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arXiv:2401.04290

StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments

Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multi-agent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com

arXiv:2401.03991공식 코드 · Papers with Code

Advancing Spatial Reasoning in Large Language Models: An In-Depth Evaluation and Enhancement Using the StepGame Benchmark

Artificial intelligence (AI) has made remarkable progress across various domains, with large language models like ChatGPT gaining substantial attention for their human-like text-generation capabilities. Despite these achievements, spatial reasoning remains a significant challenge for these models. Benchmarks like StepGame evaluate AI spatial reasoning, where ChatGPT has shown unsatisfactory performance. However, the presence of template errors in the benchmark has an impact on the evaluation results. Thus there is potential for ChatGPT to perform better if these template errors are addressed, leading to more accurate assessments of its spatial reasoning capabilities. In this study, we refine the StepGame benchmark, providing a more accurate dataset for model evaluation. We analyze GPT's spatial reasoning performance on the rectified benchmark, identifying proficiency in mapping natural language text to spatial relations but limitations in multi-hop reasoning. We provide a flawless solution to the benchmark by combining template-to-relation mapping with logic-based reasoning. This combination demonstrates proficiency in performing qualitative reasoning on StepGame without encountering any errors. We then address the limitations of GPT models in spatial reasoning. We deploy Chain-of-thought and Tree-of-thoughts prompting strategies, offering insights into GPT's ``cognitive process", and achieving remarkable improvements in accuracy. Our investigation not only sheds light on model deficiencies but also proposes enhancements, contributing to the advancement of AI with more robust spatial reasoning capabilities.

arXiv:2401.02187공식 코드 · Papers with Code

Location Aware Modular Biencoder for Tourism Question Answering

Answering real-world tourism questions that seek Point-of-Interest (POI) recommendations is challenging, as it requires both spatial and non-spatial reasoning, over a large candidate pool. The traditional method of encoding each pair of question and POI becomes inefficient when the number of candidates increases, making it infeasible for real-world applications. To overcome this, we propose treating the QA task as a dense vector retrieval problem, where we encode questions and POIs separately and retrieve the most relevant POIs for a question by utilizing embedding space similarity. We use pretrained language models (PLMs) to encode textual information, and train a location encoder to capture spatial information of POIs. Experiments on a real-world tourism QA dataset demonstrate that our approach is effective, efficient, and outperforms previous methods across all metrics. Enabled by the dense retrieval architecture, we further build a global evaluation baseline, expanding the search space by 20 times compared to previous work. We also explore several factors that impact on the model's performance through follow-up experiments. Our code and model are publicly available at https://github.com/haonan-li/LAMB.

arXiv:2312.14074

LiDAR-LLM: Exploring the Potential of Large Language Models for 3D LiDAR Understanding

Recently, Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) have shown promise in instruction following and 2D image understanding. While these models are powerful, they have not yet been developed to comprehend the more challenging 3D physical scenes, especially when it comes to the sparse outdoor LiDAR data. In this paper, we introduce LiDAR-LLM, which takes raw LiDAR data as input and harnesses the remarkable reasoning capabilities of LLMs to gain a comprehensive understanding of outdoor 3D scenes. The central insight of our LiDAR-LLM is the reformulation of 3D outdoor scene cognition as a language modeling problem, encompassing tasks such as 3D captioning, 3D grounding, 3D question answering, etc. Specifically, due to the scarcity of 3D LiDAR-text pairing data, we introduce a three-stage training strategy and generate relevant datasets, progressively aligning the 3D modality with the language embedding space of LLM. Furthermore, we design a View-Aware Transformer (VAT) to connect the 3D encoder with the LLM, which effectively bridges the modality gap and enhances the LLM's spatial orientation comprehension of visual features. Our experiments show that LiDAR-LLM possesses favorable capabilities to comprehend various instructions regarding 3D scenes and engage in complex spatial reasoning. LiDAR-LLM attains a 40.9 BLEU-1 on the 3D captioning task and achieves a 63.1\% classification accuracy and a 14.3\% BEV mIoU on the 3D grounding task. Web page: https://sites.google.com/view/lidar-llm

