PyTorchKR Papers

“Code Generation”

총 8,436편
태그·기간 등 상세 필터

카테고리 탐색

arXiv:2501.06689공식 코드 · Papers with Code

TAPO: Task-Referenced Adaptation for Prompt Optimization

Prompt engineering can significantly improve the performance of large language models (LLMs), with automated prompt optimization (APO) gaining significant attention due to the time-consuming and laborious nature of manual prompt design. However, much of the existing work in APO overlooks task-specific characteristics, resulting in prompts that lack domain specificity and are not well-suited for task-specific optimization. In this paper, we introduce TAPO, a multitask-aware prompt optimization framework composed of three key modules. First, a task-aware metric selection module is proposed to enhance task-specific prompt generation capabilities. Second, we present a multi-metrics evaluation module to jointly evaluate prompts from multiple perspectives. Third, an evolution-based optimization framework is introduced for automatic prompt refinement, which improves adaptability across various tasks. Extensive experiments on six datasets demonstrate the effectiveness of our approach, and our code is publicly available.

arXiv:2502.20175

An Extensive Evaluation of PDDL Capabilities in off-the-shelf LLMs

In recent advancements, large language models (LLMs) have exhibited proficiency in code generation and chain-of-thought reasoning, laying the groundwork for tackling automatic formal planning tasks. This study evaluates the potential of LLMs to understand and generate Planning Domain Definition Language (PDDL), an essential representation in artificial intelligence planning. We conduct an extensive analysis across 20 distinct models spanning 7 major LLM families, both commercial and open-source. Our comprehensive evaluation sheds light on the zero-shot LLM capabilities of parsing, generating, and reasoning with PDDL. Our findings indicate that while some models demonstrate notable effectiveness in handling PDDL, others pose limitations in more complex scenarios requiring nuanced planning knowledge. These results highlight the promise and current limitations of LLMs in formal planning tasks, offering insights into their application and guiding future efforts in AI-driven planning paradigms.

arXiv:2504.17253공식 코드 · Papers with Code

DIVE: Inverting Conditional Diffusion Models for Discriminative Tasks

Diffusion models have shown remarkable progress in various generative tasks such as image and video generation. This paper studies the problem of leveraging pretrained diffusion models for performing discriminative tasks. Specifically, we extend the discriminative capability of pretrained frozen generative diffusion models from the classification task to the more complex object detection task, by "inverting" a pretrained layout-to-image diffusion model. To this end, a gradient-based discrete optimization approach for replacing the heavy prediction enumeration process, and a prior distribution model for making more accurate use of the Bayes' rule, are proposed respectively. Empirical results show that this method is on par with basic discriminative object detection baselines on COCO dataset. In addition, our method can greatly speed up the previous diffusion-based method for classification without sacrificing accuracy. Code and models are available at https://github.com/LiYinqi/DIVE .

arXiv:2507.09948

Iceberg: Enhancing HLS Modeling with Synthetic Data

Deep learning-based prediction models for High-Level Synthesis (HLS) of hardware designs often struggle to generalize. In this paper, we study how to close the generalizability gap of these models through pretraining on synthetic data and introduce Iceberg, a synthetic data augmentation approach that expands both large language model (LLM)-generated programs and weak labels of unseen design configurations. Our weak label generation method is integrated with an in-context model architecture, enabling meta-learning from actual and proximate labels. Iceberg improves the geometric mean modeling accuracy by $86.4\%$ when adapt to six real-world applications with few-shot examples and achieves a $2.47\times$ and a $1.12\times$ better offline DSE performance when adapting to two different test datasets. Our open-sourced code is here: \href{https://github.com/UCLA-VAST/iceberg}{https://github.com/UCLA-VAST/iceberg}

arXiv:2103.10621공식 코드 · Papers with Code

Degrade is Upgrade: Learning Degradation for Low-light Image Enhancement

Low-light image enhancement aims to improve an image's visibility while keeping its visual naturalness. Different from existing methods tending to accomplish the relighting task directly by ignoring the fidelity and naturalness recovery, we investigate the intrinsic degradation and relight the low-light image while refining the details and color in two steps. Inspired by the color image formulation (diffuse illumination color plus environment illumination color), we first estimate the degradation from low-light inputs to simulate the distortion of environment illumination color, and then refine the content to recover the loss of diffuse illumination color. To this end, we propose a novel Degradation-to-Refinement Generation Network (DRGN). Its distinctive features can be summarized as 1) A novel two-step generation network for degradation learning and content refinement. It is not only superior to one-step methods, but also capable of synthesizing sufficient paired samples to benefit the model training; 2) A multi-resolution fusion network to represent the target information (degradation or contents) in a multi-scale cooperative manner, which is more effective to address the complex unmixing problems. Extensive experiments on both the enhancement task and joint detection task have verified the effectiveness and efficiency of our proposed method, surpassing the SOTA by \textit{0.70dB on average and 3.18\% in mAP}, respectively. The code is available at \url{https://github.com/kuijiang0802/DRGN}.

