The field of novel view synthesis from images has seen rapid advancements with the introduction of Neural Radiance Fields (NeRF) and more recently with 3D Gaussian Splatting. Gaussian Splatting became widely adopted due to its efficiency and ability to render novel views accurately. While Gaussian Splatting performs well when a sufficient amount of training images are available, its unstructured explicit representation tends to overfit in scenarios with sparse input images, resulting in poor rendering performance. To address this, we present a 3D Gaussian-based novel view synthesis method using sparse input images that can accurately render the scene from the viewpoints not covered by the training images. We propose a multi-stage training scheme with matching-based consistency constraints imposed on the novel views without relying on pre-trained depth estimation or diffusion models. This is achieved by using the matches of the available training images to supervise the generation of the novel views sampled between the training frames with color, geometry, and semantic losses. In addition, we introduce a locality preserving regularization for 3D Gaussians which removes rendering artifacts by preserving the local color structure of the scene. Evaluation on synthetic and real-world datasets demonstrates competitive or superior performance of our method in few-shot novel view synthesis compared to existing state-of-the-art methods.
Learning a self-supervised Monocular Depth Estimation (MDE) model with great generalization remains significantly challenging. Despite the success of adversarial augmentation in the supervised learning generalization, naively incorporating it into self-supervised MDE models potentially causes over-regularization, suffering from severe performance degradation. In this paper, we conduct qualitative analysis and illuminate the main causes: (i) inherent sensitivity in the UNet-alike depth network and (ii) dual optimization conflict caused by over-regularization. To tackle these issues, we propose a general adversarial training framework, named Stabilized Conflict-optimization Adversarial Training (SCAT), integrating adversarial data augmentation into self-supervised MDE methods to achieve a balance between stability and generalization. Specifically, we devise an effective scaling depth network that tunes the coefficients of long skip connection and effectively stabilizes the training process. Then, we propose a conflict gradient surgery strategy, which progressively integrates the adversarial gradient and optimizes the model toward a conflict-free direction. Extensive experiments on five benchmarks demonstrate that SCAT can achieve state-of-the-art performance and significantly improve the generalization capability of existing self-supervised MDE methods.
3D LiDAR point cloud data is crucial for scene perception in computer vision, robotics, and autonomous driving. Geometric and semantic scene understanding, involving 3D point clouds, is essential for advancing autonomous driving technologies. However, significant challenges remain, particularly in improving the overall accuracy (e.g., segmentation accuracy, depth estimation accuracy, etc.) and efficiency of these systems. To address the challenge in terms of accuracy related to LiDAR-based tasks, we present DurLAR, the first high-fidelity 128-channel 3D LiDAR dataset featuring panoramic ambient (near infrared) and reflectivity imagery. To improve efficiency in 3D segmentation while ensuring the accuracy, we propose a novel pipeline that employs a smaller architecture, requiring fewer ground-truth annotations while achieving superior segmentation accuracy compared to contemporary approaches. To improve the segmentation accuracy, we introduce Range-Aware Pointwise Distance Distribution (RAPiD) features and the associated RAPiD-Seg architecture. All contributions have been accepted by peer-reviewed conferences, underscoring the advancements in both accuracy and efficiency in 3D LiDAR applications for autonomous driving. Full abstract: https://etheses.dur.ac.uk/15738/.
Open-vocabulary 3D object detection (OV-3Det) aims to generalize beyond the limited number of base categories labeled during the training phase. The biggest bottleneck is the scarcity of annotated 3D data, whereas 2D image datasets are abundant and richly annotated. Consequently, it is intuitive to leverage the wealth of annotations in 2D images to alleviate the inherent data scarcity in OV-3Det. In this paper, we push the task setup to its limits by exploring the potential of using solely 2D images to learn OV-3Det. The major challenges for this setup is the modality gap between training images and testing point clouds, which prevents effective integration of 2D knowledge into OV-3Det. To address this challenge, we propose a novel framework ImOV3D to leverage pseudo multimodal representation containing both images and point clouds (PC) to close the modality gap. The key of ImOV3D lies in flexible modality conversion where 2D images can be lifted into 3D using monocular depth estimation and can also be derived from 3D scenes through rendering. This allows unifying both training images and testing point clouds into a common image-PC representation, encompassing a wealth of 2D semantic information and also incorporating the depth and structural characteristics of 3D spatial data. We carefully conduct such conversion to minimize the domain gap between training and test cases. Extensive experiments on two benchmark datasets, SUNRGBD and ScanNet, show that ImOV3D significantly outperforms existing methods, even in the absence of ground truth 3D training data. With the inclusion of a minimal amount of real 3D data for fine-tuning, the performance also significantly surpasses previous state-of-the-art. Codes and pre-trained models are released on the https://github.com/yangtiming/ImOV3D.
