Knowledge Graph (KG)-to-Text Generation has seen recent improvements in generating fluent and informative sentences which describe a given KG. As KGs are widespread across multiple domains and contain important entity-relation information, and as text simplification aims to reduce the complexity of a text while preserving the meaning of the original text, we propose KGSimple, a novel approach to unsupervised text simplification which infuses KG-established techniques in order to construct a simplified KG path and generate a concise text which preserves the original input's meaning. Through an iterative and sampling KG-first approach, our model is capable of simplifying text when starting from a KG by learning to keep important information while harnessing KG-to-text generation to output fluent and descriptive sentences. We evaluate various settings of the KGSimple model on currently-available KG-to-text datasets, demonstrating its effectiveness compared to unsupervised text simplification models which start with a given complex text. Our code is available on GitHub.
In recent years, the performance of point cloud models has been rapidly improved. However, due to the limited amount of relevant explainability studies, the unreliability and opacity of these black-box models may lead to potential risks in applications where human lives are at stake, e.g. autonomous driving or healthcare. This work proposes a DDPM-based point cloud global explainability method (DAM) that leverages Point Diffusion Transformer (PDT), a novel point-wise symmetric model, with dual-classifier guidance to generate high-quality global explanations. In addition, an adapted path gradient integration method for DAM is proposed, which not only provides a global overview of the saliency maps for point cloud categories, but also sheds light on how the attributions of the explanations vary during the generation process. Extensive experiments indicate that our method outperforms existing ones in terms of perceptibility, representativeness, and diversity, with a significant reduction in generation time. Our code is available at: https://github.com/Explain3D/DAM
System-Level Test (SLT) has been a part of the test flow for integrated circuits for over a decade and still gains importance. However, no systematic approaches exist for test program generation, especially targeting non-functional properties of the Device under Test (DUT). Currently, test engineers manually compose test suites from off-the-shelf software, approximating the end-user environment of the DUT. This is a challenging and tedious task that does not guarantee sufficient control over non-functional properties. This paper proposes Large Language Models (LLMs) to generate test programs. We take a first glance at how pre-trained LLMs perform in test program generation to optimize non-functional properties of the DUT. Therefore, we write a prompt to generate C code snippets that maximize the instructions per cycle of a super-scalar, out-of-order architecture in simulation. Additionally, we apply prompt and hyperparameter optimization to achieve the best possible results without further training.
The use of Retrieval-Augmented Generation (RAG) has improved Large Language Models (LLMs) in collaborating with external data, yet significant challenges exist in real-world scenarios. In areas such as academic literature and finance question answering, data are often found in raw text and tables in HTML or PDF formats, which can be lengthy and highly unstructured. In this paper, we introduce a benchmark suite, namely Unstructured Document Analysis (UDA), that involves 2,965 real-world documents and 29,590 expert-annotated Q&A pairs. We revisit popular LLM- and RAG-based solutions for document analysis and evaluate the design choices and answer qualities across multiple document domains and diverse query types. Our evaluation yields interesting findings and highlights the importance of data parsing and retrieval. We hope our benchmark can shed light and better serve real-world document analysis applications. The benchmark suite and code can be found at https://github.com/qinchuanhui/UDA-Benchmark.
Retrieval-Augmented Generation (RAG) is a powerful approach that enables large language models (LLMs) to incorporate external knowledge. However, evaluating the effectiveness of RAG systems in specialized scenarios remains challenging due to the high costs of data construction and the lack of suitable evaluation metrics. This paper introduces RAGEval, a framework designed to assess RAG systems across diverse scenarios by generating high-quality documents, questions, answers, and references through a schema-based pipeline. With a focus on factual accuracy, we propose three novel metrics: Completeness, Hallucination, and Irrelevance to evaluate LLM generated responses rigorously. Experimental results show that RAGEval outperforms zero-shot and one-shot methods in terms of clarity, safety, conformity, and richness of generated samples. Furthermore, the use of LLMs for scoring the proposed metrics demonstrates a high level of consistency with human evaluations. RAGEval establishes a new paradigm for evaluating RAG systems in real-world applications. The code and dataset are released at https://github.com/OpenBMB/RAGEval.
