Imperfect score-matching leads to a shift between the training and the sampling distribution of diffusion models. Due to the recursive nature of the generation process, errors in previous steps yield sampling iterates that drift away from the training distribution. Yet, the standard training objective via Denoising Score Matching (DSM) is only designed to optimize over non-drifted data. To train on drifted data, we propose to enforce a \emph{consistency} property which states that predictions of the model on its own generated data are consistent across time. Theoretically, we show that if the score is learned perfectly on some non-drifted points (via DSM) and if the consistency property is enforced everywhere, then the score is learned accurately everywhere. Empirically we show that our novel training objective yields state-of-the-art results for conditional and unconditional generation in CIFAR-10 and baseline improvements in AFHQ and FFHQ. We open-source our code and models: https://github.com/giannisdaras/cdm
Fine-grained clustering is a practical yet challenging task, whose essence lies in capturing the subtle differences between instances of different classes. Such subtle differences can be easily disrupted by data augmentation or be overwhelmed by redundant information in data, leading to significant performance degradation for existing clustering methods. In this work, we introduce DiFiC a fine-grained clustering method building upon the conditional diffusion model. Distinct from existing works that focus on extracting discriminative features from images, DiFiC resorts to deducing the textual conditions used for image generation. To distill more precise and clustering-favorable object semantics, DiFiC further regularizes the diffusion target and guides the distillation process utilizing neighborhood similarity. Extensive experiments demonstrate that DiFiC outperforms both state-of-the-art discriminative and generative clustering methods on four fine-grained image clustering benchmarks. We hope the success of DiFiC will inspire future research to unlock the potential of diffusion models in tasks beyond generation. The code will be released.
The growing use of smartphones and IoT devices necessitates efficient time-series analysis on resource-constrained hardware, which is critical for sensing applications such as human activity recognition and air quality prediction. Recent efforts in hardware-aware neural architecture search (NAS) automate architecture discovery for specific platforms; however, none focus on general time-series analysis with edge deployment. Leveraging the problem-solving and reasoning capabilities of large language models (LLM), we propose MONAQ, a novel framework that reformulates NAS into Multi-Objective Neural Architecture Querying tasks. MONAQ is equipped with multimodal query generation for processing multimodal time-series inputs and hardware constraints, alongside an LLM agent-based multi-objective search to achieve deployment-ready models via code generation. By integrating numerical data, time-series images, and textual descriptions, MONAQ improves an LLM's understanding of time-series data. Experiments on fifteen datasets demonstrate that MONAQ-discovered models outperform both handcrafted models and NAS baselines while being more efficient.
Real-world time series exhibit complex dynamics across multiple temporal resolutions, yet effectively incorporating multi-scale information into generative modeling remains challenging without increasing generative complexity. We propose UniFlow, a unified framework that integrates multi-scale representation learning with efficient non-autoregressive generation through a shared-semantic discrete interface. Specifically, a multi-scale tokenizer employs shared-index voting to consolidate complementary temporal information into a single public-ID sequence, while scale-specific codebooks preserve the information required for reconstruction. Building on this unified representation, we develop geometry-aware categorical flow matching, which initializes transport from learned low-rank anchors and generates public identities non-autoregressively. This design captures multi-scale temporal structure without requiring multiple generative token streams or sequential token decoding. Experiments across four benchmarks and both short- and long-term settings demonstrate improved generative fidelity, strong cross-scale consistency, and substantial inference speedups over representative autoregressive and diffusion-based baselines. Code is available at https://github.com/kkking-kk/UniFlow
