PyTorchKR Papers

최신 논문

총 1,833편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2406.16784

The Progression of Transformers from Language to Vision to MOT: A Literature Review on Multi-Object Tracking with Transformers

The transformer neural network architecture allows for autoregressive sequence-to-sequence modeling through the use of attention layers. It was originally created with the application of machine translation but has revolutionized natural language processing. Recently, transformers have also been applied across a wide variety of pattern recognition tasks, particularly in computer vision. In this literature review, we describe major advances in computer vision utilizing transformers. We then focus specifically on Multi-Object Tracking (MOT) and discuss how transformers are increasingly becoming competitive in state-of-the-art MOT works, yet still lag behind traditional deep learning methods.

arXiv:2406.14973

LU2Net: A Lightweight Network for Real-time Underwater Image Enhancement

Computer vision techniques have empowered underwater robots to effectively undertake a multitude of tasks, including object tracking and path planning. However, underwater optical factors like light refraction and absorption present challenges to underwater vision, which cause degradation of underwater images. A variety of underwater image enhancement methods have been proposed to improve the effectiveness of underwater vision perception. Nevertheless, for real-time vision tasks on underwater robots, it is necessary to overcome the challenges associated with algorithmic efficiency and real-time capabilities. In this paper, we introduce Lightweight Underwater Unet (LU2Net), a novel U-shape network designed specifically for real-time enhancement of underwater images. The proposed model incorporates axial depthwise convolution and the channel attention module, enabling it to significantly reduce computational demands and model parameters, thereby improving processing speed. The extensive experiments conducted on the dataset and real-world underwater robots demonstrate the exceptional performance and speed of proposed model. It is capable of providing well-enhanced underwater images at a speed 8 times faster than the current state-of-the-art underwater image enhancement method. Moreover, LU2Net is able to handle real-time underwater video enhancement.

arXiv:2406.13271공식 코드 · Papers with Code

Hierarchical IoU Tracking based on Interval

Multi-Object Tracking (MOT) aims to detect and associate all targets of given classes across frames. Current dominant solutions, e.g. ByteTrack and StrongSORT++, follow the hybrid pipeline, which first accomplish most of the associations in an online manner, and then refine the results using offline tricks such as interpolation and global link. While this paradigm offers flexibility in application, the disjoint design between the two stages results in suboptimal performance. In this paper, we propose the Hierarchical IoU Tracking framework, dubbed HIT, which achieves unified hierarchical tracking by utilizing tracklet intervals as priors. To ensure the conciseness, only IoU is utilized for association, while discarding the heavy appearance models, tricky auxiliary cues, and learning-based association modules. We further identify three inconsistency issues regarding target size, camera movement and hierarchical cues, and design corresponding solutions to guarantee the reliability of associations. Though its simplicity, our method achieves promising performance on four datasets, i.e., MOT17, KITTI, DanceTrack and VisDrone, providing a strong baseline for future tracking method design. Moreover, we experiment on seven trackers and prove that HIT can be seamlessly integrated with other solutions, whether they are motion-based, appearance-based or learning-based. Our codes will be released at https://github.com/dyhBUPT/HIT.

arXiv:2406.12081

Deep HM-SORT: Enhancing Multi-Object Tracking in Sports with Deep Features, Harmonic Mean, and Expansion IOU

This paper introduces Deep HM-SORT, a novel online multi-object tracking algorithm specifically designed to enhance the tracking of athletes in sports scenarios. Traditional multi-object tracking methods often struggle with sports environments due to the similar appearances of players, irregular and unpredictable movements, and significant camera motion. Deep HM-SORT addresses these challenges by integrating deep features, harmonic mean, and Expansion IOU. By leveraging the harmonic mean, our method effectively balances appearance and motion cues, significantly reducing ID-swaps. Additionally, our approach retains all tracklets indefinitely, improving the re-identification of players who leave and re-enter the frame. Experimental results demonstrate that Deep HM-SORT achieves state-of-the-art performance on two large-scale public benchmarks, SportsMOT and SoccerNet Tracking Challenge 2023. Specifically, our method achieves 80.1 HOTA on the SportsMOT dataset and 85.4 HOTA on the SoccerNet-Tracking dataset, outperforming existing trackers in key metrics such as HOTA, IDF1, AssA, and MOTA. This robust solution provides enhanced accuracy and reliability for automated sports analytics, offering significant improvements over previous methods without introducing additional computational cost.

