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arXiv:2010.14202

A Clarifying Question Selection System from NTES_ALONG in Convai3 Challenge

This paper presents the participation of NetEase Game AI Lab team for the ClariQ challenge at Search-oriented Conversational AI (SCAI) EMNLP workshop in 2020. The challenge asks for a complete conversational information retrieval system that can understanding and generating clarification questions. We propose a clarifying question selection system which consists of response understanding, candidate question recalling and clarifying question ranking. We fine-tune a RoBERTa model to understand user's responses and use an enhanced BM25 model to recall the candidate questions. In clarifying question ranking stage, we reconstruct the training dataset and propose two models based on ELECTRA. Finally we ensemble the models by summing up their output probabilities and choose the question with the highest probability as the clarification question. Experiments show that our ensemble ranking model outperforms in the document relevance task and achieves the best recall@[20,30] metrics in question relevance task. And in multi-turn conversation evaluation in stage2, our system achieve the top score of all document relevance metrics.

arXiv:2006.07548

Guided Transformer: Leveraging Multiple External Sources for Representation Learning in Conversational Search

Asking clarifying questions in response to ambiguous or faceted queries has been recognized as a useful technique for various information retrieval systems, especially conversational search systems with limited bandwidth interfaces. Analyzing and generating clarifying questions have been studied recently but the accurate utilization of user responses to clarifying questions has been relatively less explored. In this paper, we enrich the representations learned by Transformer networks using a novel attention mechanism from external information sources that weights each term in the conversation. We evaluate this Guided Transformer model in a conversational search scenario that includes clarifying questions. In our experiments, we use two separate external sources, including the top retrieved documents and a set of different possible clarifying questions for the query. We implement the proposed representation learning model for two downstream tasks in conversational search; document retrieval and next clarifying question selection. Our experiments use a public dataset for search clarification and demonstrate significant improvements compared to competitive baselines.

arXiv:2002.09361공식 코드 · Papers with Code

Crowdsourced Collective Entity Resolution with Relational Match Propagation

Knowledge bases (KBs) store rich yet heterogeneous entities and facts. Entity resolution (ER) aims to identify entities in KBs which refer to the same real-world object. Recent studies have shown significant benefits of involving humans in the loop of ER. They often resolve entities with pairwise similarity measures over attribute values and resort to the crowds to label uncertain ones. However, existing methods still suffer from high labor costs and insufficient labeling to some extent. In this paper, we propose a novel approach called crowdsourced collective ER, which leverages the relationships between entities to infer matches jointly rather than independently. Specifically, it iteratively asks human workers to label picked entity pairs and propagates the labeling information to their neighbors in distance. During this process, we address the problems of candidate entity pruning, probabilistic propagation, optimal question selection and error-tolerant truth inference. Our experiments on real-world datasets demonstrate that, compared with state-of-the-art methods, our approach achieves superior accuracy with much less labeling.

arXiv:1910.06002

Optimal Clustering from Noisy Binary Feedback

We study the problem of clustering a set of items from binary user feedback. Such a problem arises in crowdsourcing platforms solving large-scale labeling tasks with minimal effort put on the users. For example, in some of the recent reCAPTCHA systems, users clicks (binary answers) can be used to efficiently label images. In our inference problem, items are grouped into initially unknown non-overlapping clusters. To recover these clusters, the learner sequentially presents to users a finite list of items together with a question with a binary answer selected from a fixed finite set. For each of these items, the user provides a noisy answer whose expectation is determined by the item cluster and the question and by an item-specific parameter characterizing the {\it hardness} of classifying the item. The objective is to devise an algorithm with a minimal cluster recovery error rate. We derive problem-specific information-theoretical lower bounds on the error rate satisfied by any algorithm, for both uniform and adaptive (list, question) selection strategies. For uniform selection, we present a simple algorithm built upon the K-means algorithm and whose performance almost matches the fundamental limits. For adaptive selection, we develop an adaptive algorithm that is inspired by the derivation of the information-theoretical error lower bounds, and in turn allocates the budget in an efficient way. The algorithm learns to select items hard to cluster and relevant questions more often. We compare the performance of our algorithms with or without the adaptive selection strategy numerically and illustrate the gain achieved by being adaptive.

