PyTorchKR Papers

최신 논문

총 553편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2504.17280

EdgePoint2: Compact Descriptors for Superior Efficiency and Accuracy

The field of keypoint extraction, which is essential for vision applications like Structure from Motion (SfM) and Simultaneous Localization and Mapping (SLAM), has evolved from relying on handcrafted methods to leveraging deep learning techniques. While deep learning approaches have significantly improved performance, they often incur substantial computational costs, limiting their deployment in real-time edge applications. Efforts to create lightweight neural networks have seen some success, yet they often result in trade-offs between efficiency and accuracy. Additionally, the high-dimensional descriptors generated by these networks poses challenges for distributed applications requiring efficient communication and coordination, highlighting the need for compact yet competitively accurate descriptors. In this paper, we present EdgePoint2, a series of lightweight keypoint detection and description neural networks specifically tailored for edge computing applications on embedded system. The network architecture is optimized for efficiency without sacrificing accuracy. To train compact descriptors, we introduce a combination of Orthogonal Procrustes loss and similarity loss, which can serve as a general approach for hypersphere embedding distillation tasks. Additionally, we offer 14 sub-models to satisfy diverse application requirements. Our experiments demonstrate that EdgePoint2 consistently achieves state-of-the-art (SOTA) accuracy and efficiency across various challenging scenarios while employing lower-dimensional descriptors (32/48/64). Beyond its accuracy, EdgePoint2 offers significant advantages in flexibility, robustness, and versatility. Consequently, EdgePoint2 emerges as a highly competitive option for visual tasks, especially in contexts demanding adaptability to diverse computational and communication constraints.

arXiv:2504.15863

DERD-Net: Learning Depth from Event-based Ray Densities

Event cameras offer a promising avenue for multi-view stereo depth estimation and Simultaneous Localization And Mapping (SLAM) due to their ability to detect blur-free 3D edges at high-speed and over broad illumination conditions. However, traditional deep learning frameworks designed for conventional cameras struggle with the asynchronous, stream-like nature of event data, as their architectures are optimized for discrete, image-like inputs. We propose a scalable, flexible and adaptable framework for pixel-wise depth estimation with event cameras in both monocular and stereo setups. The 3D scene structure is encoded into disparity space images (DSIs), representing spatial densities of rays obtained by back-projecting events into space via known camera poses. Our neural network processes local subregions of the DSIs combining 3D convolutions and a recurrent structure to recognize valuable patterns for depth prediction. Local processing enables fast inference with full parallelization and ensures constant ultra-low model complexity and memory costs, regardless of camera resolution. Experiments on standard benchmarks (MVSEC and DSEC datasets) demonstrate unprecedented effectiveness: (i) using purely monocular data, our method achieves comparable results to existing stereo methods; (ii) when applied to stereo data, it strongly outperforms all state-of-the-art (SOTA) approaches, reducing the mean absolute error by at least 42%; (iii) our method also allows for increases in depth completeness by more than 3-fold while still yielding a reduction in median absolute error of at least 30%. Given its remarkable performance and effective processing of event-data, our framework holds strong potential to become a standard approach for using deep learning for event-based depth estimation and SLAM. Project page: https://github.com/tub-rip/DERD-Net

arXiv:2505.01956

SafeNav: Safe Path Navigation using Landmark Based Localization in a GPS-denied Environment