Masked diffusion language models offer parallel text generation, but independently sampling multiple tokens can disrupt their dependencies and change the output distribution. Exact continuous-time sampling avoids this approximation, yet typically requires one sequential model evaluation per token. We introduce SpecCTMC, a training-free speculative sampler that reduces this sequential bottleneck without a separate draft model. SpecCTMC proposes successive token updates using previously computed model predictions, evaluates their intermediate states in parallel, and applies an exact acceptance-and-correction procedure. We prove that SpecCTMC preserves the joint distribution of event times, generation order, and token values of the underlying continuous-time Markov chain. It therefore introduces neither time-discretization error nor additional factorization error from parallel decoding. Experiments on LLaDA-8B-Instruct and Dream-v0-Instruct-7B across five benchmarks demonstrate 1.73-4.38x fewer sequential model evaluations than direct continuous-time sampling, while preserving the reference sampling distribution. Our code is available at: https://github.com/kasakh/specctmc
Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous work has either relied on crafted 3D human models or trained a separate model specifically for each target person, which is not scalable in practice.This work studies a more general setting, in which we aim to learn a single model to parsimoniously transfer motion from a source video to any target person given only one image of the person, named as Collaborative Parsing-Flow Network (CPF-Net). The paucity of information regarding the target person makes the task particularly challenging to faithfully preserve the appearance in varying designated poses. To address this issue, CPF-Net integrates the structured human parsing and appearance flow to guide the realistic foreground synthesis which is merged into the background by a spatio-temporal fusion module. In particular, CPF-Net decouples the problem into stages of human parsing sequence generation, foreground sequence generation and final video generation. The human parsing generation stage captures both the pose and the body structure of the target. The appearance flow is beneficial to keep details in synthesized frames. The integration of human parsing and appearance flow effectively guides the generation of video frames with realistic appearance. Finally, the dedicated designed fusion network ensure the temporal coherence. We further collect a large set of human dancing videos to push forward this research field. Both quantitative and qualitative results show our method substantially improves over previous approaches and is able to generate appealing and photo-realistic target videos given any input person image. All source code and dataset will be released at https://github.com/xiezhy6/CPF-Net.
Transforming mathematical expressions into LaTeX poses a significant challenge. In this paper, we examine the application of advanced transformer-based architectures to address the task of converting handwritten or digital mathematical expression images into corresponding LaTeX code. As a baseline, we utilize the current state-of-the-art CNN encoder and LSTM decoder. Additionally, we explore enhancements to the CNN-RNN architecture by replacing the CNN encoder with the pretrained ResNet50 model with modification to suite the grey scale input. Further, we experiment with vision transformer model and compare with Baseline and CNN-LSTM model. Our findings reveal that the vision transformer architectures outperform the baseline CNN-RNN framework, delivering higher overall accuracy and BLEU scores while achieving lower Levenshtein distances. Moreover, these results highlight the potential for further improvement through fine-tuning of model parameters. To encourage open research, we also provide the model implementation, enabling reproduction of our results and facilitating further research in this domain.
We introduce Agentic Reasoning, a framework that enhances large language model (LLM) reasoning by integrating external tool-using agents. Unlike conventional LLM-based reasoning approaches, which rely solely on internal inference, Agentic Reasoning dynamically engages web search, code execution, and structured reasoning-context memory to solve complex problems requiring deep research and multi-step logical deduction. Our framework introduces the Mind Map agent, which constructs a structured knowledge graph to track logical relationships, improving deductive reasoning. Additionally, the integration of web-search and coding agents enables real-time retrieval and computational analysis, enhancing reasoning accuracy and decision-making. Evaluations on PhD-level scientific reasoning (GPQA) and domain-specific deep research tasks demonstrate that our approach significantly outperforms existing models, including leading retrieval-augmented generation (RAG) systems and closed-source LLMs. Moreover, our results indicate that agentic reasoning improves expert-level knowledge synthesis, test-time scalability, and structured problem-solving. The code is at: https://github.com/theworldofagents/Agentic-Reasoning.
