This paper proposes a novel nature-inspired meta-heuristic algorithm called the Golden Tortoise Beetle Optimizer (GTBO) to solve optimization problems. It mimics golden tortoise beetle's behavior of changing colors to attract opposite sex for mating and its protective strategy that uses a kind of anal fork to deter predators. The algorithm is modeled based on the beetle's dual attractiveness and survival strategy to generate new solutions for optimization problems. To measure its performance, the proposed GTBO is compared with five other nature-inspired evolutionary algorithms on 24 well-known benchmark functions investigating the trade-off between exploration and exploitation, local optima avoidance, and convergence towards the global optima is statistically significant. We particularly applied GTBO to two well-known engineering problems including the welded beam design problem and the gear train design problem. The results demonstrate that the new algorithm is more efficient than the five baseline algorithms for both problems. A sensitivity analysis is also performed to reveal different impacts of the algorithm's key control parameters and operators on GTBO's performance.
One of the main reasons for the success of Evolutionary Algorithms (EAs) is their general-purposeness, i.e., the fact that they can be applied straightforwardly to a broad range of optimization problems, without any specific prior knowledge. On the other hand, it has been shown that incorporating a priori knowledge, such as expert knowledge or empirical findings, can significantly improve the performance of an EA. However, integrating knowledge in EAs poses numerous challenges. It is often the case that the features of the search space are unknown, hence any knowledge associated with the search space properties can be hardly used. In addition, a priori knowledge is typically problem-specific and hard to generalize. In this paper, we propose a framework, called Knowledge Integrated Evolutionary Algorithm (KIEA), which facilitates the integration of existing knowledge into EAs. Notably, the KIEA framework is EA-agnostic (i.e., it works with any evolutionary algorithm), problem-independent (i.e., it is not dedicated to a specific type of problems), expandable (i.e., its knowledge base can grow over time). Furthermore, the framework integrates knowledge while the EA is running, thus optimizing the use of the needed computational power. In the preliminary experiments shown here, we observe that the KIEA framework produces in the worst case an 80% improvement on the converge time, w.r.t. the corresponding "knowledge-free" EA counterpart.
Competitive board games have provided a rich and diverse testbed for artificial intelligence. This paper contends that collaborative board games pose a different challenge to artificial intelligence as it must balance short-term risk mitigation with long-term winning strategies. Collaborative board games task all players to coordinate their different powers or pool their resources to overcome an escalating challenge posed by the board and a stochastic ruleset. This paper focuses on the exemplary collaborative board game Pandemic and presents a rolling horizon evolutionary algorithm designed specifically for this game. The complex way in which the Pandemic game state changes in a stochastic but predictable way required a number of specially designed forward models, macro-action representations for decision-making, and repair functions for the genetic operations of the evolutionary algorithm. Variants of the algorithm which explore optimistic versus pessimistic game state evaluations, different mutation rates and event horizons are compared against a baseline hierarchical policy agent. Results show that an evolutionary approach via short-horizon rollouts can better account for the future dangers that the board may introduce, and guard against them. Results highlight the types of challenges that collaborative board games pose to artificial intelligence, especially for handling multi-player collaboration interactions.
We investigate the addition of constraints on the function image and its derivatives for the incorporation of prior knowledge in symbolic regression. The approach is called shape-constrained symbolic regression and allows us to enforce e.g. monotonicity of the function over selected inputs. The aim is to find models which conform to expected behaviour and which have improved extrapolation capabilities. We demonstrate the feasibility of the idea and propose and compare two evolutionary algorithms for shape-constrained symbolic regression: i) an extension of tree-based genetic programming which discards infeasible solutions in the selection step, and ii) a two population evolutionary algorithm that separates the feasible from the infeasible solutions. In both algorithms we use interval arithmetic to approximate bounds for models and their partial derivatives. The algorithms are tested on a set of 19 synthetic and four real-world regression problems. Both algorithms are able to identify models which conform to shape constraints which is not the case for the unmodified symbolic regression algorithms. However, the predictive accuracy of models with constraints is worse on the training set and the test set. Shape-constrained polynomial regression produces the best results for the test set but also significantly larger models.
