This study investigates whether phonological features can be applied in text-to-speech systems to generate native and non-native speech in English and Mandarin. We present a mapping of ARPABET/pinyin to SAMPA/SAMPA-SC and then to phonological features. We tested whether this mapping could lead to the successful generation of native, non-native, and code-switched speech in the two languages. We ran two experiments, one with a small dataset and one with a larger dataset. The results proved that phonological features could be used as a feasible input system, although further investigation is needed to improve model performance. The accented output generated by the TTS models also helps with understanding human second language acquisition processes.
In recent years, interest has arisen in using machine learning to improve the efficiency of automatic medical consultation and enhance patient experience. In this article, we propose two frameworks to support automatic medical consultation, namely doctor-patient dialogue understanding and task-oriented interaction. We create a new large medical dialogue dataset with multi-level finegrained annotations and establish five independent tasks, including named entity recognition, dialogue act classification, symptom label inference, medical report generation and diagnosis-oriented dialogue policy. We report a set of benchmark results for each task, which shows the usability of the dataset and sets a baseline for future studies. Both code and data is available from https://github.com/lemuria-wchen/imcs21.
This paper introduces ViscoNet, a novel one-branch-adapter architecture for concurrent spatial and visual conditioning. Our lightweight model requires trainable parameters and dataset size multiple orders of magnitude smaller than the current state-of-the-art IP-Adapter. However, our method successfully preserves the generative power of the frozen text-to-image (T2I) backbone. Notably, it excels in addressing mode collapse, a pervasive issue previously overlooked. Our novel architecture demonstrates outstanding capabilities in achieving a harmonious visual-text balance, unlocking unparalleled versatility in various human image generation tasks, including pose re-targeting, virtual try-on, stylization, person re-identification, and textile transfer.Demo and code are available from project page https://soon-yau.github.io/visconet/ .
We study a reactive optimizer that uses a pretrained language-model agent to inspect training dynamics and rewrite executable optimizer code during a single training run. The agent can change update rules and schedules for individual parameter groups, without optimizer-specific meta-training or memory transferred from other runs. We evaluate this approach, OPAL, on language modeling and image generation when a recipe has not been tuned for the target setting. Across the evaluated settings, it matches or improves on selected fixed recipes. Analysis of its decisions shows changes to learning-rate schedules, optimizer structure, numerical precision, and momentum. Controlled experiments also show adaptation to repeated data corruption and reduced overfitting. We report these behaviors together with the agent's computational cost and implementation requirements.
Radiologists face high burnout rates, partially due to the increasing volume of Chest X-rays (CXRs) requiring interpretation and reporting. Automated CXR report generation holds promise for reducing this burden and improving patient care. While current models show potential, their diagnostic accuracy is limited. Our proposed CXR report generator integrates elements of the radiologist workflow and introduces a novel reward for reinforcement learning. Our approach leverages longitudinal data from a patient's prior CXR study and effectively handles cases where no prior study exist, thus mirroring the radiologist's workflow. In contrast, existing models typically lack this flexibility, often requiring prior studies for the model to function optimally. Our approach also incorporates all CXRs from a patient's study and distinguishes between report sections through section embeddings. Our reward for reinforcement learning leverages CXR-BERT, which forces our model to learn the clinical semantics of radiology reporting. We conduct experiments on publicly available datasets -- MIMIC-CXR and Open-i IU X-ray -- with metrics shown to more closely correlate with radiologists' assessment of reporting. Results from our study demonstrate that the proposed model generates reports that are more aligned with radiologists' reports than state-of-the-art models, such as those utilising large language models, reinforcement learning, and multi-task learning. The proposed model improves the diagnostic accuracy of CXR report generation, which could one day reduce radiologists' workload and enhance patient care. Our Hugging Face checkpoint (https://huggingface.co/aehrc/cxrmate) and code (https://github.com/aehrc/cxrmate) are publicly available.
