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arXiv:2407.06795

CycleSAM: One-Shot Surgical Scene Segmentation using Cycle-Consistent Feature Matching to Prompt SAM

The recently introduced Segment-Anything Model (SAM) has the potential to greatly accelerate the development of segmentation models. However, directly applying SAM to surgical images has key limitations including (1) the requirement of image-specific prompts at test-time, thereby preventing fully automated segmentation, and (2) ineffectiveness due to substantial domain gap between natural and surgical images. In this work, we propose CycleSAM, an approach for one-shot surgical scene segmentation that uses the training image-mask pair at test-time to automatically identify points in the test images that correspond to each object class, which can then be used to prompt SAM to produce object masks. To produce high-fidelity matches, we introduce a novel spatial cycle-consistency constraint that enforces point proposals in the test image to rematch to points within the object foreground region in the training image. Then, to address the domain gap, rather than directly using the visual features from SAM, we employ a ResNet50 encoder pretrained on surgical images in a self-supervised fashion, thereby maintaining high label-efficiency. We evaluate CycleSAM for one-shot segmentation on two diverse surgical semantic segmentation datasets, comprehensively outperforming baseline approaches and reaching up to 50% of fully-supervised performance.

arXiv:2407.06016

RHRSegNet: Relighting High-Resolution Night-Time Semantic Segmentation

Night time semantic segmentation is a crucial task in computer vision, focusing on accurately classifying and segmenting objects in low-light conditions. Unlike daytime techniques, which often perform worse in nighttime scenes, it is essential for autonomous driving due to insufficient lighting, low illumination, dynamic lighting, shadow effects, and reduced contrast. We propose RHRSegNet, implementing a relighting model over a High-Resolution Network for semantic segmentation. RHRSegNet implements residual convolutional feature learning to handle complex lighting conditions. Our model then feeds the lightened scene feature maps into a high-resolution network for scene segmentation. The network consists of a convolutional producing feature maps with varying resolutions, achieving different levels of resolution through down-sampling and up-sampling. Large nighttime datasets are used for training and evaluation, such as NightCity, City-Scape, and Dark-Zurich datasets. Our proposed model increases the HRnet segmentation performance by 5% in low-light or nighttime images.

arXiv:2407.01220공식 코드 · Papers with Code

Fast and Efficient: Mask Neural Fields for 3D Scene Segmentation

Understanding 3D scenes is a crucial challenge in computer vision research with applications spanning multiple domains. Recent advancements in distilling 2D vision-language foundation models into neural fields, like NeRF and 3DGS, enable open-vocabulary segmentation of 3D scenes from 2D multi-view images without the need for precise 3D annotations. However, while effective, these methods typically rely on the per-pixel distillation of high-dimensional CLIP features, introducing ambiguity and necessitating complex regularization strategies, which adds inefficiency during training. This paper presents MaskField, which enables efficient 3D open-vocabulary segmentation with neural fields from a novel perspective. Unlike previous methods, MaskField decomposes the distillation of mask and semantic features from foundation models by formulating a mask feature field and queries. MaskField overcomes ambiguous object boundaries by naturally introducing SAM segmented object shapes without extra regularization during training. By circumventing the direct handling of dense high-dimensional CLIP features during training, MaskField is particularly compatible with explicit scene representations like 3DGS. Our extensive experiments show that MaskField not only surpasses prior state-of-the-art methods but also achieves remarkably fast convergence. We hope that MaskField will inspire further exploration into how neural fields can be trained to comprehend 3D scenes from 2D models.

arXiv:2406.11766

Matching Query Image Against Selected NeRF Feature for Efficient and Scalable Localization

