Text-VQA aims at answering questions that require understanding the textual cues in an image. Despite the great progress of existing Text-VQA methods, their performance suffers from insufficient human-labeled question-answer (QA) pairs. However, we observe that, in general, the scene text is not fully exploited in the existing datasets -- only a small portion of the text in each image participates in the annotated QA activities. This results in a huge waste of useful information. To address this deficiency, we develop a new method to generate high-quality and diverse QA pairs by explicitly utilizing the existing rich text available in the scene context of each image. Specifically, we propose, TAG, a text-aware visual question-answer generation architecture that learns to produce meaningful, and accurate QA samples using a multimodal transformer. The architecture exploits underexplored scene text information and enhances scene understanding of Text-VQA models by combining the generated QA pairs with the initial training data. Extensive experimental results on two well-known Text-VQA benchmarks (TextVQA and ST-VQA) demonstrate that our proposed TAG effectively enlarges the training data that helps improve the Text-VQA performance without extra labeling effort. Moreover, our model outperforms state-of-the-art approaches that are pre-trained with extra large-scale data. Code is available at https://github.com/HenryJunW/TAG.
Work on fast weight programmers has demonstrated the effectiveness of key/value outer product-based learning rules for sequentially generating a weight matrix (WM) of a neural net (NN) by another NN or itself. However, the weight generation steps are typically not visually interpretable by humans, because the contents stored in the WM of an NN are not. Here we apply the same principle to generate natural images. The resulting fast weight painters (FPAs) learn to execute sequences of delta learning rules to sequentially generate images as sums of outer products of self-invented keys and values, one rank at a time, as if each image was a WM of an NN. We train our FPAs in the generative adversarial networks framework, and evaluate on various image datasets. We show how these generic learning rules can generate images with respectable visual quality without any explicit inductive bias for images. While the performance largely lags behind the one of specialised state-of-the-art image generators, our approach allows for visualising how synaptic learning rules iteratively produce complex connection patterns, yielding human-interpretable meaningful images. Finally, we also show that an additional convolutional U-Net (now popular in diffusion models) at the output of an FPA can learn one-step "denoising" of FPA-generated images to enhance their quality. Our code is public.
We propose a novel Transformer-based image-to-text generation model termed as \textbf{ACF} that adaptively clusters vision patches into object regions and language words into phrases to implicitly learn object-phrase alignments for better visual-text coherence. To achieve this, we design a novel self-attention layer that applies self-attention over the elements in a local cluster window instead of the whole sequence. The window size is softly decided by a clustering matrix that is calculated by the current input data and thus this process is adaptive. By stacking these revised self-attention layers to construct ACF, the small clusters in the lower layers can be grouped into a bigger cluster, \eg vision/language. ACF clusters small objects/phrases into bigger ones. In this gradual clustering process, a parsing tree is generated which embeds the hierarchical knowledge of the input sequence. As a result, by using ACF to build the vision encoder and language decoder, the hierarchical object-phrase alignments are embedded and then transferred from vision to language domains in two popular image-to-text tasks: Image captioning and Visual Question Answering. The experiment results demonstrate the effectiveness of ACF, which outperforms most SOTA captioning and VQA models and achieves comparable scores compared with some large-scale pre-trained models. Our code is available \href{https://github.com/ZihuaEvan/ACFModel/}{[here]}.
Multifocus image fusion is an effective way to overcome the limitation of optical lenses. Many existing methods obtain fused results by generating decision maps. However, such methods often assume that the focused areas of the two source images are complementary, making it impossible to achieve simultaneous fusion of multiple images. Additionally, the existing methods ignore the impact of hard pixels on fusion performance, limiting the visual quality improvement of fusion image. To address these issues, a combining generation and recombination model, termed as GRFusion, is proposed. In GRFusion, focus property detection of each source image can be implemented independently, enabling simultaneous fusion of multiple source images and avoiding information loss caused by alternating fusion. This makes GRFusion free from the number of inputs. To distinguish the hard pixels from the source images, we achieve the determination of hard pixels by considering the inconsistency among the detection results of focus areas in source images. Furthermore, a multi-directional gradient embedding method for generating full focus images is proposed. Subsequently, a hard-pixel-guided recombination mechanism for constructing fused result is devised, effectively integrating the complementary advantages of feature reconstruction-based method and focused pixel recombination-based method. Extensive experimental results demonstrate the effectiveness and the superiority of the proposed method.The source code will be released on https://github.com/xxx/xxx.
