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arXiv:2412.09050

ContextHOI: Spatial Context Learning for Human-Object Interaction Detection

Spatial contexts, such as the backgrounds and surroundings, are considered critical in Human-Object Interaction (HOI) recognition, especially when the instance-centric foreground is blurred or occluded. Recent advancements in HOI detectors are usually built upon detection transformer pipelines. While such an object-detection-oriented paradigm shows promise in localizing objects, its exploration of spatial context is often insufficient for accurately recognizing human actions. To enhance the capabilities of object detectors for HOI detection, we present a dual-branch framework named ContextHOI, which efficiently captures both object detection features and spatial contexts. In the context branch, we train the model to extract informative spatial context without requiring additional hand-craft background labels. Furthermore, we introduce context-aware spatial and semantic supervision to the context branch to filter out irrelevant noise and capture informative contexts. ContextHOI achieves state-of-the-art performance on the HICO-DET and v-coco benchmarks. For further validation, we construct a novel benchmark, HICO-ambiguous, which is a subset of HICO-DET that contains images with occluded or impaired instance cues. Extensive experiments across all benchmarks, complemented by visualizations, underscore the enhancements provided by ContextHOI, especially in recognizing interactions involving occluded or blurred instances.

arXiv:2412.08806공식 코드 · Papers with Code

DALI: Domain Adaptive LiDAR Object Detection via Distribution-level and Instance-level Pseudo Label Denoising

Object detection using LiDAR point clouds relies on a large amount of human-annotated samples when training the underlying detectors' deep neural networks. However, generating 3D bounding box annotation for a large-scale dataset could be costly and time-consuming. Alternatively, unsupervised domain adaptation (UDA) enables a given object detector to operate on a novel new data, with unlabeled training dataset, by transferring the knowledge learned from training labeled \textit{source domain} data to the new unlabeled \textit{target domain}. Pseudo label strategies, which involve training the 3D object detector using target-domain predicted bounding boxes from a pre-trained model, are commonly used in UDA. However, these pseudo labels often introduce noise, impacting performance. In this paper, we introduce the Domain Adaptive LIdar (DALI) object detection framework to address noise at both distribution and instance levels. Firstly, a post-training size normalization (PTSN) strategy is developed to mitigate bias in pseudo label size distribution by identifying an unbiased scale after network training. To address instance-level noise between pseudo labels and corresponding point clouds, two pseudo point clouds generation (PPCG) strategies, ray-constrained and constraint-free, are developed to generate pseudo point clouds for each instance, ensuring the consistency between pseudo labels and pseudo points during training. We demonstrate the effectiveness of our method on the publicly available and popular datasets KITTI, Waymo, and nuScenes. We show that the proposed DALI framework achieves state-of-the-art results and outperforms leading approaches on most of the domain adaptation tasks. Our code is available at \href{https://github.com/xiaohulugo/T-RO2024-DALI}{https://github.com/xiaohulugo/T-RO2024-DALI}.

arXiv:2412.09229

UADet: A Remarkably Simple Yet Effective Uncertainty-Aware Open-Set Object Detection Framework

We tackle the challenging problem of Open-Set Object Detection (OSOD), which aims to detect both known and unknown objects in unlabelled images. The main difficulty arises from the absence of supervision for these unknown classes, making it challenging to distinguish them from the background. Existing OSOD detectors either fail to properly exploit or inadequately leverage the abundant unlabeled unknown objects in training data, restricting their performance. To address these limitations, we propose UADet, an Uncertainty-Aware Open-Set Object Detector that considers appearance and geometric uncertainty. By integrating these uncertainty measures, UADet effectively reduces the number of unannotated instances incorrectly utilized or omitted by previous methods. Extensive experiments on OSOD benchmarks demonstrate that UADet substantially outperforms previous state-of-the-art (SOTA) methods in detecting both known and unknown objects, achieving a 1.8x improvement in unknown recall while maintaining high performance on known classes. When extended to Open World Object Detection (OWOD), our method shows significant advantages over the current SOTA method, with average improvements of 13.8% and 6.9% in unknown recall on M-OWODB and S-OWODB benchmarks, respectively. Extensive results validate the effectiveness of our uncertainty-aware approach across different open-set scenarios.

