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arXiv:2501.08312공식 코드 · Papers with Code

Everybody Likes to Sleep: A Computer-Assisted Comparison of Object Naming Data from 30 Languages

Object naming - the act of identifying an object with a word or a phrase - is a fundamental skill in interpersonal communication, relevant to many disciplines, such as psycholinguistics, cognitive linguistics, or language and vision research. Object naming datasets, which consist of concept lists with picture pairings, are used to gain insights into how humans access and select names for objects in their surroundings and to study the cognitive processes involved in converting visual stimuli into semantic concepts. Unfortunately, object naming datasets often lack transparency and have a highly idiosyncratic structure. Our study tries to make current object naming data transparent and comparable by using a multilingual, computer-assisted approach that links individual items of object naming lists to unified concepts. Our current sample links 17 object naming datasets that cover 30 languages from 10 different language families. We illustrate how the comparative dataset can be explored by searching for concepts that recur across the majority of datasets and comparing the conceptual spaces of covered object naming datasets with classical basic vocabulary lists from historical linguistics and linguistic typology. Our findings can serve as a basis for enhancing cross-linguistic object naming research and as a guideline for future studies dealing with object naming tasks.

arXiv:2501.08333

DAViD: Modeling Dynamic Affordance of 3D Objects using Pre-trained Video Diffusion Models

Understanding the ability of humans to use objects is crucial for AI to improve daily life. Existing studies for learning such ability focus on human-object patterns (e.g., contact, spatial relation, orientation) in static situations, and learning Human-Object Interaction (HOI) patterns over time (i.e., movement of human and object) is relatively less explored. In this paper, we introduce a novel type of affordance named Dynamic Affordance. For a given input 3D object mesh, we learn dynamic affordance which models the distribution of both (1) human motion and (2) human-guided object pose during interactions. As a core idea, we present a method to learn the 3D dynamic affordance from synthetically generated 2D videos, leveraging a pre-trained video diffusion model. Specifically, we propose a pipeline that first generates 2D HOI videos from the 3D object and then lifts them into 3D to generate 4D HOI samples. Once we generate diverse 4D HOI samples on various target objects, we train our DAViD, where we present a method based on the Low-Rank Adaptation (LoRA) module for pre-trained human motion diffusion model (MDM) and an object pose diffusion model with human pose guidance. Our motion diffusion model is extended for multi-object interactions, demonstrating the advantage of our pipeline with LoRA for combining the concepts of object usage. Through extensive experiments, we demonstrate our DAViD outperforms the baselines in generating human motion with HOIs.

arXiv:2501.08279

SmartEraser: Remove Anything from Images using Masked-Region Guidance

Object removal has so far been dominated by the mask-and-inpaint paradigm, where the masked region is excluded from the input, leaving models relying on unmasked areas to inpaint the missing region. However, this approach lacks contextual information for the masked area, often resulting in unstable performance. In this work, we introduce SmartEraser, built with a new removing paradigm called Masked-Region Guidance. This paradigm retains the masked region in the input, using it as guidance for the removal process. It offers several distinct advantages: (a) it guides the model to accurately identify the object to be removed, preventing its regeneration in the output; (b) since the user mask often extends beyond the object itself, it aids in preserving the surrounding context in the final result. Leveraging this new paradigm, we present Syn4Removal, a large-scale object removal dataset, where instance segmentation data is used to copy and paste objects onto images as removal targets, with the original images serving as ground truths. Experimental results demonstrate that SmartEraser significantly outperforms existing methods, achieving superior performance in object removal, especially in complex scenes with intricate compositions.

arXiv:2501.08174

Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models

Current Gaussian Splatting approaches are effective for reconstructing entire scenes but lack the option to target specific objects, making them computationally expensive and unsuitable for object-specific applications. We propose a novel approach that leverages object masks to enable targeted reconstruction, resulting in object-centric models. Additionally, we introduce an occlusion-aware pruning strategy to minimize the number of Gaussians without compromising quality. Our method reconstructs compact object models, yielding object-centric Gaussian and mesh representations that are up to 96\% smaller and up to 71\% faster to train compared to the baseline while retaining competitive quality. These representations are immediately usable for downstream applications such as appearance editing and physics simulation without additional processing.

arXiv:2501.08142

Bootstrapping Corner Cases: High-Resolution Inpainting for Safety Critical Detect and Avoid for Automated Flying