Neural implicit representations such as NeRF have revolutionized 3D scene representation with photo-realistic quality. However, existing methods for visual localization within NeRF representations suffer from inefficiency and scalability issues, particularly in large-scale environments. This work proposes MatLoc-NeRF, a novel matching-based localization framework using selected NeRF features. It addresses efficiency by employing a learnable feature selection mechanism that identifies informative NeRF features for matching with query images. This eliminates the need for all NeRF features or additional descriptors, leading to faster and more accurate pose estimation. To tackle large-scale scenes, MatLoc-NeRF utilizes a pose-aware scene partitioning strategy. It ensures that only the most relevant NeRF sub-block generates key features for a specific pose. Additionally, scene segmentation and a place predictor provide fast coarse initial pose estimation. Evaluations on public large-scale datasets demonstrate that MatLoc-NeRF achieves superior efficiency and accuracy compared to existing NeRF-based localization methods.

arXiv:2405.19921공식 코드 · Papers with Code

MCDS-VSS: Moving Camera Dynamic Scene Video Semantic Segmentation by Filtering with Self-Supervised Geometry and Motion

Autonomous systems, such as self-driving cars, rely on reliable semantic environment perception for decision making. Despite great advances in video semantic segmentation, existing approaches ignore important inductive biases and lack structured and interpretable internal representations. In this work, we propose MCDS-VSS, a structured filter model that learns in a self-supervised manner to estimate scene geometry and ego-motion of the camera, while also estimating the motion of external objects. Our model leverages these representations to improve the temporal consistency of semantic segmentation without sacrificing segmentation accuracy. MCDS-VSS follows a prediction-fusion approach in which scene geometry and camera motion are first used to compensate for ego-motion, then residual flow is used to compensate motion of dynamic objects, and finally the predicted scene features are fused with the current features to obtain a temporally consistent scene segmentation. Our model parses automotive scenes into multiple decoupled interpretable representations such as scene geometry, ego-motion, and object motion. Quantitative evaluation shows that MCDS-VSS achieves superior temporal consistency on video sequences while retaining competitive segmentation performance.

arXiv:2405.19569

Improved Convex Decomposition with Ensembling and Boolean Primitives

Describing a scene in terms of primitives -- geometrically simple shapes that offer a parsimonious but accurate abstraction of structure -- is an established vision problem. This is a good model of a difficult fitting problem: different scenes require different numbers of primitives and primitives interact strongly, but any proposed solution can be evaluated at inference time. The state of the art method involves a learned regression procedure to predict a start point consisting of a fixed number of primitives, followed by a descent method to refine the geometry and remove redundant primitives. Methods are evaluated by accuracy in depth and normal prediction and in scene segmentation. This paper shows that very significant improvements in accuracy can be obtained by (a) incorporating a small number of negative primitives and (b) ensembling over a number of different regression procedures. Ensembling is by refining each predicted start point, then choosing the best by fitting loss. Extensive experiments on a standard dataset confirm that negative primitives are useful in a large fraction of images, and that our refine-then-choose strategy outperforms choose-then-refine, confirming that the fitting problem is very difficult.

arXiv:2405.13989

TS40K: a 3D Point Cloud Dataset of Rural Terrain and Electrical Transmission System

Research on supervised learning algorithms in 3D scene understanding has risen in prominence and witness great increases in performance across several datasets. The leading force of this research is the problem of autonomous driving followed by indoor scene segmentation. However, openly available 3D data on these tasks mainly focuses on urban scenarios. In this paper, we propose TS40K, a 3D point cloud dataset that encompasses more than 40,000 Km on electrical transmission systems situated in European rural terrain. This is not only a novel problem for the research community that can aid in the high-risk mission of power-grid inspection, but it also offers 3D point clouds with distinct characteristics from those in self-driving and indoor 3D data, such as high point-density and no occlusion. In our dataset, each 3D point is labeled with 1 out of 22 annotated classes. We evaluate the performance of state-of-the-art methods on our dataset concerning 3D semantic segmentation and 3D object detection. Finally, we provide a comprehensive analysis of the results along with key challenges such as using labels that were not originally intended for learning tasks.

