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arXiv:1806.07754

Spatio-Temporal Channel Correlation Networks for Action Classification

The work in this paper is driven by the question if spatio-temporal correlations are enough for 3D convolutional neural networks (CNN)? Most of the traditional 3D networks use local spatio-temporal features. We introduce a new block that models correlations between channels of a 3D CNN with respect to temporal and spatial features. This new block can be added as a residual unit to different parts of 3D CNNs. We name our novel block 'Spatio-Temporal Channel Correlation' (STC). By embedding this block to the current state-of-the-art architectures such as ResNext and ResNet, we improved the performance by 2-3\% on Kinetics dataset. Our experiments show that adding STC blocks to current state-of-the-art architectures outperforms the state-of-the-art methods on the HMDB51, UCF101 and Kinetics datasets. The other issue in training 3D CNNs is about training them from scratch with a huge labeled dataset to get a reasonable performance. So the knowledge learned in 2D CNNs is completely ignored. Another contribution in this work is a simple and effective technique to transfer knowledge from a pre-trained 2D CNN to a randomly initialized 3D CNN for a stable weight initialization. This allows us to significantly reduce the number of training samples for 3D CNNs. Thus, by fine-tuning this network, we beat the performance of generic and recent methods in 3D CNNs, which were trained on large video datasets, e.g. Sports-1M, and fine-tuned on the target datasets, e.g. HMDB51/UCF101.

arXiv:1806.07110공식 코드 · Papers with Code

Modality Distillation with Multiple Stream Networks for Action Recognition

Diverse input data modalities can provide complementary cues for several tasks, usually leading to more robust algorithms and better performance. However, while a (training) dataset could be accurately designed to include a variety of sensory inputs, it is often the case that not all modalities could be available in real life (testing) scenarios, where a model has to be deployed. This raises the challenge of how to learn robust representations leveraging multimodal data in the training stage, while considering limitations at test time, such as noisy or missing modalities. This paper presents a new approach for multimodal video action recognition, developed within the unified frameworks of distillation and privileged information, named generalized distillation. Particularly, we consider the case of learning representations from depth and RGB videos, while relying on RGB data only at test time. We propose a new approach to train an hallucination network that learns to distill depth features through multiplicative connections of spatiotemporal representations, leveraging soft labels and hard labels, as well as distance between feature maps. We report state-of-the-art results on video action classification on the largest multimodal dataset available for this task, the NTU RGB+D. Code available at https://github.com/ncgarcia/modality-distillation .

arXiv:1309.0309

A Study on Unsupervised Dictionary Learning and Feature Encoding for Action Classification

Many efforts have been devoted to develop alternative methods to traditional vector quantization in image domain such as sparse coding and soft-assignment. These approaches can be split into a dictionary learning phase and a feature encoding phase which are often closely connected. In this paper, we investigate the effects of these phases by separating them for video-based action classification. We compare several dictionary learning methods and feature encoding schemes through extensive experiments on KTH and HMDB51 datasets. Experimental results indicate that sparse coding performs consistently better than the other encoding methods in large complex dataset (i.e., HMDB51), and it is robust to different dictionaries. For small simple dataset (i.e., KTH) with less variation, however, all the encoding strategies perform competitively. In addition, we note that the strength of sophisticated encoding approaches comes not from their corresponding dictionaries but the encoding mechanisms, and we can just use randomly selected exemplars as dictionaries for video-based action classification.

arXiv:1405.7545

Feature sampling and partitioning for visual vocabulary generation on large action classification datasets

The recent trend in action recognition is towards larger datasets, an increasing number of action classes and larger visual vocabularies. State-of-the-art human action classification in challenging video data is currently based on a bag-of-visual-words pipeline in which space-time features are aggregated globally to form a histogram. The strategies chosen to sample features and construct a visual vocabulary are critical to performance, in fact often dominating performance. In this work we provide a critical evaluation of various approaches to building a vocabulary and show that good practises do have a significant impact. By subsampling and partitioning features strategically, we are able to achieve state-of-the-art results on 5 major action recognition datasets using relatively small visual vocabularies.

