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arXiv:1907.13185

Degeneracy in Self-Calibration Revisited and a Deep Learning Solution for Uncalibrated SLAM

Self-calibration of camera intrinsics and radial distortion has a long history of research in the computer vision community. However, it remains rare to see real applications of such techniques to modern Simultaneous Localization And Mapping (SLAM) systems, especially in driving scenarios. In this paper, we revisit the geometric approach to this problem, and provide a theoretical proof that explicitly shows the ambiguity between radial distortion and scene depth when two-view geometry is used to self-calibrate the radial distortion. In view of such geometric degeneracy, we propose a learning approach that trains a convolutional neural network (CNN) on a large amount of synthetic data. We demonstrate the utility of our proposed method by applying it as a checkerboard-free calibration tool for SLAM, achieving comparable or superior performance to previous learning and hand-crafted methods.

arXiv:1907.09760공식 코드 · Papers with Code

Not Only Look But Observe: Variational Observation Model of Scene-Level 3D Multi-Object Understanding for Probabilistic SLAM

We present NOLBO, a variational observation model estimation for 3D multi-object from 2D single shot. Previous probabilistic instance-level understandings mainly consider the single-object image, not single shot with multi-object; relations between objects and the entire scene are out of their focus. The objectness of each observation also hardly join their model. Therefore, we propose a method to approximate the Bayesian observation model of scene-level 3D multi-object understanding. By exploiting variational auto-encoder (VAE), we estimate latent variables from the entire scene, which follow tractable distributions and concurrently imply 3D full shape and pose. To perform object-oriented data association and probabilistic simultaneous localization and mapping (SLAM), our observation models can easily be adopted to probabilistic inference by replacing object-oriented features with latent variables.

arXiv:1907.07210공식 코드 · Papers with Code

Real-time Vision-based Depth Reconstruction with NVidia Jetson

Vision-based depth reconstruction is a challenging problem extensively studied in computer vision but still lacking universal solution. Reconstructing depth from single image is particularly valuable to mobile robotics as it can be embedded to the modern vision-based simultaneous localization and mapping (vSLAM) methods providing them with the metric information needed to construct accurate maps in real scale. Typically, depth reconstruction is done nowadays via fully-convolutional neural networks (FCNNs). In this work we experiment with several FCNN architectures and introduce a few enhancements aimed at increasing both the effectiveness and the efficiency of the inference. We experimentally determine the solution that provides the best performance/accuracy tradeoff and is able to run on NVidia Jetson with the framerates exceeding 16FPS for 320 x 240 input. We also evaluate the suggested models by conducting monocular vSLAM of unknown indoor environment on NVidia Jetson TX2 in real-time. Open-source implementation of the models and the inference node for Robot Operating System (ROS) are available at https://github.com/CnnDepth/tx2_fcnn_node.

arXiv:1907.03424

Segway DRIVE Benchmark: Place Recognition and SLAM Data Collected by A Fleet of Delivery Robots

Visual place recognition and simultaneous localization and mapping (SLAM) have recently begun to be used in real-world autonomous navigation tasks like food delivery. Existing datasets for SLAM research are often not representative of in situ operations, leaving a gap between academic research and real-world deployment. In response, this paper presents the Segway DRIVE benchmark, a novel and challenging dataset suite collected by a fleet of Segway delivery robots. Each robot is equipped with a global-shutter fisheye camera, a consumer-grade IMU synced to the camera on chip, two low-cost wheel encoders, and a removable high-precision lidar for generating reference solutions. As they routinely carry out tasks in office buildings and shopping malls while collecting data, the dataset spanning a year is characterized by planar motions, moving pedestrians in scenes, and changing environment and lighting. Such factors typically pose severe challenges and may lead to failures for SLAM algorithms. Moreover, several metrics are proposed to evaluate metric place recognition algorithms. With these metrics, sample SLAM and metric place recognition methods were evaluated on this benchmark. The first release of our benchmark has hundreds of sequences, covering more than 50 km of indoor floors. More data will be added as the robot fleet continues to operate in real life. The benchmark is available at http://drive.segwayrobotics.com/#/dataset/download.

