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arXiv:2103.11912

Evaluating Post-Training Compression in GANs using Locality-Sensitive Hashing

The analysis of the compression effects in generative adversarial networks (GANs) after training, i.e. without any fine-tuning, remains an unstudied, albeit important, topic with the increasing trend of their computation and memory requirements. While existing works discuss the difficulty of compressing GANs during training, requiring novel methods designed with the instability of GANs training in mind, we show that existing compression methods (namely clipping and quantization) may be directly applied to compress GANs post-training, without any additional changes. High compression levels may distort the generated set, likely leading to an increase of outliers that may negatively affect the overall assessment of existing k-nearest neighbor (KNN) based metrics. We propose two new precision and recall metrics based on locality-sensitive hashing (LSH), which, on top of increasing the outlier robustness, decrease the complexity of assessing an evaluation sample against $n$ reference samples from $O(n)$ to $O(\log(n))$, if using LSH and KNN, and to $O(1)$, if only applying LSH. We show that low-bit compression of several pre-trained GANs on multiple datasets induces a trade-off between precision and recall, retaining sample quality while sacrificing sample diversity.

arXiv:2103.11862

Resilient Control under Quantization and Denial-of-Service: Co-designing a Deadbeat Controller and Transmission Protocol

This paper is concerned with the problem of stabilizing continuous-time linear time-invariant systems subject to quantization and Denial-of-Service (DoS) attacks. In this context, two DoS-induced challenges emerge with the design of resilient encoding schemes, namely, the coupling between encoding strategies of different signals, and the synchronization between the encoder and decoder. To address these challenges, a novel structure that is equipped with a deadbeat controller as well as a delicate transmission protocol for the input and output channels, co-designed leveraging the controllability index, is put forward. When both input and output channels are subject to DoS attacks and quantization, the proposed structure is shown able to decouple the encoding schemes for input, output, and estimated output signals. This property is further corroborated by designing encoding schemes as well as conditions that ensure exponential stability of the closed-loop system. On the other hand, when only the output channel is subject to network phenomenon, the proposed structure can achieve exponential stabilization without acknowledgment (ACK) signals, in contrast to existing ACK-based results. Finally, a numerical example is given to demonstrate the practical merits of the proposed approach as well as the theory.

arXiv:2103.10051

Data-free mixed-precision quantization using novel sensitivity metric

Post-training quantization is a representative technique for compressing neural networks, making them smaller and more efficient for deployment on edge devices. However, an inaccessible user dataset often makes it difficult to ensure the quality of the quantized neural network in practice. In addition, existing approaches may use a single uniform bit-width across the network, resulting in significant accuracy degradation at extremely low bit-widths. To utilize multiple bit-width, sensitivity metric plays a key role in balancing accuracy and compression. In this paper, we propose a novel sensitivity metric that considers the effect of quantization error on task loss and interaction with other layers. Moreover, we develop labeled data generation methods that are not dependent on a specific operation of the neural network. Our experiments show that the proposed metric better represents quantization sensitivity, and generated data are more feasible to be applied to mixed-precision quantization.

arXiv:2103.10039

RangeDet:In Defense of Range View for LiDAR-based 3D Object Detection

In this paper, we propose an anchor-free single-stage LiDAR-based 3D object detector -- RangeDet. The most notable difference with previous works is that our method is purely based on the range view representation. Compared with the commonly used voxelized or Bird's Eye View (BEV) representations, the range view representation is more compact and without quantization error. Although there are works adopting it for semantic segmentation, its performance in object detection is largely behind voxelized or BEV counterparts. We first analyze the existing range-view-based methods and find two issues overlooked by previous works: 1) the scale variation between nearby and far away objects; 2) the inconsistency between the 2D range image coordinates used in feature extraction and the 3D Cartesian coordinates used in output. Then we deliberately design three components to address these issues in our RangeDet. We test our RangeDet in the large-scale Waymo Open Dataset (WOD). Our best model achieves 72.9/75.9/65.8 3D AP on vehicle/pedestrian/cyclist. These results outperform other range-view-based methods by a large margin (~20 3D AP in vehicle detection), and are overall comparable with the state-of-the-art multi-view-based methods. Codes will be public.