As autonomous driving systems being deployed to millions of vehicles, there is a pressing need of improving the system's scalability, safety and reducing the engineering cost. A realistic, scalable, and practical simulator of the driving world is highly desired. In this paper, we present an efficient solution based on generative models which learns the dynamics of the driving scenes. With this model, we can not only simulate the diverse futures of a given driving scenario but also generate a variety of driving scenarios conditioned on various prompts. Our innovative design allows the model to operate in both full-Autoregressive and partial-Autoregressive modes, significantly improving inference and training speed without sacrificing generative capability. This efficiency makes it ideal for being used as an online reactive environment for reinforcement learning, an evaluator for planning policies, and a high-fidelity simulator for testing. We evaluated our model against two real-world datasets: the Waymo motion dataset and the nuPlan dataset. On the simulation realism and scene generation benchmark, our model achieves the state-of-the-art performance. And in the planning benchmarks, our planner outperforms the prior arts. We conclude that the proposed generative model may serve as a foundation for a variety of motion planning tasks, including data generation, simulation, planning, and online training. Source code is public at https://github.com/HorizonRobotics/GUMP/
Large Language Models (LLMs) can revolutionize how we deploy and operate Open Radio Access Networks (O-RAN) by enhancing network analytics, anomaly detection, and code generation and significantly increasing the efficiency and reliability of a plethora of O-RAN tasks. In this paper, we present ORAN-Bench-13K, the first comprehensive benchmark designed to evaluate the performance of Large Language Models (LLMs) within the context of O-RAN. Our benchmark consists of 13,952 meticulously curated multiple-choice questions generated from 116 O-RAN specification documents. We leverage a novel three-stage LLM framework, and the questions are categorized into three distinct difficulties to cover a wide spectrum of ORAN-related knowledge. We thoroughly evaluate the performance of several state-of-the-art LLMs, including Gemini, Chat-GPT, and Mistral. Additionally, we propose ORANSight, a Retrieval-Augmented Generation (RAG)-based pipeline that demonstrates superior performance on ORAN-Bench-13K compared to other tested closed-source models. Our findings indicate that current popular LLM models are not proficient in O-RAN, highlighting the need for specialized models. We observed a noticeable performance improvement when incorporating the RAG-based ORANSight pipeline, with a Macro Accuracy of 0.784 and a Weighted Accuracy of 0.776, which was on average 21.55% and 22.59% better than the other tested LLMs.
Peptides, short chains of amino acids, interact with target proteins, making them a unique class of protein-based therapeutics for treating human diseases. Recently, deep generative models have shown great promise in peptide generation. However, several challenges remain in designing effective peptide binders. First, not all residues contribute equally to peptide-target interactions. Second, the generated peptides must adopt valid geometries due to the constraints of peptide bonds. Third, realistic tasks for peptide drug development are still lacking. To address these challenges, we introduce PepHAR, a hot-spot-driven autoregressive generative model for designing peptides targeting specific proteins. Building on the observation that certain hot spot residues have higher interaction potentials, we first use an energy-based density model to fit and sample these key residues. Next, to ensure proper peptide geometry, we autoregressively extend peptide fragments by estimating dihedral angles between residue frames. Finally, we apply an optimization process to iteratively refine fragment assembly, ensuring correct peptide structures. By combining hot spot sampling with fragment-based extension, our approach enables de novo peptide design tailored to a target protein and allows the incorporation of key hot spot residues into peptide scaffolds. Extensive experiments, including peptide design and peptide scaffold generation, demonstrate the strong potential of PepHAR in computational peptide binder design. Source code will be available at https://github.com/Ced3-han/PepHAR.