arXiv:1907.00283

SLAM Endoscopy enhanced by adversarial depth prediction

Medical endoscopy remains a challenging application for simultaneous localization and mapping (SLAM) due to the sparsity of image features and size constraints that prevent direct depth-sensing. We present a SLAM approach that incorporates depth predictions made by an adversarially-trained convolutional neural network (CNN) applied to monocular endoscopy images. The depth network is trained with synthetic images of a simple colon model, and then fine-tuned with domain-randomized, photorealistic images rendered from computed tomography measurements of human colons. Each image is paired with an error-free depth map for supervised adversarial learning. Monocular RGB images are then fused with corresponding depth predictions, enabling dense reconstruction and mosaicing as an endoscope is advanced through the gastrointestinal tract. Our preliminary results demonstrate that incorporating monocular depth estimation into a SLAM architecture can enable dense reconstruction of endoscopic scenes.

arXiv:1906.08236공식 코드 · Papers with Code

PyRobot: An Open-source Robotics Framework for Research and Benchmarking

This paper introduces PyRobot, an open-source robotics framework for research and benchmarking. PyRobot is a light-weight, high-level interface on top of ROS that provides a consistent set of hardware independent mid-level APIs to control different robots. PyRobot abstracts away details about low-level controllers and inter-process communication, and allows non-robotics researchers (ML, CV researchers) to focus on building high-level AI applications. PyRobot aims to provide a research ecosystem with convenient access to robotics datasets, algorithm implementations and models that can be used to quickly create a state-of-the-art baseline. We believe PyRobot, when paired up with low-cost robot platforms such as LoCoBot, will reduce the entry barrier into robotics, and democratize robotics. PyRobot is open-source, and can be accessed via https://pyrobot.org.

arXiv:1906.05096

eSLAM: An Energy-Efficient Accelerator for Real-Time ORB-SLAM on FPGA Platform

Simultaneous Localization and Mapping (SLAM) is a critical task for autonomous navigation. However, due to the computational complexity of SLAM algorithms, it is very difficult to achieve real-time implementation on low-power platforms.We propose an energy efficient architecture for real-time ORB (Oriented-FAST and Rotated- BRIEF) based visual SLAM system by accelerating the most time consuming stages of feature extraction and matching on FPGA platform.Moreover, the original ORB descriptor pattern is reformed as a rotational symmetric manner which is much more hardware friendly. Optimizations including rescheduling and parallelizing are further utilized to improve the throughput and reduce the memory footprint. Compared with Intel i7 and ARM Cortex-A9 CPUs on TUM dataset, our FPGA realization achieves up to 3X and 31X frame rate improvement, as well as up to 71X and 25X energy efficiency improvement, respectively.

arXiv:1906.03629

Movable-Object-Aware Visual SLAM via Weakly Supervised Semantic Segmentation

Moving objects can greatly jeopardize the performance of a visual simultaneous localization and mapping (vSLAM) system which relies on the static-world assumption. Motion removal have seen successful on solving this problem. Two main streams of solutions are based on either geometry constraints or deep semantic segmentation neural network. The former rely on static majority assumption, and the latter require labor-intensive pixel-wise annotations. In this paper we propose to adopt a novel weakly-supervised semantic segmentation method. The segmentation mask is obtained from a CNN pre-trained with image-level class labels only. Thus, we leverage the power of deep semantic segmentation CNNs, while avoid requiring expensive annotations for training. We integrate our motion removal approach with the ORB-SLAM2 system. Experimental results on the TUM RGB-D and the KITTI stereo datasets demonstrate our superiority over the state-of-the-art.

arXiv:1906.00932

Y-GAN: A Generative Adversarial Network for Depthmap Estimation from Multi-camera Stereo Images

