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arXiv:2210.03515공식 코드 · Papers with Code

Spiking neural networks for nonlinear regression

Spiking neural networks, also often referred to as the third generation of neural networks, carry the potential for a massive reduction in memory and energy consumption over traditional, second-generation neural networks. Inspired by the undisputed efficiency of the human brain, they introduce temporal and neuronal sparsity, which can be exploited by next-generation neuromorphic hardware. To open the pathway toward engineering applications, we introduce this exciting technology in the context of continuum mechanics. However, the nature of spiking neural networks poses a challenge for regression problems, which frequently arise in the modeling of engineering sciences. To overcome this problem, a framework for regression using spiking neural networks is proposed. In particular, a network topology for decoding binary spike trains to real numbers is introduced, utilizing the membrane potential of spiking neurons. As the aim of this contribution is a concise introduction to this new methodology, several different spiking neural architectures, ranging from simple spiking feed-forward to complex spiking long short-term memory neural networks, are derived. Several numerical experiments directed towards regression of linear and nonlinear, history-dependent material models are carried out. A direct comparison with counterparts of traditional neural networks shows that the proposed framework is much more efficient while retaining precision and generalizability. All code has been made publicly available in the interest of reproducibility and to promote continued enhancement in this new domain.

arXiv:2408.01678공식 코드 · Papers with Code

iControl3D: An Interactive System for Controllable 3D Scene Generation

3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of providing sufficient control over the generation process, leading to a gap between the user's creative vision and the generated results. In this paper, we present iControl3D, a novel interactive system that empowers users to generate and render customizable 3D scenes with precise control. To this end, a 3D creator interface has been developed to provide users with fine-grained control over the creation process. Technically, we leverage 3D meshes as an intermediary proxy to iteratively merge individual 2D diffusion-generated images into a cohesive and unified 3D scene representation. To ensure seamless integration of 3D meshes, we propose to perform boundary-aware depth alignment before fusing the newly generated mesh with the existing one in 3D space. Additionally, to effectively manage depth discrepancies between remote content and foreground, we propose to model remote content separately with an environment map instead of 3D meshes. Finally, our neural rendering interface enables users to build a radiance field of their scene online and navigate the entire scene. Extensive experiments have been conducted to demonstrate the effectiveness of our system. The code will be made available at https://github.com/xingyi-li/iControl3D.

arXiv:2411.09422공식 코드 · Papers with Code

OpenLS-DGF: An Adaptive Open-Source Dataset Generation Framework for Machine Learning Tasks in Logic Synthesis

This paper introduces OpenLS-DGF, an adaptive logic synthesis dataset generation framework, to enhance machine learning~(ML) applications within the logic synthesis process. Previous dataset generation flows were tailored for specific tasks or lacked integrated machine learning capabilities. While OpenLS-DGF supports various machine learning tasks by encapsulating the three fundamental steps of logic synthesis: Boolean representation, logic optimization, and technology mapping. It preserves the original information in both Verilog and machine-learning-friendly GraphML formats. The verilog files offer semi-customizable capabilities, enabling researchers to insert additional steps and incrementally refine the generated dataset. Furthermore, OpenLS-DGF includes an adaptive circuit engine that facilitates the final dataset management and downstream tasks. The generated OpenLS-D-v1 dataset comprises 46 combinational designs from established benchmarks, totaling over 966,000 Boolean circuits. OpenLS-D-v1 supports integrating new data features, making it more versatile for new challenges. This paper demonstrates the versatility of OpenLS-D-v1 through four distinct downstream tasks: circuit classification, circuit ranking, quality of results (QoR) prediction, and probability prediction. Each task is chosen to represent essential steps of logic synthesis, and the experimental results show the generated dataset from OpenLS-DGF achieves prominent diversity and applicability. The source code and datasets are available at https://github.com/Logic-Factory/ACE/blob/master/OpenLS-DGF/readme.md.

arXiv:1812.05484

Unsupervised Image Decomposition in Vector Layers

Deep image generation is becoming a tool to enhance artists and designers creativity potential. In this paper, we aim at making the generation process more structured and easier to interact with. Inspired by vector graphics systems, we propose a new deep image reconstruction paradigm where the outputs are composed from simple layers, defined by their color and a vector transparency mask. This presents a number of advantages compared to the commonly used convolutional network architectures. In particular, our layered decomposition allows simple user interaction, for example to update a given mask, or change the color of a selected layer. From a compact code, our architecture also generates vector images with a virtually infinite resolution, the color at each point in an image being a parametric function of its coordinates. We validate the efficiency of our approach by comparing reconstructions with state-of-the-art baselines given similar memory resources on CelebA and ImageNet datasets. Most importantly, we demonstrate several applications of our new image representation obtained in an unsupervised manner, including editing, vectorization and image search.

