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arXiv:2406.14515공식 코드 · Papers with Code

MMBench-Video: A Long-Form Multi-Shot Benchmark for Holistic Video Understanding

The advent of large vision-language models (LVLMs) has spurred research into their applications in multi-modal contexts, particularly in video understanding. Traditional VideoQA benchmarks, despite providing quantitative metrics, often fail to encompass the full spectrum of video content and inadequately assess models' temporal comprehension. To address these limitations, we introduce MMBench-Video, a quantitative benchmark designed to rigorously evaluate LVLMs' proficiency in video understanding. MMBench-Video incorporates lengthy videos from YouTube and employs free-form questions, mirroring practical use cases. The benchmark is meticulously crafted to probe the models' temporal reasoning skills, with all questions human-annotated according to a carefully constructed ability taxonomy. We employ GPT-4 for automated assessment, demonstrating superior accuracy and robustness over earlier LLM-based evaluations. Utilizing MMBench-Video, we have conducted comprehensive evaluations that include both proprietary and open-source LVLMs for images and videos. MMBench-Video stands as a valuable resource for the research community, facilitating improved evaluation of LVLMs and catalyzing progress in the field of video understanding. The evalutation code of MMBench-Video will be integrated into VLMEvalKit: https://github.com/open-compass/VLMEvalKit.

arXiv:2406.14129공식 코드 · Papers with Code

Towards Event-oriented Long Video Understanding

With the rapid development of video Multimodal Large Language Models (MLLMs), numerous benchmarks have been proposed to assess their video understanding capability. However, due to the lack of rich events in the videos, these datasets may suffer from the short-cut bias that the answers can be deduced from a few frames, without the need to watch the entire video. To address this issue, we introduce Event-Bench, an event-oriented long video understanding benchmark built on existing datasets and human annotations. Event-Bench includes six event-related tasks and 2,190 test instances to comprehensively evaluate video event understanding ability. Additionally, we propose Video Instruction Merging~(VIM), a cost-effective method that enhances video MLLMs using merged, event-intensive video instructions, addressing the scarcity of human-annotated, event-intensive data. Extensive experiments show that the best-performing model, GPT-4o, achieves an overall accuracy of 53.33, significantly outperforming the best open-source model by 41.42%. Leveraging an effective instruction synthesis method and an adaptive model architecture, VIM surpasses both state-of-the-art open-source models and GPT-4V on the Event-Bench. All code, data, and models are publicly available at https://github.com/RUCAIBox/Event-Bench.

arXiv:2406.13807공식 코드 · Papers with Code

AlanaVLM: A Multimodal Embodied AI Foundation Model for Egocentric Video Understanding

AI personal assistants deployed via robots or wearables require embodied understanding to collaborate with humans effectively. However, current Vision-Language Models (VLMs) primarily focus on third-person view videos, neglecting the richness of egocentric perceptual experience. To address this gap, we propose three key contributions. First, we introduce the Egocentric Video Understanding Dataset (EVUD) for training VLMs on video captioning and question answering tasks specific to egocentric videos. Second, we present AlanaVLM, a 7B parameter VLM trained using parameter-efficient methods on EVUD. Finally, we evaluate AlanaVLM's capabilities on OpenEQA, a challenging benchmark for embodied video question answering. Our model achieves state-of-the-art performance, outperforming open-source models including strong Socratic models using GPT-4 as a planner by 3.6%. Additionally, we outperform Claude 3 and Gemini Pro Vision 1.0 and showcase competitive results compared to Gemini Pro 1.5 and GPT-4V, even surpassing the latter in spatial reasoning. This research paves the way for building efficient VLMs that can be deployed in robots or wearables, leveraging embodied video understanding to collaborate seamlessly with humans in everyday tasks, contributing to the next generation of Embodied AI.

arXiv:2406.12846

DrVideo: Document Retrieval Based Long Video Understanding

Most of the existing methods for video understanding primarily focus on videos only lasting tens of seconds, with limited exploration of techniques for handling long videos. The increased number of frames in long videos poses two main challenges: difficulty in locating key information and performing long-range reasoning. Thus, we propose DrVideo, a document-retrieval-based system designed for long video understanding. Our key idea is to convert the long-video understanding problem into a long-document understanding task so as to effectively leverage the power of large language models. Specifically, DrVideo first transforms a long video into a coarse text-based long document to initially retrieve key frames and then updates the documents with the augmented key frame information. It then employs an agent-based iterative loop to continuously search for missing information and augment the document until sufficient question-related information is gathered for making the final predictions in a chain-of-thought manner. Extensive experiments on long video benchmarks confirm the effectiveness of our method. DrVideo significantly outperforms existing LLM-based state-of-the-art methods on EgoSchema benchmark (3 minutes), MovieChat-1K benchmark (10 minutes), and the long split of Video-MME benchmark (average of 44 minutes).

