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arXiv:2303.08577

Investigating GANsformer: A Replication Study of a State-of-the-Art Image Generation Model

The field of image generation through generative modelling is abundantly discussed nowadays. It can be used for various applications, such as up-scaling existing images, creating non-existing objects, such as interior design scenes, products or even human faces, and achieving transfer-learning processes. In this context, Generative Adversarial Networks (GANs) are a class of widely studied machine learning frameworks first appearing in the paper "Generative adversarial nets" by Goodfellow et al. that achieve the goal above. In our work, we reproduce and evaluate a novel variation of the original GAN network, the GANformer, proposed in "Generative Adversarial Transformers" by Hudson and Zitnick. This project aimed to recreate the methods presented in this paper to reproduce the original results and comment on the authors' claims. Due to resources and time limitations, we had to constrain the network's training times, dataset types, and sizes. Our research successfully recreated both variations of the proposed GANformer model and found differences between the authors' and our results. Moreover, discrepancies between the publication methodology and the one implemented, made available in the code, allowed us to study two undisclosed variations of the presented procedures.

arXiv:2311.08955공식 코드 · Papers with Code

A Spectral Diffusion Prior for Hyperspectral Image Super-Resolution

Fusion-based hyperspectral image (HSI) super-resolution aims to produce a high-spatial-resolution HSI by fusing a low-spatial-resolution HSI and a high-spatial-resolution multispectral image. Such a HSI super-resolution process can be modeled as an inverse problem, where the prior knowledge is essential for obtaining the desired solution. Motivated by the success of diffusion models, we propose a novel spectral diffusion prior for fusion-based HSI super-resolution. Specifically, we first investigate the spectrum generation problem and design a spectral diffusion model to model the spectral data distribution. Then, in the framework of maximum a posteriori, we keep the transition information between every two neighboring states during the reverse generative process, and thereby embed the knowledge of trained spectral diffusion model into the fusion problem in the form of a regularization term. At last, we treat each generation step of the final optimization problem as its subproblem, and employ the Adam to solve these subproblems in a reverse sequence. Experimental results conducted on both synthetic and real datasets demonstrate the effectiveness of the proposed approach. The code of the proposed approach will be available on https://github.com/liuofficial/SDP.

arXiv:2506.07449공식 코드 · Papers with Code

LlamaRec-LKG-RAG: A Single-Pass, Learnable Knowledge Graph-RAG Framework for LLM-Based Ranking

Recent advances in Large Language Models (LLMs) have driven their adoption in recommender systems through Retrieval-Augmented Generation (RAG) frameworks. However, existing RAG approaches predominantly rely on flat, similarity-based retrieval that fails to leverage the rich relational structure inherent in user-item interactions. We introduce LlamaRec-LKG-RAG, a novel single-pass, end-to-end trainable framework that integrates personalized knowledge graph context into LLM-based recommendation ranking. Our approach extends the LlamaRec architecture by incorporating a lightweight user preference module that dynamically identifies salient relation paths within a heterogeneous knowledge graph constructed from user behavior and item metadata. These personalized subgraphs are seamlessly integrated into prompts for a fine-tuned Llama-2 model, enabling efficient and interpretable recommendations through a unified inference step. Comprehensive experiments on ML-100K and Amazon Beauty datasets demonstrate consistent and significant improvements over LlamaRec across key ranking metrics (MRR, NDCG, Recall). LlamaRec-LKG-RAG demonstrates the critical value of structured reasoning in LLM-based recommendations and establishes a foundation for scalable, knowledge-aware personalization in next-generation recommender systems. Code is available at~\href{https://github.com/VahidAz/LlamaRec-LKG-RAG}{repository}.

arXiv:2309.00827공식 코드 · Papers with Code

Few shot font generation via transferring similarity guided global style and quantization local style

