PyTorchKR Papers

“Code Generation”

총 8,436편
태그·기간 등 상세 필터

카테고리 탐색

arXiv:2412.08905

Phi-4 Technical Report

We present phi-4, a 14-billion parameter language model developed with a training recipe that is centrally focused on data quality. Unlike most language models, where pre-training is based primarily on organic data sources such as web content or code, phi-4 strategically incorporates synthetic data throughout the training process. While previous models in the Phi family largely distill the capabilities of a teacher model (specifically GPT-4), phi-4 substantially surpasses its teacher model on STEM-focused QA capabilities, giving evidence that our data-generation and post-training techniques go beyond distillation. Despite minimal changes to the phi-3 architecture, phi-4 achieves strong performance relative to its size -- especially on reasoning-focused benchmarks -- due to improved data, training curriculum, and innovations in the post-training scheme.

arXiv:2505.09830

Evaluating Large Language Models for the Generation of Unit Tests with Equivalence Partitions and Boundary Values

The design and implementation of unit tests is a complex task many programmers neglect. This research evaluates the potential of Large Language Models (LLMs) in automatically generating test cases, comparing them with manual tests. An optimized prompt was developed, that integrates code and requirements, covering critical cases such as equivalence partitions and boundary values. The strengths and weaknesses of LLMs versus trained programmers were compared through quantitative metrics and manual qualitative analysis. The results show that the effectiveness of LLMs depends on well-designed prompts, robust implementation, and precise requirements. Although flexible and promising, LLMs still require human supervision. This work highlights the importance of manual qualitative analysis as an essential complement to automation in unit test evaluation.

arXiv:2412.10422

AutoPrep: Natural Language Question-Aware Data Preparation with a Multi-Agent Framework

Answering natural language (NL) questions about tables, known as Tabular Question Answering (TQA), is crucial because it allows users to quickly and efficiently extract meaningful insights from structured data, effectively bridging the gap between human language and machine-readable formats. Many of these tables are derived from web sources or real-world scenarios, which require meticulous data preparation (or data prep) to ensure accurate responses. However, preparing such tables for NL questions introduces new requirements that extend beyond traditional data preparation. This question-aware data preparation involves specific tasks such as column derivation and filtering tailored to particular questions, as well as question-aware value normalization or conversion, highlighting the need for a more nuanced approach in this context. Because each of the above tasks is unique, a single model (or agent) may not perform effectively across all scenarios. In this paper, we propose AutoPrep, a large language model (LLM)-based multi-agent framework that leverages the strengths of multiple agents, each specialized in a certain type of data prep, ensuring more accurate and contextually relevant responses. Given an NL question over a table, AutoPrep performs data prep through three key components. Planner: Determines a logical plan, outlining a sequence of high-level operations. Programmer: Translates this logical plan into a physical plan by generating the corresponding low-level code. Executor: Executes the generated code to process the table. To support this multi-agent framework, we design a novel Chain-of-Clauses reasoning mechanism for high-level operation suggestion, and a tool-augmented method for low-level code generation...

arXiv:2401.01520공식 코드 · Papers with Code

S$^{2}$-DMs:Skip-Step Diffusion Models

Diffusion models have emerged as powerful generative tools, rivaling GANs in sample quality and mirroring the likelihood scores of autoregressive models. A subset of these models, exemplified by DDIMs, exhibit an inherent asymmetry: they are trained over $T$ steps but only sample from a subset of $T$ during generation. This selective sampling approach, though optimized for speed, inadvertently misses out on vital information from the unsampled steps, leading to potential compromises in sample quality. To address this issue, we present the S$^{2}$-DMs, which is a new training method by using an innovative $L_{skip}$, meticulously designed to reintegrate the information omitted during the selective sampling phase. The benefits of this approach are manifold: it notably enhances sample quality, is exceptionally simple to implement, requires minimal code modifications, and is flexible enough to be compatible with various sampling algorithms. On the CIFAR10 dataset, models trained using our algorithm showed an improvement of 3.27% to 14.06% over models trained with traditional methods across various sampling algorithms (DDIMs, PNDMs, DEIS) and different numbers of sampling steps (10, 20, ..., 1000). On the CELEBA dataset, the improvement ranged from 8.97% to 27.08%. Access to the code and additional resources is provided in the github.

arXiv:1908.10072공식 코드 · Papers with Code

Controllable Video Captioning with POS Sequence Guidance Based on Gated Fusion Network

