Change impact analysis (CIA) helps developers identify code entities impacted by their initial changes. While several approaches for CIA were proposed, they still struggle with either low precision or low recall, thereby increasing manual effort for developers to verify the results. Furthermore, limitations in the used datasets and experimental setups can bias the results reported by many CIA approaches. In this paper, we first address the dataset limitations by manually labeling 1,931 changed code entities stemming from 263 commits of 22 open-source Java projects. Next, we introduce two variants of katIA, our code change impact analysis approach that combines static impact analysis with the reasoning capabilities of large language models (LLMs). The first variant uses a single prompt (katIA-SP) for refining an initial static impact set while the second variant uses three specialized agents (katIA-MA). The evaluation with our curated dataset shows that katIA-SP with Gemini 2.5 Flash achieved an F1-score of 22.4% when matching impacted entities by their fully qualified names (FQN) and 27.0% when matching them by their class and entity names (CE). The latter shows an improvement of 2.0 percentage points over the state-of-the-art. This score is further improved by katIA-MA which, using Gemini 2.5 Flash, yields an FQN-matching F1-score of 29.1% and a CE-matching F1-score of 33.3%. While these improvements come at the cost of increased median generation time from 0.570 s to 11.214 s and median token usage from 1,235 to 6,462 tokens, the improved performance justifies the additional cost. The comparison of three LLMs using katIA-SP finds that Gemini 2.5 Flash is the most consistent model. These results indicate that combining static impact analysis with LLM-based refinement, particularly with the multi-agent variant, can improve code change impact analysis.
With the success of 2D diffusion models, 2D AIGC content has already transformed our lives. Recently, this success has been extended to 3D AIGC, with state-of-the-art methods generating textured 3D models from single images or text. However, we argue that current 3D AIGC methods still do not fully unleash human creativity. We often imagine 3D content made from multimodal inputs, such as what it would look like if my pet bunny were eating a doughnut on the table. In this paper, we explore a novel 3D AIGC approach: generating 3D content from IDEAs. An IDEA is a multimodal input composed of text, image, and 3D models. To our knowledge, this challenging and exciting 3D AIGC setting has not been studied before. We propose the new framework Idea23D, which combines three agents based on large multimodal models (LMMs) and existing algorithmic tools. These three LMM-based agents are tasked with prompt generation, model selection, and feedback reflection. They collaborate and critique each other in a fully automated loop, without human intervention. The framework then generates a text prompt to create 3D models that align closely with the input IDEAs. We demonstrate impressive 3D AIGC results that surpass previous methods. To comprehensively assess the 3D AIGC capabilities of Idea23D, we introduce the Eval3DAIGC-198 dataset, containing 198 multimodal inputs for 3D generation tasks. This dataset evaluates the alignment between generated 3D content and input IDEAs. Our user study and quantitative results show that Idea23D significantly improves the success rate and accuracy of 3D generation, with excellent compatibility across various LMM, Text-to-Image, and Image-to-3D models. Code and dataset are available at \url{https://idea23d.github.io/}.
In generative adversarial networks, improving discriminators is one of the key components for generation performance. As image classifiers are biased toward texture and debiasing improves accuracy, we investigate 1) if the discriminators are biased, and 2) if debiasing the discriminators will improve generation performance. Indeed, we find empirical evidence that the discriminators are sensitive to the style (e.g., texture and color) of images. As a remedy, we propose feature statistics mixing regularization (FSMR) that encourages the discriminator's prediction to be invariant to the styles of input images. Specifically, we generate a mixed feature of an original and a reference image in the discriminator's feature space and we apply regularization so that the prediction for the mixed feature is consistent with the prediction for the original image. We conduct extensive experiments to demonstrate that our regularization leads to reduced sensitivity to style and consistently improves the performance of various GAN architectures on nine datasets. In addition, adding FSMR to recently-proposed augmentation-based GAN methods further improves image quality. Our code is available at https://github.com/naver-ai/FSMR.