Automatic few-shot font generation (AFFG), aiming at generating new fonts with only a few glyph references, reduces the labor cost of manually designing fonts. However, the traditional AFFG paradigm of style-content disentanglement cannot capture the diverse local details of different fonts. So, many component-based approaches are proposed to tackle this problem. The issue with component-based approaches is that they usually require special pre-defined glyph components, e.g., strokes and radicals, which is infeasible for AFFG of different languages. In this paper, we present a novel font generation approach by aggregating styles from character similarity-guided global features and stylized component-level representations. We calculate the similarity scores of the target character and the referenced samples by measuring the distance along the corresponding channels from the content features, and assigning them as the weights for aggregating the global style features. To better capture the local styles, a cross-attention-based style transfer module is adopted to transfer the styles of reference glyphs to the components, where the components are self-learned discrete latent codes through vector quantization without manual definition. With these designs, our AFFG method could obtain a complete set of component-level style representations, and also control the global glyph characteristics. The experimental results reflect the effectiveness and generalization of the proposed method on different linguistic scripts, and also show its superiority when compared with other state-of-the-art methods. The source code can be found at https://github.com/awei669/VQ-Font.

arXiv:2505.01746

Co$^{3}$Gesture: Towards Coherent Concurrent Co-speech 3D Gesture Generation with Interactive Diffusion

Generating gestures from human speech has gained tremendous progress in animating virtual avatars. While the existing methods enable synthesizing gestures cooperated by individual self-talking, they overlook the practicality of concurrent gesture modeling with two-person interactive conversations. Moreover, the lack of high-quality datasets with concurrent co-speech gestures also limits handling this issue. To fulfill this goal, we first construct a large-scale concurrent co-speech gesture dataset that contains more than 7M frames for diverse two-person interactive posture sequences, dubbed GES-Inter. Additionally, we propose Co$^3$Gesture, a novel framework that enables coherent concurrent co-speech gesture synthesis including two-person interactive movements. Considering the asymmetric body dynamics of two speakers, our framework is built upon two cooperative generation branches conditioned on separated speaker audio. Specifically, to enhance the coordination of human postures with respect to corresponding speaker audios while interacting with the conversational partner, we present a Temporal Interaction Module (TIM). TIM can effectively model the temporal association representation between two speakers' gesture sequences as interaction guidance and fuse it into the concurrent gesture generation. Then, we devise a mutual attention mechanism to further holistically boost learning dependencies of interacted concurrent motions, thereby enabling us to generate vivid and coherent gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on our newly collected GES-Inter dataset. The dataset and source code are publicly available at \href{https://mattie-e.github.io/Co3/}{\textit{https://mattie-e.github.io/Co3/}}.

arXiv:2605.03830v2cs.CV

Identity-Consistent Multi-Pose Generation of Contactless Fingerprints

Contactless fingerprint recognition has gained increasing attention due to its advantages in hygiene and acquisition flexibility. However, the absence of physical contact constraints introduces severe nonlinear geometric distortions caused by free finger poses in 3D space, resulting in a substantial cross-modal domain gap between contactless and conventional contact-based fingerprints. Existing solutions largely rely on explicit geometric correction or image enhancement, which are fragile under extreme pose variations. In this paper, we propose Identity-Consistent Multi-Pose Generation of Contactless Fingerprints (IMPOSE), a physics-inspired framework that synthesizes identity-preserving, multi-pose contactless fingerprint samples to empower recognition models. IMPOSE consists of three stages: (1) rolled fingerprint identity generation via latent diffusion with discrete codebook representations, (2) cross-modal translation from rolled to contactless modality guided by Sauvola-based local adaptive binarization as an identity anchor, and (3) physics-based multi-pose simulation through 3D finger model texture mapping and projection. The generated samples maintain strict identity consistency at the ridge topology level and spatial alignment with standard fingerprint coordinate space. Extensive experiments on the UWA and PolyU CL2CB databases demonstrate that fine-tuning fixed-length dense descriptors (FDD) with IMPOSE-synthesized data achieves state-of-the-art cross-modal matching, reducing EER to 8.74% on UWA and 2.26% on PolyU CL2CB. Synthetic data also yields consistent gains across mainstream representations including DeepPrint and AFRNet, and the hybrid strategy combining synthetic and real data achieves the best overall results. The code and generated samples are available at https://github.com/Yu-Yy/IMPOSE.