In this paper, we tackle the problem of synthesizing a ground-view panorama image conditioned on a top-view aerial image, which is a challenging problem due to the large gap between the two image domains with different view-points. Instead of learning cross-view mapping in a feedforward pass, we propose a novel adversarial feedback GAN framework named PanoGAN with two key components: an adversarial feedback module and a dual branch discrimination strategy. First, the aerial image is fed into the generator to produce a target panorama image and its associated segmentation map in favor of model training with layout semantics. Second, the feature responses of the discriminator encoded by our adversarial feedback module are fed back to the generator to refine the intermediate representations, so that the generation performance is continually improved through an iterative generation process. Third, to pursue high-fidelity and semantic consistency of the generated panorama image, we propose a pixel-segmentation alignment mechanism under the dual branch discrimiantion strategy to facilitate cooperation between the generator and the discriminator. Extensive experimental results on two challenging cross-view image datasets show that PanoGAN enables high-quality panorama image generation with more convincing details than state-of-the-art approaches. The source code and trained models are available at \url{https://github.com/sswuai/PanoGAN}.
Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to synthesize high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only non-rigid human generation with diverse appearance but also full control over poses and viewpoints, while only requiring 2D images for training. Specifically, it extends the recent 3D GANs to clothed human generation by utilizing a coarse human body model as a proxy to warp the observation space into a standard avatar under a canonical space. To model non-rigid dynamics, it introduces a deformation network to learn pose-dependent deformations in the canonical space. To improve geometry quality of the generated human avatars, it leverages signed distance field as geometric representation, which allows more direct regularization from the body model on the geometry learning. Benefiting from these designs, our method can generate animatable human avatars with high-quality appearance and geometry modeling, significantly outperforming previous 3D GANs. Furthermore, it is competent for many applications, e.g., single-view reconstruction, reanimation, and text-guided synthesis. Code and pre-trained model will be available.
Significant advancements in video diffusion models have brought substantial progress to the field of text-to-video (T2V) synthesis. However, existing T2V synthesis model struggle to accurately generate complex motion dynamics, leading to a reduction in video realism. One possible solution is to collect massive data and train the model on it, but this would be extremely expensive. To alleviate this problem, in this paper, we reformulate the typical T2V generation process as a search-based generation pipeline. Instead of scaling up the model training, we employ existing videos as the motion prior database. Specifically, we divide T2V generation process into two steps: (i) For a given prompt input, we search existing text-video datasets to find videos with text labels that closely match the prompt motions. We propose a tailored search algorithm that emphasizes object motion features. (ii) Retrieved videos are processed and distilled into motion priors to fine-tune a pre-trained base T2V model, followed by generating desired videos using input prompt. By utilizing the priors gleaned from the searched videos, we enhance the realism of the generated videos' motion. All operations can be finished on a single NVIDIA RTX 4090 GPU. We validate our method against state-of-the-art T2V models across diverse prompt inputs. The code will be public.
Understanding and modeling pedestrian movements in the real world is crucial for applications like motion forecasting and scene simulation. Many factors influence pedestrian movements, such as scene context, individual characteristics, and goals, which are often ignored by the existing human generation methods. Web videos contain natural pedestrian behavior and rich motion context, but annotating them with pre-trained predictors leads to noisy labels. In this work, we propose learning diverse pedestrian movements from web videos. We first curate a large-scale dataset called CityWalkers that captures diverse real-world pedestrian movements in urban scenes. Then, based on CityWalkers, we propose a generative model called PedGen for diverse pedestrian movement generation. PedGen introduces automatic label filtering to remove the low-quality labels and a mask embedding to train with partial labels. It also contains a novel context encoder that lifts the 2D scene context to 3D and can incorporate various context factors in generating realistic pedestrian movements in urban scenes. Experiments show that PedGen outperforms existing baseline methods for pedestrian movement generation by learning from noisy labels and incorporating the context factors. In addition, PedGen achieves zero-shot generalization in both real-world and simulated environments. The code, model, and data will be made publicly available at https://genforce.github.io/PedGen/ .
