Locating an object in a sequence of frames, given its appearance in the first frame of the sequence, is a hard problem that involves many stages. Usually, state-of-the-art methods focus on bringing novel ideas in the visual encoding or relational modelling phases. However, in this work, we show that bounding box regression from learned joint search and template features is of high importance as well. While previous methods relied heavily on well-learned features representing interactions between search and template, we hypothesize that the receptive field of the input convolutional bounding box network plays an important role in accurately determining the object location. To this end, we introduce two novel bounding box regression networks: inception and deformable. Experiments and ablation studies show that our inception module installed on the recent ODTrack outperforms the latter on three benchmarks: the GOT-10k, the UAV123 and the OTB2015.
Single object tracking is a vital task of many applications in critical fields. However, it is still considered one of the most challenging vision tasks. In recent years, computer vision, especially object tracking, witnessed the introduction or adoption of many novel techniques, setting new fronts for performance. In this survey, we visit some of the cutting-edge techniques in vision, such as Sequence Models, Generative Models, Self-supervised Learning, Unsupervised Learning, Reinforcement Learning, Meta-Learning, Continual Learning, and Domain Adaptation, focusing on their application in single object tracking. We propose a novel categorization of single object tracking methods based on novel techniques and trends. Also, we conduct a comparative analysis of the performance reported by the methods presented on popular tracking benchmarks. Moreover, we analyze the pros and cons of the presented approaches and present a guide for non-traditional techniques in single object tracking. Finally, we suggest potential avenues for future research in single-object tracking.
This paper presents a novel approach to the digital signing of electronic documents through the use of a camera-based interaction system, single-finger tracking for sign recognition, and multi commands executing hand gestures. The proposed solution, referred to as "Air Signature," involves writing the signature in front of the camera, rather than relying on traditional methods such as mouse drawing or physically signing on paper and showing it to a web camera. The goal is to develop a state-of-the-art method for detecting and tracking gestures and objects in real-time. The proposed methods include applying existing gesture recognition and object tracking systems, improving accuracy through smoothing and line drawing, and maintaining continuity during fast finger movements. An evaluation of the fingertip detection, sketching, and overall signing process is performed to assess the effectiveness of the proposed solution. The secondary objective of this research is to develop a model that can effectively recognize the unique signature of a user. This type of signature can be verified by neural cores that analyze the movement, speed, and stroke pixels of the signing in real time. The neural cores use machine learning algorithms to match air signatures to the individual's stored signatures, providing a secure and efficient method of verification. Our proposed System does not require sensors or any hardware other than the camera.
Animals build Bayesian 3D models of their surroundings, to control their movements. There is strong selection pressure to make these models as precise as possible, given their sense data. A previous paper has described how a precise 3D model of space can be built by object tracking. This only works if 3D locations are stored with high spatial precision. Neural models of 3D spatial memory have large random errors; too large to support the tracking model. An alternative is described, in which neurons couple to a wave excitation in the brain, representing 3-D space. This can give high spatial precision, fast response, and other benefits. Three lines of evidence support the wave hypothesis: (1) it has better precision and speed than neural spatial memory, and is good enough to support object tracking; (2) the central body of the insect brain, whose form is highly conserved across all insect species, is well suited to hold a wave; and (3) the thalamus, whose round shape is conserved across all mammal species, is well suited to hold a wave. These lines of evidence strongly support the wave hypothesis.
We investigate the problem of pixelwise correspondence for deformable objects, namely cloth and rope, by comparing both classical and learning-based methods. We choose cloth and rope because they are traditionally some of the most difficult deformable objects to analytically model with their large configuration space, and they are meaningful in the context of robotic tasks like cloth folding, rope knot-tying, T-shirt folding, curtain closing, etc. The correspondence problem is heavily motivated in robotics, with wide-ranging applications including semantic grasping, object tracking, and manipulation policies built on top of correspondences. We present an exhaustive survey of existing classical methods for doing correspondence via feature-matching, including SIFT, SURF, and ORB, and two recently published learning-based methods including TimeCycle and Dense Object Nets. We make three main contributions: (1) a framework for simulating and rendering synthetic images of deformable objects, with qualitative results demonstrating transfer between our simulated and real domains (2) a new learning-based correspondence method extending Dense Object Nets, and (3) a standardized comparison across state-of-the-art correspondence methods. Our proposed method provides a flexible, general formulation for learning temporally and spatially continuous correspondences for nonrigid (and rigid) objects. We report root mean squared error statistics for all methods and find that Dense Object Nets outperforms baseline classical methods for correspondence, and our proposed extension of Dense Object Nets performs similarly.
