PyTorchKR Papers

최신 논문

총 66편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2108.08498

Blind Identification of State-Space Models in Physical Coordinates

Blind identification is popular for modeling a system without the input information, such as in the research areas of structural health monitoring and audio signal processing. Existing blind identification methods have both advantages and disadvantages, in this paper, we briefly outline current methods and propose a novel blind identification method for identifying state-space models in physical coordinates. The idea behind this proposed method is first to regard the collected input data of a state-space model as a part of a periodic signal sequence, and then transform the state-space model with input and output into a model without input by augmenting the state-space model with the input model (which is a periodic signal model), and afterwards use merely the output information to identify a state-space model up to a similarity transformation, and finally derive the state-space model in physical coordinates by using a unique similarity transformation. With the above idea, physical parameters and modal parameters of a state-space system can be obtained. Both numerical and practical examples were used to validate the proposed method. The result showed the effectiveness of the novel blind identification method.

arXiv:2105.04752

Differentiable Signal Processing With Black-Box Audio Effects

We present a data-driven approach to automate audio signal processing by incorporating stateful third-party, audio effects as layers within a deep neural network. We then train a deep encoder to analyze input audio and control effect parameters to perform the desired signal manipulation, requiring only input-target paired audio data as supervision. To train our network with non-differentiable black-box effects layers, we use a fast, parallel stochastic gradient approximation scheme within a standard auto differentiation graph, yielding efficient end-to-end backpropagation. We demonstrate the power of our approach with three separate automatic audio production applications: tube amplifier emulation, automatic removal of breaths and pops from voice recordings, and automatic music mastering. We validate our results with a subjective listening test, showing our approach not only can enable new automatic audio effects tasks, but can yield results comparable to a specialized, state-of-the-art commercial solution for music mastering.

arXiv:2104.13347

BeamLearning: an end-to-end Deep Learning approach for the angular localization of sound sources using raw multichannel acoustic pressure data

Sound sources localization using multichannel signal processing has been a subject of active research for decades. In recent years, the use of deep learning in audio signal processing has allowed to drastically improve performances for machine hearing. This has motivated the scientific community to also develop machine learning strategies for source localization applications. In this paper, we present BeamLearning, a multi-resolution deep learning approach that allows to encode relevant information contained in unprocessed time domain acoustic signals captured by microphone arrays. The use of raw data aims at avoiding simplifying hypothesis that most traditional model-based localization methods rely on. Benefits of its use are shown for realtime sound source 2D-localization tasks in reverberating and noisy environments. Since supervised machine learning approaches require large-sized, physically realistic, precisely labelled datasets, we also developed a fast GPU-based computation of room impulse responses using fractional delays for image source models. A thorough analysis of the network representation and extensive performance tests are carried out using the BeamLearning network with synthetic and experimental datasets. Obtained results demonstrate that the BeamLearning approach significantly outperforms the wideband MUSIC and SRP-PHAT methods in terms of localization accuracy and computational efficiency in presence of heavy measurement noise and reverberation.

arXiv:2104.13069공식 코드 · Papers with Code

Visualization of Linear Operations in the Spherical Harmonics Domain

Linear operations on coefficients in the spherical harmonics (SH) transform domain that again yield SH-domain coefficients are an important toolset in many disciplines of research and engineering. They comprise rotations, spatially selective filters, and many other modifications for various applications, or describe the response of a MIMO system to an excitation. It is of particular importance to characterize these operations both qualitatively and quantitatively, and make them accessible for people to work with. In this paper, we identify different key properties of such operations and propose a method for their visualization. With our proposed method, we succeed to show many important aspects of an operation in a single plot and give rise to a comprehensive interpretation of the behavior of a system. In our evaluation, we show the potential of the proposed method on the basis of various practical examples from spatial audio signal processing, where SH-domain filtering is used to modify acoustic scenes given by higher-order Ambisonics signals.

