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arXiv:2409.02669

Causality-Aware Transformer Networks for Robotic Navigation

Current research in Visual Navigation reveals opportunities for improvement. First, the direct adoption of RNNs and Transformers often overlooks the specific differences between Embodied AI and traditional sequential data modelling, potentially limiting its performance in Embodied AI tasks. Second, the reliance on task-specific configurations, such as pre-trained modules and dataset-specific logic, compromises the generalizability of these methods. We address these constraints by initially exploring the unique differences between Navigation tasks and other sequential data tasks through the lens of Causality, presenting a causal framework to elucidate the inadequacies of conventional sequential methods for Navigation. By leveraging this causal perspective, we propose Causality-Aware Transformer (CAT) Networks for Navigation, featuring a Causal Understanding Module to enhance the models's Environmental Understanding capability. Meanwhile, our method is devoid of task-specific inductive biases and can be trained in an End-to-End manner, which enhances the method's generalizability across various contexts. Empirical evaluations demonstrate that our methodology consistently surpasses benchmark performances across a spectrum of settings, tasks and simulation environments. Extensive ablation studies reveal that the performance gains can be attributed to the Causal Understanding Module, which demonstrates effectiveness and efficiency in both Reinforcement Learning and Supervised Learning settings.

arXiv:2408.15761공식 코드 · Papers with Code

Addressing the challenges of loop detection in agricultural environments

While visual SLAM systems are well studied and achieve impressive results in indoor and urban settings, natural, outdoor and open-field environments are much less explored and still present relevant research challenges. Visual navigation and local mapping have shown a relatively good performance in open-field environments. However, globally consistent mapping and long-term localization still depend on the robustness of loop detection and closure, for which the literature is scarce. In this work we propose a novel method to pave the way towards robust loop detection in open fields, particularly in agricultural settings, based on local feature search and stereo geometric refinement, with a final stage of relative pose estimation. Our method consistently achieves good loop detections, with a median error of 15cm. We aim to characterize open fields as a novel environment for loop detection, understanding the limitations and problems that arise when dealing with them.

arXiv:2408.01384

NOLO: Navigate Only Look Once

The in-context learning ability of Transformer models has brought new possibilities to visual navigation. In this paper, we focus on the video navigation setting, where an in-context navigation policy needs to be learned purely from videos in an offline manner, without access to the actual environment. For this setting, we propose Navigate Only Look Once (NOLO), a method for learning a navigation policy that possesses the in-context ability and adapts to new scenes by taking corresponding context videos as input without finetuning or re-training. To enable learning from videos, we first propose a pseudo action labeling procedure using optical flow to recover the action label from egocentric videos. Then, offline reinforcement learning is applied to learn the navigation policy. Through extensive experiments on different scenes both in simulation and the real world, we show that our algorithm outperforms baselines by a large margin, which demonstrates the in-context learning ability of the learned policy. For videos and more information, visit https://sites.google.com/view/nol0.

arXiv:2408.00343

IN-Sight: Interactive Navigation through Sight

Current visual navigation systems often treat the environment as static, lacking the ability to adaptively interact with obstacles. This limitation leads to navigation failure when encountering unavoidable obstructions. In response, we introduce IN-Sight, a novel approach to self-supervised path planning, enabling more effective navigation strategies through interaction with obstacles. Utilizing RGB-D observations, IN-Sight calculates traversability scores and incorporates them into a semantic map, facilitating long-range path planning in complex, maze-like environments. To precisely navigate around obstacles, IN-Sight employs a local planner, trained imperatively on a differentiable costmap using representation learning techniques. The entire framework undergoes end-to-end training within the state-of-the-art photorealistic Intel SPEAR Simulator. We validate the effectiveness of IN-Sight through extensive benchmarking in a variety of simulated scenarios and ablation studies. Moreover, we demonstrate the system's real-world applicability with zero-shot sim-to-real transfer, deploying our planner on the legged robot platform ANYmal, showcasing its practical potential for interactive navigation in real environments.

