PyTorchKR Papers

“Code Generation”

총 8,436편
태그·기간 등 상세 필터

카테고리 탐색

arXiv:2306.04321공식 코드 · Papers with Code

Generative Semantic Communication: Diffusion Models Beyond Bit Recovery

Semantic communication is expected to be one of the cores of next-generation AI-based communications. One of the possibilities offered by semantic communication is the capability to regenerate, at the destination side, images or videos semantically equivalent to the transmitted ones, without necessarily recovering the transmitted sequence of bits. The current solutions still lack the ability to build complex scenes from the received partial information. Clearly, there is an unmet need to balance the effectiveness of generation methods and the complexity of the transmitted information, possibly taking into account the goal of communication. In this paper, we aim to bridge this gap by proposing a novel generative diffusion-guided framework for semantic communication that leverages the strong abilities of diffusion models in synthesizing multimedia content while preserving semantic features. We reduce bandwidth usage by sending highly-compressed semantic information only. Then, the diffusion model learns to synthesize semantic-consistent scenes through spatially-adaptive normalizations from such denoised semantic information. We prove, through an in-depth assessment of multiple scenarios, that our method outperforms existing solutions in generating high-quality images with preserved semantic information even in cases where the received content is significantly degraded. More specifically, our results show that objects, locations, and depths are still recognizable even in the presence of extremely noisy conditions of the communication channel. The code is available at https://github.com/ispamm/GESCO.

arXiv:2309.13952

VidChapters-7M: Video Chapters at Scale

Segmenting long videos into chapters enables users to quickly navigate to the information of their interest. This important topic has been understudied due to the lack of publicly released datasets. To address this issue, we present VidChapters-7M, a dataset of 817K user-chaptered videos including 7M chapters in total. VidChapters-7M is automatically created from videos online in a scalable manner by scraping user-annotated chapters and hence without any additional manual annotation. We introduce the following three tasks based on this data. First, the video chapter generation task consists of temporally segmenting the video and generating a chapter title for each segment. To further dissect the problem, we also define two variants of this task: video chapter generation given ground-truth boundaries, which requires generating a chapter title given an annotated video segment, and video chapter grounding, which requires temporally localizing a chapter given its annotated title. We benchmark both simple baselines and state-of-the-art video-language models for these three tasks. We also show that pretraining on VidChapters-7M transfers well to dense video captioning tasks in both zero-shot and finetuning settings, largely improving the state of the art on the YouCook2 and ViTT benchmarks. Finally, our experiments reveal that downstream performance scales well with the size of the pretraining dataset. Our dataset, code, and models are publicly available at https://antoyang.github.io/vidchapters.html.

arXiv:2402.13724공식 코드 · Papers with Code

Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial animations can be challenging, as current methods often involve utilization of expensive motion capture devices or significant investments of time and effort from human animators in tuning animation parameters. In this paper, we propose a holistic solution to automatically animate virtual human faces. In our solution, a deep learning model was first trained to retarget the facial expression from input face images to virtual human faces by estimating the blendshape coefficients. This method offers the flexibility of generating animations with characters of different appearances and blendshape topologies. Second, a practical toolkit was developed using Unity 3D, making it compatible with the most popular VR applications. The toolkit accepts both image and video as input to animate the target virtual human faces and enables users to manipulate the animation results. Furthermore, inspired by the spirit of Human-in-the-loop (HITL), we leveraged user feedback to further improve the performance of the model and toolkit, thereby increasing the customization properties to suit user preferences. The whole solution, for which we will make the code public, has the potential to accelerate the generation of facial animations for use in VR applications.

arXiv:2410.05558공식 코드 · Papers with Code

Narrative-of-Thought: Improving Temporal Reasoning of Large Language Models via Recounted Narratives

Reasoning about time and temporal relations is an integral aspect of human cognition, essential for perceiving the world and navigating our experiences. Though large language models (LLMs) have demonstrated impressive performance in many reasoning tasks, temporal reasoning remains challenging due to its intrinsic complexity. In this work, we first study an essential task of temporal reasoning -- temporal graph generation, to unveil LLMs' inherent, global reasoning capabilities. We show that this task presents great challenges even for the most powerful LLMs, such as GPT-3.5/4. We also notice a significant performance gap by small models (<10B) that lag behind LLMs by 50%. Next, we study how to close this gap with a budget constraint, e.g., not using model finetuning. We propose a new prompting technique tailored for temporal reasoning, Narrative-of-Thought (NoT), that first converts the events set to a Python class, then prompts a small model to generate a temporally grounded narrative, guiding the final generation of a temporal graph. Extensive experiments showcase the efficacy of NoT in improving various metrics. Notably, NoT attains the highest F1 on the Schema-11 evaluation set, while securing an overall F1 on par with GPT-3.5. NoT also achieves the best structural similarity across the board, even compared with GPT-3.5/4. Our code is available at https://github.com/launchnlp/NoT.

