Image Super-Resolution (SR) aims to recover a high-resolution image from its low-resolution counterpart, which has been affected by a specific degradation process. This is achieved by enhancing detail and visual quality. Recent advancements in transformer-based methods have remolded image super-resolution by enabling high-quality reconstructions surpassing previous deep-learning approaches like CNN and GAN-based. This effectively addresses the limitations of previous methods, such as limited receptive fields, poor global context capture, and challenges in high-frequency detail recovery. Additionally, the paper reviews recent trends and advancements in transformer-based SR models, exploring various innovative techniques and architectures that combine transformers with traditional networks to balance global and local contexts. These neoteric methods are critically analyzed, revealing promising yet unexplored gaps and potential directions for future research. Several visualizations of models and techniques are included to foster a holistic understanding of recent trends. This work seeks to offer a structured roadmap for researchers at the forefront of deep learning, specifically exploring the impact of transformers on super-resolution techniques.
Neural volume rendering techniques, such as NeRF, have revolutionized 3D-aware image synthesis by enabling the generation of images of a single scene or object from various camera poses. However, the high computational cost of NeRF presents challenges for synthesizing high-resolution (HR) images. Most existing methods address this issue by leveraging 2D super-resolution, which compromise 3D-consistency. Other methods propose radiance manifolds or two-stage generation to achieve 3D-consistent HR synthesis, yet they are limited to specific synthesis tasks, reducing their universality. To tackle these challenges, we propose SuperNeRF-GAN, a universal framework for 3D-consistent super-resolution. A key highlight of SuperNeRF-GAN is its seamless integration with NeRF-based 3D-aware image synthesis methods and it can simultaneously enhance the resolution of generated images while preserving 3D-consistency and reducing computational cost. Specifically, given a pre-trained generator capable of producing a NeRF representation such as tri-plane, we first perform volume rendering to obtain a low-resolution image with corresponding depth and normal map. Then, we employ a NeRF Super-Resolution module which learns a network to obtain a high-resolution NeRF. Next, we propose a novel Depth-Guided Rendering process which contains three simple yet effective steps, including the construction of a boundary-correct multi-depth map through depth aggregation, a normal-guided depth super-resolution and a depth-guided NeRF rendering. Experimental results demonstrate the superior efficiency, 3D-consistency, and quality of our approach. Additionally, ablation studies confirm the effectiveness of our proposed components.
We develop a procedure for substantially improving the quality of segmented 3D micro-Computed Tomography (micro-CT) images of rocks with a Machine Learning (ML) Generative Model. The proposed model enhances the resolution eightfold (8x) and addresses segmentation inaccuracies due to the overlapping X-ray attenuation in micro-CT measurement for different rock minerals and phases. The proposed generative model is a 3D Deep Convolutional Wasserstein Generative Adversarial Network with Gradient Penalty (3D DC WGAN-GP). The algorithm is trained on segmented 3D low-resolution micro-CT images and segmented unpaired complementary 2D high-resolution Laser Scanning Microscope (LSM) images. The algorithm was demonstrated on multiple samples of Berea sandstones. We achieved high-quality super-resolved 3D images with a resolution of 0.4375 micro-m/voxel and accurate segmentation for constituting minerals and pore space. The described procedure can significantly expand the modern capabilities of digital rock physics.
Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively challenged WAN environments. However, these SR-based methods require intensive fine-tuning for the whole video, making it infeasible in diverse online cloud gaming. To address this, we introduce River, a cloud gaming delivery framework designed based on the observation that video segment features in cloud gaming are typically repetitive and redundant. This permits a significant opportunity to reuse fine-tuned SR models, reducing the fine-tuning latency of minutes to query latency of milliseconds. To enable the idea, we design a practical system that addresses several challenges, such as model organization, online model scheduler, and transfer strategy. River first builds a content-aware encoder that fine-tunes SR models for diverse video segments and stores them in a lookup table. When delivering cloud gaming video streams online, River checks the video features and retrieves the most relevant SR models to enhance the frame quality. Meanwhile, if no existing SR model performs well enough for some video segments, River will further fine-tune new models and update the lookup table. Finally, to avoid the overhead of streaming model weight to the clients, River designs a prefetching strategy that predicts the models with the highest possibility of being retrieved. Our evaluation based on real video game streaming demonstrates River can reduce redundant training overhead by 44% and improve the Peak-Signal-to-Noise-Ratio by 1.81dB compared to the SOTA solutions. Practical deployment shows River meets real-time requirements, achieving approximately 720p 20fps on mobile devices.