arXiv:2407.13535

Visuospatial navigation without distance, prediction, integration, or maps

Navigation is controlled by at least two partially dissociable, concurrently developed systems in the brain. The cognitive map informs an organism of its location and bearing, updated by distance-based prediction and vestibular integration. Response-based systems, on the other hand, directly evaluate movement decisions from immediate percepts. Here we demonstrate the sufficiency of visual response-based decision-making in a classic open field navigation task often assumed to require a cognitive map. Three distinct strategies emerge to robustly navigate to a hidden goal, each conferring contextual tradeoffs, as well as aligning with behavior observed with rodents, insects, fish, and sperm cells. We propose reframing navigation from the bottom-up, without assuming online access to computationally expensive top-down representations, to better explain behavior under energetic or attentional constraints.

arXiv:2407.00632

CAMON: Cooperative Agents for Multi-Object Navigation with LLM-based Conversations

Visual navigation tasks are critical for household service robots. As these tasks become increasingly complex, effective communication and collaboration among multiple robots become imperative to ensure successful completion. In recent years, large language models (LLMs) have exhibited remarkable comprehension and planning abilities in the context of embodied agents. However, their application in household scenarios, specifically in the use of multiple agents collaborating to complete complex navigation tasks through communication, remains unexplored. Therefore, this paper proposes a framework for decentralized multi-agent navigation, leveraging LLM-enabled communication and collaboration. By designing the communication-triggered dynamic leadership organization structure, we achieve faster team consensus with fewer communication instances, leading to better navigation effectiveness and collaborative exploration efficiency. With the proposed novel communication scheme, our framework promises to be conflict-free and robust in multi-object navigation tasks, even when there is a surge in team size.

arXiv:2406.11769

Solving Vision Tasks with Simple Photoreceptors Instead of Cameras

A de facto standard in solving computer vision problems is to use a common high-resolution camera and choose its placement on an agent (i.e., position and orientation) based on human intuition. On the other hand, extremely simple and well-designed visual sensors found throughout nature allow many organisms to perform diverse, complex behaviors. In this work, motivated by these examples, we raise the following questions: 1. How effective simple visual sensors are in solving vision tasks? 2. What role does their design play in their effectiveness? We explore simple sensors with resolutions as low as one-by-one pixel, representing a single photoreceptor First, we demonstrate that just a few photoreceptors can be enough to solve many tasks, such as visual navigation and continuous control, reasonably well, with performance comparable to that of a high-resolution camera. Second, we show that the design of these simple visual sensors plays a crucial role in their ability to provide useful information and successfully solve these tasks. To find a well-performing design, we present a computational design optimization algorithm and evaluate its effectiveness across different tasks and domains, showing promising results. Finally, we perform a human survey to evaluate the effectiveness of intuitive designs devised manually by humans, showing that the computationally found design is among the best designs in most cases.

arXiv:2406.07500공식 코드 · Papers with Code

SPIN: Spacecraft Imagery for Navigation

The scarcity of data acquired under actual space operational conditions poses a significant challenge for developing learning-based visual navigation algorithms crucial for autonomous spacecraft navigation. This data shortage is primarily due to the prohibitive costs and inherent complexities of space operations. While existing datasets, predominantly relying on computer-simulated data, have partially addressed this gap, they present notable limitations. Firstly, these datasets often utilize proprietary image generation tools, restricting the evaluation of navigation methods in novel, unseen scenarios. Secondly, they provide limited ground-truth data, typically focusing solely on the spacecraft's translation and rotation relative to the camera. To address these limitations, we present SPIN (SPacecraft Imagery for Navigation), an open-source spacecraft image generation tool designed to support a wide range of visual navigation scenarios in space, with a particular focus on relative navigation tasks. SPIN provides multiple modalities of ground-truth data and allows researchers to employ custom 3D models of satellites, define specific camera-relative poses, and adjust settings such as camera parameters or environmental illumination conditions. We also propose a method for exploiting our tool as a data augmentation module. We validate our tool on the spacecraft pose estimation task by training with a SPIN-generated replica of SPEED+, reaching a 47% average error reduction on SPEED+ testbed data (that simulates realistic space conditions), further reducing it to a 60% error reduction when using SPIN as a data augmentation method. Both the SPIN tool (and source code) and our SPIN-generated version of SPEED+ will be publicly released upon paper acceptance on GitHub. https://github.com/vpulab/SPIN

