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arXiv:2505.01616

Phantora: Live GPU Cluster Simulation for Machine Learning System Performance Estimation

To accommodate ever-increasing model complexity, modern machine learning (ML) systems have to scale to large GPU clusters. Changes in ML model architecture, ML system implementation, and cluster configuration can significantly affect overall ML system performance. However, quantifying the performance impact before deployment is challenging. Existing performance estimation methods use performance modeling or static workload simulation. These techniques are not general: they requires significant human effort and computation capacity to generate training data or a workload. It is also difficult to adapt ML systems to use these techniques. This paper introduces, Phantora, a live GPU cluster simulator for performance estimation. Phantora runs minimally modified ML models and frameworks, intercepting and simulating GPU-related operations to enable high-fidelity performance estimation. Phantora overcomes several research challenges in integrating an event-driven network simulator with live system execution, and introduces a set of techniques to improve simulation speed, scalability, and accuracy. Our evaluation results show that Phantora can deliver similar estimation accuracy to the state-of-the-art workload simulation approach with only one GPU, while reducing human effort and increasing generalizability.

arXiv:2504.15497

Scalable APT Malware Classification via Parallel Feature Extraction and GPU-Accelerated Learning

This paper presents an underlying framework for both automating and accelerating malware classification, more specifically, mapping malicious executables to known Advanced Persistent Threat (APT) groups. The main feature of this analysis is the assembly-level instructions present in executables which are also known as opcodes. The collection of such opcodes on many malicious samples is a lengthy process; hence, open-source reverse engineering tools are used in tandem with scripts that leverage parallel computing to analyze multiple files at once. Traditional and deep learning models are applied to create models capable of classifying malware samples. One-gram and two-gram datasets are constructed and used to train models such as SVM, KNN, and Decision Tree; however, they struggle to provide adequate results without relying on metadata to support n-gram sequences. The computational limitations of such models are overcome with convolutional neural networks (CNNs) and heavily accelerated using graphical compute unit (GPU) resources.

arXiv:2505.02390공식 코드 · Papers with Code

Quantitative Analysis of Performance Drop in DeepSeek Model Quantization

Recently, there is a high demand for deploying DeepSeek-R1 and V3 locally, possibly because the official service often suffers from being busy and some organizations have data privacy concerns. While single-machine deployment offers infrastructure simplicity, the models' 671B FP8 parameter configuration exceeds the practical memory limits of a standard 8-GPU machine. Quantization is a widely used technique that helps reduce model memory consumption. However, it is unclear what the performance of DeepSeek-R1 and V3 will be after being quantized. This technical report presents the first quantitative evaluation of multi-bitwidth quantization across the complete DeepSeek model spectrum. Key findings reveal that 4-bit quantization maintains little performance degradation versus FP8 while enabling single-machine deployment on standard NVIDIA GPU devices. We further propose DQ3_K_M, a dynamic 3-bit quantization method that significantly outperforms traditional Q3_K_M variant on various benchmarks, which is also comparable with 4-bit quantization (Q4_K_M) approach in most tasks. Moreover, DQ3_K_M supports single-machine deployment configurations for both NVIDIA H100/A100 and Huawei 910B. Our implementation of DQ3\_K\_M is released at https://github.com/UnicomAI/DeepSeek-Eval, containing optimized 3-bit quantized variants of both DeepSeek-R1 and DeepSeek-V3.

arXiv:2504.19323

NSFlow: An End-to-End FPGA Framework with Scalable Dataflow Architecture for Neuro-Symbolic AI