arXiv:2104.11629공식 코드 · Papers with Code

DeepSpectrumLite: A Power-Efficient Transfer Learning Framework for Embedded Speech and Audio Processing from Decentralised Data

Deep neural speech and audio processing systems have a large number of trainable parameters, a relatively complex architecture, and require a vast amount of training data and computational power. These constraints make it more challenging to integrate such systems into embedded devices and utilise them for real-time, real-world applications. We tackle these limitations by introducing DeepSpectrumLite, an open-source, lightweight transfer learning framework for on-device speech and audio recognition using pre-trained image convolutional neural networks (CNNs). The framework creates and augments Mel-spectrogram plots on-the-fly from raw audio signals which are then used to finetune specific pre-trained CNNs for the target classification task. Subsequently, the whole pipeline can be run in real-time with a mean inference lag of 242.0 ms when a DenseNet121 model is used on a consumer-grade Motorola moto e7 plus smartphone. DeepSpectrumLite operates decentralised, eliminating the need for data upload for further processing. By obtaining state-of-the-art results on a set of paralinguistics tasks, we demonstrate the suitability of the proposed transfer learning approach for embedded audio signal processing, even when data is scarce. We provide an extensive command-line interface for users and developers which is comprehensively documented and publicly available at https://github.com/DeepSpectrum/DeepSpectrumLite.

arXiv:2104.05499공식 코드 · Papers with Code

L3DAS21 Challenge: Machine Learning for 3D Audio Signal Processing

The L3DAS21 Challenge is aimed at encouraging and fostering collaborative research on machine learning for 3D audio signal processing, with particular focus on 3D speech enhancement (SE) and 3D sound localization and detection (SELD). Alongside with the challenge, we release the L3DAS21 dataset, a 65 hours 3D audio corpus, accompanied with a Python API that facilitates the data usage and results submission stage. Usually, machine learning approaches to 3D audio tasks are based on single-perspective Ambisonics recordings or on arrays of single-capsule microphones. We propose, instead, a novel multichannel audio configuration based multiple-source and multiple-perspective Ambisonics recordings, performed with an array of two first-order Ambisonics microphones. To the best of our knowledge, it is the first time that a dual-mic Ambisonics configuration is used for these tasks. We provide baseline models and results for both tasks, obtained with state-of-the-art architectures: FaSNet for SE and SELDNet for SELD. This report is aimed at providing all needed information to participate in the L3DAS21 Challenge, illustrating the details of the L3DAS21 dataset, the challenge tasks and the baseline models.

arXiv:2102.00201공식 코드 · Papers with Code

Melon Playlist Dataset: a public dataset for audio-based playlist generation and music tagging

One of the main limitations in the field of audio signal processing is the lack of large public datasets with audio representations and high-quality annotations due to restrictions of copyrighted commercial music. We present Melon Playlist Dataset, a public dataset of mel-spectrograms for 649,091tracks and 148,826 associated playlists annotated by 30,652 different tags. All the data is gathered from Melon, a popular Korean streaming service. The dataset is suitable for music information retrieval tasks, in particular, auto-tagging and automatic playlist continuation. Even though the latter can be addressed by collaborative filtering approaches, audio provides opportunities for research on track suggestions and building systems resistant to the cold-start problem, for which we provide a baseline. Moreover, the playlists and the annotations included in the Melon Playlist Dataset make it suitable for metric learning and representation learning.

arXiv:2101.00240

A Survey on Deep Reinforcement Learning for Audio-Based Applications

Deep reinforcement learning (DRL) is poised to revolutionise the field of artificial intelligence (AI) by endowing autonomous systems with high levels of understanding of the real world. Currently, deep learning (DL) is enabling DRL to effectively solve various intractable problems in various fields. Most importantly, DRL algorithms are also being employed in audio signal processing to learn directly from speech, music and other sound signals in order to create audio-based autonomous systems that have many promising application in the real world. In this article, we conduct a comprehensive survey on the progress of DRL in the audio domain by bringing together the research studies across different speech and music-related areas. We begin with an introduction to the general field of DL and reinforcement learning (RL), then progress to the main DRL methods and their applications in the audio domain. We conclude by presenting challenges faced by audio-based DRL agents and highlighting open areas for future research and investigation.