Many query-based approaches for 3D Multi-Object Tracking (MOT) adopt the tracking-by-attention paradigm, utilizing track queries for identity-consistent detection and object queries for identity-agnostic track spawning. Tracking-by-attention, however, entangles detection and tracking queries in one embedding for both the detection and tracking task, which is sub-optimal. Other approaches resemble the tracking-by-detection paradigm and detect objects using decoupled track and detection queries followed by a subsequent association. These methods, however, do not leverage synergies between the detection and association task. Combining the strengths of both paradigms, we introduce ADA-Track++, a novel end-to-end framework for 3D MOT from multi-view cameras. We introduce a learnable data association module based on edge-augmented cross-attention, leveraging appearance and geometric features. We also propose an auxiliary token in this attention-based association module, which helps mitigate disproportionately high attention to incorrect association targets caused by attention normalization. Furthermore, we integrate this association module into the decoder layer of a DETR-based 3D detector, enabling simultaneous DETR-like query-to-image cross-attention for detection and query-to-query cross-attention for data association. By stacking these decoder layers, queries are refined for the detection and association task alternately, effectively harnessing the task dependencies. We evaluate our method on the nuScenes dataset and demonstrate the advantage of our approach compared to the two previous paradigms.
The main barrier to achieving fully autonomous flights lies in autonomous aircraft navigation. Managing non-cooperative traffic presents the most important challenge in this problem. The most efficient strategy for handling non-cooperative traffic is based on monocular video processing through deep learning models. This study contributes to the vision-based deep learning aircraft detection and tracking literature by investigating the impact of data corruption arising from environmental and hardware conditions on the effectiveness of these methods. More specifically, we designed $7$ types of common corruptions for camera inputs taking into account real-world flight conditions. By applying these corruptions to the Airborne Object Tracking (AOT) dataset we constructed the first robustness benchmark dataset named AOT-C for air-to-air aerial object detection. The corruptions included in this dataset cover a wide range of challenging conditions such as adverse weather and sensor noise. The second main contribution of this letter is to present an extensive experimental evaluation involving $8$ diverse object detectors to explore the degradation in the performance under escalating levels of corruptions (domain shifts). Based on the evaluation results, the key observations that emerge are the following: 1) One-stage detectors of the YOLO family demonstrate better robustness, 2) Transformer-based and multi-stage detectors like Faster R-CNN are extremely vulnerable to corruptions, 3) Robustness against corruptions is related to the generalization ability of models. The third main contribution is to present that finetuning on our augmented synthetic data results in improvements in the generalisation ability of the object detector in real-world flight experiments.
In the last twenty years, unmanned aerial vehicles (UAVs) have garnered growing interest due to their expanding applications in both military and civilian domains. Detecting non-cooperative aerial vehicles with efficiency and estimating collisions accurately are pivotal for achieving fully autonomous aircraft and facilitating Advanced Air Mobility (AAM). This paper presents a deep-learning framework that utilizes optical sensors for the detection, tracking, and distance estimation of non-cooperative aerial vehicles. In implementing this comprehensive sensing framework, the availability of depth information is essential for enabling autonomous aerial vehicles to perceive and navigate around obstacles. In this work, we propose a method for estimating the distance information of a detected aerial object in real time using only the input of a monocular camera. In order to train our deep learning components for the object detection, tracking and depth estimation tasks we utilize the Amazon Airborne Object Tracking (AOT) Dataset. In contrast to previous approaches that integrate the depth estimation module into the object detector, our method formulates the problem as image-to-image translation. We employ a separate lightweight encoder-decoder network for efficient and robust depth estimation. In a nutshell, the object detection module identifies and localizes obstacles, conveying this information to both the tracking module for monitoring obstacle movement and the depth estimation module for calculating distances. Our approach is evaluated on the Airborne Object Tracking (AOT) dataset which is the largest (to the best of our knowledge) air-to-air airborne object dataset.