Neuro-Symbolic AI (NSAI) is an emerging paradigm that integrates neural networks with symbolic reasoning to enhance the transparency, reasoning capabilities, and data efficiency of AI systems. Recent NSAI systems have gained traction due to their exceptional performance in reasoning tasks and human-AI collaborative scenarios. Despite these algorithmic advancements, executing NSAI tasks on existing hardware (e.g., CPUs, GPUs, TPUs) remains challenging, due to their heterogeneous computing kernels, high memory intensity, and unique memory access patterns. Moreover, current NSAI algorithms exhibit significant variation in operation types and scales, making them incompatible with existing ML accelerators. These challenges highlight the need for a versatile and flexible acceleration framework tailored to NSAI workloads. In this paper, we propose NSFlow, an FPGA-based acceleration framework designed to achieve high efficiency, scalability, and versatility across NSAI systems. NSFlow features a design architecture generator that identifies workload data dependencies and creates optimized dataflow architectures, as well as a reconfigurable array with flexible compute units, re-organizable memory, and mixed-precision capabilities. Evaluating across NSAI workloads, NSFlow achieves 31x speedup over Jetson TX2, more than 2x over GPU, 8x speedup over TPU-like systolic array, and more than 3x over Xilinx DPU. NSFlow also demonstrates enhanced scalability, with only 4x runtime increase when symbolic workloads scale by 150x. To the best of our knowledge, NSFlow is the first framework to enable real-time generalizable NSAI algorithms acceleration, demonstrating a promising solution for next-generation cognitive systems.

arXiv:2504.17584

L3: DIMM-PIM Integrated Architecture and Coordination for Scalable Long-Context LLM Inference

Large Language Models (LLMs) increasingly require processing long text sequences, but GPU memory limitations force difficult trade-offs between memory capacity and bandwidth. While HBM-based acceleration offers high bandwidth, its capacity remains constrained. Offloading data to host-side DIMMs improves capacity but introduces costly data swapping overhead. We identify that the critical memory bottleneck lies in the decoding phase of multi-head attention (MHA) exclusively, which demands substantial capacity for storing KV caches and high bandwidth for attention computation. Our key insight reveals this operation uniquely aligns with modern DIMM-based processing-in-memory (PIM) architectures, which offers scalability of both capacity and bandwidth. Based on this observation and insight, we propose L3, a hardware-software co-designed system integrating DIMM-PIM and GPU devices. L3 introduces three innovations: First, hardware redesigns resolve data layout mismatches and computational element mismatches in DIMM-PIM, enhancing LLM inference utilization. Second, communication optimization enables hiding the data transfer overhead with the computation. Third, an adaptive scheduler coordinates GPU-DIMM-PIM operations to maximize parallelism between devices. Evaluations using real-world traces show L3 achieves up to 6.1$\times$ speedup over state-of-the-art HBM-PIM solutions while significantly improving batch sizes.

arXiv:2504.20605공식 코드 · Papers with Code

TF1-EN-3M: Three Million Synthetic Moral Fables for Training Small, Open Language Models

Moral stories are a time-tested vehicle for transmitting values, yet modern NLP lacks a large, structured corpus that couples coherent narratives with explicit ethical lessons. We close this gap with TF1-EN-3M, the first open dataset of three million English-language fables generated exclusively by instruction-tuned models no larger than 8B parameters. Each story follows a six-slot scaffold (character -> trait -> setting -> conflict -> resolution -> moral), produced through a combinatorial prompt engine that guarantees genre fidelity while covering a broad thematic space. A hybrid evaluation pipeline blends (i) a GPT-based critic that scores grammar, creativity, moral clarity, and template adherence with (ii) reference-free diversity and readability metrics. Among ten open-weight candidates, an 8B-parameter Llama-3 variant delivers the best quality-speed trade-off, producing high-scoring fables on a single consumer GPU (<24 GB VRAM) at approximately 13.5 cents per 1,000 fables. We release the dataset, generation code, evaluation scripts, and full metadata under a permissive license, enabling exact reproducibility and cost benchmarking. TF1-EN-3M opens avenues for research in instruction following, narrative intelligence, value alignment, and child-friendly educational AI, demonstrating that large-scale moral storytelling no longer requires proprietary giant models.

arXiv:2504.16112

HPU: High-Bandwidth Processing Unit for Scalable, Cost-effective LLM Inference via GPU Co-processing

