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arXiv:2408.14997

Depth Restoration of Hand-Held Transparent Objects for Human-to-Robot Handover

Transparent objects are common in daily life, while their optical properties pose challenges for RGB-D cameras to capture accurate depth information. This issue is further amplified when these objects are hand-held, as hand occlusions further complicate depth estimation. For assistant robots, however, accurately perceiving hand-held transparent objects is critical to effective human-robot interaction. This paper presents a Hand-Aware Depth Restoration (HADR) method based on creating an implicit neural representation function from a single RGB-D image. The proposed method utilizes hand posture as an important guidance to leverage semantic and geometric information of hand-object interaction. To train and evaluate the proposed method, we create a high-fidelity synthetic dataset named TransHand-14K with a real-to-sim data generation scheme. Experiments show that our method has better performance and generalization ability compared with existing methods. We further develop a real-world human-to-robot handover system based on HADR, demonstrating its potential in human-robot interaction applications.

arXiv:2408.00337

DistillGrasp: Integrating Features Correlation with Knowledge Distillation for Depth Completion of Transparent Objects

Due to the visual properties of reflection and refraction, RGB-D cameras cannot accurately capture the depth of transparent objects, leading to incomplete depth maps. To fill in the missing points, recent studies tend to explore new visual features and design complex networks to reconstruct the depth, however, these approaches tremendously increase computation, and the correlation of different visual features remains a problem. To this end, we propose an efficient depth completion network named DistillGrasp which distillates knowledge from the teacher branch to the student branch. Specifically, in the teacher branch, we design a position correlation block (PCB) that leverages RGB images as the query and key to search for the corresponding values, guiding the model to establish correct correspondence between two features and transfer it to the transparent areas. For the student branch, we propose a consistent feature correlation module (CFCM) that retains the reliable regions of RGB images and depth maps respectively according to the consistency and adopts a CNN to capture the pairwise relationship for depth completion. To avoid the student branch only learning regional features from the teacher branch, we devise a distillation loss that not only considers the distance loss but also the object structure and edge information. Extensive experiments conducted on the ClearGrasp dataset manifest that our teacher network outperforms state-of-the-art methods in terms of accuracy and generalization, and the student network achieves competitive results with a higher speed of 48 FPS. In addition, the significant improvement in a real-world robotic grasping system illustrates the effectiveness and robustness of our proposed system.

arXiv:2407.11890

DepGAN: Leveraging Depth Maps for Handling Occlusions and Transparency in Image Composition

Image composition is a complex task which requires a lot of information about the scene for an accurate and realistic composition, such as perspective, lighting, shadows, occlusions, and object interactions. Previous methods have predominantly used 2D information for image composition, neglecting the potentials of 3D spatial information. In this work, we propose DepGAN, a Generative Adversarial Network that utilizes depth maps and alpha channels to rectify inaccurate occlusions and enhance transparency effects in image composition. Central to our network is a novel loss function called Depth Aware Loss which quantifies the pixel wise depth difference to accurately delineate occlusion boundaries while compositing objects at different depth levels. Furthermore, we enhance our network's learning process by utilizing opacity data, enabling it to effectively manage compositions involving transparent and semi-transparent objects. We tested our model against state-of-the-art image composition GANs on benchmark (both real and synthetic) datasets. The results reveal that DepGAN significantly outperforms existing methods in terms of accuracy of object placement semantics, transparency and occlusion handling, both visually and quantitatively. Our code is available at https://amrtsg.github.io/DepGAN/.

arXiv:2406.10212

NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity

Photoelasticity enables full-field stress analysis in transparent objects through stress-induced birefringence. Existing techniques are limited to 2D slices and require destructively slicing the object. Recovering the internal 3D stress distribution of the entire object is challenging as it involves solving a tensor tomography problem and handling phase wrapping ambiguities. We introduce NeST, an analysis-by-synthesis approach for reconstructing 3D stress tensor fields as neural implicit representations from polarization measurements. Our key insight is to jointly handle phase unwrapping and tensor tomography using a differentiable forward model based on Jones calculus. Our non-linear model faithfully matches real captures, unlike prior linear approximations. We develop an experimental multi-axis polariscope setup to capture 3D photoelasticity and experimentally demonstrate that NeST reconstructs the internal stress distribution for objects with varying shape and force conditions. Additionally, we showcase novel applications in stress analysis, such as visualizing photoelastic fringes by virtually slicing the object and viewing photoelastic fringes from unseen viewpoints. NeST paves the way for scalable non-destructive 3D photoelastic analysis.

