PyTorchKR Papers

최신 논문

총 2,267편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2504.18233

Dense Geometry Supervision for Underwater Depth Estimation

The field of monocular depth estimation is continually evolving with the advent of numerous innovative models and extensions. However, research on monocular depth estimation methods specifically for underwater scenes remains limited, compounded by a scarcity of relevant data and methodological support. This paper proposes a novel approach to address the existing challenges in current monocular depth estimation methods for underwater environments. We construct an economically efficient dataset suitable for underwater scenarios by employing multi-view depth estimation to generate supervisory signals and corresponding enhanced underwater images. we introduces a texture-depth fusion module, designed according to the underwater optical imaging principles, which aims to effectively exploit and integrate depth information from texture cues. Experimental results on the FLSea dataset demonstrate that our approach significantly improves the accuracy and adaptability of models in underwater settings. This work offers a cost-effective solution for monocular underwater depth estimation and holds considerable promise for practical applications.

arXiv:2506.04225

Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text or images, creating long-range, 3D-consistent, explorable 3D scenes remains a complex and challenging problem. In this work, we present Voyager, a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Unlike existing approaches, Voyager achieves end-to-end scene generation and reconstruction with inherent consistency across frames, eliminating the need for 3D reconstruction pipelines (e.g., structure-from-motion or multi-view stereo). Our method integrates three key components: 1) World-Consistent Video Diffusion: A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence 2) Long-Range World Exploration: An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency, and 3) Scalable Data Engine: A video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Collectively, these designs result in a clear improvement over existing methods in visual quality and geometric accuracy, with versatile applications.

arXiv:2506.05008

Structure-Aware Radar-Camera Depth Estimation

Monocular depth estimation aims to determine the depth of each pixel from an RGB image captured by a monocular camera. The development of deep learning has significantly advanced this field by facilitating the learning of depth features from some well-annotated datasets \cite{Geiger_Lenz_Stiller_Urtasun_2013,silberman2012indoor}. Eigen \textit{et al.} \cite{eigen2014depth} first introduce a multi-scale fusion network for depth regression. Following this, subsequent improvements have come from reinterpreting the regression task as a classification problem \cite{bhat2021adabins,Li_Wang_Liu_Jiang_2022}, incorporating additional priors \cite{shao2023nddepth,yang2023gedepth}, and developing more effective objective function \cite{xian2020structure,Yin_Liu_Shen_Yan_2019}. Despite these advances, generalizing to unseen domains remains a challenge. Recently, several methods have employed affine-invariant loss to enable multi-dataset joint training \cite{MiDaS,ZeroDepth,guizilini2023towards,Dany}. Among them, Depth Anything \cite{Dany} has shown leading performance in zero-shot monocular depth estimation. While it struggles to estimate accurate metric depth due to the lack of explicit depth cues, it excels at extracting structural information from unseen images, producing structure-detailed monocular depth.

arXiv:2506.04758

Toward Better SSIM Loss for Unsupervised Monocular Depth Estimation

Unsupervised monocular depth learning generally relies on the photometric relation among temporally adjacent images. Most of previous works use both mean absolute error (MAE) and structure similarity index measure (SSIM) with conventional form as training loss. However, they ignore the effect of different components in the SSIM function and the corresponding hyperparameters on the training. To address these issues, this work proposes a new form of SSIM. Compared with original SSIM function, the proposed new form uses addition rather than multiplication to combine the luminance, contrast, and structural similarity related components in SSIM. The loss function constructed with this scheme helps result in smoother gradients and achieve higher performance on unsupervised depth estimation. We conduct extensive experiments to determine the relatively optimal combination of parameters for our new SSIM. Based on the popular MonoDepth approach, the optimized SSIM loss function can remarkably outperform the baseline on the KITTI-2015 outdoor dataset.

arXiv:2505.24249

Harnessing Foundation Models for Robust and Generalizable 6-DOF Bronchoscopy Localization