arXiv:2205.06009공식 코드 · Papers with Code

Falsesum: Generating Document-level NLI Examples for Recognizing Factual Inconsistency in Summarization

Neural abstractive summarization models are prone to generate summaries which are factually inconsistent with their source documents. Previous work has introduced the task of recognizing such factual inconsistency as a downstream application of natural language inference (NLI). However, state-of-the-art NLI models perform poorly in this context due to their inability to generalize to the target task. In this work, we show that NLI models can be effective for this task when the training data is augmented with high-quality task-oriented examples. We introduce Falsesum, a data generation pipeline leveraging a controllable text generation model to perturb human-annotated summaries, introducing varying types of factual inconsistencies. Unlike previously introduced document-level NLI datasets, our generated dataset contains examples that are diverse and inconsistent yet plausible. We show that models trained on a Falsesum-augmented NLI dataset improve the state-of-the-art performance across four benchmarks for detecting factual inconsistency in summarization. The code to obtain the dataset is available online at https://github.com/joshbambrick/Falsesum

arXiv:2212.10179

Toward Human-Like Evaluation for Natural Language Generation with Error Analysis

The state-of-the-art language model-based automatic metrics, e.g. BARTScore, benefiting from large-scale contextualized pre-training, have been successfully used in a wide range of natural language generation (NLG) tasks, including machine translation, text summarization, and data-to-text. Recent studies show that considering both major errors (e.g. mistranslated tokens) and minor errors (e.g. imperfections in fluency) can produce high-quality human judgments. This inspires us to approach the final goal of the evaluation metrics (human-like evaluations) by automatic error analysis. To this end, we augment BARTScore by incorporating the human-like error analysis strategies, namely BARTScore++, where the final score consists of both the evaluations of major errors and minor errors. Experimental results show that BARTScore++ can consistently improve the performance of vanilla BARTScore and outperform existing top-scoring metrics in 20 out of 25 test settings. We hope our technique can also be extended to other pre-trained model-based metrics. We will release our code and scripts to facilitate the community.

arXiv:2301.08750

Domain-agnostic and Multi-level Evaluation of Generative Models

While the capabilities of generative models heavily improved in different domains (images, text, graphs, molecules, etc.), their evaluation metrics largely remain based on simplified quantities or manual inspection with limited practicality. To this end, we propose a framework for Multi-level Performance Evaluation of Generative mOdels (MPEGO), which could be employed across different domains. MPEGO aims to quantify generation performance hierarchically, starting from a sub-feature-based low-level evaluation to a global features-based high-level evaluation. MPEGO offers great customizability as the employed features are entirely user-driven and can thus be highly domain/problem-specific while being arbitrarily complex (e.g., outcomes of experimental procedures). We validate MPEGO using multiple generative models across several datasets from the material discovery domain. An ablation study is conducted to study the plausibility of intermediate steps in MPEGO. Results demonstrate that MPEGO provides a flexible, user-driven, and multi-level evaluation framework, with practical insights on the generation quality. The framework, source code, and experiments will be available at https://github.com/GT4SD/mpego.

arXiv:2312.11462공식 코드 · Papers with Code

Cascade Speculative Drafting for Even Faster LLM Inference

Introduced to enhance the efficiency of large language model (LLM) inference, speculative decoding operates by having a smaller model generate a draft. A larger target model then reviews this draft to align with its output, and any acceptance by the target model results in a reduction of the number of the target model runs, ultimately improving efficiency. However, the drafting process in speculative decoding includes slow autoregressive generation and allocates equal time to generating tokens, irrespective of their importance. These inefficiencies collectively contribute to the suboptimal performance of speculative decoding. To further improve LLM inference, we introduce Cascade Speculative Drafting (CS Drafting), a speculative execution algorithm that incorporates two types of cascades. The Vertical Cascade eliminates autoregressive generation from neural models, while the Horizontal Cascade optimizes time allocation in drafting for improved efficiency. Combining both cascades, CS Drafting achieves up to an 81 percent additional speedup over speculative decoding in our experiments, while maintaining the same output distribution as the target model. Our code is publicly available at https://github.com/lfsszd/CS-Drafting.

