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arXiv:2502.04531

AnyPlace: Learning Generalized Object Placement for Robot Manipulation

Object placement in robotic tasks is inherently challenging due to the diversity of object geometries and placement configurations. To address this, we propose AnyPlace, a two-stage method trained entirely on synthetic data, capable of predicting a wide range of feasible placement poses for real-world tasks. Our key insight is that by leveraging a Vision-Language Model (VLM) to identify rough placement locations, we focus only on the relevant regions for local placement, which enables us to train the low-level placement-pose-prediction model to capture diverse placements efficiently. For training, we generate a fully synthetic dataset of randomly generated objects in different placement configurations (insertion, stacking, hanging) and train local placement-prediction models. We conduct extensive evaluations in simulation, demonstrating that our method outperforms baselines in terms of success rate, coverage of possible placement modes, and precision. In real-world experiments, we show how our approach directly transfers models trained purely on synthetic data to the real world, where it successfully performs placements in scenarios where other models struggle -- such as with varying object geometries, diverse placement modes, and achieving high precision for fine placement. More at: https://any-place.github.io.

arXiv:2502.04014

Enhancing people localisation in drone imagery for better crowd management by utilising every pixel in high-resolution images

Accurate people localisation using drones is crucial for effective crowd management, not only during massive events and public gatherings but also for monitoring daily urban crowd flow. Traditional methods for tiny object localisation using high-resolution drone imagery often face limitations in precision and efficiency, primarily due to constraints in image scaling and sliding window techniques. To address these challenges, a novel approach dedicated to point-oriented object localisation is proposed. Along with this approach, the Pixel Distill module is introduced to enhance the processing of high-definition images by extracting spatial information from individual pixels at once. Additionally, a new dataset named UP-COUNT, tailored to contemporary drone applications, is shared. It addresses a wide range of challenges in drone imagery, such as simultaneous camera and object movement during the image acquisition process, pushing forward the capabilities of crowd management applications. A comprehensive evaluation of the proposed method on the proposed dataset and the commonly used DroneCrowd dataset demonstrates the superiority of our approach over existing methods and highlights its efficacy in drone-based crowd object localisation tasks. These improvements markedly increase the algorithm's applicability to operate in real-world scenarios, enabling more reliable localisation and counting of individuals in dynamic environments.

arXiv:2502.04615

Neural Clustering for Prefractured Mesh Generation in Real-time Object Destruction

Prefracture method is a practical implementation for real-time object destruction that is hardly achievable within performance constraints, but can produce unrealistic results due to its heuristic nature. To mitigate it, we approach the clustering of prefractured mesh generation as an unordered segmentation on point cloud data, and propose leveraging the deep neural network trained on a physics-based dataset. Our novel paradigm successfully predicts the structural weakness of object that have been limited, exhibiting ready-to-use results with remarkable quality.

arXiv:2502.03266

ZISVFM: Zero-Shot Object Instance Segmentation in Indoor Robotic Environments with Vision Foundation Models

Service robots operating in unstructured environments must effectively recognize and segment unknown objects to enhance their functionality. Traditional supervised learningbased segmentation techniques require extensive annotated datasets, which are impractical for the diversity of objects encountered in real-world scenarios. Unseen Object Instance Segmentation (UOIS) methods aim to address this by training models on synthetic data to generalize to novel objects, but they often suffer from the simulation-to-reality gap. This paper proposes a novel approach (ZISVFM) for solving UOIS by leveraging the powerful zero-shot capability of the segment anything model (SAM) and explicit visual representations from a selfsupervised vision transformer (ViT). The proposed framework operates in three stages: (1) generating object-agnostic mask proposals from colorized depth images using SAM, (2) refining these proposals using attention-based features from the selfsupervised ViT to filter non-object masks, and (3) applying K-Medoids clustering to generate point prompts that guide SAM towards precise object segmentation. Experimental validation on two benchmark datasets and a self-collected dataset demonstrates the superior performance of ZISVFM in complex environments, including hierarchical settings such as cabinets, drawers, and handheld objects. Our source code is available at https://github.com/Yinmlmaoliang/zisvfm.

arXiv:2502.02537

Uncertainty Quantification for Collaborative Object Detection Under Adversarial Attacks

