Accurate 3D scene representation and panoptic understanding are essential for applications such as virtual reality, robotics, and autonomous driving. However, challenges persist with existing methods, including precise 2D-to-3D mapping, handling complex scene characteristics like boundary ambiguity and varying scales, and mitigating noise in panoptic pseudo-labels. This paper introduces a novel perceptual-prior-guided 3D scene representation and panoptic understanding method, which reformulates panoptic understanding within neural radiance fields as a linear assignment problem involving 2D semantics and instance recognition. Perceptual information from pre-trained 2D panoptic segmentation models is incorporated as prior guidance, thereby synchronizing the learning processes of appearance, geometry, and panoptic understanding within neural radiance fields. An implicit scene representation and understanding model is developed to enhance generalization across indoor and outdoor scenes by extending the scale-encoded cascaded grids within a reparameterized domain distillation framework. This model effectively manages complex scene attributes and generates 3D-consistent scene representations and panoptic understanding outcomes for various scenes. Experiments and ablation studies under challenging conditions, including synthetic and real-world scenes, demonstrate the proposed method's effectiveness in enhancing 3D scene representation and panoptic segmentation accuracy.
This machine learning study investigates a lowcost edge device integrated with an embedded system having computer vision and resulting in an improved performance in inferencing time and precision of object detection and classification. A primary aim of this study focused on reducing inferencing time and low-power consumption and to enable an embedded device of a competition-ready autonomous humanoid robot and to support real-time object recognition, scene understanding, visual navigation, motion planning, and autonomous navigation of the robot. This study compares processors for inferencing time performance between a central processing unit (CPU), a graphical processing unit (GPU), and a tensor processing unit (TPU). CPUs, GPUs, and TPUs are all processors that can be used for machine learning tasks. Related to the aim of supporting an autonomous humanoid robot, there was an additional effort to observe whether or not there was a significant difference in using a camera having monocular vision versus stereo vision capability. TPU inference time results for this study reflect a 25% reduction in time over the GPU, and a whopping 87.5% reduction in inference time compared to the CPU. Much information in this paper is contributed to the final selection of Google's Coral brand, Edge TPU device. The Arduino Nano 33 BLE Sense Tiny ML Kit was also considered for comparison but due to initial incompatibilities and in the interest of time to complete this study, a decision was made to review the kit in a future experiment.
Multiview systems have become a key technology in modern computer vision, offering advanced capabilities in scene understanding and analysis. However, these systems face critical challenges in bandwidth limitations and computational constraints, particularly for resource-limited camera nodes like drones. This paper presents a novel approach for communication-efficient distributed multiview detection and tracking using masked autoencoders (MAEs). We introduce a semantic-guided masking strategy that leverages pre-trained segmentation models and a tunable power function to prioritize informative image regions. This approach, combined with an MAE, reduces communication overhead while preserving essential visual information. We evaluate our method on both virtual and real-world multiview datasets, demonstrating comparable performance in terms of detection and tracking performance metrics compared to state-of-the-art techniques, even at high masking ratios. Our selective masking algorithm outperforms random masking, maintaining higher accuracy and precision as the masking ratio increases. Furthermore, our approach achieves a significant reduction in transmission data volume compared to baseline methods, thereby balancing multiview tracking performance with communication efficiency.
3D scene understanding is crucial for facilitating seamless interaction between digital devices and the physical world. Real-time capturing and processing of the 3D scene are essential for achieving this seamless integration. While existing approaches typically separate acquisition and processing for each frame, the advent of resolution-scalable 3D sensors offers an opportunity to overcome this paradigm and fully leverage the otherwise wasted acquisition time to initiate processing. In this study, we introduce VX-S3DIS, a novel point cloud dataset accurately simulating the behavior of a resolution-scalable 3D sensor. Additionally, we present RESSCAL3D++, an important improvement over our prior work, RESSCAL3D, by incorporating an update module and processing strategy. By applying our method to the new dataset, we practically demonstrate the potential of joint acquisition and semantic segmentation of 3D point clouds. Our resolution-scalable approach significantly reduces scalability costs from 2% to just 0.2% in mIoU while achieving impressive speed-ups of 15.6 to 63.9% compared to the non-scalable baseline. Furthermore, our scalable approach enables early predictions, with the first one occurring after only 7% of the total inference time of the baseline. The new VX-S3DIS dataset is available at https://github.com/remcoroyen/vx-s3dis.