arXiv:2502.04522공식 코드 · Papers with Code

ImprovNet -- Generating Controllable Musical Improvisations with Iterative Corruption Refinement

Despite deep learning's remarkable advances in style transfer across various domains, generating controllable performance-level musical style transfer for complete symbolically represented musical works remains a challenging area of research. Much of this is owed to limited datasets, especially for genres such as jazz, and the lack of unified models that can handle multiple music generation tasks. This paper presents ImprovNet, a transformer-based architecture that generates expressive and controllable musical improvisations through a self-supervised corruption-refinement training strategy. The improvisational style transfer is aimed at making meaningful modifications to one or more musical elements - melody, harmony or rhythm of the original composition with respect to the target genre. ImprovNet unifies multiple capabilities within a single model: it can perform cross-genre and intra-genre improvisations, harmonize melodies with genre-specific styles, and execute short prompt continuation and infilling tasks. The model's iterative generation framework allows users to control the degree of style transfer and structural similarity to the original composition. Objective and subjective evaluations demonstrate ImprovNet's effectiveness in generating musically coherent improvisations while maintaining structural relationships with the original pieces. The model outperforms Anticipatory Music Transformer in short continuation and infilling tasks and successfully achieves recognizable genre conversion, with 79\% of participants correctly identifying jazz-style improvisations of classical pieces. Our code and demo page can be found at https://github.com/keshavbhandari/improvnet.

arXiv:2505.08253

Evaluating LLM Metrics Through Real-World Capabilities

As generative AI becomes increasingly embedded in everyday workflows, it is important to evaluate its performance in ways that reflect real-world usage rather than abstract notions of intelligence. Unlike many existing benchmarks that assess general intelligence, our approach focuses on real-world utility, evaluating how well models support users in everyday tasks. While current benchmarks emphasize code generation or factual recall, users rely on AI for a much broader range of activities-from writing assistance and summarization to citation formatting and stylistic feedback. In this paper, we analyze large-scale survey data and usage logs to identify six core capabilities that represent how people commonly use Large Language Models (LLMs): Summarization, Technical Assistance, Reviewing Work, Data Structuring, Generation, and Information Retrieval. We then assess the extent to which existing benchmarks cover these capabilities, revealing significant gaps in coverage, efficiency measurement, and interpretability. Drawing on this analysis, we use human-centered criteria to identify gaps in how well current benchmarks reflect common usage that is grounded in five practical criteria: coherence, accuracy, clarity, relevance, and efficiency. For four of the six capabilities, we identify the benchmarks that best align with real-world tasks and use them to compare leading models. We find that Google Gemini outperforms other models-including OpenAI's GPT, xAI's Grok, Meta's LLaMA, Anthropic's Claude, DeepSeek, and Qwen from Alibaba-on these utility-focused metrics.

arXiv:2505.16839공식 코드 · Papers with Code

LaViDa: A Large Diffusion Language Model for Multimodal Understanding

Modern Vision-Language Models (VLMs) can solve a wide range of tasks requiring visual reasoning. In real-world scenarios, desirable properties for VLMs include fast inference and controllable generation (e.g., constraining outputs to adhere to a desired format). However, existing autoregressive (AR) VLMs like LLaVA struggle in these aspects. Discrete diffusion models (DMs) offer a promising alternative, enabling parallel decoding for faster inference and bidirectional context for controllable generation through text-infilling. While effective in language-only settings, DMs' potential for multimodal tasks is underexplored. We introduce LaViDa, a family of VLMs built on DMs. We build LaViDa by equipping DMs with a vision encoder and jointly fine-tune the combined parts for multimodal instruction following. To address challenges encountered, LaViDa incorporates novel techniques such as complementary masking for effective training, prefix KV cache for efficient inference, and timestep shifting for high-quality sampling. Experiments show that LaViDa achieves competitive or superior performance to AR VLMs on multi-modal benchmarks such as MMMU, while offering unique advantages of DMs, including flexible speed-quality tradeoff, controllability, and bidirectional reasoning. On COCO captioning, LaViDa surpasses Open-LLaVa-Next-8B by +4.1 CIDEr with 1.92x speedup. On bidirectional tasks, it achieves +59% improvement on Constrained Poem Completion. These results demonstrate LaViDa as a strong alternative to AR VLMs. Code and models will be released in the camera-ready version.