Collaborative Object Detection (COD) and collaborative perception can integrate data or features from various entities, and improve object detection accuracy compared with individual perception. However, adversarial attacks pose a potential threat to the deep learning COD models, and introduce high output uncertainty. With unknown attack models, it becomes even more challenging to improve COD resiliency and quantify the output uncertainty for highly dynamic perception scenes such as autonomous vehicles. In this study, we propose the Trusted Uncertainty Quantification in Collaborative Perception framework (TUQCP). TUQCP leverages both adversarial training and uncertainty quantification techniques to enhance the adversarial robustness of existing COD models. More specifically, TUQCP first adds perturbations to the shared information of randomly selected agents during object detection collaboration by adversarial training. TUQCP then alleviates the impacts of adversarial attacks by providing output uncertainty estimation through learning-based module and uncertainty calibration through conformal prediction. Our framework works for early and intermediate collaboration COD models and single-agent object detection models. We evaluate TUQCP on V2X-Sim, a comprehensive collaborative perception dataset for autonomous driving, and demonstrate a 80.41% improvement in object detection accuracy compared to the baselines under the same adversarial attacks. TUQCP demonstrates the importance of uncertainty quantification to COD under adversarial attacks.

arXiv:2502.02449

TUMTraffic-VideoQA: A Benchmark for Unified Spatio-Temporal Video Understanding in Traffic Scenes

We present TUMTraffic-VideoQA, a novel dataset and benchmark designed for spatio-temporal video understanding in complex roadside traffic scenarios. The dataset comprises 1,000 videos, featuring 85,000 multiple-choice QA pairs, 2,300 object captioning, and 5,700 object grounding annotations, encompassing diverse real-world conditions such as adverse weather and traffic anomalies. By incorporating tuple-based spatio-temporal object expressions, TUMTraffic-VideoQA unifies three essential tasks-multiple-choice video question answering, referred object captioning, and spatio-temporal object grounding-within a cohesive evaluation framework. We further introduce the TUMTraffic-Qwen baseline model, enhanced with visual token sampling strategies, providing valuable insights into the challenges of fine-grained spatio-temporal reasoning. Extensive experiments demonstrate the dataset's complexity, highlight the limitations of existing models, and position TUMTraffic-VideoQA as a robust foundation for advancing research in intelligent transportation systems. The dataset and benchmark are publicly available to facilitate further exploration.

arXiv:2502.01969

Mitigating Object Hallucinations in Large Vision-Language Models via Attention Calibration

Large Vision-Language Models (LVLMs) exhibit impressive multimodal reasoning capabilities but remain highly susceptible to object hallucination, where models generate responses that are not factually aligned with the visual content. Recent works attribute this issue to an inherent bias of LVLMs where vision token attention map has a fixed correlation with spatial position, and propose to mitigate this issue by reordering visual tokens. However, we find that different LVLMs exhibit different correlations between attention and spatial position, which makes the existing solution difficult to generalize to other LVLMs. To address this issue, we first introduce a training-free solution, Uniform Attention Calibration (UAC), that estimates the bias from single meaningless input image and applies a calibration matrix to rectify attention imbalances. To further alleviate the bias, we relax the assumption of single meaningless input in UAC and introduce a fine-tuning solution, Dynamic Attention Calibration (DAC), that enforces the consistent outputs wherever the object locates in the image via a plug-and-plays module. Comprehensive experiments across multiple benchmarks demonstrate that UAC and DAC significantly reduce object hallucination while improving general multimodal alignment. Our methods achieve state-of-the-art performance across diverse LVLM architectures on various metrics.

arXiv:2502.02590

Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling

3D articulated objects modeling has long been a challenging problem, since it requires to capture both accurate surface geometries and semantically meaningful and spatially precise structures, parts, and joints. Existing methods heavily depend on training data from a limited set of handcrafted articulated object categories (e.g., cabinets and drawers), which restricts their ability to model a wide range of articulated objects in an open-vocabulary context. To address these limitations, we propose Articulate Anymesh, an automated framework that is able to convert any rigid 3D mesh into its articulated counterpart in an open-vocabulary manner. Given a 3D mesh, our framework utilizes advanced Vision-Language Models and visual prompting techniques to extract semantic information, allowing for both the segmentation of object parts and the construction of functional joints. Our experiments show that Articulate Anymesh can generate large-scale, high-quality 3D articulated objects, including tools, toys, mechanical devices, and vehicles, significantly expanding the coverage of existing 3D articulated object datasets. Additionally, we show that these generated assets can facilitate the acquisition of new articulated object manipulation skills in simulation, which can then be transferred to a real robotic system. Our Github website is https://articulate-anymesh.github.io.

arXiv:2502.02525공식 코드 · Papers with Code

Diff9D: Diffusion-Based Domain-Generalized Category-Level 9-DoF Object Pose Estimation