arXiv:2302.14838

EvoPrompting: Language Models for Code-Level Neural Architecture Search

Given the recent impressive accomplishments of language models (LMs) for code generation, we explore the use of LMs as adaptive mutation and crossover operators for an evolutionary neural architecture search (NAS) algorithm. While NAS still proves too difficult a task for LMs to succeed at solely through prompting, we find that the combination of evolutionary prompt engineering with soft prompt-tuning, a method we term EvoPrompting, consistently finds diverse and high performing models. We first demonstrate that EvoPrompting is effective on the computationally efficient MNIST-1D dataset, where EvoPrompting produces convolutional architecture variants that outperform both those designed by human experts and naive few-shot prompting in terms of accuracy and model size. We then apply our method to searching for graph neural networks on the CLRS Algorithmic Reasoning Benchmark, where EvoPrompting is able to design novel architectures that outperform current state-of-the-art models on 21 out of 30 algorithmic reasoning tasks while maintaining similar model size. EvoPrompting is successful at designing accurate and efficient neural network architectures across a variety of machine learning tasks, while also being general enough for easy adaptation to other tasks beyond neural network design.

arXiv:2309.10547공식 코드 · Papers with Code

Towards Generative Modeling of Urban Flow through Knowledge-enhanced Denoising Diffusion

Although generative AI has been successful in many areas, its ability to model geospatial data is still underexplored. Urban flow, a typical kind of geospatial data, is critical for a wide range of urban applications. Existing studies mostly focus on predictive modeling of urban flow that predicts the future flow based on historical flow data, which may be unavailable in data-sparse areas or newly planned regions. Some other studies aim to predict OD flow among regions but they fail to model dynamic changes of urban flow over time. In this work, we study a new problem of urban flow generation that generates dynamic urban flow for regions without historical flow data. To capture the effect of multiple factors on urban flow, such as region features and urban environment, we employ diffusion model to generate urban flow for regions under different conditions. We first construct an urban knowledge graph (UKG) to model the urban environment and relationships between regions, based on which we design a knowledge-enhanced spatio-temporal diffusion model (KSTDiff) to generate urban flow for each region. Specifically, to accurately generate urban flow for regions with different flow volumes, we design a novel diffusion process guided by a volume estimator, which is learnable and customized for each region. Moreover, we propose a knowledge-enhanced denoising network to capture the spatio-temporal dependencies of urban flow as well as the impact of urban environment in the denoising process. Extensive experiments on four real-world datasets validate the superiority of our model over state-of-the-art baselines in urban flow generation. Further in-depth studies demonstrate the utility of generated urban flow data and the ability of our model for long-term flow generation and urban flow prediction. Our code is released at: https://github.com/tsinghua-fib-lab/KSTDiff-Urban-flow-generation.

arXiv:2403.10395공식 코드 · Papers with Code

Isotropic3D: Image-to-3D Generation Based on a Single CLIP Embedding

Encouraged by the growing availability of pre-trained 2D diffusion models, image-to-3D generation by leveraging Score Distillation Sampling (SDS) is making remarkable progress. Most existing methods combine novel-view lifting from 2D diffusion models which usually take the reference image as a condition while applying hard L2 image supervision at the reference view. Yet heavily adhering to the image is prone to corrupting the inductive knowledge of the 2D diffusion model leading to flat or distorted 3D generation frequently. In this work, we reexamine image-to-3D in a novel perspective and present Isotropic3D, an image-to-3D generation pipeline that takes only an image CLIP embedding as input. Isotropic3D allows the optimization to be isotropic w.r.t. the azimuth angle by solely resting on the SDS loss. The core of our framework lies in a two-stage diffusion model fine-tuning. Firstly, we fine-tune a text-to-3D diffusion model by substituting its text encoder with an image encoder, by which the model preliminarily acquires image-to-image capabilities. Secondly, we perform fine-tuning using our Explicit Multi-view Attention (EMA) which combines noisy multi-view images with the noise-free reference image as an explicit condition. CLIP embedding is sent to the diffusion model throughout the whole process while reference images are discarded once after fine-tuning. As a result, with a single image CLIP embedding, Isotropic3D is capable of generating multi-view mutually consistent images and also a 3D model with more symmetrical and neat content, well-proportioned geometry, rich colored texture, and less distortion compared with existing image-to-3D methods while still preserving the similarity to the reference image to a large extent. The project page is available at https://isotropic3d.github.io/. The code and models are available at https://github.com/pkunliu/Isotropic3D.