arXiv:2406.11303

VideoVista: A Versatile Benchmark for Video Understanding and Reasoning

Despite significant breakthroughs in video analysis driven by the rapid development of large multimodal models (LMMs), there remains a lack of a versatile evaluation benchmark to comprehensively assess these models' performance in video understanding and reasoning. To address this, we present VideoVista, a video QA benchmark that integrates challenges across diverse content categories, durations, and abilities. Specifically, VideoVista comprises 25,000 questions derived from 3,400 videos spanning 14 categories (e.g., Howto, Film, and Entertainment) with durations ranging from a few seconds to over 10 minutes. Besides, it encompasses 19 types of understanding tasks (e.g., anomaly detection, interaction understanding) and 8 reasoning tasks (e.g., logical reasoning, causal reasoning). To achieve this, we present an automatic data construction framework, leveraging powerful GPT-4o alongside advanced analysis tools (e.g., video splitting, object segmenting, and tracking). We also utilize this framework to construct training data to enhance the capabilities of video-related LMMs (Video-LMMs). Through a comprehensive and quantitative evaluation of cutting-edge models, we reveal that: 1) Video-LMMs face difficulties in fine-grained video tasks involving temporal location, object tracking, and anomaly detection; 2) Video-LMMs present inferior logical and relation reasoning abilities; 3) Open-source Video-LMMs' performance is significantly lower than GPT-4o and Gemini-1.5, lagging by 20 points. This highlights the crucial role VideoVista will play in advancing LMMs that can accurately understand videos and perform precise reasoning.

arXiv:2406.09914

Robust compressive tracking via online weighted multiple instance learning

Developing a robust object tracker is a challenging task due to factors such as occlusion, motion blur, fast motion, illumination variations, rotation, background clutter, low resolution and deformation across the frames. In the literature, lots of good approaches based on sparse representation have already been presented to tackle the above problems. However, most of the algorithms do not focus on the learning of sparse representation. They only consider the modeling of target appearance and therefore drift away from the target with the imprecise training samples. By considering all the above factors in mind, we have proposed a visual object tracking algorithm by integrating a coarse-to-fine search strategy based on sparse representation and the weighted multiple instance learning (WMIL) algorithm. Compared with the other trackers, our approach has more information of the original signal with less complexity due to the coarse-to-fine search method, and also has weights for important samples. Thus, it can easily discriminate the background features from the foreground. Furthermore, we have also selected the samples from the un-occluded sub-regions to efficiently develop the strong classifier. As a consequence, a stable and robust object tracker is achieved to tackle all the aforementioned problems. Experimental results with quantitative as well as qualitative analysis on challenging benchmark datasets show the accuracy and efficiency of our method.

arXiv:2406.09598

Introducing HOT3D: An Egocentric Dataset for 3D Hand and Object Tracking

We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (more than 3.7M images) of multi-view RGB/monochrome image streams showing 19 subjects interacting with 33 diverse rigid objects, multi-modal signals such as eye gaze or scene point clouds, as well as comprehensive ground truth annotations including 3D poses of objects, hands, and cameras, and 3D models of hands and objects. In addition to simple pick-up/observe/put-down actions, HOT3D contains scenarios resembling typical actions in a kitchen, office, and living room environment. The dataset is recorded by two head-mounted devices from Meta: Project Aria, a research prototype of light-weight AR/AI glasses, and Quest 3, a production VR headset sold in millions of units. Ground-truth poses were obtained by a professional motion-capture system using small optical markers attached to hands and objects. Hand annotations are provided in the UmeTrack and MANO formats and objects are represented by 3D meshes with PBR materials obtained by an in-house scanner. We aim to accelerate research on egocentric hand-object interaction by making the HOT3D dataset publicly available and by co-organizing public challenges on the dataset at ECCV 2024. The dataset can be downloaded from the project website: https://facebookresearch.github.io/hot3d/.

