With the rapid progress of Large Language Models (LLMs), it becomes increasingly important to understand their abilities and limitations. In two experiments, we investigate the causal and compositional reasoning abilities of LLMs and humans in the domain of object affordances, an area traditionally linked to embodied cognition. The tasks, designed from scratch to avoid data contamination, require decision-makers to select unconventional objects to replace a typical tool for a particular purpose, such as using a table tennis racket to dig a hole. In Experiment 1, we evaluated GPT-3.5 and GPT-4o, finding that GPT-4o, when given chain-of-thought prompting, performed on par with human participants, while GPT-3.5 lagged significantly. In Experiment 2, we introduced two new conditions, Distractor (more object choices, increasing difficulty) and Image (object options presented visually), and evaluated Claude 3 Sonnet and Claude 3.5 Sonnet in addition to the GPT models. The Distractor condition significantly impaired performance across humans and models, although GPT-4o and Claude 3.5 still performed well above chance. Surprisingly, the Image condition had little impact on humans or GPT-4o, but significantly lowered Claude 3.5's accuracy. Qualitative analysis showed that GPT-4o and Claude 3.5 have a stronger ability than their predecessors to identify and flexibly apply causally relevant object properties. The improvement from GPT-3.5 and Claude 3 to GPT-4o and Claude 3.5 suggests that models are increasingly capable of causal and compositional reasoning in some domains, although further mechanistic research is necessary to understand how LLMs reason.
Open-vocabulary detection (OVD) is a challenging task to detect and classify objects from an unrestricted set of categories, including those unseen during training. Existing open-vocabulary detectors are limited by complex visual-textual misalignment and long-tailed category imbalances, leading to suboptimal performance in challenging scenarios. To address these limitations, we introduce \textbf{MQADet}, a universal paradigm for enhancing existing open-vocabulary detectors by leveraging the cross-modal reasoning capabilities of multimodal large language models (MLLMs). MQADet functions as a plug-and-play solution that integrates seamlessly with pre-trained object detectors without substantial additional training costs. Specifically, we design a novel three-stage Multimodal Question Answering (MQA) pipeline to guide the MLLMs to precisely localize complex textual and visual targets while effectively enhancing the focus of existing object detectors on relevant objects. To validate our approach, we present a new benchmark for evaluating our paradigm on four challenging open-vocabulary datasets, employing three state-of-the-art object detectors as baselines. Experimental results demonstrate that our proposed paradigm significantly improves the performance of existing detectors, particularly in unseen complex categories, across diverse and challenging scenarios. To facilitate future research, we will publicly release our code.
Vision-Language Models (VLMs) occasionally generate outputs that contradict input images, constraining their reliability in real-world applications. While visual prompting is reported to suppress hallucinations by augmenting prompts with relevant area inside an image, the effectiveness in terms of the area remains uncertain. This study analyzes success and failure cases of Attention-driven visual prompting in object hallucination, revealing that preserving background context is crucial for mitigating object hallucination.
You Look Only Once (YOLO) models have been widely used for building real-time object detectors across various domains. With the increasing frequency of new YOLO versions being released, key questions arise. Are the newer versions always better than their previous versions? What are the core innovations in each YOLO version and how do these changes translate into real-world performance gains? In this paper, we summarize the key innovations from YOLOv1 to YOLOv11, introduce a comprehensive benchmark called ODverse33, which includes 33 datasets spanning 11 diverse domains (Autonomous driving, Agricultural, Underwater, Medical, Videogame, Industrial, Aerial, Wildlife, Retail, Microscopic, and Security), and explore the practical impact of model improvements in real-world, multi-domain applications through extensive experimental results. We hope this study can provide some guidance to the extensive users of object detection models and give some references for future real-time object detector development.