Purpose: Drop-in gamma probes are widely used in robotic-assisted minimally invasive surgery (RAMIS) for lymph node detection. However, these devices only provide audio feedback on signal intensity, lacking the visual feedback necessary for precise localisation. Previous work attempted to predict the sensing area location using laparoscopic images, but the prediction accuracy was unsatisfactory. Improvements are needed in the deep learning-based regression approach. Methods: We introduce a three-branch deep learning framework to predict the sensing area of the probe. Specifically, we utilise the stereo laparoscopic images as input for the main branch and develop a Nested ResNet architecture. The framework also incorporates depth estimation via transfer learning and orientation guidance through probe axis sampling. The combined features from each branch enhanced the accuracy of the prediction. Results: Our approach has been evaluated on a publicly available dataset, demonstrating superior performance over previous methods. In particular, our method resulted in a 22.10\% decrease in 2D mean error and a 41.67\% reduction in 3D mean error. Additionally, qualitative comparisons further demonstrated the improved precision of our approach. Conclusion: With extensive evaluation, our solution significantly enhances the accuracy and reliability of sensing area predictions. This advancement enables visual feedback during the use of the drop-in gamma probe in surgery, providing surgeons with more accurate and reliable localisation.}
Event cameras provide a natural and data efficient representation of visual information, motivating novel computational strategies towards extracting visual information. Inspired by the biological vision system, we propose a behavior driven approach for object-wise distance estimation from event camera data. This behavior-driven method mimics how biological systems, like the human eye, stabilize their view based on object distance: distant objects require minimal compensatory rotation to stay in focus, while nearby objects demand greater adjustments to maintain alignment. This adaptive strategy leverages natural stabilization behaviors to estimate relative distances effectively. Unlike traditional vision algorithms that estimate depth across the entire image, our approach targets local depth estimation within a specific region of interest. By aligning events within a small region, we estimate the angular velocity required to stabilize the image motion. We demonstrate that, under certain assumptions, the compensatory rotational flow is inversely proportional to the object's distance. The proposed approach achieves new state-of-the-art accuracy in distance estimation - a performance gain of 16% on EVIMO2. EVIMO2 event sequences comprise complex camera motion and substantial variance in depth of static real world scenes.
We consider the problem of novel view synthesis from unposed images in a single feed-forward. Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS, where we further extend it to offer a practical solution that relaxes common assumptions such as dense image views, accurate camera poses, and substantial image overlaps. We achieve this through identifying and addressing unique challenges arising from the use of pixel-aligned 3DGS: misaligned 3D Gaussians across different views induce noisy or sparse gradients that destabilize training and hinder convergence, especially when above assumptions are not met. To mitigate this, we employ pre-trained monocular depth estimation and visual correspondence models to achieve coarse alignments of 3D Gaussians. We then introduce lightweight, learnable modules to refine depth and pose estimates from the coarse alignments, improving the quality of 3D reconstruction and novel view synthesis. Furthermore, the refined estimates are leveraged to estimate geometry confidence scores, which assess the reliability of 3D Gaussian centers and condition the prediction of Gaussian parameters accordingly. Extensive evaluations on large-scale real-world datasets demonstrate that PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices.
The key challenge of multi-view indoor 3D object detection is to infer accurate geometry information from images for precise 3D detection. Previous method relies on NeRF for geometry reasoning. However, the geometry extracted from NeRF is generally inaccurate, which leads to sub-optimal detection performance. In this paper, we propose MVSDet which utilizes plane sweep for geometry-aware 3D object detection. To circumvent the requirement for a large number of depth planes for accurate depth prediction, we design a probabilistic sampling and soft weighting mechanism to decide the placement of pixel features on the 3D volume. We select multiple locations that score top in the probability volume for each pixel and use their probability score to indicate the confidence. We further apply recent pixel-aligned Gaussian Splatting to regularize depth prediction and improve detection performance with little computation overhead. Extensive experiments on ScanNet and ARKitScenes datasets are conducted to show the superiority of our model. Our code is available at https://github.com/Pixie8888/MVSDet.
