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arXiv:2311.03427공식 코드 · Papers with Code

TSP-Transformer: Task-Specific Prompts Boosted Transformer for Holistic Scene Understanding

Holistic scene understanding includes semantic segmentation, surface normal estimation, object boundary detection, depth estimation, etc. The key aspect of this problem is to learn representation effectively, as each subtask builds upon not only correlated but also distinct attributes. Inspired by visual-prompt tuning, we propose a Task-Specific Prompts Transformer, dubbed TSP-Transformer, for holistic scene understanding. It features a vanilla transformer in the early stage and tasks-specific prompts transformer encoder in the lateral stage, where tasks-specific prompts are augmented. By doing so, the transformer layer learns the generic information from the shared parts and is endowed with task-specific capacity. First, the tasks-specific prompts serve as induced priors for each task effectively. Moreover, the task-specific prompts can be seen as switches to favor task-specific representation learning for different tasks. Extensive experiments on NYUD-v2 and PASCAL-Context show that our method achieves state-of-the-art performance, validating the effectiveness of our method for holistic scene understanding. We also provide our code in the following link https://github.com/tb2-sy/TSP-Transformer.

arXiv:2311.00187공식 코드 · Papers with Code

Decodable and Sample Invariant Continuous Object Encoder

We propose Hyper-Dimensional Function Encoding (HDFE). Given samples of a continuous object (e.g. a function), HDFE produces an explicit vector representation of the given object, invariant to the sample distribution and density. Sample distribution and density invariance enables HDFE to consistently encode continuous objects regardless of their sampling, and therefore allows neural networks to receive continuous objects as inputs for machine learning tasks, such as classification and regression. Besides, HDFE does not require any training and is proved to map the object into an organized embedding space, which facilitates the training of the downstream tasks. In addition, the encoding is decodable, which enables neural networks to regress continuous objects by regressing their encodings. Therefore, HDFE serves as an interface for processing continuous objects. We apply HDFE to function-to-function mapping, where vanilla HDFE achieves competitive performance as the state-of-the-art algorithm. We apply HDFE to point cloud surface normal estimation, where a simple replacement from PointNet to HDFE leads to immediate 12% and 15% error reductions in two benchmarks. In addition, by integrating HDFE into the PointNet-based SOTA network, we improve the SOTA baseline by 2.5% and 1.7% in the same benchmarks.

arXiv:2310.18279공식 코드 · Papers with Code

FOUND: Foot Optimization with Uncertain Normals for Surface Deformation Using Synthetic Data

Surface reconstruction from multi-view images is a challenging task, with solutions often requiring a large number of sampled images with high overlap. We seek to develop a method for few-view reconstruction, for the case of the human foot. To solve this task, we must extract rich geometric cues from RGB images, before carefully fusing them into a final 3D object. Our FOUND approach tackles this, with 4 main contributions: (i) SynFoot, a synthetic dataset of 50,000 photorealistic foot images, paired with ground truth surface normals and keypoints; (ii) an uncertainty-aware surface normal predictor trained on our synthetic dataset; (iii) an optimization scheme for fitting a generative foot model to a series of images; and (iv) a benchmark dataset of calibrated images and high resolution ground truth geometry. We show that our normal predictor outperforms all off-the-shelf equivalents significantly on real images, and our optimization scheme outperforms state-of-the-art photogrammetry pipelines, especially for a few-view setting. We release our synthetic dataset and baseline 3D scans to the research community.

arXiv:2310.14108

CLIP meets Model Zoo Experts: Pseudo-Supervision for Visual Enhancement

Contrastive language image pretraining (CLIP) is a standard method for training vision-language models. While CLIP is scalable, promptable, and robust to distribution shifts on image classification tasks, it lacks object localization capabilities. This paper studies the following question: Can we augment CLIP training with task-specific vision models from model zoos to improve its visual representations? Towards this end, we leverage open-source task-specific vision models to generate pseudo-labels for an uncurated and noisy image-text dataset. Subsequently, we train CLIP models on these pseudo-labels in addition to the contrastive training on image and text pairs. This simple setup shows substantial improvements of up to 16.3% across different vision tasks, including segmentation, detection, depth estimation, and surface normal estimation. Importantly, these enhancements are achieved without compromising CLIP's existing capabilities, including its proficiency in promptable zero-shot classification.