The attention layer, a core component of Transformer-based LLMs, brings out inefficiencies in current GPU systems due to its low operational intensity and the substantial memory requirements of KV caches. We propose a High-bandwidth Processing Unit (HPU), a memoryintensive co-processor that enhances GPU resource utilization during large-batched LLM inference. By offloading memory-bound operations, the HPU allows the GPU to focus on compute-intensive tasks, increasing overall efficiency. Also, the HPU, as an add-on card, scales out to accommodate surging memory demands driven by large batch sizes and extended sequence lengths. In this paper, we show the HPU prototype implemented with PCIe-based FPGA cards mounted on a GPU system. Our novel GPU-HPU heterogeneous system demonstrates up to 4.1x performance gains and 4.6x energy efficiency improvements over a GPUonly system, providing scalability without increasing the number of GPUs.

arXiv:2503.04992

Wanda++: Pruning Large Language Models via Regional Gradients

Large Language Models (LLMs) pruning seeks to remove unimportant weights for inference speedup with minimal performance impact. However, existing methods often suffer from performance loss without full-model sparsity-aware fine-tuning. This paper presents Wanda++, a novel pruning framework that outperforms the state-of-the-art methods by utilizing decoder-block-level \textbf{regional} gradients. Specifically, Wanda++ improves the pruning score with regional gradients for the first time and proposes an efficient regional optimization method to minimize pruning-induced output discrepancies between the dense and sparse decoder output. Notably, Wanda++ improves perplexity by up to 32\% over Wanda in the language modeling task and generalizes effectively to downstream tasks. Further experiments indicate our proposed method is orthogonal to sparsity-aware fine-tuning, where Wanda++ can be combined with LoRA fine-tuning to achieve a similar perplexity improvement as the Wanda method. The proposed method is lightweight, pruning a 7B LLaMA model in under 10 minutes on a single NVIDIA H100 GPU.

arXiv:2504.15610공식 코드 · Papers with Code

A LoRA-Based Approach to Fine-Tuning LLMs for Educational Guidance in Resource-Constrained Settings

The current study describes a cost-effective method for adapting large language models (LLMs) for academic advising with study-abroad contexts in mind and for application in low-resource methods for acculturation. With the Mistral-7B-Instruct model applied with a Low-Rank Adaptation (LoRA) method and a 4-bit quantization method, the model underwent training in two distinct stages related to this study's purpose to enhance domain specificity while maintaining computational efficiency. In Phase 1, the model was conditioned with a synthetic dataset via the Gemini Pro API, and in Phase 2, it was trained with manually curated datasets from the StudyAbroadGPT project to achieve enhanced, contextualized responses. Technical innovations entailed memory-efficient quantization, parameter-efficient adaptation, and continuous training analytics via Weights & Biases. After training, this study demonstrated a reduction in training loss by 52.7%, 92% accuracy in domain-specific recommendations, achieved 95% markdown-based formatting support, and a median run-rate of 100 samples per second on off-the-shelf GPU equipment. These findings support the effective application of instruction-tuned LLMs within educational advisers, especially in low-resource institutional scenarios. Limitations included decreased generalizability and the application of a synthetically generated dataset, but this framework is scalable for adding new multilingual-augmented and real-time academic advising processes. Future directions may include plans for the integration of retrieval-augmented generation, applying dynamic quantization routines, and connecting to real-time academic databases to increase adaptability and accuracy.