Nine-degrees-of-freedom (9-DoF) object pose and size estimation is crucial for enabling augmented reality and robotic manipulation. Category-level methods have received extensive research attention due to their potential for generalization to intra-class unknown objects. However, these methods require manual collection and labeling of large-scale real-world training data. To address this problem, we introduce a diffusion-based paradigm for domain-generalized category-level 9-DoF object pose estimation. Our motivation is to leverage the latent generalization ability of the diffusion model to address the domain generalization challenge in object pose estimation. This entails training the model exclusively on rendered synthetic data to achieve generalization to real-world scenes. We propose an effective diffusion model to redefine 9-DoF object pose estimation from a generative perspective. Our model does not require any 3D shape priors during training or inference. By employing the Denoising Diffusion Implicit Model, we demonstrate that the reverse diffusion process can be executed in as few as 3 steps, achieving near real-time performance. Finally, we design a robotic grasping system comprising both hardware and software components. Through comprehensive experiments on two benchmark datasets and the real-world robotic system, we show that our method achieves state-of-the-art domain generalization performance. Our code will be made public at https://github.com/CNJianLiu/Diff9D.

arXiv:2502.01546

Dynamic object goal pushing with mobile manipulators through model-free constrained reinforcement learning

Non-prehensile pushing to move and reorient objects to a goal is a versatile loco-manipulation skill. In the real world, the object's physical properties and friction with the floor contain significant uncertainties, which makes the task challenging for a mobile manipulator. In this paper, we develop a learning-based controller for a mobile manipulator to move an unknown object to a desired position and yaw orientation through a sequence of pushing actions. The proposed controller for the robotic arm and the mobile base motion is trained using a constrained Reinforcement Learning (RL) formulation. We demonstrate its capability in experiments with a quadrupedal robot equipped with an arm. The learned policy achieves a success rate of 91.35% in simulation and at least 80% on hardware in challenging scenarios. Through our extensive hardware experiments, we show that the approach demonstrates high robustness against unknown objects of different masses, materials, sizes, and shapes. It reactively discovers the pushing location and direction, thus achieving contact-rich behavior while observing only the pose of the object. Additionally, we demonstrate the adaptive behavior of the learned policy towards preventing the object from toppling.

arXiv:2502.01242

Neural Cellular Automata for Decentralized Sensing using a Soft Inductive Sensor Array for Distributed Manipulator Systems

In Distributed Manipulator Systems (DMS), decentralization is a highly desirable property as it promotes robustness and facilitates scalability by distributing computational burden and eliminating singular points of failure. However, current DMS typically utilize a centralized approach to sensing, such as single-camera computer vision systems. This centralization poses a risk to system reliability and offers a significant limiting factor to system size. In this work, we introduce a decentralized approach for sensing and in a Distributed Manipulator Systems using Neural Cellular Automata (NCA). Demonstrating a decentralized sensing in a hardware implementation, we present a novel inductive sensor board designed for distributed sensing and evaluate its ability to estimate global object properties, such as the geometric center, through local interactions and computations. Experiments demonstrate that NCA-based sensing networks accurately estimate object position at 0.24 times the inter sensor distance. They maintain resilience under sensor faults and noise, and scale seamlessly across varying network sizes. These findings underscore the potential of local, decentralized computations to enable scalable, fault-tolerant, and noise-resilient object property estimation in DMS

arXiv:2502.02201

Can You Move These Over There? An LLM-based VR Mover for Supporting Object Manipulation

In our daily lives, we can naturally convey instructions for the spatial manipulation of objects using words and gestures. Transposing this form of interaction into virtual reality (VR) object manipulation can be beneficial. We propose VR Mover, an LLM-empowered solution that can understand and interpret the user's vocal instruction to support object manipulation. By simply pointing and speaking, the LLM can manipulate objects without structured input. Our user study demonstrates that VR Mover enhances user usability, overall experience and performance on multi-object manipulation, while also reducing workload and arm fatigue. Users prefer the proposed natural interface for broad movements and may complementarily switch to gizmos or virtual hands for finer adjustments. These findings are believed to contribute to design implications for future LLM-based object manipulation interfaces, highlighting the potential for more intuitive and efficient user interactions in VR environments.