We present CPO, a fast and robust algorithm that localizes a 2D panorama with respect to a 3D point cloud of a scene possibly containing changes. To robustly handle scene changes, our approach deviates from conventional feature point matching, and focuses on the spatial context provided from panorama images. Specifically, we propose efficient color histogram generation and subsequent robust localization using score maps. By utilizing the unique equivariance of spherical projections, we propose very fast color histogram generation for a large number of camera poses without explicitly rendering images for all candidate poses. We accumulate the regional consistency of the panorama and point cloud as 2D/3D score maps, and use them to weigh the input color values to further increase robustness. The weighted color distribution quickly finds good initial poses and achieves stable convergence for gradient-based optimization. CPO is lightweight and achieves effective localization in all tested scenarios, showing stable performance despite scene changes, repetitive structures, or featureless regions, which are typical challenges for visual localization with perspective cameras. Code is available at \url{https://github.com/82magnolia/panoramic-localization/}.
Recently, powerful Transformer architectures have proven superior in generating high-quality sentences. Nevertheless, these models tend to produce dull high-frequency phrases, severely hurting the diversity and novelty of generated text. In this work, we dig into the intrinsic mechanism of this problem and found that sparser attention values in Transformer could improve diversity. To understand such a phenomenon, we first conduct both empirical and theoretical analysis and then attribute it to representation degeneration caused by the attentive mixture of the hidden states during training. We term this process the Trap of Mediocrity. To escape from such a trap, we introduce a novel attention regularization loss to control the sharpness of the attention distribution, which is transparent to model structures and can be easily implemented within 20 lines of python code. We prove that this method could be mathematically regarded as learning a Bayesian approximation of posterior attention. Experiments show that our method improved the diversity and novelty of the generated text while maintaining comparable quality on a variety of conditional and unconditional generation tasks.
In scholarly documents, figures provide a straightforward way of communicating scientific findings to readers. Automating figure caption generation helps move model understandings of scientific documents beyond text and will help authors write informative captions that facilitate communicating scientific findings. Unlike previous studies, we reframe scientific figure captioning as a knowledge-augmented image captioning task that models need to utilize knowledge embedded across modalities for caption generation. To this end, we extended the large-scale SciCap dataset~\cite{hsu-etal-2021-scicap-generating} to SciCap+ which includes mention-paragraphs (paragraphs mentioning figures) and OCR tokens. Then, we conduct experiments with the M4C-Captioner (a multimodal transformer-based model with a pointer network) as a baseline for our study. Our results indicate that mention-paragraphs serves as additional context knowledge, which significantly boosts the automatic standard image caption evaluation scores compared to the figure-only baselines. Human evaluations further reveal the challenges of generating figure captions that are informative to readers. The code and SciCap+ dataset will be publicly available at https://github.com/ZhishenYang/scientific_figure_captioning_dataset
Commonsense reasoning is a critical aspect of human communication. Despite recent advances in conversational AI driven by large language models, commonsense reasoning remains a challenging task. In this work, we introduce SYNDICOM - a method for improving commonsense in dialogue response generation. SYNDICOM consists of two components. The first component is a dataset composed of commonsense dialogues created from a knowledge graph and synthesized into natural language. This dataset includes both valid and invalid responses to dialogue contexts, along with natural language feedback (NLF) for the invalid responses. The second contribution is a two-step procedure: training a model to predict natural language feedback (NLF) for invalid responses, and then training a response generation model conditioned on the predicted NLF, the invalid response, and the dialogue. SYNDICOM is scalable and does not require reinforcement learning. Empirical results on three tasks are evaluated using a broad range of metrics. SYNDICOM achieves a relative improvement of 53% over ChatGPT on ROUGE1, and human evaluators prefer SYNDICOM over ChatGPT 57% of the time. We will publicly release the code and the full dataset.
Recent advances in deep learning methods such as LLMs and Diffusion models have created a need for improved quantization methods that can meet the computational demands of these modern architectures while maintaining accuracy. Towards this goal, we study the advantages of FP8 data formats for post-training quantization across 75 unique network architectures covering a wide range of tasks, including machine translation, language modeling, text generation, image classification, generation, and segmentation. We examine three different FP8 representations (E5M2, E4M3, and E3M4) to study the effects of varying degrees of trade-off between dynamic range and precision on model accuracy. Based on our extensive study, we developed a quantization workflow that generalizes across different network architectures. Our empirical results show that FP8 formats outperform INT8 in multiple aspects, including workload coverage (92.64% vs. 65.87%), model accuracy and suitability for a broader range of operations. Furthermore, our findings suggest that E4M3 is better suited for NLP models, whereas E3M4 performs marginally better than E4M3 on computer vision tasks. The code is publicly available on Intel Neural Compressor: https://github.com/intel/neural-compressor.