arXiv:2412.08645

ObjectMate: A Recurrence Prior for Object Insertion and Subject-Driven Generation

This paper introduces a tuning-free method for both object insertion and subject-driven generation. The task involves composing an object, given multiple views, into a scene specified by either an image or text. Existing methods struggle to fully meet the task's challenging objectives: (i) seamlessly composing the object into the scene with photorealistic pose and lighting, and (ii) preserving the object's identity. We hypothesize that achieving these goals requires large scale supervision, but manually collecting sufficient data is simply too expensive. The key observation in this paper is that many mass-produced objects recur across multiple images of large unlabeled datasets, in different scenes, poses, and lighting conditions. We use this observation to create massive supervision by retrieving sets of diverse views of the same object. This powerful paired dataset enables us to train a straightforward text-to-image diffusion architecture to map the object and scene descriptions to the composited image. We compare our method, ObjectMate, with state-of-the-art methods for object insertion and subject-driven generation, using a single or multiple references. Empirically, ObjectMate achieves superior identity preservation and more photorealistic composition. Differently from many other multi-reference methods, ObjectMate does not require slow test-time tuning.

arXiv:2412.07966

Balancing Shared and Task-Specific Representations: A Hybrid Approach to Depth-Aware Video Panoptic Segmentation

In this work, we present Multiformer, a novel approach to depth-aware video panoptic segmentation (DVPS) based on the mask transformer paradigm. Our method learns object representations that are shared across segmentation, monocular depth estimation, and object tracking subtasks. In contrast to recent unified approaches that progressively refine a common object representation, we propose a hybrid method using task-specific branches within each decoder block, ultimately fusing them into a shared representation at the block interfaces. Extensive experiments on the Cityscapes-DVPS and SemKITTI-DVPS datasets demonstrate that Multiformer achieves state-of-the-art performance across all DVPS metrics, outperforming previous methods by substantial margins. With a ResNet-50 backbone, Multiformer surpasses the previous best result by 3.0 DVPQ points while also improving depth estimation accuracy. Using a Swin-B backbone, Multiformer further improves performance by 4.0 DVPQ points. Multiformer also provides valuable insights into the design of multi-task decoder architectures.

arXiv:2412.07721

ObjCtrl-2.5D: Training-free Object Control with Camera Poses

This study aims to achieve more precise and versatile object control in image-to-video (I2V) generation. Current methods typically represent the spatial movement of target objects with 2D trajectories, which often fail to capture user intention and frequently produce unnatural results. To enhance control, we present ObjCtrl-2.5D, a training-free object control approach that uses a 3D trajectory, extended from a 2D trajectory with depth information, as a control signal. By modeling object movement as camera movement, ObjCtrl-2.5D represents the 3D trajectory as a sequence of camera poses, enabling object motion control using an existing camera motion control I2V generation model (CMC-I2V) without training. To adapt the CMC-I2V model originally designed for global motion control to handle local object motion, we introduce a module to isolate the target object from the background, enabling independent local control. In addition, we devise an effective way to achieve more accurate object control by sharing low-frequency warped latent within the object's region across frames. Extensive experiments demonstrate that ObjCtrl-2.5D significantly improves object control accuracy compared to training-free methods and offers more diverse control capabilities than training-based approaches using 2D trajectories, enabling complex effects like object rotation. Code and results are available at https://wzhouxiff.github.io/projects/ObjCtrl-2.5D/.

arXiv:2412.07509

Enhancing 3D Object Detection in Autonomous Vehicles Based on Synthetic Virtual Environment Analysis

