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arXiv:2306.03970

Phylogeny-informed fitness estimation

Phylogenies (ancestry trees) depict the evolutionary history of an evolving population. In evolutionary computing, a phylogeny can reveal how an evolutionary algorithm steers a population through a search space, illuminating the step-by-step process by which any solutions evolve. Thus far, phylogenetic analyses have primarily been applied as post-hoc analyses used to deepen our understanding of existing evolutionary algorithms. Here, we investigate whether phylogenetic analyses can be used at runtime to augment parent selection procedures during an evolutionary search. Specifically, we propose phylogeny-informed fitness estimation, which exploits a population's phylogeny to estimate fitness evaluations. We evaluate phylogeny-informed fitness estimation in the context of the down-sampled lexicase and cohort lexicase selection algorithms on two diagnostic analyses and four genetic programming (GP) problems. Our results indicate that phylogeny-informed fitness estimation can mitigate the drawbacks of down-sampled lexicase, improving diversity maintenance and search space exploration. However, the extent to which phylogeny-informed fitness estimation improves problem-solving success for GP varies by problem, subsampling method, and subsampling level. This work serves as an initial step toward improving evolutionary algorithms by exploiting runtime phylogenetic analysis.

arXiv:2306.03263

Efficient automatic design of robots

Robots are notoriously difficult to design because of complex interdependencies between their physical structure, sensory and motor layouts, and behavior. Despite this, almost every detail of every robot built to date has been manually determined by a human designer after several months or years of iterative ideation, prototyping, and testing. Inspired by evolutionary design in nature, the automated design of robots using evolutionary algorithms has been attempted for two decades, but it too remains inefficient: days of supercomputing are required to design robots in simulation that, when manufactured, exhibit desired behavior. Here we show for the first time de-novo optimization of a robot's structure to exhibit a desired behavior, within seconds on a single consumer-grade computer, and the manufactured robot's retention of that behavior. Unlike other gradient-based robot design methods, this algorithm does not presuppose any particular anatomical form; starting instead from a randomly-generated apodous body plan, it consistently discovers legged locomotion, the most efficient known form of terrestrial movement. If combined with automated fabrication and scaled up to more challenging tasks, this advance promises near instantaneous design, manufacture, and deployment of unique and useful machines for medical, environmental, vehicular, and space-based tasks.

arXiv:2306.03757공식 코드 · Papers with Code

Exploring the effects of robotic design on learning and neural control

The ongoing deep learning revolution has allowed computers to outclass humans in various games and perceive features imperceptible to humans during classification tasks. Current machine learning techniques have clearly distinguished themselves in specialized tasks. However, we have yet to see robots capable of performing multiple tasks at an expert level. Most work in this field is focused on the development of more sophisticated learning algorithms for a robot's controller given a largely static and presupposed robotic design. By focusing on the development of robotic bodies, rather than neural controllers, I have discovered that robots can be designed such that they overcome many of the current pitfalls encountered by neural controllers in multitask settings. Through this discovery, I also present novel metrics to explicitly measure the learning ability of a robotic design and its resistance to common problems such as catastrophic interference. Traditionally, the physical robot design requires human engineers to plan every aspect of the system, which is expensive and often relies on human intuition. In contrast, within the field of evolutionary robotics, evolutionary algorithms are used to automatically create optimized designs, however, such designs are often still limited in their ability to perform in a multitask setting. The metrics created and presented here give a novel path to automated design that allow evolved robots to synergize with their controller to improve the computational efficiency of their learning while overcoming catastrophic interference. Overall, this dissertation intimates the ability to automatically design robots that are more general purpose than current robots and that can perform various tasks while requiring less computation.

arXiv:2306.02985

Representation-agnostic distance-driven perturbation for optimizing ill-conditioned problems

Locality is a crucial property for efficiently optimising black-box problems with randomized search heuristics. However, in practical applications, it is not likely to always find such a genotype encoding of candidate solutions that this property is upheld with respect to the Hamming distance. At the same time, it may be possible to use domain-specific knowledge to define a metric with locality property. We propose two mutation operators to solve such optimization problems more efficiently using the metric. The first operator assumes prior knowledge about the distance, the second operator uses the distance as a black box. Those operators apply an estimation of distribution algorithm to find the best mutant according to the defined in the paper function, which employs the given distance. For pseudo-boolean and integer optimization problems, we experimentally show that both mutation operators speed up the search on most of the functions when applied in considered evolutionary algorithms and random local search. Moreover, those operators can be applied in any randomized search heuristic which uses perturbations. However, our mutation operators increase wall-clock time and so are helpful in practice when distance is (much) cheaper to compute than the real objective function.