Recent studies indicate that the denoising process in deep generative diffusion models implicitly learns and memorizes semantic information from the data distribution. These findings suggest that capturing more complex data distributions requires larger neural networks, leading to a substantial increase in computational demands, which in turn become the primary bottleneck in both training and inference of diffusion models. To this end, we introduce \textbf{G}enerative \textbf{M}odeling with \textbf{E}xplicit \textbf{M}emory (GMem), leveraging an external memory bank in both training and sampling phases of diffusion models. This approach preserves semantic information from data distributions, reducing reliance on neural network capacity for learning and generalizing across diverse datasets. The results are significant: our GMem enhances both training, sampling efficiency, and generation quality. For instance, on ImageNet at $256 \times 256$ resolution, GMem accelerates SiT training by over $46.7\times$, achieving the performance of a SiT model trained for $7M$ steps in fewer than $150K$ steps. Compared to the most efficient existing method, REPA, GMem still offers a $16\times$ speedup, attaining an FID score of 5.75 within $250K$ steps, whereas REPA requires over $4M$ steps. Additionally, our method achieves state-of-the-art generation quality, with an FID score of {3.56} without classifier-free guidance on ImageNet $256\times256$. Our code is available at \url{https://github.com/LINs-lab/GMem}.
Biometric applications, such as person re-identification (ReID), are often deployed on energy constrained devices. While recent ReID methods prioritize high retrieval performance, they often come with large computational costs and high search time, rendering them less practical in real-world settings. In this work, we propose an input-adaptive network with multiple exit blocks, that can terminate computation early if the retrieval is straightforward or noisy, saving a lot of computation. To assess the complexity of the input, we introduce a temporal-based classifier driven by a new training strategy. Furthermore, we adopt a binary hash code generation approach instead of relying on continuous-valued features, which significantly improves the search process by a factor of 20. To ensure similarity preservation, we utilize a new ranking regularizer that bridges the gap between continuous and binary features. Extensive analysis of our proposed method is conducted on three datasets: Market1501, MSMT17 (Multi-Scene Multi-Time), and the BGC1 (BRIAR Government Collection). Using our approach, more than 70% of the samples with compact hash codes exit early on the Market1501 dataset, saving 80% of the networks computational cost and improving over other hash-based methods by 60%. These results demonstrate a significant improvement over dynamic networks and showcase comparable accuracy performance to conventional ReID methods. Code will be made available.
Scene graph generation (SGG) aims to detect objects and predict their pairwise relationships within an image. Current SGG methods typically utilize graph neural networks (GNNs) to acquire context information between objects/relationships. Despite their effectiveness, however, current SGG methods only assume scene graph homophily while ignoring heterophily. Accordingly, in this paper, we propose a novel Heterophily Learning Network (HL-Net) to comprehensively explore the homophily and heterophily between objects/relationships in scene graphs. More specifically, HL-Net comprises the following 1) an adaptive reweighting transformer module, which adaptively integrates the information from different layers to exploit both the heterophily and homophily in objects; 2) a relationship feature propagation module that efficiently explores the connections between relationships by considering heterophily in order to refine the relationship representation; 3) a heterophily-aware message-passing scheme to further distinguish the heterophily and homophily between objects/relationships, thereby facilitating improved message passing in graphs. We conducted extensive experiments on two public datasets: Visual Genome (VG) and Open Images (OI). The experimental results demonstrate the superiority of our proposed HL-Net over existing state-of-the-art approaches. In more detail, HL-Net outperforms the second-best competitors by 2.1$\%$ on the VG dataset for scene graph classification and 1.2$\%$ on the IO dataset for the final score. Code is available at https://github.com/siml3/HL-Net.