With the advancement of video analysis technology, the multi-object tracking (MOT) problem in complex scenes involving pedestrians is gaining increasing importance. This challenge primarily involves two key tasks: pedestrian detection and re-identification. While significant progress has been achieved in pedestrian detection tasks in recent years, enhancing the effectiveness of re-identification tasks remains a persistent challenge. This difficulty arises from the large total number of pedestrian samples in multi-object tracking datasets and the scarcity of individual instance samples. Motivated by recent rapid advancements in meta-learning techniques, we introduce MAML MOT, a meta-learning-based training approach for multi-object tracking. This approach leverages the rapid learning capability of meta-learning to tackle the issue of sample scarcity in pedestrian re-identification tasks, aiming to improve the model's generalization performance and robustness. Experimental results demonstrate that the proposed method achieves high accuracy on mainstream datasets in the MOT Challenge. This offers new perspectives and solutions for research in the field of pedestrian multi-object tracking.
Low-light scenes are prevalent in real-world applications (e.g. autonomous driving and surveillance at night). Recently, multi-object tracking in various practical use cases have received much attention, but multi-object tracking in dark scenes is rarely considered. In this paper, we focus on multi-object tracking in dark scenes. To address the lack of datasets, we first build a Low-light Multi-Object Tracking (LMOT) dataset. LMOT provides well-aligned low-light video pairs captured by our dual-camera system, and high-quality multi-object tracking annotations for all videos. Then, we propose a low-light multi-object tracking method, termed as LTrack. We introduce the adaptive low-pass downsample module to enhance low-frequency components of images outside the sensor noises. The degradation suppression learning strategy enables the model to learn invariant information under noise disturbance and image quality degradation. These components improve the robustness of multi-object tracking in dark scenes. We conducted a comprehensive analysis of our LMOT dataset and proposed LTrack. Experimental results demonstrate the superiority of the proposed method and its competitiveness in real night low-light scenes. Dataset and Code: https: //github.com/ying-fu/LMOT
We derive a novel, provably robust, and closed-form Bayesian update rule for online filtering in state-space models in the presence of outliers and misspecified measurement models. Our method combines generalised Bayesian inference with filtering methods such as the extended and ensemble Kalman filter. We use the former to show robustness and the latter to ensure computational efficiency in the case of nonlinear models. Our method matches or outperforms other robust filtering methods (such as those based on variational Bayes) at a much lower computational cost. We show this empirically on a range of filtering problems with outlier measurements, such as object tracking, state estimation in high-dimensional chaotic systems, and online learning of neural networks.
There is currently strong interest in improving visual object tracking by augmenting the RGB modality with the output of a visual event camera that is particularly informative about the scene motion. However, existing approaches perform event feature extraction for RGB-E tracking using traditional appearance models, which have been optimised for RGB only tracking, without adapting it for the intrinsic characteristics of the event data. To address this problem, we propose an Event backbone (Pooler), designed to obtain a high-quality feature representation that is cognisant of the innate characteristics of the event data, namely its sparsity. In particular, Multi-Scale Pooling is introduced to capture all the motion feature trends within event data through the utilisation of diverse pooling kernel sizes. The association between the derived RGB and event representations is established by an innovative module performing adaptive Mutually Guided Fusion (MGF). Extensive experimental results show that our method significantly outperforms state-of-the-art trackers on two widely used RGB-E tracking datasets, including VisEvent and COESOT, where the precision and success rates on COESOT are improved by 4.9% and 5.2%, respectively. Our code will be available at https://github.com/SSSpc333/TENet.