arXiv:2401.06151공식 코드 · Papers with Code

Towards Joint Sequence-Structure Generation of Nucleic Acid and Protein Complexes with SE(3)-Discrete Diffusion

Generative models of macromolecules carry abundant and impactful implications for industrial and biomedical efforts in protein engineering. However, existing methods are currently limited to modeling protein structures or sequences, independently or jointly, without regard to the interactions that commonly occur between proteins and other macromolecules. In this work, we introduce MMDiff, a generative model that jointly designs sequences and structures of nucleic acid and protein complexes, independently or in complex, using joint SE(3)-discrete diffusion noise. Such a model has important implications for emerging areas of macromolecular design including structure-based transcription factor design and design of noncoding RNA sequences. We demonstrate the utility of MMDiff through a rigorous new design benchmark for macromolecular complex generation that we introduce in this work. Our results demonstrate that MMDiff is able to successfully generate micro-RNA and single-stranded DNA molecules while being modestly capable of joint modeling DNA and RNA molecules in interaction with multi-chain protein complexes. Source code: https://github.com/Profluent-Internships/MMDiff.

arXiv:2401.08741공식 코드 · Papers with Code

Fixed Point Diffusion Models

We introduce the Fixed Point Diffusion Model (FPDM), a novel approach to image generation that integrates the concept of fixed point solving into the framework of diffusion-based generative modeling. Our approach embeds an implicit fixed point solving layer into the denoising network of a diffusion model, transforming the diffusion process into a sequence of closely-related fixed point problems. Combined with a new stochastic training method, this approach significantly reduces model size, reduces memory usage, and accelerates training. Moreover, it enables the development of two new techniques to improve sampling efficiency: reallocating computation across timesteps and reusing fixed point solutions between timesteps. We conduct extensive experiments with state-of-the-art models on ImageNet, FFHQ, CelebA-HQ, and LSUN-Church, demonstrating substantial improvements in performance and efficiency. Compared to the state-of-the-art DiT model, FPDM contains 87% fewer parameters, consumes 60% less memory during training, and improves image generation quality in situations where sampling computation or time is limited. Our code and pretrained models are available at https://lukemelas.github.io/fixed-point-diffusion-models.

arXiv:2401.15708

Object-Driven One-Shot Fine-tuning of Text-to-Image Diffusion with Prototypical Embedding

As large-scale text-to-image generation models have made remarkable progress in the field of text-to-image generation, many fine-tuning methods have been proposed. However, these models often struggle with novel objects, especially with one-shot scenarios. Our proposed method aims to address the challenges of generalizability and fidelity in an object-driven way, using only a single input image and the object-specific regions of interest. To improve generalizability and mitigate overfitting, in our paradigm, a prototypical embedding is initialized based on the object's appearance and its class, before fine-tuning the diffusion model. And during fine-tuning, we propose a class-characterizing regularization to preserve prior knowledge of object classes. To further improve fidelity, we introduce object-specific loss, which can also use to implant multiple objects. Overall, our proposed object-driven method for implanting new objects can integrate seamlessly with existing concepts as well as with high fidelity and generalization. Our method outperforms several existing works. The code will be released.

arXiv:2306.03111공식 코드 · Papers with Code

Bootstrapped Training of Score-Conditioned Generator for Offline Design of Biological Sequences

We study the problem of optimizing biological sequences, e.g., proteins, DNA, and RNA, to maximize a black-box score function that is only evaluated in an offline dataset. We propose a novel solution, bootstrapped training of score-conditioned generator (BootGen) algorithm. Our algorithm repeats a two-stage process. In the first stage, our algorithm trains the biological sequence generator with rank-based weights to enhance the accuracy of sequence generation based on high scores. The subsequent stage involves bootstrapping, which augments the training dataset with self-generated data labeled by a proxy score function. Our key idea is to align the score-based generation with a proxy score function, which distills the knowledge of the proxy score function to the generator. After training, we aggregate samples from multiple bootstrapped generators and proxies to produce a diverse design. Extensive experiments show that our method outperforms competitive baselines on biological sequential design tasks. We provide reproducible source code: \href{https://github.com/kaist-silab/bootgen}{https://github.com/kaist-silab/bootgen}.