arXiv:2103.10022공식 코드 · Papers with Code

Generating Diverse Structure for Image Inpainting With Hierarchical VQ-VAE

Given an incomplete image without additional constraint, image inpainting natively allows for multiple solutions as long as they appear plausible. Recently, multiplesolution inpainting methods have been proposed and shown the potential of generating diverse results. However, these methods have difficulty in ensuring the quality of each solution, e.g. they produce distorted structure and/or blurry texture. We propose a two-stage model for diverse inpainting, where the first stage generates multiple coarse results each of which has a different structure, and the second stage refines each coarse result separately by augmenting texture. The proposed model is inspired by the hierarchical vector quantized variational auto-encoder (VQ-VAE), whose hierarchical architecture isentangles structural and textural information. In addition, the vector quantization in VQVAE enables autoregressive modeling of the discrete distribution over the structural information. Sampling from the distribution can easily generate diverse and high-quality structures, making up the first stage of our model. In the second stage, we propose a structural attention module inside the texture generation network, where the module utilizes the structural information to capture distant correlations. We further reuse the VQ-VAE to calculate two feature losses, which help improve structure coherence and texture realism, respectively. Experimental results on CelebA-HQ, Places2, and ImageNet datasets show that our method not only enhances the diversity of the inpainting solutions but also improves the visual quality of the generated multiple images. Code and models are available at: https://github.com/USTC-JialunPeng/Diverse-Structure-Inpainting.

arXiv:2103.10142

Reduced Precision Strategies for Deep Learning: A High Energy Physics Generative Adversarial Network Use Case

Deep learning is finding its way into high energy physics by replacing traditional Monte Carlo simulations. However, deep learning still requires an excessive amount of computational resources. A promising approach to make deep learning more efficient is to quantize the parameters of the neural networks to reduced precision. Reduced precision computing is extensively used in modern deep learning and results to lower execution inference time, smaller memory footprint and less memory bandwidth. In this paper we analyse the effects of low precision inference on a complex deep generative adversarial network model. The use case which we are addressing is calorimeter detector simulations of subatomic particle interactions in accelerator based high energy physics. We employ the novel Intel low precision optimization tool (iLoT) for quantization and compare the results to the quantized model from TensorFlow Lite. In the performance benchmark we gain a speed-up of 1.73x on Intel hardware for the quantized iLoT model compared to the initial, not quantized, model. With different physics-inspired self-developed metrics, we validate that the quantized iLoT model shows a lower loss of physical accuracy in comparison to the TensorFlow Lite model.

arXiv:2103.09377공식 코드 · Papers with Code

Multi-Prize Lottery Ticket Hypothesis: Finding Accurate Binary Neural Networks by Pruning A Randomly Weighted Network

Recently, Frankle & Carbin (2019) demonstrated that randomly-initialized dense networks contain subnetworks that once found can be trained to reach test accuracy comparable to the trained dense network. However, finding these high performing trainable subnetworks is expensive, requiring iterative process of training and pruning weights. In this paper, we propose (and prove) a stronger Multi-Prize Lottery Ticket Hypothesis: A sufficiently over-parameterized neural network with random weights contains several subnetworks (winning tickets) that (a) have comparable accuracy to a dense target network with learned weights (prize 1), (b) do not require any further training to achieve prize 1 (prize 2), and (c) is robust to extreme forms of quantization (i.e., binary weights and/or activation) (prize 3). This provides a new paradigm for learning compact yet highly accurate binary neural networks simply by pruning and quantizing randomly weighted full precision neural networks. We also propose an algorithm for finding multi-prize tickets (MPTs) and test it by performing a series of experiments on CIFAR-10 and ImageNet datasets. Empirical results indicate that as models grow deeper and wider, multi-prize tickets start to reach similar (and sometimes even higher) test accuracy compared to their significantly larger and full-precision counterparts that have been weight-trained. Without ever updating the weight values, our MPTs-1/32 not only set new binary weight network state-of-the-art (SOTA) Top-1 accuracy -- 94.8% on CIFAR-10 and 74.03% on ImageNet -- but also outperform their full-precision counterparts by 1.78% and 0.76%, respectively. Further, our MPT-1/1 achieves SOTA Top-1 accuracy (91.9%) for binary neural networks on CIFAR-10. Code and pre-trained models are available at: https://github.com/chrundle/biprop.

