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arXiv:1901.03465

Hand Segmentation and Fingertip Tracking from Depth Camera Images Using Deep Convolutional Neural Network and Multi-task SegNet

Hand segmentation and fingertip detection play an indispensable role in hand gesture-based human-machine interaction systems. In this study, we propose a method to discriminate hand components and to locate fingertips in RGB-D images. The system consists of three main steps: hand detection using RGB images providing regions which are considered as promising areas for further processing, hand segmentation, and fingertip detection using depth image and our modified SegNet, a single lightweight architecture that can process two independent tasks at the same time. The experimental results show that our system is a promising method for hand segmentation and fingertip detection which achieves a comparable performance while model complexity is suitable for real-time applications.

arXiv:1809.10432

CNN Based Posture-Free Hand Detection

Although many studies suggest high performance hand detection methods, those methods are likely to be overfitting. Fortunately, the Convolution Neural Network (CNN) based approach provides a better way that is less sensitive to translation and hand poses. However the CNN approach is complex and can increase computational time, which at the end reduce its effectiveness on a system where the speed is essential.In this study we propose a shallow CNN network which is fast, and insensitive to translation and hand poses. It is tested on two different domains of hand datasets, and performs in relatively comparable performance and faster than the other state-of-the-art hand CNN-based hand detection method. Our evaluation shows that the proposed shallow CNN network performs at 93.9% accuracy and reaches much faster speed than its competitors.

arXiv:1809.09558

Human-Machine Interface for Remote Training of Robot Tasks

Regardless of their industrial or research application, the streamlining of robot operations is limited by the proximity of experienced users to the actual hardware. Be it massive open online robotics courses, crowd-sourcing of robot task training, or remote research on massive robot farms for machine learning, the need to create an apt remote Human-Machine Interface is quite prevalent. The paper at hand proposes a novel solution to the programming/training of remote robots employing an intuitive and accurate user-interface which offers all the benefits of working with real robots without imposing delays and inefficiency. The system includes: a vision-based 3D hand detection and gesture recognition subsystem, a simulated digital twin of a robot as visual feedback, and the "remote" robot learning/executing trajectories using dynamic motion primitives. Our results indicate that the system is a promising solution to the problem of remote training of robot tasks.

arXiv:1809.03016

Fingertip Detection and Tracking for Recognition of Air-Writing in Videos

Air-writing is the process of writing characters or words in free space using finger or hand movements without the aid of any hand-held device. In this work, we address the problem of mid-air finger writing using web-cam video as input. In spite of recent advances in object detection and tracking, accurate and robust detection and tracking of the fingertip remains a challenging task, primarily due to small dimension of the fingertip. Moreover, the initialization and termination of mid-air finger writing is also challenging due to the absence of any standard delimiting criterion. To solve these problems, we propose a new writing hand pose detection algorithm for initialization of air-writing using the Faster R-CNN framework for accurate hand detection followed by hand segmentation and finally counting the number of raised fingers based on geometrical properties of the hand. Further, we propose a robust fingertip detection and tracking approach using a new signature function called distance-weighted curvature entropy. Finally, a fingertip velocity-based termination criterion is used as a delimiter to mark the completion of the air-writing gesture. Experiments show the superiority of the proposed fingertip detection and tracking algorithm over state-of-the-art approaches giving a mean precision of 73.1 % while achieving real-time performance at 18.5 fps, a condition which is of vital importance to air-writing. Character recognition experiments give a mean accuracy of 96.11 % using the proposed air-writing system, a result which is comparable to that of existing handwritten character recognition systems.

arXiv:1312.7560

Implementation of Hand Detection based Techniques for Human Computer Interaction

The computer industry is developing at a fast pace. With this development almost all of the fields under computers have advanced in the past couple of decades. But the same technology is being used for human computer interaction that was used in 1970s. Even today the same type of keyboard and mouse is used for interacting with computer systems. With the recent boom in the mobile segment touchscreens have become popular for interaction with cell phones. But these touchscreens are rarely used on traditional systems. This paper tries to introduce methods for human computer interaction using the users hand which can be used both on traditional computer platforms as well as cell phones. The methods explain how the users detected hand can be used as input for applications and also explain applications that can take advantage of this type of interaction mechanism.