arXiv:2306.02648공식 코드 · Papers with Code

Continuous Cartesian Genetic Programming based representation for Multi-Objective Neural Architecture Search

We propose a novel approach for the challenge of designing less complex yet highly effective convolutional neural networks (CNNs) through the use of cartesian genetic programming (CGP) for neural architecture search (NAS). Our approach combines real-based and block-chained CNNs representations based on CGP for optimization in the continuous domain using multi-objective evolutionary algorithms (MOEAs). Two variants are introduced that differ in the granularity of the search space they consider. The proposed CGP-NASV1 and CGP-NASV2 algorithms were evaluated using the non-dominated sorting genetic algorithm II (NSGA-II) on the CIFAR-10 and CIFAR-100 datasets. The empirical analysis was extended to assess the crossover operator from differential evolution (DE), the multi-objective evolutionary algorithm based on decomposition (MOEA/D) and S metric selection evolutionary multi-objective algorithm (SMS-EMOA) using the same representation. Experimental results demonstrate that our approach is competitive with state-of-the-art proposals in terms of classification performance and model complexity.

arXiv:2306.02611

Stochastic Population Update Can Provably Be Helpful in Multi-Objective Evolutionary Algorithms

Evolutionary algorithms (EAs) have been widely and successfully applied to solve multi-objective optimization problems, due to their nature of population-based search. Population update, a key component in multi-objective EAs (MOEAs), is usually performed in a greedy, deterministic manner. That is, the next-generation population is formed by selecting the best solutions from the current population and newly-generated solutions (irrespective of the selection criteria used such as Pareto dominance, crowdedness and indicators). In this paper, we analytically present that stochastic population update can be beneficial for the search of MOEAs. Specifically, we prove that the expected running time of two well-established MOEAs, SMS-EMOA and NSGA-II, for solving two bi-objective problems, OneJumpZeroJump and bi-objective RealRoyalRoad, can be exponentially decreased if replacing its deterministic population update mechanism by a stochastic one. Empirical studies also verify the effectiveness of the proposed population update method. This work is an attempt to show the benefit of introducing randomness into the population update of MOEAs. Its positive results, which might hold more generally, should encourage the exploration of developing new MOEAs in the area.

arXiv:2305.18955

On the Impact of Operators and Populations within Evolutionary Algorithms for the Dynamic Weighted Traveling Salesperson Problem

Evolutionary algorithms have been shown to obtain good solutions for complex optimization problems in static and dynamic environments. It is important to understand the behaviour of evolutionary algorithms for complex optimization problems that also involve dynamic and/or stochastic components in a systematic way in order to further increase their applicability to real-world problems. We investigate the node weighted traveling salesperson problem (W-TSP), which provides an abstraction of a wide range of weighted TSP problems, in dynamic settings. In the dynamic setting of the problem, items that have to be collected as part of a TSP tour change over time. We first present a dynamic setup for the dynamic W-TSP parameterized by different types of changes that are applied to the set of items to be collected when traversing the tour. Our first experimental investigations study the impact of such changes on resulting optimized tours in order to provide structural insights of optimization solutions. Afterwards, we investigate simple mutation-based evolutionary algorithms and study the impact of the mutation operators and the use of populations with dealing with the dynamic changes to the node weights of the problem.

arXiv:2305.18734

A Fitness-assignment Method for Evolutionary Constrained Multi-objective Optimization

The effectiveness of Constrained Multi-Objective Evolutionary Algorithms (CMOEAs) depends on their ability to reach the different feasible regions during evolution, by exploiting the information present in infeasible solutions, in addition to optimizing the several conflicting objectives. Over the years, researchers have proposed several CMOEAs to handle Constrained Multi-objective Optimization Problems (CMOPs). However, most of the proposed CMOEAs with scalable performance are too complex because they are either multi-staged or multi-population-based algorithms. Consequently, to ensure the simplicity of CMOEAs, researchers have proposed different fitness-assignment-based CMOEAs by combining different fitness-assignment-based methods used to solve unconstrained multi-objective problems with information regarding the feasibility of each solution. The main performance drawback of such methods is that it is difficult to design a fitness assignment method that can account for constraint violation in addition to convergence and diversity. Hence in this paper, we propose an effective single-population fitness assignment-based CMOEA referred to as IcSDE+ that can explore different feasible regions in the search space. IcSDE+ is a fitness assignment-based algorithm, that is an efficient fusion of constraint violation (c), Shift-based Density Estimation (SDE), and sum of objectives (+). The performance of IcSDE+ is favorably compared against 9 state-of-the-art CMOEAs on 6 different benchmark suites with diverse characteristics.