arXiv:2006.14615

LayoutTransformer: Layout Generation and Completion with Self-attention

We address the problem of scene layout generation for diverse domains such as images, mobile applications, documents, and 3D objects. Most complex scenes, natural or human-designed, can be expressed as a meaningful arrangement of simpler compositional graphical primitives. Generating a new layout or extending an existing layout requires understanding the relationships between these primitives. To do this, we propose LayoutTransformer, a novel framework that leverages self-attention to learn contextual relationships between layout elements and generate novel layouts in a given domain. Our framework allows us to generate a new layout either from an empty set or from an initial seed set of primitives, and can easily scale to support an arbitrary of primitives per layout. Furthermore, our analyses show that the model is able to automatically capture the semantic properties of the primitives. We propose simple improvements in both representation of layout primitives, as well as training methods to demonstrate competitive performance in very diverse data domains such as object bounding boxes in natural images(COCO bounding box), documents (PubLayNet), mobile applications (RICO dataset) as well as 3D shapes (Part-Net). Code and other materials will be made available at https://kampta.github.io/layout.

arXiv:2103.15365공식 코드 · Papers with Code

Visual Distant Supervision for Scene Graph Generation

Scene graph generation aims to identify objects and their relations in images, providing structured image representations that can facilitate numerous applications in computer vision. However, scene graph models usually require supervised learning on large quantities of labeled data with intensive human annotation. In this work, we propose visual distant supervision, a novel paradigm of visual relation learning, which can train scene graph models without any human-labeled data. The intuition is that by aligning commonsense knowledge bases and images, we can automatically create large-scale labeled data to provide distant supervision for visual relation learning. To alleviate the noise in distantly labeled data, we further propose a framework that iteratively estimates the probabilistic relation labels and eliminates the noisy ones. Comprehensive experimental results show that our distantly supervised model outperforms strong weakly supervised and semi-supervised baselines. By further incorporating human-labeled data in a semi-supervised fashion, our model outperforms state-of-the-art fully supervised models by a large margin (e.g., 8.3 micro- and 7.8 macro-recall@50 improvements for predicate classification in Visual Genome evaluation). We make the data and code for this paper publicly available at https://github.com/thunlp/VisualDS.

arXiv:2106.13435공식 코드 · Papers with Code

NP-DRAW: A Non-Parametric Structured Latent Variable Model for Image Generation

In this paper, we present a non-parametric structured latent variable model for image generation, called NP-DRAW, which sequentially draws on a latent canvas in a part-by-part fashion and then decodes the image from the canvas. Our key contributions are as follows. 1) We propose a non-parametric prior distribution over the appearance of image parts so that the latent variable ``what-to-draw'' per step becomes a categorical random variable. This improves the expressiveness and greatly eases the learning compared to Gaussians used in the literature. 2) We model the sequential dependency structure of parts via a Transformer, which is more powerful and easier to train compared to RNNs used in the literature. 3) We propose an effective heuristic parsing algorithm to pre-train the prior. Experiments on MNIST, Omniglot, CIFAR-10, and CelebA show that our method significantly outperforms previous structured image models like DRAW and AIR and is competitive to other generic generative models. Moreover, we show that our model's inherent compositionality and interpretability bring significant benefits in the low-data learning regime and latent space editing. Code is available at https://github.com/ZENGXH/NPDRAW.

arXiv:2205.01297공식 코드 · Papers with Code

RU-Net: Regularized Unrolling Network for Scene Graph Generation

Scene graph generation (SGG) aims to detect objects and predict the relationships between each pair of objects. Existing SGG methods usually suffer from several issues, including 1) ambiguous object representations, as graph neural network-based message passing (GMP) modules are typically sensitive to spurious inter-node correlations, and 2) low diversity in relationship predictions due to severe class imbalance and a large number of missing annotations. To address both problems, in this paper, we propose a regularized unrolling network (RU-Net). We first study the relation between GMP and graph Laplacian denoising (GLD) from the perspective of the unrolling technique, determining that GMP can be formulated as a solver for GLD. Based on this observation, we propose an unrolled message passing module and introduce an $\ell_p$-based graph regularization to suppress spurious connections between nodes. Second, we propose a group diversity enhancement module that promotes the prediction diversity of relationships via rank maximization. Systematic experiments demonstrate that RU-Net is effective under a variety of settings and metrics. Furthermore, RU-Net achieves new state-of-the-arts on three popular databases: VG, VRD, and OI. Code is available at https://github.com/siml3/RU-Net.