In this study, a robust method for 3D pose estimation of immature green apples (fruitlets) in commercial orchards was developed, utilizing the YOLO11(or YOLOv11) object detection and pose estimation algorithm alongside Vision Transformers (ViT) for depth estimation (Dense Prediction Transformer (DPT) and Depth Anything V2). For object detection and pose estimation, performance comparisons of YOLO11 (YOLO11n, YOLO11s, YOLO11m, YOLO11l and YOLO11x) and YOLOv8 (YOLOv8n, YOLOv8s, YOLOv8m, YOLOv8l and YOLOv8x) were made under identical hyperparameter settings among the all configurations. It was observed that YOLO11n surpassed all configurations of YOLO11 and YOLOv8 in terms of box precision and pose precision, achieving scores of 0.91 and 0.915, respectively. Conversely, YOLOv8n exhibited the highest box and pose recall scores of 0.905 and 0.925, respectively. Regarding the mean average precision at 50\% intersection over union (mAP@50), YOLO11s led all configurations with a box mAP@50 score of 0.94, while YOLOv8n achieved the highest pose mAP@50 score of 0.96. In terms of image processing speed, YOLO11n outperformed all configurations with an impressive inference speed of 2.7 ms, significantly faster than the quickest YOLOv8 configuration, YOLOv8n, which processed images in 7.8 ms. Subsequent integration of ViTs for the green fruit's pose depth estimation revealed that Depth Anything V2 outperformed Dense Prediction Transformer in 3D pose length validation, achieving the lowest Root Mean Square Error (RMSE) of 1.52 and Mean Absolute Error (MAE) of 1.28, demonstrating exceptional precision in estimating immature green fruit lengths. Integration of YOLO11 and Depth Anything Model provides a promising solution to 3D pose estimation of immature green fruits for robotic thinning applications. (YOLOv11 pose detection, YOLOv11 Pose, YOLOv11 Keypoints detection, YOLOv11 pose estimation)
In the evolving landscape of deep learning, there is a pressing need for more comprehensive datasets capable of training models across multiple modalities. Concurrently, in digital humanities, there is a growing demand to leverage technology for diverse media adaptation and creation, yet limited by sparse datasets due to copyright and stylistic constraints. Addressing this gap, our paper presents a novel dataset comprising Franco-Belgian comics from the 1950s annotated for tasks including depth estimation, semantic segmentation, saliency detection, and character identification. It consists of two distinct and consistent styles and incorporates object concepts and labels taken from natural images. By including such diverse information across styles, this dataset not only holds promise for computational creativity but also offers avenues for the digitization of art and storytelling innovation. This dataset is a crucial component of the AI4VA Workshop Challenges~\url{https://sites.google.com/view/ai4vaeccv2024}, where we specifically explore depth and saliency. Dataset details at \url{https://github.com/IVRL/AI4VA}.
RGB video object tracking is a fundamental task in computer vision. Its effectiveness can be improved using depth information, particularly for handling motion-blurred target. However, depth information is often missing in commonly used tracking benchmarks. In this work, we propose a new framework that leverages monocular depth estimation to counter the challenges of tracking targets that are out of view or affected by motion blur in RGB video sequences. Specifically, our work introduces following contributions. To the best of our knowledge, we are the first to propose a depth attention mechanism and to formulate a simple framework that allows seamlessly integration of depth information with state of the art tracking algorithms, without RGB-D cameras, elevating accuracy and robustness. We provide extensive experiments on six challenging tracking benchmarks. Our results demonstrate that our approach provides consistent gains over several strong baselines and achieves new SOTA performance. We believe that our method will open up new possibilities for more sophisticated VOT solutions in real-world scenarios. Our code and models are publicly released: https://github.com/LiuYuML/Depth-Attention.
Perspective projection has been extensively utilized in monocular 3D object detection methods. It introduces geometric priors from 2D bounding boxes and 3D object dimensions to reduce the uncertainty of depth estimation. However, due to depth errors originating from the object's visual surface, the height of the bounding box often fails to represent the actual projected central height, which undermines the effectiveness of geometric depth. Direct prediction for the projected height unavoidably results in a loss of 2D priors, while multi-depth prediction with complex branches does not fully leverage geometric depth. This paper presents a Transformer-based monocular 3D object detection method called MonoDGP, which adopts perspective-invariant geometry errors to modify the projection formula. We also try to systematically discuss and explain the mechanisms and efficacy behind geometry errors, which serve as a simple but effective alternative to multi-depth prediction. Additionally, MonoDGP decouples the depth-guided decoder and constructs a 2D decoder only dependent on visual features, providing 2D priors and initializing object queries without the disturbance of 3D detection. To further optimize and fine-tune input tokens of the transformer decoder, we also introduce a Region Segment Head (RSH) that generates enhanced features and segment embeddings. Our monocular method demonstrates state-of-the-art performance on the KITTI benchmark without extra data. Code is available at https://github.com/PuFanqi23/MonoDGP.