arXiv:2405.16925공식 코드 · Papers with Code

OED: Towards One-stage End-to-End Dynamic Scene Graph Generation

Dynamic Scene Graph Generation (DSGG) focuses on identifying visual relationships within the spatial-temporal domain of videos. Conventional approaches often employ multi-stage pipelines, which typically consist of object detection, temporal association, and multi-relation classification. However, these methods exhibit inherent limitations due to the separation of multiple stages, and independent optimization of these sub-problems may yield sub-optimal solutions. To remedy these limitations, we propose a one-stage end-to-end framework, termed OED, which streamlines the DSGG pipeline. This framework reformulates the task as a set prediction problem and leverages pair-wise features to represent each subject-object pair within the scene graph. Moreover, another challenge of DSGG is capturing temporal dependencies, we introduce a Progressively Refined Module (PRM) for aggregating temporal context without the constraints of additional trackers or handcrafted trajectories, enabling end-to-end optimization of the network. Extensive experiments conducted on the Action Genome benchmark demonstrate the effectiveness of our design. The code and models are available at \url{https://github.com/guanw-pku/OED}.

arXiv:2406.14043공식 코드 · Papers with Code

Taxonomy-Guided Zero-Shot Recommendations with LLMs

With the emergence of large language models (LLMs) and their ability to perform a variety of tasks, their application in recommender systems (RecSys) has shown promise. However, we are facing significant challenges when deploying LLMs into RecSys, such as limited prompt length, unstructured item information, and un-constrained generation of recommendations, leading to sub-optimal performance. To address these issues, we propose a novel method using a taxonomy dictionary. This method provides a systematic framework for categorizing and organizing items, improving the clarity and structure of item information. By incorporating the taxonomy dictionary into LLM prompts, we achieve efficient token utilization and controlled feature generation, leading to more accurate and contextually relevant recommendations. Our Taxonomy-guided Recommendation (TaxRec) approach features a two-step process: one-time taxonomy categorization and LLM-based recommendation, enabling zero-shot recommendations without the need for domain-specific fine-tuning. Experimental results demonstrate TaxRec significantly enhances recommendation quality compared to traditional zero-shot approaches, showcasing its efficacy as personal recommender with LLMs. Code is available at https://github.com/yueqingliang1/TaxRec.

arXiv:2409.12193공식 코드 · Papers with Code

Vista3D: Unravel the 3D Darkside of a Single Image

We embark on the age-old quest: unveiling the hidden dimensions of objects from mere glimpses of their visible parts. To address this, we present Vista3D, a framework that realizes swift and consistent 3D generation within a mere 5 minutes. At the heart of Vista3D lies a two-phase approach: the coarse phase and the fine phase. In the coarse phase, we rapidly generate initial geometry with Gaussian Splatting from a single image. In the fine phase, we extract a Signed Distance Function (SDF) directly from learned Gaussian Splatting, optimizing it with a differentiable isosurface representation. Furthermore, it elevates the quality of generation by using a disentangled representation with two independent implicit functions to capture both visible and obscured aspects of objects. Additionally, it harmonizes gradients from 2D diffusion prior with 3D-aware diffusion priors by angular diffusion prior composition. Through extensive evaluation, we demonstrate that Vista3D effectively sustains a balance between the consistency and diversity of the generated 3D objects. Demos and code will be available at https://github.com/florinshen/Vista3D.

arXiv:2412.18299

M-Ped: Multi-Prompt Ensemble Decoding for Large Language Models

With the widespread application of Large Language Models (LLMs) in the field of Natural Language Processing (NLP), enhancing their performance has become a research hotspot. This paper presents a novel multi-prompt ensemble decoding approach designed to bolster the generation quality of LLMs by leveraging the aggregation of outcomes from multiple prompts. Given a unique input $X$, we submit $n$ variations of prompts with $X$ to LLMs in batch mode to decode and derive probability distributions. For each token prediction, we calculate the ensemble probability by averaging the $n$ probability distributions within the batch, utilizing this aggregated probability to generate the token. This technique is dubbed Inner-Batch Ensemble. To facilitate efficient batch inference, we implement a Left-Padding strategy to maintain uniform input lengths across the n prompts. Through extensive experimentation on diverse NLP tasks, including machine translation, code generation, and text simplification, we demonstrate the efficacy of our method in enhancing LLM performance. The results show substantial improvements in BLEU scores, pass@$k$ rates, and LENS metrics over conventional methods.

arXiv:2502.12371

IMLE Policy: Fast and Sample Efficient Visuomotor Policy Learning via Implicit Maximum Likelihood Estimation

