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arXiv:2202.12597

Context-Hierarchy Inverse Reinforcement Learning

An inverse reinforcement learning (IRL) agent learns to act intelligently by observing expert demonstrations and learning the expert's underlying reward function. Although learning the reward functions from demonstrations has achieved great success in various tasks, several other challenges are mostly ignored. Firstly, existing IRL methods try to learn the reward function from scratch without relying on any prior knowledge. Secondly, traditional IRL methods assume the reward functions are homogeneous across all the demonstrations. Some existing IRL methods managed to extend to the heterogeneous demonstrations. However, they still assume one hidden variable that affects the behavior and learn the underlying hidden variable together with the reward from demonstrations. To solve these issues, we present Context Hierarchy IRL(CHIRL), a new IRL algorithm that exploits the context to scale up IRL and learn reward functions of complex behaviors. CHIRL models the context hierarchically as a directed acyclic graph; it represents the reward function as a corresponding modular deep neural network that associates each network module with a node of the context hierarchy. The context hierarchy and the modular reward representation enable data sharing across multiple contexts and state abstraction, significantly improving the learning performance. CHIRL has a natural connection with hierarchical task planning when the context hierarchy represents subtask decomposition. It enables to incorporate the prior knowledge of causal dependencies of subtasks and make it capable of solving large complex tasks by decoupling it into several subtasks and conquering each subtask to solve the original task. Experiments on benchmark tasks, including a large scale autonomous driving task in the CARLA simulator, show promising results in scaling up IRL for tasks with complex reward functions.

arXiv:2202.10765

Transporters with Visual Foresight for Solving Unseen Rearrangement Tasks

Rearrangement tasks have been identified as a crucial challenge for intelligent robotic manipulation, but few methods allow for precise construction of unseen structures. We propose a visual foresight model for pick-and-place rearrangement manipulation which is able to learn efficiently. In addition, we develop a multi-modal action proposal module which builds on the Goal-Conditioned Transporter Network, a state-of-the-art imitation learning method. Our image-based task planning method, Transporters with Visual Foresight, is able to learn from only a handful of data and generalize to multiple unseen tasks in a zero-shot manner. TVF is able to improve the performance of a state-of-the-art imitation learning method on unseen tasks in simulation and real robot experiments. In particular, the average success rate on unseen tasks improves from 55.4% to 78.5% in simulation experiments and from 30% to 63.3% in real robot experiments when given only tens of expert demonstrations. Video and code are available on our project website: https://chirikjianlab.github.io/tvf/

arXiv:2201.10918

Behavior Tree-Based Task Planning for Multiple Mobile Robots using a Data Distribution Service

In this study, we propose task planning framework for multiple robots that builds on a behavior tree (BT). BTs communicate with a data distribution service (DDS) to send and receive data. Since the standard BT derived from one root node with a single tick is unsuitable for multiple robots, a novel type of BT action and improved nodes are proposed to control multiple robots through a DDS asynchronously. To plan tasks for robots efficiently, a single task planning unit is implemented with the proposed task types. The task planning unit assigns tasks to each robot simultaneously through a single coalesced BT. If any robot falls into a fault while performing its assigned task, another BT embedded in the robot is executed; the robot enters the recovery mode in order to overcome the fault. To perform this function, the action in the BT corresponding to the task is defined as a variable, which is shared with the DDS so that any action can be exchanged between the task planning unit and robots. To show the feasibility of our framework in a real-world application, three mobile robots were experimentally coordinated for them to travel alternately to four goal positions by the proposed single task planning unit via a DDS.

arXiv:2201.03199

Task planning and explanation with virtual actions

One of the challenges of task planning is to find out what causes the planning failure and how to handle the failure intelligently. This paper shows how to achieve this. The idea is inspired by the connected graph: each verticle represents a set of compatible \textit{states}, and each edge represents an \textit{action}. For any given initial states and goals, we construct virtual actions to ensure that we always get a plan via task planning. This paper shows how to introduce virtual action to extend action models to make the graph to be connected: i) explicitly defines static predicate (type, permanent properties, etc) or dynamic predicate (state); ii) constructs a full virtual action or a semi-virtual action for each state; iii) finds the cause of the planning failure through a progressive planning approach. The implementation was evaluated in three typical scenarios.

