An energy-based model (EBM) is a popular generative framework that offers both explicit density and architectural flexibility, but training them is difficult since it is often unstable and time-consuming. In recent years, various training techniques have been developed, e.g., better divergence measures or stabilization in MCMC sampling, but there often exists a large gap between EBMs and other generative frameworks like GANs in terms of generation quality. In this paper, we propose a novel and effective framework for improving EBMs via contrastive representation learning (CRL). To be specific, we consider representations learned by contrastive methods as the true underlying latent variable. This contrastive latent variable could guide EBMs to understand the data structure better, so it can improve and accelerate EBM training significantly. To enable the joint training of EBM and CRL, we also design a new class of latent-variable EBMs for learning the joint density of data and the contrastive latent variable. Our experimental results demonstrate that our scheme achieves lower FID scores, compared to prior-art EBM methods (e.g., additionally using variational autoencoders or diffusion techniques), even with significantly faster and more memory-efficient training. We also show conditional and compositional generation abilities of our latent-variable EBMs as their additional benefits, even without explicit conditional training. The code is available at https://github.com/hankook/CLEL.
Deep generative models have the capacity to render high fidelity images of content like human faces. Recently, there has been substantial progress in conditionally generating images with specific quantitative attributes, like the emotion conveyed by one's face. These methods typically require a user to explicitly quantify the desired intensity of a visual attribute. A limitation of this method is that many attributes, like how "angry" a human face looks, are difficult for a user to precisely quantify. However, a user would be able to reliably say which of two faces seems "angrier". Following this premise, we develop the $\textit{PrefGen}$ system, which allows users to control the relative attributes of generated images by presenting them with simple paired comparison queries of the form "do you prefer image $a$ or image $b$?" Using information from a sequence of query responses, we can estimate user preferences over a set of image attributes and perform preference-guided image editing and generation. Furthermore, to make preference localization feasible and efficient, we apply an active query selection strategy. We demonstrate the success of this approach using a StyleGAN2 generator on the task of human face editing. Additionally, we demonstrate how our approach can be combined with CLIP, allowing a user to edit the relative intensity of attributes specified by text prompts. Code at https://github.com/helblazer811/PrefGen.
Deep learning models, even the-state-of-the-art ones, are highly vulnerable to adversarial examples. Adversarial training is one of the most efficient methods to improve the model's robustness. The key factor for the success of adversarial training is the capability to generate qualified and divergent adversarial examples which satisfy some objectives/goals (e.g., finding adversarial examples that maximize the model losses for simultaneously attacking multiple models). Therefore, multi-objective optimization (MOO) is a natural tool for adversarial example generation to achieve multiple objectives/goals simultaneously. However, we observe that a naive application of MOO tends to maximize all objectives/goals equally, without caring if an objective/goal has been achieved yet. This leads to useless effort to further improve the goal-achieved tasks, while putting less focus on the goal-unachieved tasks. In this paper, we propose \emph{Task Oriented MOO} to address this issue, in the context where we can explicitly define the goal achievement for a task. Our principle is to only maintain the goal-achieved tasks, while letting the optimizer spend more effort on improving the goal-unachieved tasks. We conduct comprehensive experiments for our Task Oriented MOO on various adversarial example generation schemes. The experimental results firmly demonstrate the merit of our proposed approach. Our code is available at \url{https://github.com/tuananhbui89/TAMOO}.
The aim of audio-visual segmentation (AVS) is to precisely differentiate audible objects within videos down to the pixel level. Traditional approaches often tackle this challenge by combining information from various modalities, where the contribution of each modality is implicitly or explicitly modeled. Nevertheless, the interconnections between different modalities tend to be overlooked in audio-visual modeling. In this paper, inspired by the human ability to mentally simulate the sound of an object and its visual appearance, we introduce a bidirectional generation framework. This framework establishes robust correlations between an object's visual characteristics and its associated sound, thereby enhancing the performance of AVS. To achieve this, we employ a visual-to-audio projection component that reconstructs audio features from object segmentation masks and minimizes reconstruction errors. Moreover, recognizing that many sounds are linked to object movements, we introduce an implicit volumetric motion estimation module to handle temporal dynamics that may be challenging to capture using conventional optical flow methods. To showcase the effectiveness of our approach, we conduct comprehensive experiments and analyses on the widely recognized AVSBench benchmark. As a result, we establish a new state-of-the-art performance level in the AVS benchmark, particularly excelling in the challenging MS3 subset which involves segmenting multiple sound sources. To facilitate reproducibility, we plan to release both the source code and the pre-trained model.