arXiv:2307.15362공식 코드 · Papers with Code

Prompt Guided Transformer for Multi-Task Dense Prediction

Task-conditional architecture offers advantage in parameter efficiency but falls short in performance compared to state-of-the-art multi-decoder methods. How to trade off performance and model parameters is an important and difficult problem. In this paper, we introduce a simple and lightweight task-conditional model called Prompt Guided Transformer (PGT) to optimize this challenge. Our approach designs a Prompt-conditioned Transformer block, which incorporates task-specific prompts in the self-attention mechanism to achieve global dependency modeling and parameter-efficient feature adaptation across multiple tasks. This block is integrated into both the shared encoder and decoder, enhancing the capture of intra- and inter-task features. Moreover, we design a lightweight decoder to further reduce parameter usage, which accounts for only 2.7% of the total model parameters. Extensive experiments on two multi-task dense prediction benchmarks, PASCAL-Context and NYUD-v2, demonstrate that our approach achieves state-of-the-art results among task-conditional methods while using fewer parameters, and maintains a significant balance between performance and parameter size.

arXiv:2307.12400

TransNet: Transparent Object Manipulation Through Category-Level Pose Estimation

Transparent objects present multiple distinct challenges to visual perception systems. First, their lack of distinguishing visual features makes transparent objects harder to detect and localize than opaque objects. Even humans find certain transparent surfaces with little specular reflection or refraction, like glass doors, difficult to perceive. A second challenge is that depth sensors typically used for opaque object perception cannot obtain accurate depth measurements on transparent surfaces due to their unique reflective properties. Stemming from these challenges, we observe that transparent object instances within the same category, such as cups, look more similar to each other than to ordinary opaque objects of that same category. Given this observation, the present paper explores the possibility of category-level transparent object pose estimation rather than instance-level pose estimation. We propose \textit{\textbf{TransNet}}, a two-stage pipeline that estimates category-level transparent object pose using localized depth completion and surface normal estimation. TransNet is evaluated in terms of pose estimation accuracy on a large-scale transparent object dataset and compared to a state-of-the-art category-level pose estimation approach. Results from this comparison demonstrate that TransNet achieves improved pose estimation accuracy on transparent objects. Moreover, we use TransNet to build an autonomous transparent object manipulation system for robotic pick-and-place and pouring tasks.

arXiv:2305.19000

Independent Component Alignment for Multi-Task Learning

In a multi-task learning (MTL) setting, a single model is trained to tackle a diverse set of tasks jointly. Despite rapid progress in the field, MTL remains challenging due to optimization issues such as conflicting and dominating gradients. In this work, we propose using a condition number of a linear system of gradients as a stability criterion of an MTL optimization. We theoretically demonstrate that a condition number reflects the aforementioned optimization issues. Accordingly, we present Aligned-MTL, a novel MTL optimization approach based on the proposed criterion, that eliminates instability in the training process by aligning the orthogonal components of the linear system of gradients. While many recent MTL approaches guarantee convergence to a minimum, task trade-offs cannot be specified in advance. In contrast, Aligned-MTL provably converges to an optimal point with pre-defined task-specific weights, which provides more control over the optimization result. Through experiments, we show that the proposed approach consistently improves performance on a diverse set of MTL benchmarks, including semantic and instance segmentation, depth estimation, surface normal estimation, and reinforcement learning. The source code is publicly available at https://github.com/SamsungLabs/MTL .

arXiv:2304.12390

Pointersect: Neural Rendering with Cloud-Ray Intersection

We propose a novel method that renders point clouds as if they are surfaces. The proposed method is differentiable and requires no scene-specific optimization. This unique capability enables, out-of-the-box, surface normal estimation, rendering room-scale point clouds, inverse rendering, and ray tracing with global illumination. Unlike existing work that focuses on converting point clouds to other representations--e.g., surfaces or implicit functions--our key idea is to directly infer the intersection of a light ray with the underlying surface represented by the given point cloud. Specifically, we train a set transformer that, given a small number of local neighbor points along a light ray, provides the intersection point, the surface normal, and the material blending weights, which are used to render the outcome of this light ray. Localizing the problem into small neighborhoods enables us to train a model with only 48 meshes and apply it to unseen point clouds. Our model achieves higher estimation accuracy than state-of-the-art surface reconstruction and point-cloud rendering methods on three test sets. When applied to room-scale point clouds, without any scene-specific optimization, the model achieves competitive quality with the state-of-the-art novel-view rendering methods. Moreover, we demonstrate ability to render and manipulate Lidar-scanned point clouds such as lighting control and object insertion.