We propose Foreground-Covering Prototype Generation and Matching to resolve Few-Shot Segmentation (FSS), which aims to segment target regions in unlabeled query images based on labeled support images. Unlike previous research, which typically estimates target regions in the query using support prototypes and query pixels, we utilize the relationship between support and query prototypes. To achieve this, we utilize two complementary features: SAM Image Encoder features for pixel aggregation and ResNet features for class consistency. Specifically, we construct support and query prototypes with SAM features and distinguish query prototypes of target regions based on ResNet features. For the query prototype construction, we begin by roughly guiding foreground regions within SAM features using the conventional pseudo-mask, then employ iterative cross-attention to aggregate foreground features into learnable tokens. Here, we discover that the cross-attention weights can effectively alternate the conventional pseudo-mask. Therefore, we use the attention-based pseudo-mask to guide ResNet features to focus on the foreground, then infuse the guided ResNet feature into the learnable tokens to generate class-consistent query prototypes. The generation of the support prototype is conducted symmetrically to that of the query one, with the pseudo-mask replaced by the ground-truth mask. Finally, we compare these query prototypes with support ones to generate prompts, which subsequently produce object masks through the SAM Mask Decoder. Our state-of-the-art performances on various datasets validate the effectiveness of the proposed method for FSS. Our official code is available at https://github.com/SuhoPark0706/FCP
The rapid advancement of video generation models has made it increasingly challenging to distinguish AI-generated videos from real ones. This issue underscores the urgent need for effective AI-generated video detectors to prevent the dissemination of false information through such videos. However, the development of high-performance generative video detectors is currently impeded by the lack of large-scale, high-quality datasets specifically designed for generative video detection. To this end, we introduce GenVidBench, a challenging AI-generated video detection dataset with several key advantages: 1) Cross Source and Cross Generator: The cross-generation source mitigates the interference of video content on the detection. The cross-generator ensures diversity in video attributes between the training and test sets, preventing them from being overly similar. 2) State-of-the-Art Video Generators: The dataset includes videos from 8 state-of-the-art AI video generators, ensuring that it covers the latest advancements in the field of video generation. 3) Rich Semantics: The videos in GenVidBench are analyzed from multiple dimensions and classified into various semantic categories based on their content. This classification ensures that the dataset is not only large but also diverse, aiding in the development of more generalized and effective detection models. We conduct a comprehensive evaluation of different advanced video generators and present a challenging setting. Additionally, we present rich experimental results including advanced video classification models as baselines. With the GenVidBench, researchers can efficiently develop and evaluate AI-generated video detection models. Datasets and code are available at https://genvidbench.github.io.
Open-domain question answering (OpenQA) represents a cornerstone in natural language processing (NLP), primarily focused on extracting answers from unstructured textual data. With the rapid advancements in Large Language Models (LLMs), LLM-based OpenQA methods have reaped the benefits of emergent understanding and answering capabilities enabled by massive parameters compared to traditional methods. However, most of these methods encounter two critical challenges: how to integrate knowledge into LLMs effectively and how to adaptively generate results with specific answer formats for various task situations. To address these challenges, we propose a novel framework named GenKI, which aims to improve the OpenQA performance by exploring Knowledge Integration and controllable Generation on LLMs simultaneously. Specifically, we first train a dense passage retrieval model to retrieve associated knowledge from a given knowledge base. Subsequently, we introduce a novel knowledge integration model that incorporates the retrieval knowledge into instructions during fine-tuning to intensify the model. Furthermore, to enable controllable generation in LLMs, we leverage a certain fine-tuned LLM and an ensemble based on text consistency incorporating all coherence, fluency, and answer format assurance. Finally, extensive experiments conducted on the TriviaQA, MSMARCO, and CMRC2018 datasets, featuring diverse answer formats, have demonstrated the effectiveness of GenKI with comparison of state-of-the-art baselines. Moreover, ablation studies have disclosed a linear relationship between the frequency of retrieved knowledge and the model's ability to recall knowledge accurately against the ground truth. Our code of GenKI is available at https://github.com/USTC-StarTeam/GenKI
