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arXiv:2308.04169공식 코드 · Papers with Code

Dual input neural networks for positional sound source localization

In many signal processing applications, metadata may be advantageously used in conjunction with a high dimensional signal to produce a desired output. In the case of classical Sound Source Localization (SSL) algorithms, information from a high dimensional, multichannel audio signals received by many distributed microphones is combined with information describing acoustic properties of the scene, such as the microphones' coordinates in space, to estimate the position of a sound source. We introduce Dual Input Neural Networks (DI-NNs) as a simple and effective way to model these two data types in a neural network. We train and evaluate our proposed DI-NN on scenarios of varying difficulty and realism and compare it against an alternative architecture, a classical Least-Squares (LS) method as well as a classical Convolutional Recurrent Neural Network (CRNN). Our results show that the DI-NN significantly outperforms the baselines, achieving a five times lower localization error than the LS method and two times lower than the CRNN in a test dataset of real recordings.

arXiv:2305.19610공식 코드 · Papers with Code

FN-SSL: Full-Band and Narrow-Band Fusion for Sound Source Localization

Extracting direct-path spatial features is critical for sound source localization in adverse acoustic environments. This paper proposes a full-band and narrow-band fusion network for estimating direct-path inter-channel phase difference (DP-IPD) from microphone signals. The alternating full-band and narrow-band layers are responsible for learning the full-band correlation and narrow-band extraction of DP-IPD, respectively. Experiments show that the proposed network noticeably outperforms other advanced methods on both simulated and real-world data.

arXiv:2304.07512

Soft Label Coding for End-to-end Sound Source Localization With Ad-hoc Microphone Arrays

Recently, an end-to-end two-dimensional sound source localization algorithm with ad-hoc microphone arrays formulates the sound source localization problem as a classification problem. The algorithm divides the target indoor space into a set of local areas, and predicts the local area where the speaker locates. However, the local areas are encoded by one-hot code, which may lose the connections between the local areas due to quantization errors. In this paper, we propose a new soft label coding method, named label smoothing, for the classification-based two-dimensional sound source location with ad-hoc microphone arrays. The core idea is to take the geometric connection between the classes into the label coding process.The first one is named static soft label coding (SSLC), which modifies the one-hot codes into soft codes based on the distances between the local areas. Because SSLC is handcrafted which may not be optimal, the second one, named dynamic soft label coding (DSLC), further rectifies SSLC, by learning the soft codes according to the statistics of the predictions produced by the classification-based localization model in the training stage. Experimental results show that the proposed methods can effectively improve the localization accuracy.

arXiv:2303.17490

Sound to Visual Scene Generation by Audio-to-Visual Latent Alignment

How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We design a model that works by scheduling the learning procedure of each model component to associate audio-visual modalities despite their information gaps. The key idea is to enrich the audio features with visual information by learning to align audio to visual latent space. We translate the input audio to visual features, then use a pre-trained generator to produce an image. To further improve the quality of our generated images, we use sound source localization to select the audio-visual pairs that have strong cross-modal correlations. We obtain substantially better results on the VEGAS and VGGSound datasets than prior approaches. We also show that we can control our model's predictions by applying simple manipulations to the input waveform, or to the latent space.

arXiv:2303.17056공식 코드 · Papers with Code

Audio-Visual Grouping Network for Sound Localization from Mixtures

Sound source localization is a typical and challenging task that predicts the location of sound sources in a video. Previous single-source methods mainly used the audio-visual association as clues to localize sounding objects in each image. Due to the mixed property of multiple sound sources in the original space, there exist rare multi-source approaches to localizing multiple sources simultaneously, except for one recent work using a contrastive random walk in the graph with images and separated sound as nodes. Despite their promising performance, they can only handle a fixed number of sources, and they cannot learn compact class-aware representations for individual sources. To alleviate this shortcoming, in this paper, we propose a novel audio-visual grouping network, namely AVGN, that can directly learn category-wise semantic features for each source from the input audio mixture and image to localize multiple sources simultaneously. Specifically, our AVGN leverages learnable audio-visual class tokens to aggregate class-aware source features. Then, the aggregated semantic features for each source can be used as guidance to localize the corresponding visual regions. Compared to existing multi-source methods, our new framework can localize a flexible number of sources and disentangle category-aware audio-visual representations for individual sound sources. We conduct extensive experiments on MUSIC, VGGSound-Instruments, and VGG-Sound Sources benchmarks. The results demonstrate that the proposed AVGN can achieve state-of-the-art sounding object localization performance on both single-source and multi-source scenarios. Code is available at \url{https://github.com/stoneMo/AVGN}.