arXiv:2404.12784

Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation

We introduce Contrastive Gaussian Clustering, a novel approach capable of provide segmentation masks from any viewpoint and of enabling 3D segmentation of the scene. Recent works in novel-view synthesis have shown how to model the appearance of a scene via a cloud of 3D Gaussians, and how to generate accurate images from a given viewpoint by projecting on it the Gaussians before $\alpha$ blending their color. Following this example, we train a model to include also a segmentation feature vector for each Gaussian. These can then be used for 3D scene segmentation, by clustering Gaussians according to their feature vectors; and to generate 2D segmentation masks, by projecting the Gaussians on a plane and $\alpha$ blending over their segmentation features. Using a combination of contrastive learning and spatial regularization, our method can be trained on inconsistent 2D segmentation masks, and still learn to generate segmentation masks consistent across all views. Moreover, the resulting model is extremely accurate, improving the IoU accuracy of the predicted masks by $+8\%$ over the state of the art. Code and trained models will be released soon.

arXiv:2404.07977

Gaga: Group Any Gaussians via 3D-aware Memory Bank

We introduce Gaga, a framework that reconstructs and segments open-world 3D scenes by leveraging inconsistent 2D masks predicted by zero-shot class-agnostic segmentation models. Contrasted to prior 3D scene segmentation approaches that rely on video object tracking or contrastive learning methods, Gaga utilizes spatial information and effectively associates object masks across diverse camera poses through a novel 3D-aware memory bank. By eliminating the assumption of continuous view changes in training images, Gaga demonstrates robustness to variations in camera poses, particularly beneficial for sparsely sampled images, ensuring precise mask label consistency. Furthermore, Gaga accommodates 2D segmentation masks from diverse sources and demonstrates robust performance with different open-world zero-shot class-agnostic segmentation models, significantly enhancing its versatility. Extensive qualitative and quantitative evaluations demonstrate that Gaga performs favorably against state-of-the-art methods, emphasizing its potential for real-world applications such as 3D scene understanding and manipulation.

arXiv:2404.04050공식 코드 · Papers with Code

No Time to Train: Empowering Non-Parametric Networks for Few-shot 3D Scene Segmentation

To reduce the reliance on large-scale datasets, recent works in 3D segmentation resort to few-shot learning. Current 3D few-shot segmentation methods first pre-train models on 'seen' classes, and then evaluate their generalization performance on 'unseen' classes. However, the prior pre-training stage not only introduces excessive time overhead but also incurs a significant domain gap on 'unseen' classes. To tackle these issues, we propose a Non-parametric Network for few-shot 3D Segmentation, Seg-NN, and its Parametric variant, Seg-PN. Without training, Seg-NN extracts dense representations by hand-crafted filters and achieves comparable performance to existing parametric models. Due to the elimination of pre-training, Seg-NN can alleviate the domain gap issue and save a substantial amount of time. Based on Seg-NN, Seg-PN only requires training a lightweight QUEry-Support Transferring (QUEST) module, which enhances the interaction between the support set and query set. Experiments suggest that Seg-PN outperforms previous state-of-the-art method by +4.19% and +7.71% mIoU on S3DIS and ScanNet datasets respectively, while reducing training time by -90%, indicating its effectiveness and efficiency.

arXiv:2404.03650

OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Views

Large visual-language models (VLMs), like CLIP, enable open-set image segmentation to segment arbitrary concepts from an image in a zero-shot manner. This goes beyond the traditional closed-set assumption, i.e., where models can only segment classes from a pre-defined training set. More recently, first works on open-set segmentation in 3D scenes have appeared in the literature. These methods are heavily influenced by closed-set 3D convolutional approaches that process point clouds or polygon meshes. However, these 3D scene representations do not align well with the image-based nature of the visual-language models. Indeed, point cloud and 3D meshes typically have a lower resolution than images and the reconstructed 3D scene geometry might not project well to the underlying 2D image sequences used to compute pixel-aligned CLIP features. To address these challenges, we propose OpenNeRF which naturally operates on posed images and directly encodes the VLM features within the NeRF. This is similar in spirit to LERF, however our work shows that using pixel-wise VLM features (instead of global CLIP features) results in an overall less complex architecture without the need for additional DINO regularization. Our OpenNeRF further leverages NeRF's ability to render novel views and extract open-set VLM features from areas that are not well observed in the initial posed images. For 3D point cloud segmentation on the Replica dataset, OpenNeRF outperforms recent open-vocabulary methods such as LERF and OpenScene by at least +4.9 mIoU.