Micro-expression generation aims at transfering the expression from the driving videos to the source images, which can be viewed as a motion transfer task. Recently, several works have been proposed to tackle this problem and achieve great performance. However, due to the intrinsic complexity of the face motion and different attributes of face regions, the task still remains challenging. In this paper, we propose an end-to-end unsupervised motion transfer network to tackle this challenge. As the motion of the face is non-rigid, we adopt an effective and flexible thin-plate spline motion estimation method to estimate the optical flow of the face motion. What's more, we find that several faces with eyeglasses show weird deformation in motion transfering. Thus, we introduce face parsing method to pay specific attention to the eyeglasses regions to ensure the reasonability of the deformation. We conduct several experiments on the provided datasets of the ACM MM 2022 micro-expression grand challenge (MEGC2022) and compare our method with several other typical methods. In comparison, our method shows the best performance. We (Team: USTC-IAT-United) also compare our method with other competitors' in MEGC2022, and the expert evaluation results show that our method performs best, which verifies the effectiveness of our method. Our code is available at https://github.com/HowToNameMe/micro-expression
Exemplar-based sketch-to-photo synthesis allows users to generate photo-realistic images based on sketches. Recently, diffusion-based methods have achieved impressive performance on image generation tasks, enabling highly-flexible control through text-driven generation or energy functions. However, generating photo-realistic images with color and texture from sketch images remains challenging for diffusion models. Sketches typically consist of only a few strokes, with most regions left blank, making it difficult for diffusion-based methods to produce photo-realistic images. In this work, we propose a two-stage method named ``Inversion-by-Inversion" for exemplar-based sketch-to-photo synthesis. This approach includes shape-enhancing inversion and full-control inversion. During the shape-enhancing inversion process, an uncolored photo is generated with the guidance of a shape-energy function. This step is essential to ensure control over the shape of the generated photo. In the full-control inversion process, we propose an appearance-energy function to control the color and texture of the final generated photo.Importantly, our Inversion-by-Inversion pipeline is training-free and can accept different types of exemplars for color and texture control. We conducted extensive experiments to evaluate our proposed method, and the results demonstrate its effectiveness. The code and project can be found at https://ximinng.github.io/inversion-by-inversion-project/.
Spiking neural networks (SNNs) have tremendous potential for energy-efficient neuromorphic chips due to their binary and event-driven architecture. SNNs have been primarily used in classification tasks, but limited exploration on image generation tasks. To fill the gap, we propose a Spiking-Diffusion model, which is based on the vector quantized discrete diffusion model. First, we develop a vector quantized variational autoencoder with SNNs (VQ-SVAE) to learn a discrete latent space for images. In VQ-SVAE, image features are encoded using both the spike firing rate and postsynaptic potential, and an adaptive spike generator is designed to restore embedding features in the form of spike trains. Next, we perform absorbing state diffusion in the discrete latent space and construct a spiking diffusion image decoder (SDID) with SNNs to denoise the image. Our work is the first to build the diffusion model entirely from SNN layers. Experimental results on MNIST, FMNIST, KMNIST, Letters, and Cifar10 demonstrate that Spiking-Diffusion outperforms the existing SNN-based generation model. We achieve FIDs of 37.50, 91.98, 59.23, 67.41, and 120.5 on the above datasets respectively, with reductions of 58.60\%, 18.75\%, 64.51\%, 29.75\%, and 44.88\% in FIDs compared with the state-of-art work. Our code will be available at \url{https://github.com/Arktis2022/Spiking-Diffusion}.
