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arXiv:2312.07838

Conflict Transformation and Management. From Cognitive Maps to Value Trees

Conflict transformation and management are complex decision processes with extremely high stakes at hand and could greatly benefit from formal approaches to decision support. For this purpose we develop a general framework about how to use problem structuring methods for such purposes. More precisely we show how to transform cognitive maps to value trees in order to promote a more design-oriented approach to decision support aiming at constructing innovative solutions for conflict management purposes. We show that our findings have a much wider validity since they allow to move from a descriptive representation of a problem situation to a more prescriptive one using formal procedures and models.

arXiv:2312.06881공식 코드 · Papers with Code

DYAD: A Descriptive Yet Abjuring Density efficient approximation to linear neural network layers

We devise, implement and performance-asses DYAD, a layer which can serve as a faster and more memory-efficient approximate replacement for linear layers, (nn.Linear() in Pytorch). These layers appear in common subcomponents, such as in the ff module of Transformers. DYAD is based on a bespoke near-sparse matrix structure which approximates the dense "weight" matrix W that matrix-multiplies the input in the typical realization of such a layer, a.k.a DENSE. Our alternative near-sparse matrix structure is decomposable to a sum of 2 matrices permutable to a block-sparse counterpart. These can be represented as 3D tensors, which in unison allow a faster execution of matrix multiplication with the mini-batched input matrix X compared to DENSE (O(rows(W ) x cols(W )) --> O( rows(W ) x cols(W ) # of blocks )). As the crux of our experiments, we pretrain both DYAD and DENSE variants of 2 sizes of the OPT arch and 1 size of the Pythia arch, including at different token scales of the babyLM benchmark. We find DYAD to be competitive (>= 90%) of DENSE performance on zero-shot (e.g. BLIMP), few-shot (OPENLM) and finetuning (GLUE) benchmarks, while being >=7-15% faster to train on-GPU even at 125m scale, besides surfacing larger speedups at increasing scale and model width.

arXiv:2312.06352공식 코드 · Papers with Code

NuScenes-MQA: Integrated Evaluation of Captions and QA for Autonomous Driving Datasets using Markup Annotations

Visual Question Answering (VQA) is one of the most important tasks in autonomous driving, which requires accurate recognition and complex situation evaluations. However, datasets annotated in a QA format, which guarantees precise language generation and scene recognition from driving scenes, have not been established yet. In this work, we introduce Markup-QA, a novel dataset annotation technique in which QAs are enclosed within markups. This approach facilitates the simultaneous evaluation of a model's capabilities in sentence generation and VQA. Moreover, using this annotation methodology, we designed the NuScenes-MQA dataset. This dataset empowers the development of vision language models, especially for autonomous driving tasks, by focusing on both descriptive capabilities and precise QA. The dataset is available at https://github.com/turingmotors/NuScenes-MQA.

arXiv:2312.06093공식 코드 · Papers with Code

PromptMTopic: Unsupervised Multimodal Topic Modeling of Memes using Large Language Models

The proliferation of social media has given rise to a new form of communication: memes. Memes are multimodal and often contain a combination of text and visual elements that convey meaning, humor, and cultural significance. While meme analysis has been an active area of research, little work has been done on unsupervised multimodal topic modeling of memes, which is important for content moderation, social media analysis, and cultural studies. We propose \textsf{PromptMTopic}, a novel multimodal prompt-based model designed to learn topics from both text and visual modalities by leveraging the language modeling capabilities of large language models. Our model effectively extracts and clusters topics learned from memes, considering the semantic interaction between the text and visual modalities. We evaluate our proposed model through extensive experiments on three real-world meme datasets, which demonstrate its superiority over state-of-the-art topic modeling baselines in learning descriptive topics in memes. Additionally, our qualitative analysis shows that \textsf{PromptMTopic} can identify meaningful and culturally relevant topics from memes. Our work contributes to the understanding of the topics and themes of memes, a crucial form of communication in today's society.\\ \red{\textbf{Disclaimer: This paper contains sensitive content that may be disturbing to some readers.}}

arXiv:2312.05471

Fine-Grained Analysis of Team Collaborative Dialogue

Natural language analysis of human collaborative chat dialogues is an understudied domain with many unique challenges: a large number of dialogue act labels, underspecified and dynamic tasks, interleaved topics, and long-range contextual dependence. While prior work has studied broad metrics of team dialogue and associated performance using methods such as LSA, there has been little effort in generating fine-grained descriptions of team dynamics and individual performance from dialogue. We describe initial work towards developing an explainable analytics tool in the software development domain using Slack chats mined from our organization, including generation of a novel, hierarchical labeling scheme; design of descriptive metrics based on the frequency of occurrence of dialogue acts; and initial results using a transformer + CRF architecture to incorporate long-range context.