arXiv:2112.13984

Relative velocity-based reward functions for crowd navigation of robots

The four-wheeled Mecanum robot is widely used in various industries due to its maneuverability and strong load capacity, which is suitable for performing precise transportation tasks in a narrow environment, but while the Mecanum wheel robot has mobility, it also consumes more energy than ordinary robots. The power consumed by the Mecanum wheel mobile robot varies enormously depending on their operating regimes and environments. Therefore, only knowing the working environment of the robot and the accurate power consumption model can we accurately predict the power consumption of the robot. In order to increase the appli-cable scenarios of energy consumption modeling for Mecanum wheel robots and improve the accuracy of energy consumption modeling, this paper focuses on various factors that affect the energy consumption of the Mecanum wheel robot, such as motor temperature, terrain, the center of gravity position, etc. The model is derived from the kinematic and kinetic model combined with electrical engineering and energy flow principles. The model has been simulated in MATLAB and experimentally validated with the four-wheeled Mecanum robot platform in our lab. Experimental results show that the model is 90% accurate. The results of energy consumption modeling can help robots to save energy by helping them to perform rational path planning and task planning.

arXiv:2112.01918

Heuristic Search Planning with Deep Neural Networks using Imitation, Attention and Curriculum Learning

Learning a well-informed heuristic function for hard task planning domains is an elusive problem. Although there are known neural network architectures to represent such heuristic knowledge, it is not obvious what concrete information is learned and whether techniques aimed at understanding the structure help in improving the quality of the heuristics. This paper presents a network model to learn a heuristic capable of relating distant parts of the state space via optimal plan imitation using the attention mechanism, which drastically improves the learning of a good heuristic function. To counter the limitation of the method in the creation of problems of increasing difficulty, we demonstrate the use of curriculum learning, where newly solved problem instances are added to the training set, which, in turn, helps to solve problems of higher complexities and far exceeds the performances of all existing baselines including classical planning heuristics. We demonstrate its effectiveness for grid-type PDDL domains.

arXiv:2110.08486

Understanding Multimodal Procedural Knowledge by Sequencing Multimodal Instructional Manuals

The ability to sequence unordered events is an essential skill to comprehend and reason about real world task procedures, which often requires thorough understanding of temporal common sense and multimodal information, as these procedures are often communicated through a combination of texts and images. Such capability is essential for applications such as sequential task planning and multi-source instruction summarization. While humans are capable of reasoning about and sequencing unordered multimodal procedural instructions, whether current machine learning models have such essential capability is still an open question. In this work, we benchmark models' capability of reasoning over and sequencing unordered multimodal instructions by curating datasets from popular online instructional manuals and collecting comprehensive human annotations. We find models not only perform significantly worse than humans but also seem incapable of efficiently utilizing the multimodal information. To improve machines' performance on multimodal event sequencing, we propose sequentiality-aware pretraining techniques that exploit the sequential alignment properties of both texts and images, resulting in > 5% significant improvements.

arXiv:2110.04664

Using Human-Guided Causal Knowledge for More Generalized Robot Task Planning

A major challenge in research involving artificial intelligence (AI) is the development of algorithms that can find solutions to problems that can generalize to different environments and tasks. Unlike AI, humans are adept at finding solutions that can transfer. We hypothesize this is because their solutions are informed by causal models. We propose to use human-guided causal knowledge to help robots find solutions that can generalize to a new environment. We develop and test the feasibility of a language interface that na\"ive participants can use to communicate these causal models to a planner. We find preliminary evidence that participants are able to use our interface and generate causal models that achieve near-generalization. We outline an experiment aimed at testing far-generalization using our interface and describe our longer terms goals for these causal models.

arXiv:2109.06737

Comparing Reconstruction- and Contrastive-based Models for Visual Task Planning

Learning state representations enables robotic planning directly from raw observations such as images. Most methods learn state representations by utilizing losses based on the reconstruction of the raw observations from a lower-dimensional latent space. The similarity between observations in the space of images is often assumed and used as a proxy for estimating similarity between the underlying states of the system. However, observations commonly contain task-irrelevant factors of variation which are nonetheless important for reconstruction, such as varying lighting and different camera viewpoints. In this work, we define relevant evaluation metrics and perform a thorough study of different loss functions for state representation learning. We show that models exploiting task priors, such as Siamese networks with a simple contrastive loss, outperform reconstruction-based representations in visual task planning.

arXiv:2109.03891공식 코드 · Papers with Code

SORNet: Spatial Object-Centric Representations for Sequential Manipulation

Sequential manipulation tasks require a robot to perceive the state of an environment and plan a sequence of actions leading to a desired goal state. In such tasks, the ability to reason about spatial relations among object entities from raw sensor inputs is crucial in order to determine when a task has been completed and which actions can be executed. In this work, we propose SORNet (Spatial Object-Centric Representation Network), a framework for learning object-centric representations from RGB images conditioned on a set of object queries, represented as image patches called canonical object views. With only a single canonical view per object and no annotation, SORNet generalizes zero-shot to object entities whose shape and texture are both unseen during training. We evaluate SORNet on various spatial reasoning tasks such as spatial relation classification and relative direction regression in complex tabletop manipulation scenarios and show that SORNet significantly outperforms baselines including state-of-the-art representation learning techniques. We also demonstrate the application of the representation learned by SORNet on visual-servoing and task planning for sequential manipulation on a real robot.