arXiv:2405.15299

Transparent Object Depth Completion

The perception of transparent objects for grasp and manipulation remains a major challenge, because existing robotic grasp methods which heavily rely on depth maps are not suitable for transparent objects due to their unique visual properties. These properties lead to gaps and inaccuracies in the depth maps of the transparent objects captured by depth sensors. To address this issue, we propose an end-to-end network for transparent object depth completion that combines the strengths of single-view RGB-D based depth completion and multi-view depth estimation. Moreover, we introduce a depth refinement module based on confidence estimation to fuse predicted depth maps from single-view and multi-view modules, which further refines the restored depth map. The extensive experiments on the ClearPose and TransCG datasets demonstrate that our method achieves superior accuracy and robustness in complex scenarios with significant occlusion compared to the state-of-the-art methods.

arXiv:2405.12861

Influence of Water Droplet Contamination for Transparency Segmentation

Computer vision techniques are on the rise for industrial applications, like process supervision and autonomous agents, e.g., in the healthcare domain and dangerous environments. While the general usability of these techniques is high, there are still challenging real-world use-cases. Especially transparent structures, which can appear in the form of glass doors, protective casings or everyday objects like glasses, pose a challenge for computer vision methods. This paper evaluates the combination of transparent objects in conjunction with (naturally occurring) contamination through environmental effects like hazing. We introduce a novel publicly available dataset containing 489 images incorporating three grades of water droplet contamination on transparent structures and examine the resulting influence on transparency handling. Our findings show, that contaminated transparent objects are easier to segment and that we are able to distinguish between different severity levels of contamination with a current state-of-the art machine-learning model. This in turn opens up the possibility to enhance computer vision systems regarding resilience against, e.g., datashifts through contaminated protection casings or implement an automated cleaning alert.

arXiv:2405.06181

Residual-NeRF: Learning Residual NeRFs for Transparent Object Manipulation

Transparent objects are ubiquitous in industry, pharmaceuticals, and households. Grasping and manipulating these objects is a significant challenge for robots. Existing methods have difficulty reconstructing complete depth maps for challenging transparent objects, leaving holes in the depth reconstruction. Recent work has shown neural radiance fields (NeRFs) work well for depth perception in scenes with transparent objects, and these depth maps can be used to grasp transparent objects with high accuracy. NeRF-based depth reconstruction can still struggle with especially challenging transparent objects and lighting conditions. In this work, we propose Residual-NeRF, a method to improve depth perception and training speed for transparent objects. Robots often operate in the same area, such as a kitchen. By first learning a background NeRF of the scene without transparent objects to be manipulated, we reduce the ambiguity faced by learning the changes with the new object. We propose training two additional networks: a residual NeRF learns to infer residual RGB values and densities, and a Mixnet learns how to combine background and residual NeRFs. We contribute synthetic and real experiments that suggest Residual-NeRF improves depth perception of transparent objects. The results on synthetic data suggest Residual-NeRF outperforms the baselines with a 46.1% lower RMSE and a 29.5% lower MAE. Real-world qualitative experiments suggest Residual-NeRF leads to more robust depth maps with less noise and fewer holes. Website: https://residual-nerf.github.io

arXiv:2405.01002공식 코드 · Papers with Code

Spider: A Unified Framework for Context-dependent Concept Segmentation

Different from the context-independent (CI) concepts such as human, car, and airplane, context-dependent (CD) concepts require higher visual understanding ability, such as camouflaged object and medical lesion. Despite the rapid advance of many CD understanding tasks in respective branches, the isolated evolution leads to their limited cross-domain generalisation and repetitive technique innovation. Since there is a strong coupling relationship between foreground and background context in CD tasks, existing methods require to train separate models in their focused domains. This restricts their real-world CD concept understanding towards artificial general intelligence (AGI). We propose a unified model with a single set of parameters, Spider, which only needs to be trained once. With the help of the proposed concept filter driven by the image-mask group prompt, Spider is able to understand and distinguish diverse strong context-dependent concepts to accurately capture the Prompter's intention. Without bells and whistles, Spider significantly outperforms the state-of-the-art specialized models in 8 different context-dependent segmentation tasks, including 4 natural scenes (salient, camouflaged, and transparent objects and shadow) and 4 medical lesions (COVID-19, polyp, breast, and skin lesion with color colonoscopy, CT, ultrasound, and dermoscopy modalities). Besides, Spider shows obvious advantages in continuous learning. It can easily complete the training of new tasks by fine-tuning parameters less than 1\% and bring a tolerable performance degradation of less than 5\% for all old tasks. The source code will be publicly available at \href{https://github.com/Xiaoqi-Zhao-DLUT/Spider-UniCDSeg}{Spider-UniCDSeg}.