arXiv:1903.05603

Low-rankness of Complex-valued Spectrogram and Its Application to Phase-aware Audio Processing

Low-rankness of amplitude spectrograms has been effectively utilized in audio signal processing methods including non-negative matrix factorization. However, such methods have a fundamental limitation owing to their amplitude-only treatment where the phase of the observed signal is utilized for resynthesizing the estimated signal. In order to address this limitation, we directly treat a complex-valued spectrogram and show a complex-valued spectrogram of a sum of sinusoids can be approximately low-rank by modifying its phase. For evaluating the applicability of the proposed low-rank representation, we further propose a convex prior emphasizing harmonic signals, and it is applied to audio denoising.

arXiv:1808.08442

Efficient improvement of frequency-domain Kalman filter

The frequency-domain Kalman filter (FKF) has been utilized in many audio signal processing applications due to its fast convergence speed and robustness. However, the performance of the FKF in under-modeling situations has not been investigated. This paper presents an analysis of the steady-state behavior of the commonly used diagonalized FKF and reveals that it suffers from a biased solution in under-modeling scenarios. Two efficient improvements of the FKF are proposed, both having the benefits of the guaranteed optimal steady-state behavior at the cost of a very limited increase of the computational burden. The convergence behavior of the proposed algorithms is also compared analytically. Computer simulations are conducted to validate the improved performance of the proposed methods.

arXiv:2010.14356

Upsampling artifacts in neural audio synthesis

A number of recent advances in neural audio synthesis rely on upsampling layers, which can introduce undesired artifacts. In computer vision, upsampling artifacts have been studied and are known as checkerboard artifacts (due to their characteristic visual pattern). However, their effect has been overlooked so far in audio processing. Here, we address this gap by studying this problem from the audio signal processing perspective. We first show that the main sources of upsampling artifacts are: (i) the tonal and filtering artifacts introduced by problematic upsampling operators, and (ii) the spectral replicas that emerge while upsampling. We then compare different upsampling layers, showing that nearest neighbor upsamplers can be an alternative to the problematic (but state-of-the-art) transposed and subpixel convolutions which are prone to introduce tonal artifacts.

arXiv:2010.11066

Contextualized Attention-based Knowledge Transfer for Spoken Conversational Question Answering

Spoken conversational question answering (SCQA) requires machines to model complex dialogue flow given the speech utterances and text corpora. Different from traditional text question answering (QA) tasks, SCQA involves audio signal processing, passage comprehension, and contextual understanding. However, ASR systems introduce unexpected noisy signals to the transcriptions, which result in performance degradation on SCQA. To overcome the problem, we propose CADNet, a novel contextualized attention-based distillation approach, which applies both cross-attention and self-attention to obtain ASR-robust contextualized embedding representations of the passage and dialogue history for performance improvements. We also introduce the spoken conventional knowledge distillation framework to distill the ASR-robust knowledge from the estimated probabilities of the teacher model to the student. We conduct extensive experiments on the Spoken-CoQA dataset and demonstrate that our approach achieves remarkable performance in this task.

arXiv:2009.05076

Utterance Clustering Using Stereo Audio Channels

Utterance clustering is one of the actively researched topics in audio signal processing and machine learning. This study aims to improve the performance of utterance clustering by processing multichannel (stereo) audio signals. Processed audio signals were generated by combining left- and right-channel audio signals in a few different ways and then extracted embedded features (also called d-vectors) from those processed audio signals. This study applied the Gaussian mixture model for supervised utterance clustering. In the training phase, a parameter sharing Gaussian mixture model was conducted to train the model for each speaker. In the testing phase, the speaker with the maximum likelihood was selected as the detected speaker. Results of experiments with real audio recordings of multi-person discussion sessions showed that the proposed method that used multichannel audio signals achieved significantly better performance than a conventional method with mono audio signals in more complicated conditions.