In recent years, there has been a significant shift in the field of digital avatar research, towards modeling, animating and reconstructing clothed human representations, as a key step towards creating realistic avatars. However, current 3D cloth generation methods are garment specific or trained completely on synthetic data, hence lacking fine details and realism. In this work, we make a step towards automatic realistic garment design and propose Design2Cloth, a high fidelity 3D generative model trained on a real world dataset from more than 2000 subject scans. To provide vital contribution to the fashion industry, we developed a user-friendly adversarial model capable of generating diverse and detailed clothes simply by drawing a 2D cloth mask. Under a series of both qualitative and quantitative experiments, we showcase that Design2Cloth outperforms current state-of-the-art cloth generative models by a large margin. In addition to the generative properties of our network, we showcase that the proposed method can be used to achieve high quality reconstructions from single in-the-wild images and 3D scans. Dataset, code and pre-trained model will become publicly available.
Motif scaffolding seeks to design scaffold structures for constructing proteins with functions derived from the desired motif, which is crucial for the design of vaccines and enzymes. Previous works approach the problem by inpainting or conditional generation. Both of them can only scaffold motifs with fixed positions, and the conditional generation cannot guarantee the presence of motifs. However, prior knowledge of the relative motif positions in a protein is not readily available, and constructing a protein with multiple functions in one protein is more general and significant because of the synergies between functions. We propose a Floating Anchor Diffusion (FADiff) model. FADiff allows motifs to float rigidly and independently in the process of diffusion, which guarantees the presence of motifs and automates the motif position design. Our experiments demonstrate the efficacy of FADiff with high success rates and designable novel scaffolds. To the best of our knowledge, FADiff is the first work to tackle the challenge of scaffolding multiple motifs without relying on the expertise of relative motif positions in the protein. Code is available at https://github.com/aim-uofa/FADiff.
Utility and topical relevance are critical measures in information retrieval (IR), reflecting system and user perspectives, respectively. While topical relevance has long been emphasized, utility is a higher standard of relevance and is more useful for facilitating downstream tasks, e.g., in Retrieval-Augmented Generation (RAG). When we incorporate utility judgments into RAG, we realize that the topical relevance, utility, and answering in RAG are closely related to the three types of relevance that Schutz discussed from a philosophical perspective. They are topical relevance, interpretational relevance, and motivational relevance, respectively. Inspired by the dynamic iterations of the three types of relevance, we propose an Iterative utiliTy judgmEnt fraMework (ITEM) to promote each step of the cycle of RAG. We conducted extensive experiments on multi-grade passage retrieval and factoid question-answering datasets (i.e., TREC DL, WebAP, and NQ). Experimental results demonstrate significant improvements in utility judgments, ranking of topical relevance, and answer generation upon representative baselines, including multiple single-shot utility judging approaches. Our code and benchmark can be found at https://anonymous.4open.science/r/ITEM-B486/.
Diffusion-based text-to-image generation models have significantly advanced the field of art content synthesis. However, current portrait stylization methods generally require either model fine-tuning based on examples or the employment of DDIM Inversion to revert images to noise space, both of which substantially decelerate the image generation process. To overcome these limitations, this paper presents an inversion-free portrait stylization framework based on diffusion models that accomplishes content and style feature fusion in merely four sampling steps. We observed that Latent Consistency Models employing consistency distillation can effectively extract representative Consistency Features from noisy images. To blend the Consistency Features extracted from both content and style images, we introduce a Style Enhancement Attention Control technique that meticulously merges content and style features within the attention space of the target image. Moreover, we propose a feature merging strategy to amalgamate redundant features in Consistency Features, thereby reducing the computational load of attention control. Extensive experiments have validated the effectiveness of our proposed framework in enhancing stylization efficiency and fidelity. The code is available at \url{https://github.com/liujin112/ZePo}.