arXiv:2406.14599공식 코드 · Papers with Code

Stylebreeder: Exploring and Democratizing Artistic Styles through Text-to-Image Models

Text-to-image models are becoming increasingly popular, revolutionizing the landscape of digital art creation by enabling highly detailed and creative visual content generation. These models have been widely employed across various domains, particularly in art generation, where they facilitate a broad spectrum of creative expression and democratize access to artistic creation. In this paper, we introduce \texttt{STYLEBREEDER}, a comprehensive dataset of 6.8M images and 1.8M prompts generated by 95K users on Artbreeder, a platform that has emerged as a significant hub for creative exploration with over 13M users. We introduce a series of tasks with this dataset aimed at identifying diverse artistic styles, generating personalized content, and recommending styles based on user interests. By documenting unique, user-generated styles that transcend conventional categories like 'cyberpunk' or 'Picasso,' we explore the potential for unique, crowd-sourced styles that could provide deep insights into the collective creative psyche of users worldwide. We also evaluate different personalization methods to enhance artistic expression and introduce a style atlas, making these models available in LoRA format for public use. Our research demonstrates the potential of text-to-image diffusion models to uncover and promote unique artistic expressions, further democratizing AI in art and fostering a more diverse and inclusive artistic community. The dataset, code and models are available at https://stylebreeder.github.io under a Public Domain (CC0) license.

arXiv:2504.04756공식 코드 · Papers with Code

Continuous Locomotive Crowd Behavior Generation

Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have difficulty in replicating the continuous nature of real-world crowds. In this paper, we introduce a novel method for automatically generating continuous, realistic crowd trajectories with heterogeneous behaviors and interactions among individuals. We first design a crowd emitter model. To do this, we obtain spatial layouts from single input images, including a segmentation map, appearance map, population density map and population probability, prior to crowd generation. The emitter then continually places individuals on the timeline by assigning independent behavior characteristics such as agents' type, pace, and start/end positions using diffusion models. Next, our crowd simulator produces their long-term locomotions. To simulate diverse actions, it can augment their behaviors based on a Markov chain. As a result, our overall framework populates the scenes with heterogeneous crowd behaviors by alternating between the proposed emitter and simulator. Note that all the components in the proposed framework are user-controllable. Lastly, we propose a benchmark protocol to evaluate the realism and quality of the generated crowds in terms of the scene-level population dynamics and the individual-level trajectory accuracy. We demonstrate that our approach effectively models diverse crowd behavior patterns and generalizes well across different geographical environments. Code is publicly available at https://github.com/InhwanBae/CrowdES .

arXiv:2108.12965공식 코드 · Papers with Code

Font Completion and Manipulation by Cycling Between Multi-Modality Representations

Generating font glyphs of consistent style from one or a few reference glyphs, i.e., font completion, is an important task in topographical design. As the problem is more well-defined than general image style transfer tasks, thus it has received interest from both vision and machine learning communities. Existing approaches address this problem as a direct image-to-image translation task. In this work, we innovate to explore the generation of font glyphs as 2D graphic objects with the graph as an intermediate representation, so that more intrinsic graphic properties of font styles can be captured. Specifically, we formulate a cross-modality cycled image-to-image model structure with a graph constructor between an image encoder and an image renderer. The novel graph constructor maps a glyph's latent code to its graph representation that matches expert knowledge, which is trained to help the translation task. Our model generates improved results than both image-to-image baseline and previous state-of-the-art methods for glyph completion. Furthermore, the graph representation output by our model also provides an intuitive interface for users to do local editing and manipulation. Our proposed cross-modality cycled representation learning has the potential to be applied to other domains with prior knowledge from different data modalities. Our code is available at https://github.com/VITA-Group/Font_Completion_Graph.