Autonomous Vehicles (AVs) use natural images and videos as input to understand the real world by overlaying and inferring digital elements, facilitating proactive detection in an effort to assure safety. A crucial aspect of this process is real-time, accurate object recognition through automatic scene analysis. While traditional methods primarily concentrate on 2D object detection, exploring 3D object detection, which involves projecting 3D bounding boxes into the three-dimensional environment, holds significance and can be notably enhanced using the AR ecosystem. This study examines an AI model's ability to deduce 3D bounding boxes in the context of real-time scene analysis while producing and evaluating the model's performance and processing time, in the virtual domain, which is then applied to AVs. This work also employs a synthetic dataset that includes artificially generated images mimicking various environmental, lighting, and spatiotemporal states. This evaluation is oriented in handling images featuring objects in diverse weather conditions, captured with varying camera settings. These variations pose more challenging detection and recognition scenarios, which the outcomes of this work can help achieve competitive results under most of the tested conditions.

arXiv:2412.07487

Stereo Hand-Object Reconstruction for Human-to-Robot Handover

Jointly estimating hand and object shape facilitates the grasping task in human-to-robot handovers. However, relying on hand-crafted prior knowledge about the geometric structure of the object fails when generalising to unseen objects, and depth sensors fail to detect transparent objects such as drinking glasses. In this work, we propose a stereo-based method for hand-object reconstruction that combines single-view reconstructions probabilistically to form a coherent stereo reconstruction. We learn 3D shape priors from a large synthetic hand-object dataset to ensure that our method is generalisable, and use RGB inputs to better capture transparent objects. We show that our method reduces the object Chamfer distance compared to existing RGB based hand-object reconstruction methods on single view and stereo settings. We process the reconstructed hand-object shape with a projection-based outlier removal step and use the output to guide a human-to-robot handover pipeline with wide-baseline stereo RGB cameras. Our hand-object reconstruction enables a robot to successfully receive a diverse range of household objects from the human.

arXiv:2412.07385

LOGen: Toward Lidar Object Generation by Point Diffusion

A common strategy to improve lidar segmentation results on rare semantic classes consists of pasting objects from one lidar scene into another. While this augments the quantity of instances seen at training time and varies their context, the instances fundamentally remain the same. In this work, we explore how to enhance instance diversity using a lidar object generator. We introduce a novel diffusion-based method to produce lidar point clouds of dataset objects, including reflectance, and with an extensive control of the generation via conditioning information. Our experiments on nuScenes show the quality of our object generations measured with new 3D metrics developed to suit lidar objects.

arXiv:2412.07411

DSFEC: Efficient and Deployable Deep Radar Object Detection

Deploying radar object detection models on resource-constrained edge devices like the Raspberry Pi poses significant challenges due to the large size of the model and the limited computational power and the memory of the Pi. In this work, we explore the efficiency of Depthwise Separable Convolutions in radar object detection networks and integrate them into our model. Additionally, we introduce a novel Feature Enhancement and Compression (FEC) module to the PointPillars feature encoder to further improve the model performance. With these innovations, we propose the DSFEC-L model and its two versions, which outperform the baseline (23.9 mAP of Car class, 20.72 GFLOPs) on nuScenes dataset: 1). An efficient DSFEC-M model with a 14.6% performance improvement and a 60% reduction in GFLOPs. 2). A deployable DSFEC-S model with a 3.76% performance improvement and a remarkable 78.5% reduction in GFLOPs. Despite marginal performance gains, our deployable model achieves an impressive 74.5% reduction in runtime on the Raspberry Pi compared to the baseline.