Vision-based 6-DOF bronchoscopy localization offers a promising solution for accurate and cost-effective interventional guidance. However, existing methods struggle with 1) limited generalization across patient cases due to scarce labeled data, and 2) poor robustness under visual degradation, as bronchoscopy procedures frequently involve artifacts such as occlusions and motion blur that impair visual information. To address these challenges, we propose PANSv2, a generalizable and robust bronchoscopy localization framework. Motivated by PANS that leverages multiple visual cues for pose likelihood measurement, PANSv2 integrates depth estimation, landmark detection, and centerline constraints into a unified pose optimization framework that evaluates pose probability and solves for the optimal bronchoscope pose. To further enhance generalization capabilities, we leverage the endoscopic foundation model EndoOmni for depth estimation and the video foundation model EndoMamba for landmark detection, incorporating both spatial and temporal analyses. Pretrained on diverse endoscopic datasets, these models provide stable and transferable visual representations, enabling reliable performance across varied bronchoscopy scenarios. Additionally, to improve robustness to visual degradation, we introduce an automatic re-initialization module that detects tracking failures and re-establishes pose using landmark detections once clear views are available. Experimental results on bronchoscopy dataset encompassing 10 patient cases show that PANSv2 achieves the highest tracking success rate, with an 18.1% improvement in SR-5 (percentage of absolute trajectory error under 5 mm) compared to existing methods, showing potential towards real clinical usage.

arXiv:2505.23400

Bridging Geometric and Semantic Foundation Models for Generalized Monocular Depth Estimation

We present Bridging Geometric and Semantic (BriGeS), an effective method that fuses geometric and semantic information within foundation models to enhance Monocular Depth Estimation (MDE). Central to BriGeS is the Bridging Gate, which integrates the complementary strengths of depth and segmentation foundation models. This integration is further refined by our Attention Temperature Scaling technique. It finely adjusts the focus of the attention mechanisms to prevent over-concentration on specific features, thus ensuring balanced performance across diverse inputs. BriGeS capitalizes on pre-trained foundation models and adopts a strategy that focuses on training only the Bridging Gate. This method significantly reduces resource demands and training time while maintaining the model's ability to generalize effectively. Extensive experiments across multiple challenging datasets demonstrate that BriGeS outperforms state-of-the-art methods in MDE for complex scenes, effectively handling intricate structures and overlapping objects.

arXiv:2505.23085

GeoMan: Temporally Consistent Human Geometry Estimation using Image-to-Video Diffusion

Estimating accurate and temporally consistent 3D human geometry from videos is a challenging problem in computer vision. Existing methods, primarily optimized for single images, often suffer from temporal inconsistencies and fail to capture fine-grained dynamic details. To address these limitations, we present GeoMan, a novel architecture designed to produce accurate and temporally consistent depth and normal estimations from monocular human videos. GeoMan addresses two key challenges: the scarcity of high-quality 4D training data and the need for metric depth estimation to accurately model human size. To overcome the first challenge, GeoMan employs an image-based model to estimate depth and normals for the first frame of a video, which then conditions a video diffusion model, reframing video geometry estimation task as an image-to-video generation problem. This design offloads the heavy lifting of geometric estimation to the image model and simplifies the video model's role to focus on intricate details while using priors learned from large-scale video datasets. Consequently, GeoMan improves temporal consistency and generalizability while requiring minimal 4D training data. To address the challenge of accurate human size estimation, we introduce a root-relative depth representation that retains critical human-scale details and is easier to be estimated from monocular inputs, overcoming the limitations of traditional affine-invariant and metric depth representations. GeoMan achieves state-of-the-art performance in both qualitative and quantitative evaluations, demonstrating its effectiveness in overcoming longstanding challenges in 3D human geometry estimation from videos.

arXiv:2505.15860

RadarRGBD A Multi-Sensor Fusion Dataset for Perception with RGB-D and mmWave Radar

Multi-sensor fusion has significant potential in perception tasks for both indoor and outdoor environments. Especially under challenging conditions such as adverse weather and low-light environments, the combined use of millimeter-wave radar and RGB-D sensors has shown distinct advantages. However, existing multi-sensor datasets in the fields of autonomous driving and robotics often lack high-quality millimeter-wave radar data. To address this gap, we present a new multi-sensor dataset:RadarRGBD. This dataset includes RGB-D data, millimeter-wave radar point clouds, and raw radar matrices, covering various indoor and outdoor scenes, as well as low-light environments. Compared to existing datasets, RadarRGBD employs higher-resolution millimeter-wave radar and provides raw data, offering a new research foundation for the fusion of millimeter-wave radar and visual sensors. Furthermore, to tackle the noise and gaps in depth maps captured by Kinect V2 due to occlusions and mismatches, we fine-tune an open-source relative depth estimation framework, incorporating the absolute depth information from the dataset for depth supervision. We also introduce pseudo-relative depth scale information to further optimize the global depth scale estimation. Experimental results demonstrate that the proposed method effectively fills in missing regions in sensor data. Our dataset and related documentation will be publicly available at: https://github.com/song4399/RadarRGBD.