arXiv:2312.03045

Customization Assistant for Text-to-image Generation

Customizing pre-trained text-to-image generation model has attracted massive research interest recently, due to its huge potential in real-world applications. Although existing methods are able to generate creative content for a novel concept contained in single user-input image, their capability are still far from perfection. Specifically, most existing methods require fine-tuning the generative model on testing images. Some existing methods do not require fine-tuning, while their performance are unsatisfactory. Furthermore, the interaction between users and models are still limited to directive and descriptive prompts such as instructions and captions. In this work, we build a customization assistant based on pre-trained large language model and diffusion model, which can not only perform customized generation in a tuning-free manner, but also enable more user-friendly interactions: users can chat with the assistant and input either ambiguous text or clear instruction. Specifically, we propose a new framework consists of a new model design and a novel training strategy. The resulting assistant can perform customized generation in 2-5 seconds without any test time fine-tuning. Extensive experiments are conducted, competitive results have been obtained across different domains, illustrating the effectiveness of the proposed method.

arXiv:2312.03479공식 코드 · Papers with Code

JAMMIN-GPT: Text-based Improvisation using LLMs in Ableton Live

We introduce a system that allows users of Ableton Live to create MIDI-clips by naming them with musical descriptions. Users can compose by typing the desired musical content directly in Ableton's clip view, which is then inserted by our integrated system. This allows users to stay in the flow of their creative process while quickly generating musical ideas. The system works by prompting ChatGPT to reply using one of several text-based musical formats, such as ABC notation, chord symbols, or drum tablature. This is an important step in integrating generative AI tools into pre-existing musical workflows, and could be valuable for content makers who prefer to express their creative vision through descriptive language. Code is available at https://github.com/supersational/JAMMIN-GPT.

arXiv:2312.02226

Generating Action-conditioned Prompts for Open-vocabulary Video Action Recognition

Exploring open-vocabulary video action recognition is a promising venture, which aims to recognize previously unseen actions within any arbitrary set of categories. Existing methods typically adapt pretrained image-text models to the video domain, capitalizing on their inherent strengths in generalization. A common thread among such methods is the augmentation of visual embeddings with temporal information to improve the recognition of seen actions. Yet, they compromise with standard less-informative action descriptions, thus faltering when confronted with novel actions. Drawing inspiration from human cognitive processes, we argue that augmenting text embeddings with human prior knowledge is pivotal for open-vocabulary video action recognition. To realize this, we innovatively blend video models with Large Language Models (LLMs) to devise Action-conditioned Prompts. Specifically, we harness the knowledge in LLMs to produce a set of descriptive sentences that contain distinctive features for identifying given actions. Building upon this foundation, we further introduce a multi-modal action knowledge alignment mechanism to align concepts in video and textual knowledge encapsulated within the prompts. Extensive experiments on various video benchmarks, including zero-shot, few-shot, and base-to-novel generalization settings, demonstrate that our method not only sets new SOTA performance but also possesses excellent interpretability.

arXiv:2312.01032공식 코드 · Papers with Code

Harnessing the Power of Prompt-based Techniques for Generating School-Level Questions using Large Language Models

Designing high-quality educational questions is a challenging and time-consuming task. In this work, we propose a novel approach that utilizes prompt-based techniques to generate descriptive and reasoning-based questions. However, current question-answering (QA) datasets are inadequate for conducting our experiments on prompt-based question generation (QG) in an educational setting. Therefore, we curate a new QG dataset called EduProbe for school-level subjects, by leveraging the rich content of NCERT textbooks. We carefully annotate this dataset as quadruples of 1) Context: a segment upon which the question is formed; 2) Long Prompt: a long textual cue for the question (i.e., a longer sequence of words or phrases, covering the main theme of the context); 3) Short Prompt: a short textual cue for the question (i.e., a condensed representation of the key information or focus of the context); 4) Question: a deep question that aligns with the context and is coherent with the prompts. We investigate several prompt-based QG methods by fine-tuning pre-trained transformer-based large language models (LLMs), namely PEGASUS, T5, MBART, and BART. Moreover, we explore the performance of two general-purpose pre-trained LLMs such as Text-Davinci-003 and GPT-3.5-Turbo without any further training. By performing automatic evaluation, we show that T5 (with long prompt) outperforms all other models, but still falls short of the human baseline. Under human evaluation criteria, TextDavinci-003 usually shows better results than other models under various prompt settings. Even in the case of human evaluation criteria, QG models mostly fall short of the human baseline. Our code and dataset are available at: https://github.com/my625/PromptQG

arXiv:2312.00096공식 코드 · Papers with Code

OST: Refining Text Knowledge with Optimal Spatio-Temporal Descriptor for General Video Recognition