arXiv:1412.0065

3D Hand Pose Detection in Egocentric RGB-D Images

We focus on the task of everyday hand pose estimation from egocentric viewpoints. For this task, we show that depth sensors are particularly informative for extracting near-field interactions of the camera wearer with his/her environment. Despite the recent advances in full-body pose estimation using Kinect-like sensors, reliable monocular hand pose estimation in RGB-D images is still an unsolved problem. The problem is considerably exacerbated when analyzing hands performing daily activities from a first-person viewpoint, due to severe occlusions arising from object manipulations and a limited field-of-view. Our system addresses these difficulties by exploiting strong priors over viewpoint and pose in a discriminative tracking-by-detection framework. Our priors are operationalized through a photorealistic synthetic model of egocentric scenes, which is used to generate training data for learning depth-based pose classifiers. We evaluate our approach on an annotated dataset of real egocentric object manipulation scenes and compare to both commercial and academic approaches. Our method provides state-of-the-art performance for both hand detection and pose estimation in egocentric RGB-D images.

arXiv:1502.07243

Real-Time System of Hand Detection And Gesture Recognition In Cyber Presence Interactive System For E-Learning

The development of technologies of multimedia, linked to that of Internet and democratization of high outflow, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. The quality and quantity of asynchronous and synchronous communications are the key elements for E-learning success. It is important to have a propitious supervision to reduce the feeling of isolation in E-learning. This feeling of isolation is among the main causes of loss and high rates of stalling in E-learning. The researches to be conducted in this domain aim to bring solutions of convergence coming from real time image for the capture and recognition of hand gestures. These gestures will be analyzed by the system and transformed as indicator of participation. This latter is displayed in the table of performance of the tutor as a curve according to the time. In case of isolation of learner, the indicator of participation will become red and the tutor will be informed of learners with difficulties to participate during learning session.

arXiv:1602.09065

Evaluation of Deep Learning based Pose Estimation for Sign Language Recognition

Human body pose estimation and hand detection are two important tasks for systems that perform computer vision-based sign language recognition(SLR). However, both tasks are challenging, especially when the input is color videos, with no depth information. Many algorithms have been proposed in the literature for these tasks, and some of the most successful recent algorithms are based on deep learning. In this paper, we introduce a dataset for human pose estimation for SLR domain. We evaluate the performance of two deep learning based pose estimation methods, by performing user-independent experiments on our dataset. We also perform transfer learning, and we obtain results that demonstrate that transfer learning can improve pose estimation accuracy. The dataset and results from these methods can create a useful baseline for future works.

arXiv:1612.02742

Joint Hand Detection and Rotation Estimation by Using CNN

Hand detection is essential for many hand related tasks, e.g. parsing hand pose, understanding gesture, which are extremely useful for robotics and human-computer interaction. However, hand detection in uncontrolled environments is challenging due to the flexibility of wrist joint and cluttered background. We propose a deep learning based approach which detects hands and calibrates in-plane rotation under supervision at the same time. To guarantee the recall, we propose a context aware proposal generation algorithm which significantly outperforms the selective search. We then design a convolutional neural network(CNN) which handles object rotation explicitly to jointly solve the object detection and rotation estimation tasks. Experiments show that our method achieves better results than state-of-the-art detection models on widely-used benchmarks such as Oxford and Egohands database. We further show that rotation estimation and classification can mutually benefit each other.

arXiv:1603.09200

Unsupervised Understanding of Location and Illumination Changes in Egocentric Videos

Wearable cameras stand out as one of the most promising devices for the upcoming years, and as a consequence, the demand of computer algorithms to automatically understand the videos recorded with them is increasing quickly. An automatic understanding of these videos is not an easy task, and its mobile nature implies important challenges to be faced, such as the changing light conditions and the unrestricted locations recorded. This paper proposes an unsupervised strategy based on global features and manifold learning to endow wearable cameras with contextual information regarding the light conditions and the location captured. Results show that non-linear manifold methods can capture contextual patterns from global features without compromising large computational resources. The proposed strategy is used, as an application case, as a switching mechanism to improve the hand-detection problem in egocentric videos.

arXiv:1704.07296

A Real-time Hand Gesture Recognition and Human-Computer Interaction System

In this project, we design a real-time human-computer interaction system based on hand gesture. The whole system consists of three components: hand detection, gesture recognition and human-computer interaction (HCI) based on recognition; and realizes the robust control of mouse and keyboard events with a higher accuracy of gesture recognition. Specifically, we use the convolutional neural network (CNN) to recognize gestures and makes it attainable to identify relatively complex gestures using only one cheap monocular camera. We introduce the Kalman filter to estimate the hand position based on which the mouse cursor control is realized in a stable and smooth way. During the HCI stage, we develop a simple strategy to avoid the false recognition caused by noises - mostly transient, false gestures, and thus to improve the reliability of interaction. The developed system is highly extendable and can be used in human-robotic or other human-machine interaction scenarios with more complex command formats rather than just mouse and keyboard events.