arXiv:2505.19692공식 코드 · Papers with Code

DriveCamSim: Generalizable Camera Simulation via Explicit Camera Modeling for Autonomous Driving

Camera sensor simulation serves as a critical role for autonomous driving (AD), e.g. evaluating vision-based AD algorithms. While existing approaches have leveraged generative models for controllable image/video generation, they remain constrained to generating multi-view video sequences with fixed camera viewpoints and video frequency, significantly limiting their downstream applications. To address this, we present a generalizable camera simulation framework DriveCamSim, whose core innovation lies in the proposed Explicit Camera Modeling (ECM) mechanism. Instead of implicit interaction through vanilla attention, ECM establishes explicit pixel-wise correspondences across multi-view and multi-frame dimensions, decoupling the model from overfitting to the specific camera configurations (intrinsic/extrinsic parameters, number of views) and temporal sampling rates presented in the training data. For controllable generation, we identify the issue of information loss inherent in existing conditional encoding and injection pipelines, proposing an information-preserving control mechanism. This control mechanism not only improves conditional controllability, but also can be extended to be identity-aware to enhance temporal consistency in foreground object rendering. With above designs, our model demonstrates superior performance in both visual quality and controllability, as well as generalization capability across spatial-level (camera parameters variations) and temporal-level (video frame rate variations), enabling flexible user-customizable camera simulation tailored to diverse application scenarios. Code will be avaliable at https://github.com/swc-17/DriveCamSim for facilitating future research.

arXiv:2507.08801

Lumos-1: On Autoregressive Video Generation from a Unified Model Perspective

Autoregressive large language models (LLMs) have unified a vast range of language tasks, inspiring preliminary efforts in autoregressive video generation. Existing autoregressive video generators either diverge from standard LLM architectures, depend on bulky external text encoders, or incur prohibitive latency due to next-token decoding. In this paper, we introduce Lumos-1, an autoregressive video generator that retains the LLM architecture with minimal architectural modifications. To inject spatiotemporal correlations in LLMs, we identify the efficacy of incorporating 3D RoPE and diagnose its imbalanced frequency spectrum ranges. Therefore, we propose MM-RoPE, a RoPE scheme that preserves the original textual RoPE while providing comprehensive frequency spectra and scaled 3D positions for modeling multimodal spatiotemporal data. Moreover, Lumos-1 resorts to a token dependency strategy that obeys intra-frame bidirectionality and inter-frame temporal causality. Based on this dependency strategy, we identify the issue of frame-wise loss imbalance caused by spatial information redundancy and solve it by proposing Autoregressive Discrete Diffusion Forcing (AR-DF). AR-DF introduces temporal tube masking during training with a compatible inference-time masking policy to avoid quality degradation. By using memory-efficient training techniques, we pre-train Lumos-1 on only 48 GPUs, achieving performance comparable to EMU3 on GenEval, COSMOS-Video2World on VBench-I2V, and OpenSoraPlan on VBench-T2V. Code and models are available at https://github.com/alibaba-damo-academy/Lumos.

arXiv:2404.14901

Beyond Code Generation: An Observational Study of ChatGPT Usage in Software Engineering Practice

Large Language Models (LLMs) are frequently discussed in academia and the general public as support tools for virtually any use case that relies on the production of text, including software engineering. Currently there is much debate, but little empirical evidence, regarding the practical usefulness of LLM-based tools such as ChatGPT for engineers in industry. We conduct an observational study of 24 professional software engineers who have been using ChatGPT over a period of one week in their jobs, and qualitatively analyse their dialogues with the chatbot as well as their overall experience (as captured by an exit survey). We find that, rather than expecting ChatGPT to generate ready-to-use software artifacts (e.g., code), practitioners more often use ChatGPT to receive guidance on how to solve their tasks or learn about a topic in more abstract terms. We also propose a theoretical framework for how (i) purpose of the interaction, (ii) internal factors (e.g., the user's personality), and (iii) external factors (e.g., company policy) together shape the experience (in terms of perceived usefulness and trust). We envision that our framework can be used by future research to further the academic discussion on LLM usage by software engineering practitioners, and to serve as a reference point for the design of future empirical LLM research in this domain.