Due to the resource-intensive nature of training vision-language models on expansive video data, a majority of studies have centered on adapting pre-trained image-language models to the video domain. Dominant pipelines propose to tackle the visual discrepancies with additional temporal learners while overlooking the substantial discrepancy for web-scaled descriptive narratives and concise action category names, leading to less distinct semantic space and potential performance limitations. In this work, we prioritize the refinement of text knowledge to facilitate generalizable video recognition. To address the limitations of the less distinct semantic space of category names, we prompt a large language model (LLM) to augment action class names into Spatio-Temporal Descriptors thus bridging the textual discrepancy and serving as a knowledge base for general recognition. Moreover, to assign the best descriptors with different video instances, we propose Optimal Descriptor Solver, forming the video recognition problem as solving the optimal matching flow across frame-level representations and descriptors. Comprehensive evaluations in zero-shot, few-shot, and fully supervised video recognition highlight the effectiveness of our approach. Our best model achieves a state-of-the-art zero-shot accuracy of 75.1% on Kinetics-600.

arXiv:2307.04858공식 코드 · Papers with Code

AmadeusGPT: a natural language interface for interactive animal behavioral analysis

The process of quantifying and analyzing animal behavior involves translating the naturally occurring descriptive language of their actions into machine-readable code. Yet, codifying behavior analysis is often challenging without deep understanding of animal behavior and technical machine learning knowledge. To limit this gap, we introduce AmadeusGPT: a natural language interface that turns natural language descriptions of behaviors into machine-executable code. Large-language models (LLMs) such as GPT3.5 and GPT4 allow for interactive language-based queries that are potentially well suited for making interactive behavior analysis. However, the comprehension capability of these LLMs is limited by the context window size, which prevents it from remembering distant conversations. To overcome the context window limitation, we implement a novel dual-memory mechanism to allow communication between short-term and long-term memory using symbols as context pointers for retrieval and saving. Concretely, users directly use language-based definitions of behavior and our augmented GPT develops code based on the core AmadeusGPT API, which contains machine learning, computer vision, spatio-temporal reasoning, and visualization modules. Users then can interactively refine results, and seamlessly add new behavioral modules as needed. We benchmark AmadeusGPT and show we can produce state-of-the-art performance on the MABE 2022 behavior challenge tasks. Note, an end-user would not need to write any code to achieve this. Thus, collectively AmadeusGPT presents a novel way to merge deep biological knowledge, large-language models, and core computer vision modules into a more naturally intelligent system. Code and demos can be found at: https://github.com/AdaptiveMotorControlLab/AmadeusGPT.

arXiv:2306.07279공식 코드 · Papers with Code

Scalable 3D Captioning with Pretrained Models

We introduce Cap3D, an automatic approach for generating descriptive text for 3D objects. This approach utilizes pretrained models from image captioning, image-text alignment, and LLM to consolidate captions from multiple views of a 3D asset, completely side-stepping the time-consuming and costly process of manual annotation. We apply Cap3D to the recently introduced large-scale 3D dataset, Objaverse, resulting in 660k 3D-text pairs. Our evaluation, conducted using 41k human annotations from the same dataset, demonstrates that Cap3D surpasses human-authored descriptions in terms of quality, cost, and speed. Through effective prompt engineering, Cap3D rivals human performance in generating geometric descriptions on 17k collected annotations from the ABO dataset. Finally, we finetune Text-to-3D models on Cap3D and human captions, and show Cap3D outperforms; and benchmark the SOTA including Point-E, Shape-E, and DreamFusion.

arXiv:2311.14738

The Impact Of Interest Rates On Firms Financial Decisions

Financial decisions are the decisions that managers take with regard to the finances of a company. This article aims to examine and explain the effect of interest rates on economic and financial decisions such as investment, funding, and dividend in a firm. This research uses the correlation coefficient analysis methods and descriptive methods to illustrate the relationship between interest rates and financial decisions. The data used in this research was obtained from several government reports and leading economic sources. The results of this research show that interest rates have a negatively insignificant effect on investment and funding decisions, but positively moderate effect on dividend decisions.