arXiv:2504.14440공식 코드 · Papers with Code

SG-Reg: Generalizable and Efficient Scene Graph Registration

This paper addresses the challenges of registering two rigid semantic scene graphs, an essential capability when an autonomous agent needs to register its map against a remote agent, or against a prior map. The hand-crafted descriptors in classical semantic-aided registration, or the ground-truth annotation reliance in learning-based scene graph registration, impede their application in practical real-world environments. To address the challenges, we design a scene graph network to encode multiple modalities of semantic nodes: open-set semantic feature, local topology with spatial awareness, and shape feature. These modalities are fused to create compact semantic node features. The matching layers then search for correspondences in a coarse-to-fine manner. In the back-end, we employ a robust pose estimator to decide transformation according to the correspondences. We manage to maintain a sparse and hierarchical scene representation. Our approach demands fewer GPU resources and fewer communication bandwidth in multi-agent tasks. Moreover, we design a new data generation approach using vision foundation models and a semantic mapping module to reconstruct semantic scene graphs. It differs significantly from previous works, which rely on ground-truth semantic annotations to generate data. We validate our method in a two-agent SLAM benchmark. It significantly outperforms the hand-crafted baseline in terms of registration success rate. Compared to visual loop closure networks, our method achieves a slightly higher registration recall while requiring only 52 KB of communication bandwidth for each query frame. Code available at: \href{http://github.com/HKUST-Aerial-Robotics/SG-Reg}{http://github.com/HKUST-Aerial-Robotics/SG-Reg}.

arXiv:2504.15121

Robust and Real-time Surface Normal Estimation from Stereo Disparities using Affine Transformations

This work introduces a novel method for surface normal estimation from rectified stereo image pairs, leveraging affine transformations derived from disparity values to achieve fast and accurate results. We demonstrate how the rectification of stereo image pairs simplifies the process of surface normal estimation by reducing computational complexity. To address noise reduction, we develop a custom algorithm inspired by convolutional operations, tailored to process disparity data efficiently. We also introduce adaptive heuristic techniques for efficiently detecting connected surface components within the images, further improving the robustness of the method. By integrating these methods, we construct a surface normal estimator that is both fast and accurate, producing a dense, oriented point cloud as the final output. Our method is validated using both simulated environments and real-world stereo images from the Middlebury and Cityscapes datasets, demonstrating significant improvements in real-time performance and accuracy when implemented on a GPU. Upon acceptance, the shader source code will be made publicly available to facilitate further research and reproducibility.

arXiv:2504.14826

Distribution-aware Dataset Distillation for Efficient Image Restoration

With the exponential increase in image data, training an image restoration model is laborious. Dataset distillation is a potential solution to this problem, yet current distillation techniques are a blank canvas in the field of image restoration. To fill this gap, we propose the Distribution-aware Dataset Distillation method (TripleD), a new framework that extends the principles of dataset distillation to image restoration. Specifically, TripleD uses a pre-trained vision Transformer to extract features from images for complexity evaluation, and the subset (the number of samples is much smaller than the original training set) is selected based on complexity. The selected subset is then fed through a lightweight CNN that fine-tunes the image distribution to align with the distribution of the original dataset at the feature level. To efficiently condense knowledge, the training is divided into two stages. Early stages focus on simpler, low-complexity samples to build foundational knowledge, while later stages select more complex and uncertain samples as the model matures. Our method achieves promising performance on multiple image restoration tasks, including multi-task image restoration, all-in-one image restoration, and ultra-high-definition image restoration tasks. Note that we can train a state-of-the-art image restoration model on an ultra-high-definition (4K resolution) dataset using only one consumer-grade GPU in less than 8 hours (500 savings in computing resources and immeasurable training time).

arXiv:2504.15044

Beyond Terabit/s Integrated Neuromorphic Photonic Processor for DSP-Free Optical Interconnects