Recent advances in imitation learning, particularly using generative modelling techniques like diffusion, have enabled policies to capture complex multi-modal action distributions. However, these methods often require large datasets and multiple inference steps for action generation, posing challenges in robotics where the cost for data collection is high and computation resources are limited. To address this, we introduce IMLE Policy, a novel behaviour cloning approach based on Implicit Maximum Likelihood Estimation (IMLE). IMLE Policy excels in low-data regimes, effectively learning from minimal demonstrations and requiring 38\% less data on average to match the performance of baseline methods in learning complex multi-modal behaviours. Its simple generator-based architecture enables single-step action generation, improving inference speed by 97.3\% compared to Diffusion Policy, while outperforming single-step Flow Matching. We validate our approach across diverse manipulation tasks in simulated and real-world environments, showcasing its ability to capture complex behaviours under data constraints. Videos and code are provided on our project page: https://imle-policy.github.io/.

arXiv:2505.18663공식 코드 · Papers with Code

DVD-Quant: Data-free Video Diffusion Transformers Quantization

Diffusion Transformers (DiTs) have emerged as the state-of-the-art architecture for video generation, yet their computational and memory demands hinder practical deployment. While post-training quantization (PTQ) presents a promising approach to accelerate Video DiT models, existing methods suffer from two critical limitations: (1) dependence on lengthy, computation-heavy calibration procedures, and (2) considerable performance deterioration after quantization. To address these challenges, we propose DVD-Quant, a novel Data-free quantization framework for Video DiTs. Our approach integrates three key innovations: (1) Progressive Bounded Quantization (PBQ) and (2) Auto-scaling Rotated Quantization (ARQ) for calibration data-free quantization error reduction, as well as (3) $\delta$-Guided Bit Switching ($\delta$-GBS) for adaptive bit-width allocation. Extensive experiments across multiple video generation benchmarks demonstrate that DVD-Quant achieves an approximately 2$\times$ speedup over full-precision baselines on HunyuanVideo while maintaining visual fidelity. Notably, DVD-Quant is the first to enable W4A4 PTQ for Video DiTs without compromising video quality. Code and models will be available at https://github.com/lhxcs/DVD-Quant.

arXiv:2309.04814공식 코드 · Papers with Code

Speech2Lip: High-fidelity Speech to Lip Generation by Learning from a Short Video

Synthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor image quality. The key reason is that only motions and appearances on limited facial areas (e.g., lip area) are mainly driven by the input speech. Therefore, directly learning a mapping function from speech to the entire head image is prone to ambiguity, particularly when using a short video for training. We thus propose a decomposition-synthesis-composition framework named Speech to Lip (Speech2Lip) that disentangles speech-sensitive and speech-insensitive motion/appearance to facilitate effective learning from limited training data, resulting in the generation of natural-looking videos. First, given a fixed head pose (i.e., canonical space), we present a speech-driven implicit model for lip image generation which concentrates on learning speech-sensitive motion and appearance. Next, to model the major speech-insensitive motion (i.e., head movement), we introduce a geometry-aware mutual explicit mapping (GAMEM) module that establishes geometric mappings between different head poses. This allows us to paste generated lip images at the canonical space onto head images with arbitrary poses and synthesize talking videos with natural head movements. In addition, a Blend-Net and a contrastive sync loss are introduced to enhance the overall synthesis performance. Quantitative and qualitative results on three benchmarks demonstrate that our model can be trained by a video of just a few minutes in length and achieve state-of-the-art performance in both visual quality and speech-visual synchronization. Code: https://github.com/CVMI-Lab/Speech2Lip.

arXiv:2212.10754공식 코드 · Papers with Code

CoRRPUS: Code-based Structured Prompting for Neurosymbolic Story Understanding

Story generation and understanding -- as with all NLG/NLU tasks -- has seen a surge in neurosymbolic work. Researchers have recognized that, while large language models (LLMs) have tremendous utility, they can be augmented with symbolic means to be even better and to make up for any flaws that the neural networks might have. However, symbolic methods are extremely costly in terms of the amount of time and expertise needed to create them. In this work, we capitalize on state-of-the-art Code-LLMs, such as Codex, to bootstrap the use of symbolic methods for tracking the state of stories and aiding in story understanding. We show that our CoRRPUS system and abstracted prompting procedures can beat current state-of-the-art structured LLM techniques on pre-existing story understanding tasks (bAbI Task 2 and Re^3) with minimal hand engineering. We hope that this work can help highlight the importance of symbolic representations and specialized prompting for LLMs as these models require some guidance for performing reasoning tasks properly.