Before deploying a language model (LM) within a given domain, it is important to measure its tendency to generate factually incorrect information in that domain. Existing methods for factuality evaluation of LLM generation focus on facts sampled from the LM itself, and thus do not control the set of evaluated facts and might under-represent domain specific or rare facts. We propose FACTOR: Factual Assessment via Corpus TransfORmation, a scalable approach for evaluating LM factuality. FACTOR automatically transforms a factual corpus of interest into a benchmark evaluating an LM's propensity to generate true facts from the corpus vs. similar but incorrect statements. We use our framework to create three benchmarks: Wiki-FACTOR, News-FACTOR and Expert-FACTOR. We show that: (i) our benchmark scores increase with model size and improve when the LM is augmented with retrieval; (ii) benchmark score and perplexity do not always agree on model ranking; (iii) when perplexity and benchmark score disagree, the latter better reflects factuality in open-ended generation, as measured by human annotators. We make our data and code publicly available in https://github.com/AI21Labs/factor.
Hierarchical text classification (HTC) is a complex subtask under multi-label text classification, characterized by a hierarchical label taxonomy and data imbalance. The best-performing models aim to learn a static representation by combining document and hierarchical label information. However, the relevance of document sections can vary based on the hierarchy level, necessitating a dynamic document representation. To address this, we propose HiGen, a text-generation-based framework utilizing language models to encode dynamic text representations. We introduce a level-guided loss function to capture the relationship between text and label name semantics. Our approach incorporates a task-specific pretraining strategy, adapting the language model to in-domain knowledge and significantly enhancing performance for classes with limited examples. Furthermore, we present a new and valuable dataset called ENZYME, designed for HTC, which comprises articles from PubMed with the goal of predicting Enzyme Commission (EC) numbers. Through extensive experiments on the ENZYME dataset and the widely recognized WOS and NYT datasets, our methodology demonstrates superior performance, surpassing existing approaches while efficiently handling data and mitigating class imbalance. The data and code will be released publicly.
Text-to-image generative models, specifically those based on diffusion models like Imagen and Stable Diffusion, have made substantial advancements. Recently, there has been a surge of interest in the delicate refinement of text prompts. Users assign weights or alter the injection time steps of certain words in the text prompts to improve the quality of generated images. However, the success of fine-control prompts depends on the accuracy of the text prompts and the careful selection of weights and time steps, which requires significant manual intervention. To address this, we introduce the \textbf{P}rompt \textbf{A}uto-\textbf{E}diting (PAE) method. Besides refining the original prompts for image generation, we further employ an online reinforcement learning strategy to explore the weights and injection time steps of each word, leading to the dynamic fine-control prompts. The reward function during training encourages the model to consider aesthetic score, semantic consistency, and user preferences. Experimental results demonstrate that our proposed method effectively improves the original prompts, generating visually more appealing images while maintaining semantic alignment. Code is available at https://github.com/Mowenyii/PAE.
In this work, we introduce an open-source integrated CAD-CFD tool, Anvil, which combines FreeCAD for CAD modeling and OpenFOAM for CFD analysis, along with an AI-based optimization method (Bayesian optimization) and other sampling algorithms. Anvil serves as a scientific machine learning tool for shape optimization in three modes: data generation, CFD evaluation, and shape optimization. In data generation mode, it automatically runs CFD evaluations and generates data for training a surrogate model. In optimization mode, it searches for the optimal design under given requirements and optimization metrics. In CFD mode, a single CAD file can be evaluated with a single OpenFOAM run. To use Anvil, experimenters provide a JSON configuration file and a parametric CAD seed design. Anvil can be used to study solid-fluid dynamics for any subsonic flow conditions and has been demonstrated in various simulation and optimization use cases. The open-source code for the tool, installation process, artifacts (such as CAD seed designs and example STL models), experimentation results, and detailed documentation can be found at \url{https://github.com/symbench/Anvil}.
This paper propels creative control in generative visual AI by allowing users to "select". Departing from traditional text or sketch-based methods, we for the first time allow users to choose visual concepts by parts for their creative endeavors. The outcome is fine-grained generation that precisely captures selected visual concepts, ensuring a holistically faithful and plausible result. To achieve this, we first parse objects into parts through unsupervised feature clustering. Then, we encode parts into text tokens and introduce an entropy-based normalized attention loss that operates on them. This loss design enables our model to learn generic prior topology knowledge about object's part composition, and further generalize to novel part compositions to ensure the generation looks holistically faithful. Lastly, we employ a bottleneck encoder to project the part tokens. This not only enhances fidelity but also accelerates learning, by leveraging shared knowledge and facilitating information exchange among instances. Visual results in the paper and supplementary material showcase the compelling power of PartCraft in crafting highly customized, innovative creations, exemplified by the "charming" and creative birds. Code is released at https://github.com/kamwoh/partcraft.