We analyse the impact of the selective pressure for the global optimisation capabilities of steady-state EAs. For the standard bimodal benchmark function \twomax we rigorously prove that using uniform parent selection leads to exponential runtimes with high probability to locate both optima for the standard ($\mu$+1)~EA and ($\mu$+1)~RLS with any polynomial population sizes. On the other hand, we prove that selecting the worst individual as parent leads to efficient global optimisation with overwhelming probability for reasonable population sizes. Since always selecting the worst individual may have detrimental effects for escaping from local optima, we consider the performance of stochastic parent selection operators with low selective pressure for a function class called \textsc{TruncatedTwoMax} where one slope is shorter than the other. An experimental analysis shows that the EAs equipped with inverse tournament selection, where the loser is selected for reproduction and small tournament sizes, globally optimise \textsc{TwoMax} efficiently and effectively escape from local optima of \textsc{TruncatedTwoMax} with high probability. Thus they identify both optima efficiently while uniform (or stronger) selection fails in theory and in practice. We then show the power of inverse selection on function classes from the literature where populations are essential by providing rigorous proofs or experimental evidence that it outperforms uniform selection equipped with or without a restart strategy. We conclude the paper by confirming our theoretical insights with an empirical analysis of the different selective pressures on standard benchmarks of the classical MaxSat and Multidimensional Knapsack Problems.
Network models provide an efficient way to represent many real life problems mathematically. In the last few decades, the field of network optimization has witnessed an upsurge of interest among researchers and practitioners. The network models considered in this thesis are broadly classified into four types including transportation problem, shortest path problem, minimum spanning tree problem and maximum flow problem. Quite often, we come across situations, when the decision parameters of network optimization problems are not precise and characterized by various forms of uncertainties arising from the factors, like insufficient or incomplete data, lack of evidence, inappropriate judgements and randomness. Considering the deterministic environment, there exist several studies on network optimization problems. However, in the literature, not many investigations on single and multi objective network optimization problems are observed under diverse uncertain frameworks. This thesis proposes seven different network models under different uncertain paradigms. Here, the uncertain programming techniques used to formulate the uncertain network models are (i) expected value model, (ii) chance constrained model and (iii) dependent chance constrained model. Subsequently, the corresponding crisp equivalents of the uncertain network models are solved using different solution methodologies. The solution methodologies used in this thesis can be broadly categorized as classical methods and evolutionary algorithms. The classical methods, used in this thesis, are Dijkstra and Kruskal algorithms, modified rough Dijkstra algorithm, global criterion method, epsilon constraint method and fuzzy programming method. Whereas, among the evolutionary algorithms, we have proposed the varying population genetic algorithm with indeterminate crossover and considered two multi objective evolutionary algorithms.
This paper focuses on a class of reinforcement learning problems where significant events are rare and limited to a single positive reward per episode. A typical example is that of an agent who has to choose a partner to cooperate with, while a large number of partners are simply not interested in cooperating, regardless of what the agent has to offer. We address this problem in a continuous state and action space with two different kinds of search methods: a gradient policy search method and a direct policy search method using an evolution strategy. We show that when significant events are rare, gradient information is also scarce, making it difficult for policy gradient search methods to find an optimal policy, with or without a deep neural architecture. On the other hand, we show that direct policy search methods are invariant to the rarity of significant events, which is yet another confirmation of the unique role evolutionary algorithms has to play as a reinforcement learning method.