In battlefield environments, adversaries frequently disrupt GPS signals, requiring alternative localization and navigation methods. Traditional vision-based approaches like Simultaneous Localization and Mapping (SLAM) and Visual Odometry (VO) involve complex sensor fusion and high computational demand, whereas range-free methods like DV-HOP face accuracy and stability challenges in sparse, dynamic networks. This paper proposes LanBLoc-BMM, a navigation approach using landmark-based localization (LanBLoc) combined with a battlefield-specific motion model (BMM) and Extended Kalman Filter (EKF). Its performance is benchmarked against three state-of-the-art visual localization algorithms integrated with BMM and Bayesian filters, evaluated on synthetic and real-imitated trajectory datasets using metrics including Average Displacement Error (ADE), Final Displacement Error (FDE), and a newly introduced Average Weighted Risk Score (AWRS). LanBLoc-BMM (with EKF) demonstrates superior performance in ADE, FDE, and AWRS on real-imitated datasets. Additionally, two safe navigation methods, SafeNav-CHull and SafeNav-Centroid, are introduced by integrating LanBLoc-BMM(EKF) with a novel Risk-Aware RRT* (RAw-RRT*) algorithm for obstacle avoidance and risk exposure minimization. Simulation results in battlefield scenarios indicate SafeNav-Centroid excels in accuracy, risk exposure, and trajectory efficiency, while SafeNav-CHull provides superior computational speed.

arXiv:2504.13713공식 코드 · Papers with Code

SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM

Models and methods originally developed for novel view synthesis and scene rendering, such as Neural Radiance Fields (NeRF) and Gaussian Splatting, are increasingly being adopted as representations in Simultaneous Localization and Mapping (SLAM). However, existing datasets fail to include the specific challenges of both fields, such as multimodality and sequentiality in SLAM or generalization across viewpoints and illumination conditions in neural rendering. To bridge this gap, we introduce SLAM&Render, a novel dataset designed to benchmark methods in the intersection between SLAM and novel view rendering. It consists of 40 sequences with synchronized RGB, depth, IMU, robot kinematic data, and ground-truth pose streams. By releasing robot kinematic data, the dataset also enables the assessment of novel SLAM strategies when applied to robot manipulators. The dataset sequences span five different setups featuring consumer and industrial objects under four different lighting conditions, with separate training and test trajectories per scene, as well as object rearrangements. Our experimental results, obtained with several baselines from the literature, validate SLAM&Render as a relevant benchmark for this emerging research area.

arXiv:2504.08280

PNE-SGAN: Probabilistic NDT-Enhanced Semantic Graph Attention Network for LiDAR Loop Closure Detection

LiDAR loop closure detection (LCD) is crucial for consistent Simultaneous Localization and Mapping (SLAM) but faces challenges in robustness and accuracy. Existing methods, including semantic graph approaches, often suffer from coarse geometric representations and lack temporal robustness against noise, dynamics, and viewpoint changes. We introduce PNE-SGAN, a Probabilistic NDT-Enhanced Semantic Graph Attention Network, to overcome these limitations. PNE-SGAN enhances semantic graphs by using Normal Distributions Transform (NDT) covariance matrices as rich, discriminative geometric node features, processed via a Graph Attention Network (GAT). Crucially, it integrates graph similarity scores into a probabilistic temporal filtering framework (modeled as an HMM/Bayes filter), incorporating uncertain odometry for motion modeling and utilizing forward-backward smoothing to effectively handle ambiguities. Evaluations on challenging KITTI sequences (00 and 08) demonstrate state-of-the-art performance, achieving Average Precision of 96.2\% and 95.1\%, respectively. PNE-SGAN significantly outperforms existing methods, particularly in difficult bidirectional loop scenarios where others falter. By synergizing detailed NDT geometry with principled probabilistic temporal reasoning, PNE-SGAN offers a highly accurate and robust solution for LiDAR LCD, enhancing SLAM reliability in complex, large-scale environments.

arXiv:2504.04457공식 코드 · Papers with Code

VSLAM-LAB: A Comprehensive Framework for Visual SLAM Methods and Datasets

Visual Simultaneous Localization and Mapping (VSLAM) research faces significant challenges due to fragmented toolchains, complex system configurations, and inconsistent evaluation methodologies. To address these issues, we present VSLAM-LAB, a unified framework designed to streamline the development, evaluation, and deployment of VSLAM systems. VSLAM-LAB simplifies the entire workflow by enabling seamless compilation and configuration of VSLAM algorithms, automated dataset downloading and preprocessing, and standardized experiment design, execution, and evaluation--all accessible through a single command-line interface. The framework supports a wide range of VSLAM systems and datasets, offering broad compatibility and extendability while promoting reproducibility through consistent evaluation metrics and analysis tools. By reducing implementation complexity and minimizing configuration overhead, VSLAM-LAB empowers researchers to focus on advancing VSLAM methodologies and accelerates progress toward scalable, real-world solutions. We demonstrate the ease with which user-relevant benchmarks can be created: here, we introduce difficulty-level-based categories, but one could envision environment-specific or condition-specific categories.