To ensure large language models (LLMs) are used safely, one must reduce their propensity to hallucinate or to generate unacceptable answers. A simple and often used strategy is to first let the LLM generate multiple hypotheses and then employ a reranker to choose the best one. In this paper, we draw a parallel between this strategy and the use of redundancy to decrease the error rate in noisy communication channels. We conceptualize the generator as a sender transmitting multiple descriptions of a message through parallel noisy channels. The receiver decodes the message by ranking the (potentially corrupted) descriptions and selecting the one found to be most reliable. We provide conditions under which this protocol is asymptotically error-free (i.e., yields an acceptable answer almost surely) even in scenarios where the reranker is imperfect (governed by Mallows or Zipf-Mandelbrot models) and the channel distributions are statistically dependent. We use our framework to obtain reranking laws which we validate empirically on two real-world tasks using LLMs: text-to-code generation with DeepSeek-Coder 7B and machine translation of medical data with TowerInstruct 13B.
Retrieval-augmented generation (RAG) is increasingly recognized as an effective approach for mitigating the hallucination of large language models (LLMs) through the integration of external knowledge. While numerous efforts, most studies focus on a single type of externeal knowledge source. However, in real-world applications, most situations involve diverse knowledge from various sources, yet this area has been less explored. The main dilemma is the lack of a suitable dataset containing multiple knowledge sources and pre-exploration of the associated issues. To address these challenges, we standardize a benchmark dataset that combines structured and unstructured knowledge across diverse and complementary domains. Based on this dataset, we further develop a plug-and-play RAG framework, PruningRAG, whose main characteristic is to employ multi-granularity pruning strategies for optimizing the integration of relevant information and minimizing misleading context. Building upon the standardized dataset and PruningRAG, we also report a series of experimental results, as well as insightful findings. Our dataset and code are publicly available\footnote{https://github.com/USTCAGI/PruningRAG}, with the aim of advancing future research in the RAG community.
Video generation requires modeling a vast spatiotemporal space, which demands significant computational resources and data usage. To reduce the complexity, the prevailing approaches employ a cascaded architecture to avoid direct training with full resolution. Despite reducing computational demands, the separate optimization of each sub-stage hinders knowledge sharing and sacrifices flexibility. This work introduces a unified pyramidal flow matching algorithm. It reinterprets the original denoising trajectory as a series of pyramid stages, where only the final stage operates at the full resolution, thereby enabling more efficient video generative modeling. Through our sophisticated design, the flows of different pyramid stages can be interlinked to maintain continuity. Moreover, we craft autoregressive video generation with a temporal pyramid to compress the full-resolution history. The entire framework can be optimized in an end-to-end manner and with a single unified Diffusion Transformer (DiT). Extensive experiments demonstrate that our method supports generating high-quality 5-second (up to 10-second) videos at 768p resolution and 24 FPS within 20.7k A100 GPU training hours. All code and models will be open-sourced at https://pyramid-flow.github.io.
Recent advances in conditional diffusion models have shown promise for generating realistic TalkingFace videos, yet challenges persist in achieving consistent head movement, synchronized facial expressions, and accurate lip synchronization over extended generations. To address these, we introduce the \textbf{M}otion-priors \textbf{C}onditional \textbf{D}iffusion \textbf{M}odel (\textbf{MCDM}), which utilizes both archived and current clip motion priors to enhance motion prediction and ensure temporal consistency. The model consists of three key elements: (1) an archived-clip motion-prior that incorporates historical frames and a reference frame to preserve identity and context; (2) a present-clip motion-prior diffusion model that captures multimodal causality for accurate predictions of head movements, lip sync, and expressions; and (3) a memory-efficient temporal attention mechanism that mitigates error accumulation by dynamically storing and updating motion features. We also release the \textbf{TalkingFace-Wild} dataset, a multilingual collection of over 200 hours of footage across 10 languages. Experimental results demonstrate the effectiveness of MCDM in maintaining identity and motion continuity for long-term TalkingFace generation. Code, models, and datasets will be publicly available.