arXiv:2405.05792

RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigation

Mapping is crucial for spatial reasoning, planning and robot navigation. Existing approaches range from metric, which require precise geometry-based optimization, to purely topological, where image-as-node based graphs lack explicit object-level reasoning and interconnectivity. In this paper, we propose a novel topological representation of an environment based on "image segments", which are semantically meaningful and open-vocabulary queryable, conferring several advantages over previous works based on pixel-level features. Unlike 3D scene graphs, we create a purely topological graph with segments as nodes, where edges are formed by a) associating segment-level descriptors between pairs of consecutive images and b) connecting neighboring segments within an image using their pixel centroids. This unveils a "continuous sense of a place", defined by inter-image persistence of segments along with their intra-image neighbours. It further enables us to represent and update segment-level descriptors through neighborhood aggregation using graph convolution layers, which improves robot localization based on segment-level retrieval. Using real-world data, we show how our proposed map representation can be used to i) generate navigation plans in the form of "hops over segments" and ii) search for target objects using natural language queries describing spatial relations of objects. Furthermore, we quantitatively analyze data association at the segment level, which underpins inter-image connectivity during mapping and segment-level localization when revisiting the same place. Finally, we show preliminary trials on segment-level `hopping' based zero-shot real-world navigation. Project page with supplementary details: oravus.github.io/RoboHop/

arXiv:2405.02821

Sim2Real Transfer for Audio-Visual Navigation with Frequency-Adaptive Acoustic Field Prediction

Sim2real transfer has received increasing attention lately due to the success of learning robotic tasks in simulation end-to-end. While there has been a lot of progress in transferring vision-based navigation policies, the existing sim2real strategy for audio-visual navigation performs data augmentation empirically without measuring the acoustic gap. The sound differs from light in that it spans across much wider frequencies and thus requires a different solution for sim2real. We propose the first treatment of sim2real for audio-visual navigation by disentangling it into acoustic field prediction (AFP) and waypoint navigation. We first validate our design choice in the SoundSpaces simulator and show improvement on the Continuous AudioGoal navigation benchmark. We then collect real-world data to measure the spectral difference between the simulation and the real world by training AFP models that only take a specific frequency subband as input. We further propose a frequency-adaptive strategy that intelligently selects the best frequency band for prediction based on both the measured spectral difference and the energy distribution of the received audio, which improves the performance on the real data. Lastly, we build a real robot platform and show that the transferred policy can successfully navigate to sounding objects. This work demonstrates the potential of building intelligent agents that can see, hear, and act entirely from simulation, and transferring them to the real world.

arXiv:2404.19174

XFeat: Accelerated Features for Lightweight Image Matching

We introduce a lightweight and accurate architecture for resource-efficient visual correspondence. Our method, dubbed XFeat (Accelerated Features), revisits fundamental design choices in convolutional neural networks for detecting, extracting, and matching local features. Our new model satisfies a critical need for fast and robust algorithms suitable to resource-limited devices. In particular, accurate image matching requires sufficiently large image resolutions - for this reason, we keep the resolution as large as possible while limiting the number of channels in the network. Besides, our model is designed to offer the choice of matching at the sparse or semi-dense levels, each of which may be more suitable for different downstream applications, such as visual navigation and augmented reality. Our model is the first to offer semi-dense matching efficiently, leveraging a novel match refinement module that relies on coarse local descriptors. XFeat is versatile and hardware-independent, surpassing current deep learning-based local features in speed (up to 5x faster) with comparable or better accuracy, proven in pose estimation and visual localization. We showcase it running in real-time on an inexpensive laptop CPU without specialized hardware optimizations. Code and weights are available at www.verlab.dcc.ufmg.br/descriptors/xfeat_cvpr24.

arXiv:2404.17031공식 코드 · Papers with Code

Motor Focus: Fast Ego-Motion Prediction for Assistive Visual Navigation

Assistive visual navigation systems for visually impaired individuals have become increasingly popular thanks to the rise of mobile computing. Most of these devices work by translating visual information into voice commands. In complex scenarios where multiple objects are present, it is imperative to prioritize object detection and provide immediate notifications for key entities in specific directions. This brings the need for identifying the observer's motion direction (ego-motion) by merely processing visual information, which is the key contribution of this paper. Specifically, we introduce Motor Focus, a lightweight image-based framework that predicts the ego-motion - the humans (and humanoid machines) movement intentions based on their visual feeds, while filtering out camera motion without any camera calibration. To this end, we implement an optical flow-based pixel-wise temporal analysis method to compensate for the camera motion with a Gaussian aggregation to smooth out the movement prediction area. Subsequently, to evaluate the performance, we collect a dataset including 50 clips of pedestrian scenes in 5 different scenarios. We tested this framework with classical feature detectors such as SIFT and ORB to show the comparison. Our framework demonstrates its superiority in speed (> 40FPS), accuracy (MAE = 60pixels), and robustness (SNR = 23dB), confirming its potential to enhance the usability of vision-based assistive navigation tools in complex environments.