arXiv:2406.12272공식 코드 · Papers with Code

Slot State Space Models

Recent State Space Models (SSMs) such as S4, S5, and Mamba have shown remarkable computational benefits in long-range temporal dependency modeling. However, in many sequence modeling problems, the underlying process is inherently modular and it is of interest to have inductive biases that mimic this modular structure. In this paper, we introduce SlotSSMs, a novel framework for incorporating independent mechanisms into SSMs to preserve or encourage separation of information. Unlike conventional SSMs that maintain a monolithic state vector, SlotSSMs maintains the state as a collection of multiple vectors called slots. Crucially, the state transitions are performed independently per slot with sparse interactions across slots implemented via the bottleneck of self-attention. In experiments, we evaluate our model in object-centric learning, 3D visual reasoning, and long-context video understanding tasks, which involve modeling multiple objects and their long-range temporal dependencies. We find that our proposed design offers substantial performance gains over existing sequence modeling methods. Project page is available at https://slotssms.github.io/

arXiv:2406.10484공식 코드 · Papers with Code

Beyond Raw Videos: Understanding Edited Videos with Large Multimodal Model

The emerging video LMMs (Large Multimodal Models) have achieved significant improvements on generic video understanding in the form of VQA (Visual Question Answering), where the raw videos are captured by cameras. However, a large portion of videos in real-world applications are edited videos, \textit{e.g.}, users usually cut and add effects/modifications to the raw video before publishing it on social media platforms. The edited videos usually have high view counts but they are not covered in existing benchmarks of video LMMs, \textit{i.e.}, ActivityNet-QA, or VideoChatGPT benchmark. In this paper, we leverage the edited videos on a popular short video platform, \textit{i.e.}, TikTok, and build a video VQA benchmark (named EditVid-QA) covering four typical editing categories, i.e., effect, funny, meme, and game. Funny and meme videos benchmark nuanced understanding and high-level reasoning, while effect and game evaluate the understanding capability of artificial design. Most of the open-source video LMMs perform poorly on the EditVid-QA benchmark, indicating a huge domain gap between edited short videos on social media and regular raw videos. To improve the generalization ability of LMMs, we collect a training set for the proposed benchmark based on both Panda-70M/WebVid raw videos and small-scale TikTok/CapCut edited videos, which boosts the performance on the proposed EditVid-QA benchmark, indicating the effectiveness of high-quality training data. We also identified a serious issue in the existing evaluation protocol using the GPT-3.5 judge, namely a "sorry" attack, where a sorry-style naive answer can achieve an extremely high rating from the GPT judge, e.g., over 4.3 for correctness score on VideoChatGPT evaluation protocol. To avoid the "sorry" attacks, we evaluate results with GPT-4 judge and keyword filtering. The dataset is released at https://github.com/XenonLamb/EditVid-QA.

arXiv:2406.11333

Hallucination Mitigation Prompts Long-term Video Understanding

Recently, multimodal large language models have made significant advancements in video understanding tasks. However, their ability to understand unprocessed long videos is very limited, primarily due to the difficulty in supporting the enormous memory overhead. Although existing methods achieve a balance between memory and information by aggregating frames, they inevitably introduce the severe hallucination issue. To address this issue, this paper constructs a comprehensive hallucination mitigation pipeline based on existing MLLMs. Specifically, we use the CLIP Score to guide the frame sampling process with questions, selecting key frames relevant to the question. Then, We inject question information into the queries of the image Q-former to obtain more important visual features. Finally, during the answer generation stage, we utilize chain-of-thought and in-context learning techniques to explicitly control the generation of answers. It is worth mentioning that for the breakpoint mode, we found that image understanding models achieved better results than video understanding models. Therefore, we aggregated the answers from both types of models using a comparison mechanism. Ultimately, We achieved 84.2\% and 62.9\% for the global and breakpoint modes respectively on the MovieChat dataset, surpassing the official baseline model by 29.1\% and 24.1\%. Moreover the proposed method won the third place in the CVPR LOVEU 2024 Long-Term Video Question Answering Challenge. The code is avaiable at https://github.com/lntzm/CVPR24Track-LongVideo