arXiv:2412.05837

Tiny Object Detection with Single Point Supervision

Tiny objects, with their limited spatial resolution, often resemble point-like distributions. As a result, bounding box prediction using point-level supervision emerges as a natural and cost-effective alternative to traditional box-level supervision. However, the small scale and lack of distinctive features of tiny objects make point annotations prone to noise, posing significant hurdles for model robustness. To tackle these challenges, we propose Point Teacher--the first end-to-end point-supervised method for robust tiny object detection in aerial images. To handle label noise from scale ambiguity and location shifts in point annotations, Point Teacher employs the teacher-student architecture and decouples the learning into a two-phase denoising process. In this framework, the teacher network progressively denoises the pseudo boxes derived from noisy point annotations, guiding the student network's learning. Specifically, in the first phase, random masking of image regions facilitates regression learning, enabling the teacher to transform noisy point annotations into coarse pseudo boxes. In the second phase, these coarse pseudo boxes are refined using dynamic multiple instance learning, which adaptively selects the most reliable instance from dynamically constructed proposal bags around the coarse pseudo boxes. Extensive experiments on three tiny object datasets (i.e., AI-TOD-v2, SODA-A, and TinyPerson) validate the proposed method's effectiveness and robustness against point location shifts. Notably, relying solely on point supervision, our Point Teacher already shows comparable performance with box-supervised learning methods. Codes and models will be made publicly available.

arXiv:2412.05596

TB-HSU: Hierarchical 3D Scene Understanding with Contextual Affordances

The concept of function and affordance is a critical aspect of 3D scene understanding and supports task-oriented objectives. In this work, we develop a model that learns to structure and vary functional affordance across a 3D hierarchical scene graph representing the spatial organization of a scene. The varying functional affordance is designed to integrate with the varying spatial context of the graph. More specifically, we develop an algorithm that learns to construct a 3D hierarchical scene graph (3DHSG) that captures the spatial organization of the scene. Starting from segmented object point clouds and object semantic labels, we develop a 3DHSG with a top node that identifies the room label, child nodes that define local spatial regions inside the room with region-specific affordances, and grand-child nodes indicating object locations and object-specific affordances. To support this work, we create a custom 3DHSG dataset that provides ground truth data for local spatial regions with region-specific affordances and also object-specific affordances for each object. We employ a transformer-based model to learn the 3DHSG. We use a multi-task learning framework that learns both room classification and learns to define spatial regions within the room with region-specific affordances. Our work improves on the performance of state-of-the-art baseline models and shows one approach for applying transformer models to 3D scene understanding and the generation of 3DHSGs that capture the spatial organization of a room. The code and dataset are publicly available.

arXiv:2412.05548

Street Gaussians without 3D Object Tracker

Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object poses to reconstruct dynamic objects in canonical space and move them based on these poses during rendering. While some approaches attempt to use 3D object trackers to replace manual annotations, the limited generalization of 3D trackers -- caused by the scarcity of large-scale 3D datasets -- results in inferior reconstructions in real-world settings. In contrast, 2D foundation models demonstrate strong generalization capabilities. To eliminate the reliance on 3D trackers and enhance robustness across diverse environments, we propose a stable object tracking module by leveraging associations from 2D deep trackers within a 3D object fusion strategy. We address inevitable tracking errors by further introducing a motion learning strategy in an implicit feature space that autonomously corrects trajectory errors and recovers missed detections. Experimental results on Waymo-NOTR datasets show we achieve state-of-the-art performance. Our code will be made publicly available.

arXiv:2412.06334

TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions

Modeling 3D human-object interaction (HOI) is a problem of great interest for computer vision and a key enabler for virtual and mixed-reality applications. Existing methods work in a one-way direction: some recover plausible human interactions conditioned on a 3D object; others recover the object pose conditioned on a human pose. Instead, we provide the first unified model - TriDi which works in any direction. Concretely, we generate Human, Object, and Interaction modalities simultaneously with a new three-way diffusion process, allowing to model seven distributions with one network. We implement TriDi as a transformer attending to the various modalities' tokens, thereby discovering conditional relations between them. The user can control the interaction either as a text description of HOI or a contact map. We embed these two representations into a shared latent space, combining the practicality of text descriptions with the expressiveness of contact maps. Using a single network, TriDi unifies all the special cases of prior work and extends to new ones, modeling a family of seven distributions. Remarkably, despite using a single model, TriDi generated samples surpass one-way specialized baselines on GRAB and BEHAVE in terms of both qualitative and quantitative metrics, and demonstrating better diversity. We show the applicability of TriDi to scene population, generating objects for human-contact datasets, and generalization to unseen object geometry. The project page is available at: https://virtualhumans.mpi-inf.mpg.de/tridi.