The rapid expansion of generative AI drives unprecedented demands for high-performance computing. Training large-scale AI models now requires vast interconnected GPU clusters across multiple data centers. Multi-scale AI training and inference demand uniform, ultra-low latency, and energy-efficient links to enable massive GPUs to function as a single cohesive unit. However, traditional electrical and optical interconnects, relying on conventional digital signal processors (DSPs) for signal distortion compensation, increasingly fail to meet these stringent requirements. To overcome these limitations, we present an integrated neuromorphic optical signal processor (OSP) that leverages deep reservoir computing and achieves DSP-free, all-optical, real-time processing. Experimentally, our OSP achieves a 100 Gbaud PAM4 per lane, 1.6 Tbit/s data center interconnect over a 5 km optical fiber in the C-band (equivalent to over 80 km in the O-band), far exceeding the reach of state-of-the-art DSP solutions, which are fundamentally constrained by chromatic dispersion in IMDD systems. Simultaneously, it reduces processing latency by four orders of magnitude and energy consumption by three orders of magnitude. Unlike DSPs, which introduce increased latency at high data rates, our OSP maintains consistent, ultra-low latency regardless of data rate scaling, making it ideal for future optical interconnects. Moreover, the OSP retains full optical field information for better impairment compensation and adapts to various modulation formats, data rates, and wavelengths. Fabricated using a mature silicon photonic process, the OSP can be monolithically integrated with silicon photonic transceivers, enhancing the compactness and reliability of all-optical interconnects. This research provides a highly scalable, energy-efficient, and high-speed solution, paving the way for next-generation AI infrastructure.

arXiv:2504.14636공식 코드 · Papers with Code

AlphaZero-Edu: Making AlphaZero Accessible to Everyone

Recent years have witnessed significant progress in reinforcement learning, especially with Zero-like paradigms, which have greatly boosted the generalization and reasoning abilities of large-scale language models. Nevertheless, existing frameworks are often plagued by high implementation complexity and poor reproducibility. To tackle these challenges, we present AlphaZero-Edu, a lightweight, education-focused implementation built upon the mathematical framework of AlphaZero. It boasts a modular architecture that disentangles key components, enabling transparent visualization of the algorithmic processes. Additionally, it is optimized for resource-efficient training on a single NVIDIA RTX 3090 GPU and features highly parallelized self-play data generation, achieving a 3.2-fold speedup with 8 processes. In Gomoku matches, the framework has demonstrated exceptional performance, achieving a consistently high win rate against human opponents. AlphaZero-Edu has been open-sourced at https://github.com/StarLight1212/AlphaZero_Edu, providing an accessible and practical benchmark for both academic research and industrial applications.

arXiv:2504.12285

BitNet b1.58 2B4T Technical Report

We introduce BitNet b1.58 2B4T, the first open-source, native 1-bit Large Language Model (LLM) at the 2-billion parameter scale. Trained on a corpus of 4 trillion tokens, the model has been rigorously evaluated across benchmarks covering language understanding, mathematical reasoning, coding proficiency, and conversational ability. Our results demonstrate that BitNet b1.58 2B4T achieves performance on par with leading open-weight, full-precision LLMs of similar size, while offering significant advantages in computational efficiency, including substantially reduced memory footprint, energy consumption, and decoding latency. To facilitate further research and adoption, the model weights are released via Hugging Face along with open-source inference implementations for both GPU and CPU architectures.

arXiv:2504.13532

Quantum Walks-Based Adaptive Distribution Generation with Efficient CUDA-Q Acceleration

We present a novel Adaptive Distribution Generator that leverages a quantum walks-based approach to generate high precision and efficiency of target probability distributions. Our method integrates variational quantum circuits with discrete-time quantum walks, specifically, split-step quantum walks and their entangled extensions, to dynamically tune coin parameters and drive the evolution of quantum states towards desired distributions. This enables accurate one-dimensional probability modeling for applications such as financial simulation and structured two-dimensional pattern generation exemplified by digit representations(0~9). Implemented within the CUDA-Q framework, our approach exploits GPU acceleration to significantly reduce computational overhead and improve scalability relative to conventional methods. Extensive benchmarks demonstrate that our Quantum Walks-Based Adaptive Distribution Generator achieves high simulation fidelity and bridges the gap between theoretical quantum algorithms and practical high-performance computation.

arXiv:2504.13236

NNTile: a machine learning framework capable of training extremely large GPT language models on a single node