arXiv:1312.1743

Dual coordinate solvers for large-scale structural SVMs

This manuscript describes a method for training linear SVMs (including binary SVMs, SVM regression, and structural SVMs) from large, out-of-core training datasets. Current strategies for large-scale learning fall into one of two camps; batch algorithms which solve the learning problem given a finite datasets, and online algorithms which can process out-of-core datasets. The former typically requires datasets small enough to fit in memory. The latter is often phrased as a stochastic optimization problem; such algorithms enjoy strong theoretical properties but often require manual tuned annealing schedules, and may converge slowly for problems with large output spaces (e.g., structural SVMs). We discuss an algorithm for an "intermediate" regime in which the data is too large to fit in memory, but the active constraints (support vectors) are small enough to remain in memory. In this case, one can design rather efficient learning algorithms that are as stable as batch algorithms, but capable of processing out-of-core datasets. We have developed such a MATLAB-based solver and used it to train a collection of recognition systems for articulated pose estimation, facial analysis, 3D object recognition, and action classification, all with publicly-available code. This writeup describes the solver in detail.

arXiv:1406.5212

R-CNNs for Pose Estimation and Action Detection

We present convolutional neural networks for the tasks of keypoint (pose) prediction and action classification of people in unconstrained images. Our approach involves training an R-CNN detector with loss functions depending on the task being tackled. We evaluate our method on the challenging PASCAL VOC dataset and compare it to previous leading approaches. Our method gives state-of-the-art results for keypoint and action prediction. Additionally, we introduce a new dataset for action detection, the task of simultaneously localizing people and classifying their actions, and present results using our approach.

arXiv:1408.3814

Robust Statistical Approach for Extraction of Moving Human Silhouettes from Videos

Human pose estimation is one of the key problems in computer vision that has been studied in the recent years. The significance of human pose estimation is in the higher level tasks of understanding human actions applications such as recognition of anomalous actions present in videos and many other related applications. The human poses can be estimated by extracting silhouettes of humans as silhouettes are robust to variations and it gives the shape information of the human body. Some common challenges include illumination changes, variation in environments, and variation in human appearances. Thus there is a need for a robust method for human pose estimation. This paper presents a study and analysis of approaches existing for silhouette extraction and proposes a robust technique for extracting human silhouettes in video sequences. Gaussian Mixture Model (GMM) A statistical approach is combined with HSV (Hue, Saturation and Value) color space model for a robust background model that is used for background subtraction to produce foreground blobs, called human silhouettes. Morphological operations are then performed on foreground blobs from background subtraction. The silhouettes obtained from this work can be used in further tasks associated with human action interpretation and activity processes like human action classification, human pose estimation and action recognition or action interpretation.

arXiv:1408.3810

Action Classification with Locality-constrained Linear Coding

We propose an action classification algorithm which uses Locality-constrained Linear Coding (LLC) to capture discriminative information of human body variations in each spatiotemporal subsequence of a video sequence. Our proposed method divides the input video into equally spaced overlapping spatiotemporal subsequences, each of which is decomposed into blocks and then cells. We use the Histogram of Oriented Gradient (HOG3D) feature to encode the information in each cell. We justify the use of LLC for encoding the block descriptor by demonstrating its superiority over Sparse Coding (SC). Our sequence descriptor is obtained via a logistic regression classifier with L2 regularization. We evaluate and compare our algorithm with ten state-of-the-art algorithms on five benchmark datasets. Experimental results show that, on average, our algorithm gives better accuracy than these ten algorithms.

arXiv:1406.2199공식 코드 · Papers with Code

Two-Stream Convolutional Networks for Action Recognition in Videos

We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multi-task learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification.

arXiv:1502.04132

Long-short Term Motion Feature for Action Classification and Retrieval

We propose a method for representing motion information for video classification and retrieval. We improve upon local descriptor based methods that have been among the most popular and successful models for representing videos. The desired local descriptors need to satisfy two requirements: 1) to be representative, 2) to be discriminative. Therefore, they need to occur frequently enough in the videos and to be be able to tell the difference among different types of motions. To generate such local descriptors, the video blocks they are based on must contain just the right amount of motion information. However, current state-of-the-art local descriptor methods use video blocks with a single fixed size, which is insufficient for covering actions with varying speeds. In this paper, we introduce a long-short term motion feature that generates descriptors from video blocks with multiple lengths, thus covering motions with large speed variance. Experimental results show that, albeit simple, our model achieves state-of-the-arts results on several benchmark datasets.