arXiv:2412.06286공식 코드 · Papers with Code

No Annotations for Object Detection in Art through Stable Diffusion

Object detection in art is a valuable tool for the digital humanities, as it allows for faster identification of objects in artistic and historical images compared to humans. However, annotating such images poses significant challenges due to the need for specialized domain expertise. We present NADA (no annotations for detection in art), a pipeline that leverages diffusion models' art-related knowledge for object detection in paintings without the need for full bounding box supervision. Our method, which supports both weakly-supervised and zero-shot scenarios and does not require any fine-tuning of its pretrained components, consists of a class proposer based on large vision-language models and a class-conditioned detector based on Stable Diffusion. NADA is evaluated on two artwork datasets, ArtDL 2.0 and IconArt, outperforming prior work in weakly-supervised detection, while being the first work for zero-shot object detection in art. Code is available at https://github.com/patrick-john-ramos/nada

arXiv:2412.06708

FlexEvent: Towards Flexible Event-Frame Object Detection at Varying Operational Frequencies

Event cameras offer unparalleled advantages for real-time perception in dynamic environments, thanks to the microsecond-level temporal resolution and asynchronous operation. Existing event detectors, however, are limited by fixed-frequency paradigms and fail to fully exploit the high-temporal resolution and adaptability of event data. To address these limitations, we propose FlexEvent, a novel framework that enables detection at varying frequencies. Our approach consists of two key components: FlexFuse, an adaptive event-frame fusion module that integrates high-frequency event data with rich semantic information from RGB frames, and FlexTune, a frequency-adaptive fine-tuning mechanism that generates frequency-adjusted labels to enhance model generalization across varying operational frequencies. This combination allows our method to detect objects with high accuracy in both fast-moving and static scenarios, while adapting to dynamic environments. Extensive experiments on large-scale event camera datasets demonstrate that our approach surpasses state-of-the-art methods, achieving significant improvements in both standard and high-frequency settings. Notably, our method maintains robust performance when scaling from 20 Hz to 90 Hz and delivers accurate detection up to 180 Hz, proving its effectiveness in extreme conditions. Our framework sets a new benchmark for event-based object detection and paves the way for more adaptable, real-time vision systems. Code is publicly available.

arXiv:2412.06647공식 코드 · Papers with Code

Object Detection using Event Camera: A MoE Heat Conduction based Detector and A New Benchmark Dataset

Object detection in event streams has emerged as a cutting-edge research area, demonstrating superior performance in low-light conditions, scenarios with motion blur, and rapid movements. Current detectors leverage spiking neural networks, Transformers, or convolutional neural networks as their core architectures, each with its own set of limitations including restricted performance, high computational overhead, or limited local receptive fields. This paper introduces a novel MoE (Mixture of Experts) heat conduction-based object detection algorithm that strikingly balances accuracy and computational efficiency. Initially, we employ a stem network for event data embedding, followed by processing through our innovative MoE-HCO blocks. Each block integrates various expert modules to mimic heat conduction within event streams. Subsequently, an IoU-based query selection module is utilized for efficient token extraction, which is then channeled into a detection head for the final object detection process. Furthermore, we are pleased to introduce EvDET200K, a novel benchmark dataset for event-based object detection. Captured with a high-definition Prophesee EVK4-HD event camera, this dataset encompasses 10 distinct categories, 200,000 bounding boxes, and 10,054 samples, each spanning 2 to 5 seconds. We also provide comprehensive results from over 15 state-of-the-art detectors, offering a solid foundation for future research and comparison. The source code of this paper will be released on: https://github.com/Event-AHU/OpenEvDET

arXiv:2412.05355

MotionShop: Zero-Shot Motion Transfer in Video Diffusion Models with Mixture of Score Guidance