arXiv:2304.12031공식 코드 · Papers with Code

D2NT: A High-Performing Depth-to-Normal Translator

Surface normal holds significant importance in visual environmental perception, serving as a source of rich geometric information. However, the state-of-the-art (SoTA) surface normal estimators (SNEs) generally suffer from an unsatisfactory trade-off between efficiency and accuracy. To resolve this dilemma, this paper first presents a superfast depth-to-normal translator (D2NT), which can directly translate depth images into surface normal maps without calculating 3D coordinates. We then propose a discontinuity-aware gradient (DAG) filter, which adaptively generates gradient convolution kernels to improve depth gradient estimation. Finally, we propose a surface normal refinement module that can easily be integrated into any depth-to-normal SNEs, substantially improving the surface normal estimation accuracy. Our proposed algorithm demonstrates the best accuracy among all other existing real-time SNEs and achieves the SoTA trade-off between efficiency and accuracy.

arXiv:2304.06334공식 코드 · Papers with Code

iDisc: Internal Discretization for Monocular Depth Estimation

Monocular depth estimation is fundamental for 3D scene understanding and downstream applications. However, even under the supervised setup, it is still challenging and ill-posed due to the lack of full geometric constraints. Although a scene can consist of millions of pixels, there are fewer high-level patterns. We propose iDisc to learn those patterns with internal discretized representations. The method implicitly partitions the scene into a set of high-level patterns. In particular, our new module, Internal Discretization (ID), implements a continuous-discrete-continuous bottleneck to learn those concepts without supervision. In contrast to state-of-the-art methods, the proposed model does not enforce any explicit constraints or priors on the depth output. The whole network with the ID module can be trained end-to-end, thanks to the bottleneck module based on attention. Our method sets the new state of the art with significant improvements on NYU-Depth v2 and KITTI, outperforming all published methods on the official KITTI benchmark. iDisc can also achieve state-of-the-art results on surface normal estimation. Further, we explore the model generalization capability via zero-shot testing. We observe the compelling need to promote diversification in the outdoor scenario. Hence, we introduce splits of two autonomous driving datasets, DDAD and Argoverse. Code is available at http://vis.xyz/pub/idisc .

arXiv:2303.00308

Event Fusion Photometric Stereo Network

We present a novel method to estimate the surface normal of an object in an ambient light environment using RGB and event cameras. Modern photometric stereo methods rely on an RGB camera, mainly in a dark room, to avoid ambient illumination. To alleviate the limitations of the darkroom environment and to use essential light information, we employ an event camera with a high dynamic range and low latency. This is the first study that uses an event camera for the photometric stereo task, which works on continuous light sources and ambient light environment. In this work, we also curate a novel photometric stereo dataset that is constructed by capturing objects with event and RGB cameras under numerous ambient lights environment. Additionally, we propose a novel framework named Event Fusion Photometric Stereo Network~(EFPS-Net), which estimates the surface normals of an object using both RGB frames and event signals. Our proposed method interpolates event observation maps that generate light information with sparse event signals to acquire fluent light information. Subsequently, the event-interpolated observation maps are fused with the RGB observation maps. Our numerous experiments showed that EFPS-Net outperforms state-of-the-art methods on a dataset captured in the real world where ambient lights exist. Consequently, we demonstrate that incorporating additional modalities with EFPS-Net alleviates the limitations that occurred from ambient illumination.

arXiv:2302.09997공식 코드 · Papers with Code

A Large Scale Homography Benchmark

We present a large-scale dataset of Planes in 3D, Pi3D, of roughly 1000 planes observed in 10 000 images from the 1DSfM dataset, and HEB, a large-scale homography estimation benchmark leveraging Pi3D. The applications of the Pi3D dataset are diverse, e.g. training or evaluating monocular depth, surface normal estimation and image matching algorithms. The HEB dataset consists of 226 260 homographies and includes roughly 4M correspondences. The homographies link images that often undergo significant viewpoint and illumination changes. As applications of HEB, we perform a rigorous evaluation of a wide range of robust estimators and deep learning-based correspondence filtering methods, establishing the current state-of-the-art in robust homography estimation. We also evaluate the uncertainty of the SIFT orientations and scales w.r.t. the ground truth coming from the underlying homographies and provide codes for comparing uncertainty of custom detectors. The dataset is available at \url{https://github.com/danini/homography-benchmark}.