arXiv:2505.21532

EvidenceMoE: A Physics-Guided Mixture-of-Experts with Evidential Critics for Advancing Fluorescence Light Detection and Ranging in Scattering Media

Fluorescence LiDAR (FLiDAR), a Light Detection and Ranging (LiDAR) technology employed for distance and depth estimation across medical, automotive, and other fields, encounters significant computational challenges in scattering media. The complex nature of the acquired FLiDAR signal, particularly in such environments, makes isolating photon time-of-flight (related to target depth) and intrinsic fluorescence lifetime exceptionally difficult, thus limiting the effectiveness of current analytical and computational methodologies. To overcome this limitation, we present a Physics-Guided Mixture-of-Experts (MoE) framework tailored for specialized modeling of diverse temporal components. In contrast to the conventional MoE approaches our expert models are informed by underlying physics, such as the radiative transport equation governing photon propagation in scattering media. Central to our approach is EvidenceMoE, which integrates Evidence-Based Dirichlet Critics (EDCs). These critic models assess the reliability of each expert's output by providing per-expert quality scores and corrective feedback. A Decider Network then leverages this information to fuse expert predictions into a robust final estimate adaptively. We validate our method using realistically simulated Fluorescence LiDAR (FLiDAR) data for non-invasive cancer cell depth detection generated from photon transport models in tissue. Our framework demonstrates strong performance, achieving a normalized root mean squared error (NRMSE) of 0.030 for depth estimation and 0.074 for fluorescence lifetime.

arXiv:2505.20814

Spatial RoboGrasp: Generalized Robotic Grasping Control Policy

Achieving generalizable and precise robotic manipulation across diverse environments remains a critical challenge, largely due to limitations in spatial perception. While prior imitation-learning approaches have made progress, their reliance on raw RGB inputs and handcrafted features often leads to overfitting and poor 3D reasoning under varied lighting, occlusion, and object conditions. In this paper, we propose a unified framework that couples robust multimodal perception with reliable grasp prediction. Our architecture fuses domain-randomized augmentation, monocular depth estimation, and a depth-aware 6-DoF Grasp Prompt into a single spatial representation for downstream action planning. Conditioned on this encoding and a high-level task prompt, our diffusion-based policy yields precise action sequences, achieving up to 40% improvement in grasp success and 45% higher task success rates under environmental variation. These results demonstrate that spatially grounded perception, paired with diffusion-based imitation learning, offers a scalable and robust solution for general-purpose robotic grasping.

arXiv:2503.12652

UniVG: A Generalist Diffusion Model for Unified Image Generation and Editing

Text-to-Image (T2I) diffusion models have shown impressive results in generating visually compelling images following user prompts. Building on this, various methods further fine-tune the pre-trained T2I model for specific tasks. However, this requires separate model architectures, training designs, and multiple parameter sets to handle different tasks. In this paper, we introduce UniVG, a generalist diffusion model capable of supporting a diverse range of image generation tasks with a single set of weights. UniVG treats multi-modal inputs as unified conditions to enable various downstream applications, ranging from T2I generation, inpainting, instruction-based editing, identity-preserving generation, and layout-guided generation, to depth estimation and referring segmentation. Through comprehensive empirical studies on data mixing and multi-task training, we provide detailed insights into the training processes and decisions that inform our final designs. For example, we show that T2I generation and other tasks, such as instruction-based editing, can coexist without performance trade-offs, while auxiliary tasks like depth estimation and referring segmentation enhance image editing. Notably, our model can even outperform some task-specific models on their respective benchmarks, marking a significant step towards a unified image generation model.

arXiv:2505.19487

SpikeStereoNet: A Brain-Inspired Framework for Stereo Depth Estimation from Spike Streams

Conventional frame-based cameras often struggle with stereo depth estimation in rapidly changing scenes. In contrast, bio-inspired spike cameras emit asynchronous events at microsecond-level resolution, providing an alternative sensing modality. However, existing methods lack specialized stereo algorithms and benchmarks tailored to the spike data. To address this gap, we propose SpikeStereoNet, a brain-inspired framework and the first to estimate stereo depth directly from raw spike streams. The model fuses raw spike streams from two viewpoints and iteratively refines depth estimation through a recurrent spiking neural network (RSNN) update module. To benchmark our approach, we introduce a large-scale synthetic spike stream dataset and a real-world stereo spike dataset with dense depth annotations. SpikeStereoNet outperforms existing methods on both datasets by leveraging spike streams' ability to capture subtle edges and intensity shifts in challenging regions such as textureless surfaces and extreme lighting conditions. Furthermore, our framework exhibits strong data efficiency, maintaining high accuracy even with substantially reduced training data. The source code and datasets will be publicly available.