The task of Visual Sound Source Localization (VSSL) involves identifying the location of sound sources in visual scenes, integrating audio-visual data for enhanced scene understanding. Despite advancements in state-of-the-art (SOTA) models, we observe three critical flaws: i) The evaluation of the models is mainly focused in sounds produced by objects that are visible in the image, ii) The evaluation often assumes a prior knowledge of the size of the sounding object, and iii) No universal threshold for localization in real-world scenarios is established, as previous approaches only consider positive examples without accounting for both positive and negative cases. In this paper, we introduce a novel test set and metrics designed to complete the current standard evaluation of VSSL models by testing them in scenarios where none of the objects in the image corresponds to the audio input, i.e. a negative audio. We consider three types of negative audio: silence, noise and offscreen. Our analysis reveals that numerous SOTA models fail to appropriately adjust their predictions based on audio input, suggesting that these models may not be leveraging audio information as intended. Additionally, we provide a comprehensive analysis of the range of maximum values in the estimated audio-visual similarity maps, in both positive and negative audio cases, and show that most of the models are not discriminative enough, making them unfit to choose a universal threshold appropriate to perform sound localization without any a priori information of the sounding object, that is, object size and visibility.
Scene sketch semantic segmentation is a crucial task for various applications including sketch-to-image retrieval and scene understanding. Existing sketch segmentation methods treat sketches as bitmap images, leading to the loss of temporal order among strokes due to the shift from vector to image format. Moreover, these methods struggle to segment objects from categories absent in the training data. In this paper, we propose a Class-Agnostic Visio-Temporal Network (CAVT) for scene sketch semantic segmentation. CAVT employs a class-agnostic object detector to detect individual objects in a scene and groups the strokes of instances through its post-processing module. This is the first approach that performs segmentation at both the instance and stroke levels within scene sketches. Furthermore, there is a lack of free-hand scene sketch datasets with both instance and stroke-level class annotations. To fill this gap, we collected the largest Free-hand Instance- and Stroke-level Scene Sketch Dataset (FrISS) that contains 1K scene sketches and covers 403 object classes with dense annotations. Extensive experiments on FrISS and other datasets demonstrate the superior performance of our method over state-of-the-art scene sketch segmentation models. The code and dataset will be made public after acceptance.
Surgical video-language pretraining (VLP) faces unique challenges due to the knowledge domain gap and the scarcity of multi-modal data. This study aims to bridge the gap by addressing issues regarding textual information loss in surgical lecture videos and the spatial-temporal challenges of surgical VLP. We propose a hierarchical knowledge augmentation approach and a novel Procedure-Encoded Surgical Knowledge-Augmented Video-Language Pretraining (PeskaVLP) framework to tackle these issues. The knowledge augmentation uses large language models (LLM) for refining and enriching surgical concepts, thus providing comprehensive language supervision and reducing the risk of overfitting. PeskaVLP combines language supervision with visual self-supervision, constructing hard negative samples and employing a Dynamic Time Warping (DTW) based loss function to effectively comprehend the cross-modal procedural alignment. Extensive experiments on multiple public surgical scene understanding and cross-modal retrieval datasets show that our proposed method significantly improves zero-shot transferring performance and offers a generalist visual representation for further advancements in surgical scene understanding.
Grounding objects in images using visual cues is a well-established approach in computer vision, yet the potential of audio as a modality for object recognition and grounding remains underexplored. We introduce YOSS, "You Only Speak Once to See," to leverage audio for grounding objects in visual scenes, termed Audio Grounding. By integrating pre-trained audio models with visual models using contrastive learning and multi-modal alignment, our approach captures speech commands or descriptions and maps them directly to corresponding objects within images. Experimental results indicate that audio guidance can be effectively applied to object grounding, suggesting that incorporating audio guidance may enhance the precision and robustness of current object grounding methods and improve the performance of robotic systems and computer vision applications. This finding opens new possibilities for advanced object recognition, scene understanding, and the development of more intuitive and capable robotic systems.