Recently, with the rapid advancements of generative models, the field of visual text generation has witnessed significant progress. However, it is still challenging to render high-quality text images in real-world scenarios, as three critical criteria should be satisfied: (1) Fidelity: the generated text images should be photo-realistic and the contents are expected to be the same as specified in the given conditions; (2) Reasonability: the regions and contents of the generated text should cohere with the scene; (3) Utility: the generated text images can facilitate related tasks (e.g., text detection and recognition). Upon investigation, we find that existing methods, either rendering-based or diffusion-based, can hardly meet all these aspects simultaneously, limiting their application range. Therefore, we propose in this paper a visual text generator (termed SceneVTG), which can produce high-quality text images in the wild. Following a two-stage paradigm, SceneVTG leverages a Multimodal Large Language Model to recommend reasonable text regions and contents across multiple scales and levels, which are used by a conditional diffusion model as conditions to generate text images. Extensive experiments demonstrate that the proposed SceneVTG significantly outperforms traditional rendering-based methods and recent diffusion-based methods in terms of fidelity and reasonability. Besides, the generated images provide superior utility for tasks involving text detection and text recognition. Code and datasets are available at AdvancedLiterateMachinery.
As the capabilities of Large Language Models (LLMs) continue to advance, the field of patent processing has garnered increased attention within the natural language processing community. However, the majority of research has been concentrated on classification tasks, such as patent categorization and examination, or on short text generation tasks like patent summarization and patent quizzes. In this paper, we introduce a novel and practical task known as Draft2Patent, along with its corresponding D2P benchmark, which challenges LLMs to generate full-length patents averaging 17K tokens based on initial drafts. Patents present a significant challenge to LLMs due to their specialized nature, standardized terminology, and extensive length. We propose a multi-agent framework called AutoPatent which leverages the LLM-based planner agent, writer agents, and examiner agent with PGTree and RRAG to generate lengthy, intricate, and high-quality complete patent documents. The experimental results demonstrate that our AutoPatent framework significantly enhances the ability to generate comprehensive patents across various LLMs. Furthermore, we have discovered that patents generated solely with the AutoPatent framework based on the Qwen2.5-7B model outperform those produced by larger and more powerful LLMs, such as GPT-4o, Qwen2.5-72B, and LLAMA3.1-70B, in both objective metrics and human evaluations. We will make the data and code available upon acceptance at \url{https://github.com/QiYao-Wang/AutoPatent}.
Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models with score distillation sampling (SDS), which align avatars with pseudo ground-truth outputs from the diffusion model. However, directly distilling 4D avatars from video diffusion often leads to over-smooth results due to spatial and temporal inconsistencies in the generated video. To address this issue, we propose Zero-1-to-A, a robust method that synthesizes a spatial and temporal consistency dataset for 4D avatar reconstruction using the video diffusion model. Specifically, Zero-1-to-A iteratively constructs video datasets and optimizes animatable avatars in a progressive manner, ensuring that avatar quality increases smoothly and consistently throughout the learning process. This progressive learning involves two stages: (1) Spatial Consistency Learning fixes expressions and learns from front-to-side views, and (2) Temporal Consistency Learning fixes views and learns from relaxed to exaggerated expressions, generating 4D avatars in a simple-to-complex manner. Extensive experiments demonstrate that Zero-1-to-A improves fidelity, animation quality, and rendering speed compared to existing diffusion-based methods, providing a solution for lifelike avatar creation. Code is publicly available at: https://github.com/ZhenglinZhou/Zero-1-to-A.
LLMs trained in the understanding of programming syntax are now providing effective assistance to developers and are being used in programming education such as in generation of coding problem examples or providing code explanations. A key aspect of programming education is understanding and dealing with error message. However, 'logical errors' in which the program operates against the programmer's intentions do not receive error messages from the compiler. In this study, building on existing research on programming errors, we first define the types of logical errors that can occur in programming in general. Based on the definition, we propose an effective approach for detecting logical errors with LLMs that makes use of relations among error types in the Chain-of-Thought and Tree-of-Thought prompts. The experimental results indicate that when such logical error descriptions in the prompt are used, the average classifition performance is about 21% higher than the ones without them. We also conducted an experiment for exploiting the relations among errors in generating a new logical error dataset using LLMs. As there is very limited dataset for logical errors such benchmark dataset can be very useful for various programming related applications. We expect that our work can assist novice programmers in identifying the causes of code errors and correct them more effectively.