arXiv:2210.12202공식 코드 · Papers with Code

High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDF

Fine-detailed reconstructions are in high demand in many applications. However, most of the existing RGB-D reconstruction methods rely on pre-calculated accurate camera poses to recover the detailed surface geometry, where the representation of a surface needs to be adapted when optimizing different quantities. In this paper, we present a novel multi-view RGB-D based reconstruction method that tackles camera pose, lighting, albedo, and surface normal estimation via the utilization of a gradient signed distance field (gradient-SDF). The proposed method formulates the image rendering process using specific physically-based model(s) and optimizes the surface's quantities on the actual surface using its volumetric representation, as opposed to other works which estimate surface quantities only near the actual surface. To validate our method, we investigate two physically-based image formation models for natural light and point light source applications. The experimental results on synthetic and real-world datasets demonstrate that the proposed method can recover high-quality geometry of the surface more faithfully than the state-of-the-art and further improves the accuracy of estimated camera poses.

arXiv:2210.06989공식 코드 · Papers with Code

Multi-Task Meta Learning: learn how to adapt to unseen tasks

This work proposes Multi-task Meta Learning (MTML), integrating two learning paradigms Multi-Task Learning (MTL) and meta learning, to bring together the best of both worlds. In particular, it focuses simultaneous learning of multiple tasks, an element of MTL and promptly adapting to new tasks, a quality of meta learning. It is important to highlight that we focus on heterogeneous tasks, which are of distinct kind, in contrast to typically considered homogeneous tasks (e.g., if all tasks are classification or if all tasks are regression tasks). The fundamental idea is to train a multi-task model, such that when an unseen task is introduced, it can learn in fewer steps whilst offering a performance at least as good as conventional single task learning on the new task or inclusion within the MTL. By conducting various experiments, we demonstrate this paradigm on two datasets and four tasks: NYU-v2 and the taskonomy dataset for which we perform semantic segmentation, depth estimation, surface normal estimation, and edge detection. MTML achieves state-of-the-art results for three out of four tasks for the NYU-v2 dataset and two out of four for the taskonomy dataset. In the taskonomy dataset, it was discovered that many pseudo-labeled segmentation masks lacked classes that were expected to be present in the ground truth; however, our MTML approach was found to be effective in detecting these missing classes, delivering good qualitative results. While, quantitatively its performance was affected due to the presence of incorrect ground truth labels. The the source code for reproducibility can be found at https://github.com/ricupa/MTML-learn-how-to-adapt-to-unseen-tasks.

arXiv:2209.08241

Fast, Accurate and Object Boundary-Aware Surface Normal Estimation from Depth Maps

This paper proposes a fast and accurate surface normal estimation method which can be directly used on depth maps (organized point clouds). The surface normal estimation process is formulated as a closed-form expression. In order to reduce the effect of measurement noise, the averaging operation is utilized in multi-direction manner. The multi-direction normal estimation process is reformulated in the next step to be implemented efficiently. Finally, a simple yet effective method is proposed to remove erroneous normal estimation at depth discontinuities. The proposed method is compared to well-known surface normal estimation algorithms. The results show that the proposed algorithm not only outperforms the baseline algorithms in term of accuracy, but also is fast enough to be used in real-time applications.

arXiv:2208.10002

TransNet: Category-Level Transparent Object Pose Estimation

Transparent objects present multiple distinct challenges to visual perception systems. First, their lack of distinguishing visual features makes transparent objects harder to detect and localize than opaque objects. Even humans find certain transparent surfaces with little specular reflection or refraction, e.g. glass doors, difficult to perceive. A second challenge is that common depth sensors typically used for opaque object perception cannot obtain accurate depth measurements on transparent objects due to their unique reflective properties. Stemming from these challenges, we observe that transparent object instances within the same category (e.g. cups) look more similar to each other than to ordinary opaque objects of that same category. Given this observation, the present paper sets out to explore the possibility of category-level transparent object pose estimation rather than instance-level pose estimation. We propose TransNet, a two-stage pipeline that learns to estimate category-level transparent object pose using localized depth completion and surface normal estimation. TransNet is evaluated in terms of pose estimation accuracy on a recent, large-scale transparent object dataset and compared to a state-of-the-art category-level pose estimation approach. Results from this comparison demonstrate that TransNet achieves improved pose estimation accuracy on transparent objects and key findings from the included ablation studies suggest future directions for performance improvements.

arXiv:2208.08667

SDA-SNE: Spatial Discontinuity-Aware Surface Normal Estimation via Multi-Directional Dynamic Programming