4D driving simulation is essential for developing realistic autonomous driving simulators. Despite advancements in existing methods for generating driving scenes, significant challenges remain in view transformation and spatial-temporal dynamic modeling. To address these limitations, we propose a Spatial-Temporal simulAtion for drivinG (Stag-1) model to reconstruct real-world scenes and design a controllable generative network to achieve 4D simulation. Stag-1 constructs continuous 4D point cloud scenes using surround-view data from autonomous vehicles. It decouples spatial-temporal relationships and produces coherent keyframe videos. Additionally, Stag-1 leverages video generation models to obtain photo-realistic and controllable 4D driving simulation videos from any perspective. To expand the range of view generation, we train vehicle motion videos based on decomposed camera poses, enhancing modeling capabilities for distant scenes. Furthermore, we reconstruct vehicle camera trajectories to integrate 3D points across consecutive views, enabling comprehensive scene understanding along the temporal dimension. Following extensive multi-level scene training, Stag-1 can simulate from any desired viewpoint and achieve a deep understanding of scene evolution under static spatial-temporal conditions. Compared to existing methods, our approach shows promising performance in multi-view scene consistency, background coherence, and accuracy, and contributes to the ongoing advancements in realistic autonomous driving simulation. Code: https://github.com/wzzheng/Stag.
Scaling by training on large datasets has been shown to enhance the quality and fidelity of image generation and manipulation with diffusion models; however, such large datasets are not always accessible in medical imaging due to cost and privacy issues, which contradicts one of the main applications of such models to produce synthetic samples where real data is scarce. Also, finetuning on pre-trained general models has been a challenge due to the distribution shift between the medical domain and the pre-trained models. Here, we propose Latent Drift (LD) for diffusion models that can be adopted for any fine-tuning method to mitigate the issues faced by the distribution shift or employed in inference time as a condition. Latent Drifting enables diffusion models to be conditioned for medical images fitted for the complex task of counterfactual image generation, which is crucial to investigate how parameters such as gender, age, and adding or removing diseases in a patient would alter the medical images. We evaluate our method on three public longitudinal benchmark datasets of brain MRI and chest X-rays for counterfactual image generation. Our results demonstrate significant performance gains in various scenarios when combined with different fine-tuning schemes. The source code of this work will be publicly released upon its acceptance.
Recent years have witnessed the dramatic growth of paper volumes with plenty of new research papers published every day, especially in the area of computer science. How to glean papers worth reading from the massive literature to do a quick survey or keep up with the latest advancement about a specific research topic has become a challenging task. Existing academic search engines such as Google Scholar return relevant papers by individually calculating the relevance between each paper and query. However, such systems usually omit the prerequisite chains of a research topic and cannot form a meaningful reading path. In this paper, we introduce a new task named Reading Path Generation (RPG) which aims at automatically producing a path of papers to read for a given query. To serve as a research benchmark, we further propose SurveyBank, a dataset consisting of large quantities of survey papers in the field of computer science as well as their citation relationships. Each survey paper contains key phrases extracted from its title and multi-level reading lists inferred from its references. Furthermore, we propose a graph-optimization-based approach for reading path generation which takes the relationship between papers into account. Extensive evaluations demonstrate that our approach outperforms other baselines. A Real-time Reading Path Generation System (RePaGer) has been also implemented with our designed model. To the best of our knowledge, we are the first to target this important research problem. Our source code of RePaGer system and SurveyBank dataset can be found on here.