arXiv:1907.06554공식 코드 · Papers with Code

Asking Clarifying Questions in Open-Domain Information-Seeking Conversations

Users often fail to formulate their complex information needs in a single query. As a consequence, they may need to scan multiple result pages or reformulate their queries, which may be a frustrating experience. Alternatively, systems can improve user satisfaction by proactively asking questions of the users to clarify their information needs. Asking clarifying questions is especially important in conversational systems since they can only return a limited number of (often only one) result(s). In this paper, we formulate the task of asking clarifying questions in open-domain information-seeking conversational systems. To this end, we propose an offline evaluation methodology for the task and collect a dataset, called Qulac, through crowdsourcing. Our dataset is built on top of the TREC Web Track 2009-2012 data and consists of over 10K question-answer pairs for 198 TREC topics with 762 facets. Our experiments on an oracle model demonstrate that asking only one good question leads to over 170% retrieval performance improvement in terms of P@1, which clearly demonstrates the potential impact of the task. We further propose a retrieval framework consisting of three components: question retrieval, question selection, and document retrieval. In particular, our question selection model takes into account the original query and previous question-answer interactions while selecting the next question. Our model significantly outperforms competitive baselines. To foster research in this area, we have made Qulac publicly available.

arXiv:1901.07708

Cascade Submodular Maximization: Question Selection and Sequencing in Online Personality Quiz

Personality quiz is a powerful tool that enables costumer segmentation by actively asking them questions, and marketers are using it as an effective method of generating leads and increasing e-commerce sales. In this paper, we study the problem of how to select and sequence a group of quiz questions so as to optimize the quality of customer segmentation. We assume that the customer will sequentially scan the list of questions. After reading a question, the customer makes two, possibly correlated, random decisions: 1) she first decides whether to answer this question or not, and then 2) decides whether to continue reading the next question or not. We further assume that the utility of questions that have been answered can be captured by a monotone and submodular function. In general, our problem falls into the category of non-adaptive active learning based customer profiling. Note that under the our model, the probability of a question being answered depends on the location of that question, as well as the set of other questions placed ahead of that question, this makes our problem fundamentally different from existing studies on submodular optimization. We develop a series of question selection and sequencing strategies with provable performance bound. Although we focus on the application of quiz design in this paper, our results apply to a broad range of applications, including assortment optimization with position bias effect.

arXiv:1808.07645

Playing 20 Question Game with Policy-Based Reinforcement Learning

The 20 Questions (Q20) game is a well known game which encourages deductive reasoning and creativity. In the game, the answerer first thinks of an object such as a famous person or a kind of animal. Then the questioner tries to guess the object by asking 20 questions. In a Q20 game system, the user is considered as the answerer while the system itself acts as the questioner which requires a good strategy of question selection to figure out the correct object and win the game. However, the optimal policy of question selection is hard to be derived due to the complexity and volatility of the game environment. In this paper, we propose a novel policy-based Reinforcement Learning (RL) method, which enables the questioner agent to learn the optimal policy of question selection through continuous interactions with users. To facilitate training, we also propose to use a reward network to estimate the more informative reward. Compared to previous methods, our RL method is robust to noisy answers and does not rely on the Knowledge Base of objects. Experimental results show that our RL method clearly outperforms an entropy-based engineering system and has competitive performance in a noisy-free simulation environment.

arXiv:1409.4161

Crowdsourcing Pareto-Optimal Object Finding by Pairwise Comparisons

This is the first study on crowdsourcing Pareto-optimal object finding, which has applications in public opinion collection, group decision making, and information exploration. Departing from prior studies on crowdsourcing skyline and ranking queries, it considers the case where objects do not have explicit attributes and preference relations on objects are strict partial orders. The partial orders are derived by aggregating crowdsourcers' responses to pairwise comparison questions. The goal is to find all Pareto-optimal objects by the fewest possible questions. It employs an iterative question-selection framework. Guided by the principle of eagerly identifying non-Pareto optimal objects, the framework only chooses candidate questions which must satisfy three conditions. This design is both sufficient and efficient, as it is proven to find a short terminal question sequence. The framework is further steered by two ideas---macro-ordering and micro-ordering. By different micro-ordering heuristics, the framework is instantiated into several algorithms with varying power in pruning questions. Experiment results using both real crowdsourcing marketplace and simulations exhibited not only orders of magnitude reductions in questions when compared with a brute-force approach, but also close-to-optimal performance from the most efficient instantiation.

arXiv:1610.02806공식 코드 · Papers with Code

Modelling Sentence Pairs with Tree-structured Attentive Encoder

We describe an attentive encoder that combines tree-structured recursive neural networks and sequential recurrent neural networks for modelling sentence pairs. Since existing attentive models exert attention on the sequential structure, we propose a way to incorporate attention into the tree topology. Specially, given a pair of sentences, our attentive encoder uses the representation of one sentence, which generated via an RNN, to guide the structural encoding of the other sentence on the dependency parse tree. We evaluate the proposed attentive encoder on three tasks: semantic similarity, paraphrase identification and true-false question selection. Experimental results show that our encoder outperforms all baselines and achieves state-of-the-art results on two tasks.