Modern machine learning techniques have shown tremendous potential, especially for object detection on camera images. For this reason, they are also used to enable safety-critical automated processes such as autonomous drone flights. We present a study on object detection for Detect and Avoid, a safety critical function for drones that detects air traffic during automated flights for safety reasons. An ill-posed problem is the generation of good and especially large data sets, since detection itself is the corner case. Most models suffer from limited ground truth in raw data, \eg recorded air traffic or frontal flight with a small aircraft. It often leads to poor and critical detection rates. We overcome this problem by using inpainting methods to bootstrap the dataset such that it explicitly contains the corner cases of the raw data. We provide an overview of inpainting methods and generative models and present an example pipeline given a small annotated dataset. We validate our method by generating a high-resolution dataset, which we make publicly available and present it to an independent object detector that was fully trained on real data.

arXiv:2501.07806공식 코드 · Papers with Code

Learning Motion and Temporal Cues for Unsupervised Video Object Segmentation

In this paper, we address the challenges in unsupervised video object segmentation (UVOS) by proposing an efficient algorithm, termed MTNet, which concurrently exploits motion and temporal cues. Unlike previous methods that focus solely on integrating appearance with motion or on modeling temporal relations, our method combines both aspects by integrating them within a unified framework. MTNet is devised by effectively merging appearance and motion features during the feature extraction process within encoders, promoting a more complementary representation. To capture the intricate long-range contextual dynamics and information embedded within videos, a temporal transformer module is introduced, facilitating efficacious inter-frame interactions throughout a video clip. Furthermore, we employ a cascade of decoders all feature levels across all feature levels to optimally exploit the derived features, aiming to generate increasingly precise segmentation masks. As a result, MTNet provides a strong and compact framework that explores both temporal and cross-modality knowledge to robustly localize and track the primary object accurately in various challenging scenarios efficiently. Extensive experiments across diverse benchmarks conclusively show that our method not only attains state-of-the-art performance in unsupervised video object segmentation but also delivers competitive results in video salient object detection. These findings highlight the method's robust versatility and its adeptness in adapting to a range of segmentation tasks. Source code is available on https://github.com/hy0523/MTNet.

arXiv:2501.07647

BlobGEN-Vid: Compositional Text-to-Video Generation with Blob Video Representations

Existing video generation models struggle to follow complex text prompts and synthesize multiple objects, raising the need for additional grounding input for improved controllability. In this work, we propose to decompose videos into visual primitives - blob video representation, a general representation for controllable video generation. Based on blob conditions, we develop a blob-grounded video diffusion model named BlobGEN-Vid that allows users to control object motions and fine-grained object appearance. In particular, we introduce a masked 3D attention module that effectively improves regional consistency across frames. In addition, we introduce a learnable module to interpolate text embeddings so that users can control semantics in specific frames and obtain smooth object transitions. We show that our framework is model-agnostic and build BlobGEN-Vid based on both U-Net and DiT-based video diffusion models. Extensive experimental results show that BlobGEN-Vid achieves superior zero-shot video generation ability and state-of-the-art layout controllability on multiple benchmarks. When combined with an LLM for layout planning, our framework even outperforms proprietary text-to-video generators in terms of compositional accuracy.

arXiv:2501.06785공식 코드 · Papers with Code

3DCoMPaT200: Language-Grounded Compositional Understanding of Parts and Materials of 3D Shapes

Understanding objects in 3D at the part level is essential for humans and robots to navigate and interact with the environment. Current datasets for part-level 3D object understanding encompass a limited range of categories. For instance, the ShapeNet-Part and PartNet datasets only include 16, and 24 object categories respectively. The 3DCoMPaT dataset, specifically designed for compositional understanding of parts and materials, contains only 42 object categories. To foster richer and fine-grained part-level 3D understanding, we introduce 3DCoMPaT200, a large-scale dataset tailored for compositional understanding of object parts and materials, with 200 object categories with $\approx$5 times larger object vocabulary compared to 3DCoMPaT and $\approx$ 4 times larger part categories. Concretely, 3DCoMPaT200 significantly expands upon 3DCoMPaT, featuring 1,031 fine-grained part categories and 293 distinct material classes for compositional application to 3D object parts. Additionally, to address the complexities of compositional 3D modeling, we propose a novel task of Compositional Part Shape Retrieval using ULIP to provide a strong 3D foundational model for 3D Compositional Understanding. This method evaluates the model shape retrieval performance given one, three, or six parts described in text format. These results show that the model's performance improves with an increasing number of style compositions, highlighting the critical role of the compositional dataset. Such results underscore the dataset's effectiveness in enhancing models' capability to understand complex 3D shapes from a compositional perspective. Code and Data can be found at http://github.com/3DCoMPaT200/3DCoMPaT200

arXiv:2501.07554공식 코드 · Papers with Code

SST-EM: Advanced Metrics for Evaluating Semantic, Spatial and Temporal Aspects in Video Editing