arXiv:2309.02434공식 코드 · Papers with Code

ReliTalk: Relightable Talking Portrait Generation from a Single Video

Recent years have witnessed great progress in creating vivid audio-driven portraits from monocular videos. However, how to seamlessly adapt the created video avatars to other scenarios with different backgrounds and lighting conditions remains unsolved. On the other hand, existing relighting studies mostly rely on dynamically lighted or multi-view data, which are too expensive for creating video portraits. To bridge this gap, we propose ReliTalk, a novel framework for relightable audio-driven talking portrait generation from monocular videos. Our key insight is to decompose the portrait's reflectance from implicitly learned audio-driven facial normals and images. Specifically, we involve 3D facial priors derived from audio features to predict delicate normal maps through implicit functions. These initially predicted normals then take a crucial part in reflectance decomposition by dynamically estimating the lighting condition of the given video. Moreover, the stereoscopic face representation is refined using the identity-consistent loss under simulated multiple lighting conditions, addressing the ill-posed problem caused by limited views available from a single monocular video. Extensive experiments validate the superiority of our proposed framework on both real and synthetic datasets. Our code is released in https://github.com/arthur-qiu/ReliTalk.

arXiv:2309.07051공식 코드 · Papers with Code

UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletons

The automatic co-speech gesture generation draws much attention in computer animation. Previous works designed network structures on individual datasets, which resulted in a lack of data volume and generalizability across different motion capture standards. In addition, it is a challenging task due to the weak correlation between speech and gestures. To address these problems, we present UnifiedGesture, a novel diffusion model-based speech-driven gesture synthesis approach, trained on multiple gesture datasets with different skeletons. Specifically, we first present a retargeting network to learn latent homeomorphic graphs for different motion capture standards, unifying the representations of various gestures while extending the dataset. We then capture the correlation between speech and gestures based on a diffusion model architecture using cross-local attention and self-attention to generate better speech-matched and realistic gestures. To further align speech and gesture and increase diversity, we incorporate reinforcement learning on the discrete gesture units with a learned reward function. Extensive experiments show that UnifiedGesture outperforms recent approaches on speech-driven gesture generation in terms of CCA, FGD, and human-likeness. All code, pre-trained models, databases, and demos are available to the public at https://github.com/YoungSeng/UnifiedGesture.

arXiv:2410.17521공식 코드 · Papers with Code

Diffusion Priors for Variational Likelihood Estimation and Image Denoising

Real-world noise removal is crucial in low-level computer vision. Due to the remarkable generation capabilities of diffusion models, recent attention has shifted towards leveraging diffusion priors for image restoration tasks. However, existing diffusion priors-based methods either consider simple noise types or rely on approximate posterior estimation, limiting their effectiveness in addressing structured and signal-dependent noise commonly found in real-world images. In this paper, we build upon diffusion priors and propose adaptive likelihood estimation and MAP inference during the reverse diffusion process to tackle real-world noise. We introduce an independent, non-identically distributed likelihood combined with the noise precision (inverse variance) prior and dynamically infer the precision posterior using variational Bayes during the generation process. Meanwhile, we rectify the estimated noise variance through local Gaussian convolution. The final denoised image is obtained by propagating intermediate MAP solutions that balance the updated likelihood and diffusion prior. Additionally, we explore the local diffusion prior inherent in low-resolution diffusion models, enabling direct handling of high-resolution noisy images. Extensive experiments and analyses on diverse real-world datasets demonstrate the effectiveness of our method. Code is available at https://github.com/HUST-Tan/DiffusionVI.

arXiv:2411.04406공식 코드 · Papers with Code

Image Understanding Makes for A Good Tokenizer for Image Generation

Abstract Modern image generation (IG) models have been shown to capture rich semantics valuable for image understanding (IU) tasks. However, the potential of IU models to improve IG performance remains uncharted. We address this issue using a token-based IG framework, which relies on effective tokenizers to project images into token sequences. Currently, pixel reconstruction (e.g., VQGAN) dominates the training objective for image tokenizers. In contrast, our approach adopts the feature reconstruction objective, where tokenizers are trained by distilling knowledge from pretrained IU encoders. Comprehensive comparisons indicate that tokenizers with strong IU capabilities achieve superior IG performance across a variety of metrics, datasets, tasks, and proposal networks. Notably, VQ-KD CLIP achieves $4.10$ FID on ImageNet-1k (IN-1k). Visualization suggests that the superiority of VQ-KD can be partly attributed to the rich semantics within the VQ-KD codebook. We further introduce a straightforward pipeline to directly transform IU encoders into tokenizers, demonstrating exceptional effectiveness for IG tasks. These discoveries may energize further exploration into image tokenizer research and inspire the community to reassess the relationship between IU and IG. The code is released at https://github.com/magic-research/vector_quantization.