This study presents an NNTile framework for training large deep neural networks in heterogeneous clusters. The NNTile is based on a StarPU library, which implements task-based parallelism and schedules all provided tasks onto all available processing units (CPUs and GPUs). It means that a particular operation, necessary to train a large neural network, can be performed on any of the CPU cores or GPU devices, depending on automatic scheduling decisions. Such an approach shifts the burden of deciding where to compute and when to communicate from a human being to an automatic decision maker, whether a simple greedy heuristic or a complex AI-based software. The performance of the presented tool for training large language models is demonstrated in extensive numerical experiments.

arXiv:2504.13647공식 코드 · Papers with Code

Lightweight LiDAR-Camera 3D Dynamic Object Detection and Multi-Class Trajectory Prediction

Service mobile robots are often required to avoid dynamic objects while performing their tasks, but they usually have only limited computational resources. So we present a lightweight multi-modal framework for 3D object detection and trajectory prediction. Our system synergistically integrates LiDAR and camera inputs to achieve real-time perception of pedestrians, vehicles, and riders in 3D space. The framework proposes two novel modules: 1) a Cross-Modal Deformable Transformer (CMDT) for object detection with high accuracy and acceptable amount of computation, and 2) a Reference Trajectory-based Multi-Class Transformer (RTMCT) for efficient and diverse trajectory prediction of mult-class objects with flexible trajectory lengths. Evaluations on the CODa benchmark demonstrate superior performance over existing methods across detection (+2.03% in mAP) and trajectory prediction (-0.408m in minADE5 of pedestrians) metrics. Remarkably, the system exhibits exceptional deployability - when implemented on a wheelchair robot with an entry-level NVIDIA 3060 GPU, it achieves real-time inference at 13.2 fps. To facilitate reproducibility and practical deployment, we release the related code of the method at https://github.com/TossherO/3D_Perception and its ROS inference version at https://github.com/TossherO/ros_packages.

arXiv:2504.06319

Accelerating LLM Inference Throughput via Asynchronous KV Cache Prefetching

Large Language Models (LLMs) exhibit pronounced memory-bound characteristics during inference due to High Bandwidth Memory (HBM) bandwidth constraints. In this paper, we propose an L2 Cache-oriented asynchronous KV Cache prefetching method to break through the memory bandwidth bottleneck in LLM inference through computation-load overlap. By strategically scheduling idle memory bandwidth during active computation windows, our method proactively prefetches required KV Cache into GPU L2 cache, enabling high-speed L2 cache hits for subsequent accesses and effectively hiding HBM access latency within computational cycles. Extensive experiments on NVIDIA H20 GPUs demonstrate that the proposed method achieves 2.15x improvement in attention kernel efficiency and up to 1.97x end-to-end throughput enhancement, surpassing state-of-the-art baseline FlashAttention-3. Notably, our solution maintains orthogonality to existing optimization techniques and can be integrated with current inference frameworks, providing a scalable latency-hiding solution for next-generation LLM inference engines.

arXiv:2504.12905

Second-order Optimization of Gaussian Splats with Importance Sampling

3D Gaussian Splatting (3DGS) is widely used for novel view synthesis due to its high rendering quality and fast inference time. However, 3DGS predominantly relies on first-order optimizers such as Adam, which leads to long training times. To address this limitation, we propose a novel second-order optimization strategy based on Levenberg-Marquardt (LM) and Conjugate Gradient (CG), which we specifically tailor towards Gaussian Splatting. Our key insight is that the Jacobian in 3DGS exhibits significant sparsity since each Gaussian affects only a limited number of pixels. We exploit this sparsity by proposing a matrix-free and GPU-parallelized LM optimization. To further improve its efficiency, we propose sampling strategies for both the camera views and loss function and, consequently, the normal equation, significantly reducing the computational complexity. In addition, we increase the convergence rate of the second-order approximation by introducing an effective heuristic to determine the learning rate that avoids the expensive computation cost of line search methods. As a result, our method achieves a $3\times$ speedup over standard LM and outperforms Adam by $~6\times$ when the Gaussian count is low while remaining competitive for moderate counts. Project Page: https://vcai.mpi-inf.mpg.de/projects/LM-IS