arXiv:2103.08870

Learned Gradient Compression for Distributed Deep Learning

Training deep neural networks on large datasets containing high-dimensional data requires a large amount of computation. A solution to this problem is data-parallel distributed training, where a model is replicated into several computational nodes that have access to different chunks of the data. This approach, however, entails high communication rates and latency because of the computed gradients that need to be shared among nodes at every iteration. The problem becomes more pronounced in the case that there is wireless communication between the nodes (i.e. due to the limited network bandwidth). To address this problem, various compression methods have been proposed including sparsification, quantization, and entropy encoding of the gradients. Existing methods leverage the intra-node information redundancy, that is, they compress gradients at each node independently. In contrast, we advocate that the gradients across the nodes are correlated and propose methods to leverage this inter-node redundancy to improve compression efficiency. Depending on the node communication protocol (parameter server or ring-allreduce), we propose two instances of the LGC approach that we coin Learned Gradient Compression (LGC). Our methods exploit an autoencoder (i.e. trained during the first stages of the distributed training) to capture the common information that exists in the gradients of the distributed nodes. We have tested our LGC methods on the image classification and semantic segmentation tasks using different convolutional neural networks (ResNet50, ResNet101, PSPNet) and multiple datasets (ImageNet, Cifar10, CamVid). The ResNet101 model trained for image classification on Cifar10 achieved an accuracy of 93.57%, which is lower than the baseline distributed training with uncompressed gradients only by 0.18%.

arXiv:2103.08393

Wav2vec-C: A Self-supervised Model for Speech Representation Learning

Wav2vec-C introduces a novel representation learning technique combining elements from wav2vec 2.0 and VQ-VAE. Our model learns to reproduce quantized representations from partially masked speech encoding using a contrastive loss in a way similar to Wav2vec 2.0. However, the quantization process is regularized by an additional consistency network that learns to reconstruct the input features to the wav2vec 2.0 network from the quantized representations in a way similar to a VQ-VAE model. The proposed self-supervised model is trained on 10k hours of unlabeled data and subsequently used as the speech encoder in a RNN-T ASR model and fine-tuned with 1k hours of labeled data. This work is one of only a few studies of self-supervised learning on speech tasks with a large volume of real far-field labeled data. The Wav2vec-C encoded representations achieves, on average, twice the error reduction over baseline and a higher codebook utilization in comparison to wav2vec 2.0

arXiv:2103.07578공식 코드 · Papers with Code

Efficient Randomized Subspace Embeddings for Distributed Optimization under a Communication Budget

We study first-order optimization algorithms under the constraint that the descent direction is quantized using a pre-specified budget of $R$-bits per dimension, where $R \in (0 ,\infty)$. We propose computationally efficient optimization algorithms with convergence rates matching the information-theoretic performance lower bounds for: (i) Smooth and Strongly-Convex objectives with access to an Exact Gradient oracle, as well as (ii) General Convex and Non-Smooth objectives with access to a Noisy Subgradient oracle. The crux of these algorithms is a polynomial complexity source coding scheme that embeds a vector into a random subspace before quantizing it. These embeddings are such that with high probability, their projection along any of the canonical directions of the transform space is small. As a consequence, quantizing these embeddings followed by an inverse transform to the original space yields a source coding method with optimal covering efficiency while utilizing just $R$-bits per dimension. Our algorithms guarantee optimality for arbitrary values of the bit-budget $R$, which includes both the sub-linear budget regime ($R < 1$), as well as the high-budget regime ($R \geq 1$), while requiring $O\left(n^2\right)$ multiplications, where $n$ is the dimension. We also propose an efficient relaxation of this coding scheme using Hadamard subspaces that requires a near-linear time, i.e., $O\left(n \log n\right)$ additions.Furthermore, we show that the utility of our proposed embeddings can be extended to significantly improve the performance of gradient sparsification schemes. Numerical simulations validate our theoretical claims. Our implementations are available at https://github.com/rajarshisaha95/DistOptConstrComm.

arXiv:2103.07156

Learnable Companding Quantization for Accurate Low-bit Neural Networks

Quantizing deep neural networks is an effective method for reducing memory consumption and improving inference speed, and is thus useful for implementation in resource-constrained devices. However, it is still hard for extremely low-bit models to achieve accuracy comparable with that of full-precision models. To address this issue, we propose learnable companding quantization (LCQ) as a novel non-uniform quantization method for 2-, 3-, and 4-bit models. LCQ jointly optimizes model weights and learnable companding functions that can flexibly and non-uniformly control the quantization levels of weights and activations. We also present a new weight normalization technique that allows more stable training for quantization. Experimental results show that LCQ outperforms conventional state-of-the-art methods and narrows the gap between quantized and full-precision models for image classification and object detection tasks. Notably, the 2-bit ResNet-50 model on ImageNet achieves top-1 accuracy of 75.1% and reduces the gap to 1.7%, allowing LCQ to further exploit the potential of non-uniform quantization.