arXiv:2403.19607

SAID-NeRF: Segmentation-AIDed NeRF for Depth Completion of Transparent Objects

Acquiring accurate depth information of transparent objects using off-the-shelf RGB-D cameras is a well-known challenge in Computer Vision and Robotics. Depth estimation/completion methods are typically employed and trained on datasets with quality depth labels acquired from either simulation, additional sensors or specialized data collection setups and known 3d models. However, acquiring reliable depth information for datasets at scale is not straightforward, limiting training scalability and generalization. Neural Radiance Fields (NeRFs) are learning-free approaches and have demonstrated wide success in novel view synthesis and shape recovery. However, heuristics and controlled environments (lights, backgrounds, etc) are often required to accurately capture specular surfaces. In this paper, we propose using Visual Foundation Models (VFMs) for segmentation in a zero-shot, label-free way to guide the NeRF reconstruction process for these objects via the simultaneous reconstruction of semantic fields and extensions to increase robustness. Our proposed method Segmentation-AIDed NeRF (SAID-NeRF) shows significant performance on depth completion datasets for transparent objects and robotic grasping.

arXiv:2403.09875

Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting

In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to implicitly represent the object, combining many touches into a unified representation with uncertainty. We merge this model with a monocular depth estimation network, which is aligned in a two stage process, coarsely aligning with a depth camera and then finely adjusting to match our touch data. For every training image, our method produces a corresponding fused depth and uncertainty map. Utilizing this additional information, we propose a new loss function, variance weighted depth supervised loss, for training the 3DGS scene model. We leverage the DenseTact optical tactile sensor and RealSense RGB-D camera to show that combining touch and vision in this manner leads to quantitatively and qualitatively better results than vision or touch alone in a few-view scene syntheses on opaque as well as on reflective and transparent objects. Please see our project page at http://armlabstanford.github.io/touch-gs

arXiv:2403.00991

SELFI: Autonomous Self-Improvement with Reinforcement Learning for Social Navigation

Autonomous self-improving robots that interact and improve with experience are key to the real-world deployment of robotic systems. In this paper, we propose an online learning method, SELFI, that leverages online robot experience to rapidly fine-tune pre-trained control policies efficiently. SELFI applies online model-free reinforcement learning on top of offline model-based learning to bring out the best parts of both learning paradigms. Specifically, SELFI stabilizes the online learning process by incorporating the same model-based learning objective from offline pre-training into the Q-values learned with online model-free reinforcement learning. We evaluate SELFI in multiple real-world environments and report improvements in terms of collision avoidance, as well as more socially compliant behavior, measured by a human user study. SELFI enables us to quickly learn useful robotic behaviors with less human interventions such as pre-emptive behavior for the pedestrians, collision avoidance for small and transparent objects, and avoiding travel on uneven floor surfaces. We provide supplementary videos to demonstrate the performance of our fine-tuned policy on our project page.

arXiv:2401.03872

A New Dataset and a Distractor-Aware Architecture for Transparent Object Tracking

Performance of modern trackers degrades substantially on transparent objects compared to opaque objects. This is largely due to two distinct reasons. Transparent objects are unique in that their appearance is directly affected by the background. Furthermore, transparent object scenes often contain many visually similar objects (distractors), which often lead to tracking failure. However, development of modern tracking architectures requires large training sets, which do not exist in transparent object tracking. We present two contributions addressing the aforementioned issues. We propose the first transparent object tracking training dataset Trans2k that consists of over 2k sequences with 104,343 images overall, annotated by bounding boxes and segmentation masks. Standard trackers trained on this dataset consistently improve by up to 16%. Our second contribution is a new distractor-aware transparent object tracker (DiTra) that treats localization accuracy and target identification as separate tasks and implements them by a novel architecture. DiTra sets a new state-of-the-art in transparent object tracking and generalizes well to opaque objects.