By remarkably reducing real fitness evaluations, surrogate-assisted evolutionary algorithms (SAEAs), especially hierarchical SAEAs, have been shown to be effective in solving computationally expensive optimization problems. The success of hierarchical SAEAs mainly profits from the potential benefit of their global surrogate models known as "blessing of uncertainty" and the high accuracy of local models. However, their performance leaves room for improvement on highdimensional problems since now it is still challenging to build accurate enough local models due to the huge solution space. Directing against this issue, this study proposes a new hierarchical SAEA by training local surrogate models with the help of the random projection technique. Instead of executing training in the original high-dimensional solution space, the new algorithm first randomly projects training samples onto a set of low-dimensional subspaces, then trains a surrogate model in each subspace, and finally achieves evaluations of candidate solutions by averaging the resulting models. Experimental results on six benchmark functions of 100 and 200 dimensions demonstrate that random projection can significantly improve the accuracy of local surrogate models and the new proposed hierarchical SAEA possesses an obvious edge over state-of-the-art SAEAs
Semantic diversity in Genetic Programming has proved to be highly beneficial in evolutionary search. We have witnessed a surge in the number of scientific works in the area, starting first in discrete spaces and moving then to continuous spaces. The vast majority of these works, however, have focused their attention on single-objective genetic programming paradigms, with a few exceptions focusing on Evolutionary Multi-objective Optimization (EMO). The latter works have used well-known robust algorithms, including the Non-dominated Sorting Genetic Algorithm II and the Strength Pareto Evolutionary Algorithm, both heavily influenced by the notion of Pareto dominance. These inspiring works led us to make a step forward in EMO by considering Multi-objective Evolutionary Algorithms Based on Decomposition (MOEA/D). We show, for the first time, how we can promote semantic diversity in MOEA/D in Genetic Programming.
Real-world multiobjective optimization problems usually involve conflicting objectives that change over time, which requires the optimization algorithms to quickly track the Pareto optimal front (POF) when the environment changes. In recent years, evolutionary algorithms based on prediction models have been considered promising. However, most existing approaches only make predictions based on the linear correlation between a finite number of optimal solutions in two or three previous environments. These incomplete information extraction strategies may lead to low prediction accuracy in some instances. In this paper, a novel prediction algorithm based on incremental support vector machine (ISVM) is proposed, called ISVM-DMOEA. We treat the solving of dynamic multiobjective optimization problems (DMOPs) as an online learning process, using the continuously obtained optimal solution to update an incremental support vector machine without discarding the solution information at earlier time. ISVM is then used to filter random solutions and generate an initial population for the next moment. To overcome the obstacle of insufficient training samples, a synthetic minority oversampling strategy is implemented before the training of ISVM. The advantage of this approach is that the nonlinear correlation between solutions can be explored online by ISVM, and the information contained in all historical optimal solutions can be exploited to a greater extent. The experimental results and comparison with chosen state-of-the-art algorithms demonstrate that the proposed algorithm can effectively tackle dynamic multiobjective optimization problems.
Non-pharmaceutical interventions (NPIs) are effective measures to contain a pandemic. Yet, such control measures commonly have a negative effect on the economy. Here, we propose a macro-level approach to support resolving this Health-Economy Dilemma (HED). First, an extension to the well-known SEIR model is suggested which includes an economy model. Second, a bi-objective optimization problem is defined to study optimal control policies in view of the HED problem. Next, several multi-objective evolutionary algorithms are applied to perform a study on the health-economy performance trade-offs that are inherent to the obtained optimal policies. Finally, the results from the applied algorithms are compared to select a preferred algorithm for future studies. As expected, for the proposed models and strategies, a clear conflict between the health and economy performances is found. Furthermore, the results suggest that the guided usage of NPIs is preferable as compared to refraining from employing such strategies at all. This study contributes to pandemic modeling and simulation by providing a novel concept that elaborates on integrating economic aspects while exploring the optimal moment to enable NPIs.
With the goal to provide absolute lower bounds for the best possible running times that can be achieved by $(1+\lambda)$-type search heuristics on common benchmark problems, we recently suggested a dynamic programming approach that computes optimal expected running times and the regret values inferred when deviating from the optimal parameter choice. Our previous work is restricted to problems for which transition probabilities between different states can be expressed by relatively simple mathematical expressions. With the goal to cover broader sets of problems, we suggest in this work an extension of the dynamic programming approach to settings in which the transition probabilities cannot necessarily be computed exactly, but in which they can be approximated numerically, up to arbitrary precision, by Monte Carlo sampling. We apply our hybrid Monte Carlo dynamic programming approach to a concatenated jump function and demonstrate how the obtained bounds can be used to gain a deeper understanding into parameter control schemes.