논문 ID: document/1038125

Integrity Assessment of Maritime Object Detection Impacted by Partial Camera Obstruction

The performance and usage of machine learning based object detection in visual data has increased significantly in the past decade. This technology can enable automated decision making in various applications, extracting key information in real time from a camera-based monitoring solution. However, to ensure the resilience and dependability in a safety-critical application, the intelligence provided by the monitoring solution must be reliable. In this context, understanding the impact of potential disturbances in the object detection performance is important. This work conducts an integrity assessment of maritime object detection under partial camera obstruction events. A subset of the ShipSG dataset, which contains thousands of annotated and segmented ship images from a harbor, and the Faster-RCNN object detection algorithm, trained on the seven different ship classes of the dataset, were used. The effect of simulated obstructions, of various intensities and configurations, on the false-positive, misclassification, false negative ratios, and associated detection score distributions were investigated. The outcome suggests that the use of a partial obstruction detection step, and the consideration of that information, can mitigate the consequences of faults in the object detection.

arXiv:2501.18783

RUN: Reversible Unfolding Network for Concealed Object Segmentation

Existing concealed object segmentation (COS) methods frequently utilize reversible strategies to address uncertain regions. However, these approaches are typically restricted to the mask domain, leaving the potential of the RGB domain underexplored. To address this, we propose the Reversible Unfolding Network (RUN), which applies reversible strategies across both mask and RGB domains through a theoretically grounded framework, enabling accurate segmentation. RUN first formulates a novel COS model by incorporating an extra residual sparsity constraint to minimize segmentation uncertainties. The iterative optimization steps of the proposed model are then unfolded into a multistage network, with each step corresponding to a stage. Each stage of RUN consists of two reversible modules: the Segmentation-Oriented Foreground Separation (SOFS) module and the Reconstruction-Oriented Background Extraction (ROBE) module. SOFS applies the reversible strategy at the mask level and introduces Reversible State Space to capture non-local information. ROBE extends this to the RGB domain, employing a reconstruction network to address conflicting foreground and background regions identified as distortion-prone areas, which arise from their separate estimation by independent modules. As the stages progress, RUN gradually facilitates reversible modeling of foreground and background in both the mask and RGB domains, directing the network's attention to uncertain regions and mitigating false-positive and false-negative results. Extensive experiments demonstrate the superior performance of RUN and highlight the potential of unfolding-based frameworks for COS and other high-level vision tasks. We will release the code and models.

arXiv:2501.19329

Let Human Sketches Help: Empowering Challenging Image Segmentation Task with Freehand Sketches

Sketches, with their expressive potential, allow humans to convey the essence of an object through even a rough contour. For the first time, we harness this expressive potential to improve segmentation performance in challenging tasks like camouflaged object detection (COD). Our approach introduces an innovative sketch-guided interactive segmentation framework, allowing users to intuitively annotate objects with freehand sketches (drawing a rough contour of the object) instead of the traditional bounding boxes or points used in classic interactive segmentation models like SAM. We demonstrate that sketch input can significantly improve performance in existing iterative segmentation methods, outperforming text or bounding box annotations. Additionally, we introduce key modifications to network architectures and a novel sketch augmentation technique to fully harness the power of sketch input and further boost segmentation accuracy. Remarkably, our model' s output can be directly used to train other neural networks, achieving results comparable to pixel-by-pixel annotations--while reducing annotation time by up to 120 times, which shows great potential in democratizing the annotation process and enabling model training with less reliance on resource-intensive, laborious pixel-level annotations. We also present KOSCamo+, the first freehand sketch dataset for camouflaged object detection. The dataset, code, and the labeling tool will be open sourced.

arXiv:2501.17983공식 코드 · Papers with Code

Efficient Feature Fusion for UAV Object Detection

Object detection in unmanned aerial vehicle (UAV) remote sensing images poses significant challenges due to unstable image quality, small object sizes, complex backgrounds, and environmental occlusions. Small objects, in particular, occupy small portions of images, making their accurate detection highly difficult. Existing multi-scale feature fusion methods address these challenges to some extent by aggregating features across different resolutions. However, they often fail to effectively balance the classification and localization performance for small objects, primarily due to insufficient feature representation and imbalanced network information flow. In this paper, we propose a novel feature fusion framework specifically designed for UAV object detection tasks to enhance both localization accuracy and classification performance. The proposed framework integrates hybrid upsampling and downsampling modules, enabling feature maps from different network depths to be flexibly adjusted to arbitrary resolutions. This design facilitates cross-layer connections and multi-scale feature fusion, ensuring improved representation of small objects. Our approach leverages hybrid downsampling to enhance fine-grained feature representation, improving spatial localization of small targets, even under complex conditions. Simultaneously, the upsampling module aggregates global contextual information, optimizing feature consistency across scales and enhancing classification robustness in cluttered scenes. Experimental results on two public UAV datasets demonstrate the effectiveness of the proposed framework. Integrated into the YOLO-v10 model, our method achieves a 2% improvement in average precision (AP) compared to the baseline YOLO-v10 model, while maintaining the same number of parameters. These results highlight the potential of our framework for accurate and efficient UAV object detection.