Depth perception is a key component for autonomous systems that interact in the real world, such as delivery robots, warehouse robots, and self-driving cars. Tasks in autonomous robotics such as 3D object recognition, simultaneous localization and mapping (SLAM), path planning and navigation, require some form of 3D spatial information. Depth perception is a long-standing research problem in computer vision and robotics and has had a long history. Many approaches using deep learning, ranging from structure from motion, shape-from-X, monocular, binocular, and multi-view stereo, have yielded acceptable results. However, there are several shortcomings of these methods such as requiring expensive hardware, needing supervised training data, no ground truth data for comparison, and disregard for occlusion. In order to address these shortcomings, this work proposes a new deep convolutional generative adversarial network architecture, called Y-GAN, that uses data from three cameras to estimate a depth map for each frame in a multi-camera video stream.

논문 ID: publication/3301109

Localization and Perception for Control and Decision Making of a Low Speed Autonomous Shuttle in a Campus Pilot Deployment

Future SAE Level 4 and Level 5 autonomous vehicles will require novel applications of localization, perception, control and artificial intelligence technology in order to offer innovative and disruptive solutions to current mobility problems. This paper concentrates on low speed autonomous shuttles that are transitioning from being tested in limited traffic, dedicated routes to being deployed as SAE Level 4 automated driving vehicles in urban environments like college campuses and outdoor shopping centers within smart cities. The Ohio State University has designated a small segment in an underserved area of campus as an initial autonomous vehicle (AV) pilot test route for the deployment of low speed autonomous shuttles. This paper presents initial results of ongoing work on developing solutions to the localization and perception challenges of this planned pilot deployment. The paper treats autonomous driving with real time kinematics GPS (Global Positioning Systems) with an inertial measurement unit (IMU), combined with simultaneous localization and mapping (SLAM) with three-dimensional light detection and ranging (LIDAR) sensor, which provides solutions to scenarios where GPS is not available or a lower cost and hence lower accuracy GPS is desirable. Our in-house automated low speed electric vehicle is used in experimental evaluation and verification. In addition, the experimental vehicle has vehicle to everything (V2X) communication capability and utilizes a dedicated short-range communication (DSRC) modem. It is able to communicate with instrumented traffic lights and with pedestrians and bicyclists with DSRC enabled smartphones. Before real-world experiments, our connected and automated driving hardware in the loop (HiL) simulator with real DSRC modems is used for extensive testing of the algorithms and the low level longitudinal and lateral controllers. Real-world experiments that are reported here have been conducted in a small test area close to the Ohio State University AV pilot test route. Model-in-the-loop simulation, HiL simulation and experimental testing are used for demonstrating the feasibility and robustness of this approach to developing and evaluating low speed autonomous shuttle localization and perception algorithms for control and decision making.

arXiv:1904.06577공식 코드 · Papers with Code

Direct Sparse Mapping

Photometric bundle adjustment, PBA, accurately estimates geometry from video. However, current PBA systems have a temporary map that cannot manage scene reobservations. We present, DSM, a full monocular visual SLAM based on PBA. Its persistent map handles reobservations, yielding the most accurate results up to date on EuRoC for a direct method.

arXiv:1904.02266공식 코드 · Papers with Code

Continuous Direct Sparse Visual Odometry from RGB-D Images

This paper reports on a novel formulation and evaluation of visual odometry from RGB-D images. Assuming a static scene, the developed theoretical framework generalizes the widely used direct energy formulation (photometric error minimization) technique for obtaining a rigid body transformation that aligns two overlapping RGB-D images to a continuous formulation. The continuity is achieved through functional treatment of the problem and representing the process models over RGB-D images in a reproducing kernel Hilbert space; consequently, the registration is not limited to the specific image resolution and the framework is fully analytical with a closed-form derivation of the gradient. We solve the problem by maximizing the inner product between two functions defined over RGB-D images, while the continuous action of the rigid body motion Lie group is captured through the integration of the flow in the corresponding Lie algebra. Energy-based approaches have been extremely successful and the developed framework in this paper shares many of their desired properties such as the parallel structure on both CPUs and GPUs, sparsity, semi-dense tracking, avoiding explicit data association which is computationally expensive, and possible extensions to the simultaneous localization and mapping frameworks. The evaluations on experimental data and comparison with the equivalent energy-based formulation of the problem confirm the effectiveness of the proposed technique, especially, when the lack of structure and texture in the environment is evident.

