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arXiv:1704.00085

View Selection with Geometric Uncertainty Modeling

Estimating positions of world points from features observed in images is a key problem in 3D reconstruction, image mosaicking,simultaneous localization and mapping and structure from motion. We consider a special instance in which there is a dominant ground plane $\mathcal{G}$ viewed from a parallel viewing plane $\mathcal{S}$ above it. Such instances commonly arise, for example, in aerial photography. Consider a world point $g \in \mathcal{G}$ and its worst case reconstruction uncertainty $\varepsilon(g,\mathcal{S})$ obtained by merging \emph{all} possible views of $g$ chosen from $\mathcal{S}$. We first show that one can pick two views $s_p$ and $s_q$ such that the uncertainty $\varepsilon(g,\{s_p,s_q\})$ obtained using only these two views is almost as good as (i.e. within a small constant factor of) $\varepsilon(g,\mathcal{S})$. Next, we extend the result to the entire ground plane $\mathcal{G}$ and show that one can pick a small subset of $\mathcal{S'} \subseteq \mathcal{S}$ (which grows only linearly with the area of $\mathcal{G}$) and still obtain a constant factor approximation, for every point $g \in \mathcal{G}$, to the minimum worst case estimate obtained by merging all views in $\mathcal{S}$. Finally, we present a multi-resolution view selection method which extends our techniques to non-planar scenes. We show that the method can produce rich and accurate dense reconstructions with a small number of views. Our results provide a view selection mechanism with provable performance guarantees which can drastically increase the speed of scene reconstruction algorithms. In addition to theoretical results, we demonstrate their effectiveness in an application where aerial imagery is used for monitoring farms and orchards.

arXiv:1803.05850

Vision-Aided Absolute Trajectory Estimation Using an Unsupervised Deep Network with Online Error Correction

We present an unsupervised deep neural network approach to the fusion of RGB-D imagery with inertial measurements for absolute trajectory estimation. Our network, dubbed the Visual-Inertial-Odometry Learner (VIOLearner), learns to perform visual-inertial odometry (VIO) without inertial measurement unit (IMU) intrinsic parameters (corresponding to gyroscope and accelerometer bias or white noise) or the extrinsic calibration between an IMU and camera. The network learns to integrate IMU measurements and generate hypothesis trajectories which are then corrected online according to the Jacobians of scaled image projection errors with respect to a spatial grid of pixel coordinates. We evaluate our network against state-of-the-art (SOA) visual-inertial odometry, visual odometry, and visual simultaneous localization and mapping (VSLAM) approaches on the KITTI Odometry dataset and demonstrate competitive odometry performance.

arXiv:1704.04664

Online Spatial Concept and Lexical Acquisition with Simultaneous Localization and Mapping

In this paper, we propose an online learning algorithm based on a Rao-Blackwellized particle filter for spatial concept acquisition and mapping. We have proposed a nonparametric Bayesian spatial concept acquisition model (SpCoA). We propose a novel method (SpCoSLAM) integrating SpCoA and FastSLAM in the theoretical framework of the Bayesian generative model. The proposed method can simultaneously learn place categories and lexicons while incrementally generating an environmental map. Furthermore, the proposed method has scene image features and a language model added to SpCoA. In the experiments, we tested online learning of spatial concepts and environmental maps in a novel environment of which the robot did not have a map. Then, we evaluated the results of online learning of spatial concepts and lexical acquisition. The experimental results demonstrated that the robot was able to more accurately learn the relationships between words and the place in the environmental map incrementally by using the proposed method.

arXiv:1803.08610

Closing the Calibration Loop: An Inside-out-tracking Paradigm for Augmented Reality in Orthopedic Surgery

In percutaneous orthopedic interventions the surgeon attempts to reduce and fixate fractures in bony structures. The complexity of these interventions arises when the surgeon performs the challenging task of navigating surgical tools percutaneously only under the guidance of 2D interventional X-ray imaging. Moreover, the intra-operatively acquired data is only visualized indirectly on external displays. In this work, we propose a flexible Augmented Reality (AR) paradigm using optical see-through head mounted displays. The key technical contribution of this work includes the marker-less and dynamic tracking concept which closes the calibration loop between patient, C-arm and the surgeon. This calibration is enabled using Simultaneous Localization and Mapping of the environment of the operating theater. In return, the proposed solution provides in situ visualization of pre- and intra-operative 3D medical data directly at the surgical site. We demonstrate pre-clinical evaluation of a prototype system, and report errors for calibration and target registration. Finally, we demonstrate the usefulness of the proposed inside-out tracking system in achieving "bull's eye" view for C-arm-guided punctures. This AR solution provides an intuitive visualization of the anatomy and can simplify the hand-eye coordination for the orthopedic surgeon.

