PyTorchKR Papers

최신 논문

총 9,712편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2507.06224

EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric Flow

Current language-guided robotic manipulation systems often require low-level action-labeled datasets for imitation learning. While object-centric flow prediction methods mitigate this issue, they remain limited to scenarios involving rigid objects with clear displacement and minimal occlusion. In this work, we present Embodiment-Centric Flow (EC-Flow), a framework that directly learns manipulation from action-unlabeled videos by predicting embodiment-centric flow. Our key insight is that incorporating the embodiment's inherent kinematics significantly enhances generalization to versatile manipulation scenarios, including deformable object handling, occlusions, and non-object-displacement tasks. To connect the EC-Flow with language instructions and object interactions, we further introduce a goal-alignment module by jointly optimizing movement consistency and goal-image prediction. Moreover, translating EC-Flow to executable robot actions only requires a standard robot URDF (Unified Robot Description Format) file to specify kinematic constraints across joints, which makes it easy to use in practice. We validate EC-Flow on both simulation (Meta-World) and real-world tasks, demonstrating its state-of-the-art performance in occluded object handling (62% improvement), deformable object manipulation (45% improvement), and non-object-displacement tasks (80% improvement) than prior state-of-the-art object-centric flow methods. For more information, see our project website at https://ec-flow1.github.io .

arXiv:2502.12524공식 코드 · Papers with Code

YOLOv12: Attention-Centric Real-Time Object Detectors

Enhancing the network architecture of the YOLO framework has been crucial for a long time, but has focused on CNN-based improvements despite the proven superiority of attention mechanisms in modeling capabilities. This is because attention-based models cannot match the speed of CNN-based models. This paper proposes an attention-centric YOLO framework, namely YOLOv12, that matches the speed of previous CNN-based ones while harnessing the performance benefits of attention mechanisms. YOLOv12 surpasses all popular real-time object detectors in accuracy with competitive speed. For example, YOLOv12-N achieves 40.6% mAP with an inference latency of 1.64 ms on a T4 GPU, outperforming advanced YOLOv10-N / YOLOv11-N by 2.1%/1.2% mAP with a comparable speed. This advantage extends to other model scales. YOLOv12 also surpasses end-to-end real-time detectors that improve DETR, such as RT-DETR / RT-DETRv2: YOLOv12-S beats RT-DETR-R18 / RT-DETRv2-R18 while running 42% faster, using only 36% of the computation and 45% of the parameters. More comparisons are shown in Figure 1.

arXiv:2506.23835공식 코드 · Papers with Code

Refine Any Object in Any Scene

Viewpoint missing of objects is common in scene reconstruction, as camera paths typically prioritize capturing the overall scene structure rather than individual objects. This makes it highly challenging to achieve high-fidelity object-level modeling while maintaining accurate scene-level representation. Addressing this issue is critical for advancing downstream tasks requiring detailed object understanding and appearance modeling. In this paper, we introduce Refine Any object In any ScenE (RAISE), a novel 3D enhancement framework that leverages 3D generative priors to recover fine-grained object geometry and appearance under missing views. Starting from substituting degraded objects with proxies, via a 3D generative model with strong 3D understanding, RAISE progressively refines geometry and texture by aligning each proxy to its degraded counterpart in 7-DOF pose, followed by correcting spatial and appearance inconsistencies via registration-constrained enhancement. This two-stage refinement ensures the high-fidelity geometry and appearance of the original object in unseen views while maintaining consistency in spatial positioning, observed geometry, and appearance. Extensive experiments on challenging benchmarks show that RAISE significantly outperforms state-of-the-art methods in both novel view synthesis and geometry completion tasks. RAISE is made publicly available at https://github.com/PolySummit/RAISE.