arXiv:2406.07680

Watching Swarm Dynamics from Above: A Framework for Advanced Object Tracking in Drone Videos

Easily accessible sensors, like drones with diverse onboard sensors, have greatly expanded studying animal behavior in natural environments. Yet, analyzing vast, unlabeled video data, often spanning hours, remains a challenge for machine learning, especially in computer vision. Existing approaches often analyze only a few frames. Our focus is on long-term animal behavior analysis. To address this challenge, we utilize classical probabilistic methods for state estimation, such as particle filtering. By incorporating recent advancements in semantic object segmentation, we enable continuous tracking of rapidly evolving object formations, even in scenarios with limited data availability. Particle filters offer a provably optimal algorithmic structure for recursively adding new incoming information. We propose a novel approach for tracking schools of fish in the open ocean from drone videos. Our framework not only performs classical object tracking in 2D, instead it tracks the position and spatial expansion of the fish school in world coordinates by fusing video data and the drone's on board sensor information (GPS and IMU). The presented framework for the first time allows researchers to study collective behavior of fish schools in its natural social and environmental context in a non-invasive and scalable way.

arXiv:2406.08324공식 코드 · Papers with Code

LaMOT: Language-Guided Multi-Object Tracking

Vision-Language MOT is a crucial tracking problem and has drawn increasing attention recently. It aims to track objects based on human language commands, replacing the traditional use of templates or pre-set information from training sets in conventional tracking tasks. Despite various efforts, a key challenge lies in the lack of a clear understanding of why language is used for tracking, which hinders further development in this field. In this paper, we address this challenge by introducing Language-Guided MOT, a unified task framework, along with a corresponding large-scale benchmark, termed LaMOT, which encompasses diverse scenarios and language descriptions. Specially, LaMOT comprises 1,660 sequences from 4 different datasets and aims to unify various Vision-Language MOT tasks while providing a standardized evaluation platform. To ensure high-quality annotations, we manually assign appropriate descriptive texts to each target in every video and conduct careful inspection and correction. To the best of our knowledge, LaMOT is the first benchmark dedicated to Language-Guided MOT. Additionally, we propose a simple yet effective tracker, termed LaMOTer. By establishing a unified task framework, providing challenging benchmarks, and offering insights for future algorithm design and evaluation, we expect to contribute to the advancement of research in Vision-Language MOT. We will release the data at https://github.com/Nathan-Li123/LaMOT.

arXiv:2406.08294

Vessel Re-identification and Activity Detection in Thermal Domain for Maritime Surveillance

Maritime surveillance is vital to mitigate illegal activities such as drug smuggling, illegal fishing, and human trafficking. Vision-based maritime surveillance is challenging mainly due to visibility issues at night, which results in failures in re-identifying vessels and detecting suspicious activities. In this paper, we introduce a thermal, vision-based approach for maritime surveillance with object tracking, vessel re-identification, and suspicious activity detection capabilities. For vessel re-identification, we propose a novel viewpoint-independent algorithm which compares features of the sides of the vessel separately (separate side-spaces) leveraging shape information in the absence of color features. We propose techniques to adapt tracking and activity detection algorithms for the thermal domain and train them using a thermal dataset we created. This dataset will be the first publicly available benchmark dataset for thermal maritime surveillance. Our system is capable of re-identifying vessels with an 81.8% Top1 score and identifying suspicious activities with a 72.4\% frame mAP score; a new benchmark for each task in the thermal domain.

arXiv:2406.07228

Haptic Repurposing with GenAI

Mixed Reality aims to merge the digital and physical worlds to create immersive human-computer interactions. Despite notable advancements, the absence of realistic haptic feedback often breaks the immersive experience by creating a disconnect between visual and tactile perceptions. This paper introduces Haptic Repurposing with GenAI, an innovative approach to enhance MR interactions by transforming any physical objects into adaptive haptic interfaces for AI-generated virtual assets. Utilizing state-of-the-art generative AI models, this system captures both 2D and 3D features of physical objects and, through user-directed prompts, generates corresponding virtual objects that maintain the physical form of the original objects. Through model-based object tracking, the system dynamically anchors virtual assets to physical props in real time, allowing objects to visually morph into any user-specified virtual object. This paper details the system's development, presents findings from usability studies that validate its effectiveness, and explores its potential to significantly enhance interactive MR environments. The hope is this work can lay a foundation for further research into AI-driven spatial transformation in immersive and haptic technologies.