In this paper, we propose to guide the video caption generation with Part-of-Speech (POS) information, based on a gated fusion of multiple representations of input videos. We construct a novel gated fusion network, with one particularly designed cross-gating (CG) block, to effectively encode and fuse different types of representations, e.g., the motion and content features of an input video. One POS sequence generator relies on this fused representation to predict the global syntactic structure, which is thereafter leveraged to guide the video captioning generation and control the syntax of the generated sentence. Specifically, a gating strategy is proposed to dynamically and adaptively incorporate the global syntactic POS information into the decoder for generating each word. Experimental results on two benchmark datasets, namely MSR-VTT and MSVD, demonstrate that the proposed model can well exploit complementary information from multiple representations, resulting in improved performances. Moreover, the generated global POS information can well capture the global syntactic structure of the sentence, and thus be exploited to control the syntactic structure of the description. Such POS information not only boosts the video captioning performance but also improves the diversity of the generated captions. Our code is at: https://github.com/vsislab/Controllable_XGating.

arXiv:2008.01449공식 코드 · Papers with Code

Prior Guided Feature Enrichment Network for Few-Shot Segmentation

State-of-the-art semantic segmentation methods require sufficient labeled data to achieve good results and hardly work on unseen classes without fine-tuning. Few-shot segmentation is thus proposed to tackle this problem by learning a model that quickly adapts to new classes with a few labeled support samples. Theses frameworks still face the challenge of generalization ability reduction on unseen classes due to inappropriate use of high-level semantic information of training classes and spatial inconsistency between query and support targets. To alleviate these issues, we propose the Prior Guided Feature Enrichment Network (PFENet). It consists of novel designs of (1) a training-free prior mask generation method that not only retains generalization power but also improves model performance and (2) Feature Enrichment Module (FEM) that overcomes spatial inconsistency by adaptively enriching query features with support features and prior masks. Extensive experiments on PASCAL-5$^i$ and COCO prove that the proposed prior generation method and FEM both improve the baseline method significantly. Our PFENet also outperforms state-of-the-art methods by a large margin without efficiency loss. It is surprising that our model even generalizes to cases without labeled support samples. Our code is available at https://github.com/Jia-Research-Lab/PFENet/.

arXiv:2112.01840

Graph-Guided Deformation for Point Cloud Completion

For a long time, the point cloud completion task has been regarded as a pure generation task. After obtaining the global shape code through the encoder, a complete point cloud is generated using the shape priorly learnt by the networks. However, such models are undesirably biased towards prior average objects and inherently limited to fit geometry details. In this paper, we propose a Graph-Guided Deformation Network, which respectively regards the input data and intermediate generation as controlling and supporting points, and models the optimization guided by a graph convolutional network(GCN) for the point cloud completion task. Our key insight is to simulate the least square Laplacian deformation process via mesh deformation methods, which brings adaptivity for modeling variation in geometry details. By this means, we also reduce the gap between the completion task and the mesh deformation algorithms. As far as we know, we are the first to refine the point cloud completion task by mimicing traditional graphics algorithms with GCN-guided deformation. We have conducted extensive experiments on both the simulated indoor dataset ShapeNet, outdoor dataset KITTI, and our self-collected autonomous driving dataset Pandar40. The results show that our method outperforms the existing state-of-the-art algorithms in the 3D point cloud completion task.

arXiv:2203.01941공식 코드 · Papers with Code

Autoregressive Image Generation using Residual Quantization

For autoregressive (AR) modeling of high-resolution images, vector quantization (VQ) represents an image as a sequence of discrete codes. A short sequence length is important for an AR model to reduce its computational costs to consider long-range interactions of codes. However, we postulate that previous VQ cannot shorten the code sequence and generate high-fidelity images together in terms of the rate-distortion trade-off. In this study, we propose the two-stage framework, which consists of Residual-Quantized VAE (RQ-VAE) and RQ-Transformer, to effectively generate high-resolution images. Given a fixed codebook size, RQ-VAE can precisely approximate a feature map of an image and represent the image as a stacked map of discrete codes. Then, RQ-Transformer learns to predict the quantized feature vector at the next position by predicting the next stack of codes. Thanks to the precise approximation of RQ-VAE, we can represent a 256$\times$256 image as 8$\times$8 resolution of the feature map, and RQ-Transformer can efficiently reduce the computational costs. Consequently, our framework outperforms the existing AR models on various benchmarks of unconditional and conditional image generation. Our approach also has a significantly faster sampling speed than previous AR models to generate high-quality images.