Generating aesthetic posters is more challenging than simple design images: it requires not only precise text rendering but also the seamless integration of abstract artistic content, striking layouts, and overall stylistic harmony. To address this, we propose PosterCraft, a unified framework that abandons prior modular pipelines and rigid, predefined layouts, allowing the model to freely explore coherent, visually compelling compositions. PosterCraft employs a carefully designed, cascaded workflow to optimize the generation of high-aesthetic posters: (i) large-scale text-rendering optimization on our newly introduced Text-Render-2M dataset; (ii) region-aware supervised fine-tuning on HQ-Poster100K; (iii) aesthetic-text-reinforcement learning via best-of-n preference optimization; and (iv) joint vision-language feedback refinement. Each stage is supported by a fully automated data-construction pipeline tailored to its specific needs, enabling robust training without complex architectural modifications. Evaluated on multiple experiments, PosterCraft significantly outperforms open-source baselines in rendering accuracy, layout coherence, and overall visual appeal-approaching the quality of SOTA commercial systems. Our code, models, and datasets can be found in the Project page: https://ephemeral182.github.io/PosterCraft
One of the greatest challenges facing our society is the discovery of new innovative crystal materials with specific properties. Recently, the problem of generating crystal materials has received increasing attention, however, it remains unclear to what extent, or in what way, we can develop generative models that consider both the periodicity and equivalence geometric of crystal structures. To alleviate this issue, we propose two unified models that act at the same time on crystal lattice and atomic positions using periodic equivariant architectures. Our models are capable to learn any arbitrary crystal lattice deformation by lowering the total energy to reach thermodynamic stability. Code and data are available at https://github.com/aklipf/GemsNet.
The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed GameGPT, to automate game development. While many studies have pinpointed hallucination as a primary roadblock for deploying LLMs in production, we identify another concern: redundancy. Our framework presents a series of methods to mitigate both concerns. These methods include dual collaboration and layered approaches with several in-house lexicons, to mitigate the hallucination and redundancy in the planning, task identification, and implementation phases. Furthermore, a decoupling approach is also introduced to achieve code generation with better precision.
Training task-oriented dialogue systems is both costly and time-consuming, due to the need for high-quality datasets encompassing diverse intents. Traditional methods depend on extensive human annotation, while recent advancements leverage large language models (LLMs) to generate synthetic data. However, these approaches often require custom prompts or code, limiting accessibility for non-technical users. We introduce GraphTOD, an end-to-end framework that simplifies the generation of task-oriented dialogues. Users can create dialogues by specifying transition graphs in JSON format. Our evaluation demonstrates that GraphTOD generates high-quality dialogues across various domains, significantly lowering the cost and complexity of dataset creation.
The evolution of wireless networks gravitates towards connected intelligence, a concept that envisions seamless interconnectivity among humans, objects, and intelligence in a hyper-connected cyber-physical world. Edge artificial intelligence (Edge AI) is a promising solution to achieve connected intelligence by delivering high-quality, low-latency, and privacy-preserving AI services at the network edge. This article presents a vision of autonomous edge AI systems that automatically organize, adapt, and optimize themselves to meet users' diverse requirements, leveraging the power of large language models (LLMs), i.e., Generative Pretrained Transformer (GPT). By exploiting the powerful abilities of GPT in language understanding, planning, and code generation, as well as incorporating classic wisdom such as task-oriented communication and edge federated learning, we present a versatile framework that efficiently coordinates edge AI models to cater to users' personal demands while automatically generating code to train new models in a privacy-preserving manner. Experimental results demonstrate the system's remarkable ability to accurately comprehend user demands, efficiently execute AI models with minimal cost, and effectively create high-performance AI models at edge servers.
While training large language models (LLMs) from scratch can generate models with distinct functionalities and strengths, it comes at significant costs and may result in redundant capabilities. Alternatively, a cost-effective and compelling approach is to merge existing pre-trained LLMs into a more potent model. However, due to the varying architectures of these LLMs, directly blending their weights is impractical. In this paper, we introduce the notion of knowledge fusion for LLMs, aimed at combining the capabilities of existing LLMs and transferring them into a single LLM. By leveraging the generative distributions of source LLMs, we externalize their collective knowledge and unique strengths, thereby potentially elevating the capabilities of the target model beyond those of any individual source LLM. We validate our approach using three popular LLMs with different architectures--Llama-2, MPT, and OpenLLaMA--across various benchmarks and tasks. Our findings confirm that the fusion of LLMs can improve the performance of the target model across a range of capabilities such as reasoning, commonsense, and code generation. Our code, model weights, and data are public at \url{https://github.com/fanqiwan/FuseLLM}.
We present an approach called Q-probing to adapt a pre-trained language model to maximize a task-specific reward function. At a high level, Q-probing sits between heavier approaches such as finetuning and lighter approaches such as few shot prompting, but can also be combined with either. The idea is to learn a simple linear function on a model's embedding space that can be used to reweight candidate completions. We theoretically show that this sampling procedure is equivalent to a KL-constrained maximization of the Q-probe as the number of samples increases. To train the Q-probes we consider either reward modeling or a class of novel direct policy learning objectives based on importance weighted policy gradients. With this technique, we see gains in domains with ground-truth rewards (code generation) as well as implicit rewards defined by preference data, even outperforming finetuning in data-limited regimes. Moreover, a Q-probe can be trained on top of an API since it only assumes access to sampling and embeddings. Code: https://github.com/likenneth/q_probe .