Programs implemented in various programming languages form the foundation of software applications. To alleviate the burden of program migration and facilitate the development of software systems, automated program translation across languages has garnered significant attention. Previous approaches primarily focus on pairwise translation paradigms, learning translation between pairs of languages using bilingual parallel data. However, parallel data is difficult to collect for some language pairs, and the distribution of program semantics across languages can shift, posing challenges for pairwise program translation. In this paper, we argue that jointly learning a unified model to translate code across multiple programming languages is superior to separately learning from bilingual parallel data. We propose Variational Interaction for Multilingual Program Translation~(VIM-PT), a disentanglement-based generative approach that jointly trains a unified model for multilingual program translation across multiple languages. VIM-PT disentangles code into language-shared and language-specific features, using variational inference and interaction information with a novel lower bound, then achieves program translation through conditional generation. VIM-PT demonstrates four advantages: 1) captures language-shared information more accurately from various implementations and improves the quality of multilingual program translation, 2) mines and leverages the capability of non-parallel data, 3) addresses the distribution shift of program semantics across languages, 4) and serves as a unified model, reducing deployment complexity.
The quality of image generation and manipulation is reaching impressive levels, making it increasingly difficult for a human to distinguish between what is real and what is fake. However, deep networks can still pick up on the subtle artifacts in these doctored images. We seek to understand what properties of fake images make them detectable and identify what generalizes across different model architectures, datasets, and variations in training. We use a patch-based classifier with limited receptive fields to visualize which regions of fake images are more easily detectable. We further show a technique to exaggerate these detectable properties and demonstrate that, even when the image generator is adversarially finetuned against a fake image classifier, it is still imperfect and leaves detectable artifacts in certain image patches. Code is available at https://chail.github.io/patch-forensics/.
Just as user preferences change with time, item reviews also reflect those same preference changes. In a nutshell, if one is to sequentially incorporate review content knowledge into recommender systems, one is naturally led to dynamical models of text. In the present work we leverage the known power of reviews to enhance rating predictions in a way that (i) respects the causality of review generation and (ii) includes, in a bidirectional fashion, the ability of ratings to inform language review models and vice-versa, language representations that help predict ratings end-to-end. Moreover, our representations are time-interval aware and thus yield a continuous-time representation of the dynamics. We provide experiments on real-world datasets and show that our methodology is able to outperform several state-of-the-art models. Source code for all models can be found at [1].
We show that the canonical approach for training differentially private GANs -- updating the discriminator with differentially private stochastic gradient descent (DPSGD) -- can yield significantly improved results after modifications to training. Specifically, we propose that existing instantiations of this approach neglect to consider how adding noise only to discriminator updates inhibits discriminator training, disrupting the balance between the generator and discriminator necessary for successful GAN training. We show that a simple fix -- taking more discriminator steps between generator steps -- restores parity between the generator and discriminator and improves results. Additionally, with the goal of restoring parity, we experiment with other modifications -- namely, large batch sizes and adaptive discriminator update frequency -- to improve discriminator training and see further improvements in generation quality. Our results demonstrate that on standard image synthesis benchmarks, DPSGD outperforms all alternative GAN privatization schemes. Code: https://github.com/alexbie98/dpgan-revisit.
We tackle the problem of automatic generation of computer programs from a few pairs of input-output examples. The starting point of this work is the observation that in many applications a solution program must use external knowledge not present in the examples: we call such programs knowledge-powered since they can refer to information collected from a knowledge graph such as Wikipedia. This paper makes a first step towards knowledge-powered program synthesis. We present WikiCoder, a system building upon state of the art machine-learned program synthesizers and integrating knowledge graphs. We evaluate it to show its wide applicability over different domains and discuss its limitations. WikiCoder solves tasks that no program synthesizers were able to solve before thanks to the use of knowledge graphs, while integrating with recent developments in the field to operate at scale.
We propose a novel visual re-localization method based on direct matching between the implicit 3D descriptors and the 2D image with transformer. A conditional neural radiance field(NeRF) is chosen as the 3D scene representation in our pipeline, which supports continuous 3D descriptors generation and neural rendering. By unifying the feature matching and the scene coordinate regression to the same framework, our model learns both generalizable knowledge and scene prior respectively during two training stages. Furthermore, to improve the localization robustness when domain gap exists between training and testing phases, we propose an appearance adaptation layer to explicitly align styles between the 3D model and the query image. Experiments show that our method achieves higher localization accuracy than other learning-based approaches on multiple benchmarks. Code is available at \url{https://github.com/JenningsL/nerf-loc}.