Vision-centric autonomous driving has recently raised wide attention due to its lower cost. Pre-training is essential for extracting a universal representation. However, current vision-centric pre-training typically relies on either 2D or 3D pre-text tasks, overlooking the temporal characteristics of autonomous driving as a 4D scene understanding task. In this paper, we address this challenge by introducing a world model-based autonomous driving 4D representation learning framework, dubbed \emph{DriveWorld}, which is capable of pre-training from multi-camera driving videos in a spatio-temporal fashion. Specifically, we propose a Memory State-Space Model for spatio-temporal modelling, which consists of a Dynamic Memory Bank module for learning temporal-aware latent dynamics to predict future changes and a Static Scene Propagation module for learning spatial-aware latent statics to offer comprehensive scene contexts. We additionally introduce a Task Prompt to decouple task-aware features for various downstream tasks. The experiments demonstrate that DriveWorld delivers promising results on various autonomous driving tasks. When pre-trained with the OpenScene dataset, DriveWorld achieves a 7.5% increase in mAP for 3D object detection, a 3.0% increase in IoU for online mapping, a 5.0% increase in AMOTA for multi-object tracking, a 0.1m decrease in minADE for motion forecasting, a 3.0% increase in IoU for occupancy prediction, and a 0.34m reduction in average L2 error for planning.
We apply multi-agent deep reinforcement learning (RL) to train end-to-end robot soccer policies with fully onboard computation and sensing via egocentric RGB vision. This setting reflects many challenges of real-world robotics, including active perception, agile full-body control, and long-horizon planning in a dynamic, partially-observable, multi-agent domain. We rely on large-scale, simulation-based data generation to obtain complex behaviors from egocentric vision which can be successfully transferred to physical robots using low-cost sensors. To achieve adequate visual realism, our simulation combines rigid-body physics with learned, realistic rendering via multiple Neural Radiance Fields (NeRFs). We combine teacher-based multi-agent RL and cross-experiment data reuse to enable the discovery of sophisticated soccer strategies. We analyze active-perception behaviors including object tracking and ball seeking that emerge when simply optimizing perception-agnostic soccer play. The agents display equivalent levels of performance and agility as policies with access to privileged, ground-truth state. To our knowledge, this paper constitutes a first demonstration of end-to-end training for multi-agent robot soccer, mapping raw pixel observations to joint-level actions, that can be deployed in the real world. Videos of the game-play and analyses can be seen on our website https://sites.google.com/view/vision-soccer .
In response to the significant challenges facing the retail sector, including inefficient queue management, poor demand forecasting, and ineffective marketing, this paper introduces an innovative approach utilizing cutting-edge machine learning technologies. We aim to create an advanced smart retail analytics system (SRAS), leveraging these technologies to enhance retail efficiency and customer engagement. To enhance customer tracking capabilities, a new hybrid architecture is proposed integrating several predictive models. In the first stage of the proposed hybrid architecture for customer tracking, we fine-tuned the YOLOV8 algorithm using a diverse set of parameters, achieving exceptional results across various performance metrics. This fine-tuning process utilized actual surveillance footage from retail environments, ensuring its practical applicability. In the second stage, we explored integrating two sophisticated object-tracking models, BOT-SORT and ByteTrack, with the labels detected by YOLOV8. This integration is crucial for tracing customer paths within stores, which facilitates the creation of accurate visitor counts and heat maps. These insights are invaluable for understanding consumer behavior and improving store operations. To optimize inventory management, we delved into various predictive models, optimizing and contrasting their performance against complex retail data patterns. The GRU model, with its ability to interpret time-series data with long-range temporal dependencies, consistently surpassed other models like Linear Regression, showing 2.873% and 29.31% improvements in R2-score and mAPE, respectively.
Roadside perception is a key component in intelligent transportation systems. In this paper, we present a novel three-dimensional (3D) extended object tracking (EOT) method, which simultaneously estimates the object kinematics and extent state, in roadside perception using both the radar and camera data. Because of the influence of sensor viewing angle and limited angle resolution, radar measurements from objects are sparse and non-uniformly distributed, leading to inaccuracies in object extent and position estimation. To address this problem, we present a novel spherical Gaussian function weighted Gaussian mixture model. This model assumes that radar measurements originate from a series of probabilistic weighted radar reflectors on the vehicle's extent. Additionally, we utilize visual detection of vehicle keypoints to provide additional information on the positions of radar reflectors. Since keypoints may not always correspond to radar reflectors, we propose an elastic skeleton fusion mechanism, which constructs a virtual force to establish the relationship between the radar reflectors on the vehicle and its extent. Furthermore, to better describe the kinematic state of the vehicle and constrain its extent state, we develop a new 3D constant turn rate and velocity motion model, considering the complex 3D motion of the vehicle relative to the roadside sensor. Finally, we apply variational Bayesian approximation to the intractable measurement update step to enable recursive Bayesian estimation of the object's state. Simulation results using the Carla simulator and experimental results on the nuScenes dataset demonstrate the effectiveness and superiority of the proposed method in comparison to several state-of-the-art 3D EOT methods.