arXiv:2406.11303

VideoVista: A Versatile Benchmark for Video Understanding and Reasoning

Despite significant breakthroughs in video analysis driven by the rapid development of large multimodal models (LMMs), there remains a lack of a versatile evaluation benchmark to comprehensively assess these models' performance in video understanding and reasoning. To address this, we present VideoVista, a video QA benchmark that integrates challenges across diverse content categories, durations, and abilities. Specifically, VideoVista comprises 25,000 questions derived from 3,400 videos spanning 14 categories (e.g., Howto, Film, and Entertainment) with durations ranging from a few seconds to over 10 minutes. Besides, it encompasses 19 types of understanding tasks (e.g., anomaly detection, interaction understanding) and 8 reasoning tasks (e.g., logical reasoning, causal reasoning). To achieve this, we present an automatic data construction framework, leveraging powerful GPT-4o alongside advanced analysis tools (e.g., video splitting, object segmenting, and tracking). We also utilize this framework to construct training data to enhance the capabilities of video-related LMMs (Video-LMMs). Through a comprehensive and quantitative evaluation of cutting-edge models, we reveal that: 1) Video-LMMs face difficulties in fine-grained video tasks involving temporal location, object tracking, and anomaly detection; 2) Video-LMMs present inferior logical and relation reasoning abilities; 3) Open-source Video-LMMs' performance is significantly lower than GPT-4o and Gemini-1.5, lagging by 20 points. This highlights the crucial role VideoVista will play in advancing LMMs that can accurately understand videos and perform precise reasoning.

arXiv:2406.10889

VELOCITI: Benchmarking Video-Language Compositional Reasoning with Strict Entailment

A fundamental aspect of compositional reasoning in a video is associating people and their actions across time. Recent years have seen great progress in general-purpose vision or video models and a move towards long-video understanding. While exciting, we take a step back and ask: are current models good at compositional reasoning on short videos? To this end, we introduce VELOCITI, a benchmark to study Video-LLMs by disentangling and assessing the comprehension of agents, actions, and their associations across multiple events. We adopt the Video-Language Entailment setup and propose StrictVLE that requires correct classification (rather than ranking) of the positive and negative caption. We evaluate several models and observe that even the best, LLaVA-OneVision (44.5%) and Gemini-1.5-Pro (49.3%), are far from human accuracy at 93.0%. Results show that action understanding lags behind agents, and negative captions created using entities appearing in the video perform worse than those obtained from pure text manipulation. We also present challenges with ClassicVLE and multiple-choice (MC) evaluation, strengthening our preference for StrictVLE. Finally, we validate that our benchmark requires visual inputs of multiple frames making it ideal to study video-language compositional reasoning.

arXiv:2406.09781

GPT-4o: Visual perception performance of multimodal large language models in piglet activity understanding

Animal ethology is an crucial aspect of animal research, and animal behavior labeling is the foundation for studying animal behavior. This process typically involves labeling video clips with behavioral semantic tags, a task that is complex, subjective, and multimodal. With the rapid development of multimodal large language models(LLMs), new application have emerged for animal behavior understanding tasks in livestock scenarios. This study evaluates the visual perception capabilities of multimodal LLMs in animal activity recognition. To achieve this, we created piglet test data comprising close-up video clips of individual piglets and annotated full-shot video clips. These data were used to assess the performance of four multimodal LLMs-Video-LLaMA, MiniGPT4-Video, Video-Chat2, and GPT-4 omni (GPT-4o)-in piglet activity understanding. Through comprehensive evaluation across five dimensions, including counting, actor referring, semantic correspondence, time perception, and robustness, we found that while current multimodal LLMs require improvement in semantic correspondence and time perception, they have initially demonstrated visual perception capabilities for animal activity recognition. Notably, GPT-4o showed outstanding performance, with Video-Chat2 and GPT-4o exhibiting significantly better semantic correspondence and time perception in close-up video clips compared to full-shot clips. The initial evaluation experiments in this study validate the potential of multimodal large language models in livestock scene video understanding and provide new directions and references for future research on animal behavior video understanding. Furthermore, by deeply exploring the influence of visual prompts on multimodal large language models, we expect to enhance the accuracy and efficiency of animal behavior recognition in livestock scenarios through human visual processing methods.