arXiv:2312.04483공식 코드 · Papers with Code

Hierarchical Spatio-temporal Decoupling for Text-to-Video Generation

Despite diffusion models having shown powerful abilities to generate photorealistic images, generating videos that are realistic and diverse still remains in its infancy. One of the key reasons is that current methods intertwine spatial content and temporal dynamics together, leading to a notably increased complexity of text-to-video generation (T2V). In this work, we propose HiGen, a diffusion model-based method that improves performance by decoupling the spatial and temporal factors of videos from two perspectives, i.e., structure level and content level. At the structure level, we decompose the T2V task into two steps, including spatial reasoning and temporal reasoning, using a unified denoiser. Specifically, we generate spatially coherent priors using text during spatial reasoning and then generate temporally coherent motions from these priors during temporal reasoning. At the content level, we extract two subtle cues from the content of the input video that can express motion and appearance changes, respectively. These two cues then guide the model's training for generating videos, enabling flexible content variations and enhancing temporal stability. Through the decoupled paradigm, HiGen can effectively reduce the complexity of this task and generate realistic videos with semantics accuracy and motion stability. Extensive experiments demonstrate the superior performance of HiGen over the state-of-the-art T2V methods.

arXiv:2312.03042공식 코드 · Papers with Code

Inherent limitations of LLMs regarding spatial information

Despite the significant advancements in natural language processing capabilities demonstrated by large language models such as ChatGPT, their proficiency in comprehending and processing spatial information, especially within the domains of 2D and 3D route planning, remains notably underdeveloped. This paper investigates the inherent limitations of ChatGPT and similar models in spatial reasoning and navigation-related tasks, an area critical for applications ranging from autonomous vehicle guidance to assistive technologies for the visually impaired. In this paper, we introduce a novel evaluation framework complemented by a baseline dataset, meticulously crafted for this study. This dataset is structured around three key tasks: plotting spatial points, planning routes in two-dimensional (2D) spaces, and devising pathways in three-dimensional (3D) environments. We specifically developed this dataset to assess the spatial reasoning abilities of ChatGPT. Our evaluation reveals key insights into the model's capabilities and limitations in spatial understanding.

arXiv:2312.01054

Exploring and Improving the Spatial Reasoning Abilities of Large Language Models

Large Language Models (LLMs) represent formidable tools for sequence modeling, boasting an innate capacity for general pattern recognition. Nevertheless, their broader spatial reasoning capabilities, especially applied to numerical trajectory data, remain insufficiently explored. In this paper, we investigate the out-of-the-box performance of ChatGPT-3.5, ChatGPT-4 and Llama 2 7B models when confronted with 3D robotic trajectory data from the CALVIN baseline and associated tasks, including 2D directional and shape labeling. Additionally, we introduce a novel prefix-based prompting mechanism, which yields a 33% improvement on the 3D trajectory data and an increase of up to 10% on SpartQA tasks over zero-shot prompting (with gains for other prompting types as well). The experimentation with 3D trajectory data offers an intriguing glimpse into the manner in which LLMs engage with numerical and spatial information, thus laying a solid foundation for the identification of target areas for future enhancements.

arXiv:2309.03576공식 코드 · Papers with Code

DropPos: Pre-Training Vision Transformers by Reconstructing Dropped Positions

As it is empirically observed that Vision Transformers (ViTs) are quite insensitive to the order of input tokens, the need for an appropriate self-supervised pretext task that enhances the location awareness of ViTs is becoming evident. To address this, we present DropPos, a novel pretext task designed to reconstruct Dropped Positions. The formulation of DropPos is simple: we first drop a large random subset of positional embeddings and then the model classifies the actual position for each non-overlapping patch among all possible positions solely based on their visual appearance. To avoid trivial solutions, we increase the difficulty of this task by keeping only a subset of patches visible. Additionally, considering there may be different patches with similar visual appearances, we propose position smoothing and attentive reconstruction strategies to relax this classification problem, since it is not necessary to reconstruct their exact positions in these cases. Empirical evaluations of DropPos show strong capabilities. DropPos outperforms supervised pre-training and achieves competitive results compared with state-of-the-art self-supervised alternatives on a wide range of downstream benchmarks. This suggests that explicitly encouraging spatial reasoning abilities, as DropPos does, indeed contributes to the improved location awareness of ViTs. The code is publicly available at https://github.com/Haochen-Wang409/DropPos.

arXiv:2304.08485공식 코드 · Papers with Code

Visual Instruction Tuning

Instruction tuning large language models (LLMs) using machine-generated instruction-following data has improved zero-shot capabilities on new tasks, but the idea is less explored in the multimodal field. In this paper, we present the first attempt to use language-only GPT-4 to generate multimodal language-image instruction-following data. By instruction tuning on such generated data, we introduce LLaVA: Large Language and Vision Assistant, an end-to-end trained large multimodal model that connects a vision encoder and LLM for general-purpose visual and language understanding.Our early experiments show that LLaVA demonstrates impressive multimodel chat abilities, sometimes exhibiting the behaviors of multimodal GPT-4 on unseen images/instructions, and yields a 85.1% relative score compared with GPT-4 on a synthetic multimodal instruction-following dataset. When fine-tuned on Science QA, the synergy of LLaVA and GPT-4 achieves a new state-of-the-art accuracy of 92.53%. We make GPT-4 generated visual instruction tuning data, our model and code base publicly available.

