The success of deep learning based face recognition systems has given rise to serious privacy concerns due to their ability to enable unauthorized tracking of users in the digital world. Existing methods for enhancing privacy fail to generate naturalistic images that can protect facial privacy without compromising user experience. We propose a novel two-step approach for facial privacy protection that relies on finding adversarial latent codes in the low-dimensional manifold of a pretrained generative model. The first step inverts the given face image into the latent space and finetunes the generative model to achieve an accurate reconstruction of the given image from its latent code. This step produces a good initialization, aiding the generation of high-quality faces that resemble the given identity. Subsequently, user-defined makeup text prompts and identity-preserving regularization are used to guide the search for adversarial codes in the latent space. Extensive experiments demonstrate that faces generated by our approach have stronger black-box transferability with an absolute gain of 12.06% over the state-of-the-art facial privacy protection approach under the face verification task. Finally, we demonstrate the effectiveness of the proposed approach for commercial face recognition systems. Our code is available at https://github.com/fahadshamshad/Clip2Protect.
Large Language Models (LLMs) have achieved impressive results on static code-generation benchmarks, but real-world software development unfolds as a continuous stream of evolving issues, fixes, and feature requests. We introduce SWE-Bench-CL, a novel continual learning benchmark built on the human-verified SWE-Bench Verified dataset introduced by OpenAI and Princeton-NLP in 2024. By organizing GitHub issues into chronologically ordered sequences that reflect natural repository evolution, SWE-Bench-CL enables direct evaluation of an agent's ability to accumulate experience, transfer knowledge across tasks, and resist catastrophic forgetting. We complement the dataset with (i) a preliminary analysis of inter-task structural similarity and contextual sensitivity, (ii) an interactive LangGraph-based evaluation framework augmented with a FAISS-backed semantic memory module, and (iii) a suite of specialized continual learning metrics -- including average accuracy, forgetting, forward/backward transfer, tool-use efficiency, and a generalized Composite Continual Learning Score and CL-F-beta score -- to capture the stability-plasticity trade-off. We outline a rigorous experimental protocol comparing memory-enabled and memory-disabled agents across diverse Python repositories. All code and data are publicly available at https://github.com/thomasjoshi/agents-never-forget, providing the community with a reproducible platform for developing more adaptive and robust AI agents in software engineering.
The worst-case training principle that minimizes the maximal adversarial loss, also known as adversarial training (AT), has shown to be a state-of-the-art approach for enhancing adversarial robustness. Nevertheless, min-max optimization beyond the purpose of AT has not been rigorously explored in the adversarial context. In this paper, we show how a general framework of min-max optimization over multiple domains can be leveraged to advance the design of different types of adversarial attacks. In particular, given a set of risk sources, minimizing the worst-case attack loss can be reformulated as a min-max problem by introducing domain weights that are maximized over the probability simplex of the domain set. We showcase this unified framework in three attack generation problems -- attacking model ensembles, devising universal perturbation under multiple inputs, and crafting attacks resilient to data transformations. Extensive experiments demonstrate that our approach leads to substantial attack improvement over the existing heuristic strategies as well as robustness improvement over state-of-the-art defense methods trained to be robust against multiple perturbation types. Furthermore, we find that the self-adjusted domain weights learned from our min-max framework can provide a holistic tool to explain the difficulty level of attack across domains. Code is available at https://github.com/wangjksjtu/minmax-adv.
We present Sandwich Batch Normalization (SaBN), a frustratingly easy improvement of Batch Normalization (BN) with only a few lines of code changes. SaBN is motivated by addressing the inherent feature distribution heterogeneity that one can be identified in many tasks, which can arise from data heterogeneity (multiple input domains) or model heterogeneity (dynamic architectures, model conditioning, etc.). Our SaBN factorizes the BN affine layer into one shared sandwich affine layer, cascaded by several parallel independent affine layers. Concrete analysis reveals that, during optimization, SaBN promotes balanced gradient norms while still preserving diverse gradient directions -- a property that many application tasks seem to favor. We demonstrate the prevailing effectiveness of SaBN as a drop-in replacement in four tasks: conditional image generation, neural architecture search (NAS), adversarial training, and arbitrary style transfer. Leveraging SaBN immediately achieves better Inception Score and FID on CIFAR-10 and ImageNet conditional image generation with three state-of-the-art GANs; boosts the performance of a state-of-the-art weight-sharing NAS algorithm significantly on NAS-Bench-201; substantially improves the robust and standard accuracies for adversarial defense; and produces superior arbitrary stylized results. We also provide visualizations and analysis to help understand why SaBN works. Codes are available at: https://github.com/VITA-Group/Sandwich-Batch-Normalization.