Recent advances in vision language models (VLM) have been driven by contrastive models such as CLIP, which learn to associate visual information with their corresponding text descriptions. However, these models have limitations in understanding complex compositional scenes involving multiple objects and their spatial relationships. To address these challenges, we propose a novel approach that diverges from commonly used strategies, which rely on the design of hard-negative augmentations. Instead, our work focuses on integrating inductive biases into pre-trained CLIP-like models to improve their compositional understanding without using any additional hard-negatives. To that end, we introduce a binding module that connects a scene graph, derived from a text description, with a slot-structured image representation, facilitating a structured similarity assessment between the two modalities. We also leverage relationships as text-conditioned visual constraints, thereby capturing the intricate interactions between objects and their contextual relationships more effectively. Our resulting model not only enhances the performance of CLIP-based models in multi-object compositional understanding but also paves the way towards more accurate and sample-efficient image-text matching of complex scenes.
Articulated object manipulation poses a unique challenge compared to rigid object manipulation as the object itself represents a dynamic environment. In this work, we present a novel RL-based pipeline equipped with variable impedance control and motion adaptation leveraging observation history for generalizable articulated object manipulation, focusing on smooth and dexterous motion during zero-shot sim-to-real transfer. To mitigate the sim-to-real gap, our pipeline diminishes reliance on vision by not leveraging the vision data feature (RGBD/pointcloud) directly as policy input but rather extracting useful low-dimensional data first via off-the-shelf modules. Additionally, we experience less sim-to-real gap by inferring object motion and its intrinsic properties via observation history as well as utilizing impedance control both in the simulation and in the real world. Furthermore, we develop a well-designed training setting with great randomization and a specialized reward system (task-aware and motion-aware) that enables multi-staged, end-to-end manipulation without heuristic motion planning. To the best of our knowledge, our policy is the first to report 84\% success rate in the real world via extensive experiments with various unseen objects.
While recent low-cost radar-camera approaches have shown promising results in multi-modal 3D object detection, both sensors face challenges from environmental and intrinsic disturbances. Poor lighting or adverse weather conditions degrade camera performance, while radar suffers from noise and positional ambiguity. Achieving robust radar-camera 3D object detection requires consistent performance across varying conditions, a topic that has not yet been fully explored. In this work, we first conduct a systematic analysis of robustness in radar-camera detection on five kinds of noises and propose RobuRCDet, a robust object detection model in BEV. Specifically, we design a 3D Gaussian Expansion (3DGE) module to mitigate inaccuracies in radar points, including position, Radar Cross-Section (RCS), and velocity. The 3DGE uses RCS and velocity priors to generate a deformable kernel map and variance for kernel size adjustment and value distribution. Additionally, we introduce a weather-adaptive fusion module, which adaptively fuses radar and camera features based on camera signal confidence. Extensive experiments on the popular benchmark, nuScenes, show that our model achieves competitive results in regular and noisy conditions.
Moving object segmentation plays a crucial role in understanding dynamic scenes involving multiple moving objects, while the difficulties lie in taking into account both spatial texture structures and temporal motion cues. Existing methods based on video frames encounter difficulties in distinguishing whether pixel displacements of an object are caused by camera motion or object motion due to the complexities of accurate image-based motion modeling. Recent advances exploit the motion sensitivity of novel event cameras to counter conventional images' inadequate motion modeling capabilities, but instead lead to challenges in segmenting pixel-level object masks due to the lack of dense texture structures in events. To address these two limitations imposed by unimodal settings, we propose the first instance-level moving object segmentation framework that integrates complementary texture and motion cues. Our model incorporates implicit cross-modal masked attention augmentation, explicit contrastive feature learning, and flow-guided motion enhancement to exploit dense texture information from a single image and rich motion information from events, respectively. By leveraging the augmented texture and motion features, we separate mask segmentation from motion classification to handle varying numbers of independently moving objects. Through extensive evaluations on multiple datasets, as well as ablation experiments with different input settings and real-time efficiency analysis of the proposed framework, we believe that our first attempt to incorporate image and event data for practical deployment can provide new insights for future work in event-based motion related works. The source code with model training and pre-trained weights is released at https://npucvr.github.io/EvInsMOS
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction and recovery. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relationships. This enables the understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using MAE and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST incorporates a physics-aware correction step that leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems.