arXiv:2506.21446

Controllable 3D Placement of Objects with Scene-Aware Diffusion Models

Image editing approaches have become more powerful and flexible with the advent of powerful text-conditioned generative models. However, placing objects in an environment with a precise location and orientation still remains a challenge, as this typically requires carefully crafted inpainting masks or prompts. In this work, we show that a carefully designed visual map, combined with coarse object masks, is sufficient for high quality object placement. We design a conditioning signal that resolves ambiguities, while being flexible enough to allow for changing of shapes or object orientations. By building on an inpainting model, we leave the background intact by design, in contrast to methods that model objects and background jointly. We demonstrate the effectiveness of our method in the automotive setting, where we compare different conditioning signals in novel object placement tasks. These tasks are designed to measure edit quality not only in terms of appearance, but also in terms of pose and location accuracy, including cases that require non-trivial shape changes. Lastly, we show that fine location control can be combined with appearance control to place existing objects in precise locations in a scene.

arXiv:2506.21260

DuET: Dual Incremental Object Detection via Exemplar-Free Task Arithmetic

Real-world object detection systems, such as those in autonomous driving and surveillance, must continuously learn new object categories and simultaneously adapt to changing environmental conditions. Existing approaches, Class Incremental Object Detection (CIOD) and Domain Incremental Object Detection (DIOD) only address one aspect of this challenge. CIOD struggles in unseen domains, while DIOD suffers from catastrophic forgetting when learning new classes, limiting their real-world applicability. To overcome these limitations, we introduce Dual Incremental Object Detection (DuIOD), a more practical setting that simultaneously handles class and domain shifts in an exemplar-free manner. We propose DuET, a Task Arithmetic-based model merging framework that enables stable incremental learning while mitigating sign conflicts through a novel Directional Consistency Loss. Unlike prior methods, DuET is detector-agnostic, allowing models like YOLO11 and RT-DETR to function as real-time incremental object detectors. To comprehensively evaluate both retention and adaptation, we introduce the Retention-Adaptability Index (RAI), which combines the Average Retention Index (Avg RI) for catastrophic forgetting and the Average Generalization Index for domain adaptability into a common ground. Extensive experiments on the Pascal Series and Diverse Weather Series demonstrate DuET's effectiveness, achieving a +13.12% RAI improvement while preserving 89.3% Avg RI on the Pascal Series (4 tasks), as well as a +11.39% RAI improvement with 88.57% Avg RI on the Diverse Weather Series (3 tasks), outperforming existing methods.

arXiv:2506.21056

SAMURAI: Shape-Aware Multimodal Retrieval for 3D Object Identification

Retrieving 3D objects in complex indoor environments using only a masked 2D image and a natural language description presents significant challenges. The ROOMELSA challenge limits access to full 3D scene context, complicating reasoning about object appearance, geometry, and semantics. These challenges are intensified by distorted viewpoints, textureless masked regions, ambiguous language prompts, and noisy segmentation masks. To address this, we propose SAMURAI: Shape-Aware Multimodal Retrieval for 3D Object Identification. SAMURAI integrates CLIP-based semantic matching with shape-guided re-ranking derived from binary silhouettes of masked regions, alongside a robust majority voting strategy. A dedicated preprocessing pipeline enhances mask quality by extracting the largest connected component and removing background noise. Our hybrid retrieval framework leverages both language and shape cues, achieving competitive performance on the ROOMELSA private test set. These results highlight the importance of combining shape priors with language understanding for robust open-world 3D object retrieval.

arXiv:2506.20936

PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and differentiability. However, LBS introduces artifacts such as volume loss and unnatural deformations, and it fails to model elastic materials like soft tissues, fur, and flexible appendages (e.g., elephant trunks, ears, and fatty tissues). In this work, we propose PhysRig: a differentiable physics-based skinning and rigging framework that overcomes these limitations by embedding the rigid skeleton into a volumetric representation (e.g., a tetrahedral mesh), which is simulated as a deformable soft-body structure driven by the animated skeleton. Our method leverages continuum mechanics and discretizes the object as particles embedded in an Eulerian background grid to ensure differentiability with respect to both material properties and skeletal motion. Additionally, we introduce material prototypes, significantly reducing the learning space while maintaining high expressiveness. To evaluate our framework, we construct a comprehensive synthetic dataset using meshes from Objaverse, The Amazing Animals Zoo, and MixaMo, covering diverse object categories and motion patterns. Our method consistently outperforms traditional LBS-based approaches, generating more realistic and physically plausible results. Furthermore, we demonstrate the applicability of our framework in the pose transfer task highlighting its versatility for articulated object modeling.