arXiv:2311.13457

Real-time unobtrusive sleep monitoring of in-patients with affective disorders: a feasibility study

Sleep and mental health are highly related concepts, and it is an important research and clinical priority to understand their interactions. In-bed sensors using ballistocardiography provide the possibility of unobtrusive measurements of sleep. In this study, we examined the feasibility of ballistocardiography in measuring key aspects of sleep in psychiatric in-patients. Specifically, we examined a sample of patients diagnosed with depression and bipolar disorder. The subjective experiences of the researchers conducting the study are explored and descriptive analyses of patient sleep are subsequently presented. The practicalities of using the ballistocardiography device seem to be favourable. There were no apparent issues regarding data quality or data integrity. Of clinical interest, we found no link between length of stay and reduced time in bed (b = -0.06, SE = 0.03, t = -1.76, p = .08). Using ballistocardiography for measurements on in-patients with affective disorders seems to be a feasible approach.

arXiv:2311.12875공식 코드 · Papers with Code

Nav-Q: Quantum Deep Reinforcement Learning for Collision-Free Navigation of Self-Driving Cars

The task of collision-free navigation (CFN) of self-driving cars is an NP-hard problem usually tackled using Deep Reinforcement Learning (DRL). While DRL methods have proven to be effective, their implementation requires substantial computing resources and extended training periods to develop a robust agent. On the other hand, quantum reinforcement learning has recently demonstrated faster convergence and improved stability in simple, non-real-world environments. In this work, we propose Nav-Q, the first quantum-supported DRL algorithm for CFN of self-driving cars, that leverages quantum computation for improving the training performance without the requirement for onboard quantum hardware. Nav-Q is based on the actor-critic approach, where the critic is implemented using a hybrid quantum-classical algorithm suitable for near-term quantum devices. We assess the performance of Nav-Q using the CARLA driving simulator, a de facto standard benchmark for evaluating state-of-the-art DRL methods. Our empirical evaluations showcase that Nav-Q surpasses its classical counterpart in terms of training stability and, in certain instances, with respect to the convergence rate. Furthermore, we assess Nav-Q in relation to effective dimension, unveiling that the incorporation of a quantum component results in a model with greater descriptive power compared to classical baselines. Finally, we evaluate the performance of Nav-Q using noisy quantum simulation, observing that the quantum noise deteriorates the training performances but enhances the exploratory tendencies of the agent during training.

arXiv:2311.12793공식 코드 · Papers with Code

ShareGPT4V: Improving Large Multi-Modal Models with Better Captions

In the realm of large multi-modal models (LMMs), efficient modality alignment is crucial yet often constrained by the scarcity of high-quality image-text data. To address this bottleneck, we introduce the ShareGPT4V dataset, a pioneering large-scale resource featuring 1.2 million highly descriptive captions, which surpasses existing datasets in diversity and information content, covering world knowledge, object properties, spatial relationships, and aesthetic evaluations. Specifically, ShareGPT4V originates from a curated 100K high-quality captions collected from advanced GPT4-Vision and has been expanded to 1.2M with a superb caption model trained on this subset. ShareGPT4V first demonstrates its effectiveness for the Supervised Fine-Tuning (SFT) phase, by substituting an equivalent quantity of detailed captions in existing SFT datasets with a subset of our high-quality captions, significantly enhancing the LMMs like LLaVA-7B, LLaVA-1.5-13B, and Qwen-VL-Chat-7B on the MME and MMBench benchmarks, with respective gains of 222.8/22.0/22.3 and 2.7/1.3/1.5. We further incorporate ShareGPT4V data into both the pre-training and SFT phases, obtaining ShareGPT4V-7B, a superior LMM based on a simple architecture that has remarkable performance across a majority of the multi-modal benchmarks. This project is available at https://ShareGPT4V.github.io to serve as a pivotal resource for advancing the LMMs community.

arXiv:2311.12268공식 코드 · Papers with Code

Boosting Audio-visual Zero-shot Learning with Large Language Models

Audio-visual zero-shot learning aims to recognize unseen classes based on paired audio-visual sequences. Recent methods mainly focus on learning multi-modal features aligned with class names to enhance the generalization ability to unseen categories. However, these approaches ignore the obscure event concepts in class names and may inevitably introduce complex network structures with difficult training objectives. In this paper, we introduce a straightforward yet efficient framework called KnowleDge-Augmented audio-visual learning (KDA), which aids the model in more effectively learning novel event content by leveraging an external knowledge base. Specifically, we first propose to utilize the knowledge contained in large language models (LLMs) to generate numerous descriptive sentences that include important distinguishing audio-visual features of event classes, which helps to better understand unseen categories. Furthermore, we propose a knowledge-aware adaptive margin loss to help distinguish similar events, further improving the generalization ability towards unseen classes. Extensive experimental results demonstrate that our proposed KDA can outperform state-of-the-art methods on three popular audio-visual zero-shot learning datasets.Our code will be avaliable at \url{https://github.com/chenhaoxing/KDA}.