Scene Graph Generation (SGG) offers a structured representation critical in many computer vision applications. Traditional SGG approaches, however, are limited by a closed-set assumption, restricting their ability to recognize only predefined object and relation categories. To overcome this, we categorize SGG scenarios into four distinct settings based on the node and edge: Closed-set SGG, Open Vocabulary (object) Detection-based SGG (OvD-SGG), Open Vocabulary Relation-based SGG (OvR-SGG), and Open Vocabulary Detection + Relationbased SGG (OvD+R-SGG). While object-centric open vocabulary SGG has been studied recently, the more challenging problem of relation-involved open-vocabulary SGG remains relatively unexplored. To fill this gap, we propose a unified framework named OvSGTR towards fully open vocabulary SGG from a holistic view. The proposed framework is an end-to-end transformer architecture, which learns a visual-concept alignment for both nodes and edges, enabling the model to recognize unseen categories. For the more challenging settings of relation-involved open vocabulary SGG, the proposed approach integrates relation-aware pretraining utilizing image-caption data and retains visual-concept alignment through knowledge distillation. Comprehensive experimental results on the Visual Genome benchmark demonstrate the effectiveness and superiority of the proposed framework. Our code is available at https://github.com/gpt4vision/OvSGTR/.
Scene Graph Generation (SGG) remains a challenging visual understanding task due to its compositional property. Most previous works adopt a bottom-up, two-stage or point-based, one-stage approach, which often suffers from high time complexity or suboptimal designs. In this work, we propose a novel SGG method to address the aforementioned issues, formulating the task as a bipartite graph construction problem. To address the issues above, we create a transformer-based end-to-end framework to generate the entity and entity-aware predicate proposal set, and infer directed edges to form relation triplets. Moreover, we design a graph assembling module to infer the connectivity of the bipartite scene graph based on our entity-aware structure, enabling us to generate the scene graph in an end-to-end manner. Based on bipartite graph assembling paradigm, we further propose a new technical design to address the efficacy of entity-aware modeling and optimization stability of graph assembling. Equipped with the enhanced entity-aware design, our method achieves optimal performance and time-complexity. Extensive experimental results show that our design is able to achieve the state-of-the-art or comparable performance on three challenging benchmarks, surpassing most of the existing approaches and enjoying higher efficiency in inference. Code is available: https://github.com/Scarecrow0/SGTR
Large-scale video generative models, capable of creating realistic videos of diverse visual concepts, are strong candidates for general-purpose physical world simulators. However, their adherence to physical commonsense across real-world actions remains unclear (e.g., playing tennis, backflip). Existing benchmarks suffer from limitations such as limited size, lack of human evaluation, sim-to-real gaps, and absence of fine-grained physical rule analysis. To address this, we introduce VideoPhy-2, an action-centric dataset for evaluating physical commonsense in generated videos. We curate 200 diverse actions and detailed prompts for video synthesis from modern generative models. We perform human evaluation that assesses semantic adherence, physical commonsense, and grounding of physical rules in the generated videos. Our findings reveal major shortcomings, with even the best model achieving only 22% joint performance (i.e., high semantic and physical commonsense adherence) on the hard subset of VideoPhy-2. We find that the models particularly struggle with conservation laws like mass and momentum. Finally, we also train VideoPhy-AutoEval, an automatic evaluator for fast, reliable assessment on our dataset. Overall, VideoPhy-2 serves as a rigorous benchmark, exposing critical gaps in video generative models and guiding future research in physically-grounded video generation. The data and code is available at https://videophy2.github.io/.