In recent years, to improve the evolutionary algorithms used to solve optimization problems involving a large number of decision variables, many attempts have been made to simplify the problem solution space of a given problem for the evolutionary search. In the literature, the existing approaches can generally be categorized as decomposition-based methods and dimension-reduction-based methods. The former decomposes a large-scale problem into several smaller subproblems, while the latter transforms the original high-dimensional solution space into a low-dimensional space. However, it is worth noting that a given large-scale optimization problem may not always be decomposable, and it is also difficult to guarantee that the global optimum of the original problem is preserved in the reduced low-dimensional problem space. This paper thus proposes a new search paradigm, namely the multi-space evolutionary search, to enhance the existing evolutionary search methods for solving large-scale optimization problems. In contrast to existing approaches that perform an evolutionary search in a single search space, the proposed paradigm is designed to conduct a search in multiple solution spaces that are derived from the given problem, each possessing a unique landscape. The proposed paradigm makes no assumptions about the large-scale optimization problem of interest, such as that the problem is decomposable or that a certain relationship exists among the decision variables. To verify the efficacy of the proposed paradigm, comprehensive empirical studies in comparison to four state-of-the-art algorithms were conducted using the CEC2013 large-scale benchmark problems.
Many biological processes have been the source of inspiration for heuristic methods that generate high-quality solutions to solve optimization and search problems. This thesis presents an epigenetic technique for Evolutionary Algorithms, inspired by the epigenetic regulation process, a mechanism to better understand the ability of individuals to adapt and learn from the environment. Epigenetic regulation comprises biological mechanisms by which small molecules, also known as epigenetic tags, are attached to or removed from a particular gene, affecting the phenotype. Five fundamental elements form the basis of the designed technique: first, a metaphorical representation of Epigenetic Tags as binary strings; second, a layer on chromosome top structure used to bind the tags (the Epigenotype layer); third, a Marking Function to add, remove, and modify tags; fourth, an Epigenetic Growing Function that acts like an interpreter, or decoder of the tags located over the alleles, in such a way that the phenotypic variations can be reflected when evaluating the individuals; and fifth, a tags inheritance mechanism. A set of experiments are performed for determining the applicability of the proposed approach.
A variety of methods have been applied to the architectural configuration and learning or training of artificial deep neural networks (DNN). These methods play a crucial role in the success or failure of the DNN for most problems and applications. Evolutionary Algorithms (EAs) are gaining momentum as a computationally feasible method for the automated optimisation of DNNs. Neuroevolution is a term which describes these processes of automated configuration and training of DNNs using EAs. However, the automatic design and/or training of these modern neural networks through evolutionary algorithms is computanalli expensive. Kimura's neutral theory of molecular evolution states that the majority of evolutionary changes at molecular level are the result of random fixation of selectively neutral mutations. A mutation from one gene to another is neutral if it does not affect the phenotype. This work discusses how neutrality, given certain conditions, can help to speed up the training/design of deep neural networks.
Comprehensive benchmarking of clustering algorithms is rendered difficult by two key factors: (i)~the elusiveness of a unique mathematical definition of this unsupervised learning approach and (ii)~dependencies between the generating models or clustering criteria adopted by some clustering algorithms and indices for internal cluster validation. Consequently, there is no consensus regarding the best practice for rigorous benchmarking, and whether this is possible at all outside the context of a given application. Here, we argue that synthetic datasets must continue to play an important role in the evaluation of clustering algorithms, but that this necessitates constructing benchmarks that appropriately cover the diverse set of properties that impact clustering algorithm performance. Through our framework, HAWKS, we demonstrate the important role evolutionary algorithms play to support flexible generation of such benchmarks, allowing simple modification and extension. We illustrate two possible uses of our framework: (i)~the evolution of benchmark data consistent with a set of hand-derived properties and (ii)~the generation of datasets that tease out performance differences between a given pair of algorithms. Our work has implications for the design of clustering benchmarks that sufficiently challenge a broad range of algorithms, and for furthering insight into the strengths and weaknesses of specific approaches.