arXiv:2506.21486공식 코드 · Papers with Code

Towards Reliable Detection of Empty Space: Conditional Marked Point Processes for Object Detection

Deep neural networks have set the state-of-the-art in computer vision tasks such as bounding box detection and semantic segmentation. Object detectors and segmentation models assign confidence scores to predictions, reflecting the model's uncertainty in object detection or pixel-wise classification. However, these confidence estimates are often miscalibrated, as their architectures and loss functions are tailored to task performance rather than probabilistic foundation. Even with well calibrated predictions, object detectors fail to quantify uncertainty outside detected bounding boxes, i.e., the model does not make a probability assessment of whether an area without detected objects is truly free of obstacles. This poses a safety risk in applications such as automated driving, where uncertainty in empty areas remains unexplored. In this work, we propose an object detection model grounded in spatial statistics. Bounding box data matches realizations of a marked point process, commonly used to describe the probabilistic occurrence of spatial point events identified as bounding box centers, where marks are used to describe the spatial extension of bounding boxes and classes. Our statistical framework enables a likelihood-based training and provides well-defined confidence estimates for whether a region is drivable, i.e., free of objects. We demonstrate the effectiveness of our method through calibration assessments and evaluation of performance.

arXiv:2506.15680

Particle-Grid Neural Dynamics for Learning Deformable Object Models from RGB-D Videos

Modeling the dynamics of deformable objects is challenging due to their diverse physical properties and the difficulty of estimating states from limited visual information. We address these challenges with a neural dynamics framework that combines object particles and spatial grids in a hybrid representation. Our particle-grid model captures global shape and motion information while predicting dense particle movements, enabling the modeling of objects with varied shapes and materials. Particles represent object shapes, while the spatial grid discretizes the 3D space to ensure spatial continuity and enhance learning efficiency. Coupled with Gaussian Splattings for visual rendering, our framework achieves a fully learning-based digital twin of deformable objects and generates 3D action-conditioned videos. Through experiments, we demonstrate that our model learns the dynamics of diverse objects -- such as ropes, cloths, stuffed animals, and paper bags -- from sparse-view RGB-D recordings of robot-object interactions, while also generalizing at the category level to unseen instances. Our approach outperforms state-of-the-art learning-based and physics-based simulators, particularly in scenarios with limited camera views. Furthermore, we showcase the utility of our learned models in model-based planning, enabling goal-conditioned object manipulation across a range of tasks. The project page is available at https://kywind.github.io/pgnd .

arXiv:2506.15402

MCOO-SLAM: A Multi-Camera Omnidirectional Object SLAM System

Object-level SLAM offers structured and semantically meaningful environment representations, making it more interpretable and suitable for high-level robotic tasks. However, most existing approaches rely on RGB-D sensors or monocular views, which suffer from narrow fields of view, occlusion sensitivity, and limited depth perception-especially in large-scale or outdoor environments. These limitations often restrict the system to observing only partial views of objects from limited perspectives, leading to inaccurate object modeling and unreliable data association. In this work, we propose MCOO-SLAM, a novel Multi-Camera Omnidirectional Object SLAM system that fully leverages surround-view camera configurations to achieve robust, consistent, and semantically enriched mapping in complex outdoor scenarios. Our approach integrates point features and object-level landmarks enhanced with open-vocabulary semantics. A semantic-geometric-temporal fusion strategy is introduced for robust object association across multiple views, leading to improved consistency and accurate object modeling, and an omnidirectional loop closure module is designed to enable viewpoint-invariant place recognition using scene-level descriptors. Furthermore, the constructed map is abstracted into a hierarchical 3D scene graph to support downstream reasoning tasks. Extensive experiments in real-world demonstrate that MCOO-SLAM achieves accurate localization and scalable object-level mapping with improved robustness to occlusion, pose variation, and environmental complexity.