Tourism Recommender Systems (TRS) are crucial in personalizing travel experiences by tailoring recommendations to users' preferences, constraints, and contextual factors. However, publicly available travel datasets often lack sufficient breadth and depth, limiting their ability to support advanced personalization strategies -- particularly for sustainable travel and off-peak tourism. In this work, we explore using Large Language Models (LLMs) to generate synthetic travel queries that emulate diverse user personas and incorporate structured filters such as budget constraints and sustainability preferences. This paper introduces a novel SynthTRIPs framework for generating synthetic travel queries using LLMs grounded in a curated knowledge base (KB). Our approach combines persona-based preferences (e.g., budget, travel style) with explicit sustainability filters (e.g., walkability, air quality) to produce realistic and diverse queries. We mitigate hallucination and ensure factual correctness by grounding the LLM responses in the KB. We formalize the query generation process and introduce evaluation metrics for assessing realism and alignment. Both human expert evaluations and automatic LLM-based assessments demonstrate the effectiveness of our synthetic dataset in capturing complex personalization aspects underrepresented in existing datasets. While our framework was developed and tested for personalized city trip recommendations, the methodology applies to other recommender system domains. Code and dataset are made public at https://bit.ly/synthTRIPs
Large Language Models (LLMs) represent a major step toward artificial general intelligence, significantly advancing our ability to interact with technology. While LLMs perform well on Natural Language Processing tasks -- such as translation, generation, code writing, and summarization -- questions remain about their output similarity, variability, and ethical implications. For instance, how similar are texts generated by the same model? How does this compare across different models? And which models best uphold ethical standards? To investigate, we used 5{,}000 prompts spanning diverse tasks like generation, explanation, and rewriting. This resulted in approximately 3 million texts from 12 LLMs, including proprietary and open-source systems from OpenAI, Google, Microsoft, Meta, and Mistral. Key findings include: (1) outputs from the same LLM are more similar to each other than to human-written texts; (2) models like WizardLM-2-8x22b generate highly similar outputs, while GPT-4 produces more varied responses; (3) LLM writing styles differ significantly, with Llama 3 and Mistral showing higher similarity, and GPT-4 standing out for distinctiveness; (4) differences in vocabulary and tone underscore the linguistic uniqueness of LLM-generated content; (5) some LLMs demonstrate greater gender balance and reduced bias. These results offer new insights into the behavior and diversity of LLM outputs, helping guide future development and ethical evaluation.
Diffusion Transformer (DiT), a promising diffusion model for visual generation, demonstrates impressive performance but incurs significant computational overhead. Intriguingly, analysis of pre-trained DiT models reveals that global self-attention is often redundant, predominantly capturing local patterns-highlighting the potential for more efficient alternatives. In this paper, we revisit convolution as an alternative building block for constructing efficient and expressive diffusion models. However, naively replacing self-attention with convolution typically results in degraded performance. Our investigations attribute this performance gap to the higher channel redundancy in ConvNets compared to Transformers. To resolve this, we introduce a compact channel attention mechanism that promotes the activation of more diverse channels, thereby enhancing feature diversity. This leads to Diffusion ConvNet (DiCo), a family of diffusion models built entirely from standard ConvNet modules, offering strong generative performance with significant efficiency gains. On class-conditional ImageNet benchmarks, DiCo outperforms previous diffusion models in both image quality and generation speed. Notably, DiCo-XL achieves an FID of 2.05 at 256x256 resolution and 2.53 at 512x512, with a 2.7x and 3.1x speedup over DiT-XL/2, respectively. Furthermore, our largest model, DiCo-H, scaled to 1B parameters, reaches an FID of 1.90 on ImageNet 256x256-without any additional supervision during training. Code: https://github.com/shallowdream204/DiCo.
In this paper we present a method for single-channel wind noise reduction using our previously proposed diffusion-based stochastic regeneration model combining predictive and generative modelling. We introduce a non-additive speech in noise model to account for the non-linear deformation of the membrane caused by the wind flow and possible clipping. We show that our stochastic regeneration model outperforms other neural-network-based wind noise reduction methods as well as purely predictive and generative models, on a dataset using simulated and real-recorded wind noise. We further show that the proposed method generalizes well by testing on an unseen dataset with real-recorded wind noise. Audio samples, data generation scripts and code for the proposed methods can be found online (https://uhh.de/inf-sp-storm-wind).
In recent years, the rapid advancement and impressive capabilities of Large Language Models (LLMs) have been evident across various domains. This paper explores the application, implications, and potential of LLMs in building energy efficiency and decarbonization studies. The wide-ranging capabilities of LLMs are examined in the context of the building energy field, including intelligent control systems, code generation, data infrastructure, knowledge extraction, and education. Despite the promising potential of LLMs, challenges including complex and expensive computation, data privacy, security and copyright, complexity in fine-tuned LLMs, and self-consistency are discussed. The paper concludes with a call for future research focused on the enhancement of LLMs for domain-specific tasks, multi-modal LLMs, and collaborative research between AI and energy experts.
