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arXiv:2407.12605공식 코드 · Papers with Code

Continuous reasoning for adaptive container image distribution in the cloud-edge continuum

Cloud-edge computing requires applications to operate across diverse infrastructures, often triggered by cyber-physical events. Containers offer a lightweight deployment option but pulling images from central repositories can cause delays. This article presents a novel declarative approach and open-source prototype for replicating container images across the cloud-edge continuum. Considering resource availability, network QoS, and storage costs, we leverage logic programming to (i) determine optimal initial placements via Answer Set Programming (ASP) and (ii) adapt placements using Prolog-based continuous reasoning. We evaluate our solution through simulations, showcasing how combining ASP and Prolog continuous reasoning can balance cost optimisation and prompt decision-making in placement adaptation at increasing infrastructure sizes.

arXiv:2407.12410

Proximity-based Self-Federated Learning

In recent advancements in machine learning, federated learning allows a network of distributed clients to collaboratively develop a global model without needing to share their local data. This technique aims to safeguard privacy, countering the vulnerabilities of conventional centralized learning methods. Traditional federated learning approaches often rely on a central server to coordinate model training across clients, aiming to replicate the same model uniformly across all nodes. However, these methods overlook the significance of geographical and local data variances in vast networks, potentially affecting model effectiveness and applicability. Moreover, relying on a central server might become a bottleneck in large networks, such as the ones promoted by edge computing. Our paper introduces a novel, fully-distributed federated learning strategy called proximity-based self-federated learning that enables the self-organised creation of multiple federations of clients based on their geographic proximity and data distribution without exchanging raw data. Indeed, unlike traditional algorithms, our approach encourages clients to share and adjust their models with neighbouring nodes based on geographic proximity and model accuracy. This method not only addresses the limitations posed by diverse data distributions but also enhances the model's adaptability to different regional characteristics creating specialized models for each federation. We demonstrate the efficacy of our approach through simulations on well-known datasets, showcasing its effectiveness over the conventional centralized federated learning framework.

arXiv:2407.11310공식 코드 · Papers with Code

Digital Twin Vehicular Edge Computing Network: Task Offloading and Resource Allocation

With the increasing demand for multiple applications on internet of vehicles. It requires vehicles to carry out multiple computing tasks in real time. However, due to the insufficient computing capability of vehicles themselves, offloading tasks to vehicular edge computing (VEC) servers and allocating computing resources to tasks becomes a challenge. In this paper, a multi task digital twin (DT) VEC network is established. By using DT to develop offloading strategies and resource allocation strategies for multiple tasks of each vehicle in a single slot, an optimization problem is constructed. To solve it, we propose a multi-agent reinforcement learning method on the task offloading and resource allocation. Numerous experiments demonstrate that our method is effective compared to other benchmark algorithms.

arXiv:2407.11599

Enhancing TinyML Security: Study of Adversarial Attack Transferability

The recent strides in artificial intelligence (AI) and machine learning (ML) have propelled the rise of TinyML, a paradigm enabling AI computations at the edge without dependence on cloud connections. While TinyML offers real-time data analysis and swift responses critical for diverse applications, its devices' intrinsic resource limitations expose them to security risks. This research delves into the adversarial vulnerabilities of AI models on resource-constrained embedded hardware, with a focus on Model Extraction and Evasion Attacks. Our findings reveal that adversarial attacks from powerful host machines could be transferred to smaller, less secure devices like ESP32 and Raspberry Pi. This illustrates that adversarial attacks could be extended to tiny devices, underscoring vulnerabilities, and emphasizing the necessity for reinforced security measures in TinyML deployments. This exploration enhances the comprehension of security challenges in TinyML and offers insights for safeguarding sensitive data and ensuring device dependability in AI-powered edge computing settings.

arXiv:2407.11260

Quality Scalable Quantization Methodology for Deep Learning on Edge

Deep Learning Architectures employ heavy computations and bulk of the computational energy is taken up by the convolution operations in the Convolutional Neural Networks. The objective of our proposed work is to reduce the energy consumption and size of CNN for using machine learning techniques in edge computing on ubiquitous computing devices. We propose Systematic Quality Scalable Design Methodology consisting of Quality Scalable Quantization on a higher abstraction level and Quality Scalable Multipliers at lower abstraction level. The first component consists of parameter compression where we approximate representation of values in filters of deep learning models by encoding in 3 bits. A shift and scale based on-chip decoding hardware is proposed which can decode these 3-bit representations to recover approximate filter values. The size of the DNN model is reduced this way and can be sent over a communication channel to be decoded on the edge computing devices. This way power is reduced by limiting data bits by approximation. In the second component we propose a quality scalable multiplier which reduces the number of partial products by converting numbers in canonic sign digit representations and further approximating the number by reducing least significant bits. These quantized CNNs provide almost same ac-curacy as network with original weights with little or no fine-tuning. The hardware for the adaptive multipliers utilize gate clocking for reducing energy consumption during multiplications. The proposed methodology greatly reduces the memory and power requirements of DNN models making it a feasible approach to deploy Deep Learning on edge computing. The experiments done on LeNet and ConvNets show an increase upto 6% of zeros and memory savings upto 82.4919% while keeping the accuracy near the state of the art.