arXiv:2404.10241공식 코드 · Papers with Code

Vision-and-Language Navigation via Causal Learning

In the pursuit of robust and generalizable environment perception and language understanding, the ubiquitous challenge of dataset bias continues to plague vision-and-language navigation (VLN) agents, hindering their performance in unseen environments. This paper introduces the generalized cross-modal causal transformer (GOAT), a pioneering solution rooted in the paradigm of causal inference. By delving into both observable and unobservable confounders within vision, language, and history, we propose the back-door and front-door adjustment causal learning (BACL and FACL) modules to promote unbiased learning by comprehensively mitigating potential spurious correlations. Additionally, to capture global confounder features, we propose a cross-modal feature pooling (CFP) module supervised by contrastive learning, which is also shown to be effective in improving cross-modal representations during pre-training. Extensive experiments across multiple VLN datasets (R2R, REVERIE, RxR, and SOON) underscore the superiority of our proposed method over previous state-of-the-art approaches. Code is available at https://github.com/CrystalSixone/VLN-GOAT.

arXiv:2404.08353

TDANet: Target-Directed Attention Network For Object-Goal Visual Navigation With Zero-Shot Ability

The generalization of the end-to-end deep reinforcement learning (DRL) for object-goal visual navigation is a long-standing challenge since object classes and placements vary in new test environments. Learning domain-independent visual representation is critical for enabling the trained DRL agent with the ability to generalize to unseen scenes and objects. In this letter, a target-directed attention network (TDANet) is proposed to learn the end-to-end object-goal visual navigation policy with zero-shot ability. TDANet features a novel target attention (TA) module that learns both the spatial and semantic relationships among objects to help TDANet focus on the most relevant observed objects to the target. With the Siamese architecture (SA) design, TDANet distinguishes the difference between the current and target states and generates the domain-independent visual representation. To evaluate the navigation performance of TDANet, extensive experiments are conducted in the AI2-THOR embodied AI environment. The simulation results demonstrate a strong generalization ability of TDANet to unseen scenes and target objects, with higher navigation success rate (SR) and success weighted by length (SPL) than other state-of-the-art models. TDANet is finally deployed on a wheeled robot in real scenes, demonstrating satisfactory generalization of TDANet to the real world.

arXiv:2404.07649

Separated Attention: An Improved Cycle GAN Based Under Water Image Enhancement Method

In this paper we have present an improved Cycle GAN based model for under water image enhancement. We have utilized the cycle consistent learning technique of the state-of-the-art Cycle GAN model with modification in the loss function in terms of depth-oriented attention which enhance the contrast of the overall image, keeping global content, color, local texture, and style information intact. We trained the Cycle GAN model with the modified loss functions on the benchmarked Enhancing Underwater Visual Perception (EUPV) dataset a large dataset including paired and unpaired sets of underwater images (poor and good quality) taken with seven distinct cameras in a range of visibility situation during research on ocean exploration and human-robot cooperation. In addition, we perform qualitative and quantitative evaluation which supports the given technique applied and provided a better contrast enhancement model of underwater imagery. More significantly, the upgraded images provide better results from conventional models and further for under water navigation, pose estimation, saliency prediction, object detection and tracking. The results validate the appropriateness of the model for autonomous underwater vehicles (AUV) in visual navigation.

arXiv:2404.07110

Wild Visual Navigation: Fast Traversability Learning via Pre-Trained Models and Online Self-Supervision