Automatic code generation has been a longstanding research topic. With the advancement of general-purpose large language models (LLMs), the ability to code stands out as one important measure to the model's reasoning performance. Usually, a two-stage training paradigm is implemented to obtain a Code LLM, namely the pretraining and the fine-tuning. Within the fine-tuning, supervised fine-tuning (SFT), and reinforcement learning (RL) are often used to improve the model's zero-shot ability. A large number of work has been conducted to improve the model's performance on code-related benchmarks with either modifications to the algorithm or refinement of the dataset. However, we still lack a deep insight into the correlation between SFT and RL. For instance, what kind of dataset should be used to ensure generalization, or what if we abandon the SFT phase in fine-tuning. In this work, we make an attempt to understand the correlation between SFT and RL. To facilitate our research, we manually craft 100 basis python functions, called atomic functions, and then a synthesizing pipeline is deployed to create a large number of synthetic functions on top of the atomic ones. In this manner, we ensure that the train and test sets remain distinct, preventing data contamination. Through comprehensive ablation study, we find: (1) Both atomic and synthetic functions are indispensable for SFT's generalization, and only a handful of synthetic functions are adequate; (2) Through RL, the SFT's generalization to target domain can be greatly enhanced, even with the same training prompts; (3) Training RL from scratch can alleviate the over-fitting issue introduced in the SFT phase.
Large Language Models (LLMs) have been applied to various hardware design tasks, including Verilog code generation, EDA tool scripting, and RTL bug fixing. Despite this extensive exploration, LLMs are yet to be used for the task of post-synthesis metric reasoning and estimation of HDL designs. In this paper, we assess the ability of LLMs to reason about post-synthesis metrics of Verilog designs. We introduce MetRex, a large-scale dataset comprising 25,868 Verilog HDL designs and their corresponding post-synthesis metrics, namely area, delay, and static power. MetRex incorporates a Chain of Thought (CoT) template to enhance LLMs' reasoning about these metrics. Extensive experiments show that Supervised Fine-Tuning (SFT) boosts the LLM's reasoning capabilities on average by 37.0\%, 25.3\%, and 25.7\% on the area, delay, and static power, respectively. While SFT improves performance on our benchmark, it remains far from achieving optimal results, especially on complex problems. Comparing to state-of-the-art regression models, our approach delivers accurate post-synthesis predictions for 17.4\% more designs (within a 5\% error margin), in addition to offering a 1.7x speedup by eliminating the need for pre-processing. This work lays the groundwork for advancing LLM-based Verilog code metric reasoning.
It this paper we revisit the fast stylization method introduced in Ulyanov et. al. (2016). We show how a small change in the stylization architecture results in a significant qualitative improvement in the generated images. The change is limited to swapping batch normalization with instance normalization, and to apply the latter both at training and testing times. The resulting method can be used to train high-performance architectures for real-time image generation. The code will is made available on github at https://github.com/DmitryUlyanov/texture_nets. Full paper can be found at arXiv:1701.02096.
We introduce Mistral 7B v0.1, a 7-billion-parameter language model engineered for superior performance and efficiency. Mistral 7B outperforms Llama 2 13B across all evaluated benchmarks, and Llama 1 34B in reasoning, mathematics, and code generation. Our model leverages grouped-query attention (GQA) for faster inference, coupled with sliding window attention (SWA) to effectively handle sequences of arbitrary length with a reduced inference cost. We also provide a model fine-tuned to follow instructions, Mistral 7B -- Instruct, that surpasses the Llama 2 13B -- Chat model both on human and automated benchmarks. Our models are released under the Apache 2.0 license.
Discovering meaningful directions in the latent space of GANs to manipulate semantic attributes typically requires large amounts of labeled data. Recent work aims to overcome this limitation by leveraging the power of Contrastive Language-Image Pre-training (CLIP), a joint text-image model. While promising, these methods require several hours of preprocessing or training to achieve the desired manipulations. In this paper, we present StyleMC, a fast and efficient method for text-driven image generation and manipulation. StyleMC uses a CLIP-based loss and an identity loss to manipulate images via a single text prompt without significantly affecting other attributes. Unlike prior work, StyleMC requires only a few seconds of training per text prompt to find stable global directions, does not require prompt engineering and can be used with any pre-trained StyleGAN2 model. We demonstrate the effectiveness of our method and compare it to state-of-the-art methods. Our code can be found at http://catlab-team.github.io/stylemc.