arXiv:2403.17837공식 코드 · Papers with Code

GTA-HDR: A Large-Scale Synthetic Dataset for HDR Image Reconstruction

High Dynamic Range (HDR) content (i.e., images and videos) has a broad range of applications. However, capturing HDR content from real-world scenes is expensive and time- consuming. Therefore, the challenging task of reconstructing visually accurate HDR images from their Low Dynamic Range (LDR) counterparts is gaining attention in the vision research community. A major challenge in this research problem is the lack of datasets, which capture diverse scene conditions (e.g., lighting, shadows, weather, locations, landscapes, objects, humans, buildings) and various image features (e.g., color, contrast, saturation, hue, luminance, brightness, radiance). To address this gap, in this paper, we introduce GTA-HDR, a large-scale synthetic dataset of photo-realistic HDR images sampled from the GTA-V video game. We perform thorough evaluation of the proposed dataset, which demonstrates significant qualitative and quantitative improvements of the state-of-the-art HDR image reconstruction methods. Furthermore, we demonstrate the effectiveness of the proposed dataset and its impact on additional computer vision tasks including 3D human pose estimation, human body part segmentation, and holistic scene segmentation. The dataset, data collection pipeline, and evaluation code are available at: https://github.com/HrishavBakulBarua/GTA-HDR.

논문 ID: files/1531243

Learning Generalized Segmentation for Foggy-scenes by Bi-directional Wavelet Guidance

Learning scene semantics that can be well generalized to foggy conditions is important for safety-crucial applications such as autonomous driving. Existing methods need both annotated clear images and foggy images to train a curriculum domain adaptation model. Unfortunately, these methods can only generalize to the target foggy domain that has seen in the training stage, but the foggy domains vary a lot in both urban-scene styles and fog styles. In this paper, we propose to learn scene segmentation well generalized to foggy-scenes under the domain generalization setting, which does not involve any foggy images in the training stage and can generalize to any arbitrary unseen foggy scenes. We argue that an ideal segmentation model that can be well generalized to foggy-scenes need to simultaneously enhance the content, de-correlate the urban-scene style and de-correlate the fog style. As the content (e.g., scene semantic) rests more in low-frequency features while the style of urban-scene and fog rests more in high-frequency features, we propose a novel bi-directional wavelet guidance (BWG) mechanism to realize the above three objectives in a divideand-conquer manner. With the aid of Haar wavelet transformation, the low frequency component is concentrated on the content enhancement self-attention, while the high frequency component is shifted to the style and fog self-attention for de-correlation purpose. It is integrated into existing masklevel Transformer segmentation pipelines in a learnable fashion. Large-scale experiments are conducted on four foggyscene segmentation datasets under a variety of interesting settings. The proposed method significantly outperforms existing directly-supervised, curriculum domain adaptation and domain generalization segmentation methods. Source code is available at https://github.com/BiQiWHU/BWG.

arXiv:2403.11761공식 코드 · Papers with Code

BEVCar: Camera-Radar Fusion for BEV Map and Object Segmentation

Semantic scene segmentation from a bird's-eye-view (BEV) perspective plays a crucial role in facilitating planning and decision-making for mobile robots. Although recent vision-only methods have demonstrated notable advancements in performance, they often struggle under adverse illumination conditions such as rain or nighttime. While active sensors offer a solution to this challenge, the prohibitively high cost of LiDARs remains a limiting factor. Fusing camera data with automotive radars poses a more inexpensive alternative but has received less attention in prior research. In this work, we aim to advance this promising avenue by introducing BEVCar, a novel approach for joint BEV object and map segmentation. The core novelty of our approach lies in first learning a point-based encoding of raw radar data, which is then leveraged to efficiently initialize the lifting of image features into the BEV space. We perform extensive experiments on the nuScenes dataset and demonstrate that BEVCar outperforms the current state of the art. Moreover, we show that incorporating radar information significantly enhances robustness in challenging environmental conditions and improves segmentation performance for distant objects. To foster future research, we provide the weather split of the nuScenes dataset used in our experiments, along with our code and trained models at http://bevcar.cs.uni-freiburg.de.