arXiv:2506.17119공식 코드 · Papers with Code

RGBTrack: Fast, Robust Depth-Free 6D Pose Estimation and Tracking

We introduce a robust framework, RGBTrack, for real-time 6D pose estimation and tracking that operates solely on RGB data, thereby eliminating the need for depth input for such dynamic and precise object pose tracking tasks. Building on the FoundationPose architecture, we devise a novel binary search strategy combined with a render-and-compare mechanism to efficiently infer depth and generate robust pose hypotheses from true-scale CAD models. To maintain stable tracking in dynamic scenarios, including rapid movements and occlusions, RGBTrack integrates state-of-the-art 2D object tracking (XMem) with a Kalman filter and a state machine for proactive object pose recovery. In addition, RGBTrack's scale recovery module dynamically adapts CAD models of unknown scale using an initial depth estimate, enabling seamless integration with modern generative reconstruction techniques. Extensive evaluations on benchmark datasets demonstrate that RGBTrack's novel depth-free approach achieves competitive accuracy and real-time performance, making it a promising practical solution candidate for application areas including robotics, augmented reality, and computer vision. The source code for our implementation will be made publicly available at https://github.com/GreatenAnoymous/RGBTrack.git.

arXiv:2506.16822

Learning Dexterous Object Handover

Object handover is an important skill that we use daily when interacting with other humans. To deploy robots in collaborative setting, like houses, being able to receive and handing over objects safely and efficiently becomes a crucial skill. In this work, we demonstrate the use of Reinforcement Learning (RL) for dexterous object handover between two multi-finger hands. Key to this task is the use of a novel reward function based on dual quaternions to minimize the rotation distance, which outperforms other rotation representations such as Euler and rotation matrices. The robustness of the trained policy is experimentally evaluated by testing w.r.t. objects that are not included in the training distribution, and perturbations during the handover process. The results demonstrate that the trained policy successfully perform this task, achieving a total success rate of 94% in the best-case scenario after 100 experiments, thereby showing the robustness of our policy with novel objects. In addition, the best-case performance of the policy decreases by only 13.8% when the other robot moves during the handover, proving that our policy is also robust to this type of perturbation, which is common in real-world object handovers.

arXiv:2504.16320

PCF-Grasp: Converting Point Completion to Geometry Feature to Enhance 6-DoF Grasp

The 6-Degree of Freedom (DoF) grasp method based on point clouds has shown significant potential in enabling robots to grasp target objects. However, most existing methods are based on the point clouds (2.5D points) generated from single-view depth images. These point clouds only have one surface side of the object providing incomplete geometry information, which mislead the grasping algorithm to judge the shape of the target object, resulting in low grasping accuracy. Humans can accurately grasp objects from a single view by leveraging their geometry experience to estimate object shapes. Inspired by humans, we propose a novel 6-DoF grasping framework that converts the point completion results as object shape features to train the 6-DoF grasp network. Here, point completion can generate approximate complete points from the 2.5D points similar to the human geometry experience, and converting it as shape features is the way to utilize it to improve grasp efficiency. Furthermore, due to the gap between the network generation and actual execution, we integrate a score filter into our framework to select more executable grasp proposals for the real robot. This enables our method to maintain a high grasp quality in any camera viewpoint. Extensive experiments demonstrate that utilizing complete point features enables the generation of significantly more accurate grasp proposals and the inclusion of a score filter greatly enhances the credibility of real-world robot grasping. Our method achieves a 17.8\% success rate higher than the state-of-the-art method in real-world experiments.