arXiv:2504.04239

Nonlinear Observer Design for Landmark-Inertial Simultaneous Localization and Mapping

This paper addresses the problem of Simultaneous Localization and Mapping (SLAM) for rigid body systems in three-dimensional space. We introduce a new matrix Lie group SE_{3+n}(3), whose elements are composed of the pose, gravity, linear velocity and landmark positions, and propose an almost globally asymptotically stable nonlinear geometric observer that integrates Inertial Measurement Unit (IMU) data with landmark measurements. The proposed observer estimates the pose and map up to a constant position and a constant rotation about the gravity direction. Numerical simulations are provided to validate the performance and effectiveness of the proposed observer, demonstrating its potential for robust SLAM applications.

arXiv:2504.04844공식 코드 · Papers with Code

Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM

Simultaneous localization and mapping (SLAM) technology now has photorealistic mapping capabilities thanks to the real-time high-fidelity rendering capability of 3D Gaussian splatting (3DGS). However, due to the static representation of scenes, current 3DGS-based SLAM encounters issues with pose drift and failure to reconstruct accurate maps in dynamic environments. To address this problem, we present D4DGS-SLAM, the first SLAM method based on 4DGS map representation for dynamic environments. By incorporating the temporal dimension into scene representation, D4DGS-SLAM enables high-quality reconstruction of dynamic scenes. Utilizing the dynamics-aware InfoModule, we can obtain the dynamics, visibility, and reliability of scene points, and filter stable static points for tracking accordingly. When optimizing Gaussian points, we apply different isotropic regularization terms to Gaussians with varying dynamic characteristics. Experimental results on real-world dynamic scene datasets demonstrate that our method outperforms state-of-the-art approaches in both camera pose tracking and map quality.

arXiv:2504.02437

MonoGS++: Fast and Accurate Monocular RGB Gaussian SLAM

We present MonoGS++, a novel fast and accurate Simultaneous Localization and Mapping (SLAM) method that leverages 3D Gaussian representations and operates solely on RGB inputs. While previous 3D Gaussian Splatting (GS)-based methods largely depended on depth sensors, our approach reduces the hardware dependency and only requires RGB input, leveraging online visual odometry (VO) to generate sparse point clouds in real-time. To reduce redundancy and enhance the quality of 3D scene reconstruction, we implemented a series of methodological enhancements in 3D Gaussian mapping. Firstly, we introduced dynamic 3D Gaussian insertion to avoid adding redundant Gaussians in previously well-reconstructed areas. Secondly, we introduced clarity-enhancing Gaussian densification module and planar regularization to handle texture-less areas and flat surfaces better. We achieved precise camera tracking results both on the synthetic Replica and real-world TUM-RGBD datasets, comparable to those of the state-of-the-art. Additionally, our method realized a significant 5.57x improvement in frames per second (fps) over the previous state-of-the-art, MonoGS.