arXiv:2302.09409

LOCUS: LOcalization with Channel Uncertainty and Sporadic Energy

Accurate sound source localization (SSL) requires consistent multichannel data for reliable degree of arrival (DoA) estimation. However, intermittently powered batteryless systems often suffer from incomplete sensor data due to the stochastic nature of energy harvesting. Existing methods struggle with missing channels, leading to significant performance degradation. In this paper, we propose $\textit{LOCUS}$, a novel deep learning-based system designed to recover corrupted features for SSL in batteryless systems. $\textit{LOCUS}$ addresses missing data by leveraging information entropy estimation and conditional interpolation, combining three modules: (1) Information-Weighted Focus (InFo), which identifies and quantifies corrupted data elements, (2) Latent Feature Synthesizer (LaFS), which synthesizes missing features, and (3) Guided Replacement (GRep), which intelligently replaces missing elements while preserving valid data. We demonstrate significant performance improvements using two datasets: DCASE and LargeSet, where $\textit{LOCUS}$ achieves up to $36.91\%$ lower DoA error compared to existing methods. Real-world evaluations across three environments with intermittent power sources show a $25.87-59.46\%$ improvement in performance when channels are stochastically missing. Additionally, we release a 50-hour multichannel dataset to support further research in SSL.

arXiv:2301.12808

Real-Time Acoustic Perception for Automotive Applications

In recent years the automotive industry has been strongly promoting the development of smart cars, equipped with multi-modal sensors to gather information about the surroundings, in order to aid human drivers or make autonomous decisions. While the focus has mostly been on visual sensors, also acoustic events are crucial to detect situations that require a change in the driving behavior, such as a car honking, or the sirens of approaching emergency vehicles. In this paper, we summarize the results achieved so far in the Marie Sklodowska-Curie Actions (MSCA) European Industrial Doctorates (EID) project Intelligent Ultra Low-Power Signal Processing for Automotive (I-SPOT). On the algorithmic side, the I-SPOT Project aims to enable detecting, localizing and tracking environmental audio signals by jointly developing microphone array processing and deep learning techniques that specifically target automotive applications. Data generation software has been developed to cover the I-SPOT target scenarios and research challenges. This tool is currently being used to develop low-complexity deep learning techniques for emergency sound detection. On the hardware side, the goal impels workflows for hardware-algorithm co-design to ease the generation of architectures that are sufficiently flexible towards algorithmic evolutions without giving up on efficiency, as well as enable rapid feedback of hardware implications of algorithmic decision. This is pursued though a hierarchical workflow that breaks the hardware-algorithm design space into reasonable subsets, which has been tested for operator-level optimizations on state-of-the-art robust sound source localization for edge devices. Further, several open challenges towards an end-to-end system are clarified for the next stage of I-SPOT.

arXiv:2212.03470

Improving trajectory localization accuracy via direction-of-arrival derivative estimation

Sound source localization is crucial in acoustic sensing and monitoring-related applications. In this paper, we do a comprehensive analysis of improvement in sound source localization by combining the direction of arrivals (DOAs) with their derivatives which quantify the changes in the positions of sources over time. This study uses the SALSA-Lite feature with a convolutional recurrent neural network (CRNN) model for predicting DOAs and their first-order derivatives. An update rule is introduced to combine the predicted DOAs with the estimated derivatives to obtain the final DOAs. The experimental validation is done using TAU-NIGENS Spatial Sound Events (TNSSE) 2021 dataset. We compare the performance of the networks predicting DOAs with derivative vs. the one predicting only the DOAs at low SNR levels. The results show that combining the derivatives with the DOAs improves the localization accuracy of moving sources.