arXiv:2312.13906

EfficientPPS: Part-aware Panoptic Segmentation of Transparent Objects for Robotic Manipulation

The use of autonomous robots for assistance tasks in hospitals has the potential to free up qualified staff and im-prove patient care. However, the ubiquity of deformable and transparent objects in hospital settings poses signif-icant challenges to vision-based perception systems. We present EfficientPPS, a neural architecture for part-aware panoptic segmentation that provides robots with semantically rich visual information for grasping and ma-nipulation tasks. We also present an unsupervised data collection and labelling method to reduce the need for human involvement in the training process. EfficientPPS is evaluated on a dataset containing real-world hospital objects and demonstrated to be robust and efficient in grasping transparent transfusion bags with a collaborative robot arm.

arXiv:2312.08118

Neural Radiance Fields for Transparent Object Using Visual Hull

Unlike opaque object, novel view synthesis of transparent object is a challenging task, because transparent object refracts light of background causing visual distortions on the transparent object surface along the viewpoint change. Recently introduced Neural Radiance Fields (NeRF) is a view synthesis method. Thanks to its remarkable performance improvement, lots of following applications based on NeRF in various topics have been developed. However, if an object with a different refractive index is included in a scene such as transparent object, NeRF shows limited performance because refracted light ray at the surface of the transparent object is not appropriately considered. To resolve the problem, we propose a NeRF-based method consisting of the following three steps: First, we reconstruct a three-dimensional shape of a transparent object using visual hull. Second, we simulate the refraction of the rays inside of the transparent object according to Snell's law. Last, we sample points through refracted rays and put them into NeRF. Experimental evaluation results demonstrate that our method addresses the limitation of conventional NeRF with transparent objects.

arXiv:2312.06741

Gaussian Splatting SLAM

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the required representation for accurate, efficient tracking, mapping, and high-quality rendering. Designed for challenging monocular settings, our approach is seamlessly extendable to RGB-D SLAM when an external depth sensor is available. Several innovations are required to continuously reconstruct 3D scenes with high fidelity from a live camera. First, to move beyond the original 3DGS algorithm, which requires accurate poses from an offline Structure from Motion (SfM) system, we formulate camera tracking for 3DGS using direct optimisation against the 3D Gaussians, and show that this enables fast and robust tracking with a wide basin of convergence. Second, by utilising the explicit nature of the Gaussians, we introduce geometric verification and regularisation to handle the ambiguities occurring in incremental 3D dense reconstruction. Finally, we introduce a full SLAM system which not only achieves state-of-the-art results in novel view synthesis and trajectory estimation but also reconstruction of tiny and even transparent objects.

arXiv:2312.04424

Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby Views

Synthesizing multi-view 3D from one single image is a significant but challenging task. Zero-1-to-3 methods have achieved great success by lifting a 2D latent diffusion model to the 3D scope. The target view image is generated with a single-view source image and the camera pose as condition information. However, due to the high sparsity of the single input image, Zero-1-to-3 tends to produce geometry and appearance inconsistency across views, especially for complex objects. To tackle this issue, we propose to supply more condition information for the generation model but in a self-prompt way. A cascade framework is constructed with two Zero-1-to-3 models, named Cascade-Zero123, which progressively extract 3D information from the source image. Specifically, several nearby views are first generated by the first model and then fed into the second-stage model along with the source image as generation conditions. With amplified self-prompted condition images, our Cascade-Zero123 generates more consistent novel-view images than Zero-1-to-3. Experiment results demonstrate remarkable promotion, especially for various complex and challenging scenes, involving insects, humans, transparent objects, and stacked multiple objects etc. More demos and code are available at https://cascadezero123.github.io.