Fine-tuning is often believed to reduce uncertainty and diversity in large language models, but existing analyses overlook output length, a key confounder, and therefore fail to capture how uncertainty is distributed across an entire generation rollout. To address this, we propose Canopy Entropy ($\mathrm{CE}^\star$), a measure that views language generation from a tree perspective, where "canopy" represents the space of all possible rollouts, making $\mathrm{CE}^\star$ naturally quantify the effective size of the generation space. $\mathrm{CE}^\star$ jointly captures uncertainty in both the output length $N$ and the generated sequence $Y_{1:N}$ -- indeed, we show that it equals total Shannon entropy $H(N, Y_{1:N}\mid X)$, where $X$ denotes the prompt. This formulation yields interpretable metrics, including a length-entropy correlation term $\rho(N, r_N)$, where $r_N$ is the entropy rate, quantifying information conveyance efficiency by indicating whether longer outputs are more or less informative per token. Empirically, across tasks and model families, we find that fine-tuned models predominantly exhibit more positive correlation $\rho(N, r_N)$, even when total entropy decreases. Furthermore, after controlling for model family, task, prompt, and output-length effects, we find that fine-tuning nearly triples the correlation strength between entropy rate and semantic diversity, suggesting that aligned models convert token uncertainty into semantic diversity more efficiently. Overall, these results demonstrate that fine-tuning does not simply reduce uncertainty, but fundamentally reorganizes it into more informative and semantically meaningful generations. Our code is available at https://github.com/WeiyiTian/canopy-entropy.
Non-native English speakers (NNES) face multiple barriers to learning programming. These barriers can be obvious, such as the fact that programming language syntax and instruction are often in English, or more subtle, such as being afraid to ask for help in a classroom full of native English speakers. However, these barriers are frustrating because many NNES students know more about programming than they can articulate in English. Advances in generative AI (GenAI) have the potential to break down these barriers because state of the art models can support interactions in multiple languages. Moreover, recent work has shown that GenAI can be highly accurate at code generation and explanation. In this paper, we provide the first exploration of NNES students prompting in their native languages (Arabic, Chinese, and Portuguese) to generate code to solve programming problems. Our results show that students are able to successfully use their native language to solve programming problems, but not without some difficulty specifying programming terminology and concepts. We discuss the challenges they faced, the implications for practice in the short term, and how this might transform computing education globally in the long term.
We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be generated at will. In particular, gg-bench is synthetically generated by (1) using a large language model (LLM) to generate natural language descriptions of novel games, (2) using the LLM to implement each game in code as a Gym environment, and (3) training reinforcement learning (RL) agents via self-play on the generated games. We evaluate language models by their winrate against these RL agents by prompting models with the game description, current board state, and a list of valid moves, after which models output the moves they wish to take. gg-bench is challenging: state-of-the-art LLMs such as GPT-4o and Claude 3.7 Sonnet achieve winrates of 7-9% on gg-bench using in-context learning, while reasoning models such as o1, o3-mini and DeepSeek-R1 achieve average winrates of 31-36%. We release the generated games, data generation process, and evaluation code in order to support future modeling work and expansion of our benchmark.