The reranker and generator are two critical components in the Retrieval-Augmented Generation (i.e., RAG) pipeline, responsible for ranking relevant documents and generating responses. However, due to differences in pre-training data and objectives, there is an inevitable gap between the documents ranked as relevant by the reranker and those required by the generator to support answering the query. To address this gap, we propose RADIO, a novel and practical preference alignment framework with RAtionale DIstillatiOn. Specifically, We first propose a rationale extraction method that leverages the reasoning capabilities of Large Language Models (LLMs) to extract the rationales necessary for answering the query. Subsequently, a rationale-based alignment process is designed to rerank the documents based on the extracted rationales, and fine-tune the reranker to align the preferences. We conduct extensive experiments on two tasks across three datasets to demonstrate the effectiveness of our approach compared to baseline methods. Our code is released online to ease reproduction.
Artificial Intelligence (AI) models have emerged as another important audience for programming languages alongside humans and machines, as we enter the era of large language models (LLMs). LLMs can now perform well in coding competitions and even write programs like developers to solve various tasks, including mathematical problems. However, the grammar and layout of current programs are designed to cater the needs of human developers -- with many grammar tokens and formatting tokens being used to make the code easier for humans to read. While this is helpful, such a design adds unnecessary computational work for LLMs, as each token they either use or produce consumes computational resources. To improve inference efficiency and reduce computational costs, we propose the concept of AI-oriented grammar. This aims to represent code in a way that better suits the working mechanism of AI models. Code written with AI-oriented grammar discards formats and uses a minimum number of tokens to convey code semantics effectively. To demonstrate the feasibility of this concept, we explore and implement the first AI-oriented grammar for Python, named SimPy. SimPy is crafted by revising the original Python grammar through a series of heuristic rules. Programs written in SimPy maintain identical AST structures to those in standard Python. This allows for not only execution via a modified AST parser, but also seamless transformation between programs written in Python and SimPy, enabling human developers and LLMs to use Python and SimPy, respectively, when they need to collaborate. In the experiments, compared with Python, SimPy enables a reduction in token usage by 13.5% and 10.4% for CodeLlama and GPT-4, respectively, when completing the same set of code-related tasks. Additionally, these models can maintain or even improve their performance when using SimPy instead of Python for these tasks.
Recent advances in text-to-image diffusion models enable photorealistic image generation, but they also risk producing malicious content, such as NSFW images. To mitigate risk, concept erasure methods are studied to facilitate the model to unlearn specific concepts. However, current studies struggle to fully erase malicious concepts implicitly embedded in prompts (e.g., metaphorical expressions or adversarial prompts) while preserving the model's normal generation capability. To address this challenge, our study proposes TRCE, using a two-stage concept erasure strategy to achieve an effective trade-off between reliable erasure and knowledge preservation. Firstly, TRCE starts by erasing the malicious semantics implicitly embedded in textual prompts. By identifying a critical mapping objective(i.e., the [EoT] embedding), we optimize the cross-attention layers to map malicious prompts to contextually similar prompts but with safe concepts. This step prevents the model from being overly influenced by malicious semantics during the denoising process. Following this, considering the deterministic properties of the sampling trajectory of the diffusion model, TRCE further steers the early denoising prediction toward the safe direction and away from the unsafe one through contrastive learning, thus further avoiding the generation of malicious content. Finally, we conduct comprehensive evaluations of TRCE on multiple malicious concept erasure benchmarks, and the results demonstrate its effectiveness in erasing malicious concepts while better preserving the model's original generation ability. The code is available at: http://github.com/ddgoodgood/TRCE. CAUTION: This paper includes model-generated content that may contain offensive material.
Camera-conditioned video generation requires positional encoding that remains reliable under changes in camera motion, lens configuration, and scene structure. However, existing attention-level camera encodings either provide ray-only camera signals or rely on pinhole camera geometry, limiting their applicability to general camera control under the Unified Camera Model, including wide-angle and fisheye lenses. To address this limitation, we propose Curved Ray Expectation Positional Encoding (CRePE). CRePE represents each image token as a depth-aware positional distribution along its source ray, providing a Unified Camera Model-compatible positional encoding that naturally captures the curved-ray geometry of wide-angle and fisheye cameras. CRePE is implemented through a Geometric Attention Adapter added to frozen video DiTs, injecting token-wise scene-distance information into selected attention layers and stabilizing it with pseudo supervision from a monocular geometry foundation model. This design leads to more stable camera control with competitive video quality in camera-conditioned video generation under the Unified Camera Model, and the resulting model transfers zero-shot to real fisheye and diverse pinhole videos. Controlled positional-encoding ablations show improvements over a RayRoPE-style endpoint approximation, demonstrating the effectiveness of curved-ray-aware positional encoding, particularly for non-pinhole cameras. Furthermore, by extending the same positional-encoding pathway to external geometry control through Radial MixForcing, CRePE supports external radial-map control for scene-geometry-conditioned generation and source-video motion transfer beyond camera control. Project page: https://crepe-neurips2026.github.io/; code: https://github.com/jinotter3/CRePE.