Video editing models have advanced significantly, but evaluating their performance remains challenging. Traditional metrics, such as CLIP text and image scores, often fall short: text scores are limited by inadequate training data and hierarchical dependencies, while image scores fail to assess temporal consistency. We present SST-EM (Semantic, Spatial, and Temporal Evaluation Metric), a novel evaluation framework that leverages modern Vision-Language Models (VLMs), Object Detection, and Temporal Consistency checks. SST-EM comprises four components: (1) semantic extraction from frames using a VLM, (2) primary object tracking with Object Detection, (3) focused object refinement via an LLM agent, and (4) temporal consistency assessment using a Vision Transformer (ViT). These components are integrated into a unified metric with weights derived from human evaluations and regression analysis. The name SST-EM reflects its focus on Semantic, Spatial, and Temporal aspects of video evaluation. SST-EM provides a comprehensive evaluation of semantic fidelity and temporal smoothness in video editing. The source code is available in the \textbf{\href{https://github.com/custommetrics-sst/SST_CustomEvaluationMetrics.git}{GitHub Repository}}.

arXiv:2501.07434

Guided SAM: Label-Efficient Part Segmentation

Localizing object parts precisely is essential for tasks such as object recognition and robotic manipulation. Recent part segmentation methods require extensive training data and labor-intensive annotations. Segment-Anything Model (SAM) has demonstrated good performance on a wide range of segmentation problems, but requires (manual) positional prompts to guide it where to segment. Furthermore, since it has been trained on full objects instead of object parts, it is prone to over-segmentation of parts. To address this, we propose a novel approach that guides SAM towards the relevant object parts. Our method learns positional prompts from coarse patch annotations that are easier and cheaper to acquire. We train classifiers on image patches to identify part classes and aggregate patches into regions of interest (ROIs) with positional prompts. SAM is conditioned on these ROIs and prompts. This approach, termed `Guided SAM', enhances efficiency and reduces manual effort, allowing effective part segmentation with minimal labeled data. We demonstrate the efficacy of Guided SAM on a dataset of car parts, improving the average IoU on state of the art models from 0.37 to 0.49 with annotations that are on average five times more efficient to acquire.

arXiv:2501.07397

VDOR: A Video-based Dataset for Object Removal via Sequence Consistency

Object removal, as a sub-task of image inpainting, has garnered significant attention in recent years. Existing datasets related to object removal serve a valuable foundation for model validation and optimization. However, they mainly rely on inpainting techniques to generate pseudo-removed results, leading to distribution gaps between synthetic and real-world data. While some real-world datasets mitigate these issues, they face challenges such as limited scalability, high annotation costs, and unrealistic representations of lighting and shadows. To address these limitations, we propose a novel video-based annotation pipeline for constructing a realistic illumination-aware object removal dataset. Leveraging this pipeline, we introduce VDOR, a dataset specifically designed for object removal tasks, which comprises triplets of original frame images with objects, background images without objects, and corresponding masks. By leveraging continuous real-world video frames, we minimize distribution gaps and accurately capture realistic lighting and shadow variations, ensuring close alignment with real-world scenarios. Our approach significantly reduces annotation effort while providing a robust foundation for advancing object removal research.

arXiv:2501.07297공식 코드 · Papers with Code

Toward Realistic Camouflaged Object Detection: Benchmarks and Method

Camouflaged object detection (COD) primarily relies on semantic or instance segmentation methods. While these methods have made significant advancements in identifying the contours of camouflaged objects, they may be inefficient or cost-effective for tasks that only require the specific location of the object. Object detection algorithms offer an optimized solution for Realistic Camouflaged Object Detection (RCOD) in such cases. However, detecting camouflaged objects remains a formidable challenge due to the high degree of similarity between the features of the objects and their backgrounds. Unlike segmentation methods that perform pixel-wise comparisons to differentiate between foreground and background, object detectors omit this analysis, further aggravating the challenge. To solve this problem, we propose a camouflage-aware feature refinement (CAFR) strategy. Since camouflaged objects are not rare categories, CAFR fully utilizes a clear perception of the current object within the prior knowledge of large models to assist detectors in deeply understanding the distinctions between background and foreground. Specifically, in CAFR, we introduce the Adaptive Gradient Propagation (AGP) module that fine-tunes all feature extractor layers in large detection models to fully refine class-specific features from camouflaged contexts. We then design the Sparse Feature Refinement (SFR) module that optimizes the transformer-based feature extractor to focus primarily on capturing class-specific features in camouflaged scenarios. To facilitate the assessment of RCOD tasks, we manually annotate the labels required for detection on three existing segmentation COD datasets, creating a new benchmark for RCOD tasks. Code and datasets are available at: https://github.com/zhimengXin/RCOD.