arXiv:1903.02504

Spiking Neural Network on Neuromorphic Hardware for Energy-Efficient Unidimensional SLAM

Energy-efficient simultaneous localization and mapping (SLAM) is crucial for mobile robots exploring unknown environments. The mammalian brain solves SLAM via a network of specialized neurons, exhibiting asynchronous computations and event-based communications, with very low energy consumption. We propose a brain-inspired spiking neural network (SNN) architecture that solves the unidimensional SLAM by introducing spike-based reference frame transformation, visual likelihood computation, and Bayesian inference. We integrated our neuromorphic algorithm to Intel's Loihi neuromorphic processor, a non-Von Neumann hardware that mimics the brain's computing paradigms. We performed comparative analyses for accuracy and energy-efficiency between our neuromorphic approach and the GMapping algorithm, which is widely used in small environments. Our Loihi-based SNN architecture consumes 100 times less energy than GMapping run on a CPU while having comparable accuracy in head direction localization and map-generation. These results pave the way for scaling our approach towards active-SLAM alternative solutions for Loihi-controlled autonomous robots.

arXiv:1902.10892

Sparse Depth Enhanced Direct Thermal-infrared SLAM Beyond the Visible Spectrum

In this paper, we propose a thermal-infrared simultaneous localization and mapping (SLAM) system enhanced by sparse depth measurements from Light Detection and Ranging (LiDAR). Thermal-infrared cameras are relatively robust against fog, smoke, and dynamic lighting conditions compared to RGB cameras operating under the visible spectrum. Due to the advantages of thermal-infrared cameras, exploiting them for motion estimation and mapping is highly appealing. However, operating a thermal-infrared camera directly in existing vision-based methods is difficult because of the modality difference. This paper proposes a method to use sparse depth measurement for 6-DOF motion estimation by directly tracking under 14- bit raw measurement of the thermal camera. In addition, we perform a refinement to improve the local accuracy and include a loop closure to maintain global consistency. The experimental results demonstrate that the system is not only robust under various lighting conditions such as day and night, but also overcomes the scale problem of monocular cameras. The video is available at https://youtu.be/oO7lT3uAzLc.

arXiv:1903.01067공식 코드 · Papers with Code

Incremental Visual-Inertial 3D Mesh Generation with Structural Regularities

Visual-Inertial Odometry (VIO) algorithms typically rely on a point cloud representation of the scene that does not model the topology of the environment. A 3D mesh instead offers a richer, yet lightweight, model. Nevertheless, building a 3D mesh out of the sparse and noisy 3D landmarks triangulated by a VIO algorithm often results in a mesh that does not fit the real scene. In order to regularize the mesh, previous approaches decouple state estimation from the 3D mesh regularization step, and either limit the 3D mesh to the current frame or let the mesh grow indefinitely. We propose instead to tightly couple mesh regularization and state estimation by detecting and enforcing structural regularities in a novel factor-graph formulation. We also propose to incrementally build the mesh by restricting its extent to the time-horizon of the VIO optimization; the resulting 3D mesh covers a larger portion of the scene than a per-frame approach while its memory usage and computational complexity remain bounded. We show that our approach successfully regularizes the mesh, while improving localization accuracy, when structural regularities are present, and remains operational in scenes without regularities.