Implicit Neural Representation (INR) has been successfully employed for Arbitrary-scale Super-Resolution (ASR). However, INR-based models need to query the multi-layer perceptron module numerous times and render a pixel in each query, resulting in insufficient representation capability and computational efficiency. Recently, Gaussian Splatting (GS) has shown its advantages over INR in both visual quality and rendering speed in 3D tasks, which motivates us to explore whether GS can be employed for the ASR task. However, directly applying GS to ASR is exceptionally challenging because the original GS is an optimization-based method through overfitting each single scene, while in ASR we aim to learn a single model that can generalize to different images and scaling factors. We overcome these challenges by developing two novel techniques. Firstly, to generalize GS for ASR, we elaborately design an architecture to predict the corresponding image-conditioned Gaussians of the input low-resolution image in a feed-forward manner. Each Gaussian can fit the shape and direction of an area of complex textures, showing powerful representation capability. Secondly, we implement an efficient differentiable 2D GPU/CUDA-based scale-aware rasterization to render super-resolved images by sampling discrete RGB values from the predicted continuous Gaussians. Via end-to-end training, our optimized network, namely GSASR, can perform ASR for any image and unseen scaling factors. Extensive experiments validate the effectiveness of our proposed method.
Satellite imagery is a cornerstone for numerous Remote Sensing (RS) applications; however, limited spatial resolution frequently hinders the precision of such systems, especially in multi-label scene classification tasks as it requires a higher level of detail and feature differentiation. In this study, we explore the efficacy of image Super-Resolution (SR) as a pre-processing step to enhance the quality of satellite images and thus improve downstream classification performance. We investigate four SR models - SRResNet, HAT, SeeSR, and RealESRGAN - and evaluate their impact on multi-label scene classification across various CNN architectures, including ResNet-50, ResNet-101, ResNet-152, and Inception-v4. Our results show that applying SR significantly improves downstream classification performance across various metrics, demonstrating its ability to preserve spatial details critical for multi-label tasks. Overall, this work offers valuable insights into the selection of SR techniques for multi-label prediction in remote sensing and presents an easy-to-integrate framework to improve existing RS systems.
Despite success in volume-to-volume translations in medical images, most existing models struggle to effectively capture the inherent volumetric distribution using 3D representations. The current state-of-the-art approach combines multiple 2D-based networks through weighted averaging, thereby neglecting the 3D spatial structures. Directly training 3D models in medical imaging presents significant challenges due to high computational demands and the need for large-scale datasets. To address these challenges, we introduce Diff-Ensembler, a novel hybrid 2D-3D model for efficient and effective volumetric translations by ensembling perpendicularly trained 2D diffusion models with a 3D network in each diffusion step. Moreover, our model can naturally be used to ensemble diffusion models conditioned on different modalities, allowing flexible and accurate fusion of input conditions. Extensive experiments demonstrate that Diff-Ensembler attains superior accuracy and volumetric realism in 3D medical image super-resolution and modality translation. We further demonstrate the strength of our model's volumetric realism using tumor segmentation as a downstream task.
Diffusion-based models have shown great promise in real-world image super-resolution (Real-ISR), but often generate content with structural errors and spurious texture details due to the empirical priors and illusions of these models. To address this issue, we introduce StructSR, a simple, effective, and plug-and-play method that enhances structural fidelity and suppresses spurious details for diffusion-based Real-ISR. StructSR operates without the need for additional fine-tuning, external model priors, or high-level semantic knowledge. At its core is the Structure-Aware Screening (SAS) mechanism, which identifies the image with the highest structural similarity to the low-resolution (LR) input in the early inference stage, allowing us to leverage it as a historical structure knowledge to suppress the generation of spurious details. By intervening in the diffusion inference process, StructSR seamlessly integrates with existing diffusion-based Real-ISR models. Our experimental results demonstrate that StructSR significantly improves the fidelity of structure and texture, improving the PSNR and SSIM metrics by an average of 5.27% and 9.36% on a synthetic dataset (DIV2K-Val) and 4.13% and 8.64% on two real-world datasets (RealSR and DRealSR) when integrated with four state-of-the-art diffusion-based Real-ISR methods.