arXiv:2506.16745

Class Agnostic Instance-level Descriptor for Visual Instance Search

Despite the great success of the deep features in content-based image retrieval, the visual instance search remains challenging due to the lack of effective instance level feature representation. Supervised or weakly supervised object detection methods are not among the options due to their poor performance on the unknown object categories. In this paper, based on the feature set output from self-supervised ViT, the instance level region discovery is modeled as detecting the compact feature subsets in a hierarchical fashion. The hierarchical decomposition results in a hierarchy of feature subsets. The non-leaf nodes and leaf nodes on the hierarchy correspond to the various instance regions in an image of different semantic scales. The hierarchical decomposition well addresses the problem of object embedding and occlusions, which are widely observed in the real scenarios. The features derived from the nodes on the hierarchy make up a comprehensive representation for the latent instances in the image. Our instance-level descriptor remains effective on both the known and unknown object categories. Empirical studies on three instance search benchmarks show that it outperforms state-of-the-art methods considerably.

arXiv:2506.13440

Sparse Convolutional Recurrent Learning for Efficient Event-based Neuromorphic Object Detection

Leveraging the high temporal resolution and dynamic range, object detection with event cameras can enhance the performance and safety of automotive and robotics applications in real-world scenarios. However, processing sparse event data requires compute-intensive convolutional recurrent units, complicating their integration into resource-constrained edge applications. Here, we propose the Sparse Event-based Efficient Detector (SEED) for efficient event-based object detection on neuromorphic processors. We introduce sparse convolutional recurrent learning, which achieves over 92% activation sparsity in recurrent processing, vastly reducing the cost for spatiotemporal reasoning on sparse event data. We validated our method on Prophesee's 1 Mpx and Gen1 event-based object detection datasets. Notably, SEED sets a new benchmark in computational efficiency for event-based object detection which requires long-term temporal learning. Compared to state-of-the-art methods, SEED significantly reduces synaptic operations while delivering higher or same-level mAP. Our hardware simulations showcase the critical role of SEED's hardware-aware design in achieving energy-efficient and low-latency neuromorphic processing.

arXiv:2506.11839

Vision-based Lifting of 2D Object Detections for Automated Driving

Image-based 3D object detection is an inevitable part of autonomous driving because cheap onboard cameras are already available in most modern cars. Because of the accurate depth information, currently, most state-of-the-art 3D object detectors heavily rely on LiDAR data. In this paper, we propose a pipeline which lifts the results of existing vision-based 2D algorithms to 3D detections using only cameras as a cost-effective alternative to LiDAR. In contrast to existing approaches, we focus not only on cars but on all types of road users. To the best of our knowledge, we are the first using a 2D CNN to process the point cloud for each 2D detection to keep the computational effort as low as possible. Our evaluation on the challenging KITTI 3D object detection benchmark shows results comparable to state-of-the-art image-based approaches while having a runtime of only a third.

arXiv:2506.13501

FOAM: A General Frequency-Optimized Anti-Overlapping Framework for Overlapping Object Perception

Overlapping object perception aims to decouple the randomly overlapping foreground-background features, extracting foreground features while suppressing background features, which holds significant application value in fields such as security screening and medical auxiliary diagnosis. Despite some research efforts to tackle the challenge of overlapping object perception, most solutions are confined to the spatial domain. Through frequency domain analysis, we observe that the degradation of contours and textures due to the overlapping phenomenon can be intuitively reflected in the magnitude spectrum. Based on this observation, we propose a general Frequency-Optimized Anti-Overlapping Framework (FOAM) to assist the model in extracting more texture and contour information, thereby enhancing the ability for anti-overlapping object perception. Specifically, we design the Frequency Spatial Transformer Block (FSTB), which can simultaneously extract features from both the frequency and spatial domains, helping the network capture more texture features from the foreground. In addition, we introduce the Hierarchical De-Corrupting (HDC) mechanism, which aligns adjacent features in the separately constructed base branch and corruption branch using a specially designed consistent loss during the training phase. This mechanism suppresses the response to irrelevant background features of FSTBs, thereby improving the perception of foreground contour. We conduct extensive experiments to validate the effectiveness and generalization of the proposed FOAM, which further improves the accuracy of state-of-the-art models on four datasets, specifically for the three overlapping object perception tasks: Prohibited Item Detection, Prohibited Item Segmentation, and Pneumonia Detection. The code will be open source once the paper is accepted.