Effective evaluation of multi-hop tool use is critical for analyzing the understanding, reasoning, and function-calling capabilities of large language models (LLMs). However, progress has been hindered by a lack of reliable evaluation datasets. To address this, we present ToolHop, a dataset comprising 995 user queries and 3,912 associated tools, specifically designed for rigorous evaluation of multi-hop tool use. ToolHop ensures diverse queries, meaningful interdependencies, locally executable tools, detailed feedback, and verifiable answers through a novel query-driven data construction approach that includes tool creation, document refinement, and code generation. We evaluate 14 LLMs across five model families (i.e., LLaMA3.1, Qwen2.5, Gemini1.5, Claude3.5, and GPT), uncovering significant challenges in handling multi-hop tool-use scenarios. The leading model, GPT-4o, achieves an accuracy of 49.04%, underscoring substantial room for improvement. Further analysis reveals variations in tool-use strategies for various families, offering actionable insights to guide the development of more effective approaches. Code and data can be found in https://huggingface.co/datasets/bytedance-research/ToolHop.
Reasoning-oriented language model training increasingly relies on multiple on-policy rollouts, but standard Group Relative Policy Optimization (GRPO) uses a fixed group size, wasting compute on easy prompts and under-exploring hard ones. Existing adaptive-budget methods alleviate this inefficiency, yet their stopping rules are heuristic and do not provide a finite-sample calibration guarantee. We propose CGRPO, which replaces the fixed rollout budget of standard GPRO with calibrated conformal thresholds over task-specific nonconformity scores, combining Adaptive Prediction Set (APS)-style calibration for closed-form reasoning, a first-success score for execution-based code, automatic miscoverage selection, and periodic re-calibration. We prove finite-sample coverage for the resulting stopping rule and show that, under monotone policy improvement, recalibration induces a non-increasing expected training budget. Across six benchmarks spanning mathematics, graduate-level science, and code generation, CGRPO reduces mean training rollouts by 49-70% relative to fixed-budget GRPO while retaining strong fixed-budget accuracy, achieves the strongest pass@1 among evaluated static and dynamic baselines on different datasets, and transfers across model families with up to 82% rollout savings.
Current methods for generating human motion videos rely on extracting pose sequences from reference videos, which restricts flexibility and control. Additionally, due to the limitations of pose detection techniques, the extracted pose sequences can sometimes be inaccurate, leading to low-quality video outputs. We introduce a novel task aimed at generating human motion videos solely from reference images and natural language. This approach offers greater flexibility and ease of use, as text is more accessible than the desired guidance videos. However, training an end-to-end model for this task requires millions of high-quality text and human motion video pairs, which are challenging to obtain. To address this, we propose a new framework called Fleximo, which leverages large-scale pre-trained text-to-3D motion models. This approach is not straightforward, as the text-generated skeletons may not consistently match the scale of the reference image and may lack detailed information. To overcome these challenges, we introduce an anchor point based rescale method and design a skeleton adapter to fill in missing details and bridge the gap between text-to-motion and motion-to-video generation. We also propose a video refinement process to further enhance video quality. A large language model (LLM) is employed to decompose natural language into discrete motion sequences, enabling the generation of motion videos of any desired length. To assess the performance of Fleximo, we introduce a new benchmark called MotionBench, which includes 400 videos across 20 identities and 20 motions. We also propose a new metric, MotionScore, to evaluate the accuracy of motion following. Both qualitative and quantitative results demonstrate that our method outperforms existing text-conditioned image-to-video generation methods. All code and model weights will be made publicly available.
The task of multi-image cued story generation, such as visual storytelling dataset (VIST) challenge, is to compose multiple coherent sentences from a given sequence of images. The main difficulty is how to generate image-specific sentences within the context of overall images. Here we propose a deep learning network model, GLAC Net, that generates visual stories by combining global-local (glocal) attention and context cascading mechanisms. The model incorporates two levels of attention, i.e., overall encoding level and image feature level, to construct image-dependent sentences. While standard attention configuration needs a large number of parameters, the GLAC Net implements them in a very simple way via hard connections from the outputs of encoders or image features onto the sentence generators. The coherency of the generated story is further improved by conveying (cascading) the information of the previous sentence to the next sentence serially. We evaluate the performance of the GLAC Net on the visual storytelling dataset (VIST) and achieve very competitive results compared to the state-of-the-art techniques. Our code and pre-trained models are available here.