Multi-View Stereo plays a pivotal role in civil engineering by facilitating 3D modeling, precise engineering surveying, quantitative analysis, as well as monitoring and maintenance. It serves as a valuable tool, offering high-precision and real-time spatial information crucial for various engineering projects. However, Multi-View Stereo algorithms encounter challenges in reconstructing weakly-textured regions within large-scale building scenes. In these areas, the stereo matching of pixels often fails, leading to inaccurate depth estimations. Based on the Segment Anything Model and RANSAC algorithm, we propose an algorithm that accurately segments weakly-textured regions and constructs their plane priors. These plane priors, combined with triangulation priors, form a reliable prior candidate set. Additionally, we introduce a novel global information aggregation cost function. This function selects optimal plane prior information based on global information in the prior candidate set, constrained by geometric consistency during the depth estimation update process. Experimental results on both the ETH3D benchmark dataset, aerial dataset, building dataset and real scenarios substantiate the superior performance of our method in producing 3D building models compared to other state-of-the-art methods. In summary, our work aims to enhance the completeness and density of 3D building reconstruction, carrying implications for broader applications in urban planning and virtual reality.
Thermal Infrared (TIR) imaging provides robust perception for navigating in challenging outdoor environments but faces issues with poor texture and low image contrast due to its 14/16-bit format. Conventional methods utilize various tone-mapping methods to enhance contrast and photometric consistency of TIR images, however, the choice of tone-mapping is largely dependent on knowing the task and temperature dependent priors to work well. In this paper, we present Thermal Chameleon Network (TCNet), a task-adaptive tone-mapping approach for RAW 14-bit TIR images. Given the same image, TCNet tone-maps different representations of TIR images tailored for each specific task, eliminating the heuristic image rescaling preprocessing and reliance on the extensive prior knowledge of the scene temperature or task-specific characteristics. TCNet exhibits improved generalization performance across object detection and monocular depth estimation, with minimal computational overhead and modular integration to existing architectures for various tasks. Project Page: https://github.com/donkeymouse/ThermalChameleon
Estimating the variability of seasonal snow cover, in particular snow depth in remote areas, poses significant challenges due to limited spatial and temporal data availability. This study uses snow depth measurements from the ICESat-2 satellite laser altimeter, which are sparse in both space and time, and incorporates them with climate reanalysis data into a downscaling-calibration scheme to produce monthly gridded snow depth maps at microscale (10 m). Snow surface elevation measurements from ICESat-2 along profiles are compared to a digital elevation model to determine snow depth at each point. To efficiently turn sparse measurements into snow depth maps, a regression model is fitted to establish a relationship between the retrieved snow depth and the corresponding ERA5 Land snow depth. This relationship, referred to as subgrid variability, is then applied to downscale the monthly ERA5 Land snow depth data. The method can provide timeseries of monthly snow depth maps for the entire ERA5 time range (since 1950). The validation of downscaled snow depth data was performed at an intermediate scale (100 m x 500 m) using datasets from airborne laser scanning (ALS) in the Hardangervidda region of southern Norway. Results show that snow depth prediction achieved R2 values ranging from 0.74 to 0.88 (post-calibration). The method relies on globally available data and is applicable to other snow regions above the treeline. Though requiring area-specific calibration, our approach has the potential to provide snow depth maps in areas where no such data exist and can be used to extrapolate existing snow surveys in time and over larger areas. With this, it can offer valuable input data for hydrological, ecological or permafrost modeling tasks.
We propose UnCLe, a standardized benchmark for Unsupervised Continual Learning of a multimodal depth estimation task: Depth completion aims to infer a dense depth map from a pair of synchronized RGB image and sparse depth map. We benchmark depth completion models under the practical scenario of unsupervised learning over continuous streams of data. Existing methods are typically trained on a static, or stationary, dataset. However, when adapting to novel non-stationary distributions, they "catastrophically forget" previously learned information. UnCLe simulates these non-stationary distributions by adapting depth completion models to sequences of datasets containing diverse scenes captured from distinct domains using different visual and range sensors. We adopt representative methods from continual learning paradigms and translate them to enable unsupervised continual learning of depth completion. We benchmark these models for indoor and outdoor and investigate the degree of catastrophic forgetting through standard quantitative metrics. Furthermore, we introduce model inversion quality as an additional measure of forgetting. We find that unsupervised continual learning of depth completion is an open problem, and we invite researchers to leverage UnCLe as a development platform.