Video Camouflaged Object Detection (VCOD) is a challenging task which aims to identify objects that seamlessly concealed within the background in videos. The dynamic properties of video enable detection of camouflaged objects through motion cues or varied perspectives. Previous VCOD datasets primarily contain animal objects, limiting the scope of research to wildlife scenarios. However, the applications of VCOD extend beyond wildlife and have significant implications in security, art, and medical fields. Addressing this problem, we construct a new large-scale multi-domain VCOD dataset MSVCOD. To achieve high-quality annotations, we design a semi-automatic iterative annotation pipeline that reduces costs while maintaining annotation accuracy. Our MSVCOD is the largest VCOD dataset to date, introducing multiple object categories including human, animal, medical, and vehicle objects for the first time, while also expanding background diversity across various environments. This expanded scope increases the practical applicability of the VCOD task in camouflaged object detection. Alongside this dataset, we introduce a one-steam video camouflage object detection model that performs both feature extraction and information fusion without additional motion feature fusion modules. Our framework achieves state-of-the-art results on the existing VCOD animal dataset and the proposed MSVCOD. The dataset and code will be made publicly available.
Existing video captioning methods merely provide shallow or simplistic representations of object behaviors, resulting in superficial and ambiguous descriptions. However, object behavior is dynamic and complex. To comprehensively capture the essence of object behavior, we propose a dynamic action semantic-aware graph transformer. Firstly, a multi-scale temporal modeling module is designed to flexibly learn long and short-term latent action features. It not only acquires latent action features across time scales, but also considers local latent action details, enhancing the coherence and sensitiveness of latent action representations. Secondly, a visual-action semantic aware module is proposed to adaptively capture semantic representations related to object behavior, enhancing the richness and accurateness of action representations. By harnessing the collaborative efforts of these two modules,we can acquire rich behavior representations to generate human-like natural descriptions. Finally, this rich behavior representations and object representations are used to construct a temporal objects-action graph, which is fed into the graph transformer to model the complex temporal dependencies between objects and actions. To avoid adding complexity in the inference phase, the behavioral knowledge of the objects will be distilled into a simple network through knowledge distillation. The experimental results on MSVD and MSR-VTT datasets demonstrate that the proposed method achieves significant performance improvements across multiple metrics.
Referring Multi-Object Tracking (RMOT) is a relatively new concept that has rapidly gained traction as a promising research direction at the intersection of computer vision and natural language processing. Unlike traditional multi-object tracking, RMOT identifies and tracks objects and incorporates textual descriptions for object class names, making the approach more intuitive. Various techniques have been proposed to address this challenging problem; however, most require the training of the entire network due to their end-to-end nature. Among these methods, iKUN has emerged as a particularly promising solution. Therefore, we further explore its pipeline and enhance its performance. In this paper, we introduce a practical module dubbed Memory-Efficient Cross-modality -- MEX. This memory-efficient technique can be directly applied to off-the-shelf trackers like iKUN, resulting in significant architectural improvements. Our method proves effective during inference on a single GPU with 4 GB of memory. Among the various benchmarks, the Refer-KITTI dataset, which offers diverse autonomous driving scenes with relevant language expressions, is particularly useful for studying this problem. Empirically, our method demonstrates effectiveness and efficiency regarding HOTA tracking scores, substantially improving memory allocation and processing speed.