arXiv:2411.16644공식 코드 · Papers with Code

Exploring Discrete Flow Matching for 3D De Novo Molecule Generation

Deep generative models that produce novel molecular structures have the potential to facilitate chemical discovery. Flow matching is a recently proposed generative modeling framework that has achieved impressive performance on a variety of tasks including those on biomolecular structures. The seminal flow matching framework was developed only for continuous data. However, de novo molecular design tasks require generating discrete data such as atomic elements or sequences of amino acid residues. Several discrete flow matching methods have been proposed recently to address this gap. In this work we benchmark the performance of existing discrete flow matching methods for 3D de novo small molecule generation and provide explanations of their differing behavior. As a result we present FlowMol-CTMC, an open-source model that achieves state of the art performance for 3D de novo design with fewer learnable parameters than existing methods. Additionally, we propose the use of metrics that capture molecule quality beyond local chemical valency constraints and towards higher-order structural motifs. These metrics show that even though basic constraints are satisfied, the models tend to produce unusual and potentially problematic functional groups outside of the training data distribution. Code and trained models for reproducing this work are available at \url{https://github.com/dunni3/FlowMol}.

arXiv:2503.10772공식 코드 · Papers with Code

FlowTok: Flowing Seamlessly Across Text and Image Tokens

Bridging different modalities lies at the heart of cross-modality generation. While conventional approaches treat the text modality as a conditioning signal that gradually guides the denoising process from Gaussian noise to the target image modality, we explore a much simpler paradigm-directly evolving between text and image modalities through flow matching. This requires projecting both modalities into a shared latent space, which poses a significant challenge due to their inherently different representations: text is highly semantic and encoded as 1D tokens, whereas images are spatially redundant and represented as 2D latent embeddings. To address this, we introduce FlowTok, a minimal framework that seamlessly flows across text and images by encoding images into a compact 1D token representation. Compared to prior methods, this design reduces the latent space size by 3.3x at an image resolution of 256, eliminating the need for complex conditioning mechanisms or noise scheduling. Moreover, FlowTok naturally extends to image-to-text generation under the same formulation. With its streamlined architecture centered around compact 1D tokens, FlowTok is highly memory-efficient, requires significantly fewer training resources, and achieves much faster sampling speeds-all while delivering performance comparable to state-of-the-art models. Code will be available at https://github.com/bytedance/1d-tokenizer.

arXiv:2503.17076공식 코드 · Papers with Code

Halton Scheduler For Masked Generative Image Transformer

Masked Generative Image Transformers (MaskGIT) have emerged as a scalable and efficient image generation framework, able to deliver high-quality visuals with low inference costs. However, MaskGIT's token unmasking scheduler, an essential component of the framework, has not received the attention it deserves. We analyze the sampling objective in MaskGIT, based on the mutual information between tokens, and elucidate its shortcomings. We then propose a new sampling strategy based on our Halton scheduler instead of the original Confidence scheduler. More precisely, our method selects the token's position according to a quasi-random, low-discrepancy Halton sequence. Intuitively, that method spreads the tokens spatially, progressively covering the image uniformly at each step. Our analysis shows that it allows reducing non-recoverable sampling errors, leading to simpler hyper-parameters tuning and better quality images. Our scheduler does not require retraining or noise injection and may serve as a simple drop-in replacement for the original sampling strategy. Evaluation of both class-to-image synthesis on ImageNet and text-to-image generation on the COCO dataset demonstrates that the Halton scheduler outperforms the Confidence scheduler quantitatively by reducing the FID and qualitatively by generating more diverse and more detailed images. Our code is at https://github.com/valeoai/Halton-MaskGIT.

arXiv:2505.09430공식 코드 · Papers with Code

Mini Diffuser: Fast Multi-task Diffusion Policy Training Using Two-level Mini-batches