arXiv:2406.05810

ControlLoc: Physical-World Hijacking Attack on Visual Perception in Autonomous Driving

Recent research in adversarial machine learning has focused on visual perception in Autonomous Driving (AD) and has shown that printed adversarial patches can attack object detectors. However, it is important to note that AD visual perception encompasses more than just object detection; it also includes Multiple Object Tracking (MOT). MOT enhances the robustness by compensating for object detection errors and requiring consistent object detection results across multiple frames before influencing tracking results and driving decisions. Thus, MOT makes attacks on object detection alone less effective. To attack such robust AD visual perception, a digital hijacking attack has been proposed to cause dangerous driving scenarios. However, this attack has limited effectiveness. In this paper, we introduce a novel physical-world adversarial patch attack, ControlLoc, designed to exploit hijacking vulnerabilities in entire AD visual perception. ControlLoc utilizes a two-stage process: initially identifying the optimal location for the adversarial patch, and subsequently generating the patch that can modify the perceived location and shape of objects with the optimal location. Extensive evaluations demonstrate the superior performance of ControlLoc, achieving an impressive average attack success rate of around 98.1% across various AD visual perceptions and datasets, which is four times greater effectiveness than the existing hijacking attack. The effectiveness of ControlLoc is further validated in physical-world conditions, including real vehicle tests under different conditions such as outdoor light conditions with an average attack success rate of 77.5%. AD system-level impact assessments are also included, such as vehicle collision, using industry-grade AD systems and production-grade AD simulators with an average vehicle collision rate and unnecessary emergency stop rate of 81.3%.

arXiv:2406.05800

SlowPerception: Physical-World Latency Attack against Visual Perception in Autonomous Driving

Autonomous Driving (AD) systems critically depend on visual perception for real-time object detection and multiple object tracking (MOT) to ensure safe driving. However, high latency in these visual perception components can lead to significant safety risks, such as vehicle collisions. While previous research has extensively explored latency attacks within the digital realm, translating these methods effectively to the physical world presents challenges. For instance, existing attacks rely on perturbations that are unrealistic or impractical for AD, such as adversarial perturbations affecting areas like the sky, or requiring large patches that obscure most of a camera's view, thus making them impossible to be conducted effectively in the real world. In this paper, we introduce SlowPerception, the first physical-world latency attack against AD perception, via generating projector-based universal perturbations. SlowPerception strategically creates numerous phantom objects on various surfaces in the environment, significantly increasing the computational load of Non-Maximum Suppression (NMS) and MOT, thereby inducing substantial latency. Our SlowPerception achieves second-level latency in physical-world settings, with an average latency of 2.5 seconds across different AD perception systems, scenarios, and hardware configurations. This performance significantly outperforms existing state-of-the-art latency attacks. Additionally, we conduct AD system-level impact assessments, such as vehicle collisions, using industry-grade AD systems with production-grade AD simulators with a 97% average rate. We hope that our analyses can inspire further research in this critical domain, enhancing the robustness of AD systems against emerging vulnerabilities.

arXiv:2406.05039공식 코드 · Papers with Code

Bootstrapping Referring Multi-Object Tracking

Referring multi-object tracking (RMOT) aims at detecting and tracking multiple objects following human instruction represented by a natural language expression. Existing RMOT benchmarks are usually formulated through manual annotations, integrated with static regulations. This approach results in a dearth of notable diversity and a constrained scope of implementation. In this work, our key idea is to bootstrap the task of referring multi-object tracking by introducing discriminative language words as much as possible. In specific, we first develop Refer-KITTI into a large-scale dataset, named Refer-KITTI-V2. It starts with 2,719 manual annotations, addressing the issue of class imbalance and introducing more keywords to make it closer to real-world scenarios compared to Refer-KITTI. They are further expanded to a total of 9,758 annotations by prompting large language models, which create 617 different words, surpassing previous RMOT benchmarks. In addition, the end-to-end framework in RMOT is also bootstrapped by a simple yet elegant temporal advancement strategy, which achieves better performance than previous approaches. The source code and dataset is available at https://github.com/zyn213/TempRMOT.