arXiv:1505.04474

Visual Semantic Role Labeling

In this paper we introduce the problem of Visual Semantic Role Labeling: given an image we want to detect people doing actions and localize the objects of interaction. Classical approaches to action recognition either study the task of action classification at the image or video clip level or at best produce a bounding box around the person doing the action. We believe such an output is inadequate and a complete understanding can only come when we are able to associate objects in the scene to the different semantic roles of the action. To enable progress towards this goal, we annotate a dataset of 16K people instances in 10K images with actions they are doing and associate objects in the scene with different semantic roles for each action. Finally, we provide a set of baseline algorithms for this task and analyze error modes providing directions for future work.

arXiv:1604.02808공식 코드 · Papers with Code

NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis

Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of training samples, distinct class labels, camera views and variety of subjects. In this paper we introduce a large-scale dataset for RGB+D human action recognition with more than 56 thousand video samples and 4 million frames, collected from 40 distinct subjects. Our dataset contains 60 different action classes including daily, mutual, and health-related actions. In addition, we propose a new recurrent neural network structure to model the long-term temporal correlation of the features for each body part, and utilize them for better action classification. Experimental results show the advantages of applying deep learning methods over state-of-the-art hand-crafted features on the suggested cross-subject and cross-view evaluation criteria for our dataset. The introduction of this large scale dataset will enable the community to apply, develop and adapt various data-hungry learning techniques for the task of depth-based and RGB+D-based human activity analysis.

arXiv:1604.04784

ACD: Action Concept Discovery from Image-Sentence Corpora

Action classification in still images is an important task in computer vision. It is challenging as the appearances of ac- tions may vary depending on their context (e.g. associated objects). Manually labeling of context information would be time consuming and difficult to scale up. To address this challenge, we propose a method to automatically discover and cluster action concepts, and learn their classifiers from weakly supervised image-sentence corpora. It obtains candidate action concepts by extracting verb-object pairs from sentences and verifies their visualness with the associated images. Candidate action concepts are then clustered by using a multi-modal representation with image embeddings from deep convolutional networks and text embeddings from word2vec. More than one hundred human action concept classifiers are learned from the Flickr 30k dataset with no additional human effort and promising classification results are obtained. We further apply the AdaBoost algorithm to automatically select and combine relevant action concepts given an action query. Promising results have been shown on the PASCAL VOC 2012 action classification benchmark, which has zero overlap with Flickr30k.

arXiv:1604.06182

The THUMOS Challenge on Action Recognition for Videos "in the Wild"

Automatically recognizing and localizing wide ranges of human actions has crucial importance for video understanding. Towards this goal, the THUMOS challenge was introduced in 2013 to serve as a benchmark for action recognition. Until then, video action recognition, including THUMOS challenge, had focused primarily on the classification of pre-segmented (i.e., trimmed) videos, which is an artificial task. In THUMOS 2014, we elevated action recognition to a more practical level by introducing temporally untrimmed videos. These also include `background videos' which share similar scenes and backgrounds as action videos, but are devoid of the specific actions. The three editions of the challenge organized in 2013--2015 have made THUMOS a common benchmark for action classification and detection and the annual challenge is widely attended by teams from around the world. In this paper we describe the THUMOS benchmark in detail and give an overview of data collection and annotation procedures. We present the evaluation protocols used to quantify results in the two THUMOS tasks of action classification and temporal detection. We also present results of submissions to the THUMOS 2015 challenge and review the participating approaches. Additionally, we include a comprehensive empirical study evaluating the differences in action recognition between trimmed and untrimmed videos, and how well methods trained on trimmed videos generalize to untrimmed videos. We conclude by proposing several directions and improvements for future THUMOS challenges.

arXiv:1604.06397

Improving Human Action Recognition by Non-action Classification

In this paper we consider the task of recognizing human actions in realistic video where human actions are dominated by irrelevant factors. We first study the benefits of removing non-action video segments, which are the ones that do not portray any human action. We then learn a non-action classifier and use it to down-weight irrelevant video segments. The non-action classifier is trained using ActionThread, a dataset with shot-level annotation for the occurrence or absence of a human action. The non-action classifier can be used to identify non-action shots with high precision and subsequently used to improve the performance of action recognition systems.