With robots increasingly collaborating with humans in everyday tasks, it is important to take steps toward robotic systems capable of understanding the environment. This work focuses on scene understanding to detect pick and place tasks given initial and final images from the scene. To this end, a dataset is collected for object detection and pick and place task detection. A YOLOv5 network is subsequently trained to detect the objects in the initial and final scenes. Given the detected objects and their bounding boxes, two methods are proposed to detect the pick and place tasks which transform the initial scene into the final scene. A geometric method is proposed which tracks objects' movements in the two scenes and works based on the intersection of the bounding boxes which moved within scenes. Contrarily, the CNN-based method utilizes a Convolutional Neural Network to classify objects with intersected bounding boxes into 5 classes, showing the spatial relationship between the involved objects. The performed pick and place tasks are then derived from analyzing the experiments with both scenes. Results show that the CNN-based method, using a VGG16 backbone, outscores the geometric method by roughly 12 percentage points in certain scenarios, with an overall success rate of 84.3%.
Recent advancements in Large Multimodal Models (LMMs) have greatly enhanced their proficiency in 2D visual understanding tasks, enabling them to effectively process and understand images and videos. However, the development of LMMs with 3D-awareness for 3D scene understanding has been hindered by the lack of large-scale 3D vision-language datasets and powerful 3D encoders. In this paper, we introduce a simple yet effective framework called LLaVA-3D. Leveraging the strong 2D understanding priors from LLaVA, our LLaVA-3D efficiently adapts LLaVA for 3D scene understanding without compromising 2D understanding capabilities. To achieve this, we utilize the 3D position embeddings to bring the 2D CLIP patches within a 3D spatial context. By integrating the 3D position embeddings into 2D LMMs and employing joint 2D and 3D vision-language instruction tuning, we establish a unified architecture for both 2D image understanding and 3D scene understanding. Experimental results show that LLaVA-3D converges 3.5x faster than existing 3D LMMs when trained on 3D vision-language datasets. Moreover, LLaVA-3D not only achieves state-of-the-art performance across various 3D tasks but also maintains comparable 2D image understanding and vision-language conversation capabilities with LLaVA.
Open World Object Detection(OWOD) addresses realistic scenarios where unseen object classes emerge, enabling detectors trained on known classes to detect unknown objects and incrementally incorporate the knowledge they provide. While existing OWOD methods primarily focus on detecting unknown objects, they often overlook the rich semantic relationships between detected objects, which are essential for scene understanding and applications in open-world environments (e.g., open-world tracking and novel class discovery). In this paper, we extend the OWOD framework to jointly detect unknown objects and learn semantically rich instance embeddings, enabling the detector to capture fine-grained semantic relationships between instances. To this end, we propose two modules that leverage the rich and generalizable knowledge of Vision Foundation Models(VFM). First, the Unknown Box Refine Module uses instance masks from the Segment Anything Model to accurately localize unknown objects. The Embedding Transfer Module then distills instance-wise semantic similarities from VFM features to the detector's embeddings via a relaxed contrastive loss, enabling the detector to learn a semantically meaningful and generalizable instance feature. Extensive experiments show that our method significantly improves both unknown object detection and instance embedding quality, while also enhancing performance in downstream tasks such as open-world tracking.
The autoregressive world model exhibits robust generalization capabilities in vectorized scene understanding but encounters difficulties in deriving actions due to insufficient uncertainty modeling and self-delusion. In this paper, we explore the feasibility of deriving decisions from an autoregressive world model by addressing these challenges through the formulation of multiple probabilistic hypotheses. We propose LatentDriver, a framework models the environment's next states and the ego vehicle's possible actions as a mixture distribution, from which a deterministic control signal is then derived. By incorporating mixture modeling, the stochastic nature of decisionmaking is captured. Additionally, the self-delusion problem is mitigated by providing intermediate actions sampled from a distribution to the world model. Experimental results on the recently released close-loop benchmark Waymax demonstrate that LatentDriver surpasses state-of-the-art reinforcement learning and imitation learning methods, achieving expert-level performance. The code and models will be made available at https://github.com/Sephirex-X/LatentDriver.