We present a method that reduces, by an order of magnitude, the time and memory needed to train multi-task vision-language robotic diffusion policies. This improvement arises from a previously underexplored distinction between action diffusion and the image diffusion techniques that inspired it: In image generation, the target is high-dimensional. By contrast, in action generation, the dimensionality of the target is comparatively small, and only the image condition is high-dimensional. Our approach, \emph{Mini Diffuser}, exploits this asymmetry by introducing \emph{two-level minibatching}, which pairs multiple noised action samples with each vision-language condition, instead of the conventional one-to-one sampling strategy. To support this batching scheme, we introduce architectural adaptations to the diffusion transformer that prevent information leakage across samples while maintaining full conditioning access. In RLBench simulations, Mini-Diffuser achieves 95\% of the performance of state-of-the-art multi-task diffusion policies, while using only 5\% of the training time and 7\% of the memory. Real-world experiments further validate that Mini-Diffuser preserves the key strengths of diffusion-based policies, including the ability to model multimodal action distributions and produce behavior conditioned on diverse perceptual inputs. Code available at mini-diffuse-actor.github.io

arXiv:2506.13752공식 코드 · Papers with Code

Steering LLM Thinking with Budget Guidance

Recent deep-thinking large language models often reason extensively to improve performance, but such lengthy reasoning is not always desirable, as it incurs excessive inference costs with disproportionate performance gains. Controlling reasoning length without sacrificing performance is therefore important, but remains challenging, especially under tight thinking budgets. We propose budget guidance, a simple yet effective method for steering the reasoning process of LLMs toward a target budget without requiring any LLM fine-tuning. Our approach introduces a lightweight predictor that models a Gamma distribution over the remaining thinking length during next-token generation. This signal is then used to guide generation in a soft, token-level manner, ensuring that the overall reasoning trace adheres to the specified thinking budget. Budget guidance enables natural control of the thinking length, along with significant token efficiency improvements over baseline methods on challenging math benchmarks. For instance, it achieves up to a 26% accuracy gain on the MATH-500 benchmark under tight budgets compared to baseline methods, while maintaining competitive accuracy with only 63% of the thinking tokens used by the full-thinking model. Budget guidance also generalizes to broader task domains and exhibits emergent capabilities, such as estimating question difficulty. The source code is available at: https://github.com/UMass-Embodied-AGI/BudgetGuidance.

arXiv:2208.01910공식 코드 · Papers with Code

Multimodal Generation of Novel Action Appearances for Synthetic-to-Real Recognition of Activities of Daily Living

Domain shifts, such as appearance changes, are a key challenge in real-world applications of activity recognition models, which range from assistive robotics and smart homes to driver observation in intelligent vehicles. For example, while simulations are an excellent way of economical data collection, a Synthetic-to-Real domain shift leads to a > 60% drop in accuracy when recognizing activities of Daily Living (ADLs). We tackle this challenge and introduce an activity domain generation framework which creates novel ADL appearances (novel domains) from different existing activity modalities (source domains) inferred from video training data. Our framework computes human poses, heatmaps of body joints, and optical flow maps and uses them alongside the original RGB videos to learn the essence of source domains in order to generate completely new ADL domains. The model is optimized by maximizing the distance between the existing source appearances and the generated novel appearances while ensuring that the semantics of an activity is preserved through an additional classification loss. While source data multimodality is an important concept in this design, our setup does not rely on multi-sensor setups, (i.e., all source modalities are inferred from a single video only.) The newly created activity domains are then integrated in the training of the ADL classification networks, resulting in models far less susceptible to changes in data distributions. Extensive experiments on the Synthetic-to-Real benchmark Sims4Action demonstrate the potential of the domain generation paradigm for cross-domain ADL recognition, setting new state-of-the-art results. Our code is publicly available at https://github.com/Zrrr1997/syn2real_DG

arXiv:2406.18627공식 코드 · Papers with Code

AssertionBench: A Benchmark to Evaluate Large-Language Models for Assertion Generation

Assertions have been the de facto collateral for simulation-based and formal verification of hardware designs for over a decade. The quality of hardware verification, \ie, detection and diagnosis of corner-case design bugs, is critically dependent on the quality of the assertions. There has been a considerable amount of research leveraging a blend of data-driven statistical analysis and static analysis to generate high-quality assertions from hardware design source code and design execution trace data. Despite such concerted effort, all prior research struggles to scale to industrial-scale large designs, generates too many low-quality assertions, often fails to capture subtle and non-trivial design functionality, and does not produce any easy-to-comprehend explanations of the generated assertions to understand assertions' suitability to different downstream validation tasks. Recently, with the advent of Large-Language Models (LLMs), there has been a widespread effort to leverage prompt engineering to generate assertions. However, there is little effort to quantitatively establish the effectiveness and suitability of various LLMs for assertion generation. In this paper, we present AssertionBench, a novel benchmark to evaluate LLMs' effectiveness for assertion generation quantitatively. AssertioBench contains 100 curated Verilog hardware designs from OpenCores and formally verified assertions for each design generated from GoldMine and HARM. We use AssertionBench to compare state-of-the-art LLMs to assess their effectiveness in inferring functionally correct assertions for hardware designs. Our experiments demonstrate how LLMs perform relative to each other, the benefits of using more in-context exemplars in generating a higher fraction of functionally correct assertions, and the significant room for improvement for LLM-based assertion generators.