arXiv:2407.08462

Distributed Deep Reinforcement Learning Based Gradient Quantization for Federated Learning Enabled Vehicle Edge Computing

Federated Learning (FL) can protect the privacy of the vehicles in vehicle edge computing (VEC) to a certain extent through sharing the gradients of vehicles' local models instead of local data. The gradients of vehicles' local models are usually large for the vehicular artificial intelligence (AI) applications, thus transmitting such large gradients would cause large per-round latency. Gradient quantization has been proposed as one effective approach to reduce the per-round latency in FL enabled VEC through compressing gradients and reducing the number of bits, i.e., the quantization level, to transmit gradients. The selection of quantization level and thresholds determines the quantization error, which further affects the model accuracy and training time. To do so, the total training time and quantization error (QE) become two key metrics for the FL enabled VEC. It is critical to jointly optimize the total training time and QE for the FL enabled VEC. However, the time-varying channel condition causes more challenges to solve this problem. In this paper, we propose a distributed deep reinforcement learning (DRL)-based quantization level allocation scheme to optimize the long-term reward in terms of the total training time and QE. Extensive simulations identify the optimal weighted factors between the total training time and QE, and demonstrate the feasibility and effectiveness of the proposed scheme.

논문 ID: document/9912241

Load-aware Dynamic Partition of Deep Neutral Networks for Multi-User Offloading

The emerging edge computing technique provides support for the computation tasks that are delay-sensitive and compute-intensive, such as deep neural network inference, by offloading them from a user-end device to an edge server for fast execution. The increasing offloaded tasks on an edge server are gradually facing the contention of both the network and computation resources. The existing offloading approaches often partition the deep neural network at a place where the amount of data transmission is small to save network resource, but rarely consider the problem caused by computation resource shortage on the edge server. In this paper, we design LoADPart, a deep neural network offloading system. LoADPart can dynamically and jointly analyze both the available network bandwidth and the computation load of the edge server, and make proper decisions of deep neural network partition with a light-weighted algorithm, to minimize the end-to-end inference latency. We implement LoADPart for MindSpore, a deep learning framework supporting edge AI, and compare it with state-of-the-art solutions in the experiments on 6 deep neural networks. The results show that under the variation of server computation load, LoADPart can reduce the end-to-end latency by 14.2% on average and up to 32.3% in some specific cases.

arXiv:2407.08704

Towards Efficient Deployment of Hybrid SNNs on Neuromorphic and Edge AI Hardware

This paper explores the synergistic potential of neuromorphic and edge computing to create a versatile machine learning (ML) system tailored for processing data captured by dynamic vision sensors. We construct and train hybrid models, blending spiking neural networks (SNNs) and artificial neural networks (ANNs) using PyTorch and Lava frameworks. Our hybrid architecture integrates an SNN for temporal feature extraction and an ANN for classification. We delve into the challenges of deploying such hybrid structures on hardware. Specifically, we deploy individual components on Intel's Neuromorphic Processor Loihi (for SNN) and Jetson Nano (for ANN). We also propose an accumulator circuit to transfer data from the spiking to the non-spiking domain. Furthermore, we conduct comprehensive performance analyses of hybrid SNN-ANN models on a heterogeneous system of neuromorphic and edge AI hardware, evaluating accuracy, latency, power, and energy consumption. Our findings demonstrate that the hybrid spiking networks surpass the baseline ANN model across all metrics and outperform the baseline SNN model in accuracy and latency.

arXiv:2407.07575공식 코드 · Papers with Code

Resource Allocation for Twin Maintenance and Computing Task Processing in Digital Twin Vehicular Edge Computing Network