arXiv:2311.09829

FollowEval: A Multi-Dimensional Benchmark for Assessing the Instruction-Following Capability of Large Language Models

The effective assessment of the instruction-following ability of large language models (LLMs) is of paramount importance. A model that cannot adhere to human instructions might be not able to provide reliable and helpful responses. In pursuit of this goal, various benchmarks have been constructed to evaluate the instruction-following capacity of these models. However, these benchmarks are limited to a single language and are constructed using automated approaches, which restricts their applicability and the quality of the test examples they contain. To bridge this gap, we introduce the FollowEval benchmark in this paper. This benchmark is composed of instances in both English and Chinese, and all test examples are crafted by human experts. Furthermore, the FollowEval benchmark is designed to assess LLMs across five critical dimensions of instruction following: string manipulation, commonsense reasoning, logical reasoning, spatial reasoning, and response constraints. To enhance the complexity and present a sufficient challenge, each test example is designed to evaluate more than one dimension. We have evaluated various LLMs using the FollowEval benchmark and found that their performance significantly lags behind that of humans. This highlights the considerable room for improvement in the instruction-following ability of these models.

arXiv:2311.05332공식 코드 · Papers with Code

On the Road with GPT-4V(ision): Early Explorations of Visual-Language Model on Autonomous Driving

The pursuit of autonomous driving technology hinges on the sophisticated integration of perception, decision-making, and control systems. Traditional approaches, both data-driven and rule-based, have been hindered by their inability to grasp the nuance of complex driving environments and the intentions of other road users. This has been a significant bottleneck, particularly in the development of common sense reasoning and nuanced scene understanding necessary for safe and reliable autonomous driving. The advent of Visual Language Models (VLM) represents a novel frontier in realizing fully autonomous vehicle driving. This report provides an exhaustive evaluation of the latest state-of-the-art VLM, GPT-4V(ision), and its application in autonomous driving scenarios. We explore the model's abilities to understand and reason about driving scenes, make decisions, and ultimately act in the capacity of a driver. Our comprehensive tests span from basic scene recognition to complex causal reasoning and real-time decision-making under varying conditions. Our findings reveal that GPT-4V demonstrates superior performance in scene understanding and causal reasoning compared to existing autonomous systems. It showcases the potential to handle out-of-distribution scenarios, recognize intentions, and make informed decisions in real driving contexts. However, challenges remain, particularly in direction discernment, traffic light recognition, vision grounding, and spatial reasoning tasks. These limitations underscore the need for further research and development. Project is now available on GitHub for interested parties to access and utilize: \url{https://github.com/PJLab-ADG/GPT4V-AD-Exploration}

arXiv:2310.19785공식 코드 · Papers with Code

What's "up" with vision-language models? Investigating their struggle with spatial reasoning

Recent vision-language (VL) models are powerful, but can they reliably distinguish "right" from "left"? We curate three new corpora to quantify model comprehension of such basic spatial relations. These tests isolate spatial reasoning more precisely than existing datasets like VQAv2, e.g., our What'sUp benchmark contains sets of photographs varying only the spatial relations of objects, keeping their identity fixed (see Figure 1: models must comprehend not only the usual case of a dog under a table, but also, the same dog on top of the same table). We evaluate 18 VL models, finding that all perform poorly, e.g., BLIP finetuned on VQAv2, which nears human parity on VQAv2, achieves 56% accuracy on our benchmarks vs. humans at 99%. We conclude by studying causes of this surprising behavior, finding: 1) that popular vision-language pretraining corpora like LAION-2B contain little reliable data for learning spatial relationships; and 2) that basic modeling interventions like up-weighting preposition-containing instances or fine-tuning on our corpora are not sufficient to address the challenges our benchmarks pose. We are hopeful that these corpora will facilitate further research, and we release our data and code at https://github.com/amitakamath/whatsup_vlms.