In the vast majority of the academic and scientific domains, LaTeX has established itself as the de facto standard for typesetting complex mathematical equations and formulae. However, LaTeX's complex syntax and code-like appearance present accessibility barriers for individuals with disabilities, as well as those unfamiliar with coding conventions. In this paper, we present a novel solution to this challenge through the development of a novel speech-to-LaTeX equations system specifically designed for the Greek language. We propose an end-to-end system that harnesses the power of Automatic Speech Recognition (ASR) and Natural Language Processing (NLP) techniques to enable users to verbally dictate mathematical expressions and equations in natural language, which are subsequently converted into LaTeX format. We present the architecture and design principles of our system, highlighting key components such as the ASR engine, the LLM-based prompt-driven equations generation mechanism, as well as the application of a custom evaluation metric employed throughout the development process. We have made our system open source and available at https://github.com/magcil/greek-speech-to-math.
Flow matching has shown state-of-the-art performance in various generative tasks, ranging from image generation to decision-making, where guided generation is pivotal. However, the guidance of flow matching is more general than and thus substantially different from that of its predecessor, diffusion models. Therefore, the challenge in guidance for general flow matching remains largely underexplored. In this paper, we propose the first framework of general guidance for flow matching. From this framework, we derive a family of guidance techniques that can be applied to general flow matching. These include a new training-free asymptotically exact guidance, novel training losses for training-based guidance, and two classes of approximate guidance that cover classical gradient guidance methods as special cases. We theoretically investigate these different methods to give a practical guideline for choosing suitable methods in different scenarios. Experiments on synthetic datasets, image inverse problems, and offline reinforcement learning demonstrate the effectiveness of our proposed guidance methods and verify the correctness of our flow matching guidance framework. Code to reproduce the experiments can be found at https://github.com/AI4Science-WestlakeU/flow_guidance.
Large Language Models (LLMs) have made substantial strides in structured tasks through Reinforcement Learning (RL), demonstrating proficiency in mathematical reasoning and code generation. However, applying RL in broader domains like chatbots and content generation -- through the process known as Reinforcement Learning from Human Feedback (RLHF) -- presents unique challenges. Reward models in RLHF are critical, acting as proxies that evaluate the alignment of LLM outputs with human intent. Despite advancements, the development of reward models is hindered by challenges such as computational heavy training, costly evaluation, and therefore poor reproducibility. We advocate for using embedding-based input in reward model research as an accelerated solution to those challenges. By leveraging embeddings for reward modeling, we can enhance reproducibility, reduce computational demands on hardware, improve training stability, and significantly reduce training and evaluation costs, hence facilitating fair and efficient comparisons in this active research area. We then show a case study of reproducing existing reward model ensemble research using embedding-based reward models. We discussed future avenues for research, aiming to contribute to safer and more effective LLM deployments.
Images not only depict objects but also encapsulate rich interactions between them. However, generating faithful and high-fidelity images involving multiple entities interacting with each other, is a long-standing challenge. While pre-trained text-to-image models are trained on large-scale datasets to follow diverse text instructions, they struggle to generate accurate interactions, likely due to the scarcity of training data for uncommon object interactions. This paper introduces InterActing, an interaction-focused dataset with 1000 fine-grained prompts covering three key scenarios: (1) functional and action-based interactions, (2) compositional spatial relationships, and (3) multi-subject interactions. To address interaction generation challenges, we propose a decomposition-augmented refinement procedure. Our approach, DetailScribe, built on Stable Diffusion 3.5, leverages LLMs to decompose interactions into finer-grained concepts, uses a VLM to critique generated images, and applies targeted interventions within the diffusion process in refinement. Automatic and human evaluations show significantly improved image quality, demonstrating the potential of enhanced inference strategies. Our dataset and code are available at https://concepts-ai.com/p/detailscribe/ to facilitate future exploration of interaction-rich image generation.