arXiv:2007.10299

wav2shape: Hearing the Shape of a Drum Machine

Disentangling and recovering physical attributes, such as shape and material, from a few waveform examples is a challenging inverse problem in audio signal processing, with numerous applications in musical acoustics as well as structural engineering. We propose to address this problem via a combination of time--frequency analysis and supervised machine learning. We start by synthesizing a dataset of sounds using the functional transformation method. Then, we represent each percussive sound in terms of its time-invariant scattering transform coefficients and formulate the parametric estimation of the resonator as multidimensional regression with a deep convolutional neural network. We interpolate scattering coefficients over the surface of the drum as a surrogate for potentially missing data, and study the response of the neural network to interpolated samples. Lastly, we resynthesize drum sounds from scattering coefficients, therefore paving the way towards a deep generative model of drum sounds whose latent variables are physically interpretable.

arXiv:2007.00253

Private Speech Classification with Secure Multiparty Computation

Deep learning in audio signal processing, such as human voice audio signal classification, is a rich application area of machine learning. Legitimate use cases include voice authentication, gunfire detection, and emotion recognition. While there are clear advantages to automated human speech classification, application developers can gain knowledge beyond the professed scope from unprotected audio signal processing. In this paper we propose the first privacy-preserving solution for deep learning-based audio classification that is provably secure. Our approach, which is based on Secure Multiparty Computation, allows to classify a speech signal of one party (Alice) with a deep neural network of another party (Bob) without Bob ever seeing Alice's speech signal in an unencrypted manner. As threat models, we consider both passive security, i.e. with semi-honest parties who follow the instructions of the cryptographic protocols, as well as active security, i.e. with malicious parties who deviate from the protocols. We evaluate the efficiency-security-accuracy trade-off of the proposed solution in a use case for privacy-preserving emotion detection from speech with a convolutional neural network. In the semi-honest case we can classify a speech signal in under 0.3 sec; in the malicious case it takes $\sim$1.6 sec. In both cases there is no leakage of information, and we achieve classification accuracies that are the same as when computations are done on unencrypted data.

arXiv:2006.05584공식 코드 · Papers with Code

Exploring Quality and Generalizability in Parameterized Neural Audio Effects

Deep neural networks have shown promise for music audio signal processing applications, often surpassing prior approaches, particularly as end-to-end models in the waveform domain. Yet results to date have tended to be constrained by low sample rates, noise, narrow domains of signal types, and/or lack of parameterized controls (i.e. "knobs"), making their suitability for professional audio engineering workflows still lacking. This work expands on prior research published on modeling nonlinear time-dependent signal processing effects associated with music production by means of a deep neural network, one which includes the ability to emulate the parameterized settings you would see on an analog piece of equipment, with the goal of eventually producing commercially viable, high quality audio, i.e. 44.1 kHz sampling rate at 16-bit resolution. The results in this paper highlight progress in modeling these effects through architecture and optimization changes, towards increasing computational efficiency, lowering signal-to-noise ratio, and extending to a larger variety of nonlinear audio effects. Toward these ends, the strategies employed involved a three-pronged approach: model speed, model accuracy, and model generalizability. Most of the presented methods provide marginal or no increase in output accuracy over the original model, with the exception of dataset manipulation. We found that limiting the audio content of the dataset, for example using datasets of just a single instrument, provided a significant improvement in model accuracy over models trained on more general datasets.