arXiv:2310.16731공식 코드 · Papers with Code

Disentangling Extraction and Reasoning in Multi-hop Spatial Reasoning

Spatial reasoning over text is challenging as the models not only need to extract the direct spatial information from the text but also reason over those and infer implicit spatial relations. Recent studies highlight the struggles even large language models encounter when it comes to performing spatial reasoning over text. In this paper, we explore the potential benefits of disentangling the processes of information extraction and reasoning in models to address this challenge. To explore this, we design various models that disentangle extraction and reasoning(either symbolic or neural) and compare them with state-of-the-art(SOTA) baselines with no explicit design for these parts. Our experimental results consistently demonstrate the efficacy of disentangling, showcasing its ability to enhance models' generalizability within realistic data domains.

arXiv:2310.12921공식 코드 · Papers with Code

Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning

Reinforcement learning (RL) requires either manually specifying a reward function, which is often infeasible, or learning a reward model from a large amount of human feedback, which is often very expensive. We study a more sample-efficient alternative: using pretrained vision-language models (VLMs) as zero-shot reward models (RMs) to specify tasks via natural language. We propose a natural and general approach to using VLMs as reward models, which we call VLM-RMs. We use VLM-RMs based on CLIP to train a MuJoCo humanoid to learn complex tasks without a manually specified reward function, such as kneeling, doing the splits, and sitting in a lotus position. For each of these tasks, we only provide a single sentence text prompt describing the desired task with minimal prompt engineering. We provide videos of the trained agents at: https://sites.google.com/view/vlm-rm. We can improve performance by providing a second "baseline" prompt and projecting out parts of the CLIP embedding space irrelevant to distinguish between goal and baseline. Further, we find a strong scaling effect for VLM-RMs: larger VLMs trained with more compute and data are better reward models. The failure modes of VLM-RMs we encountered are all related to known capability limitations of current VLMs, such as limited spatial reasoning ability or visually unrealistic environments that are far off-distribution for the VLM. We find that VLM-RMs are remarkably robust as long as the VLM is large enough. This suggests that future VLMs will become more and more useful reward models for a wide range of RL applications.

arXiv:2310.12557공식 코드 · Papers with Code

DepWiGNN: A Depth-wise Graph Neural Network for Multi-hop Spatial Reasoning in Text

Spatial reasoning in text plays a crucial role in various real-world applications. Existing approaches for spatial reasoning typically infer spatial relations from pure text, which overlooks the gap between natural language and symbolic structures. Graph neural networks (GNNs) have showcased exceptional proficiency in inducing and aggregating symbolic structures. However, classical GNNs face challenges in handling multi-hop spatial reasoning due to the over-smoothing issue, i.e., the performance decreases substantially as the number of graph layers increases. To cope with these challenges, we propose a novel Depth-Wise Graph Neural Network (DepWiGNN). Specifically, we design a novel node memory scheme and aggregate the information over the depth dimension instead of the breadth dimension of the graph, which empowers the ability to collect long dependencies without stacking multiple layers. Experimental results on two challenging multi-hop spatial reasoning datasets show that DepWiGNN outperforms existing spatial reasoning methods. The comparisons with the other three GNNs further demonstrate its superiority in capturing long dependency in the graph.

arXiv:2310.09383

Integrating Symbolic Reasoning into Neural Generative Models for Design Generation

Design generation requires tight integration of neural and symbolic reasoning, as good design must meet explicit user needs and honor implicit rules for aesthetics, utility, and convenience. Current automated design tools driven by neural networks produce appealing designs but cannot satisfy user specifications and utility requirements. Symbolic reasoning tools, such as constraint programming, cannot perceive low-level visual information in images or capture subtle aspects such as aesthetics. We introduce the Spatial Reasoning Integrated Generator (SPRING) for design generation. SPRING embeds a neural and symbolic integrated spatial reasoning module inside the deep generative network. The spatial reasoning module samples the set of locations of objects to be generated from a backtrack-free distribution. This distribution modifies the implicit preference distribution, which is learned by a recursive neural network to capture utility and aesthetics. Sampling from the backtrack-free distribution is accomplished by a symbolic reasoning approach, SampleSearch, which zeros out the probability of sampling spatial locations violating explicit user specifications. Embedding symbolic reasoning into neural generation guarantees that the output of SPRING satisfies user requirements. Furthermore, SPRING offers interpretability, allowing users to visualize and diagnose the generation process through the bounding boxes. SPRING is also adept at managing novel user specifications not encountered during its training, thanks to its proficiency in zero-shot constraint transfer. Quantitative evaluations and a human study reveal that SPRING outperforms baseline generative models, excelling in delivering high design quality and better meeting user specifications.