arXiv:2504.02477

Multimodal Fusion and Vision-Language Models: A Survey for Robot Vision

Robot vision has greatly benefited from advancements in multimodal fusion techniques and vision-language models (VLMs). We systematically review the applications of multimodal fusion in key robotic vision tasks, including semantic scene understanding, simultaneous localization and mapping (SLAM), 3D object detection, navigation and localization, and robot manipulation. We compare VLMs based on large language models (LLMs) with traditional multimodal fusion methods, analyzing their advantages, limitations, and synergies. Additionally, we conduct an in-depth analysis of commonly used datasets, evaluating their applicability and challenges in real-world robotic scenarios. Furthermore, we identify critical research challenges such as cross-modal alignment, efficient fusion strategies, real-time deployment, and domain adaptation, and propose future research directions, including self-supervised learning for robust multimodal representations, transformer-based fusion architectures, and scalable multimodal frameworks. Through a comprehensive review, comparative analysis, and forward-looking discussion, we provide a valuable reference for advancing multimodal perception and interaction in robotic vision. A comprehensive list of studies in this survey is available at https://github.com/Xiaofeng-Han-Res/MF-RV.

arXiv:2503.21425

STAMICS: Splat, Track And Map with Integrated Consistency and Semantics for Dense RGB-D SLAM

Simultaneous Localization and Mapping (SLAM) is a critical task in robotics, enabling systems to autonomously navigate and understand complex environments. Current SLAM approaches predominantly rely on geometric cues for mapping and localization, but they often fail to ensure semantic consistency, particularly in dynamic or densely populated scenes. To address this limitation, we introduce STAMICS, a novel method that integrates semantic information with 3D Gaussian representations to enhance both localization and mapping accuracy. STAMICS consists of three key components: a 3D Gaussian-based scene representation for high-fidelity reconstruction, a graph-based clustering technique that enforces temporal semantic consistency, and an open-vocabulary system that allows for the classification of unseen objects. Extensive experiments show that STAMICS significantly improves camera pose estimation and map quality, outperforming state-of-the-art methods while reducing reconstruction errors. Code will be public available.

arXiv:2503.18275

GI-SLAM: Gaussian-Inertial SLAM

3D Gaussian Splatting (3DGS) has recently emerged as a powerful representation of geometry and appearance for dense Simultaneous Localization and Mapping (SLAM). Through rapid, differentiable rasterization of 3D Gaussians, many 3DGS SLAM methods achieve near real-time rendering and accelerated training. However, these methods largely overlook inertial data, witch is a critical piece of information collected from the inertial measurement unit (IMU). In this paper, we present GI-SLAM, a novel gaussian-inertial SLAM system which consists of an IMU-enhanced camera tracking module and a realistic 3D Gaussian-based scene representation for mapping. Our method introduces an IMU loss that seamlessly integrates into the deep learning framework underpinning 3D Gaussian Splatting SLAM, effectively enhancing the accuracy, robustness and efficiency of camera tracking. Moreover, our SLAM system supports a wide range of sensor configurations, including monocular, stereo, and RGBD cameras, both with and without IMU integration. Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the EuRoC and TUM-RGBD datasets.

arXiv:2503.16482

Inclusive STEAM Education: A Framework for Teaching Cod-2 ing and Robotics to Students with Visually Impairment Using 3 Advanced Computer Vision

STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics, particularly in tracking robot movements and developing spatial awareness. This paper presents a framework that leverages pre-constructed robots and algorithms, such as maze-solving techniques, within an accessible learning environment. The proposed system employs Contrastive Language-Image Pre-training (CLIP) to process global camera-captured maze layouts, converting visual data into textual descriptions that generate spatial audio prompts in an Audio Virtual Reality (AVR) system. Students issue verbal commands, which are refined through CLIP, while robot-mounted stereo cameras provide real-time data processed via Simultaneous Localization and Mapping (SLAM) for continuous feedback. By integrating these technologies, the framework empowers VI students to develop coding skills and engage in complex problem-solving tasks. Beyond maze-solving applications, this approach demonstrates the broader potential of computer vision in special education, contributing to improved accessibility and learning experiences in STEAM disciplines.

arXiv:2503.15286

A Sigma Point-based Low Complexity Algorithm for Multipath-based SLAM in MIMO Systems