Existing methods for vision-and-language learning typically require designing task-specific architectures and objectives for each task. For example, a multi-label answer classifier for visual question answering, a region scorer for referring expression comprehension, and a language decoder for image captioning, etc. To alleviate these hassles, in this work, we propose a unified framework that learns different tasks in a single architecture with the same language modeling objective, i.e., multimodal conditional text generation, where our models learn to generate labels in text based on the visual and textual inputs. On 7 popular vision-and-language benchmarks, including visual question answering, referring expression comprehension, visual commonsense reasoning, most of which have been previously modeled as discriminative tasks, our generative approach (with a single unified architecture) reaches comparable performance to recent task-specific state-of-the-art vision-and-language models. Moreover, our generative approach shows better generalization ability on questions that have rare answers. Also, we show that our framework allows multi-task learning in a single architecture with a single set of parameters, achieving similar performance to separately optimized single-task models. Our code is publicly available at: https://github.com/j-min/VL-T5
Large-scale datasets have played indispensable roles in the recent success of face generation/editing and significantly facilitated the advances of emerging research fields. However, the academic community still lacks a video dataset with diverse facial attribute annotations, which is crucial for the research on face-related videos. In this work, we propose a large-scale, high-quality, and diverse video dataset with rich facial attribute annotations, named the High-Quality Celebrity Video Dataset (CelebV-HQ). CelebV-HQ contains 35,666 video clips with the resolution of 512x512 at least, involving 15,653 identities. All clips are labeled manually with 83 facial attributes, covering appearance, action, and emotion. We conduct a comprehensive analysis in terms of age, ethnicity, brightness stability, motion smoothness, head pose diversity, and data quality to demonstrate the diversity and temporal coherence of CelebV-HQ. Besides, its versatility and potential are validated on two representative tasks, i.e., unconditional video generation and video facial attribute editing. Furthermore, we envision the future potential of CelebV-HQ, as well as the new opportunities and challenges it would bring to related research directions. Data, code, and models are publicly available. Project page: https://celebv-hq.github.io.
In this paper, we study the OOD generalization of neural algorithmic reasoning tasks, where the goal is to learn an algorithm (e.g., sorting, breadth-first search, and depth-first search) from input-output pairs using deep neural networks. First, we argue that OOD generalization in this setting is significantly different than common OOD settings. For example, some phenomena in OOD generalization of image classifications such as \emph{accuracy on the line} are not observed here, and techniques such as data augmentation methods do not help as assumptions underlying many augmentation techniques are often violated. Second, we analyze the main challenges (e.g., input distribution shift, non-representative data generation, and uninformative validation metrics) of the current leading benchmark, i.e., CLRS \citep{deepmind2021clrs}, which contains 30 algorithmic reasoning tasks. We propose several solutions, including a simple-yet-effective fix to the input distribution shift and improved data generation. Finally, we propose an attention-based 2WL-graph neural network (GNN) processor which complements message-passing GNNs so their combination outperforms the state-of-the-art model by a 3% margin averaged over all algorithms. Our code is available at: \url{https://github.com/smahdavi4/clrs}.
Shortcut learning is when a model -- e.g. a cardiac disease classifier -- exploits correlations between the target label and a spurious shortcut feature, e.g. a pacemaker, to predict the target label based on the shortcut rather than real discriminative features. This is common in medical imaging, where treatment and clinical annotations correlate with disease labels, making them easy shortcuts to predict disease. We propose a novel detection and quantification of the impact of potential shortcut features via a fast diffusion-based counterfactual image generation that can synthetically remove or add shortcuts. Via a novel inpainting-based modification we spatially limit the changes made with no extra inference step, encouraging the removal of spatially constrained shortcut features while ensuring that the shortcut-free counterfactuals preserve their remaining image features to a high degree. Using these, we assess how shortcut features influence model predictions. This is enabled by our second contribution: An efficient diffusion-based counterfactual explanation method with significant inference speed-up at comparable image quality as state-of-the-art. We confirm this on two large chest X-ray datasets, a skin lesion dataset, and CelebA. Our code is publicly available at fastdime.compute.dtu.dk.