arXiv:2406.04844공식 코드 · Papers with Code

Multi-Granularity Language-Guided Multi-Object Tracking

Most existing multi-object tracking methods typically learn visual tracking features via maximizing dis-similarities of different instances and minimizing similarities of the same instance. While such a feature learning scheme achieves promising performance, learning discriminative features solely based on visual information is challenging especially in case of environmental interference such as occlusion, blur and domain variance. In this work, we argue that multi-modal language-driven features provide complementary information to classical visual features, thereby aiding in improving the robustness to such environmental interference. To this end, we propose a new multi-object tracking framework, named LG-MOT, that explicitly leverages language information at different levels of granularity (scene-and instance-level) and combines it with standard visual features to obtain discriminative representations. To develop LG-MOT, we annotate existing MOT datasets with scene-and instance-level language descriptions. We then encode both instance-and scene-level language information into high-dimensional embeddings, which are utilized to guide the visual features during training. At inference, our LG-MOT uses the standard visual features without relying on annotated language descriptions. Extensive experiments on three benchmarks, MOT17, DanceTrack and SportsMOT, reveal the merits of the proposed contributions leading to state-of-the-art performance. On the DanceTrack test set, our LG-MOT achieves an absolute gain of 2.2\% in terms of target object association (IDF1 score), compared to the baseline using only visual features. Further, our LG-MOT exhibits strong cross-domain generalizability. The dataset and code will be available at ~\url{https://github.com/WesLee88524/LG-MOT}.

arXiv:2406.04221공식 코드 · Papers with Code

Matching Anything by Segmenting Anything

The robust association of the same objects across video frames in complex scenes is crucial for many applications, especially Multiple Object Tracking (MOT). Current methods predominantly rely on labeled domain-specific video datasets, which limits the cross-domain generalization of learned similarity embeddings. We propose MASA, a novel method for robust instance association learning, capable of matching any objects within videos across diverse domains without tracking labels. Leveraging the rich object segmentation from the Segment Anything Model (SAM), MASA learns instance-level correspondence through exhaustive data transformations. We treat the SAM outputs as dense object region proposals and learn to match those regions from a vast image collection. We further design a universal MASA adapter which can work in tandem with foundational segmentation or detection models and enable them to track any detected objects. Those combinations present strong zero-shot tracking ability in complex domains. Extensive tests on multiple challenging MOT and MOTS benchmarks indicate that the proposed method, using only unlabeled static images, achieves even better performance than state-of-the-art methods trained with fully annotated in-domain video sequences, in zero-shot association. Project Page: https://matchinganything.github.io/

arXiv:2406.04046

ActionReasoningBench: Reasoning about Actions with and without Ramification Constraints

Reasoning about Actions and Change (RAC) has historically played a pivotal role in solving foundational AI problems, such as the frame problem. It has driven advancements in AI fields, such as non-monotonic and commonsense reasoning. RAC remains crucial for AI systems that operate in dynamic environments, engage in interactive scenarios, or rely on commonsense reasoning. Despite substantial advances made by Large Language Models (LLMs) in various AI domains, their performance in RAC remains underexplored. To address this gap, we introduce a new diagnostic benchmark, ActionReasoningBench, which encompasses 8 domains and includes questions for up to 19 action sequences. This benchmark rigorously evaluates LLMs across six key RAC dimensions: Fluent Tracking, State Tracking, Action Executability, Effects of Actions, Numerical RAC, and Composite Questions. LLMs demonstrate average accuracy rates of 73.55%, 65.63%, 58.73%, and 62.38% on the former four dimensions, which are frequently discussed in RAC literature. However, the performance on the latter two dimensions, which introduce complex and novel reasoning questions, the average performance of LLMs is lowered to 33.16% and 51.19%, respectively, reflecting a 17.9% performance decline. We also introduce new ramification constraints to capture the indirect effects of actions, providing deeper insights into RAC challenges. Our evaluation of state-of-the-art LLMs, including both open-source and commercial models, reveals challenges across all RAC dimensions, particularly in handling ramifications, with GPT-4o failing to solve any question and o1-preview achieving a score of only 18.4%.