arXiv:2211.08367공식 코드 · Papers with Code

FlowGrad: Using Motion for Visual Sound Source Localization

Most recent work in visual sound source localization relies on semantic audio-visual representations learned in a self-supervised manner, and by design excludes temporal information present in videos. While it proves to be effective for widely used benchmark datasets, the method falls short for challenging scenarios like urban traffic. This work introduces temporal context into the state-of-the-art methods for sound source localization in urban scenes using optical flow as a means to encode motion information. An analysis of the strengths and weaknesses of our methods helps us better understand the problem of visual sound source localization and sheds light on open challenges for audio-visual scene understanding.

arXiv:2211.03019공식 코드 · Papers with Code

Hear The Flow: Optical Flow-Based Self-Supervised Visual Sound Source Localization

Learning to localize the sound source in videos without explicit annotations is a novel area of audio-visual research. Existing work in this area focuses on creating attention maps to capture the correlation between the two modalities to localize the source of the sound. In a video, oftentimes, the objects exhibiting movement are the ones generating the sound. In this work, we capture this characteristic by modeling the optical flow in a video as a prior to better aid in localizing the sound source. We further demonstrate that the addition of flow-based attention substantially improves visual sound source localization. Finally, we benchmark our method on standard sound source localization datasets and achieve state-of-the-art performance on the Soundnet Flickr and VGG Sound Source datasets. Code: https://github.com/denfed/heartheflow.

arXiv:2211.01966

MarginNCE: Robust Sound Localization with a Negative Margin

The goal of this work is to localize sound sources in visual scenes with a self-supervised approach. Contrastive learning in the context of sound source localization leverages the natural correspondence between audio and visual signals where the audio-visual pairs from the same source are assumed as positive, while randomly selected pairs are negatives. However, this approach brings in noisy correspondences; for example, positive audio and visual pair signals that may be unrelated to each other, or negative pairs that may contain semantically similar samples to the positive one. Our key contribution in this work is to show that using a less strict decision boundary in contrastive learning can alleviate the effect of noisy correspondences in sound source localization. We propose a simple yet effective approach by slightly modifying the contrastive loss with a negative margin. Extensive experimental results show that our approach gives on-par or better performance than the state-of-the-art methods. Furthermore, we demonstrate that the introduction of a negative margin to existing methods results in a consistent improvement in performance.

arXiv:2210.14581

Deep Learning Based Audio-Visual Multi-Speaker DOA Estimation Using Permutation-Free Loss Function

In this paper, we propose a deep learning based multi-speaker direction of arrival (DOA) estimation with audio and visual signals by using permutation-free loss function. We first collect a data set for multi-modal sound source localization (SSL) where both audio and visual signals are recorded in real-life home TV scenarios. Then we propose a novel spatial annotation method to produce the ground truth of DOA for each speaker with the video data by transformation between camera coordinate and pixel coordinate according to the pin-hole camera model. With spatial location information served as another input along with acoustic feature, multi-speaker DOA estimation could be solved as a classification task of active speaker detection. Label permutation problem in multi-speaker related tasks will be addressed since the locations of each speaker are used as input. Experiments conducted on both simulated data and real data show that the proposed audio-visual DOA estimation model outperforms audio-only DOA estimation model by a large margin.

arXiv:2210.14536

Position tracking of a varying number of sound sources with sliding permutation invariant training

Recent data- and learning-based sound source localization (SSL) methods have shown strong performance in challenging acoustic scenarios. However, little work has been done on adapting such methods to track consistently multiple sources appearing and disappearing, as would occur in reality. In this paper, we present a new training strategy for deep learning SSL models with a straightforward implementation based on the mean squared error of the optimal association between estimated and reference positions in the preceding time frames. It optimizes the desired properties of a tracking system: handling a time-varying number of sources and ordering localization estimates according to their trajectories, minimizing identity switches (IDSs). Evaluation on simulated data of multiple reverberant moving sources and on two model architectures proves its effectiveness on reducing identity switches without compromising frame-wise localization accuracy.

arXiv:2210.08484

End-to-end Two-dimensional Sound Source Localization With Ad-hoc Microphone Arrays