arXiv:2406.10079

Localizing Events in Videos with Multimodal Queries

Localizing events in videos based on semantic queries is a pivotal task in video understanding, with the growing significance of user-oriented applications like video search. Yet, current research predominantly relies on natural language queries (NLQs), overlooking the potential of using multimodal queries (MQs) that integrate images to more flexibly represent semantic queries -- especially when it is difficult to express non-verbal or unfamiliar concepts in words. To bridge this gap, we introduce ICQ, a new benchmark designed for localizing events in videos with MQs, alongside an evaluation dataset ICQ-Highlight. To accommodate and evaluate existing video localization models for this new task, we propose 3 Multimodal Query Adaptation methods and a novel Surrogate Fine-tuning on pseudo-MQs strategy. ICQ systematically benchmarks 12 state-of-the-art backbone models, spanning from specialized video localization models to Video LLMs, across diverse application domains. Our experiments highlight the high potential of MQs in real-world applications. We believe this benchmark is a first step toward advancing MQs in video event localization.

arXiv:2406.09418공식 코드 · Papers with Code

VideoGPT+: Integrating Image and Video Encoders for Enhanced Video Understanding

Building on the advances of language models, Large Multimodal Models (LMMs) have contributed significant improvements in video understanding. While the current video LMMs utilize advanced Large Language Models (LLMs), they rely on either image or video encoders to process visual inputs, each of which has its own limitations. Image encoders excel at capturing rich spatial details from frame sequences but lack explicit temporal context, which can be important in videos with intricate action sequences. On the other hand, video encoders provide temporal context but are often limited by computational constraints that lead to processing only sparse frames at lower resolutions, resulting in reduced contextual and spatial understanding. To this end, we introduce VideoGPT+, which combines the complementary benefits of the image encoder (for detailed spatial understanding) and the video encoder (for global temporal context modeling). The model processes videos by dividing them into smaller segments and applies an adaptive pooling strategy on features extracted by both image and video encoders. Our architecture showcases improved performance across multiple video benchmarks, including VCGBench, MVBench and Zero-shot question-answering. Further, we develop 112K video-instruction set using a novel semi-automatic annotation pipeline which further improves the model performance. Additionally, to comprehensively evaluate video LMMs, we present VCGBench-Diverse, covering 18 broad video categories such as lifestyle, sports, science, gaming, and surveillance videos. This benchmark with 4,354 question-answer pairs evaluates the generalization of existing LMMs on dense video captioning, spatial and temporal understanding, and complex reasoning, ensuring comprehensive assessment across diverse video types and dynamics. Code: https://github.com/mbzuai-oryx/VideoGPT-plus.

arXiv:2406.09390

LLAVIDAL: A Large LAnguage VIsion Model for Daily Activities of Living

Current Large Language Vision Models (LLVMs) trained on web videos perform well in general video understanding but struggle with fine-grained details, complex human-object interactions (HOI), and view-invariant representation learning essential for Activities of Daily Living (ADL). This limitation stems from a lack of specialized ADL video instruction-tuning datasets and insufficient modality integration to capture discriminative action representations. To address this, we propose a semi-automated framework for curating ADL datasets, creating ADL-X, a multiview, multimodal RGBS instruction-tuning dataset. Additionally, we introduce LLAVIDAL, an LLVM integrating videos, 3D skeletons, and HOIs to model ADL's complex spatiotemporal relationships. For training LLAVIDAL a simple joint alignment of all modalities yields suboptimal results; thus, we propose a Multimodal Progressive (MMPro) training strategy, incorporating modalities in stages following a curriculum. We also establish ADL MCQ and video description benchmarks to assess LLVM performance in ADL tasks. Trained on ADL-X, LLAVIDAL achieves state-of-the-art performance across ADL benchmarks. Code and data will be made publicly available at: https://adl-x.github.io/.