As the application of large language models continues to expand in various fields, it poses higher challenges to the effectiveness of identifying harmful content generation and guardrail mechanisms. This research aims to evaluate the guardrail effectiveness of GPT-4o, Grok-2 Beta, Llama 3.1 (405B), Gemini 1.5, and Claude 3.5 Sonnet through black-box testing of seemingly ethical multi-step jailbreak prompts. It conducts ethical attacks by designing an identical multi-step prompts that simulates the scenario of "corporate middle managers competing for promotions." The data results show that the guardrails of the above-mentioned LLMs were bypassed and the content of verbal attacks was generated. Claude 3.5 Sonnet's resistance to multi-step jailbreak prompts is more obvious. To ensure objectivity, the experimental process, black box test code, and enhanced guardrail code are uploaded to the GitHub repository: https://github.com/brucewang123456789/GeniusTrail.git.
Methods to generate text from structured data have advanced significantly in recent years, primarily due to fine-tuning of pre-trained language models on large datasets. However, such models can fail to produce output faithful to the input data, particularly on out-of-domain data. Sufficient annotated data is often not available for specific domains, leading us to seek an unsupervised approach to improve the faithfulness of output text. Since the problem is fundamentally one of consistency between the representations of the structured data and text, we evaluate the effectiveness of cycle training in this work. Cycle training uses two models which are inverses of each other: one that generates text from structured data, and one which generates the structured data from natural language text. We show that cycle training, when initialized with a small amount of supervised data (100 samples in our case), achieves nearly the same performance as fully supervised approaches for the data-to-text generation task on the WebNLG, E2E, WTQ, and WSQL datasets. We perform extensive empirical analysis with automated evaluation metrics and a newly designed human evaluation schema to reveal different cycle training strategies' effectiveness of reducing various types of generation errors. Our code is publicly available at https://github.com/Edillower/CycleNLG.
Scene generation is crucial to many computer graphics applications. Recent advances in generative AI have streamlined sketch-to-image workflows, easing the workload for artists and designers in creating scene concept art. However, these methods often struggle for complex scenes with multiple detailed objects, sometimes missing small or uncommon instances. In this paper, we propose a Training-free Triplet Tuning for Sketch-to-Scene (T3-S2S) generation after reviewing the entire cross-attention mechanism. This scheme revitalizes the existing ControlNet model, enabling effective handling of multi-instance generations, involving prompt balance, characteristics prominence, and dense tuning. Specifically, this approach enhances keyword representation via the prompt balance module, reducing the risk of missing critical instances. It also includes a characteristics prominence module that highlights TopK indices in each channel, ensuring essential features are better represented based on token sketches. Additionally, it employs dense tuning to refine contour details in the attention map, compensating for instance-related regions. Experiments validate that our triplet tuning approach substantially improves the performance of existing sketch-to-image models. It consistently generates detailed, multi-instance 2D images, closely adhering to the input prompts and enhancing visual quality in complex multi-instance scenes. Code is available at https://github.com/chaos-sun/t3s2s.git.
Formally verifying software properties is a highly desirable but labor-intensive task. Recent work has developed methods to automate formal verification using proof assistants, such as Coq and Isabelle/HOL, e.g., by training a model to predict one proof step at a time, and using that model to search through the space of possible proofs. This paper introduces a new method to automate formal verification: We use large language models, trained on natural language text and code and fine-tuned on proofs, to generate whole proofs for theorems at once, rather than one step at a time. We combine this proof generation model with a fine-tuned repair model to repair generated proofs, further increasing proving power. As its main contributions, this paper demonstrates for the first time that: (1) Whole-proof generation using transformers is possible and is as effective as search-based techniques without requiring costly search. (2) Giving the learned model additional context, such as a prior failed proof attempt and the ensuing error message, results in proof repair and further improves automated proof generation. (3) We establish a new state of the art for fully automated proof synthesis. We reify our method in a prototype, Baldur, and evaluate it on a benchmark of 6,336 Isabelle/HOL theorems and their proofs. In addition to empirically showing the effectiveness of whole-proof generation, repair, and added context, we show that Baldur improves on the state-of-the-art tool, Thor, by automatically generating proofs for an additional 8.7% of the theorems. Together, Baldur and Thor can prove 65.7% of the theorems fully automatically. This paper paves the way for new research into using large language models for automating formal verification.