Conventional sound source localization methods are mostly based on a single microphone array that consists of multiple microphones. They are usually formulated as the estimation of the direction of arrival problem. In this paper, we propose a deep-learning-based end-to-end sound source localization method with ad-hoc microphone arrays, where an ad-hoc microphone array is a set of randomly distributed microphone arrays that collaborate with each other. It can produce two-dimensional locations of speakers with only a single microphone per node. Specifically, we divide a targeted indoor space into multiple local areas. We encode each local area by a one-hot code, therefore, the node and speaker locations can be represented by the one-hot codes. Accordingly, the sound source localization problem is formulated as such a classification task of recognizing the one-hot code of the speaker given the one hot codes of the microphone nodes and their speech recordings. An end-to-end spatial-temporal deep model is designed for the classification problem. It utilizes a spatial-temporal attention architecture with a fusion layer inserted in the middle of the architecture, which is able to handle arbitrarily different numbers of microphone nodes during the model training and test. Experimental results show that the proposed method yields good performance in highly reverberant and noisy environments.

arXiv:2209.09634공식 코드 · Papers with Code

A Closer Look at Weakly-Supervised Audio-Visual Source Localization

Audio-visual source localization is a challenging task that aims to predict the location of visual sound sources in a video. Since collecting ground-truth annotations of sounding objects can be costly, a plethora of weakly-supervised localization methods that can learn from datasets with no bounding-box annotations have been proposed in recent years, by leveraging the natural co-occurrence of audio and visual signals. Despite significant interest, popular evaluation protocols have two major flaws. First, they allow for the use of a fully annotated dataset to perform early stopping, thus significantly increasing the annotation effort required for training. Second, current evaluation metrics assume the presence of sound sources at all times. This is of course an unrealistic assumption, and thus better metrics are necessary to capture the model's performance on (negative) samples with no visible sound sources. To accomplish this, we extend the test set of popular benchmarks, Flickr SoundNet and VGG-Sound Sources, in order to include negative samples, and measure performance using metrics that balance localization accuracy and recall. Using the new protocol, we conducted an extensive evaluation of prior methods, and found that most prior works are not capable of identifying negatives and suffer from significant overfitting problems (rely heavily on early stopping for best results). We also propose a new approach for visual sound source localization that addresses both these problems. In particular, we found that, through extreme visual dropout and the use of momentum encoders, the proposed approach combats overfitting effectively, and establishes a new state-of-the-art performance on both Flickr SoundNet and VGG-Sound Source. Code and pre-trained models are available at https://github.com/stoneMo/SLAVC.

arXiv:2206.12273공식 코드 · Papers with Code

Iterative Sound Source Localization for Unknown Number of Sources

Sound source localization aims to seek the direction of arrival (DOA) of all sound sources from the observed multi-channel audio. For the practical problem of unknown number of sources, existing localization algorithms attempt to predict a likelihood-based coding (i.e., spatial spectrum) and employ a pre-determined threshold to detect the source number and corresponding DOA value. However, these threshold-based algorithms are not stable since they are limited by the careful choice of threshold. To address this problem, we propose an iterative sound source localization approach called ISSL, which can iteratively extract each source's DOA without threshold until the termination criterion is met. Unlike threshold-based algorithms, ISSL designs an active source detector network based on binary classifier to accept residual spatial spectrum and decide whether to stop the iteration. By doing so, our ISSL can deal with an arbitrary number of sources, even more than the number of sources seen during the training stage. The experimental results show that our ISSL achieves significant performance improvements in both DOA estimation and source number detection compared with the existing threshold-based algorithms.

arXiv:2203.13412공식 코드 · Papers with Code

Self-Supervised Predictive Learning: A Negative-Free Method for Sound Source Localization in Visual Scenes

Sound source localization in visual scenes aims to localize objects emitting the sound in a given image. Recent works showing impressive localization performance typically rely on the contrastive learning framework. However, the random sampling of negatives, as commonly adopted in these methods, can result in misalignment between audio and visual features and thus inducing ambiguity in localization. In this paper, instead of following previous literature, we propose Self-Supervised Predictive Learning (SSPL), a negative-free method for sound localization via explicit positive mining. Specifically, we first devise a three-stream network to elegantly associate sound source with two augmented views of one corresponding video frame, leading to semantically coherent similarities between audio and visual features. Second, we introduce a novel predictive coding module for audio-visual feature alignment. Such a module assists SSPL to focus on target objects in a progressive manner and effectively lowers the positive-pair learning difficulty. Experiments show surprising results that SSPL outperforms the state-of-the-art approach on two standard sound localization benchmarks. In particular, SSPL achieves significant improvements of 8.6% cIoU and 3.4% AUC on SoundNet-Flickr compared to the previous best. Code is available at: https://github.com/zjsong/SSPL.