Diagnosis of mild cognitive impairment (MCI) and subjective cognitive decline (SCD) from fMRI functional connectivity (FC) has gained popularity, but most FC-based diagnostic models are black boxes lacking casual reasoning so they contribute little to the knowledge about FC-based neural biomarkers of cognitive decline.To enhance the explainability of diagnostic models, we propose a generative counterfactual attention-guided network (GCAN), which introduces counterfactual reasoning to recognize cognitive decline-related brain regions and then uses these regions as attention maps to boost the prediction performance of diagnostic models. Furthermore, to tackle the difficulty in the generation of highly-structured and brain-atlas-constrained FC, which is essential in counterfactual reasoning, an Atlas-Aware Bidirectional Transformer (AABT) method is developed. AABT employs a bidirectional strategy to encode and decode the tokens from each network of brain atlas, thereby enhancing the generation of high-quality target label FC. In the experiments of hospital-collected and ADNI datasets, the generated attention maps closely resemble FC abnormalities in the literature on SCD and MCI. The diagnostic performance is also superior to baseline models. The code is available at https://github.com/SXR3015/GCAN
With the increase in legislative documents at the EU, the number of new terms and their definitions is increasing as well. As per the Joint Practical Guide of the European Parliament, the Council and the Commission, terms used in legal documents shall be consistent, and identical concepts shall be expressed without departing from their meaning in ordinary, legal, or technical language. Thus, while drafting a new legislative document, having a framework that provides insights about existing definitions and helps define new terms based on a document's context will support such harmonized legal definitions across different regulations and thus avoid ambiguities. In this paper, we present LexDrafter, a framework that assists in drafting Definitions articles for legislative documents using retrieval augmented generation (RAG) and existing term definitions present in different legislative documents. For this, definition elements are built by extracting definitions from existing documents. Using definition elements and RAG, a Definitions article can be suggested on demand for a legislative document that is being drafted. We demonstrate and evaluate the functionality of LexDrafter using a collection of EU documents from the energy domain. The code for LexDrafter framework is available at https://github.com/achouhan93/LexDrafter.
Recently, artificial intelligence techniques for education have been received increasing attentions, while it still remains an open problem to design the effective music instrument instructing systems. Although key presses can be directly derived from sheet music, the transitional movements among key presses require more extensive guidance in piano performance. In this work, we construct a piano-hand motion generation benchmark to guide hand movements and fingerings for piano playing. To this end, we collect an annotated dataset, PianoMotion10M, consisting of 116 hours of piano playing videos from a bird's-eye view with 10 million annotated hand poses. We also introduce a powerful baseline model that generates hand motions from piano audios through a position predictor and a position-guided gesture generator. Furthermore, a series of evaluation metrics are designed to assess the performance of the baseline model, including motion similarity, smoothness, positional accuracy of left and right hands, and overall fidelity of movement distribution. Despite that piano key presses with respect to music scores or audios are already accessible, PianoMotion10M aims to provide guidance on piano fingering for instruction purposes. The source code and dataset can be accessed at https://github.com/agnJason/PianoMotion10M.
3D generation guided by text-to-image diffusion models enables the creation of visually compelling assets. However previous methods explore generation based on image or text. The boundaries of creativity are limited by what can be expressed through words or the images that can be sourced. We present YouDream, a method to generate high-quality anatomically controllable animals. YouDream is guided using a text-to-image diffusion model controlled by 2D views of a 3D pose prior. Our method generates 3D animals that are not possible to create using previous text-to-3D generative methods. Additionally, our method is capable of preserving anatomic consistency in the generated animals, an area where prior text-to-3D approaches often struggle. Moreover, we design a fully automated pipeline for generating commonly found animals. To circumvent the need for human intervention to create a 3D pose, we propose a multi-agent LLM that adapts poses from a limited library of animal 3D poses to represent the desired animal. A user study conducted on the outcomes of YouDream demonstrates the preference of the animal models generated by our method over others. Turntable results and code are released at https://youdream3d.github.io/
Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods predominantly rely on manually collected motion datasets, usually tediously sourced from motion capture (Mocap) systems or Multi-View cameras, unavoidably resulting in a limited size that severely undermines their generalizability. Inspired by recent advance of diffusion models, we probe a simple and effective way to capture motions from videos and propose a novel Video-to-Motion-Generation framework (ViMo) which could leverage the immense trove of untapped video content to produce abundant and diverse 3D human motions. Distinct from prior work, our videos could be more causal, including complicated camera movements and occlusions. Striking experimental results demonstrate the proposed model could generate natural motions even for videos where rapid movements, varying perspectives, or frequent occlusions might exist. We also show this work could enable three important downstream applications, such as generating dancing motions according to arbitrary music and source video style. Extensive experimental results prove that our model offers an effective and scalable way to generate diversity and realistic motions. Code and demos will be public soon.