Multipath-based simultaneous localization and mapping (MP-SLAM) is a promising approach in wireless networks to jointly obtain position information of transmitters/receivers and information of the propagation environment. MP-SLAM models specular reflections at flat surfaces as virtual anchors (VAs), which are mirror images of base stations. Particle-based methods offer high flexibility and can approximate posterior probability density functions of the mobile agent state and the map feature states, (i.e., VA states) with complex shapes. However, they often require a large number of particles to counteract degeneracy in high-dimensional parameter spaces, leading to high computational complexity. Conversely using an insufficient number of particles leads to reduced estimation accuracy. In this paper, we introduce a low-complexity MP-SLAM algorithm using a sigma point (SP)-based implementation of the sum-product algorithm (SPA). We model the messages of continuous states of the agent and the VAs as Gaussian distributions and approximate nonlinearities via SP-transformations. This approach substantially reduces the computational complexity without decreasing accuracy. Since probabilistic data association yields Gaussian mixtures for the agent and VA states, we use moment matching to combine each mixture into a single Gaussian. Numerical results using synthetic and real data demonstrate that our method achieves significantly reduced computational runtimes compared to particle-based schemes, while exhibiting comparable (or even superior) localization and mapping performance.

arXiv:2503.11979

DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes

Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones. Hence, high quality and fast mapping becomes a fundamental problem. With the advent of 3D Gaussian Splatting (3DGS) as an explicit representation with excellent rendering quality and speed, state-of-the-art (SOTA) works introduce GS to SLAM. Compared to classical pointcloud-SLAM, GS-SLAM generates photometric information by learning from input camera views and synthesize unseen views with high-quality textures. However, these GS-SLAM fail when moving objects occupy the scene that violate the static assumption of bundle adjustment. The failed updates of moving GS affects the static GS and contaminates the full map over long frames. Although some efforts have been made by concurrent works to consider moving objects for GS-SLAM, they simply detect and remove the moving regions from GS rendering ("anti'' dynamic GS-SLAM), where only the static background could benefit from GS. To this end, we propose the first real-time GS-SLAM, "DynaGSLAM'', that achieves high-quality online GS rendering, tracking, motion predictions of moving objects in dynamic scenes while jointly estimating accurate ego motion. Our DynaGSLAM outperforms SOTA static & "Anti'' dynamic GS-SLAM on three dynamic real datasets, while keeping speed and memory efficiency in practice.

arXiv:2503.14346

3D Densification for Multi-Map Monocular VSLAM in Endoscopy

Multi-map Sparse Monocular visual Simultaneous Localization and Mapping applied to monocular endoscopic sequences has proven efficient to robustly recover tracking after the frequent losses in endoscopy due to motion blur, temporal occlusion, tools interaction or water jets. The sparse multi-maps are adequate for robust camera localization, however they are very poor for environment representation, they are noisy, with a high percentage of inaccurately reconstructed 3D points, including significant outliers, and more importantly with an unacceptable low density for clinical applications. We propose a method to remove outliers and densify the maps of the state of the art for sparse endoscopy multi-map CudaSIFT-SLAM. The NN LightDepth for up-to-scale depth dense predictions are aligned with the sparse CudaSIFT submaps by means of the robust to spurious LMedS. Our system mitigates the inherent scale ambiguity in monocular depth estimation while filtering outliers, leading to reliable densified 3D maps. We provide experimental evidence of accurate densified maps 4.15 mm RMS accuracy at affordable computing time in the C3VD phantom colon dataset. We report qualitative results on the real colonoscopy from the Endomapper dataset.

arXiv:2503.11420공식 코드 · Papers with Code

AQUA-SLAM: Tightly-Coupled Underwater Acoustic-Visual-Inertial SLAM with Sensor Calibration