arXiv:2305.18774

Bayesian Decision Trees Inspired from Evolutionary Algorithms

Bayesian Decision Trees (DTs) are generally considered a more advanced and accurate model than a regular Decision Tree (DT) because they can handle complex and uncertain data. Existing work on Bayesian DTs uses Markov Chain Monte Carlo (MCMC) with an accept-reject mechanism and sample using naive proposals to proceed to the next iteration, which can be slow because of the burn-in time needed. We can reduce the burn-in period by proposing a more sophisticated way of sampling or by designing a different numerical Bayesian approach. In this paper, we propose a replacement of the MCMC with an inherently parallel algorithm, the Sequential Monte Carlo (SMC), and a more effective sampling strategy inspired by the Evolutionary Algorithms (EA). Experiments show that SMC combined with the EA can produce more accurate results compared to MCMC in 100 times fewer iterations.

arXiv:2305.18267

Analysis of the (1+1) EA on LeadingOnes with Constraints

Understanding how evolutionary algorithms perform on constrained problems has gained increasing attention in recent years. In this paper, we study how evolutionary algorithms optimize constrained versions of the classical LeadingOnes problem. We first provide a run time analysis for the classical (1+1) EA on the LeadingOnes problem with a deterministic cardinality constraint, giving $\Theta(n (n-B)\log(B) + n^2)$ as the tight bound. Our results show that the behaviour of the algorithm is highly dependent on the constraint bound of the uniform constraint. Afterwards, we consider the problem in the context of stochastic constraints and provide insights using experimental studies on how the ($\mu$+1) EA is able to deal with these constraints in a sampling-based setting.

arXiv:2305.16870

Non-Elitist Evolutionary Multi-Objective Optimisation: Proof-of-Principle Results

Elitism, which constructs the new population by preserving best solutions out of the old population and newly-generated solutions, has been a default way for population update since its introduction into multi-objective evolutionary algorithms (MOEAs) in the late 1990s. In this paper, we take an opposite perspective to conduct the population update in MOEAs by simply discarding elitism. That is, we treat the newly-generated solutions as the new population directly (so that all selection pressure comes from mating selection). We propose a simple non-elitist MOEA (called NE-MOEA) that only uses Pareto dominance sorting to compare solutions, without involving any diversity-related selection criterion. Preliminary experimental results show that NE-MOEA can compete with well-known elitist MOEAs (NSGA-II, SMS-EMOA and NSGA-III) on several combinatorial problems. Lastly, we discuss limitations of the proposed non-elitist algorithm and suggest possible future research directions.

arXiv:2305.13459

The First Proven Performance Guarantees for the Non-Dominated Sorting Genetic Algorithm II (NSGA-II) on a Combinatorial Optimization Problem

The Non-dominated Sorting Genetic Algorithm-II (NSGA-II) is one of the most prominent algorithms to solve multi-objective optimization problems. Recently, the first mathematical runtime guarantees have been obtained for this algorithm, however only for synthetic benchmark problems. In this work, we give the first proven performance guarantees for a classic optimization problem, the NP-complete bi-objective minimum spanning tree problem. More specifically, we show that the NSGA-II with population size $N \ge 4((n-1) w_{\max} + 1)$ computes all extremal points of the Pareto front in an expected number of $O(m^2 n w_{\max} \log(n w_{\max}))$ iterations, where $n$ is the number of vertices, $m$ the number of edges, and $w_{\max}$ is the maximum edge weight in the problem instance. This result confirms, via mathematical means, the good performance of the NSGA-II observed empirically. It also shows that mathematical analyses of this algorithm are not only possible for synthetic benchmark problems, but also for more complex combinatorial optimization problems. As a side result, we also obtain a new analysis of the performance of the global SEMO algorithm on the bi-objective minimum spanning tree problem, which improves the previous best result by a factor of $|F|$, the number of extremal points of the Pareto front, a set that can be as large as $n w_{\max}$. The main reason for this improvement is our observation that both multi-objective evolutionary algorithms find the different extremal points in parallel rather than sequentially, as assumed in the previous proofs.