arXiv:2403.06403

PointSeg: A Training-Free Paradigm for 3D Scene Segmentation via Foundation Models

Recent success of vision foundation models have shown promising performance for the 2D perception tasks. However, it is difficult to train a 3D foundation network directly due to the limited dataset and it remains under explored whether existing foundation models can be lifted to 3D space seamlessly. In this paper, we present PointSeg, a novel training-free paradigm that leverages off-the-shelf vision foundation models to address 3D scene perception tasks. PointSeg can segment anything in 3D scene by acquiring accurate 3D prompts to align their corresponding pixels across frames. Concretely, we design a two-branch prompts learning structure to construct the 3D point-box prompts pairs, combining with the bidirectional matching strategy for accurate point and proposal prompts generation. Then, we perform the iterative post-refinement adaptively when cooperated with different vision foundation models. Moreover, we design a affinity-aware merging algorithm to improve the final ensemble masks. PointSeg demonstrates impressive segmentation performance across various datasets, all without training. Specifically, our approach significantly surpasses the state-of-the-art specialist training-free model by 14.1$\%$, 12.3$\%$, and 12.6$\%$ mAP on ScanNet, ScanNet++, and KITTI-360 datasets, respectively. On top of that, PointSeg can incorporate with various foundation models and even surpasses the specialist training-based methods by 3.4$\%$-5.4$\%$ mAP across various datasets, serving as an effective generalist model.

arXiv:2402.19340공식 코드 · Papers with Code

One model to use them all: Training a segmentation model with complementary datasets

Understanding a surgical scene is crucial for computer-assisted surgery systems to provide any intelligent assistance functionality. One way of achieving this scene understanding is via scene segmentation, where every pixel of a frame is classified and therefore identifies the visible structures and tissues. Progress on fully segmenting surgical scenes has been made using machine learning. However, such models require large amounts of annotated training data, containing examples of all relevant object classes. Such fully annotated datasets are hard to create, as every pixel in a frame needs to be annotated by medical experts and, therefore, are rarely available. In this work, we propose a method to combine multiple partially annotated datasets, which provide complementary annotations, into one model, enabling better scene segmentation and the use of multiple readily available datasets. Our method aims to combine available data with complementary labels by leveraging mutual exclusive properties to maximize information. Specifically, we propose to use positive annotations of other classes as negative samples and to exclude background pixels of binary annotations, as we cannot tell if they contain a class not annotated but predicted by the model. We evaluate our method by training a DeepLabV3 on the publicly available Dresden Surgical Anatomy Dataset, which provides multiple subsets of binary segmented anatomical structures. Our approach successfully combines 6 classes into one model, increasing the overall Dice Score by 4.4% compared to an ensemble of models trained on the classes individually. By including information on multiple classes, we were able to reduce confusion between stomach and colon by 24%. Our results demonstrate the feasibility of training a model on multiple datasets. This paves the way for future work further alleviating the need for one large, fully segmented datasets.

arXiv:2402.11141공식 코드 · Papers with Code

Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review

This review thoroughly examines the role of semantically-aware Neural Radiance Fields (NeRFs) in visual scene understanding, covering an analysis of over 250 scholarly papers. It explores how NeRFs adeptly infer 3D representations for both stationary and dynamic objects in a scene. This capability is pivotal for generating high-quality new viewpoints, completing missing scene details (inpainting), conducting comprehensive scene segmentation (panoptic segmentation), predicting 3D bounding boxes, editing 3D scenes, and extracting object-centric 3D models. A significant aspect of this study is the application of semantic labels as viewpoint-invariant functions, which effectively map spatial coordinates to a spectrum of semantic labels, thus facilitating the recognition of distinct objects within the scene. Overall, this survey highlights the progression and diverse applications of semantically-aware neural radiance fields in the context of visual scene interpretation.