Vision-based perception and reasoning is essential for scene understanding in any autonomous system. RGB and depth images are commonly used to capture both the semantic and geometric features of the environment. Developing methods to reliably interpret this data is critical for real-world applications, where noisy measurements are often unavoidable. In this work, we introduce a diffusion-based framework to address the RGB-D semantic segmentation problem. Additionally, we demonstrate that utilizing a Deformable Attention Transformer as the encoder to extract features from depth images effectively captures the characteristics of invalid regions in depth measurements. Our generative framework shows a greater capacity to model the underlying distribution of RGB-D images, achieving robust performance in challenging scenarios with significantly less training time compared to discriminative methods. Experimental results indicate that our approach achieves State-of-the-Art performance on both the NYUv2 and SUN-RGBD datasets in general and especially in the most challenging of their image data. Our project page will be available at https://diffusionmms.github.io/
Semantic segmentation of large-scale outdoor point clouds is of significant importance in environment perception and scene understanding. However, this task continues to present a significant research challenge, due to the inherent complexity of outdoor objects and their diverse distributions in real-world environments. In this study, we propose the Multilateral Cascading Network (MCNet) designed to address this challenge. The model comprises two key components: a Multilateral Cascading Attention Enhancement (MCAE) module, which facilitates the learning of complex local features through multilateral cascading operations; and a Point Cross Stage Partial (P-CSP) module, which fuses global and local features, thereby optimizing the integration of valuable feature information across multiple scales. Our proposed method demonstrates superior performance relative to state-of-the-art approaches across two widely recognized benchmark datasets: Toronto3D and SensatUrban. Especially on the city-scale SensatUrban dataset, our results surpassed the current best result by 2.1\% in overall mIoU and yielded an improvement of 15.9\% on average for small-sample object categories comprising less than 2\% of the total samples, in comparison to the baseline method.
Accurately reconstructing dense and semantically annotated 3D meshes from monocular images remains a challenging task due to the lack of geometry guidance and imperfect view-dependent 2D priors. Though we have witnessed recent advancements in implicit neural scene representations enabling precise 2D rendering simply from multi-view images, there have been few works addressing 3D scene understanding with monocular priors alone. In this paper, we propose MOSE, a neural field semantic reconstruction approach to lift inferred image-level noisy priors to 3D, producing accurate semantics and geometry in both 3D and 2D space. The key motivation for our method is to leverage generic class-agnostic segment masks as guidance to promote local consistency of rendered semantics during training. With the help of semantics, we further apply a smoothness regularization to texture-less regions for better geometric quality, thus achieving mutual benefits of geometry and semantics. Experiments on the ScanNet dataset show that our MOSE outperforms relevant baselines across all metrics on tasks of 3D semantic segmentation, 2D semantic segmentation and 3D surface reconstruction.
Human brain possesses the ability to effectively focus on important environmental components, which enhances perception, learning, reasoning, and decision-making. Inspired by this cognitive mechanism, we introduced a novel concept termed relevance for Human-Robot Collaboration (HRC). Relevance is a dimensionality reduction process that incorporates a continuously operating perception module, evaluates cue sufficiency within the scene, and applies a flexible formulation and computation framework. In this paper, we present an enhanced two-loop framework that integrates real-time and asynchronous processing to quantify relevance and leverage it for safer and more efficient human-robot collaboration (HRC). The two-loop framework integrates an asynchronous loop, which leverages LLM world knowledge to quantify relevance, and a real-time loop, which performs scene understanding, human intent prediction, and decision-making based on relevance. HRC decision-making is enhanced by a relevance-based task allocation method, as well as a motion generation and collision avoidance approach that incorporates human trajectory prediction. Simulations and experiments show that our methodology for relevance quantification can accurately and robustly predict the human objective and relevance, with an average accuracy of up to 0.90 for objective prediction and up to 0.96 for relevance prediction. Moreover, our motion generation methodology reduces collision cases by 63.76% and collision frames by 44.74% when compared with a state-of-the-art (SOTA) collision avoidance method. Our framework and methodologies, with relevance, guide the robot on how to best assist humans and generate safer and more efficient actions for HRC.