arXiv:2501.18444

Adaptive Object Detection for Indoor Navigation Assistance: A Performance Evaluation of Real-Time Algorithms

This study addresses the need for accurate and efficient object detection in assistive technologies for visually impaired individuals. We evaluate four real-time object detection algorithms YOLO, SSD, Faster R-CNN, and Mask R-CNN within the context of indoor navigation assistance. Using the Indoor Objects Detection dataset, we analyze detection accuracy, processing speed, and adaptability to indoor environments. Our findings highlight the trade-offs between precision and efficiency, offering insights into selecting optimal algorithms for realtime assistive navigation. This research advances adaptive machine learning applications, enhancing indoor navigation solutions for the visually impaired and promoting accessibility.

arXiv:2501.17636

Efficient Interactive 3D Multi-Object Removal

Object removal is of great significance to 3D scene understanding, essential for applications in content filtering and scene editing. Current mainstream methods primarily focus on removing individual objects, with a few methods dedicated to eliminating an entire area or all objects of a certain category. They however confront the challenge of insufficient granularity and flexibility for real-world applications, where users demand tailored excision and preservation of objects within defined zones. In addition, most of the current methods require kinds of priors when addressing multi-view inpainting, which is time-consuming. To address these limitations, we propose an efficient and user-friendly pipeline for 3D multi-object removal, enabling users to flexibly select areas and define objects for removal or preservation. Concretely, to ensure object consistency and correspondence across multiple views, we propose a novel mask matching and refinement module, which integrates homography-based warping with high-confidence anchor points for segmentation. By leveraging the IoU joint shape context distance loss, we enhance the accuracy of warped masks and improve subsequent inpainting processes. Considering the current immaturity of 3D multi-object removal, we provide a new evaluation dataset to bridge the developmental void. Experimental results demonstrate that our method significantly reduces computational costs, achieving processing speeds more than 80% faster than state-of-the-art methods while maintaining equivalent or higher reconstruction quality.

arXiv:2501.17076

DINOSTAR: Deep Iterative Neural Object Detector Self-Supervised Training for Roadside LiDAR Applications

Recent advancements in deep-learning methods for object detection in point-cloud data have enabled numerous roadside applications, fostering improvements in transportation safety and management. However, the intricate nature of point-cloud data poses significant challenges for human-supervised labeling, resulting in substantial expenditures of time and capital. This paper addresses the issue by developing an end-to-end, scalable, and self-supervised framework for training deep object detectors tailored for roadside point-cloud data. The proposed framework leverages self-supervised, statistically modeled teachers to train off-the-shelf deep object detectors, thus circumventing the need for human supervision. The teacher models follow fine-tuned set standard practices of background filtering, object clustering, bounding-box fitting, and classification to generate noisy labels. It is presented that by training the student model over the combined noisy annotations from multitude of teachers enhances its capacity to discern background/foreground more effectively and forces it to learn diverse point-cloud-representations for object categories of interest. The evaluations, involving publicly available roadside datasets and state-of-art deep object detectors, demonstrate that the proposed framework achieves comparable performance to deep object detectors trained on human-annotated labels, despite not utilizing such human-annotations in its training process.

arXiv:2501.16443

Objects matter: object-centric world models improve reinforcement learning in visually complex environments

Deep reinforcement learning has achieved remarkable success in learning control policies from pixels across a wide range of tasks, yet its application remains hindered by low sample efficiency, requiring significantly more environment interactions than humans to reach comparable performance. Model-based reinforcement learning (MBRL) offers a solution by leveraging learnt world models to generate simulated experience, thereby improving sample efficiency. However, in visually complex environments, small or dynamic elements can be critical for decision-making. Yet, traditional MBRL methods in pixel-based environments typically rely on auto-encoding with an $L_2$ loss, which is dominated by large areas and often fails to capture decision-relevant details. To address these limitations, we propose an object-centric MBRL pipeline, which integrates recent advances in computer vision to allow agents to focus on key decision-related elements. Our approach consists of four main steps: (1) annotating key objects related to rewards and goals with segmentation masks, (2) extracting object features using a pre-trained, frozen foundation vision model, (3) incorporating these object features with the raw observations to predict environmental dynamics, and (4) training the policy using imagined trajectories generated by this object-centric world model. Building on the efficient MBRL algorithm STORM, we call this pipeline OC-STORM. We demonstrate OC-STORM's practical value in overcoming the limitations of conventional MBRL approaches on both Atari games and the visually complex game Hollow Knight.