arXiv:2203.03166공식 코드 · Papers with Code

HRTF measurement for accurate sound localization cues

A new database of head-related transfer functions (HRTFs) for accurate sound source localization is presented through precise measurement and post-processing in terms of improved frequency bandwidth and causality of head-related impulse responses (HRIRs) for accurate spectral cue (SC) and interaural time difference (ITD), respectively. The improvement effects of the proposed methods on binaural sound localization cues were investigated. To achieve sufficient frequency bandwidth with a single source, a one-way sealed speaker module was designed to obtain wide band frequency response based on electro-acoustics, whereas most existing HRTF databases rely on a two-way vented loudspeaker that has multiple sources. The origin transfer function at the head center was obtained by the proposed measurement scheme using a 0 degree on-axis microphone to ensure accurate spectral cue pattern of HRTFs, whereas in the previous measurements with a 90 degree off-axis microphone, the magnitude response of the origin transfer function fluctuated and decreased with increasing frequency, causing erroneous SCs of HRTFs. To prevent discontinuity of ITD due to non-causality of ipsilateral HRTFs, obtained HRIRs were circularly shifted by time delay considering the head radius of the measurement subject. Finally, various sound localization cues such as ITD, interaural level difference (ILD), SC, and horizontal plane directivity (HPD) were derived from the presented HRTFs, and improvements on binaural sound localization cues were examined. As a result, accurate SC patterns of HRTFs were confirmed through the proposed measurement scheme using the 0 degree on-axis microphone, and continuous ITD patterns were obtained due to the non-causality compensation. Source codes and presented HRTF database are available to relevant research groups at GitHub (https://github.com/han-saram/HRTF-HATS-KAIST).

arXiv:2202.06406공식 코드 · Papers with Code

Visual Sound Localization in the Wild by Cross-Modal Interference Erasing

The task of audio-visual sound source localization has been well studied under constrained scenes, where the audio recordings are clean. However, in real-world scenarios, audios are usually contaminated by off-screen sound and background noise. They will interfere with the procedure of identifying desired sources and building visual-sound connections, making previous studies non-applicable. In this work, we propose the Interference Eraser (IEr) framework, which tackles the problem of audio-visual sound source localization in the wild. The key idea is to eliminate the interference by redefining and carving discriminative audio representations. Specifically, we observe that the previous practice of learning only a single audio representation is insufficient due to the additive nature of audio signals. We thus extend the audio representation with our Audio-Instance-Identifier module, which clearly distinguishes sounding instances when audio signals of different volumes are unevenly mixed. Then we erase the influence of the audible but off-screen sounds and the silent but visible objects by a Cross-modal Referrer module with cross-modality distillation. Quantitative and qualitative evaluations demonstrate that our proposed framework achieves superior results on sound localization tasks, especially under real-world scenarios. Code is available at https://github.com/alvinliu0/Visual-Sound-Localization-in-the-Wild.

arXiv:2111.08567공식 코드 · Papers with Code

Joint Learning of Visual-Audio Saliency Prediction and Sound Source Localization on Multi-face Videos

Visual and audio events simultaneously occur and both attract attention. However, most existing saliency prediction works ignore the influence of audio and only consider vision modality. In this paper, we propose a multitask learning method for visual-audio saliency prediction and sound source localization on multi-face video by leveraging visual, audio and face information. Specifically, we first introduce a large-scale database of multi-face video in visual-audio condition (MVVA), containing eye-tracking data and sound source annotations. Using this database, we find that sound influences human attention, and conversly attention offers a cue to determine sound source on multi-face video. Guided by these findings, a visual-audio multi-task network (VAM-Net) is introduced to predict saliency and locate sound source. VAM-Net consists of three branches corresponding to visual, audio and face modalities. Visual branch has a two-stream architecture to capture spatial and temporal information. Face and audio branches encode audio signals and faces, respectively. Finally, a spatio-temporal multi-modal graph (STMG) is constructed to model the interaction among multiple faces. With joint optimization of these branches, the intrinsic correlation of the tasks of saliency prediction and sound source localization is utilized and their performance is boosted by each other. Experiments show that the proposed method outperforms 12 state-of-the-art saliency prediction methods, and achieves competitive results in sound source localization.