arXiv:2505.19306

From Single Images to Motion Policies via Video-Generation Environment Representations

Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion generation, consistent with the environment, from a single input RGB image. Extracting 3D structures from a single image often involves monocular depth estimation. Developments in depth estimation have given rise to large pre-trained models such as DepthAnything. However, using outputs of these models for downstream motion generation is challenging due to frustum-shaped errors that arise. Instead, we propose a framework known as Video-Generation Environment Representation (VGER), which leverages the advances of large-scale video generation models to generate a moving camera video conditioned on the input image. Frames of this video, which form a multiview dataset, are then input into a pre-trained 3D foundation model to produce a dense point cloud. We then introduce a multi-scale noise approach to train an implicit representation of the environment structure and build a motion generation model that complies with the geometry of the representation. We extensively evaluate VGER over a diverse set of indoor and outdoor environments. We demonstrate its ability to produce smooth motions that account for the captured geometry of a scene, all from a single RGB input image.

arXiv:2505.16154

BadDepth: Backdoor Attacks Against Monocular Depth Estimation in the Physical World

In recent years, deep learning-based Monocular Depth Estimation (MDE) models have been widely applied in fields such as autonomous driving and robotics. However, their vulnerability to backdoor attacks remains unexplored. To fill the gap in this area, we conduct a comprehensive investigation of backdoor attacks against MDE models. Typically, existing backdoor attack methods can not be applied to MDE models. This is because the label used in MDE is in the form of a depth map. To address this, we propose BadDepth, the first backdoor attack targeting MDE models. BadDepth overcomes this limitation by selectively manipulating the target object's depth using an image segmentation model and restoring the surrounding areas via depth completion, thereby generating poisoned datasets for object-level backdoor attacks. To improve robustness in physical world scenarios, we further introduce digital-to-physical augmentation to adapt to the domain gap between the physical world and the digital domain. Extensive experiments on multiple models validate the effectiveness of BadDepth in both the digital domain and the physical world, without being affected by environmental factors.

arXiv:2505.14008공식 코드 · Papers with Code

Multi-Label Stereo Matching for Transparent Scene Depth Estimation

In this paper, we present a multi-label stereo matching method to simultaneously estimate the depth of the transparent objects and the occluded background in transparent scenes.Unlike previous methods that assume a unimodal distribution along the disparity dimension and formulate the matching as a single-label regression problem, we propose a multi-label regression formulation to estimate multiple depth values at the same pixel in transparent scenes. To resolve the multi-label regression problem, we introduce a pixel-wise multivariate Gaussian representation, where the mean vector encodes multiple depth values at the same pixel, and the covariance matrix determines whether a multi-label representation is necessary for a given pixel. The representation is iteratively predicted within a GRU framework. In each iteration, we first predict the update step for the mean parameters and then use both the update step and the updated mean parameters to estimate the covariance matrix. We also synthesize a dataset containing 10 scenes and 89 objects to validate the performance of transparent scene depth estimation. The experiments show that our method greatly improves the performance on transparent surfaces while preserving the background information for scene reconstruction. Code is available at https://github.com/BFZD233/TranScene.

arXiv:2505.14159

M3Depth: Wavelet-Enhanced Depth Estimation on Mars via Mutual Boosting of Dual-Modal Data

Depth estimation plays a great potential role in obstacle avoidance and navigation for further Mars exploration missions. Compared to traditional stereo matching, learning-based stereo depth estimation provides a data-driven approach to infer dense and precise depth maps from stereo image pairs. However, these methods always suffer performance degradation in environments with sparse textures and lacking geometric constraints, such as the unstructured terrain of Mars. To address these challenges, we propose M3Depth, a depth estimation model tailored for Mars rovers. Considering the sparse and smooth texture of Martian terrain, which is primarily composed of low-frequency features, our model incorporates a convolutional kernel based on wavelet transform that effectively captures low-frequency response and expands the receptive field. Additionally, we introduce a consistency loss that explicitly models the complementary relationship between depth map and surface normal map, utilizing the surface normal as a geometric constraint to enhance the accuracy of depth estimation. Besides, a pixel-wise refinement module with mutual boosting mechanism is designed to iteratively refine both depth and surface normal predictions. Experimental results on synthetic Mars datasets with depth annotations show that M3Depth achieves a 16% improvement in depth estimation accuracy compared to other state-of-the-art methods in depth estimation. Furthermore, the model demonstrates strong applicability in real-world Martian scenarios, offering a promising solution for future Mars exploration missions.