Simulation speed matters for neuroscientific research: this includes not only how quickly the simulated model time of a large-scale spiking neuronal network progresses, but also how long it takes to instantiate the network model in computer memory. On the hardware side, acceleration via highly parallel GPUs is being increasingly utilized. On the software side, code generation approaches ensure highly optimized code, at the expense of repeated code regeneration and recompilation after modifications to the network model. Aiming for a greater flexibility with respect to iterative model changes, here we propose a new method for creating network connections interactively, dynamically, and directly in GPU memory through a set of commonly used high-level connection rules. We validate the simulation performance with both consumer and data center GPUs on two neuroscientifically relevant models: a cortical microcircuit of about 77,000 leaky-integrate-and-fire neuron models and 300 million static synapses, and a two-population network recurrently connected using a variety of connection rules. With our proposed ad hoc network instantiation, both network construction and simulation times are comparable or shorter than those obtained with other state-of-the-art simulation technologies, while still meeting the flexibility demands of explorative network modeling.
Reinforcement Learning from Human Feedback (RLHF) is currently the most widely used method to align large language models (LLMs) with human preferences. Existing RLHF methods can be roughly categorized as either reward-based or reward-free. Novel applications such as ChatGPT and Claude leverage reward-based methods that first learn a reward model and apply actor-critic algorithms, such as Proximal Policy Optimization (PPO). However, in academic benchmarks, state-of-the-art results are often achieved via reward-free methods, such as Direct Preference Optimization (DPO). Is DPO truly superior to PPO? Why does PPO perform poorly on these benchmarks? In this paper, we first conduct both theoretical and empirical studies on the algorithmic properties of DPO and show that DPO may have fundamental limitations. Moreover, we also comprehensively examine PPO and reveal the key factors for the best performances of PPO in fine-tuning LLMs. Finally, we benchmark DPO and PPO across a collection of RLHF testbeds, ranging from dialogue to code generation. Experiment results demonstrate that PPO is able to surpass other alignment methods in all cases and achieve state-of-the-art results in challenging code competitions. Our code is publicly available at https://github.com/openpsi-project/ReaLHF.
Recent successes in autoregressive (AR) generation models, such as the GPT series in natural language processing, have motivated efforts to replicate this success in visual tasks. Some works attempt to extend this approach to autonomous driving by building video-based world models capable of generating realistic future video sequences and predicting ego states. However, prior works tend to produce unsatisfactory results, as the classic GPT framework is designed to handle 1D contextual information, such as text, and lacks the inherent ability to model the spatial and temporal dynamics essential for video generation. In this paper, we present DrivingWorld, a GPT-style world model for autonomous driving, featuring several spatial-temporal fusion mechanisms. This design enables effective modeling of both spatial and temporal dynamics, facilitating high-fidelity, long-duration video generation. Specifically, we propose a next-state prediction strategy to model temporal coherence between consecutive frames and apply a next-token prediction strategy to capture spatial information within each frame. To further enhance generalization ability, we propose a novel masking strategy and reweighting strategy for token prediction to mitigate long-term drifting issues and enable precise control. Our work demonstrates the ability to produce high-fidelity and consistent video clips of over 40 seconds in duration, which is over 2 times longer than state-of-the-art driving world models. Experiments show that, in contrast to prior works, our method achieves superior visual quality and significantly more accurate controllable future video generation. Our code is available at https://github.com/YvanYin/DrivingWorld.