Advancements in imaging technology have enabled hardware to support 10 to 16 bits per channel, facilitating precise manipulation in applications like image editing and video processing. While deep neural networks promise to recover high bit-depth representations, existing methods often rely on scale-invariant image information, limiting performance in certain scenarios. In this paper, we introduce a novel approach that integrates a super-resolution architecture to extract detailed a priori information from images. By leveraging interpolated data generated during the super-resolution process, our method achieves pixel-level recovery of fine-grained color details. Additionally, we demonstrate that spatial features learned through the super-resolution process significantly contribute to the recovery of detailed color depth information. Experiments on benchmark datasets demonstrate that our approach outperforms state-of-the-art methods, highlighting the potential of super-resolution for high-fidelity color restoration.
Audio super-resolution is challenging owing to its ill-posed nature. Recently, the application of diffusion models in audio super-resolution has shown promising results in alleviating this challenge. However, diffusion-based models have limitations, primarily the necessity for numerous sampling steps, which causes significantly increased latency when synthesizing high-quality audio samples. In this paper, we propose FLowHigh, a novel approach that integrates flow matching, a highly efficient generative model, into audio super-resolution. We also explore probability paths specially tailored for audio super-resolution, which effectively capture high-resolution audio distributions, thereby enhancing reconstruction quality. The proposed method generates high-fidelity, high-resolution audio through a single-step sampling process across various input sampling rates. The experimental results on the VCTK benchmark dataset demonstrate that FLowHigh achieves state-of-the-art performance in audio super-resolution, as evaluated by log-spectral distance and ViSQOL while maintaining computational efficiency with only a single-step sampling process.
Adaptive physics-informed super-resolution diffusion is developed for non-invasive virtual diagnostics of the 6D phase space density of charged particle beams. An adaptive variational autoencoder (VAE) embeds initial beam condition images and scalar measurements to a low-dimensional latent space from which a 326 pixel 6D tensor representation of the beam's 6D phase space density is generated. Projecting from a 6D tensor generates physically consistent 2D projections. Physics-guided super-resolution diffusion transforms low-resolution images of the 6D density to high resolution 256x256 pixel images. Un-supervised adaptive latent space tuning enables tracking of time-varying beams without knowledge of time-varying initial conditions. The method is demonstrated with experimental data and multi-particle simulations at the HiRES UED. The general approach is applicable to a wide range of complex dynamic systems evolving in high-dimensional phase space. The method is shown to be robust to distribution shift without re-training.
Inverse problems are prevalent across various disciplines in science and engineering. In the field of computer vision, tasks such as inpainting, deblurring, and super-resolution are commonly formulated as inverse problems. Recently, diffusion models (DMs) have emerged as a promising approach for addressing noisy linear inverse problems, offering effective solutions without requiring additional task-specific training. Specifically, with the prior provided by DMs, one can sample from the posterior by finding the likelihood. Since the likelihood is intractable, it is often approximated in the literature. However, this approximation compromises the quality of the generated images. To overcome this limitation and improve the effectiveness of DMs in solving inverse problems, we propose an information-theoretic approach. Specifically, we maximize the conditional mutual information $\mathrm{I}(\boldsymbol{x}_0; \boldsymbol{y} | \boldsymbol{x}_t)$, where $\boldsymbol{x}_0$ represents the reconstructed signal, $\boldsymbol{y}$ is the measurement, and $\boldsymbol{x}_t$ is the intermediate signal at stage $t$. This ensures that the intermediate signals $\boldsymbol{x}_t$ are generated in a way that the final reconstructed signal $\boldsymbol{x}_0$ retains as much information as possible about the measurement $\boldsymbol{y}$. We demonstrate that this method can be seamlessly integrated with recent approaches and, once incorporated, enhances their performance both qualitatively and quantitatively.
Understanding of bimanual hand-object interaction plays an important role in robotics and virtual reality. However, due to significant occlusions between hands and object as well as the high degree-of-freedom motions, it is challenging to collect and annotate a high-quality, large-scale dataset, which prevents further improvement of bimanual hand-object interaction-related baselines. In this work, we propose a new 3D Gaussian Splatting based data augmentation framework for bimanual hand-object interaction, which is capable of augmenting existing dataset to large-scale photorealistic data with various hand-object pose and viewpoints. First, we use mesh-based 3DGS to model objects and hands, and to deal with the rendering blur problem due to multi-resolution input images used, we design a super-resolution module. Second, we extend the single hand grasping pose optimization module for the bimanual hand object to generate various poses of bimanual hand-object interaction, which can significantly expand the pose distribution of the dataset. Third, we conduct an analysis for the impact of different aspects of the proposed data augmentation on the understanding of the bimanual hand-object interaction. We perform our data augmentation on two benchmarks, H2O and Arctic, and verify that our method can improve the performance of the baselines.