arXiv:1804.09194

MaskFusion: Real-Time Recognition, Tracking and Reconstruction of Multiple Moving Objects

We present MaskFusion, a real-time, object-aware, semantic and dynamic RGB-D SLAM system that goes beyond traditional systems which output a purely geometric map of a static scene. MaskFusion recognizes, segments and assigns semantic class labels to different objects in the scene, while tracking and reconstructing them even when they move independently from the camera. As an RGB-D camera scans a cluttered scene, image-based instance-level semantic segmentation creates semantic object masks that enable real-time object recognition and the creation of an object-level representation for the world map. Unlike previous recognition-based SLAM systems, MaskFusion does not require known models of the objects it can recognize, and can deal with multiple independent motions. MaskFusion takes full advantage of using instance-level semantic segmentation to enable semantic labels to be fused into an object-aware map, unlike recent semantics enabled SLAM systems that perform voxel-level semantic segmentation. We show augmented-reality applications that demonstrate the unique features of the map output by MaskFusion: instance-aware, semantic and dynamic.

arXiv:1804.09111

Structure Aware SLAM using Quadrics and Planes

Simultaneous Localization And Mapping (SLAM) is a fundamental problem in mobile robotics. While point-based SLAM methods provide accurate camera localization, the generated maps lack semantic information. On the other hand, state of the art object detection methods provide rich information about entities present in the scene from a single image. This work marries the two and proposes a method for representing generic objects as quadrics which allows object detections to be seamlessly integrated in a SLAM framework. For scene coverage, additional dominant planar structures are modeled as infinite planes. Experiments show that the proposed points-planes-quadrics representation can easily incorporate Manhattan and object affordance constraints, greatly improving camera localization and leading to semantically meaningful maps. The performance of our SLAM system is demonstrated in https://youtu.be/dR-rB9keF8M .

arXiv:1708.03275공식 코드 · Papers with Code

Incremental 3D Line Segment Extraction from Semi-dense SLAM

Although semi-dense Simultaneous Localization and Mapping (SLAM) has been becoming more popular over the last few years, there is a lack of efficient methods for representing and processing their large scale point clouds. In this paper, we propose using 3D line segments to simplify the point clouds generated by semi-dense SLAM. Specifically, we present a novel incremental approach for 3D line segment extraction. This approach reduces a 3D line segment fitting problem into two 2D line segment fitting problems and takes advantage of both images and depth maps. In our method, 3D line segments are fitted incrementally along detected edge segments via minimizing fitting errors on two planes. By clustering the detected line segments, the resulting 3D representation of the scene achieves a good balance between compactness and completeness. Our experimental results show that the 3D line segments generated by our method are highly accurate. As an application, we demonstrate that these line segments greatly improve the quality of 3D surface reconstruction compared to a feature point based baseline.

arXiv:1805.02020

Position Estimation of Camera Based on Unsupervised Learning

It is an exciting task to recover the scene's 3d-structure and camera pose from the video sequence. Most of the current solutions divide it into two parts, monocular depth recovery and camera pose estimation. The monocular depth recovery is often studied as an independent part, and a better depth estimation is used to solve the pose. While camera pose is still estimated by traditional SLAM (Simultaneous Localization And Mapping) methods in most cases. The use of unsupervised method for monocular depth recovery and pose estimation has benefited from the study of [1] and achieved good results. In this paper, we improve the method of [1]. Our emphasis is laid on the improvement of the idea and related theory, introducing a more reasonable inter frame constraints and finally synthesize the camera trajectory with inter frame pose estimation in the unified world coordinate system. And our results get better performance.