arXiv:2107.12851

Task and Situation Structures for Service Agent Planning

Everyday tasks are characterized by their varieties and variations, and frequently are not clearly specified to service agents. This paper presents a comprehensive approach to enable a service agent to deal with everyday tasks in open, uncontrolled environments. We introduce a generic structure for representing tasks, and another structure for representing situations. Based on the two newly introduced structures, we present a methodology of situation handling that avoids hard-coding domain rules while improving the scalability of real-world task planning systems.

arXiv:2107.00376공식 코드 · Papers with Code

PlanSys2: A Planning System Framework for ROS2

Autonomous robots need to plan the tasks they carry out to fulfill their missions. The missions' increasing complexity does not let human designers anticipate all the possible situations, so traditional control systems based on state machines are not enough. This paper contains a description of the ROS2 Planning System (PlanSys2 in short), a framework for symbolic planning that incorporates novel approaches for execution on robots working in demanding environments. PlanSys2 aims to be the reference task planning framework in ROS2, the latest version of the {\em de facto} standard in robotics software development. Among its main features, it can be highlighted the optimized execution, based on Behavior Trees, of plans through a new actions auction protocol and its multi-robot planning capabilities. It already has a small but growing community of users and developers, and this document is a summary of the design and capabilities of this project.

arXiv:2106.00728

Evaluating Recipes Generated from Functional Object-Oriented Network

The functional object-oriented network (FOON) has been introduced as a knowledge representation, which takes the form of a graph, for symbolic task planning. To get a sequential plan for a manipulation task, a robot can obtain a task tree through a knowledge retrieval process from the FOON. To evaluate the quality of an acquired task tree, we compare it with a conventional form of task knowledge, such as recipes or manuals. We first automatically convert task trees to recipes, and we then compare them with the human-created recipes in the Recipe1M+ dataset via a survey. Our preliminary study finds no significant difference between the recipes in Recipe1M+ and the recipes generated from FOON task trees in terms of correctness, completeness, and clarity.

arXiv:2106.00158

A Road-map to Robot Task Execution with the Functional Object-Oriented Network

Following work on joint object-action representations, the functional object-oriented network (FOON) was introduced as a knowledge graph representation for robots. Taking the form of a bipartite graph, a FOON contains symbolic or high-level information that would be pertinent to a robot's understanding of its environment and tasks in a way that mirrors human understanding of actions. In this work, we outline a road-map for future development of FOON and its application in robotic systems for task planning as well as knowledge acquisition from demonstration. We propose preliminary ideas to show how a FOON can be created in a real-world scenario with a robot and human teacher in a way that can jointly augment existing knowledge in a FOON and teach a robot the skills it needs to replicate the demonstrated actions and solve a given manipulation problem.

arXiv:2104.04696

MPTP: Motion-Planning-aware Task Planning for Navigation in Belief Space

We present an integrated Task-Motion Planning (TMP) framework for navigation in large-scale environments. Of late, TMP for manipulation has attracted significant interest resulting in a proliferation of different approaches. In contrast, TMP for navigation has received considerably less attention. Autonomous robots operating in real-world complex scenarios require planning in the discrete (task) space and the continuous (motion) space. In knowledge-intensive domains, on the one hand, a robot has to reason at the highest-level, for example, the objects to procure, the regions to navigate to in order to acquire them; on the other hand, the feasibility of the respective navigation tasks have to be checked at the execution level. This presents a need for motion-planning-aware task planners. In this paper, we discuss a probabilistically complete approach that leverages this task-motion interaction for navigating in large knowledge-intensive domains, returning a plan that is optimal at the task-level. The framework is intended for motion planning under motion and sensing uncertainty, which is formally known as belief space planning. The underlying methodology is validated in simulation, in an office environment and its scalability is tested in the larger Willow Garage world. A reasonable comparison with a work that is closest to our approach is also provided. We also demonstrate the adaptability of our approach by considering a building floor navigation domain. Finally, we also discuss the limitations of our approach and put forward suggestions for improvements and future work.