arXiv:2501.07194

VAGeo: View-specific Attention for Cross-View Object Geo-Localization

Cross-view object geo-localization (CVOGL) aims to locate an object of interest in a captured ground- or drone-view image within the satellite image. However, existing works treat ground-view and drone-view query images equivalently, overlooking their inherent viewpoint discrepancies and the spatial correlation between the query image and the satellite-view reference image. To this end, this paper proposes a novel View-specific Attention Geo-localization method (VAGeo) for accurate CVOGL. Specifically, VAGeo contains two key modules: view-specific positional encoding (VSPE) module and channel-spatial hybrid attention (CSHA) module. In object-level, according to the characteristics of different viewpoints of ground and drone query images, viewpoint-specific positional codings are designed to more accurately identify the click-point object of the query image in the VSPE module. In feature-level, a hybrid attention in the CSHA module is introduced by combining channel attention and spatial attention mechanisms simultaneously for learning discriminative features. Extensive experimental results demonstrate that the proposed VAGeo gains a significant performance improvement, i.e., improving [email omitted][email omitted] on the CVOGL dataset from 45.43%/42.24% to 48.21%/45.22% for ground-view, and from 61.97%/57.66% to 66.19%/61.87% for drone-view.

arXiv:2501.06697

Mamba-MOC: A Multicategory Remote Object Counting via State Space Model

Multicategory remote object counting is a fundamental task in computer vision, aimed at accurately estimating the number of objects of various categories in remote images. Existing methods rely on CNNs and Transformers, but CNNs struggle to capture global dependencies, and Transformers are computationally expensive, which limits their effectiveness in remote applications. Recently, Mamba has emerged as a promising solution in the field of computer vision, offering a linear complexity for modeling global dependencies. To this end, we propose Mamba-MOC, a mamba-based network designed for multi-category remote object counting, which represents the first application of Mamba to remote sensing object counting. Specifically, we propose a cross-scale interaction module to facilitate the deep integration of hierarchical features. Then we design a context state space model to capture both global and local contextual information and provide local neighborhood information during the scan process. Experimental results in large-scale realistic scenarios demonstrate that our proposed method achieves state-of-the-art performance compared with some mainstream counting algorithms.

arXiv:2501.07574공식 코드 · Papers with Code

UnCommon Objects in 3D

We introduce Uncommon Objects in 3D (uCO3D), a new object-centric dataset for 3D deep learning and 3D generative AI. uCO3D is the largest publicly-available collection of high-resolution videos of objects with 3D annotations that ensures full-360$^{\circ}$ coverage. uCO3D is significantly more diverse than MVImgNet and CO3Dv2, covering more than 1,000 object categories. It is also of higher quality, due to extensive quality checks of both the collected videos and the 3D annotations. Similar to analogous datasets, uCO3D contains annotations for 3D camera poses, depth maps and sparse point clouds. In addition, each object is equipped with a caption and a 3D Gaussian Splat reconstruction. We train several large 3D models on MVImgNet, CO3Dv2, and uCO3D and obtain superior results using the latter, showing that uCO3D is better for learning applications.

arXiv:2501.07100

Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using Superquadrics

With the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise seen actions on unseen objects due to the limitations in representing object shape and movement using 3D bounding boxes. Additionally, the reliance on object templates at test time limits their generalisability to unseen objects. To address these challenges, we propose to leverage superquadrics as an alternative 3D object representation to bounding boxes and demonstrate their effectiveness on both template-free object reconstruction and action recognition tasks. Moreover, as we find that pure appearance-based methods can outperform the unified methods, the potential benefits from 3D geometric information remain unclear. Therefore, we study the compositionality of actions by considering a more challenging task where the training combinations of verbs and nouns do not overlap with the testing split. We extend H2O and FPHA datasets with compositional splits and design a novel collaborative learning framework that can explicitly reason about the geometric relations between hands and the manipulated object. Through extensive quantitative and qualitative evaluations, we demonstrate significant improvements over the state-of-the-arts in (compositional) action recognition.

arXiv:2501.05687

UniQ: Unified Decoder with Task-specific Queries for Efficient Scene Graph Generation