arXiv:2310.09943

Evaluating Robustness of Visual Representations for Object Assembly Task Requiring Spatio-Geometrical Reasoning

This paper primarily focuses on evaluating and benchmarking the robustness of visual representations in the context of object assembly tasks. Specifically, it investigates the alignment and insertion of objects with geometrical extrusions and intrusions, commonly referred to as a peg-in-hole task. The accuracy required to detect and orient the peg and the hole geometry in SE(3) space for successful assembly poses significant challenges. Addressing this, we employ a general framework in visuomotor policy learning that utilizes visual pretraining models as vision encoders. Our study investigates the robustness of this framework when applied to a dual-arm manipulation setup, specifically to the grasp variations. Our quantitative analysis shows that existing pretrained models fail to capture the essential visual features necessary for this task. However, a visual encoder trained from scratch consistently outperforms the frozen pretrained models. Moreover, we discuss rotation representations and associated loss functions that substantially improve policy learning. We present a novel task scenario designed to evaluate the progress in visuomotor policy learning, with a specific focus on improving the robustness of intricate assembly tasks that require both geometrical and spatial reasoning. Videos, additional experiments, dataset, and code are available at https://bit.ly/geometric-peg-in-hole .

arXiv:2310.04617

SlotGNN: Unsupervised Discovery of Multi-Object Representations and Visual Dynamics

Learning multi-object dynamics from visual data using unsupervised techniques is challenging due to the need for robust, object representations that can be learned through robot interactions. This paper presents a novel framework with two new architectures: SlotTransport for discovering object representations from RGB images and SlotGNN for predicting their collective dynamics from RGB images and robot interactions. Our SlotTransport architecture is based on slot attention for unsupervised object discovery and uses a feature transport mechanism to maintain temporal alignment in object-centric representations. This enables the discovery of slots that consistently reflect the composition of multi-object scenes. These slots robustly bind to distinct objects, even under heavy occlusion or absence. Our SlotGNN, a novel unsupervised graph-based dynamics model, predicts the future state of multi-object scenes. SlotGNN learns a graph representation of the scene using the discovered slots from SlotTransport and performs relational and spatial reasoning to predict the future appearance of each slot conditioned on robot actions. We demonstrate the effectiveness of SlotTransport in learning object-centric features that accurately encode both visual and positional information. Further, we highlight the accuracy of SlotGNN in downstream robotic tasks, including challenging multi-object rearrangement and long-horizon prediction. Finally, our unsupervised approach proves effective in the real world. With only minimal additional data, our framework robustly predicts slots and their corresponding dynamics in real-world control tasks.

arXiv:2310.03249공식 코드 · Papers with Code

Can Large Language Models be Good Path Planners? A Benchmark and Investigation on Spatial-temporal Reasoning

Large language models (LLMs) have achieved remarkable success across a wide spectrum of tasks; however, they still face limitations in scenarios that demand long-term planning and spatial reasoning. To facilitate this line of research, in this work, we propose a new benchmark, termed $\textbf{P}$ath $\textbf{P}$lanning from $\textbf{N}$atural $\textbf{L}$anguage ($\textbf{PPNL}$). Our benchmark evaluates LLMs' spatial-temporal reasoning by formulating ''path planning'' tasks that require an LLM to navigate to target locations while avoiding obstacles and adhering to constraints. Leveraging this benchmark, we systematically investigate LLMs including GPT-4 via different few-shot prompting methodologies as well as BART and T5 of various sizes via fine-tuning. Our experimental results show the promise of few-shot GPT-4 in spatial reasoning, when it is prompted to reason and act interleavedly, although it still fails to perform long-term temporal reasoning. In contrast, while fine-tuned LLMs achieved impressive results on in-distribution reasoning tasks, they struggled to generalize to larger environments or environments with more obstacles.

arXiv:2310.03744

Improved Baselines with Visual Instruction Tuning

Large multimodal models (LMM) have recently shown encouraging progress with visual instruction tuning. In this note, we show that the fully-connected vision-language cross-modal connector in LLaVA is surprisingly powerful and data-efficient. With simple modifications to LLaVA, namely, using CLIP-ViT-L-336px with an MLP projection and adding academic-task-oriented VQA data with simple response formatting prompts, we establish stronger baselines that achieve state-of-the-art across 11 benchmarks. Our final 13B checkpoint uses merely 1.2M publicly available data, and finishes full training in ~1 day on a single 8-A100 node. We hope this can make state-of-the-art LMM research more accessible. Code and model will be publicly available.