We introduce a comprehensive approach to enhance the security, privacy, and sensing capabilities of integrated sensing and communications (ISAC) systems by leveraging random frequency agility (RFA) and random pulse repetition interval (PRI) agility (RPA) techniques. The combination of these techniques, which we refer to collectively as random frequency and PRI agility (RFPA), with channel reciprocity-based key generation (CRKG) obfuscates both Doppler frequency and PRIs, significantly hindering the chances that passive adversaries can successfully estimate radar parameters. In addition, a hybrid information embedding method integrating amplitude shift keying (ASK), phase shift keying (PSK), index modulation (IM), and spatial modulation (SM) is incorporated to increase the achievable bit rate of the system significantly. Next, a sparse-matched filter receiver design is proposed to efficiently decode the embedded information with a low bit error rate (BER). Finally, a novel RFPA-based secret generation scheme using CRKG ensures secure code creation without a coordinating authority. The improved range and velocity estimation and reduced clutter effects achieved with the method are demonstrated via the evaluation of the ambiguity function (AF) of the proposed waveforms.
World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current embodied world models exhibit limited physical awareness, particularly in modeling 3D geometry and motion dynamics, resulting in unrealistic video generation for contact-rich robotic scenarios. In this paper, we present RoboScape, a unified physics-informed world model that jointly learns RGB video generation and physics knowledge within an integrated framework. We introduce two key physics-informed joint training tasks: temporal depth prediction that enhances 3D geometric consistency in video rendering, and keypoint dynamics learning that implicitly encodes physical properties (e.g., object shape and material characteristics) while improving complex motion modeling. Extensive experiments demonstrate that RoboScape generates videos with superior visual fidelity and physical plausibility across diverse robotic scenarios. We further validate its practical utility through downstream applications including robotic policy training with generated data and policy evaluation. Our work provides new insights for building efficient physics-informed world models to advance embodied intelligence research. The code is available at: https://github.com/tsinghua-fib-lab/RoboScape.
Large language models (LLMs) have garnered significant attention across various research disciplines, including the wireless communication community. There have been several heated discussions on the intersection of LLMs and wireless technologies. While recent studies have demonstrated the ability of LLMs to generate hardware description language (HDL) code for simple computation tasks, developing wireless prototypes and products via HDL poses far greater challenges because of the more complex computation tasks involved. In this paper, we aim to address this challenge by investigating the role of LLMs in FPGA-based hardware development for advanced wireless signal processing. We begin by exploring LLM-assisted code refactoring, reuse, and validation, using an open-source software-defined radio (SDR) project as a case study. Through the case study, we find that an LLM assistant can potentially yield substantial productivity gains for researchers and developers. We then examine the feasibility of using LLMs to generate HDL code for advanced wireless signal processing, using the Fast Fourier Transform (FFT) algorithm as an example. This task presents two unique challenges: the scheduling of subtasks within the overall task and the multi-step thinking required to solve certain arithmetic problem within the task. To address these challenges, we employ in-context learning (ICL) and Chain-of-Thought (CoT) prompting techniques, culminating in the successful generation of a 64-point Verilog FFT module. Our results demonstrate the potential of LLMs for generalization and imitation, affirming their usefulness in writing HDL code for wireless communication systems. Overall, this work contributes to understanding the role of LLMs in wireless communication and motivates further exploration of their capabilities.
The recent GPT-4 has demonstrated extraordinary multi-modal abilities, such as directly generating websites from handwritten text and identifying humorous elements within images. These features are rarely observed in previous vision-language models. However, the technical details behind GPT-4 continue to remain undisclosed. We believe that the enhanced multi-modal generation capabilities of GPT-4 stem from the utilization of sophisticated large language models (LLM). To examine this phenomenon, we present MiniGPT-4, which aligns a frozen visual encoder with a frozen advanced LLM, Vicuna, using one projection layer. Our work, for the first time, uncovers that properly aligning the visual features with an advanced large language model can possess numerous advanced multi-modal abilities demonstrated by GPT-4, such as detailed image description generation and website creation from hand-drawn drafts. Furthermore, we also observe other emerging capabilities in MiniGPT-4, including writing stories and poems inspired by given images, teaching users how to cook based on food photos, and so on. In our experiment, we found that the model trained on short image caption pairs could produce unnatural language outputs (e.g., repetition and fragmentation). To address this problem, we curate a detailed image description dataset in the second stage to finetune the model, which consequently improves the model's generation reliability and overall usability. Our code, pre-trained model, and collected dataset are available at https://minigpt-4.github.io/.