arXiv:2405.09879공식 코드 · Papers with Code

Generative Unlearning for Any Identity

Recent advances in generative models trained on large-scale datasets have made it possible to synthesize high-quality samples across various domains. Moreover, the emergence of strong inversion networks enables not only a reconstruction of real-world images but also the modification of attributes through various editing methods. However, in certain domains related to privacy issues, e.g., human faces, advanced generative models along with strong inversion methods can lead to potential misuses. In this paper, we propose an essential yet under-explored task called generative identity unlearning, which steers the model not to generate an image of a specific identity. In the generative identity unlearning, we target the following objectives: (i) preventing the generation of images with a certain identity, and (ii) preserving the overall quality of the generative model. To satisfy these goals, we propose a novel framework, Generative Unlearning for Any Identity (GUIDE), which prevents the reconstruction of a specific identity by unlearning the generator with only a single image. GUIDE consists of two parts: (i) finding a target point for optimization that un-identifies the source latent code and (ii) novel loss functions that facilitate the unlearning procedure while less affecting the learned distribution. Our extensive experiments demonstrate that our proposed method achieves state-of-the-art performance in the generative machine unlearning task. The code is available at https://github.com/KHU-AGI/GUIDE.

arXiv:1902.00465공식 코드 · Papers with Code

TF-Replicator: Distributed Machine Learning for Researchers

We describe TF-Replicator, a framework for distributed machine learning designed for DeepMind researchers and implemented as an abstraction over TensorFlow. TF-Replicator simplifies writing data-parallel and model-parallel research code. The same models can be effortlessly deployed to different cluster architectures (i.e. one or many machines containing CPUs, GPUs or TPU accelerators) using synchronous or asynchronous training regimes. To demonstrate the generality and scalability of TF-Replicator, we implement and benchmark three very different models: (1) A ResNet-50 for ImageNet classification, (2) a SN-GAN for class-conditional ImageNet image generation, and (3) a D4PG reinforcement learning agent for continuous control. Our results show strong scalability performance without demanding any distributed systems expertise of the user. The TF-Replicator programming model will be open-sourced as part of TensorFlow 2.0 (see https://github.com/tensorflow/community/pull/25).

arXiv:2202.11772

Discovering Multiple and Diverse Directions for Cognitive Image Properties

Recent research has shown that it is possible to find interpretable directions in the latent spaces of pre-trained GANs. These directions enable controllable generation and support a variety of semantic editing operations. While previous work has focused on discovering a single direction that performs a desired editing operation such as zoom-in, limited work has been done on the discovery of multiple and diverse directions that can achieve the desired edit. In this work, we propose a novel framework that discovers multiple and diverse directions for a given property of interest. In particular, we focus on the manipulation of cognitive properties such as Memorability, Emotional Valence and Aesthetics. We show with extensive experiments that our method successfully manipulates these properties while producing diverse outputs. Our project page and source code can be found at http://catlab-team.github.io/latentcognitive.

arXiv:2309.11140공식 코드 · Papers with Code

Investigating Personalization Methods in Text to Music Generation

In this work, we investigate the personalization of text-to-music diffusion models in a few-shot setting. Motivated by recent advances in the computer vision domain, we are the first to explore the combination of pre-trained text-to-audio diffusers with two established personalization methods. We experiment with the effect of audio-specific data augmentation on the overall system performance and assess different training strategies. For evaluation, we construct a novel dataset with prompts and music clips. We consider both embedding-based and music-specific metrics for quantitative evaluation, as well as a user study for qualitative evaluation. Our analysis shows that similarity metrics are in accordance with user preferences and that current personalization approaches tend to learn rhythmic music constructs more easily than melody. The code, dataset, and example material of this study are open to the research community.

arXiv:2305.07185

MEGABYTE: Predicting Million-byte Sequences with Multiscale Transformers

Autoregressive transformers are spectacular models for short sequences but scale poorly to long sequences such as high-resolution images, podcasts, code, or books. We proposed Megabyte, a multi-scale decoder architecture that enables end-to-end differentiable modeling of sequences of over one million bytes. Megabyte segments sequences into patches and uses a local submodel within patches and a global model between patches. This enables sub-quadratic self-attention, much larger feedforward layers for the same compute, and improved parallelism during decoding -- unlocking better performance at reduced cost for both training and generation. Extensive experiments show that Megabyte allows byte-level models to perform competitively with subword models on long context language modeling, achieve state-of-the-art density estimation on ImageNet, and model audio from raw files. Together, these results establish the viability of tokenization-free autoregressive sequence modeling at scale.