In this work, we propose a novel Trajectory Score Matching (TSM) method that aims to solve the pseudo ground truth inconsistency problem caused by the accumulated error in Interval Score Matching (ISM) when using the Denoising Diffusion Implicit Models (DDIM) inversion process. Unlike ISM which adopts the inversion process of DDIM to calculate on a single path, our TSM method leverages the inversion process of DDIM to generate two paths from the same starting point for calculation. Since both paths start from the same starting point, TSM can reduce the accumulated error compared to ISM, thus alleviating the problem of pseudo ground truth inconsistency. TSM enhances the stability and consistency of the model's generated paths during the distillation process. We demonstrate this experimentally and further show that ISM is a special case of TSM. Furthermore, to optimize the current multi-stage optimization process from high-resolution text to 3D generation, we adopt Stable Diffusion XL for guidance. In response to the issues of abnormal replication and splitting caused by unstable gradients during the 3D Gaussian splatting process when using Stable Diffusion XL, we propose a pixel-by-pixel gradient clipping method. Extensive experiments show that our model significantly surpasses the state-of-the-art models in terms of visual quality and performance. Code: \url{https://github.com/xingy038/Dreamer-XL}.
The past few years have witnessed a growing interest in LLM-based recommender systems (RSs), although their industrial deployment remains in a preliminary stage. Most existing deployments leverage LLMs offline as feature enhancers, generating augmented knowledge for downstream tasks. However, in recommendation scenarios with numerous users and items, even offline knowledge generation with LLMs demands significant time and computational resources. This inefficiency arises from the autoregressive nature of LLMs. A promising solution is speculative decoding, a Draft-Then-Verify approach that increases the number of tokens generated per decoding step. In this work, we first identify recommendation knowledge generation as a highly fitting use case for retrieval-based speculative decoding. Then, we discern its two characteristics: (1) the vast number of items and users in RSs leads to retrieval inefficiency, and (2) RSs exhibit high diversity tolerance for LLM-generated text. Building on these insights, we introduce Lossless Acceleration via Speculative Decoding for LLM-based Recommender Systems (LASER), which features a Customized Retrieval Pool to enhance retrieval efficiency and Relaxed Verification to improve the acceptance rate of draft tokens. LASER achieves a 3-5x speedup on public datasets and saves about 67\% of computational resources during the online A/B test on a large-scale advertising scenario with lossless downstream recommendation performance. Our code is available at https://github.com/YunjiaXi/LASER
Each year, hundreds of clinical trials are conducted to evaluate new medical interventions, but sharing patient records from these trials with other institutions can be challenging due to privacy concerns and federal regulations. To help mitigate privacy concerns, researchers have proposed methods for generating synthetic patient data. However, existing approaches for generating synthetic clinical trial data disregard the usage requirements of these data, including maintaining specific properties of clinical outcomes, and only use post hoc assessments that are not coupled with the data generation process. In this paper, we propose SynRL which leverages reinforcement learning to improve the performance of patient data generators by customizing the generated data to meet the user-specified requirements for synthetic data outcomes and endpoints. Our method includes a data value critic function to evaluate the quality of the generated data and uses reinforcement learning to align the data generator with the users' needs based on the critic's feedback. We performed experiments on four clinical trial datasets and demonstrated the advantages of SynRL in improving the quality of the generated synthetic data while keeping the privacy risks low. We also show that SynRL can be utilized as a general framework that can customize data generation of multiple types of synthetic data generators. Our code is available at https://anonymous.4open.science/r/SynRL-DB0F/.
Unified multimodal models can both generate and understand images within a single set of weights, offering an opportunity to use image synthesis as training supervision for visual comprehension. However, existing visual chain-of-thought methods rely on human-annotated helper images during training and require slow image generation at test time. We present SelfThinker, the first self-evolving framework that turns a unified model's self-generated visual thoughts into stronger understanding without human image annotations. Given a visual problem, SelfThinker samples candidate helper images from its generation pathway and uses its frozen understanding pathway to score each candidate via conditional pointwise mutual information. High-utility visual thoughts then refine the generator via flow matching and serve as privileged teacher context for on-policy self-distillation. At inference, SelfThinker reasons directly from the original image in text without generating intermediate images. Although trained only on small synthetic visual-search and navigation datasets, SelfThinker transfers broadly to natural-image and spatial benchmarks, raising the seven-benchmark average of ThinkMorph-7B from 52.7 to 64.0 (+11.3 points). Controlled image-perturbation probes further show that SelfThinker surpasses ThinkMorph-7B by up to 40.4 points and its pretrained BAGEL-7B backbone by up to 23.2 points across fine-grained and spatial perception tasks. Our code is available at https://github.com/zhangquanchen/SelfThinker.