arXiv:2401.16923공식 코드 · Papers with Code

Fourier Prompt Tuning for Modality-Incomplete Scene Segmentation

Integrating information from multiple modalities enhances the robustness of scene perception systems in autonomous vehicles, providing a more comprehensive and reliable sensory framework. However, the modality incompleteness in multi-modal segmentation remains under-explored. In this work, we establish a task called Modality-Incomplete Scene Segmentation (MISS), which encompasses both system-level modality absence and sensor-level modality errors. To avoid the predominant modality reliance in multi-modal fusion, we introduce a Missing-aware Modal Switch (MMS) strategy to proactively manage missing modalities during training. Utilizing bit-level batch-wise sampling enhances the model's performance in both complete and incomplete testing scenarios. Furthermore, we introduce the Fourier Prompt Tuning (FPT) method to incorporate representative spectral information into a limited number of learnable prompts that maintain robustness against all MISS scenarios. Akin to fine-tuning effects but with fewer tunable parameters (1.1%). Extensive experiments prove the efficacy of our proposed approach, showcasing an improvement of 5.84% mIoU over the prior state-of-the-art parameter-efficient methods in modality missing. The source code is publicly available at https://github.com/RuipingL/MISS.

arXiv:2401.08687

DA-BEV: Unsupervised Domain Adaptation for Bird's Eye View Perception

Camera-only Bird's Eye View (BEV) has demonstrated great potential in environment perception in a 3D space. However, most existing studies were conducted under a supervised setup which cannot scale well while handling various new data. Unsupervised domain adaptive BEV, which effective learning from various unlabelled target data, is far under-explored. In this work, we design DA-BEV, the first domain adaptive camera-only BEV framework that addresses domain adaptive BEV challenges by exploiting the complementary nature of image-view features and BEV features. DA-BEV introduces the idea of query into the domain adaptation framework to derive useful information from image-view and BEV features. It consists of two query-based designs, namely, query-based adversarial learning (QAL) and query-based self-training (QST), which exploits image-view features or BEV features to regularize the adaptation of the other. Extensive experiments show that DA-BEV achieves superior domain adaptive BEV perception performance consistently across multiple datasets and tasks such as 3D object detection and 3D scene segmentation.

arXiv:2401.05925

Learning Segmented 3D Gaussians via Efficient Feature Unprojection for Zero-shot Neural Scene Segmentation

Zero-shot neural scene segmentation, which reconstructs 3D neural segmentation field without manual annotations, serves as an effective way for scene understanding. However, existing models, especially the efficient 3D Gaussian-based methods, struggle to produce compact segmentation results. This issue stems primarily from their redundant learnable attributes assigned on individual Gaussians, leading to a lack of robustness against the 3D-inconsistencies in zero-shot generated raw labels. To address this problem, our work, named Compact Segmented 3D Gaussians (CoSegGaussians), proposes the Feature Unprojection and Fusion module as the segmentation field, which utilizes a shallow decoder generalizable for all Gaussians based on high-level features. Specifically, leveraging the learned Gaussian geometric parameters, semantic-aware image-based features are introduced into the scene via our unprojection technique. The lifted features, together with spatial information, are fed into the multi-scale aggregation decoder to generate segmentation identities for all Gaussians. Furthermore, we design CoSeg Loss to boost model robustness against 3D-inconsistent noises. Experimental results show that our model surpasses baselines on zero-shot semantic segmentation task, improving by ~10% mIoU over the best baseline. Code and more results will be available at https://David-Dou.github.io/CoSegGaussians.