arXiv:1805.03183공식 코드 · Papers with Code

Visual Global Localization with a Hybrid WNN-CNN Approach

Currently, self-driving cars rely greatly on the Global Positioning System (GPS) infrastructure, albeit there is an increasing demand for alternative methods for GPS-denied environments. One of them is known as place recognition, which associates images of places with their corresponding positions. We previously proposed systems based on Weightless Neural Networks (WNN) to address this problem as a classification task. This encompasses solely one part of the global localization, which is not precise enough for driverless cars. Instead of just recognizing past places and outputting their poses, it is desired that a global localization system estimates the pose of current place images. In this paper, we propose to tackle this problem as follows. Firstly, given a live image, the place recognition system returns the most similar image and its pose. Then, given live and recollected images, a visual localization system outputs the relative camera pose represented by those images. To estimate the relative camera pose between the recollected and the current images, a Convolutional Neural Network (CNN) is trained with the two images as input and a relative pose vector as output. Together, these systems solve the global localization problem using the topological and metric information to approximate the current vehicle pose. The full approach is compared to a Real- Time Kinematic GPS system and a Simultaneous Localization and Mapping (SLAM) system. Experimental results show that the proposed approach correctly localizes a vehicle 90% of the time with a mean error of 1.20m compared to 1.12m of the SLAM system and 0.37m of the GPS, 89% of the time.

arXiv:1805.07696

RGB-Depth SLAM Review

Simultaneous Localization and Mapping (SLAM) have made the real-time dense reconstruction possible increasing the prospects of navigation, tracking, and augmented reality problems. Some breakthroughs have been achieved in this regard during past few decades and more remarkable works are still going on. This paper presents an overview of SLAM approaches that have been developed till now. Kinect Fusion algorithm, its variants, and further developed approaches are discussed in detailed. The algorithms and approaches are compared for their effectiveness in tracking and mapping based on Root Mean Square error over online available datasets.

arXiv:1805.12279

Bayesian Pose Graph Optimization via Bingham Distributions and Tempered Geodesic MCMC

We introduce Tempered Geodesic Markov Chain Monte Carlo (TG-MCMC) algorithm for initializing pose graph optimization problems, arising in various scenarios such as SFM (structure from motion) or SLAM (simultaneous localization and mapping). TG-MCMC is first of its kind as it unites asymptotically global non-convex optimization on the spherical manifold of quaternions with posterior sampling, in order to provide both reliable initial poses and uncertainty estimates that are informative about the quality of individual solutions. We devise rigorous theoretical convergence guarantees for our method and extensively evaluate it on synthetic and real benchmark datasets. Besides its elegance in formulation and theory, we show that our method is robust to missing data, noise and the estimated uncertainties capture intuitive properties of the data.

arXiv:1705.04300

Challenges in Monocular Visual Odometry: Photometric Calibration, Motion Bias and Rolling Shutter Effect

Monocular visual odometry (VO) and simultaneous localization and mapping (SLAM) have seen tremendous improvements in accuracy, robustness and efficiency, and have gained increasing popularity over recent years. Nevertheless, not so many discussions have been carried out to reveal the influences of three very influential yet easily overlooked aspects: photometric calibration, motion bias and rolling shutter effect. In this work, we evaluate these three aspects quantitatively on the state of the art of direct, feature-based and semi-direct methods, providing the community with useful practical knowledge both for better applying existing methods and developing new algorithms of VO and SLAM. Conclusions (some of which are counter-intuitive) are drawn with both technical and empirical analyses to all of our experiments. Possible improvements on existing methods are directed or proposed, such as a sub-pixel accuracy refinement of ORB-SLAM which boosts its performance.

arXiv:1802.05522공식 코드 · Papers with Code

Unsupervised Learning of Depth and Ego-Motion from Monocular Video Using 3D Geometric Constraints

We present a novel approach for unsupervised learning of depth and ego-motion from monocular video. Unsupervised learning removes the need for separate supervisory signals (depth or ego-motion ground truth, or multi-view video). Prior work in unsupervised depth learning uses pixel-wise or gradient-based losses, which only consider pixels in small local neighborhoods. Our main contribution is to explicitly consider the inferred 3D geometry of the scene, enforcing consistency of the estimated 3D point clouds and ego-motion across consecutive frames. This is a challenging task and is solved by a novel (approximate) backpropagation algorithm for aligning 3D structures. We combine this novel 3D-based loss with 2D losses based on photometric quality of frame reconstructions using estimated depth and ego-motion from adjacent frames. We also incorporate validity masks to avoid penalizing areas in which no useful information exists. We test our algorithm on the KITTI dataset and on a video dataset captured on an uncalibrated mobile phone camera. Our proposed approach consistently improves depth estimates on both datasets, and outperforms the state-of-the-art for both depth and ego-motion. Because we only require a simple video, learning depth and ego-motion on large and varied datasets becomes possible. We demonstrate this by training on the low quality uncalibrated video dataset and evaluating on KITTI, ranking among top performing prior methods which are trained on KITTI itself.