In this work, we propose the first motion transfer approach in diffusion transformer through Mixture of Score Guidance (MSG), a theoretically-grounded framework for motion transfer in diffusion models. Our key theoretical contribution lies in reformulating conditional score to decompose motion score and content score in diffusion models. By formulating motion transfer as a mixture of potential energies, MSG naturally preserves scene composition and enables creative scene transformations while maintaining the integrity of transferred motion patterns. This novel sampling operates directly on pre-trained video diffusion models without additional training or fine-tuning. Through extensive experiments, MSG demonstrates successful handling of diverse scenarios including single object, multiple objects, and cross-object motion transfer as well as complex camera motion transfer. Additionally, we introduce MotionBench, the first motion transfer dataset consisting of 200 source videos and 1000 transferred motions, covering single/multi-object transfers, and complex camera motions.

arXiv:2412.05594공식 코드 · Papers with Code

Real-Time 3D Object Detection Using InnovizOne LiDAR and Low-Power Hailo-8 AI Accelerator

Object detection is a significant field in autonomous driving. Popular sensors for this task include cameras and LiDAR sensors. LiDAR sensors offer several advantages, such as insensitivity to light changes, like in a dark setting and the ability to provide 3D information in the form of point clouds, which include the ranges of objects. However, 3D detection methods, such as PointPillars, typically require high-power hardware. Additionally, most common spinning LiDARs are sparse and may not achieve the desired quality of object detection in front of the car. In this paper, we present the feasibility of performing real-time 3D object detection of cars using 3D point clouds from a LiDAR sensor, processed and deployed on a low-power Hailo-8 AI accelerator. The LiDAR sensor used in this study is the InnovizOne sensor, which captures objects in higher quality compared to spinning LiDAR techniques, especially for distant objects. We successfully achieved real-time inference at a rate of approximately 5Hz with a high accuracy of 0.91% F1 score, with only -0.2% degradation compared to running the same model on an NVIDIA GeForce RTX 2080 Ti. This work demonstrates that effective real-time 3D object detection can be achieved on low-cost, low-power hardware, representing a significant step towards more accessible autonomous driving technologies. The source code and the pre-trained models are available at https://github.com/AIROTAU/ PointPillarsHailoInnoviz/tree/main

arXiv:2412.06215

A Real-Time Defense Against Object Vanishing Adversarial Patch Attacks for Object Detection in Autonomous Vehicles

Autonomous vehicles (AVs) increasingly use DNN-based object detection models in vision-based perception. Correct detection and classification of obstacles is critical to ensure safe, trustworthy driving decisions. Adversarial patches aim to fool a DNN with intentionally generated patterns concentrated in a localized region of an image. In particular, object vanishing patch attacks can cause object detection models to fail to detect most or all objects in a scene, posing a significant practical threat to AVs. This work proposes ADAV (Adversarial Defense for Autonomous Vehicles), a novel defense methodology against object vanishing patch attacks specifically designed for autonomous vehicles. Unlike existing defense methods which have high latency or are designed for static images, ADAV runs in real-time and leverages contextual information from prior frames in an AV's video feed. ADAV checks if the object detector's output for the target frame is temporally consistent with the output from a previous reference frame to detect the presence of a patch. If the presence of a patch is detected, ADAV uses gradient-based attribution to localize adversarial pixels that break temporal consistency. This two stage procedure allows ADAV to efficiently process clean inputs, and both stages are optimized to be low latency. ADAV is evaluated using real-world driving data from the Berkeley Deep Drive BDD100K dataset, and demonstrates high adversarial and clean performance.