Image diffusion models have been adapted for real-world video super-resolution to tackle over-smoothing issues in GAN-based methods. However, these models struggle to maintain temporal consistency, as they are trained on static images, limiting their ability to capture temporal dynamics effectively. Integrating text-to-video (T2V) models into video super-resolution for improved temporal modeling is straightforward. However, two key challenges remain: artifacts introduced by complex degradations in real-world scenarios, and compromised fidelity due to the strong generative capacity of powerful T2V models (\textit{e.g.}, CogVideoX-5B). To enhance the spatio-temporal quality of restored videos, we introduce\textbf{~\name} (\textbf{S}patial-\textbf{T}emporal \textbf{A}ugmentation with T2V models for \textbf{R}eal-world video super-resolution), a novel approach that leverages T2V models for real-world video super-resolution, achieving realistic spatial details and robust temporal consistency. Specifically, we introduce a Local Information Enhancement Module (LIEM) before the global attention block to enrich local details and mitigate degradation artifacts. Moreover, we propose a Dynamic Frequency (DF) Loss to reinforce fidelity, guiding the model to focus on different frequency components across diffusion steps. Extensive experiments demonstrate\textbf{~\name}~outperforms state-of-the-art methods on both synthetic and real-world datasets.
Hyperspectral dehazing (HyDHZ) has become a crucial signal processing technology to facilitate the subsequent identification and classification tasks, as the airborne visible/infrared imaging spectrometer (AVIRIS) data portal reports a massive portion of haze-corrupted areas in typical hyperspectral remote sensing images. The idea of inverse problem transform (IPT) has been proposed in recent remote sensing literature in order to reformulate a hardly tractable inverse problem (e.g., HyDHZ) into a relatively simple one. Considering the emerging spectral super-resolution (SSR) technique, which spectrally upsamples multispectral data to hyperspectral data, we aim to solve the challenging HyDHZ problem by reformulating it as an SSR problem. Roughly speaking, the proposed algorithm first automatically selects some uncorrupted/informative spectral bands, from which SSR is applied to spectrally upsample the selected bands in the feature space, thereby obtaining a clean hyperspectral image (HSI). The clean HSI is then further refined by a deep transformer network to obtain the final dehazed HSI, where a global attention mechanism is designed to capture nonlocal information. There are very few HyDHZ works in existing literature, and this article introduces the powerful spatial-spectral transformer into HyDHZ for the first time. Remarkably, the proposed transformer-driven IPT-based HyDHZ (T2HyDHZ) is a blind algorithm without requiring the user to manually select the corrupted region. Extensive experiments demonstrate the superiority of T2HyDHZ with less color distortion.
Cloud gaming is an advanced form of Internet service that necessitates local terminals to decode within limited resources and time latency. Super-Resolution (SR) techniques are often employed on these terminals as an efficient way to reduce the required bit-rate bandwidth for cloud gaming. However, insufficient attention has been paid to SR of compressed game video content. Most SR networks amplify block artifacts and ringing effects in decoded frames while ignoring edge details of game content, leading to unsatisfactory reconstruction results. In this paper, we propose a novel lightweight network called Coding Prior-Guided Super-Resolution (CPGSR) to address the SR challenges in compressed game video content. First, we design a Compressed Domain Guided Block (CDGB) to extract features of different depths from coding priors, which are subsequently integrated with features from the U-net backbone. Then, a series of re-parameterization blocks are utilized for reconstruction. Ultimately, inspired by the quantization in video coding, we propose a partitioned focal frequency loss to effectively guide the model's focus on preserving high-frequency information. Extensive experiments demonstrate the advancement of our approach.