Large Vision-Language Models (LVLMs) routinely name objects that are absent from the image. Latent steering can reduce this failure in one model forward pass, but a fixed gate treats early and late decoding steps by the same criterion. We observe that predictive entropy varies sharply within free-running generation, while states that commit to short answers occupy a narrow, confident band. We exploit this temporal mismatch by using uncertainty as a causally available, token-local control signal for an existing steering gate. We propose Entropy-Gated Dynamic Rectification (EGDR), which lowers the intervention threshold when entropy derived from the preceding step's already available logits is high and retains the calibrated operating point when it is low. On LLaVA-1.5-7B, the underlying static gate lowers CHAIR CS/CI from 53.00/15.30 to 32.00/14.30; replacing only its constant threshold with EGDR further lowers them to 29.00/13.60. At a matched 58% intervention rate, the corresponding static control obtains 30.50/14.00. The gain over the static gate holds on LLaVA-NeXT-7B and grows with the generation budget, while POPE scores and general multimodal capability remain effectively unchanged. EGDR requires no additional model forward pass and adds roughly 2% measured latency. Our code is available at https://github.com/alvi-uiu/EGDR.
Despite remarkable recent progress on both unconditional and conditional image synthesis, it remains a long-standing problem to learn generative models that are capable of synthesizing realistic and sharp images from reconfigurable spatial layout (i.e., bounding boxes + class labels in an image lattice) and style (i.e., structural and appearance variations encoded by latent vectors), especially at high resolution. By reconfigurable, it means that a model can preserve the intrinsic one-to-many mapping from a given layout to multiple plausible images with different styles, and is adaptive with respect to perturbations of a layout and style latent code. In this paper, we present a layout- and style-based architecture for generative adversarial networks (termed LostGANs) that can be trained end-to-end to generate images from reconfigurable layout and style. Inspired by the vanilla StyleGAN, the proposed LostGAN consists of two new components: (i) learning fine-grained mask maps in a weakly-supervised manner to bridge the gap between layouts and images, and (ii) learning object instance-specific layout-aware feature normalization (ISLA-Norm) in the generator to realize multi-object style generation. In experiments, the proposed method is tested on the COCO-Stuff dataset and the Visual Genome dataset with state-of-the-art performance obtained. The code and pretrained models are available at \url{https://github.com/iVMCL/LostGANs}.
With the rapid development of deep learning models and hardware support for dense computing, the deep learning workload characteristics changed significantly from a few hot spots on compute-intensive operations to a broad range of operations scattered across the models. Accelerating a few compute-intensive operations using the expert-tuned implementation of primitives does not fully exploit the performance potential of AI hardware. Various efforts have been made to compile a full deep neural network (DNN) graph. One of the biggest challenges is to achieve high-performance tensor compilation by generating expert level performance code for the dense compute-intensive operations and applying compilation optimization at the scope of DNN computation graph across multiple compute-intensive operations. We present oneDNN Graph Compiler, a tensor compiler that employs a hybrid approach of using techniques from both compiler optimization and expert-tuned kernels for high performance code generation of the deep neural network graph. oneDNN Graph Compiler addresses unique optimization challenges in the deep learning domain, such as low-precision computation, aggressive fusion of graph operations, optimization for static tensor shapes and memory layout, constant weight optimization, and memory buffer reuse. Experimental results demonstrate significant performance gains over existing tensor compiler and primitives library for performance-critical DNN computation graphs and end-to-end models on Intel Xeon Scalable Processors.