arXiv:2412.19080

Mask Factory: Towards High-quality Synthetic Data Generation for Dichotomous Image Segmentation

Dichotomous Image Segmentation (DIS) tasks require highly precise annotations, and traditional dataset creation methods are labor intensive, costly, and require extensive domain expertise. Although using synthetic data for DIS is a promising solution to these challenges, current generative models and techniques struggle with the issues of scene deviations, noise-induced errors, and limited training sample variability. To address these issues, we introduce a novel approach, \textbf{\ourmodel{}}, which provides a scalable solution for generating diverse and precise datasets, markedly reducing preparation time and costs. We first introduce a general mask editing method that combines rigid and non-rigid editing techniques to generate high-quality synthetic masks. Specially, rigid editing leverages geometric priors from diffusion models to achieve precise viewpoint transformations under zero-shot conditions, while non-rigid editing employs adversarial training and self-attention mechanisms for complex, topologically consistent modifications. Then, we generate pairs of high-resolution image and accurate segmentation mask using a multi-conditional control generation method. Finally, our experiments on the widely-used DIS5K dataset benchmark demonstrate superior performance in quality and efficiency compared to existing methods. The code is available at \url{https://qian-hao-tian.github.io/MaskFactory/}.

arXiv:2504.02826공식 코드 · Papers with Code

Envisioning Beyond the Pixels: Benchmarking Reasoning-Informed Visual Editing

Large Multi-modality Models (LMMs) have made significant progress in visual understanding and generation, but they still face challenges in General Visual Editing, particularly in following complex instructions, preserving appearance consistency, and supporting flexible input formats. To address this gap, we introduce RISEBench, the first benchmark for evaluating Reasoning-Informed viSual Editing (RISE). RISEBench focuses on four key reasoning types: Temporal, Causal, Spatial, and Logical Reasoning. We curate high-quality test cases for each category and propose an evaluation framework that assesses Instruction Reasoning, Appearance Consistency, and Visual Plausibility with both human judges and an LMM-as-a-judge approach. Our experiments reveal that while GPT-4o-Native significantly outperforms other open-source and proprietary models, even this state-of-the-art system struggles with logical reasoning tasks, highlighting an area that remains underexplored. As an initial effort, RISEBench aims to provide foundational insights into reasoning-aware visual editing and to catalyze future research. Though still in its early stages, we are committed to continuously expanding and refining the benchmark to support more comprehensive, reliable, and scalable evaluations of next-generation multimodal systems. Our code and data will be released at https://github.com/PhoenixZ810/RISEBench.

arXiv:2506.14205공식 코드 · Papers with Code

AgentSynth: Scalable Task Generation for Generalist Computer-Use Agents

We introduce AgentSynth, a scalable and cost-efficient pipeline for automatically synthesizing high-quality tasks and trajectory datasets for generalist computer-use agents. Leveraging information asymmetry, AgentSynth constructs subtasks that are simple during generation but significantly more challenging when composed into long-horizon tasks, enabling the creation of over 6,000 diverse and realistic tasks. Our pipeline begins with an LLM-based task proposer guided by a persona, followed by an execution agent that completes the task and logs the trajectory. This process is repeated iteratively to form a sequence of subtasks, which are then summarized by a separate agent into a composite task of controllable difficulty. A key strength of AgentSynth is its ability to precisely modulate task complexity by varying the number of subtasks. Empirical evaluations show that state-of-the-art LLM agents suffer a steep performance drop, from 18% success at difficulty level 1 to just 4% at level 6, highlighting the benchmark's difficulty and discriminative power. Moreover, our pipeline achieves a low average cost of \$0.60 per trajectory, orders of magnitude cheaper than human annotations. Our code and data are publicly available at https://github.com/sunblaze-ucb/AgentSynth