arXiv:2505.11868

MonoMobility: Zero-Shot 3D Mobility Analysis from Monocular Videos

Accurately analyzing the motion parts and their motion attributes in dynamic environments is crucial for advancing key areas such as embodied intelligence. Addressing the limitations of existing methods that rely on dense multi-view images or detailed part-level annotations, we propose an innovative framework that can analyze 3D mobility from monocular videos in a zero-shot manner. This framework can precisely parse motion parts and motion attributes only using a monocular video, completely eliminating the need for annotated training data. Specifically, our method first constructs the scene geometry and roughly analyzes the motion parts and their initial motion attributes combining depth estimation, optical flow analysis and point cloud registration method, then employs 2D Gaussian splatting for scene representation. Building on this, we introduce an end-to-end dynamic scene optimization algorithm specifically designed for articulated objects, refining the initial analysis results to ensure the system can handle 'rotation', 'translation', and even complex movements ('rotation+translation'), demonstrating high flexibility and versatility. To validate the robustness and wide applicability of our method, we created a comprehensive dataset comprising both simulated and real-world scenarios. Experimental results show that our framework can effectively analyze articulated object motions in an annotation-free manner, showcasing its significant potential in future embodied intelligence applications.

arXiv:2505.13266

DB3D-L: Depth-aware BEV Feature Transformation for Accurate 3D Lane Detection

3D Lane detection plays an important role in autonomous driving. Recent advances primarily build Birds-Eye-View (BEV) feature from front-view (FV) images to perceive 3D information of Lane more effectively. However, constructing accurate BEV information from FV image is limited due to the lacking of depth information, causing previous works often rely heavily on the assumption of a flat ground plane. Leveraging monocular depth estimation to assist in constructing BEV features is less constrained, but existing methods struggle to effectively integrate the two tasks. To address the above issue, in this paper, an accurate 3D lane detection method based on depth-aware BEV feature transtormation is proposed. In detail, an effective feature extraction module is designed, in which a Depth Net is integrated to obtain the vital depth information for 3D perception, thereby simplifying the complexity of view transformation. Subquently a feature reduce module is proposed to reduce height dimension of FV features and depth features, thereby enables effective fusion of crucial FV features and depth features. Then a fusion module is designed to build BEV feature from prime FV feature and depth information. The proposed method performs comparably with state-of-the-art methods on both synthetic Apollo, realistic OpenLane datasets.

arXiv:2505.13061공식 코드 · Papers with Code

3D Visual Illusion Depth Estimation

3D visual illusion is a perceptual phenomenon where a two-dimensional plane is manipulated to simulate three-dimensional spatial relationships, making a flat artwork or object look three-dimensional in the human visual system. In this paper, we reveal that the machine visual system is also seriously fooled by 3D visual illusions, including monocular and binocular depth estimation. In order to explore and analyze the impact of 3D visual illusion on depth estimation, we collect a large dataset containing almost 3k scenes and 200k images to train and evaluate SOTA monocular and binocular depth estimation methods. We also propose a robust depth estimation framework that uses common sense from a vision-language model to adaptively select reliable depth from binocular disparity and monocular depth. Experiments show that SOTA monocular, binocular, and multi-view depth estimation approaches are all fooled by various 3D visual illusions, while our method achieves SOTA performance.

arXiv:2505.12714

IA-MVS: Instance-Focused Adaptive Depth Sampling for Multi-View Stereo

Multi-view stereo (MVS) models based on progressive depth hypothesis narrowing have made remarkable advancements. However, existing methods haven't fully utilized the potential that the depth coverage of individual instances is smaller than that of the entire scene, which restricts further improvements in depth estimation precision. Moreover, inevitable deviations in the initial stage accumulate as the process advances. In this paper, we propose Instance-Adaptive MVS (IA-MVS). It enhances the precision of depth estimation by narrowing the depth hypothesis range and conducting refinement on each instance. Additionally, a filtering mechanism based on intra-instance depth continuity priors is incorporated to boost robustness. Furthermore, recognizing that existing confidence estimation can degrade IA-MVS performance on point clouds. We have developed a detailed mathematical model for confidence estimation based on conditional probability. The proposed method can be widely applied in models based on MVSNet without imposing extra training burdens. Our method achieves state-of-the-art performance on the DTU benchmark. The source code is available at https://github.com/KevinWang73106/IA-MVS.