arXiv:2103.07224

BDD4BNN: A BDD-based Quantitative Analysis Framework for Binarized Neural Networks

Verifying and explaining the behavior of neural networks is becoming increasingly important, especially when they are deployed in safety-critical applications. In this paper, we study verification problems for Binarized Neural Networks (BNNs), the 1-bit quantization of general real-numbered neural networks. Our approach is to encode BNNs into Binary Decision Diagrams (BDDs), which is done by exploiting the internal structure of the BNNs. In particular, we translate the input-output relation of blocks in BNNs to cardinality constraints which are then encoded by BDDs. Based on the encoding, we develop a quantitative verification framework for BNNs where precise and comprehensive analysis of BNNs can be performed. We demonstrate the application of our framework by providing quantitative robustness analysis and interpretability for BNNs. We implement a prototype tool BDD4BNN and carry out extensive experiments which confirm the effectiveness and efficiency of our approach.

arXiv:2103.06231

Quantization-Guided Training for Compact TinyML Models

We propose a Quantization Guided Training (QGT) method to guide DNN training towards optimized low-bit-precision targets and reach extreme compression levels below 8-bit precision. Unlike standard quantization-aware training (QAT) approaches, QGT uses customized regularization to encourage weight values towards a distribution that maximizes accuracy while reducing quantization errors. One of the main benefits of this approach is the ability to identify compression bottlenecks. We validate QGT using state-of-the-art model architectures on vision datasets. We also demonstrate the effectiveness of QGT with an 81KB tiny model for person detection down to 2-bit precision (representing 17.7x size reduction), while maintaining an accuracy drop of only 3% compared to a floating-point baseline.

arXiv:2103.05363

MWQ: Multiscale Wavelet Quantized Neural Networks

Model quantization can reduce the model size and computational latency, it has become an essential technique for the deployment of deep neural networks on resourceconstrained hardware (e.g., mobile phones and embedded devices). The existing quantization methods mainly consider the numerical elements of the weights and activation values, ignoring the relationship between elements. The decline of representation ability and information loss usually lead to the performance degradation. Inspired by the characteristics of images in the frequency domain, we propose a novel multiscale wavelet quantization (MWQ) method. This method decomposes original data into multiscale frequency components by wavelet transform, and then quantizes the components of different scales, respectively. It exploits the multiscale frequency and spatial information to alleviate the information loss caused by quantization in the spatial domain. Because of the flexibility of MWQ, we demonstrate three applications (e.g., model compression, quantized network optimization, and information enhancement) on the ImageNet and COCO datasets. Experimental results show that our method has stronger representation ability and can play an effective role in quantized neural networks.

arXiv:2103.05579공식 코드 · Papers with Code

hls4ml: An Open-Source Codesign Workflow to Empower Scientific Low-Power Machine Learning Devices

Accessible machine learning algorithms, software, and diagnostic tools for energy-efficient devices and systems are extremely valuable across a broad range of application domains. In scientific domains, real-time near-sensor processing can drastically improve experimental design and accelerate scientific discoveries. To support domain scientists, we have developed hls4ml, an open-source software-hardware codesign workflow to interpret and translate machine learning algorithms for implementation with both FPGA and ASIC technologies. We expand on previous hls4ml work by extending capabilities and techniques towards low-power implementations and increased usability: new Python APIs, quantization-aware pruning, end-to-end FPGA workflows, long pipeline kernels for low power, and new device backends include an ASIC workflow. Taken together, these and continued efforts in hls4ml will arm a new generation of domain scientists with accessible, efficient, and powerful tools for machine-learning-accelerated discovery.

arXiv:2103.04764

Neural Network-based Quantization for Network Automation

Deep Learning methods have been adopted in mobile networks, especially for network management automation where they provide means for advanced machine cognition. Deep learning methods utilize cutting-edge hardware and software tools, allowing complex cognitive algorithms to be developed. In a recent paper, we introduced the Bounding Sphere Quantization (BSQ) algorithm, a modification of the k-Means algorithm, that was shown to create better quantizations for certain network management use-cases, such as anomaly detection. However, BSQ required a significantly longer time to train than k-Means, a challenge which can be overcome with a neural network-based implementation. In this paper, we present such an implementation of BSQ that utilizes state-of-the-art deep learning tools to achieve a competitive training speed.