arXiv:1601.02129공식 코드 · Papers with Code

Temporal Action Localization in Untrimmed Videos via Multi-stage CNNs

We address temporal action localization in untrimmed long videos. This is important because videos in real applications are usually unconstrained and contain multiple action instances plus video content of background scenes or other activities. To address this challenging issue, we exploit the effectiveness of deep networks in temporal action localization via three segment-based 3D ConvNets: (1) a proposal network identifies candidate segments in a long video that may contain actions; (2) a classification network learns one-vs-all action classification model to serve as initialization for the localization network; and (3) a localization network fine-tunes on the learned classification network to localize each action instance. We propose a novel loss function for the localization network to explicitly consider temporal overlap and therefore achieve high temporal localization accuracy. Only the proposal network and the localization network are used during prediction. On two large-scale benchmarks, our approach achieves significantly superior performances compared with other state-of-the-art systems: mAP increases from 1.7% to 7.4% on MEXaction2 and increases from 15.0% to 19.0% on THUMOS 2014, when the overlap threshold for evaluation is set to 0.5.

arXiv:1605.00392

Revisiting Human Action Recognition: Personalization vs. Generalization

By thoroughly revisiting the classic human action recognition paradigm, this paper aims at proposing a new approach for the design of effective action classification systems. Taking as testbed publicly available three-dimensional (MoCap) action/activity datasets, we analyzed and validated different training/testing strategies. In particular, considering that each human action in the datasets is performed several times by different subjects, we were able to precisely quantify the effect of inter- and intra-subject variability, so as to figure out the impact of several learning approaches in terms of classification performance. The net result is that standard testing strategies consisting in cross-validating the algorithm using typical splits of the data (holdout, k-fold, or one-subject-out) is always outperformed by a "personalization" strategy which learns how a subject is performing an action. In other words, it is advantageous to customize (i.e., personalize) the method to learn the actions carried out by each subject, rather than trying to generalize the actions executions across subjects. Consequently, we finally propose an action recognition framework consisting of a two-stage classification approach where, given a test action, the subject is first identified before the actual recognition of the action takes place. Despite the basic, off-the-shelf descriptors and standard classifiers adopted, we noted a relevant increase in performance with respect to standard state-of-the-art algorithms, so motivating the usage of personalized approaches for designing effective action recognition systems.

arXiv:1604.08826

Improved Dense Trajectory with Cross Streams

Improved dense trajectories (iDT) have shown great performance in action recognition, and their combination with the two-stream approach has achieved state-of-the-art performance. It is, however, difficult for iDT to completely remove background trajectories from video with camera shaking. Trajectories in less discriminative regions should be given modest weights in order to create more discriminative local descriptors for action recognition. In addition, the two-stream approach, which learns appearance and motion information separately, cannot focus on motion in important regions when extracting features from spatial convolutional layers of the appearance network, and vice versa. In order to address the above mentioned problems, we propose a new local descriptor that pools a new convolutional layer obtained from crossing two networks along iDT. This new descriptor is calculated by applying discriminative weights learned from one network to a convolutional layer of the other network. Our method has achieved state-of-the-art performance on ordinal action recognition datasets, 92.3% on UCF101, and 66.2% on HMDB51.

arXiv:1511.06411공식 코드 · Papers with Code

Training Deep Neural Networks via Direct Loss Minimization

Supervised training of deep neural nets typically relies on minimizing cross-entropy. However, in many domains, we are interested in performing well on metrics specific to the application. In this paper we propose a direct loss minimization approach to train deep neural networks, which provably minimizes the application-specific loss function. This is often non-trivial, since these functions are neither smooth nor decomposable and thus are not amenable to optimization with standard gradient-based methods. We demonstrate the effectiveness of our approach in the context of maximizing average precision for ranking problems. Towards this goal, we develop a novel dynamic programming algorithm that can efficiently compute the weight updates. Our approach proves superior to a variety of baselines in the context of action classification and object detection, especially in the presence of label noise.

arXiv:1607.01794

VideoLSTM Convolves, Attends and Flows for Action Recognition

We present a new architecture for end-to-end sequence learning of actions in video, we call VideoLSTM. Rather than adapting the video to the peculiarities of established recurrent or convolutional architectures, we adapt the architecture to fit the requirements of the video medium. Starting from the soft-Attention LSTM, VideoLSTM makes three novel contributions. First, video has a spatial layout. To exploit the spatial correlation we hardwire convolutions in the soft-Attention LSTM architecture. Second, motion not only informs us about the action content, but also guides better the attention towards the relevant spatio-temporal locations. We introduce motion-based attention. And finally, we demonstrate how the attention from VideoLSTM can be used for action localization by relying on just the action class label. Experiments and comparisons on challenging datasets for action classification and localization support our claims.