arXiv:2208.06601공식 코드 · Papers with Code

Self-supervised Matting-specific Portrait Enhancement and Generation

We resolve the ill-posed alpha matting problem from a completely different perspective. Given an input portrait image, instead of estimating the corresponding alpha matte, we focus on the other end, to subtly enhance this input so that the alpha matte can be easily estimated by any existing matting models. This is accomplished by exploring the latent space of GAN models. It is demonstrated that interpretable directions can be found in the latent space and they correspond to semantic image transformations. We further explore this property in alpha matting. Particularly, we invert an input portrait into the latent code of StyleGAN, and our aim is to discover whether there is an enhanced version in the latent space which is more compatible with a reference matting model. We optimize multi-scale latent vectors in the latent spaces under four tailored losses, ensuring matting-specificity and subtle modifications on the portrait. We demonstrate that the proposed method can refine real portrait images for arbitrary matting models, boosting the performance of automatic alpha matting by a large margin. In addition, we leverage the generative property of StyleGAN, and propose to generate enhanced portrait data which can be treated as the pseudo GT. It addresses the problem of expensive alpha matte annotation, further augmenting the matting performance of existing models. Code is available at~\url{https://github.com/cnnlstm/StyleGAN_Matting}.

arXiv:2411.17693

Adaptive Deployment of Untrusted LLMs Reduces Distributed Threats

As large language models (LLMs) become increasingly capable, it is prudent to assess whether safety measures remain effective even if LLMs intentionally try to bypass them. Previous work introduced control evaluations, an adversarial framework for testing deployment strategies of untrusted models (i.e., models which might be trying to bypass safety measures). While prior work treats a single failure as unacceptable, we perform control evaluations in a "distributed threat setting" -- a setting where no single action is catastrophic and no single action provides overwhelming evidence of misalignment. We approach this problem with a two-level deployment framework that uses an adaptive macro-protocol to choose between micro-protocols. Micro-protocols operate on a single task, using a less capable, but extensively tested (trusted) model to harness and monitor the untrusted model. Meanwhile, the macro-protocol maintains an adaptive credence on the untrusted model's alignment based on its past actions, using it to pick between safer and riskier micro-protocols. We evaluate our method in a code generation testbed where a red team attempts to generate subtly backdoored code with an LLM whose deployment is safeguarded by a blue team. We plot Pareto frontiers of safety (# of non-backdoored solutions) and usefulness (# of correct solutions). At a given level of usefulness, our adaptive deployment strategy reduces the number of backdoors by 80% compared to non-adaptive baselines.

arXiv:2405.17680공식 코드 · Papers with Code

Deciphering Movement: Unified Trajectory Generation Model for Multi-Agent

Understanding multi-agent behavior is critical across various fields. The conventional approach involves analyzing agent movements through three primary tasks: trajectory prediction, imputation, and spatial-temporal recovery. Considering the unique input formulation and constraint of these tasks, most existing methods are tailored to address only one specific task. However, in real-world applications, these scenarios frequently occur simultaneously. Consequently, methods designed for one task often fail to adapt to others, resulting in performance drops. To overcome this limitation, we propose a Unified Trajectory Generation model, UniTraj, that processes arbitrary trajectories as masked inputs, adaptable to diverse scenarios. Specifically, we introduce a Ghost Spatial Masking (GSM) module embedded within a Transformer encoder for spatial feature extraction. We further extend recent successful State Space Models (SSMs), particularly the Mamba model, into a Bidirectional Temporal Mamba to effectively capture temporal dependencies. Additionally, we incorporate a Bidirectional Temporal Scaled (BTS) module to comprehensively scan trajectories while maintaining the temporal missing relationships within the sequence. We curate and benchmark three practical sports game datasets, Basketball-U, Football-U, and Soccer-U, for evaluation. Extensive experiments demonstrate the superior performance of our model. To the best of our knowledge, this is the first work that addresses this unified problem through a versatile generative framework, thereby enhancing our understanding of multi-agent movement. Our datasets, code, and model weights are available at https://github.com/colorfulfuture/UniTraj-pytorch.