Scene Graph Generation(SGG) is a scene understanding task that aims at identifying object entities and reasoning their relationships within a given image. In contrast to prevailing two-stage methods based on a large object detector (e.g., Faster R-CNN), one-stage methods integrate a fixed-size set of learnable queries to jointly reason relational triplets <subject, predicate, object>. This paradigm demonstrates robust performance with significantly reduced parameters and computational overhead. However, the challenge in one-stage methods stems from the issue of weak entanglement, wherein entities involved in relationships require both coupled features shared within triplets and decoupled visual features. Previous methods either adopt a single decoder for coupled triplet feature modeling or multiple decoders for separate visual feature extraction but fail to consider both. In this paper, we introduce UniQ, a Unified decoder with task-specific Queries architecture, where task-specific queries generate decoupled visual features for subjects, objects, and predicates respectively, and unified decoder enables coupled feature modeling within relational triplets. Experimental results on the Visual Genome dataset demonstrate that UniQ has superior performance to both one-stage and two-stage methods.

arXiv:2409.13091

Interpretable Action Recognition on Hard to Classify Actions

We investigate a human-like interpretable model of video understanding. Humans recognise complex activities in video by recognising critical spatio-temporal relations among explicitly recognised objects and parts, for example, an object entering the aperture of a container. To mimic this we build on a model which uses positions of objects and hands, and their motions, to recognise the activity taking place. To improve this model we focussed on three of the most confused classes (for this model) and identified that the lack of 3D information was the major problem. To address this we extended our basic model by adding 3D awareness in two ways: (1) A state-of-the-art object detection model was fine-tuned to determine the difference between "Container" and "NotContainer" in order to integrate object shape information into the existing object features. (2) A state-of-the-art depth estimation model was used to extract depth values for individual objects and calculate depth relations to expand the existing relations used our interpretable model. These 3D extensions to our basic model were evaluated on a subset of three superficially similar "Putting" actions from the Something-Something-v2 dataset. The results showed that the container detector did not improve performance, but the addition of depth relations made a significant improvement to performance.

arXiv:2501.05020

Perception-as-Control: Fine-grained Controllable Image Animation with 3D-aware Motion Representation

Motion-controllable image animation is a fundamental task with a wide range of potential applications. Recent works have made progress in controlling camera or object motion via various motion representations, while they still struggle to support collaborative camera and object motion control with adaptive control granularity. To this end, we introduce 3D-aware motion representation and propose an image animation framework, called Perception-as-Control, to achieve fine-grained collaborative motion control. Specifically, we construct 3D-aware motion representation from a reference image, manipulate it based on interpreted user intentions, and perceive it from different viewpoints. In this way, camera and object motions are transformed into intuitive, consistent visual changes. Then, the proposed framework leverages the perception results as motion control signals, enabling it to support various motion-related video synthesis tasks in a unified and flexible way. Experiments demonstrate the superiority of the proposed framework. For more details and qualitative results, please refer to our project webpage: https://chen-yingjie.github.io/projects/Perception-as-Control.

논문 ID: document/1082954

Universal Fine-grained Visual Categorization by Concept Guided Learning

Existing fine-grained visual categorization (FGVC) methods assume that the fine-grained semantics rest in the informative parts of an image. This assumption works well on favorable front-view object-centric images, but can face great challenges in many real-world scenarios, such as scene-centric images ( e.g. , street view) and adverse viewpoint ( e.g. , object reidentification, remote sensing). In such scenarios, the mis-/over-feature activation is likely to confuse the part selection and degrade the fine-grained representation. In this paper, we are motivated to design a universal FGVC framework for real-world scenarios. More precisely, we propose a concept guided learning (CGL), which models concepts of a certain fine-grained category as a combination of inherited concepts from its subordinate coarse-grained category and discriminative concepts from its own. The discriminative concepts is utilized to guide the fine-grained representation learning. Specifically, three key steps are designed, namely, concept mining, concept fusion, and concept constraint. On the other hand, to bridge the FGVC dataset gap under scene-centric and adverse viewpoint scenarios, a Fine-grained Land-cover Categorization Dataset (FGLCD) with 59,994 fine-grained samples is proposed. Extensive experiments show the proposed CGL: 1) has a competitive performance on conventional FGVC; 2) achieves state-of-the-art performance on fine-grained aerial scenes & scene-centric street scenes; 3) good generalization on object re-identification and fine-grained aerial object detection. The dataset and source code will be available at https://github.com/BiQiWHU/CGL.