Robotic assembly tasks require object-pose estimation, particularly for tasks that avoid costly mechanical constraints. Object symmetry complicates the direct mapping of sensory input to object rotation, as the rotation becomes ambiguous and lacks a unique training target. Some proposed solutions involve evaluating multiple pose hypotheses against the input or predicting a probability distribution, but these approaches suffer from significant computational overhead. Here, we show that representing object rotation with a neural population code overcomes these limitations, enabling a direct mapping to rotation and end-to-end learning. As a result, population codes facilitate fast and accurate pose estimation. On the T-LESS dataset, we achieve inference in 3.2 milliseconds on an Apple M1 CPU and a Maximum Symmetry-Aware Surface Distance accuracy of 84.7% using only gray-scale image input, compared to 69.7% accuracy when directly mapping to pose.
Humanoid robots have shown success in locomotion and manipulation. Despite these basic abilities, humanoids are still required to quickly understand human instructions and react based on human interaction signals to become valuable assistants in human daily life. Unfortunately, most existing works only focus on multi-stage interactions, treating each task separately, and neglecting real-time feedback. In this work, we aim to empower humanoid robots with real-time reaction abilities to achieve various tasks, allowing human to interrupt robots at any time, and making robots respond to humans immediately. To support such abilities, we propose a general humanoid-human-object interaction framework, named RHINO, i.e., Real-time Humanoid-human Interaction and Object manipulation. RHINO provides a unified view of reactive motion, instruction-based manipulation, and safety concerns, over multiple human signal modalities, such as languages, images, and motions. RHINO is a hierarchical learning framework, enabling humanoids to learn reaction skills from human-human-object demonstrations and teleoperation data. In particular, it decouples the interaction process into two levels: 1) a high-level planner inferring human intentions from real-time human behaviors; and 2) a low-level controller achieving reactive motion behaviors and object manipulation skills based on the predicted intentions. We evaluate the proposed framework on a real humanoid robot and demonstrate its effectiveness, flexibility, and safety in various scenarios.
Efficient and accurate 3D reconstruction is essential for applications in cultural heritage. This study addresses the challenge of visualizing objects within large-scale scenes at a high level of detail (LOD) using Neural Radiance Fields (NeRFs). The aim is to improve the visual fidelity of chosen objects while maintaining the efficiency of the computations by focusing on details only for relevant content. The proposed ROI-NeRFs framework divides the scene into a Scene NeRF, which represents the overall scene at moderate detail, and multiple ROI NeRFs that focus on user-defined objects of interest. An object-focused camera selection module automatically groups relevant cameras for each NeRF training during the decomposition phase. In the composition phase, a Ray-level Compositional Rendering technique combines information from the Scene NeRF and ROI NeRFs, allowing simultaneous multi-object rendering composition. Quantitative and qualitative experiments conducted on two real-world datasets, including one on a complex eighteen's century cultural heritage room, demonstrate superior performance compared to baseline methods, improving LOD for object regions, minimizing artifacts, and without significantly increasing inference time.
Large Language Models (LLMs) excel in natural language tasks but still face challenges in Question Answering (QA) tasks requiring complex, multi-step reasoning. We outline the types of reasoning required in some of these tasks, and reframe them in terms of meta-level reasoning (akin to high-level strategic reasoning or planning) and object-level reasoning (embodied in lower-level tasks such as mathematical reasoning). Franklin, a novel dataset with requirements of meta- and object-level reasoning, is introduced and used along with three other datasets to evaluate four LLMs at question answering tasks requiring multiple steps of reasoning. Results from human annotation studies suggest LLMs demonstrate meta-level reasoning with high frequency, but struggle with object-level reasoning tasks in some of the datasets used. Additionally, evidence suggests that LLMs find the object-level reasoning required for the questions in the Franklin dataset challenging, yet they do exhibit strong performance with respect to the meta-level reasoning requirements.