arXiv:1902.09103공식 코드 · Papers with Code

Beyond Photometric Loss for Self-Supervised Ego-Motion Estimation

Accurate relative pose is one of the key components in visual odometry (VO) and simultaneous localization and mapping (SLAM). Recently, the self-supervised learning framework that jointly optimizes the relative pose and target image depth has attracted the attention of the community. Previous works rely on the photometric error generated from depths and poses between adjacent frames, which contains large systematic error under realistic scenes due to reflective surfaces and occlusions. In this paper, we bridge the gap between geometric loss and photometric loss by introducing the matching loss constrained by epipolar geometry in a self-supervised framework. Evaluated on the KITTI dataset, our method outperforms the state-of-the-art unsupervised ego-motion estimation methods by a large margin. The code and data are available at https://github.com/hlzz/DeepMatchVO.

arXiv:1902.07995공식 코드 · Papers with Code

GSLAM: A General SLAM Framework and Benchmark

SLAM technology has recently seen many successes and attracted the attention of high-technological companies. However, how to unify the interface of existing or emerging algorithms, and effectively perform benchmark about the speed, robustness and portability are still problems. In this paper, we propose a novel SLAM platform named GSLAM, which not only provides evaluation functionality, but also supplies useful toolkit for researchers to quickly develop their own SLAM systems. The core contribution of GSLAM is an universal, cross-platform and full open-source SLAM interface for both research and commercial usage, which is aimed to handle interactions with input dataset, SLAM implementation, visualization and applications in an unified framework. Through this platform, users can implement their own functions for better performance with plugin form and further boost the application to practical usage of the SLAM.

arXiv:1902.03729공식 코드 · Papers with Code

UcoSLAM: Simultaneous Localization and Mapping by Fusion of KeyPoints and Squared Planar Markers

This paper proposes a novel approach for Simultaneous Localization and Mapping by fusing natural and artificial landmarks. Most of the SLAM approaches use natural landmarks (such as keypoints). However, they are unstable over time, repetitive in many cases or insufficient for a robust tracking (e.g. in indoor buildings). On the other hand, other approaches have employed artificial landmarks (such as squared fiducial markers) placed in the environment to help tracking and relocalization. We propose a method that integrates both approaches in order to achieve long-term robust tracking in many scenarios. Our method has been compared to the start-of-the-art methods ORB-SLAM2 and LDSO in the public dataset Kitti, Euroc-MAV, TUM and SPM, obtaining better precision, robustness and speed. Our tests also show that the combination of markers and keypoints achieves better accuracy than each one of them independently.

arXiv:1902.02086

GEN-SLAM: Generative Modeling for Monocular Simultaneous Localization and Mapping

We present a Deep Learning based system for the twin tasks of localization and obstacle avoidance essential to any mobile robot. Our system learns from conventional geometric SLAM, and outputs, using a single camera, the topological pose of the camera in an environment, and the depth map of obstacles around it. We use a CNN to localize in a topological map, and a conditional VAE to output depth for a camera image, conditional on this topological location estimation. We demonstrate the effectiveness of our monocular localization and depth estimation system on simulated and real datasets.

arXiv:1901.07223

DF-SLAM: A Deep-Learning Enhanced Visual SLAM System based on Deep Local Features

As the foundation of driverless vehicle and intelligent robots, Simultaneous Localization and Mapping(SLAM) has attracted much attention these days. However, non-geometric modules of traditional SLAM algorithms are limited by data association tasks and have become a bottleneck preventing the development of SLAM. To deal with such problems, many researchers seek to Deep Learning for help. But most of these studies are limited to virtual datasets or specific environments, and even sacrifice efficiency for accuracy. Thus, they are not practical enough. We propose DF-SLAM system that uses deep local feature descriptors obtained by the neural network as a substitute for traditional hand-made features. Experimental results demonstrate its improvements in efficiency and stability. DF-SLAM outperforms popular traditional SLAM systems in various scenes, including challenging scenes with intense illumination changes. Its versatility and mobility fit well into the need for exploring new environments. Since we adopt a shallow network to extract local descriptors and remain others the same as original SLAM systems, our DF-SLAM can still run in real-time on GPU.