arXiv:2505.22918공식 코드 · Papers with Code

Re-ttention: Ultra Sparse Visual Generation via Attention Statistical Reshape

Diffusion Transformers (DiT) have become the de-facto model for generating high-quality visual content like videos and images. A huge bottleneck is the attention mechanism where complexity scales quadratically with resolution and video length. One logical way to lessen this burden is sparse attention, where only a subset of tokens or patches are included in the calculation. However, existing techniques fail to preserve visual quality at extremely high sparsity levels and might even incur non-negligible compute overheads. % To address this concern, we propose Re-ttention, which implements very high sparse attention for visual generation models by leveraging the temporal redundancy of Diffusion Models to overcome the probabilistic normalization shift within the attention mechanism. Specifically, Re-ttention reshapes attention scores based on the prior softmax distribution history in order to preserve the visual quality of the full quadratic attention at very high sparsity levels. % Experimental results on T2V/T2I models such as CogVideoX and the PixArt DiTs demonstrate that Re-ttention requires as few as 3.1\% of the tokens during inference, outperforming contemporary methods like FastDiTAttn, Sparse VideoGen and MInference. Further, we measure latency to show that our method can attain over 45\% end-to-end % and over 92\% self-attention latency reduction on an H100 GPU at negligible overhead cost. Code available online here: \href{https://github.com/cccrrrccc/Re-ttention}{https://github.com/cccrrrccc/Re-ttention}

arXiv:2506.03013v3cs.SE

Cataloguing Hugging Face Models to Software Engineering Activities: Automation and Findings

Context: Open-source Pre-Trained Models (PTMs) provide extensive resources for various Machine Learning (ML) tasks, yet these resources lack a classification tailored to Software Engineering (SE). Objective: To address this gap, we derive a taxonomy encompassing 146 SE tasks and apply an SE-oriented classification to PTMs in a popular open-source ML repository, Hugging Face (HF). Method: Our repository mining study followed a five-phase pipeline: (i) identification of SE tasks from the literature; (ii) collection of PTM data from the HF API, including model card descriptions and metadata, and the abstracts of the associated arXiv papers; (iii) text processing to ensure consistency; (iv) a two-phase validation of SE relevance, involving humans and LLM assistance, supported by five pilot studies with human annotators and a generalization test; and (v) data analysis. This process yielded a curated catalogue of 5,027 SE PTMs. Results: We find that most SE PTMs target code generation and coding, emphasizing implementation over early or late development stages. In terms of ML tasks, text generation dominates within SE PTMs. Notably, the number of SE PTMs has increased markedly since 2023 Q2, while benchmarking remains limited: only 5.55\% of all SE PTMs in our catalogue provide evaluation results. Conclusions: Our catalogue reveals documentation and transparency gaps, highlights SE activity imbalances, and supports automated SE scenarios, such as the selection of suitable PTMs.

arXiv:2611.14659v1cs.LG

Closing the Loop: Co-Evolving EM for Irregular Time Series Generation in Lifted Representations

Regular time-series generation from irregular time series is typically reduced to one-shot imputation: complete each partial sequence once, freeze the completions, and train a generator on the resulting surrogate dataset. We show that this open-loop strategy is structurally flawed. Point imputers collapse ambiguous missing regions to conditional averages, while stochastic imputers become stale as the generator evolves; the binding constraint is therefore iteration, not imputer design. We introduce a co-evolving Monte Carlo EM framework that closes the imputer-generator loop. Each E-step samples missing values from the posterior of the current generator, and each M-step retrains the generator on these completions, preserving unconditional generator training. Since our diffusion prior operates in a lifted 2D representation while observations live in time-series space, we further introduce Posterior Sampling for Lifted Representations (PSLR), which enforces operator-consistent conditioning, uncertainty preservation, and manifold consistency during the E-step. Across ten datasets and four corruption regimes, our method achieves state-of-the-art performance, improving over the strongest baselines by 59% in discriminative score, 15% in predictive score, 73% in Context-FID, and 71% in feature-correlation error. Ablations show that our approach reduces average discriminative score by 73% over single-step baselines, closing most of the remaining gap to the clean-data oracle. Code is available at https://github.com/azencot-group/PSLR.

arXiv:2005.13978

Variational Neural Machine Translation with Normalizing Flows

Variational Neural Machine Translation (VNMT) is an attractive framework for modeling the generation of target translations, conditioned not only on the source sentence but also on some latent random variables. The latent variable modeling may introduce useful statistical dependencies that can improve translation accuracy. Unfortunately, learning informative latent variables is non-trivial, as the latent space can be prohibitively large, and the latent codes are prone to be ignored by many translation models at training time. Previous works impose strong assumptions on the distribution of the latent code and limit the choice of the NMT architecture. In this paper, we propose to apply the VNMT framework to the state-of-the-art Transformer and introduce a more flexible approximate posterior based on normalizing flows. We demonstrate the efficacy of our proposal under both in-domain and out-of-domain conditions, significantly outperforming strong baselines.