Accurate depth estimation is crucial for many fields, including robotics, navigation, and medical imaging. However, conventional depth sensors often produce low-resolution (LR) depth maps, making detailed scene perception challenging. To address this, enhancing LR depth maps to high-resolution (HR) ones has become essential, guided by HR-structured inputs like RGB or grayscale images. We propose a novel sensor fusion methodology for guided depth super-resolution (GDSR), a technique that combines LR depth maps with HR images to estimate detailed HR depth maps. Our key contribution is the Incremental guided attention fusion (IGAF) module, which effectively learns to fuse features from RGB images and LR depth maps, producing accurate HR depth maps. Using IGAF, we build a robust super-resolution model and evaluate it on multiple benchmark datasets. Our model achieves state-of-the-art results compared to all baseline models on the NYU v2 dataset for $\times 4$, $\times 8$, and $\times 16$ upsampling. It also outperforms all baselines in a zero-shot setting on the Middlebury, Lu, and RGB-D-D datasets. Code, environments, and models are available on GitHub.
Super-resolution (SR) techniques play a pivotal role in enhancing the quality of low-resolution images, particularly for applications such as security and surveillance, where accurate license plate recognition is crucial. This study proposes a novel framework that combines pixel-based loss with embedding similarity learning to address the unique challenges of license plate super-resolution (LPSR). The introduced pixel and embedding consistency loss (PECL) integrates a Siamese network and applies contrastive loss to force embedding similarities to improve perceptual and structural fidelity. By effectively balancing pixel-wise accuracy with embedding-level consistency, the framework achieves superior alignment of fine-grained features between high-resolution (HR) and super-resolved (SR) license plates. Extensive experiments on the CCPD dataset validate the efficacy of the proposed framework, demonstrating consistent improvements over state-of-the-art methods in terms of PSNR_RGB, PSNR_Y and optical character recognition (OCR) accuracy. These results highlight the potential of embedding similarity learning to advance both perceptual quality and task-specific performance in extreme super-resolution scenarios.
In recent years, deep neural networks, including Convolutional Neural Networks, Transformers, and State Space Models, have achieved significant progress in Remote Sensing Image (RSI) Super-Resolution (SR). However, existing SR methods typically overlook the complementary relationship between global and local dependencies. These methods either focus on capturing local information or prioritize global information, which results in models that are unable to effectively capture both global and local features simultaneously. Moreover, their computational cost becomes prohibitive when applied to large-scale RSIs. To address these challenges, we introduce the novel application of Receptance Weighted Key Value (RWKV) to RSI-SR, which captures long-range dependencies with linear complexity. To simultaneously model global and local features, we propose the Global-Detail dual-branch structure, GDSR, which performs SR reconstruction by paralleling RWKV and convolutional operations to handle large-scale RSIs. Furthermore, we introduce the Global-Detail Reconstruction Module (GDRM) as an intermediary between the two branches to bridge their complementary roles. In addition, we propose Wavelet Loss, a loss function that effectively captures high-frequency detail information in images, thereby enhancing the visual quality of SR, particularly in terms of detail reconstruction. Extensive experiments on several benchmarks, including AID, AID_CDM, RSSRD-QH, and RSSRD-QH_CDM, demonstrate that GSDR outperforms the state-of-the-art Transformer-based method HAT by an average of 0.05 dB in PSNR, while using only 63% of its parameters and 51% of its FLOPs, achieving an inference speed 2.9 times faster. Furthermore, the Wavelet Loss shows excellent generalization across various architectures, providing a novel perspective for RSI-SR enhancement.
In recent years, it has become popular to tackle image restoration tasks with a single pretrained diffusion model (DM) and data-fidelity guidance, instead of training a dedicated deep neural network per task. However, such "zero-shot" restoration schemes currently require many Neural Function Evaluations (NFEs) for performing well, which may be attributed to the many NFEs needed in the original generative functionality of the DMs. Recently, faster variants of DMs have been explored for image generation. These include Consistency Models (CMs), which can generate samples via a couple of NFEs. However, existing works that use guided CMs for restoration still require tens of NFEs or fine-tuning of the model per task that leads to performance drop if the assumptions during the fine-tuning are not accurate. In this paper, we propose a zero-shot restoration scheme that uses CMs and operates well with as little as 4 NFEs. It is based on a wise combination of several ingredients: better initialization, back-projection guidance, and above all a novel noise injection mechanism. We demonstrate the advantages of our approach for image super-resolution, deblurring and inpainting. Interestingly, we show that the usefulness of our noise injection technique goes beyond CMs: it can also mitigate the performance degradation of existing guided DM methods when reducing their NFE count.