Natural environments such as forests and grasslands are challenging for robotic navigation because of the false perception of rigid obstacles from high grass, twigs, or bushes. In this work, we present Wild Visual Navigation (WVN), an online self-supervised learning system for visual traversability estimation. The system is able to continuously adapt from a short human demonstration in the field, only using onboard sensing and computing. One of the key ideas to achieve this is the use of high-dimensional features from pre-trained self-supervised models, which implicitly encode semantic information that massively simplifies the learning task. Further, the development of an online scheme for supervision generator enables concurrent training and inference of the learned model in the wild. We demonstrate our approach through diverse real-world deployments in forests, parks, and grasslands. Our system is able to bootstrap the traversable terrain segmentation in less than 5 min of in-field training time, enabling the robot to navigate in complex, previously unseen outdoor terrains. Code: https://bit.ly/498b0CV - Project page:https://bit.ly/3M6nMHH

arXiv:2404.06609공식 코드 · Papers with Code

GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation

The Embodied AI community has made significant strides in visual navigation tasks, exploring targets from 3D coordinates, objects, language descriptions, and images. However, these navigation models often handle only a single input modality as the target. With the progress achieved so far, it is time to move towards universal navigation models capable of handling various goal types, enabling more effective user interaction with robots. To facilitate this goal, we propose GOAT-Bench, a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task, the agent is directed to navigate to a sequence of targets specified by the category name, language description, or image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task, analyzing their performance across modalities, the role of explicit and implicit scene memories, their robustness to noise in goal specifications, and the impact of memory in lifelong scenarios.

arXiv:2404.03622

Mind's Eye of LLMs: Visualization-of-Thought Elicits Spatial Reasoning in Large Language Models

Large language models (LLMs) have exhibited impressive performance in language comprehension and various reasoning tasks. However, their abilities in spatial reasoning, a crucial aspect of human cognition, remain relatively unexplored. Human possess a remarkable ability to create mental images of unseen objects and actions through a process known as the Mind's Eye, enabling the imagination of the unseen world. Inspired by this cognitive capacity, we propose Visualization-of-Thought (VoT) prompting. VoT aims to elicit spatial reasoning of LLMs by visualizing their reasoning traces, thereby guiding subsequent reasoning steps. We employed VoT for multi-hop spatial reasoning tasks, including natural language navigation, visual navigation, and visual tiling in 2D grid worlds. Experimental results demonstrated that VoT significantly enhances the spatial reasoning abilities of LLMs. Notably, VoT outperformed existing multimodal large language models (MLLMs) in these tasks. While VoT works surprisingly well on LLMs, the ability to generate mental images to facilitate spatial reasoning resembles the mind's eye process, suggesting its potential viability in MLLMs. Please find the dataset and codes at https://microsoft.github.io/visualization-of-thought

arXiv:2404.00838

3MOS: Multi-sources, Multi-resolutions, and Multi-scenes dataset for Optical-SAR image matching

Optical-SAR image matching is a fundamental task for image fusion and visual navigation. However, all large-scale open SAR dataset for methods development are collected from single platform, resulting in limited satellite types and spatial resolutions. Since images captured by different sensors vary significantly in both geometric and radiometric appearance, existing methods may fail to match corresponding regions containing the same content. Besides, most of existing datasets have not been categorized based on the characteristics of different scenes. To encourage the design of more general multi-modal image matching methods, we introduce a large-scale Multi-sources,Multi-resolutions, and Multi-scenes dataset for Optical-SAR image matching(3MOS). It consists of 155K optical-SAR image pairs, including SAR data from six commercial satellites, with resolutions ranging from 1.25m to 12.5m. The data has been classified into eight scenes including urban, rural, plains, hills, mountains, water, desert, and frozen earth. Extensively experiments show that none of state-of-the-art methods achieve consistently superior performance across different sources, resolutions and scenes. In addition, the distribution of data has a substantial impact on the matching capability of deep learning models, this proposes the domain adaptation challenge in optical-SAR image matching. Our data and code will be available at:https://github.com/3M-OS/3MOS.

arXiv:2403.12415공식 코드 · Papers with Code

VisionGPT: LLM-Assisted Real-Time Anomaly Detection for Safe Visual Navigation

This paper explores the potential of Large Language Models(LLMs) in zero-shot anomaly detection for safe visual navigation. With the assistance of the state-of-the-art real-time open-world object detection model Yolo-World and specialized prompts, the proposed framework can identify anomalies within camera-captured frames that include any possible obstacles, then generate concise, audio-delivered descriptions emphasizing abnormalities, assist in safe visual navigation in complex circumstances. Moreover, our proposed framework leverages the advantages of LLMs and the open-vocabulary object detection model to achieve the dynamic scenario switch, which allows users to transition smoothly from scene to scene, which addresses the limitation of traditional visual navigation. Furthermore, this paper explored the performance contribution of different prompt components, provided the vision for future improvement in visual accessibility, and paved the way for LLMs in video anomaly detection and vision-language understanding.