arXiv:2106.00737공식 코드 · Papers with Code

Implicit Representations of Meaning in Neural Language Models

Does the effectiveness of neural language models derive entirely from accurate modeling of surface word co-occurrence statistics, or do these models represent and reason about the world they describe? In BART and T5 transformer language models, we identify contextual word representations that function as models of entities and situations as they evolve throughout a discourse. These neural representations have functional similarities to linguistic models of dynamic semantics: they support a linear readout of each entity's current properties and relations, and can be manipulated with predictable effects on language generation. Our results indicate that prediction in pretrained neural language models is supported, at least in part, by dynamic representations of meaning and implicit simulation of entity state, and that this behavior can be learned with only text as training data. Code and data are available at https://github.com/belindal/state-probes .

arXiv:2206.02696공식 코드 · Papers with Code

Learning to Ask Like a Physician

Existing question answering (QA) datasets derived from electronic health records (EHR) are artificially generated and consequently fail to capture realistic physician information needs. We present Discharge Summary Clinical Questions (DiSCQ), a newly curated question dataset composed of 2,000+ questions paired with the snippets of text (triggers) that prompted each question. The questions are generated by medical experts from 100+ MIMIC-III discharge summaries. We analyze this dataset to characterize the types of information sought by medical experts. We also train baseline models for trigger detection and question generation (QG), paired with unsupervised answer retrieval over EHRs. Our baseline model is able to generate high quality questions in over 62% of cases when prompted with human selected triggers. We release this dataset (and all code to reproduce baseline model results) to facilitate further research into realistic clinical QA and QG: https://github.com/elehman16/discq.

arXiv:2206.12356공식 코드 · Papers with Code

HM3D-ABO: A Photo-realistic Dataset for Object-centric Multi-view 3D Reconstruction

Reconstructing 3D objects is an important computer vision task that has wide application in AR/VR. Deep learning algorithm developed for this task usually relies on an unrealistic synthetic dataset, such as ShapeNet and Things3D. On the other hand, existing real-captured object-centric datasets usually do not have enough annotation to enable supervised training or reliable evaluation. In this technical report, we present a photo-realistic object-centric dataset HM3D-ABO. It is constructed by composing realistic indoor scene and realistic object. For each configuration, we provide multi-view RGB observations, a water-tight mesh model for the object, ground truth depth map and object mask. The proposed dataset could also be useful for tasks such as camera pose estimation and novel-view synthesis. The dataset generation code is released at https://github.com/zhenpeiyang/HM3D-ABO.

arXiv:2208.04268공식 코드 · Papers with Code

Label-Free Synthetic Pretraining of Object Detectors

We propose a new approach, Synthetic Optimized Layout with Instance Detection (SOLID), to pretrain object detectors with synthetic images. Our "SOLID" approach consists of two main components: (1) generating synthetic images using a collection of unlabelled 3D models with optimized scene arrangement; (2) pretraining an object detector on "instance detection" task - given a query image depicting an object, detecting all instances of the exact same object in a target image. Our approach does not need any semantic labels for pretraining and allows the use of arbitrary, diverse 3D models. Experiments on COCO show that with optimized data generation and a proper pretraining task, synthetic data can be highly effective data for pretraining object detectors. In particular, pretraining on rendered images achieves performance competitive with pretraining on real images while using significantly less computing resources. Code is available at https://github.com/princeton-vl/SOLID.

arXiv:2210.01296공식 코드 · Papers with Code

Recitation-Augmented Language Models

We propose a new paradigm to help Large Language Models (LLMs) generate more accurate factual knowledge without retrieving from an external corpus, called RECITation-augmented gEneration (RECITE). Different from retrieval-augmented language models that retrieve relevant documents before generating the outputs, given an input, RECITE first recites one or several relevant passages from LLMs' own memory via sampling, and then produces the final answers. We show that RECITE is a powerful paradigm for knowledge-intensive NLP tasks. Specifically, we show that by utilizing recitation as the intermediate step, a recite-and-answer scheme can achieve new state-of-the-art performance in various closed-book question answering (CBQA) tasks. In experiments, we verify the effectiveness of \method~on four pre-trained models (PaLM, UL2, OPT, and Codex) and three CBQA tasks (Natural Questions, TriviaQA, and HotpotQA). Our code is available at "https://github.com/Edward-Sun/RECITE".