arXiv:2312.02189

StableDreamer: Taming Noisy Score Distillation Sampling for Text-to-3D

In the realm of text-to-3D generation, utilizing 2D diffusion models through score distillation sampling (SDS) frequently leads to issues such as blurred appearances and multi-faced geometry, primarily due to the intrinsically noisy nature of the SDS loss. Our analysis identifies the core of these challenges as the interaction among noise levels in the 2D diffusion process, the architecture of the diffusion network, and the 3D model representation. To overcome these limitations, we present StableDreamer, a methodology incorporating three advances. First, inspired by InstructNeRF2NeRF, we formalize the equivalence of the SDS generative prior and a simple supervised L2 reconstruction loss. This finding provides a novel tool to debug SDS, which we use to show the impact of time-annealing noise levels on reducing multi-faced geometries. Second, our analysis shows that while image-space diffusion contributes to geometric precision, latent-space diffusion is crucial for vivid color rendition. Based on this observation, StableDreamer introduces a two-stage training strategy that effectively combines these aspects, resulting in high-fidelity 3D models. Third, we adopt an anisotropic 3D Gaussians representation, replacing Neural Radiance Fields (NeRFs), to enhance the overall quality, reduce memory usage during training, and accelerate rendering speeds, and better capture semi-transparent objects. StableDreamer reduces multi-face geometries, generates fine details, and converges stably.

arXiv:2311.12398

RFTrans: Leveraging Refractive Flow of Transparent Objects for Surface Normal Estimation and Manipulation

Transparent objects are widely used in our daily lives, making it important to teach robots to interact with them. However, it's not easy because the reflective and refractive effects can make depth cameras fail to give accurate geometry measurements. To solve this problem, this paper introduces RFTrans, an RGB-D-based method for surface normal estimation and manipulation of transparent objects. By leveraging refractive flow as an intermediate representation, the proposed method circumvents the drawbacks of directly predicting the geometry (e.g. surface normal) from images and helps bridge the sim-to-real gap. It integrates the RFNet, which predicts refractive flow, object mask, and boundaries, followed by the F2Net, which estimates surface normal from the refractive flow. To make manipulation possible, a global optimization module will take in the predictions, refine the raw depth, and construct the point cloud with normal. An off-the-shelf analytical grasp planning algorithm is followed to generate the grasp poses. We build a synthetic dataset with physically plausible ray-tracing rendering techniques to train the networks. Results show that the proposed method trained on the synthetic dataset can consistently outperform the baseline method in both synthetic and real-world benchmarks by a large margin. Finally, a real-world robot grasping task witnesses an 83% success rate, proving that refractive flow can help enable direct sim-to-real transfer. The code, data, and supplementary materials are available at https://rftrans.robotflow.ai.

arXiv:2310.09956

Tabletop Transparent Scene Reconstruction via Epipolar-Guided Optical Flow with Monocular Depth Completion Prior

Reconstructing transparent objects using affordable RGB-D cameras is a persistent challenge in robotic perception due to inconsistent appearances across views in the RGB domain and inaccurate depth readings in each single-view. We introduce a two-stage pipeline for reconstructing transparent objects tailored for mobile platforms. In the first stage, off-the-shelf monocular object segmentation and depth completion networks are leveraged to predict the depth of transparent objects, furnishing single-view shape prior. Subsequently, we propose Epipolar-guided Optical Flow (EOF) to fuse several single-view shape priors from the first stage to a cross-view consistent 3D reconstruction given camera poses estimated from opaque part of the scene. Our key innovation lies in EOF which employs boundary-sensitive sampling and epipolar-line constraints into optical flow to accurately establish 2D correspondences across multiple views on transparent objects. Quantitative evaluations demonstrate that our pipeline significantly outperforms baseline methods in 3D reconstruction quality, paving the way for more adept robotic perception and interaction with transparent objects.

arXiv:2310.05717

STOPNet: Multiview-based 6-DoF Suction Detection for Transparent Objects on Production Lines

In this work, we present STOPNet, a framework for 6-DoF object suction detection on production lines, with a focus on but not limited to transparent objects, which is an important and challenging problem in robotic systems and modern industry. Current methods requiring depth input fail on transparent objects due to depth cameras' deficiency in sensing their geometry, while we proposed a novel framework to reconstruct the scene on the production line depending only on RGB input, based on multiview stereo. Compared to existing works, our method not only reconstructs the whole 3D scene in order to obtain high-quality 6-DoF suction poses in real time but also generalizes to novel environments, novel arrangements and novel objects, including challenging transparent objects, both in simulation and the real world. Extensive experiments in simulation and the real world show that our method significantly surpasses the baselines and has better generalizability, which caters to practical industrial needs.