The state-of-the-art (SoTA) surface normal estimators (SNEs) generally translate depth images into surface normal maps in an end-to-end fashion. Although such SNEs have greatly minimized the trade-off between efficiency and accuracy, their performance on spatial discontinuities, e.g., edges and ridges, is still unsatisfactory. To address this issue, this paper first introduces a novel multi-directional dynamic programming strategy to adaptively determine inliers (co-planar 3D points) by minimizing a (path) smoothness energy. The depth gradients can then be refined iteratively using a novel recursive polynomial interpolation algorithm, which helps yield more reasonable surface normals. Our introduced spatial discontinuity-aware (SDA) depth gradient refinement strategy is compatible with any depth-to-normal SNEs. Our proposed SDA-SNE achieves much greater performance than all other SoTA approaches, especially near/on spatial discontinuities. We further evaluate the performance of SDA-SNE with respect to different iterations, and the results suggest that it converges fast after only a few iterations. This ensures its high efficiency in various robotics and computer vision applications requiring real-time performance. Additional experiments on the datasets with different extents of random noise further validate our SDA-SNE's robustness and environmental adaptability. Our source code, demo video, and supplementary material are publicly available at mias.group/SDA-SNE.

arXiv:2207.09629공식 코드 · Papers with Code

Perspective Phase Angle Model for Polarimetric 3D Reconstruction

Current polarimetric 3D reconstruction methods, including those in the well-established shape from polarization literature, are all developed under the orthographic projection assumption. In the case of a large field of view, however, this assumption does not hold and may result in significant reconstruction errors in methods that make this assumption. To address this problem, we present the perspective phase angle (PPA) model that is applicable to perspective cameras. Compared with the orthographic model, the proposed PPA model accurately describes the relationship between polarization phase angle and surface normal under perspective projection. In addition, the PPA model makes it possible to estimate surface normals from only one single-view phase angle map and does not suffer from the so-called $\pi$-ambiguity problem. Experiments on real data show that the PPA model is more accurate for surface normal estimation with a perspective camera than the orthographic model.

arXiv:2207.07077공식 코드 · Papers with Code

Egocentric Scene Understanding via Multimodal Spatial Rectifier

In this paper, we study a problem of egocentric scene understanding, i.e., predicting depths and surface normals from an egocentric image. Egocentric scene understanding poses unprecedented challenges: (1) due to large head movements, the images are taken from non-canonical viewpoints (i.e., tilted images) where existing models of geometry prediction do not apply; (2) dynamic foreground objects including hands constitute a large proportion of visual scenes. These challenges limit the performance of the existing models learned from large indoor datasets, such as ScanNet and NYUv2, which comprise predominantly upright images of static scenes. We present a multimodal spatial rectifier that stabilizes the egocentric images to a set of reference directions, which allows learning a coherent visual representation. Unlike unimodal spatial rectifier that often produces excessive perspective warp for egocentric images, the multimodal spatial rectifier learns from multiple directions that can minimize the impact of the perspective warp. To learn visual representations of the dynamic foreground objects, we present a new dataset called EDINA (Egocentric Depth on everyday INdoor Activities) that comprises more than 500K synchronized RGBD frames and gravity directions. Equipped with the multimodal spatial rectifier and the EDINA dataset, our proposed method on single-view depth and surface normal estimation significantly outperforms the baselines not only on our EDINA dataset, but also on other popular egocentric datasets, such as First Person Hand Action (FPHA) and EPIC-KITCHENS.

arXiv:2206.08916

Unified-IO: A Unified Model for Vision, Language, and Multi-Modal Tasks

We propose Unified-IO, a model that performs a large variety of AI tasks spanning classical computer vision tasks, including pose estimation, object detection, depth estimation and image generation, vision-and-language tasks such as region captioning and referring expression, to natural language processing tasks such as question answering and paraphrasing. Developing a single unified model for such a large variety of tasks poses unique challenges due to the heterogeneous inputs and outputs pertaining to each task, including RGB images, per-pixel maps, binary masks, bounding boxes, and language. We achieve this unification by homogenizing every supported input and output into a sequence of discrete vocabulary tokens. This common representation across all tasks allows us to train a single transformer-based architecture, jointly on over 90 diverse datasets in the vision and language fields. Unified-IO is the first model capable of performing all 7 tasks on the GRIT benchmark and produces strong results across 16 diverse benchmarks like NYUv2-Depth, ImageNet, VQA2.0, OK-VQA, Swig, VizWizGround, BoolQ, and SciTail, with no task-specific fine-tuning. Code and demos for Unified-IO are available at: https://unified-io.allenai.org.