arXiv:2103.04133공식 코드 · Papers with Code

Learning Statistical Texture for Semantic Segmentation

Existing semantic segmentation works mainly focus on learning the contextual information in high-level semantic features with CNNs. In order to maintain a precise boundary, low-level texture features are directly skip-connected into the deeper layers. Nevertheless, texture features are not only about local structure, but also include global statistical knowledge of the input image. In this paper, we fully take advantages of the low-level texture features and propose a novel Statistical Texture Learning Network (STLNet) for semantic segmentation. For the first time, STLNet analyzes the distribution of low level information and efficiently utilizes them for the task. Specifically, a novel Quantization and Counting Operator (QCO) is designed to describe the texture information in a statistical manner. Based on QCO, two modules are introduced: (1) Texture Enhance Module (TEM), to capture texture-related information and enhance the texture details; (2) Pyramid Texture Feature Extraction Module (PTFEM), to effectively extract the statistical texture features from multiple scales. Through extensive experiments, we show that the proposed STLNet achieves state-of-the-art performance on three semantic segmentation benchmarks: Cityscapes, PASCAL Context and ADE20K.

arXiv:2103.03936공식 코드 · Papers with Code

Pufferfish: Communication-efficient Models At No Extra Cost

To mitigate communication overheads in distributed model training, several studies propose the use of compressed stochastic gradients, usually achieved by sparsification or quantization. Such techniques achieve high compression ratios, but in many cases incur either significant computational overheads or some accuracy loss. In this work, we present Pufferfish, a communication and computation efficient distributed training framework that incorporates the gradient compression into the model training process via training low-rank, pre-factorized deep networks. Pufferfish not only reduces communication, but also completely bypasses any computation overheads related to compression, and achieves the same accuracy as state-of-the-art, off-the-shelf deep models. Pufferfish can be directly integrated into current deep learning frameworks with minimum implementation modification. Our extensive experiments over real distributed setups, across a variety of large-scale machine learning tasks, indicate that Pufferfish achieves up to 1.64x end-to-end speedup over the latest distributed training API in PyTorch without accuracy loss. Compared to the Lottery Ticket Hypothesis models, Pufferfish leads to equally accurate, small-parameter models while avoiding the burden of "winning the lottery". Pufferfish also leads to more accurate and smaller models than SOTA structured model pruning methods.

arXiv:2103.04812

Reliability-Aware Quantization for Anti-Aging NPUs

Transistor aging is one of the major concerns that challenges designers in advanced technologies. It profoundly degrades the reliability of circuits during its lifetime as it slows down transistors resulting in errors due to timing violations unless large guardbands are included, which leads to considerable performance losses. When it comes to Neural Processing Units (NPUs), where increasing the inference speed is the primary goal, such performance losses cannot be tolerated. In this work, we are the first to propose a reliability-aware quantization to eliminate aging effects in NPUs while completely removing guardbands. Our technique delivers a graceful inference accuracy degradation over time while compensating for the aging-induced delay increase of the NPU. Our evaluation, over ten state-of-the-art neural network architectures trained on the ImageNet dataset, demonstrates that for an entire lifetime of 10 years, the average accuracy loss is merely 3%. In the meantime, our technique achieves 23% higher performance due to the elimination of the aging guardband.

arXiv:2103.03483공식 코드 · Papers with Code

Environmental Sound Classification on the Edge: A Pipeline for Deep Acoustic Networks on Extremely Resource-Constrained Devices

Significant efforts are being invested to bring state-of-the-art classification and recognition to edge devices with extreme resource constraints (memory, speed, and lack of GPU support). Here, we demonstrate the first deep network for acoustic recognition that is small, flexible and compression-friendly yet achieves state-of-the-art performance for raw audio classification. Rather than handcrafting a once-off solution, we present a generic pipeline that automatically converts a large deep convolutional network via compression and quantization into a network for resource-impoverished edge devices. After introducing ACDNet, which produces above state-of-the-art accuracy on ESC-10 (96.65%), ESC-50 (87.10%), UrbanSound8K (84.45%) and AudioEvent (92.57%), we describe the compression pipeline and show that it allows us to achieve 97.22% size reduction and 97.28% FLOP reduction while maintaining close to state-of-the-art accuracy 96.25%, 83.65%, 78.27% and 89.69% on these datasets. We describe a successful implementation on a standard off-the-shelf microcontroller and, beyond laboratory benchmarks, report successful tests on real-world datasets.