While image-text representation learning has become very popular in recent years, existing models tend to lack spatial awareness and have limited direct applicability for dense understanding tasks. For this reason, self-supervised image-only pretraining is still the go-to method for many dense vision applications (e.g. depth estimation, semantic segmentation), despite the lack of explicit supervisory signals. In this paper, we close this gap between image-text and self-supervised learning, by proposing a novel general-purpose image-text model, which can be effectively used off-the-shelf for dense and global vision tasks. Our method, which we refer to as Text-Image Pretraining with Spatial awareness (TIPS), leverages two simple and effective insights. First, on textual supervision: we reveal that replacing noisy web image captions by synthetically generated textual descriptions boosts dense understanding performance significantly, due to a much richer signal for learning spatially aware representations. We propose an adapted training method that combines noisy and synthetic captions, resulting in improvements across both dense and global understanding tasks. Second, on the learning technique: we propose to combine contrastive image-text learning with self-supervised masked image modeling, to encourage spatial coherence, unlocking substantial enhancements for downstream applications. Building on these two ideas, we scale our model using the transformer architecture, trained on a curated set of public images. Our experiments are conducted on 8 tasks involving 16 datasets in total, demonstrating strong off-the-shelf performance on both dense and global understanding, for several image-only and image-text tasks.
In this paper, we introduce DCDepth, a novel framework for the long-standing monocular depth estimation task. Moving beyond conventional pixel-wise depth estimation in the spatial domain, our approach estimates the frequency coefficients of depth patches after transforming them into the discrete cosine domain. This unique formulation allows for the modeling of local depth correlations within each patch. Crucially, the frequency transformation segregates the depth information into various frequency components, with low-frequency components encapsulating the core scene structure and high-frequency components detailing the finer aspects. This decomposition forms the basis of our progressive strategy, which begins with the prediction of low-frequency components to establish a global scene context, followed by successive refinement of local details through the prediction of higher-frequency components. We conduct comprehensive experiments on NYU-Depth-V2, TOFDC, and KITTI datasets, and demonstrate the state-of-the-art performance of DCDepth. Code is available at https://github.com/w2kun/DCDepth.
Gaussian splatting and single/multi-view depth estimation are typically studied in isolation. In this paper, we present DepthSplat to connect Gaussian splatting and depth estimation and study their interactions. More specifically, we first contribute a robust multi-view depth model by leveraging pre-trained monocular depth features, leading to high-quality feed-forward 3D Gaussian splatting reconstructions. We also show that Gaussian splatting can serve as an unsupervised pre-training objective for learning powerful depth models from large-scale unlabeled datasets. We validate the synergy between Gaussian splatting and depth estimation through extensive ablation and cross-task transfer experiments. Our DepthSplat achieves state-of-the-art performance on ScanNet, RealEstate10K and DL3DV datasets in terms of both depth estimation and novel view synthesis, demonstrating the mutual benefits of connecting both tasks.
Virtual Try-ON (VTON) aims to synthesis specific person images dressed in given garments, which recently receives numerous attention in online shopping scenarios. Currently, the core challenges of the VTON task mainly lie in the fine-grained semantic extraction (i.e.,deep semantics) of the given reference garments during depth estimation and effective texture preservation when the garments are synthesized and warped onto human body. To cope with these issues, we propose DH-VTON, a deep text-driven virtual try-on model featuring a special hybrid attention learning strategy and deep garment semantic preservation module. By standing on the shoulder of a well-built pre-trained paint-by-example (abbr. PBE) approach, we present our DH-VTON pipeline in this work. Specifically, to extract the deep semantics of the garments, we first introduce InternViT-6B as fine-grained feature learner, which can be trained to align with the large-scale intrinsic knowledge with deep text semantics (e.g.,"neckline" or "girdle") to make up for the deficiency of the commonly adopted CLIP encoder. Based on this, to enhance the customized dressing abilities, we further introduce Garment-Feature ControlNet Plus (abbr. GFC+) module and propose to leverage a fresh hybrid attention strategy for training, which can adaptively integrate fine-grained characteristics of the garments into the different layers of the VTON model, so as to achieve multi-scale features preservation effects. Extensive experiments on several representative datasets demonstrate that our method outperforms previous diffusion-based and GAN-based approaches, showing competitive performance in preserving garment details and generating authentic human images.