arXiv:2311.10757공식 코드 · Papers with Code

How Contentious Terms About People and Cultures are Used in Linked Open Data

Web resources in linked open data (LOD) are comprehensible to humans through literal textual values attached to them, such as labels, notes, or comments. Word choices in literals may not always be neutral. When outdated and culturally stereotyping terminology is used in literals, they may appear as offensive to users in interfaces and propagate stereotypes to algorithms trained on them. We study how frequently and in which literals contentious terms about people and cultures occur in LOD and whether there are attempts to mark the usage of such terms. For our analysis, we reuse English and Dutch terms from a knowledge graph that provides opinions of experts from the cultural heritage domain about terms' contentiousness. We inspect occurrences of these terms in four widely used datasets: Wikidata, The Getty Art & Architecture Thesaurus, Princeton WordNet, and Open Dutch WordNet. Some terms are ambiguous and contentious only in particular senses. Applying word sense disambiguation, we generate a set of literals relevant to our analysis. We found that outdated, derogatory, stereotyping terms frequently appear in descriptive and labelling literals, such as preferred labels that are usually displayed in interfaces and used for indexing. In some cases, LOD contributors mark contentious terms with words and phrases in literals (implicit markers) or properties linked to resources (explicit markers). However, such marking is rare and non-consistent in all datasets. Our quantitative and qualitative insights could be helpful in developing more systematic approaches to address the propagation of stereotypes via LOD.

arXiv:2311.10270

Multiscale Hodge Scattering Networks for Data Analysis

We propose new scattering networks for signals measured on simplicial complexes, which we call \emph{Multiscale Hodge Scattering Networks} (MHSNs). Our construction is based on multiscale basis dictionaries on simplicial complexes, i.e., the $\kappa$-GHWT and $\kappa$-HGLET, which we recently developed for simplices of dimension $\kappa \in \mathbb{N}$ in a given simplicial complex by generalizing the node-based Generalized Haar-Walsh Transform (GHWT) and Hierarchical Graph Laplacian Eigen Transform (HGLET). The $\kappa$-GHWT and the $\kappa$-HGLET both form redundant sets (i.e., dictionaries) of multiscale basis vectors and the corresponding expansion coefficients of a given signal. Our MHSNs use a layered structure analogous to a convolutional neural network (CNN) to cascade the moments of the modulus of the dictionary coefficients. The resulting features are invariant to reordering of the simplices (i.e., node permutation of the underlying graphs). Importantly, the use of multiscale basis dictionaries in our MHSNs admits a natural pooling operation that is akin to local pooling in CNNs, and which may be performed either locally or per-scale. These pooling operations are harder to define in both traditional scattering networks based on Morlet wavelets, and geometric scattering networks based on Diffusion Wavelets. As a result, we are able to extract a rich set of descriptive yet robust features that can be used along with very simple machine learning methods (i.e., logistic regression or support vector machines) to achieve high-accuracy classification systems with far fewer parameters to train than most modern graph neural networks. Finally, we demonstrate the usefulness of our MHSNs in three distinct types of problems: signal classification, domain (i.e., graph/simplex) classification, and molecular dynamics prediction.

arXiv:2311.09580공식 코드 · Papers with Code

MMoE: Enhancing Multimodal Models with Mixtures of Multimodal Interaction Experts

Advances in multimodal models have greatly improved how interactions relevant to various tasks are modeled. Today's multimodal models mainly focus on the correspondence between images and text, using this for tasks like image-text matching. However, this covers only a subset of real-world interactions. Novel interactions, such as sarcasm expressed through opposing spoken words and gestures or humor expressed through utterances and tone of voice, remain challenging. In this paper, we introduce an approach to enhance multimodal models, which we call Multimodal Mixtures of Experts (MMoE). The key idea in MMoE is to train separate expert models for each type of multimodal interaction, such as redundancy present in both modalities, uniqueness in one modality, or synergy that emerges when both modalities are fused. On a sarcasm detection task (MUStARD) and a humor detection task (URFUNNY), we obtain new state-of-the-art results. MMoE is also able to be applied to various types of models to gain improvement.