arXiv:2305.12752

Vector Autoregressive Evolution for Dynamic Multi-Objective Optimisation

Dynamic multi-objective optimisation (DMO) handles optimisation problems with multiple (often conflicting) objectives in varying environments. Such problems pose various challenges to evolutionary algorithms, which have popularly been used to solve complex optimisation problems, due to their dynamic nature and resource restrictions in changing environments. This paper proposes vector autoregressive evolution (VARE) consisting of vector autoregression (VAR) and environment-aware hypermutation to address environmental changes in DMO. VARE builds a VAR model that considers mutual relationship between decision variables to effectively predict the moving solutions in dynamic environments. Additionally, VARE introduces EAH to address the blindness of existing hypermutation strategies in increasing population diversity in dynamic scenarios where predictive approaches are unsuitable. A seamless integration of VAR and EAH in an environment-adaptive manner makes VARE effective to handle a wide range of dynamic environments and competitive with several popular DMO algorithms, as demonstrated in extensive experimental studies. Specially, the proposed algorithm is computationally 50 times faster than two widely-used algorithms (i.e., TrDMOEA and MOEA/D-SVR) while producing significantly better results.

arXiv:2305.11457

Evolutionary Diversity Optimisation in Constructing Satisfying Assignments

Computing diverse solutions for a given problem, in particular evolutionary diversity optimisation (EDO), is a hot research topic in the evolutionary computation community. This paper studies the Boolean satisfiability problem (SAT) in the context of EDO. SAT is of great importance in computer science and differs from the other problems studied in EDO literature, such as KP and TSP. SAT is heavily constrained, and the conventional evolutionary operators are inefficient in generating SAT solutions. Our approach avails of the following characteristics of SAT: 1) the possibility of adding more constraints (clauses) to the problem to forbid solutions or to fix variables, and 2) powerful solvers in the literature, such as minisat. We utilise such a solver to construct a diverse set of solutions. Moreover, maximising diversity provides us with invaluable information about the solution space of a given SAT problem, such as how large the feasible region is. In this study, we introduce evolutionary algorithms (EAs) employing a well-known SAT solver to maximise diversity among a set of SAT solutions explicitly. The experimental investigations indicate the introduced algorithms' capability to maximise diversity among the SAT solutions.

arXiv:2305.10259

Runtime Analyses of Multi-Objective Evolutionary Algorithms in the Presence of Noise

In single-objective optimization, it is well known that evolutionary algorithms also without further adjustments can tolerate a certain amount of noise in the evaluation of the objective function. In contrast, this question is not at all understood for multi-objective optimization. In this work, we conduct the first mathematical runtime analysis of a simple multi-objective evolutionary algorithm (MOEA) on a classic benchmark in the presence of noise in the objective functions. We prove that when bit-wise prior noise with rate $p \le \alpha/n$, $\alpha$ a suitable constant, is present, the \emph{simple evolutionary multi-objective optimizer} (SEMO) without any adjustments to cope with noise finds the Pareto front of the OneMinMax benchmark in time $O(n^2\log n)$, just as in the case without noise. Given that the problem here is to arrive at a population consisting of $n+1$ individuals witnessing the Pareto front, this is a surprisingly strong robustness to noise (comparably simple evolutionary algorithms cannot optimize the single-objective OneMax problem in polynomial time when $p = \omega(\log(n)/n)$). Our proofs suggest that the strong robustness of the MOEA stems from its implicit diversity mechanism designed to enable it to compute a population covering the whole Pareto front. Interestingly this result only holds when the objective value of a solution is determined only once and the algorithm from that point on works with this, possibly noisy, objective value. We prove that when all solutions are reevaluated in each iteration, then any noise rate $p = \omega(\log(n)/n^2)$ leads to a super-polynomial runtime. This is very different from single-objective optimization, where it is generally preferred to reevaluate solutions whenever their fitness is important and where examples are known such that not reevaluating solutions can lead to catastrophic performance losses.

arXiv:2305.09511

Limit-behavior of a hybrid evolutionary algorithm for the Hasofer-Lind reliability index problem