arXiv:2407.09299공식 코드 · Papers with Code

PID: Physics-Informed Diffusion Model for Infrared Image Generation

Infrared imaging technology has gained significant attention for its reliable sensing ability in low visibility conditions, prompting many studies to convert the abundant RGB images to infrared images. However, most existing image translation methods treat infrared images as a stylistic variation, neglecting the underlying physical laws, which limits their practical application. To address these issues, we propose a Physics-Informed Diffusion (PID) model for translating RGB images to infrared images that adhere to physical laws. Our method leverages the iterative optimization of the diffusion model and incorporates strong physical constraints based on prior knowledge of infrared laws during training. This approach enhances the similarity between translated infrared images and the real infrared domain without increasing extra training parameters. Experimental results demonstrate that PID significantly outperforms existing state-of-the-art methods. Our code is available at https://github.com/fangyuanmao/PID.

arXiv:2407.17636공식 코드 · Papers with Code

IgnitionInnovators at "Discharge Me!": Chain-of-Thought Instruction Finetuning Large Language Models for Discharge Summaries

This paper presents our proposed approach to the Discharge Me! shared task, collocated with the 23th Workshop on Biomedical Natural Language Processing (BioNLP). In this work, we develop an LLM-based framework for solving the Discharge Summary Documentation (DSD) task, i.e., generating the two critical target sections `Brief Hospital Course' and `Discharge Instructions' in the discharge summary. By streamlining the recent instruction-finetuning process on LLMs, we explore several prompting strategies for optimally adapting LLMs to specific generation task of DSD. Experimental results show that providing a clear output structure, complimented by a set of comprehensive Chain-of-Thoughts (CoT) questions, effectively improves the model's reasoning capability, and thereby, enhancing the structural correctness and faithfulness of clinical information in the generated text. Source code is available at: https://github.com/antangrocket1312/Discharge_LLM

arXiv:2409.12524공식 코드 · Papers with Code

Should RAG Chatbots Forget Unimportant Conversations? Exploring Importance and Forgetting with Psychological Insights

While Retrieval-Augmented Generation (RAG) has shown promise in enhancing long-term conversations, the increasing memory load as conversations progress degrades retrieval accuracy. Drawing on psychological insights, we propose LUFY, a simple yet effective method that focuses on emotionally arousing memories and retains less than 10% of the conversation. In the user experiment, participants interacted with three types of RAG chatbots, each for 2 hours over 4 sessions, marking the most extensive assessment of a chatbot's long-term capabilities to date -- more than four times longer than any existing benchmark. The results demonstrate that prioritizing arousing memories while forgetting the majority of the conversation significantly enhances user experience. This study pushes the frontier of long-term conversations and highlights the importance of forgetting unimportant parts of conversations. Code and Dataset: https://github.com/ryuichi-sumida/LUFY

arXiv:2410.07066공식 코드 · Papers with Code

A Gentle Introduction and Tutorial on Deep Generative Models in Transportation Research

Deep Generative Models (DGMs) have rapidly advanced in recent years, becoming essential tools in various fields due to their ability to learn complex data distributions and generate synthetic data. Their importance in transportation research is increasingly recognized, particularly for applications like traffic data generation, prediction, and feature extraction. This paper offers a comprehensive introduction and tutorial on DGMs, with a focus on their applications in transportation. It begins with an overview of generative models, followed by detailed explanations of fundamental models, a systematic review of the literature, and practical tutorial code to aid implementation. The paper also discusses current challenges and opportunities, highlighting how these models can be effectively utilized and further developed in transportation research. This paper serves as a valuable reference, guiding researchers and practitioners from foundational knowledge to advanced applications of DGMs in transportation research.

arXiv:2306.13831공식 코드 · Papers with Code

Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks

We present the Minigrid and Miniworld libraries which provide a suite of goal-oriented 2D and 3D environments. The libraries were explicitly created with a minimalistic design paradigm to allow users to rapidly develop new environments for a wide range of research-specific needs. As a result, both have received widescale adoption by the RL community, facilitating research in a wide range of areas. In this paper, we outline the design philosophy, environment details, and their world generation API. We also showcase the additional capabilities brought by the unified API between Minigrid and Miniworld through case studies on transfer learning (for both RL agents and humans) between the different observation spaces. The source code of Minigrid and Miniworld can be found at https://github.com/Farama-Foundation/{Minigrid, Miniworld} along with their documentation at https://{minigrid, miniworld}.farama.org/.