How much private information do text embeddings reveal about the original text? We investigate the problem of embedding \textit{inversion}, reconstructing the full text represented in dense text embeddings. We frame the problem as controlled generation: generating text that, when reembedded, is close to a fixed point in latent space. We find that although a na\"ive model conditioned on the embedding performs poorly, a multi-step method that iteratively corrects and re-embeds text is able to recover $92\%$ of $32\text{-token}$ text inputs exactly. We train our model to decode text embeddings from two state-of-the-art embedding models, and also show that our model can recover important personal information (full names) from a dataset of clinical notes. Our code is available on Github: \href{https://github.com/jxmorris12/vec2text}{github.com/jxmorris12/vec2text}.
Chip design is about to be revolutionized by the integration of large language, multimodal, and circuit models (collectively LxMs). While exploring this exciting frontier with tremendous potential, the community must also carefully consider the related security risks and the need for building trust into using LxMs for chip design. First, we review the recent surge of using LxMs for chip design in general. We cover state-of-the-art works for the automation of hardware description language code generation and for scripting and guidance of essential but cumbersome tasks for electronic design automation tools, e.g., design-space exploration, tuning, or designer training. Second, we raise and provide initial answers to novel research questions on critical issues for security and trustworthiness of LxM-powered chip design from both the attack and defense perspectives.
Mixture-of-Experts (MoE) architectures have recently gained popularity in enabling efficient scaling of large language models. However, we uncover a fundamental tension: while MoEs are designed for selective expert activation, production serving requires request batching, which forces the activation of all experts and negates MoE's efficiency benefits during the decode phase. We present Lynx, a system that enables efficient MoE inference through dynamic, batch-aware expert selection. Our key insight is that expert importance varies significantly across tokens and inference phases, creating opportunities for runtime optimization. Lynx leverages this insight through a lightweight framework that dynamically reduces active experts while preserving model accuracy. Our evaluations show that Lynx achieves up to 1.55x reduction in inference latency while maintaining negligible accuracy loss from baseline model across complex code generation and mathematical reasoning tasks.
In this paper, we propose ProTracker, a novel framework for robust and accurate long-term dense tracking of arbitrary points in videos. The key idea of our method is incorporating probabilistic integration to refine multiple predictions from both optical flow and semantic features for robust short-term and long-term tracking. Specifically, we integrate optical flow estimations in a probabilistic manner, producing smooth and accurate trajectories by maximizing the likelihood of each prediction. To effectively re-localize challenging points that disappear and reappear due to occlusion, we further incorporate long-term feature correspondence into our flow predictions for continuous trajectory generation. Extensive experiments show that ProTracker achieves the state-of-the-art performance among unsupervised and self-supervised approaches, and even outperforms supervised methods on several benchmarks. Our code and model will be publicly available upon publication.
Prompt engineering enables Large Language Models (LLMs) to perform a variety of tasks. However, lengthy prompts significantly increase computational complexity and economic costs. To address this issue, we study six prompt compression methods for LLMs, aiming to reduce prompt length while maintaining LLM response quality. In this paper, we present a comprehensive analysis covering aspects such as generation performance, model hallucinations, efficacy in multimodal tasks, word omission analysis, and more. We evaluate these methods across 13 datasets, including news, scientific articles, commonsense QA, math QA, long-context QA, and VQA datasets. Our experiments reveal that prompt compression has a greater impact on LLM performance in long contexts compared to short ones. In the Longbench evaluation, moderate compression even enhances LLM performance. Our code and data is available at https://github.com/3DAgentWorld/Toolkit-for-Prompt-Compression.
Autoregressive VLA planning usually predicts continuous trajectories as the final output, but driving instructions often describe actions rather than ego states, which weakens direct conditioning on the final continuous trajectory. We address this gap with TrajCond, which introduces a discrete trajectory-geometric condition for VLA planning. Specifically, we represent TrajCond as a 1D-Brohan differential action trajectory and learn it with a two-stage training framework before final continuous trajectory prediction. With the simultaneous autoregressive generation of discrete and numeric trajectories, we name our method AutoVLA-D (Double). Experiments on NAVSIM navtest, nuScenes, and NeuroNCAP show that discrete trajectories are weaker as direct outputs but more effective as TrajCond, consistently improving final continuous trajectory prediction across closed-loop and open-loop driving benchmarks. Code is available at https://github.com/ShivaTeam/AutoVLA-D.