Since the release of ChatGPT, large language models (LLMs) have demonstrated remarkable capabilities across various domains. A key challenge in developing these general capabilities is efficiently sourcing diverse, high-quality data. This becomes especially critical in reasoning-related tasks with sandbox checkers, such as math or code, where the goal is to generate correct solutions to specific problems with higher probability. In this work, we introduce Flaming-hot Initiation with Regular Execution (FIRE) sampling, a simple yet highly effective method to efficiently find good responses. Our empirical findings show that FIRE sampling enhances inference-time generation quality and also benefits training in the alignment stage. Furthermore, we explore how FIRE sampling improves performance by promoting diversity and analyze the impact of employing FIRE at different positions within a response.
We present PAST, a novel end-to-end framework that jointly models phonetic information alongside signal reconstruction, eliminating the need for external pretrained models. Unlike previous approaches that rely on pretrained self-supervised models, PAST employs supervised phonetic data, directly integrating domain knowledge into the tokenization process via auxiliary tasks. Additionally, we introduce a streamable, causal variant of PAST, enabling real-time speech applications. Results demonstrate that PAST surpasses existing evaluated baseline tokenizers across common evaluation metrics, including phonetic representation and speech reconstruction. Notably, PAST also achieves superior performance when serving as a speech representation for speech language models, further highlighting its effectiveness as a foundation for spoken language generation. To foster further research, we release the full implementation. For code, model checkpoints, and samples see: https://pages.cs.huji.ac.il/adiyoss-lab/PAST
Large language models (LLMs) are being used in many applications and prompts for these models are integrated into software applications as code-like artifacts. These prompts behave much like traditional software in that they take inputs, generate outputs, and perform some specific function. However, prompts differ from traditional code in many ways and require new approaches to ensure that they are robust. For example, unlike traditional software the output of a prompt depends on the AI model that interprets it. Also, while natural language prompts are easy to modify, the impact of updates is harder to predict. New approaches to testing, debugging, and modifying prompts with respect to the model running them are required. To address some of these issues, we developed PromptPex, an LLM-based tool to automatically generate and evaluate unit tests for a given prompt. PromptPex extracts input and output specifications from a prompt and uses them to generate diverse, targeted, and valid unit tests. These tests are instrumental in identifying regressions when a prompt is changed and also serve as a tool to understand how prompts are interpreted by different models. We use PromptPex to generate tests for eight benchmark prompts and evaluate the quality of the generated tests by seeing if they can cause each of four diverse models to produce invalid output. PromptPex consistently creates tests that result in more invalid model outputs than a carefully constructed baseline LLM-based test generator. Furthermore, by extracting concrete specifications from the input prompt, PromptPex allows prompt writers to clearly understand and test specific aspects of their prompts. The source code of PromptPex is available at https://github.com/microsoft/promptpex.
While text-to-image models like DALLE-3 and Stable Diffusion are rapidly proliferating, they often encounter challenges such as hallucination, bias, and the production of unsafe, low-quality output. To effectively address these issues, it is crucial to align these models with desired behaviors based on feedback from a multimodal judge. Despite their significance, current multimodal judges frequently undergo inadequate evaluation of their capabilities and limitations, potentially leading to misalignment and unsafe fine-tuning outcomes. To address this issue, we introduce MJ-Bench, a novel benchmark which incorporates a comprehensive preference dataset to evaluate multimodal judges in providing feedback for image generation models across four key perspectives: alignment, safety, image quality, and bias. Specifically, we evaluate a large variety of multimodal judges including smaller-sized CLIP-based scoring models, open-source VLMs (e.g. LLaVA family), and close-source VLMs (e.g. GPT-4o, Claude 3) on each decomposed subcategory of our preference dataset. Experiments reveal that close-source VLMs generally provide better feedback, with GPT-4o outperforming other judges in average. Compared with open-source VLMs, smaller-sized scoring models can provide better feedback regarding text-image alignment and image quality, while VLMs provide more accurate feedback regarding safety and generation bias due to their stronger reasoning capabilities. Further studies in feedback scale reveal that VLM judges can generally provide more accurate and stable feedback in natural language (Likert-scale) than numerical scales. Notably, human evaluations on end-to-end fine-tuned models using separate feedback from these multimodal judges provide similar conclusions, further confirming the effectiveness of MJ-Bench. All data, code, models are available at https://huggingface.co/MJ-Bench.