arXiv:1905.11928공식 코드 · Papers with Code

SignalTrain: Profiling Audio Compressors with Deep Neural Networks

In this work we present a data-driven approach for predicting the behavior of (i.e., profiling) a given non-linear audio signal processing effect (henceforth "audio effect"). Our objective is to learn a mapping function that maps the unprocessed audio to the processed by the audio effect to be profiled, using time-domain samples. To that aim, we employ a deep auto-encoder model that is conditioned on both time-domain samples and the control parameters of the target audio effect. As a test-case study, we focus on the offline profiling of two dynamic range compression audio effects, one software-based and the other analog. Compressors were chosen because they are a widely used and important set of effects and because their parameterized nonlinear time-dependent nature makes them a challenging problem for a system aiming to profile "general" audio effects. Results from our experimental procedure show that the primary functional and auditory characteristics of the compressors can be captured, however there is still sufficient audible noise to merit further investigation before such methods are applied to real-world audio processing workflows.

arXiv:1905.00078

Deep Learning for Audio Signal Processing

Given the recent surge in developments of deep learning, this article provides a review of the state-of-the-art deep learning techniques for audio signal processing. Speech, music, and environmental sound processing are considered side-by-side, in order to point out similarities and differences between the domains, highlighting general methods, problems, key references, and potential for cross-fertilization between areas. The dominant feature representations (in particular, log-mel spectra and raw waveform) and deep learning models are reviewed, including convolutional neural networks, variants of the long short-term memory architecture, as well as more audio-specific neural network models. Subsequently, prominent deep learning application areas are covered, i.e. audio recognition (automatic speech recognition, music information retrieval, environmental sound detection, localization and tracking) and synthesis and transformation (source separation, audio enhancement, generative models for speech, sound, and music synthesis). Finally, key issues and future questions regarding deep learning applied to audio signal processing are identified.

arXiv:1904.05734

Practical Hidden Voice Attacks against Speech and Speaker Recognition Systems

Voice Processing Systems (VPSes), now widely deployed, have been made significantly more accurate through the application of recent advances in machine learning. However, adversarial machine learning has similarly advanced and has been used to demonstrate that VPSes are vulnerable to the injection of hidden commands - audio obscured by noise that is correctly recognized by a VPS but not by human beings. Such attacks, though, are often highly dependent on white-box knowledge of a specific machine learning model and limited to specific microphones and speakers, making their use across different acoustic hardware platforms (and thus their practicality) limited. In this paper, we break these dependencies and make hidden command attacks more practical through model-agnostic (blackbox) attacks, which exploit knowledge of the signal processing algorithms commonly used by VPSes to generate the data fed into machine learning systems. Specifically, we exploit the fact that multiple source audio samples have similar feature vectors when transformed by acoustic feature extraction algorithms (e.g., FFTs). We develop four classes of perturbations that create unintelligible audio and test them against 12 machine learning models, including 7 proprietary models (e.g., Google Speech API, Bing Speech API, IBM Speech API, Azure Speaker API, etc), and demonstrate successful attacks against all targets. Moreover, we successfully use our maliciously generated audio samples in multiple hardware configurations, demonstrating effectiveness across both models and real systems. In so doing, we demonstrate that domain-specific knowledge of audio signal processing represents a practical means of generating successful hidden voice command attacks.

arXiv:1901.11436

End-to-End Probabilistic Inference for Nonstationary Audio Analysis

A typical audio signal processing pipeline includes multiple disjoint analysis stages, including calculation of a time-frequency representation followed by spectrogram-based feature analysis. We show how time-frequency analysis and nonnegative matrix factorisation can be jointly formulated as a spectral mixture Gaussian process model with nonstationary priors over the amplitude variance parameters. Further, we formulate this nonlinear model's state space representation, making it amenable to infinite-horizon Gaussian process regression with approximate inference via expectation propagation, which scales linearly in the number of time steps and quadratically in the state dimensionality. By doing so, we are able to process audio signals with hundreds of thousands of data points. We demonstrate, on various tasks with empirical data, how this inference scheme outperforms more standard techniques that rely on extended Kalman filtering.