arXiv:2406.09367공식 코드 · Papers with Code

Needle In A Video Haystack: A Scalable Synthetic Evaluator for Video MLLMs

Video understanding is a crucial next step for multimodal large language models (MLLMs). Various benchmarks are introduced for better evaluating the MLLMs. Nevertheless, current video benchmarks are still inefficient for evaluating video models during iterative development due to the high cost of constructing datasets and the difficulty in isolating specific skills. In this paper, we propose VideoNIAH (Video Needle In A Haystack), a benchmark construction framework through synthetic video generation. VideoNIAH decouples video content from their query-responses by inserting unrelated visual 'needles' into original videos. The framework automates the generation of query-response pairs using predefined rules, minimizing manual labor. The queries focus on specific aspects of video understanding, enabling more skill-specific evaluations. The separation between video content and the queries also allow for increased video variety and evaluations across different lengths. Utilizing VideoNIAH, we compile a video benchmark VNBench, which includes tasks such as retrieval, ordering, and counting to evaluate three key aspects of video understanding: temporal perception, chronological ordering, and spatio-temporal coherence. We conduct a comprehensive evaluation of both proprietary and open-source models, uncovering significant differences in their video understanding capabilities across various tasks. Additionally, we perform an in-depth analysis of the test results and model configurations. Based on these findings, we provide some advice for improving video MLLM training, offering valuable insights to guide future research and model development. The code and data are available at https://github.com/joez17/VideoNIAH.

arXiv:2406.08085공식 코드 · Papers with Code

Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams

Benefiting from the advancements in large language models and cross-modal alignment, existing multi-modal video understanding methods have achieved prominent performance in offline scenario. However, online video streams, as one of the most common media forms in the real world, have seldom received attention. Compared to offline videos, the 'dynamic' nature of online video streams poses challenges for the direct application of existing models and introduces new problems, such as the storage of extremely long-term information, interaction between continuous visual content and 'asynchronous' user questions. Therefore, in this paper we present Flash-VStream, a video-language model that simulates the memory mechanism of human. Our model is able to process extremely long video streams in real-time and respond to user queries simultaneously. Compared to existing models, Flash-VStream achieves significant reductions in inference latency and VRAM consumption, which is intimately related to performing understanding of online streaming video. In addition, given that existing video understanding benchmarks predominantly concentrate on offline scenario, we propose VStream-QA, a novel question answering benchmark specifically designed for online video streaming understanding. Comparisons with popular existing methods on the proposed benchmark demonstrate the superiority of our method for such challenging setting. To verify the generalizability of our approach, we further evaluate it on existing video understanding benchmarks and achieves state-of-the-art performance in offline scenarios as well. All code, models, and datasets are available at the https://invinciblewyq.github.io/vstream-page/

arXiv:2406.08407공식 코드 · Papers with Code

MMWorld: Towards Multi-discipline Multi-faceted World Model Evaluation in Videos

Multimodal Language Language Models (MLLMs) demonstrate the emerging abilities of "world models" -- interpreting and reasoning about complex real-world dynamics. To assess these abilities, we posit videos are the ideal medium, as they encapsulate rich representations of real-world dynamics and causalities. To this end, we introduce MMWorld, a new benchmark for multi-discipline, multi-faceted multimodal video understanding. MMWorld distinguishes itself from previous video understanding benchmarks with two unique advantages: (1) multi-discipline, covering various disciplines that often require domain expertise for comprehensive understanding; (2) multi-faceted reasoning, including explanation, counterfactual thinking, future prediction, etc. MMWorld consists of a human-annotated dataset to evaluate MLLMs with questions about the whole videos and a synthetic dataset to analyze MLLMs within a single modality of perception. Together, MMWorld encompasses 1,910 videos across seven broad disciplines and 69 subdisciplines, complete with 6,627 question-answer pairs and associated captions. The evaluation includes 2 proprietary and 10 open-source MLLMs, which struggle on MMWorld (e.g., GPT-4V performs the best with only 52.3\% accuracy), showing large room for improvement. Further ablation studies reveal other interesting findings such as models' different skill sets from humans. We hope MMWorld can serve as an essential step towards world model evaluation in videos.