Visual object tracking and segmentation in omnidirectional videos are challenging due to the wide field-of-view and large spherical distortion brought by 360{\deg} images. To alleviate these problems, we introduce a novel representation, extended bounding field-of-view (eBFoV), for target localization and use it as the foundation of a general 360 tracking framework which is applicable for both omnidirectional visual object tracking and segmentation tasks. Building upon our previous work on omnidirectional visual object tracking (360VOT), we propose a comprehensive dataset and benchmark that incorporates a new component called omnidirectional video object segmentation (360VOS). The 360VOS dataset includes 290 sequences accompanied by dense pixel-wise masks and covers a broader range of target categories. To support both the development and evaluation of algorithms in this domain, we divide the dataset into a training subset with 170 sequences and a testing subset with 120 sequences. Furthermore, we tailor evaluation metrics for both omnidirectional tracking and segmentation to ensure rigorous assessment. Through extensive experiments, we benchmark state-of-the-art approaches and demonstrate the effectiveness of our proposed 360 tracking framework and training dataset. Homepage: https://360vots.hkustvgd.com/
Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on object detection and appearance, often fail to track targets in such complex scenarios accurately. This limitation is further exacerbated by the lack of comprehensive and diverse datasets covering the full view of sports pitches. Addressing these issues, we introduce TeamTrack, a pioneering benchmark dataset specifically designed for MOT in sports. TeamTrack is an extensive collection of full-pitch video data from various sports, including soccer, basketball, and handball. Furthermore, we perform a comprehensive analysis and benchmarking effort to underscore TeamTrack's utility and potential impact. Our work signifies a crucial step forward, promising to elevate the precision and effectiveness of MOT in complex, dynamic settings such as team sports. The dataset, project code and competition is released at: https://atomscott.github.io/TeamTrack/.
Quantification of microscopy time-series of in vitro reconstituted motor driven microtubule (MT) transport in 'gliding assays' is typically performed using computational object tracking tools. However, these are limited to non-intersecting and rod-like filaments. Here, we describe a novel computational image-analysis pipeline, KnotResolver, to track image time-series of highly curved self-intersecting looped filaments (knots) by resolving cross-overs. The code integrates filament segmentation and cross-over or 'knot' identification based on directed graph representation, where nodes represent cross-overs and edges represent the path connecting them. The graphs are mapped back to contours and the distance to a reference minimized. We demonstrate the utility of the tool by segmentation and tracking MTs from experiments with dynein-driven wave like filament looping. The accuracy of contour detection is sub-pixel accuracy, and Dice scores indicate a robustness to noise, better than currently used tools. Thus KnotResolver overcomes multiple limitations of widely used tools in microscopy of cytoskeletal filament-like structures.
The new trend in multi-object tracking task is to track objects of interest using natural language. However, the scarcity of paired prompt-instance data hinders its progress. To address this challenge, we propose a high-quality yet low-cost data generation method base on Unreal Engine 5 and construct a brand-new benchmark dataset, named Refer-UE-City, which primarily includes scenes from intersection surveillance videos, detailing the appearance and actions of people and vehicles. Specifically, it provides 14 videos with a total of 714 expressions, and is comparable in scale to the Refer-KITTI dataset. Additionally, we propose a multi-level semantic-guided multi-object framework called MLS-Track, where the interaction between the model and text is enhanced layer by layer through the introduction of Semantic Guidance Module (SGM) and Semantic Correlation Branch (SCB). Extensive experiments on Refer-UE-City and Refer-KITTI datasets demonstrate the effectiveness of our proposed framework and it achieves state-of-the-art performance. Code and datatsets will be available.