arXiv:2506.12716

Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priors

We tackle the challenge of generating dynamic 4D scenes from monocular, multi-object videos with heavy occlusions, and introduce GenMOJO, a novel approach that integrates rendering-based deformable 3D Gaussian optimization with generative priors for view synthesis. While existing models perform well on novel view synthesis for isolated objects, they struggle to generalize to complex, cluttered scenes. To address this, GenMOJO decomposes the scene into individual objects, optimizing a differentiable set of deformable Gaussians per object. This object-wise decomposition allows leveraging object-centric diffusion models to infer unobserved regions in novel viewpoints. It performs joint Gaussian splatting to render the full scene, capturing cross-object occlusions, and enabling occlusion-aware supervision. To bridge the gap between object-centric priors and the global frame-centric coordinate system of videos, GenMOJO uses differentiable transformations that align generative and rendering constraints within a unified framework. The resulting model generates 4D object reconstructions over space and time, and produces accurate 2D and 3D point tracks from monocular input. Quantitative evaluations and perceptual human studies confirm that GenMOJO generates more realistic novel views of scenes and produces more accurate point tracks compared to existing approaches.

arXiv:2506.04034

Rex-Thinker: Grounded Object Referring via Chain-of-Thought Reasoning

Object referring aims to detect all objects in an image that match a given natural language description. We argue that a robust object referring model should be grounded, meaning its predictions should be both explainable and faithful to the visual content. Specifically, it should satisfy two key properties: 1) Verifiable, by producing interpretable reasoning that justifies its predictions and clearly links them to visual evidence; and 2) Trustworthy, by learning to abstain when no object in the image satisfies the given expression. However, most methods treat referring as a direct bounding box prediction task, offering limited interpretability and struggling to reject expressions with no matching object. In this work, we propose Rex-Thinker, a model that formulates object referring as an explicit CoT reasoning task. Given a referring expression, we first identify all candidate object instances corresponding to the referred object category. Rex-Thinker then performs step-by-step reasoning over each candidate to assess whether it matches the given expression, before making a final prediction. To support this paradigm, we construct a large-scale CoT-style referring dataset named HumanRef-CoT by prompting GPT-4o on the HumanRef dataset. Each reasoning trace follows a structured planning, action, and summarization format, enabling the model to learn decomposed, interpretable reasoning over object candidates. We then train Rex-Thinker in two stages: a cold-start supervised fine-tuning phase to teach the model how to perform structured reasoning, followed by GRPO-based RL learning to improve accuracy and generalization. Experiments show that our approach outperforms standard baselines in both precision and interpretability on in-domain evaluation, while also demonstrating improved ability to reject hallucinated outputs and strong generalization in out-of-domain settings.

arXiv:2506.20367

DreamAnywhere: Object-Centric Panoramic 3D Scene Generation

Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has made impressive progress in addressing the challenges of this complex task, existing methods often generate environments that are only front-facing, lack visual fidelity, exhibit limited scene understanding, and are typically fine-tuned for either indoor or outdoor settings. In this work, we address these issues and propose DreamAnywhere, a modular system for the fast generation and prototyping of 3D scenes. Our system synthesizes a 360{\deg} panoramic image from text, decomposes it into background and objects, constructs a complete 3D representation through hybrid inpainting, and lifts object masks to detailed 3D objects that are placed in the virtual environment. DreamAnywhere supports immersive navigation and intuitive object-level editing, making it ideal for scene exploration, visual mock-ups, and rapid prototyping -- all with minimal manual modeling. These features make our system particularly suitable for low-budget movie production, enabling quick iteration on scene layout and visual tone without the overhead of traditional 3D workflows. Our modular pipeline is highly customizable as it allows components to be replaced independently. Compared to current state-of-the-art text and image-based 3D scene generation approaches, DreamAnywhere shows significant improvements in coherence in novel view synthesis and achieves competitive image quality, demonstrating its effectiveness across diverse and challenging scenarios. A comprehensive user study demonstrates a clear preference for our method over existing approaches, validating both its technical robustness and practical usefulness.