In probabilistic structural mechanics, the Hasofer-Lind reliability index problem is a paradigmatic equality constrained problem of searching for the minimum distance from a point to a surface. In practical engineering problems, such surface is defined implicitly, requiring the solution of a boundary-value problem. Recently, it was proposed in the literature a hybrid micro-genetic algorithm (HmGA), with mixed real-binary genotype and novel deterministic operators for equality-constraint handling, namely the Genetic Repair and Region Zooming mechanisms (G. das Neves Carneiro and C. Concei\c{c}\~ao Ant\'onio, "Global optimal reliability index of implicit composite laminate structures by evolutionary algorithms", Struct Saf, vol. 79, pp. 54-65, 2019). We investigate the limit-behavior of the HmGA and present the convergence theorems for the algorithm. It is proven that Genetic Repair is a conditionally stable mechanism, and its modes of convergence are discussed. Based on a Markov chain analysis, the conditions for the convergence with probability 1 of the HmGA are given and discussed.

arXiv:2305.08094공식 코드 · Papers with Code

Accelerating genetic optimization of nonlinear model predictive control by learning optimal search space size

Genetic algorithm (GA) is typically used to solve nonlinear model predictive control's optimization problem. However, the size of the search space in which the GA searches for the optimal control inputs is crucial for its applicability to fast-response systems. This paper proposes accelerating the genetic optimization of NMPC by learning optimal search space size. The approach trains a multivariate regression model to adaptively predict the best smallest size of the search space in every control cycle. The proposed approach reduces the GA's computational time, improves the chance of convergence to better control inputs, and provides a stable and feasible solution. The proposed approach was evaluated on three nonlinear systems and compared to four other evolutionary algorithms implemented in a processor-in-the-loop fashion. The results show that the proposed approach provides a 17-45\% reduction in computational time and increases the convergence rate by 35-47\%. The source code is available on GitHub.

arXiv:2305.07098

Theoretical Analyses of Evolutionary Algorithms on Time-Linkage OneMax with General Weights

Evolutionary computation has shown its superiority in dynamic optimization, but for the (dynamic) time-linkage problems, some theoretical studies have revealed the possible weakness of evolutionary computation. Since the theoretically analyzed time-linkage problem only considers the influence of an extremely strong negative time-linkage effect, it remains unclear whether the weakness also appears in problems with more general time-linkage effects. Besides, understanding in depth the relationship between time-linkage effect and algorithmic features is important to build up our knowledge of what algorithmic features are good at what kinds of problems. In this paper, we analyze the general time-linkage effect and consider the time-linkage OneMax with general weights whose absolute values reflect the strength and whose sign reflects the positive or negative influence. We prove that except for some small and positive time-linkage effects (that is, for weights $0$ and $1$), randomized local search (RLS) and (1+1)EA cannot converge to the global optimum with a positive probability. More precisely, for the negative time-linkage effect (for negative weights), both algorithms cannot efficiently reach the global optimum and the probability of failing to converge to the global optimum is at least $1-o(1)$. For the not so small positive time-linkage effect (positive weights greater than $1$), such a probability is at most $c+o(1)$ where $c$ is a constant strictly less than $1$.

arXiv:2305.07366

Multi-Value Alignment in Normative Multi-Agent System: Evolutionary Optimisation Approach

Value-alignment in normative multi-agent systems is used to promote a certain value and to ensure the consistent behavior of agents in autonomous intelligent systems with human values. However, the current literature is limited to incorporation of effective norms for single value alignment with no consideration of agents' heterogeneity and the requirement of simultaneous promotion and alignment of multiple values. This research proposes a multi-value promotion model that uses multi-objective evolutionary algorithms to produce the optimum parametric set of norms that is aligned with multiple simultaneous values of heterogeneous agents and the system. To understand various aspects of this complex problem, several evolutionary algorithms were used to find a set of optimised norm parameters considering two toy tax scenarios with two and five values are considered. The results are analysed from different perspectives to show the impact of a selected evolutionary algorithm on the solution, and the importance of understanding the relation between values when prioritising them.

arXiv:2305.07178

Fast Pareto Optimization Using Sliding Window Selection

Pareto optimization using evolutionary multi-objective algorithms has been widely applied to solve constrained submodular optimization problems. A crucial factor determining the runtime of the used evolutionary algorithms to obtain good approximations is the population size of the algorithms which grows with the number of trade-offs that the algorithms encounter. In this paper, we introduce a sliding window speed up technique for recently introduced algorithms. We prove that our technique eliminates the population size as a crucial factor negatively impacting the runtime and achieves the same theoretical performance guarantees as previous approaches within less computation time. Our experimental investigations for the classical maximum coverage problem confirms that our sliding window technique clearly leads to better results for a wide range of instances and constraint settings.