arXiv:2406.08035공식 코드 · Papers with Code

LVBench: An Extreme Long Video Understanding Benchmark

Recent progress in multimodal large language models has markedly enhanced the understanding of short videos (typically under one minute), and several evaluation datasets have emerged accordingly. However, these advancements fall short of meeting the demands of real-world applications such as embodied intelligence for long-term decision-making, in-depth movie reviews and discussions, and live sports commentary, all of which require comprehension of long videos spanning several hours. To address this gap, we introduce LVBench, a benchmark specifically designed for long video understanding. Our dataset comprises publicly sourced videos and encompasses a diverse set of tasks aimed at long video comprehension and information extraction. LVBench is designed to challenge multimodal models to demonstrate long-term memory and extended comprehension capabilities. Our extensive evaluations reveal that current multimodal models still underperform on these demanding long video understanding tasks. Through LVBench, we aim to spur the development of more advanced models capable of tackling the complexities of long video comprehension. Our data and code are publicly available at: https://lvbench.github.io.

arXiv:2406.08024

Fewer Tokens and Fewer Videos: Extending Video Understanding Abilities in Large Vision-Language Models

Amidst the advancements in image-based Large Vision-Language Models (image-LVLM), the transition to video-based models (video-LVLM) is hindered by the limited availability of quality video data. This paper addresses the challenge by leveraging the visual commonalities between images and videos to efficiently evolve image-LVLMs into video-LVLMs. We present a cost-effective video-LVLM that enhances model architecture, introduces innovative training strategies, and identifies the most effective types of video instruction data. Our innovative weighted token sampler significantly compresses the visual token numbers of each video frame, effectively cutting computational expenses. We also find that judiciously using just 10% of the video data, compared to prior video-LVLMs, yields impressive results during various training phases. Moreover, we delve into the influence of video instruction data in limited-resource settings, highlighting the significance of incorporating video training data that emphasizes temporal understanding to enhance model performance. The resulting Fewer Tokens and Fewer Videos LVLM (FTFV-LVLM) exhibits exceptional performance across video and image benchmarks, validating our model's design and training approaches.

arXiv:2406.07191

MeMSVD: Long-Range Temporal Structure Capturing Using Incremental SVD

This paper is on long-term video understanding where the goal is to recognise human actions over long temporal windows (up to minutes long). In prior work, long temporal context is captured by constructing a long-term memory bank consisting of past and future video features which are then integrated into standard (short-term) video recognition backbones through the use of attention mechanisms. Two well-known problems related to this approach are the quadratic complexity of the attention operation and the fact that the whole feature bank must be stored in memory for inference. To address both issues, we propose an alternative to attention-based schemes which is based on a low-rank approximation of the memory obtained using Singular Value Decomposition. Our scheme has two advantages: (a) it reduces complexity by more than an order of magnitude, and (b) it is amenable to an efficient implementation for the calculation of the memory bases in an incremental fashion which does not require the storage of the whole feature bank in memory. The proposed scheme matches or surpasses the accuracy achieved by attention-based mechanisms while being memory-efficient. Through extensive experiments, we demonstrate that our framework generalises to different architectures and tasks, outperforming the state-of-the-art in three datasets.

arXiv:2406.06040공식 코드 · Papers with Code

Vript: A Video Is Worth Thousands of Words

Advancements in multimodal learning, particularly in video understanding and generation, require high-quality video-text datasets for improved model performance. Vript addresses this issue with a meticulously annotated corpus of 12K high-resolution videos, offering detailed, dense, and script-like captions for over 420K clips. Each clip has a caption of ~145 words, which is over 10x longer than most video-text datasets. Unlike captions only documenting static content in previous datasets, we enhance video captioning to video scripting by documenting not just the content, but also the camera operations, which include the shot types (medium shot, close-up, etc) and camera movements (panning, tilting, etc). By utilizing the Vript, we explore three training paradigms of aligning more text with the video modality rather than clip-caption pairs. This results in Vriptor, a top-performing video captioning model among open-source models, comparable to GPT-4V in performance. Vriptor is also a powerful model capable of end-to-end generation of dense and detailed captions for long videos. Moreover, we introduce Vript-Hard, a benchmark consisting of three video understanding tasks that are more challenging than existing benchmarks: Vript-HAL is the first benchmark evaluating action and object hallucinations in video LLMs, Vript-RR combines reasoning with retrieval resolving question ambiguity in long-video QAs, and Vript-ERO is a new task to evaluate the temporal understanding of events in long videos rather than actions in short videos in previous works. All code, models, and datasets are available in https://github.com/mutonix/Vript. PS: We have included more video-text datasets (Vript_CN & Vript_Multilingual) in the Vript series.