Recent advancements in large language models (LLMs) and multimodal speech-text models have laid the groundwork for seamless voice interactions, enabling real-time, natural, and human-like conversations. Previous models for voice interactions are categorized as native and aligned. Native models integrate speech and text processing in one framework but struggle with issues like differing sequence lengths and insufficient pre-training. Aligned models maintain text LLM capabilities but are often limited by small datasets and a narrow focus on speech tasks. In this work, we introduce MinMo, a Multimodal Large Language Model with approximately 8B parameters for seamless voice interaction. We address the main limitations of prior aligned multimodal models. We train MinMo through multiple stages of speech-to-text alignment, text-to-speech alignment, speech-to-speech alignment, and duplex interaction alignment, on 1.4 million hours of diverse speech data and a broad range of speech tasks. After the multi-stage training, MinMo achieves state-of-the-art performance across various benchmarks for voice comprehension and generation while maintaining the capabilities of text LLMs, and also facilitates full-duplex conversation, that is, simultaneous two-way communication between the user and the system. Moreover, we propose a novel and simple voice decoder that outperforms prior models in voice generation. The enhanced instruction-following capabilities of MinMo supports controlling speech generation based on user instructions, with various nuances including emotions, dialects, and speaking rates, and mimicking specific voices. For MinMo, the speech-to-text latency is approximately 100ms, full-duplex latency is approximately 600ms in theory and 800ms in practice. The MinMo project web page is https://funaudiollm.github.io/minmo, and the code and models will be released soon.
Program synthesis strives to generate a computer program as a solution to a given problem specification, expressed with input-output examples or natural language descriptions. The prevalence of large language models advances the state-of-the-art for program synthesis, though limited training resources and data impede open access to such models. To democratize this, we train and release a family of large language models up to 16.1B parameters, called CODEGEN, on natural language and programming language data, and open source the training library JAXFORMER. We show the utility of the trained model by demonstrating that it is competitive with the previous state-of-the-art on zero-shot Python code generation on HumanEval. We further investigate the multi-step paradigm for program synthesis, where a single program is factorized into multiple prompts specifying subproblems. To this end, we construct an open benchmark, Multi-Turn Programming Benchmark (MTPB), consisting of 115 diverse problem sets that are factorized into multi-turn prompts. Our analysis on MTPB shows that the same intent provided to CODEGEN in multi-turn fashion significantly improves program synthesis over that provided as a single turn. We make the training library JAXFORMER and model checkpoints available as open source contribution: https://github.com/salesforce/CodeGen.
Humans possess the remarkable skill of Visual Perception, the ability to see and understand the seen, helping them make sense of the visual world and, in turn, reason. Multimodal Large Language Models (MLLM) have recently achieved impressive performance on vision-language tasks ranging from visual question-answering and image captioning to visual reasoning and image generation. However, when prompted to identify or count (perceive) the entities in a given image, existing MLLM systems fail. Working towards developing an accurate MLLM system for perception and reasoning, we propose using Versatile vision enCoders (VCoder) as perception eyes for Multimodal LLMs. We feed the VCoder with perception modalities such as segmentation or depth maps, improving the MLLM's perception abilities. Secondly, we leverage the images from COCO and outputs from off-the-shelf vision perception models to create our COCO Segmentation Text (COST) dataset for training and evaluating MLLMs on the object perception task. Thirdly, we introduce metrics to assess the object perception abilities in MLLMs on our COST dataset. Lastly, we provide extensive experimental evidence proving the VCoder's improved object-level perception skills over existing Multimodal LLMs, including GPT-4V. We open-source our dataset, code, and models to promote research. We open-source our code at https://github.com/SHI-Labs/VCoder
LLM-guided program evolution can produce mathematical constructions, but validity, generality, and reproducibility require distinct evidence. We develop a researcher-in-the-loop discovery pipeline that combines program evolution, exact evaluation, mathematical generalization, certified nonexistence checks, and formal proof checking. We apply it to entanglement-assisted quantum error-correcting codes (EAQECCs). Starting from tasks that did not specify a family formula, evolved programs produced finite qubit constructions whose structure researchers generalized to the family $[[n,1,n-1;n-q-1]]_q$ for prime powers $q\ge3$ at $n\ge2q+1$ and for $q=2$ at odd $n\ge5$. Lean checks the algebraic certificate underlying this family. Together with entanglement lifting, the family closes 54 gaps in archived EAQECC tables. The released evidence includes 115 verified code records, ten nonexistence results with checked DRAT proofs, family implementations, and preserved search programs for exact checks and seeded replay. In a controlled cohort of eight paired generation blocks, validation-selected iterative programs achieve success in 46.1% and 31.6% of held-out executions at unseen lengths $n=13,15$, compared with 19.5% and 3.1% for independently generated programs. In this setting, program evolution and researcher analysis turn finite computational discoveries into a proved family with independently checkable evidence.