Underwater environments pose significant challenges for visual Simultaneous Localization and Mapping (SLAM) systems due to limited visibility, inadequate illumination, and sporadic loss of structural features in images. Addressing these challenges, this paper introduces a novel, tightly-coupled Acoustic-Visual-Inertial SLAM approach, termed AQUA-SLAM, to fuse a Doppler Velocity Log (DVL), a stereo camera, and an Inertial Measurement Unit (IMU) within a graph optimization framework. Moreover, we propose an efficient sensor calibration technique, encompassing multi-sensor extrinsic calibration (among the DVL, camera and IMU) and DVL transducer misalignment calibration, with a fast linear approximation procedure for real-time online execution. The proposed methods are extensively evaluated in a tank environment with ground truth, and validated for offshore applications in the North Sea. The results demonstrate that our method surpasses current state-of-the-art underwater and visual-inertial SLAM systems in terms of localization accuracy and robustness. The proposed system will be made open-source for the community.

arXiv:2503.04286

On the Connection Between Magnetic-Field Odometry Aided Inertial Navigation and Magnetic-Field SLAM

Magnetic-field simultaneous localization and mapping (SLAM) using consumer-grade inertial and magnetometer sensors offers a scalable, cost-effective solution for indoor localization. However, the rapid error accumulation in the inertial navigation process limits the feasible exploratory phases of these systems. Advances in magnetometer array processing have demonstrated that odometry information, i.e., displacement and rotation information, can be extracted from local magnetic field variations and used to create magnetic-field odometry-aided inertial navigation systems. The error growth rate of these systems is significantly lower than that of standalone inertial navigation systems. This study seeks an answer to whether a magnetic-field SLAM system fed with measurements from a magnetometer array can indirectly extract odometry information -- without requiring algorithmic modifications -- and thus sustain longer exploratory phases. The theoretical analysis and simulation results show that such a system can extract odometry information and indirectly create a magnetic field odometry-aided inertial navigation system during the exploration phases. However, practical challenges related to map resolution and computational complexity remain significant.

arXiv:2503.04126

DVM-SLAM: Decentralized Visual Monocular Simultaneous Localization and Mapping for Multi-Agent Systems

Cooperative Simultaneous Localization and Mapping (C-SLAM) enables multiple agents to work together in mapping unknown environments while simultaneously estimating their own positions. This approach enhances robustness, scalability, and accuracy by sharing information between agents, reducing drift, and enabling collective exploration of larger areas. In this paper, we present Decentralized Visual Monocular SLAM (DVM-SLAM), the first open-source decentralized monocular C-SLAM system. By only utilizing low-cost and light-weight monocular vision sensors, our system is well suited for small robots and micro aerial vehicles (MAVs). DVM-SLAM's real-world applicability is validated on physical robots with a custom collision avoidance framework, showcasing its potential in real-time multi-agent autonomous navigation scenarios. We also demonstrate comparable accuracy to state-of-the-art centralized monocular C-SLAM systems. We open-source our code and provide supplementary material online.

arXiv:2503.02955공식 코드 · Papers with Code

Monocular visual simultaneous localization and mapping: (r)evolution from geometry to deep learning-based pipelines

With the rise of deep learning, there is a fundamental change in visual SLAM algorithms toward developing different modules trained as end-to-end pipelines. However, regardless of the implementation domain, visual SLAM's performance is subject to diverse environmental challenges, such as dynamic elements in outdoor environments, harsh imaging conditions in underwater environments, or blurriness in high-speed setups. These environmental challenges need to be identified to study the real-world viability of SLAM implementations. Motivated by the aforementioned challenges, this paper surveys the current state of visual SLAM algorithms according to the two main frameworks: geometry-based and learning-based SLAM. First, we introduce a general formulation of the SLAM pipeline that includes most of the implementations in the literature. Second, those implementations are classified and surveyed for geometry and learning-based SLAM. After that, environment-specific challenges are formulated to enable experimental evaluation of the resilience of different visual SLAM classes to varying imaging conditions. We address two significant issues in surveying visual SLAM, providing (1) a consistent classification of visual SLAM pipelines and (2) a robust evaluation of their performance under different deployment conditions. Finally, we give our take on future opportunities for visual SLAM implementations.