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arXiv:1806.07851공식 코드 · Papers with Code

Sim-to-Real Reinforcement Learning for Deformable Object Manipulation

We have seen much recent progress in rigid object manipulation, but interaction with deformable objects has notably lagged behind. Due to the large configuration space of deformable objects, solutions using traditional modelling approaches require significant engineering work. Perhaps then, bypassing the need for explicit modelling and instead learning the control in an end-to-end manner serves as a better approach? Despite the growing interest in the use of end-to-end robot learning approaches, only a small amount of work has focused on their applicability to deformable object manipulation. Moreover, due to the large amount of data needed to learn these end-to-end solutions, an emerging trend is to learn control policies in simulation and then transfer them over to the real world. To-date, no work has explored whether it is possible to learn and transfer deformable object policies. We believe that if sim-to-real methods are to be employed further, then it should be possible to learn to interact with a wide variety of objects, and not only rigid objects. In this work, we use a combination of state-of-the-art deep reinforcement learning algorithms to solve the problem of manipulating deformable objects (specifically cloth). We evaluate our approach on three tasks --- folding a towel up to a mark, folding a face towel diagonally, and draping a piece of cloth over a hanger. Our agents are fully trained in simulation with domain randomisation, and then successfully deployed in the real world without having seen any real deformable objects.

arXiv:1703.10254

Bandit-Based Model Selection for Deformable Object Manipulation

We present a novel approach to deformable object manipulation that does not rely on highly-accurate modeling. The key contribution of this paper is to formulate the task as a Multi-Armed Bandit problem, with each arm representing a model of the deformable object. To "pull" an arm and evaluate its utility, we use the arm's model to generate a velocity command for the gripper(s) holding the object and execute it. As the task proceeds and the object deforms, the utility of each model can change. Our framework estimates these changes and balances exploration of the model set with exploitation of high-utility models. We also propose an approach based on Kalman Filtering for Non-stationary Multi-armed Normal Bandits (KF-MANB) to leverage the coupling between models to learn more from each arm pull. We demonstrate that our method outperforms previous methods on synthetic trials, and performs competitively on several manipulation tasks in simulation.