Object pose estimation of transparent objects remains a challenging task in the field of robot vision due to the immense influence of lighting, background, and reflections. However, the edges of clear objects have the highest contrast, which leads to stable and prominent features. We propose a novel approach by incorporating edge detection in a pre-processing step for the tasks of object detection and object pose estimation. We conducted experiments to investigate the effect of edge detectors on transparent objects. We examine the performance of the state-of-the-art 6D object pose estimation pipeline GDR-Net and the object detector YOLOX when applying different edge detectors as pre-processing steps (i.e., Canny edge detection with and without color information, and holistically-nested edges (HED)). We evaluate the physically-based rendered dataset Trans6D-32 K of transparent objects with parameters proposed by the BOP Challenge. Our results indicate that applying edge detection as a pre-processing enhances performance for certain objects.
Accurate and flexible world models are crucial for autonomous systems to understand their environment and predict future events. Object-centric models, with structured latent spaces, have shown promise in modeling object dynamics and interactions, but often face challenges in scaling to complex datasets and incorporating external guidance, limiting their applicability in robotics. To address these limitations, we propose TextOCVP, an object-centric model for image-to-video generation guided by textual descriptions. TextOCVP parses an observed scene into object representations, called slots, and utilizes a text-conditioned transformer predictor to forecast future object states and video frames. Our approach jointly models object dynamics and interactions while incorporating textual guidance, thus leading to accurate and controllable predictions. Our method's structured latent space offers enhanced control over the prediction process, outperforming several image-to-video generative baselines. Additionally, we demonstrate that structured object-centric representations provide superior controllability and interpretability, facilitating the modeling of object dynamics and enabling more precise and understandable predictions. Videos and code are available at https://play-slot.github.io/TextOCVP/.
Recent 2D CNN-based domain adaptation approaches struggle with long-range dependencies due to limited receptive fields, making it difficult to adapt to target domains with significant spatial distribution changes. While transformer-based domain adaptation methods better capture distant relationships through self-attention mechanisms that facilitate more effective cross-domain feature alignment, their quadratic computational complexity makes practical deployment challenging for object detection tasks across diverse domains. Inspired by the global modeling and linear computation complexity of the Mamba architecture, we present the first domain-adaptive Mamba-based one-stage object detection model, termed DA-Mamba. Specifically, we combine Mamba's efficient state-space modeling with attention mechanisms to address domain-specific spatial and channel-wise variations. Our design leverages domain-adaptive spatial and channel-wise scanning within the Mamba block to extract highly transferable representations for efficient sequential processing, while cross-attention modules generate long-range, mixed-domain spatial features to enable robust soft alignment across domains. Besides, motivated by the observation that hybrid architectures introduce feature noise in domain adaptation tasks, we propose an entropy-based knowledge distillation framework with margin ReLU, which adaptively refines multi-level representations by suppressing irrelevant activations and aligning uncertainty across source and target domains. Finally, to prevent overfitting caused by the mixed-up features generated through cross-attention mechanisms, we propose entropy-driven gating attention with random perturbations that simultaneously refine target features and enhance model generalization.
In class-agnostic object counting, the goal is to estimate the total number of object instances in an image without distinguishing between specific categories. Existing methods often predict this count without considering class-specific outputs, leading to inaccuracies when such outputs are required. These inaccuracies stem from two key challenges: 1) the prevalence of single-category images in datasets, which leads models to generalize specific categories as representative of all objects, and 2) the use of mean squared error loss during training, which applies uniform penalization. This uniform penalty disregards errors in less frequent categories, particularly when these errors contribute minimally to the overall loss. To address these issues, we propose {FocalCount}, a novel approach that leverages diverse feature attributes to estimate the number of object categories in an image. This estimate serves as a weighted factor to correct class-count imbalances. Additionally, we introduce {Focal-MSE}, a new loss function that integrates binary cross-entropy to generate stronger error gradients, enhancing the model's sensitivity to errors in underrepresented categories. Our approach significantly improves the model's ability to distinguish between specific classes and general counts, demonstrating superior performance and scalability in both few-shot and zero-shot scenarios across three object counting datasets. The code will be released soon.