arXiv:1709.02780

Detecting Hands in Egocentric Videos: Towards Action Recognition

Recently, there has been a growing interest in analyzing human daily activities from data collected by wearable cameras. Since the hands are involved in a vast set of daily tasks, detecting hands in egocentric images is an important step towards the recognition of a variety of egocentric actions. However, besides extreme illumination changes in egocentric images, hand detection is not a trivial task because of the intrinsic large variability of hand appearance. We propose a hand detector that exploits skin modeling for fast hand proposal generation and Convolutional Neural Networks for hand recognition. We tested our method on UNIGE-HANDS dataset and we showed that the proposed approach achieves competitive hand detection results.

arXiv:1711.03677

Egocentric Hand Detection Via Dynamic Region Growing

Egocentric videos, which mainly record the activities carried out by the users of the wearable cameras, have drawn much research attentions in recent years. Due to its lengthy content, a large number of ego-related applications have been developed to abstract the captured videos. As the users are accustomed to interacting with the target objects using their own hands while their hands usually appear within their visual fields during the interaction, an egocentric hand detection step is involved in tasks like gesture recognition, action recognition and social interaction understanding. In this work, we propose a dynamic region growing approach for hand region detection in egocentric videos, by jointly considering hand-related motion and egocentric cues. We first determine seed regions that most likely belong to the hand, by analyzing the motion patterns across successive frames. The hand regions can then be located by extending from the seed regions, according to the scores computed for the adjacent superpixels. These scores are derived from four egocentric cues: contrast, location, position consistency and appearance continuity. We discuss how to apply the proposed method in real-life scenarios, where multiple hands irregularly appear and disappear from the videos. Experimental results on public datasets show that the proposed method achieves superior performance compared with the state-of-the-art methods, especially in complicated scenarios.

arXiv:1802.07854

Driver Hand Localization and Grasp Analysis: A Vision-based Real-time Approach

Extracting hand regions and their grasp information from images robustly in real-time is critical for occupants' safety and in-vehicular infotainment applications. It must however, be noted that naturalistic driving scenes suffer from rapidly changing illumination and occlusion. This is aggravated by the fact that hands are highly deformable objects, and change in appearance frequently. This work addresses the task of accurately localizing driver hands and classifying the grasp state of each hand. We use a fast ConvNet to first detect likely hand regions. Next, a pixel-based skin classifier that takes into account the global illumination changes is used to refine the hand detections and remove false positives. This step generates a pixel-level mask for each hand. Finally, we study each such masked regions and detect if the driver is grasping the wheel, or in some cases a mobile phone. Through evaluation we demonstrate that our method can outperform state-of-the-art pixel based hand detectors, while running faster (at 35 fps) than other deep ConvNet based frameworks even for grasp analysis. Hand mask cues are shown to be crucial when analyzing a set of driver hand gestures (wheel/mobile phone grasp and no-grasp) in naturalistic driving settings. The proposed detection and localization pipeline hence can act as a general framework for real-time hand detection and gesture classification.

arXiv:1804.08220

Multi-scale prediction for robust hand detection and classification

In this paper, we present a multi-scale Fully Convolutional Networks (MSP-RFCN) to robustly detect and classify human hands under various challenging conditions. In our approach, the input image is passed through the proposed network to generate score maps, based on multi-scale predictions. The network has been specifically designed to deal with small objects. It uses an architecture based on region proposals generated at multiple scales. Our method is evaluated on challenging hand datasets, namely the Vision for Intelligent Vehicles and Applications (VIVA) Challenge and the Oxford hand dataset. It is compared against recent hand detection algorithms. The experimental results demonstrate that our proposed method achieves state-of-the-art detection for hands of various sizes.

arXiv:1806.03645

Deep Curiosity Loops in Social Environments

Inspired by infants' intrinsic motivation to learn, which values informative sensory channels contingent on their immediate social environment, we developed a deep curiosity loop (DCL) architecture. The DCL is composed of a learner, which attempts to learn a forward model of the agent's state-action transition, and a novel reinforcement-learning (RL) component, namely, an Action-Convolution Deep Q-Network, which uses the learner's prediction error as reward. The environment for our agent is composed of visual social scenes, composed of sitcom video streams, thereby both the learner and the RL are constructed as deep convolutional neural networks. The agent's learner learns to predict the zero-th order of the dynamics of visual scenes, resulting in intrinsic rewards proportional to changes within its social environment. The sources of these socially informative changes within the sitcom are predominantly motions of faces and hands, leading to the unsupervised curiosity-based learning of social interaction features. The face and hand detection is represented by the value function and the social interaction optical-flow is represented by the policy. Our results suggest that face and hand detection are emergent properties of curiosity-based learning embedded in social environments.