The published literature on topology optimization has exploded over the last two decades to include methods that use shape and topological derivatives or evolutionary algorithms formulated on various geometric representations and parametrizations. One of the key challenges of all these methods is the massive computational cost associated with 3D topology optimization problems. We introduce a transfer learning method based on a convolutional neural network that (1) can handle high-resolution 3D design domains of various shapes and topologies; (2) supports real-time design space explorations as the domain and boundary conditions change; (3) requires a much smaller set of high-resolution examples for the improvement of learning in a new task compared to traditional deep learning networks; (4) is multiple orders of magnitude more efficient than the established gradient-based methods, such as SIMP. We provide numerous 2D and 3D examples to showcase the effectiveness and accuracy of our proposed approach, including for design domains that are unseen to our source network, as well as the generalization capabilities of the transfer learning-based approach. Our experiments achieved an average binary accuracy of around 95% at real-time prediction rates. These properties, in turn, suggest that the proposed transfer-learning method may serve as the first practical underlying framework for real-time 3D design exploration based on topology optimization
A key challenge in the application of evolutionary algorithms in practice is the selection of an algorithm instance that best suits the problem at hand. What complicates this decision further is that different algorithms may be best suited for different stages of the optimization process. Dynamic algorithm selection and configuration are therefore well-researched topics in evolutionary computation. However, while hyper-heuristics and parameter control studies typically assume a setting in which the algorithm needs to be chosen while running the algorithms, without prior information, AutoML approaches such as hyper-parameter tuning and automated algorithm configuration assume the possibility of evaluating different configurations before making a final recommendation. In practice, however, we are often in a middle-ground between these two settings, where we need to decide on the algorithm instance before the run ("oneshot" setting), but where we have (possibly lots of) data available on which we can base an informed decision. We analyze in this work how such prior performance data can be used to infer informed dynamic algorithm selection schemes for the solution of pseudo-Boolean optimization problems. Our specific use-case considers a family of genetic algorithms.
Most evolutionary algorithms have parameters, which allow a great flexibility in controlling their behavior and adapting them to new problems. To achieve the best performance, it is often needed to control some of the parameters during optimization, which gave rise to various parameter control methods. In recent works, however, similar advantages have been shown, and even proven, for sampling parameter values from certain, often heavy-tailed, fixed distributions. This produced a family of algorithms currently known as "fast evolution strategies" and "fast genetic algorithms". However, only little is known so far about the influence of these distributions on the performance of evolutionary algorithms, and about the relationships between (dynamic) parameter control and (static) parameter sampling. We contribute to the body of knowledge by presenting, for the first time, an algorithm that computes the optimal static distributions, which describe the mutation operator used in the well-known simple $(1+\lambda)$ evolutionary algorithm on a classic benchmark problem OneMax. We show that, for large enough population sizes, such optimal distributions may be surprisingly complicated and counter-intuitive. We investigate certain properties of these distributions, and also evaluate the performance regrets of the $(1+\lambda)$ evolutionary algorithm using commonly used mutation distributions.
Differential evolution is one of the most prestigious population-based stochastic optimization algorithm for black-box problems. The performance of a differential evolution algorithm depends highly on its mutation and crossover strategy and associated control parameters. However, the determination process for the most suitable parameter setting is troublesome and time-consuming. Adaptive control parameter methods that can adapt to problem landscape and optimization environment are more preferable than fixed parameter settings. This paper proposes a novel adaptive parameter control approach based on learning from the optimization experiences over a set of problems. In the approach, the parameter control is modeled as a finite-horizon Markov decision process. A reinforcement learning algorithm, named policy gradient, is applied to learn an agent (i.e. parameter controller) that can provide the control parameters of a proposed differential evolution adaptively during the search procedure. The differential evolution algorithm based on the learned agent is compared against nine well-known evolutionary algorithms on the CEC'13 and CEC'17 test suites. Experimental results show that the proposed algorithm performs competitively against these compared algorithms on the test suites.