Retrieval-augmented generation (RAG) techniques have emerged as a promising solution to enhance the reliability of large language models (LLMs) by addressing issues like hallucinations, outdated knowledge, and domain adaptation. In particular, existing RAG methods append relevant documents retrieved from external corpus or databases to the input of LLMs to guide their generation process, which we refer to as the in-context knowledge injection method. While this approach is simple and often effective, it has inherent limitations. Firstly, increasing the context length and number of relevant documents can lead to higher computational overhead and degraded performance, especially in complex reasoning tasks. More importantly, in-context knowledge injection operates primarily at the input level, but LLMs store their internal knowledge in their parameters. This gap fundamentally limits the capacity of in-context methods. To this end, we introduce Parametric retrieval-augmented generation (Parametric RAG), a new RAG paradigm that integrates external knowledge directly into the parameters of feed-forward networks (FFN) of an LLM through document parameterization. This approach not only saves online computational costs by eliminating the need to inject multiple documents into the LLMs' input context, but also deepens the integration of external knowledge into the parametric knowledge space of the LLM. Experimental results demonstrate that Parametric RAG substantially enhances both the effectiveness and efficiency of knowledge augmentation in LLMs. Also, it can be combined with in-context RAG methods to achieve even better performance. We have open-sourced all the code, data, and models in the following anonymized GitHub link: https://github.com/oneal2000/PRAG
This paper proposes a push and pull search method in the framework of differential evolution (PPS-DE) to solve constrained single-objective optimization problems (CSOPs). More specifically, two sub-populations, including the top and bottom sub-populations, are collaborated with each other to search global optimal solutions efficiently. The top sub-population adopts the pull and pull search (PPS) mechanism to deal with constraints, while the bottom sub-population use the superiority of feasible solutions (SF) technique to deal with constraints. In the top sub-population, the search process is divided into two different stages --- push and pull stages.An adaptive DE variant with three trial vector generation strategies is employed in the proposed PPS-DE. In the top sub-population, all the three trial vector generation strategies are used to generate offsprings, just like in CoDE. In the bottom sub-population, a strategy adaptation, in which the trial vector generation strategies are periodically self-adapted by learning from their experiences in generating promising solutions in the top sub-population, is used to choose a suitable trial vector generation strategy to generate one offspring. Furthermore, a parameter adaptation strategy from LSHADE44 is employed in both sup-populations to generate scale factor $F$ and crossover rate $CR$ for each trial vector generation strategy. Twenty-eight CSOPs with 10-, 30-, and 50-dimensional decision variables provided in the CEC2018 competition on real parameter single objective optimization are optimized by the proposed PPS-DE. The experimental results demonstrate that the proposed PPS-DE has the best performance compared with the other seven state-of-the-art algorithms, including AGA-PPS, LSHADE44, LSHADE44+IDE, UDE, IUDE, $\epsilon$MAg-ES and C$^2$oDE.
In this work, we investigate the merits of explicitly optimizing for inference time algorithmic performance during model training. We show how optimizing for inference time performance can improve overall model efficacy. We consider generic inference time objectives with $k$ samples, with a focus on pass@$k$ and majority voting as two main applications. With language model training on reasoning datasets, we showcase the performance trade-off enabled by training with such objectives. When training on code generation tasks, we show that the approach significantly improves pass@$k$ objectives compared to the baseline method.
Recently, large language models (LLMs) have demonstrated excellent performance in understanding human instructions and generating code, which has inspired researchers to explore the feasibility of generating RTL code with LLMs. However, the existing approaches to fine-tune LLMs on RTL codes typically are conducted on fixed datasets, which do not fully stimulate the capability of LLMs and require large amounts of reference data. To mitigate these issues , we introduce a simple yet effective iterative training paradigm named ITERTL. During each iteration, samples are drawn from the model trained in the previous cycle. Then these new samples are employed for training in this loop. Through this iterative approach, the distribution mismatch between the model and the training samples is reduced. Additionally, the model is thus enabled to explore a broader generative space and receive more comprehensive feedback. Theoretical analyses are conducted to investigate the mechanism of the effectiveness. Experimental results show the model trained through our proposed approach can compete with and even outperform the state-of-the-art (SOTA) open-source model with nearly 37\% reference samples, achieving remarkable 42.9\% and 62.2\% pass@1 rate on two VerilogEval evaluation datasets respectively. While using the same amount of reference samples, our method can achieved a relative improvement of 16.9\% and 12.5\% in pass@1 compared to the non-iterative method. This study facilitates the application of LLMs for generating RTL code in practical scenarios with limited data.