We present Uni-DVPS, a unified model for Depth-aware Video Panoptic Segmentation (DVPS) that jointly tackles distinct vision tasks, i.e., video panoptic segmentation, monocular depth estimation, and object tracking. In contrast to the prior works that adopt diverged decoder networks tailored for each task, we propose an architecture with a unified Transformer decoder network. We design a single Transformer decoder network for multi-task learning to increase shared operations to facilitate the synergies between tasks and exhibit high efficiency. We also observe that our unified query learns instance-aware representation guided by multi-task supervision, which encourages query-based tracking and obviates the need for training extra tracking module. We validate our architectural design choices with experiments on Cityscapes-DVPS and SemKITTI-DVPS datasets. The performances of all tasks are jointly improved, and we achieve state-of-the-art results on DVPQ metric for both datasets.
The Automated Audio Captioning (AAC) task asks models to generate natural language descriptions of an audio input. Evaluating these machine-generated audio captions is a complex task that requires considering diverse factors, among them, auditory scene understanding, sound-object inference, temporal coherence, and the environmental context of the scene. While current methods focus on specific aspects, they often fail to provide an overall score that aligns well with human judgment. In this work, we propose CLAIR-A, a simple and flexible method that leverages the zero-shot capabilities of large language models (LLMs) to evaluate candidate audio captions by directly asking LLMs for a semantic distance score. In our evaluations, CLAIR-A better predicts human judgements of quality compared to traditional metrics, with a 5.8% relative accuracy improvement compared to the domain-specific FENSE metric and up to 11% over the best general-purpose measure on the Clotho-Eval dataset. Moreover, CLAIR-A offers more transparency by allowing the language model to explain the reasoning behind its scores, with these explanations rated up to 30% better by human evaluators than those provided by baseline methods. CLAIR-A is made publicly available at https://github.com/DavidMChan/clair-a.
We propose Hier-SLAM, a semantic 3D Gaussian Splatting SLAM method featuring a novel hierarchical categorical representation, which enables accurate global 3D semantic mapping, scaling-up capability, and explicit semantic label prediction in the 3D world. The parameter usage in semantic SLAM systems increases significantly with the growing complexity of the environment, making it particularly challenging and costly for scene understanding. To address this problem, we introduce a novel hierarchical representation that encodes semantic information in a compact form into 3D Gaussian Splatting, leveraging the capabilities of large language models (LLMs). We further introduce a novel semantic loss designed to optimize hierarchical semantic information through both inter-level and cross-level optimization. Furthermore, we enhance the whole SLAM system, resulting in improved tracking and mapping performance. Our \MethodName{} outperforms existing dense SLAM methods in both mapping and tracking accuracy, while achieving a 2x operation speed-up. Additionally, it achieves on-par semantic rendering performance compared to existing methods while significantly reducing storage and training time requirements. Rendering FPS impressively reaches 2,000 with semantic information and 3,000 without it. Most notably, it showcases the capability of handling the complex real-world scene with more than 500 semantic classes, highlighting its valuable scaling-up capability. The open-source code is available at https://github.com/LeeBY68/Hier-SLAM
Infrared and visible image fusion aims to combine complementary information from both modalities to provide a more comprehensive scene understanding. However, due to the significant differences between the two modalities, preserving key features during the fusion process remains a challenge. To address this issue, we propose a dual-branch feature decomposition fusion network (DAF-Net) with domain adaptive, which introduces Multi-Kernel Maximum Mean Discrepancy (MK-MMD) into the base encoder and designs a hybrid kernel function suitable for infrared and visible image fusion. The base encoder built on the Restormer network captures global structural information while the detail encoder based on Invertible Neural Networks (INN) focuses on extracting detail texture information. By incorporating MK-MMD, the DAF-Net effectively aligns the latent feature spaces of visible and infrared images, thereby improving the quality of the fused images. Experimental results demonstrate that the proposed method outperforms existing techniques across multiple datasets, significantly enhancing both visual quality and fusion performance. The related Python code is available at https://github.com/xujian000/DAF-Net.