arXiv:2406.00429공식 코드 · Papers with Code

Towards Generalizable Multi-Object Tracking

Multi-Object Tracking MOT encompasses various tracking scenarios, each characterized by unique traits. Effective trackers should demonstrate a high degree of generalizability across diverse scenarios. However, existing trackers struggle to accommodate all aspects or necessitate hypothesis and experimentation to customize the association information motion and or appearance for a given scenario, leading to narrowly tailored solutions with limited generalizability. In this paper, we investigate the factors that influence trackers generalization to different scenarios and concretize them into a set of tracking scenario attributes to guide the design of more generalizable trackers. Furthermore, we propose a point-wise to instance-wise relation framework for MOT, i.e., GeneralTrack, which can generalize across diverse scenarios while eliminating the need to balance motion and appearance. Thanks to its superior generalizability, our proposed GeneralTrack achieves state-of-the-art performance on multiple benchmarks and demonstrates the potential for domain generalization. https://github.com/qinzheng2000/GeneralTrack.git

arXiv:2406.02147

S2-Track: A Simple yet Strong Approach for End-to-End 3D Multi-Object Tracking

3D multiple object tracking (MOT) plays a crucial role in autonomous driving perception. Recent end-to-end query-based trackers simultaneously detect and track objects, which have shown promising potential for the 3D MOT task. However, existing methods are still in the early stages of development and lack systematic improvements, failing to track objects in certain complex scenarios, like occlusions and the small size of target object's situations. In this paper, we first summarize the current end-to-end 3D MOT framework by decomposing it into three constituent parts: query initialization, query propagation, and query matching. Then we propose corresponding improvements, which lead to a strong yet simple tracker: S2-Track. Specifically, for query initialization, we present 2D-Prompted Query Initialization, which leverages predicted 2D object and depth information to prompt an initial estimate of the object's 3D location. For query propagation, we introduce an Uncertainty-aware Probabilistic Decoder to capture the uncertainty of complex environment in object prediction with probabilistic attention. For query matching, we propose a Hierarchical Query Denoising strategy to enhance training robustness and convergence. As a result, our S2-Track achieves state-of-the-art performance on nuScenes benchmark, i.e., 66.3% AMOTA on test split, surpassing the previous best end-to-end solution by a significant margin of 8.9% AMOTA. We achieve 1st place on the nuScenes tracking task leaderboard.

arXiv:2406.01765공식 코드 · Papers with Code

Reproducibility Study on Adversarial Attacks Against Robust Transformer Trackers

New transformer networks have been integrated into object tracking pipelines and have demonstrated strong performance on the latest benchmarks. This paper focuses on understanding how transformer trackers behave under adversarial attacks and how different attacks perform on tracking datasets as their parameters change. We conducted a series of experiments to evaluate the effectiveness of existing adversarial attacks on object trackers with transformer and non-transformer backbones. We experimented on 7 different trackers, including 3 that are transformer-based, and 4 which leverage other architectures. These trackers are tested against 4 recent attack methods to assess their performance and robustness on VOT2022ST, UAV123 and GOT10k datasets. Our empirical study focuses on evaluating adversarial robustness of object trackers based on bounding box versus binary mask predictions, and attack methods at different levels of perturbations. Interestingly, our study found that altering the perturbation level may not significantly affect the overall object tracking results after the attack. Similarly, the sparsity and imperceptibility of the attack perturbations may remain stable against perturbation level shifts. By applying a specific attack on all transformer trackers, we show that new transformer trackers having a stronger cross-attention modeling achieve a greater adversarial robustness on tracking datasets, such as VOT2022ST and GOT10k. Our results also indicate the necessity for new attack methods to effectively tackle the latest types of transformer trackers. The codes necessary to reproduce this study are available at https://github.com/fatemehN/ReproducibilityStudy.