arXiv:2103.10642공식 코드 · Papers with Code

Knowledge-Based Hierarchical POMDPs for Task Planning

The main goal in task planning is to build a sequence of actions that takes an agent from an initial state to a goal state. In robotics, this is particularly difficult because actions usually have several possible results, and sensors are prone to produce measurements with error. Partially observable Markov decision processes (POMDPs) are commonly employed, thanks to their capacity to model the uncertainty of actions that modify and monitor the state of a system. However, since solving a POMDP is computationally expensive, their usage becomes prohibitive for most robotic applications. In this paper, we propose a task planning architecture for service robotics. In the context of service robot design, we present a scheme to encode knowledge about the robot and its environment, that promotes the modularity and reuse of information. Also, we introduce a new recursive definition of a POMDP that enables our architecture to autonomously build a hierarchy of POMDPs, so that it can be used to generate and execute plans that solve the task at hand. Experimental results show that, in comparison to baseline methods, by following a recursive hierarchical approach the architecture is able to significantly reduce the planning time, while maintaining (or even improving) the robustness under several scenarios that vary in uncertainty and size.

arXiv:2103.05456공식 코드 · Papers with Code

Extended Tree Search for Robot Task and Motion Planning

Integrated task and motion planning (TAMP) is desirable for generalized autonomy robots but it is challenging at the same time. TAMP requires the planner to not only search in both the large symbolic task space and the high-dimension motion space but also deal with the infeasible task actions due to its intrinsic hierarchical process. We propose a novel decision-making framework for TAMP by constructing an extended decision tree for both symbolic task planning and high-dimension motion variable binding. We integrate top-k planning for generating explicitly a skeleton space where a variety of candidate skeleton plans are at disposal. Moreover, we effectively combine this skeleton space with the resultant motion variable spaces into a single extended decision space. Accordingly, we use Monte-Carlo Tree Search (MCTS) to ensure an exploration-exploitation balance at each decision node and optimize globally to produce optimal solutions. The proposed seamless combination of symbolic top-k planning with streams, with the proved optimality of MCTS, leads to a powerful planning algorithm that can handle the combinatorial complexity of long-horizon manipulation tasks. We empirically evaluate our proposed algorithm in challenging robot tasks with different domains that require multi-stage decisions and show how our method can overcome the large task space and motion space through its effective tree search compared to its most competitive baseline method.

arXiv:2103.02554공식 코드 · Papers with Code

Enabling Visual Action Planning for Object Manipulation through Latent Space Roadmap

We present a framework for visual action planning of complex manipulation tasks with high-dimensional state spaces, focusing on manipulation of deformable objects. We propose a Latent Space Roadmap (LSR) for task planning which is a graph-based structure globally capturing the system dynamics in a low-dimensional latent space. Our framework consists of three parts: (1) a Mapping Module (MM) that maps observations given in the form of images into a structured latent space extracting the respective states as well as generates observations from the latent states, (2) the LSR which builds and connects clusters containing similar states in order to find the latent plans between start and goal states extracted by MM, and (3) the Action Proposal Module that complements the latent plan found by the LSR with the corresponding actions. We present a thorough investigation of our framework on simulated box stacking and rope/box manipulation tasks, and a folding task executed on a real robot.

arXiv:2101.02509

Object Detection for Understanding Assembly Instruction Using Context-aware Data Augmentation and Cascade Mask R-CNN

Understanding assembly instruction has the potential to enhance the robot s task planning ability and enables advanced robotic applications. To recognize the key components from the 2D assembly instruction image, We mainly focus on segmenting the speech bubble area, which contains lots of information about instructions. For this, We applied Cascade Mask R-CNN and developed a context-aware data augmentation scheme for speech bubble segmentation, which randomly combines images cuts by considering the context of assembly instructions. We showed that the proposed augmentation scheme achieves a better segmentation performance compared to the existing augmentation algorithm by increasing the diversity of trainable data while considering the distribution of components locations. Also, we showed that deep learning can be useful to understand assembly instruction by detecting the essential objects in the assembly instruction, such as tools and parts.

arXiv:1910.08419

Markov Decision Processes For Multi-Objective Satellite Task Planning

This paper presents a semi-Markov decision process (SMDP) formulation of the satellite task scheduling problem. This formulation can consider multiple operational objectives simultaneously and plan transitions between distinct functional modes. We consider the problem of scheduling image collections, ground contacts, sun-pointed periods for battery recharging, and data recorder management for an agile, resource-constrained Earth-observing spacecraft. By considering multiple mission objectives simultaneously, the algorithm is able to find optimized task schedule that satisfies all operational constraints in a single planning step, thus reducing the operational complexity and number of steps involved in mission planning. We present two solution approaches based on forward search and Monte Carlo Tree search. We baseline against rule-based, graph search, and mixed-integer-linear programming approaches. The SMDP formulation is evaluated in both single-objective and multi-objective scenarios. The SMDP solution is found to perform comparably with the baseline methods at greatly increased speed in single-objective scenarios and greater schedule reward in multi-objective.