arXiv:2011.06777공식 코드 · Papers with Code

ROLL: Visual Self-Supervised Reinforcement Learning with Object Reasoning

Current image-based reinforcement learning (RL) algorithms typically operate on the whole image without performing object-level reasoning. This leads to inefficient goal sampling and ineffective reward functions. In this paper, we improve upon previous visual self-supervised RL by incorporating object-level reasoning and occlusion reasoning. Specifically, we use unknown object segmentation to ignore distractors in the scene for better reward computation and goal generation; we further enable occlusion reasoning by employing a novel auxiliary loss and training scheme. We demonstrate that our proposed algorithm, ROLL (Reinforcement learning with Object Level Learning), learns dramatically faster and achieves better final performance compared with previous methods in several simulated visual control tasks. Project video and code are available at https://sites.google.com/andrew.cmu.edu/roll.

arXiv:2211.05875

Steps towards prompt-based creation of virtual worlds

Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods can both accelerate in-VR level editing, as well as can become part of gameplay rather than just part of game development. As an example, we present Codex VR Pong which shows non-deterministic game mechanics using generative processes to not only create static content but also non-trivial interactions between 3D objects. This demonstration naturally leads to an integral discussion on how one would evaluate and benchmark experiences created by generative models - as there are no qualitative or quantitative metrics that apply in these scenarios. We conclude by discussing impending challenges of AI-assisted co-creation in VR.

arXiv:2402.05512공식 코드 · Papers with Code

GPTs Are Multilingual Annotators for Sequence Generation Tasks

Data annotation is an essential step for constructing new datasets. However, the conventional approach of data annotation through crowdsourcing is both time-consuming and expensive. In addition, the complexity of this process increases when dealing with low-resource languages owing to the difference in the language pool of crowdworkers. To address these issues, this study proposes an autonomous annotation method by utilizing large language models, which have been recently demonstrated to exhibit remarkable performance. Through our experiments, we demonstrate that the proposed method is not just cost-efficient but also applicable for low-resource language annotation. Additionally, we constructed an image captioning dataset using our approach and are committed to open this dataset for future study. We have opened our source code for further study and reproducibility.

arXiv:2405.19201공식 코드 · Papers with Code

Going beyond Compositions, DDPMs Can Produce Zero-Shot Interpolations

Denoising Diffusion Probabilistic Models (DDPMs) exhibit remarkable capabilities in image generation, with studies suggesting that they can generalize by composing latent factors learned from the training data. In this work, we go further and study DDPMs trained on strictly separate subsets of the data distribution with large gaps on the support of the latent factors. We show that such a model can effectively generate images in the unexplored, intermediate regions of the distribution. For instance, when trained on clearly smiling and non-smiling faces, we demonstrate a sampling procedure which can generate slightly smiling faces without reference images (zero-shot interpolation). We replicate these findings for other attributes as well as other datasets. Our code is available at https://github.com/jdeschena/ddpm-zero-shot-interpolation.

arXiv:2409.13689공식 코드 · Papers with Code

Temporally Aligned Audio for Video with Autoregression

We introduce V-AURA, the first autoregressive model to achieve high temporal alignment and relevance in video-to-audio generation. V-AURA uses a high-framerate visual feature extractor and a cross-modal audio-visual feature fusion strategy to capture fine-grained visual motion events and ensure precise temporal alignment. Additionally, we propose VisualSound, a benchmark dataset with high audio-visual relevance. VisualSound is based on VGGSound, a video dataset consisting of in-the-wild samples extracted from YouTube. During the curation, we remove samples where auditory events are not aligned with the visual ones. V-AURA outperforms current state-of-the-art models in temporal alignment and semantic relevance while maintaining comparable audio quality. Code, samples, VisualSound and models are available at https://v-aura.notion.site