As a promising technology, vehicular edge computing (VEC) can provide computing and caching services by deploying VEC servers near vehicles. However, VEC networks still face challenges such as high vehicle mobility. Digital twin (DT), an emerging technology, can predict, estimate, and analyze real-time states by digitally modeling objects in the physical world. By integrating DT with VEC, a virtual vehicle DT can be created in the VEC server to monitor the real-time operating status of vehicles. However, maintaining the vehicle DT model requires ongoing attention from the VEC server, which also needs to offer computing services for the vehicles. Therefore, effective allocation and scheduling of VEC server resources are crucial. This study focuses on a general VEC network with a single VEC service and multiple vehicles, examining the two types of delays caused by twin maintenance and computational processing within the network. By transforming the problem using satisfaction functions, we propose an optimization problem aimed at maximizing each vehicle's resource utility to determine the optimal resource allocation strategy. Given the non-convex nature of the issue, we employ multi-agent Markov decision processes to reformulate the problem. Subsequently, we propose the twin maintenance and computing task processing resource collaborative scheduling (MADRL-CSTC) algorithm, which leverages multi-agent deep reinforcement learning. Through experimental comparisons with alternative algorithms, it demonstrates that our proposed approach is effective in terms of resource allocation.

arXiv:2407.06452

Exploiting Heterogeneity in Timescales for Sparse Recurrent Spiking Neural Networks for Energy-Efficient Edge Computing

Spiking Neural Networks (SNNs) represent the forefront of neuromorphic computing, promising energy-efficient and biologically plausible models for complex tasks. This paper weaves together three groundbreaking studies that revolutionize SNN performance through the introduction of heterogeneity in neuron and synapse dynamics. We explore the transformative impact of Heterogeneous Recurrent Spiking Neural Networks (HRSNNs), supported by rigorous analytical frameworks and novel pruning methods like Lyapunov Noise Pruning (LNP). Our findings reveal how heterogeneity not only enhances classification performance but also reduces spiking activity, leading to more efficient and robust networks. By bridging theoretical insights with practical applications, this comprehensive summary highlights the potential of SNNs to outperform traditional neural networks while maintaining lower computational costs. Join us on a journey through the cutting-edge advancements that pave the way for the future of intelligent, energy-efficient neural computing.

arXiv:2407.05633공식 코드 · Papers with Code

AdaPI: Facilitating DNN Model Adaptivity for Efficient Private Inference in Edge Computing

Private inference (PI) has emerged as a promising solution to execute computations on encrypted data, safeguarding user privacy and model parameters in edge computing. However, existing PI methods are predominantly developed considering constant resource constraints, overlooking the varied and dynamic resource constraints in diverse edge devices, like energy budgets. Consequently, model providers have to design specialized models for different devices, where all of them have to be stored on the edge server, resulting in inefficient deployment. To fill this gap, this work presents AdaPI, a novel approach that achieves adaptive PI by allowing a model to perform well across edge devices with diverse energy budgets. AdaPI employs a PI-aware training strategy that optimizes the model weights alongside weight-level and feature-level soft masks. These soft masks are subsequently transformed into multiple binary masks to enable adjustments in communication and computation workloads. Through sequentially training the model with increasingly dense binary masks, AdaPI attains optimal accuracy for each energy budget, which outperforms the state-of-the-art PI methods by 7.3\% in terms of test accuracy on CIFAR-100. The code of AdaPI can be accessed via https://github.com/jiahuiiiiii/AdaPI.

arXiv:2407.03426

Multi-Task Decision-Making for Multi-User 360 Video Processing over Wireless Networks

We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for decoding/rendering of video frames. However, this comes at the expense of increased data volume and required bandwidth. To balance this trade-off, we formulate a constrained quality of experience (QoE) maximization problem in which the rebuffering time and quality variation between video frames are bounded by user and video requirements. To solve the formulated multi-user QoE maximization, we leverage deep reinforcement learning (DRL) for multi-task rate adaptation and computation distribution (MTRC). The proposed MTRC approach does not rely on any predefined assumption about the environment and relies on video playback statistics (i.e., past throughput, decoding time, transmission time, etc.), video information, and the resulting performance to adjust the video bitrate and computation distribution. We train MTRC with real-world wireless network traces and 360 video datasets to obtain evaluation results in terms of the average QoE, peak signal-to-noise ratio (PSNR), rebuffering time, and quality variation. Our results indicate that the MTRC improves the users' QoE compared to state-of-the-art rate adaptation algorithm. Specifically, we show a 5.97 dB to 6.44 dB improvement in PSNR, a 1.66X to 4.23X improvement in rebuffering time, and a 4.21 dB to 4.35 dB improvement in quality variation.

arXiv:2407.03804

Multi-Time Scale Service Caching and Pricing in MEC Systems with Dynamic Program Popularity

In mobile edge computing systems, base stations (BSs) equipped with edge servers can provide computing services to users to reduce their task execution time. However, there is always a conflict of interest between the BS and users. The BS prices the service programs based on user demand to maximize its own profit, while the users determine their offloading strategies based on the prices to minimize their costs. Moreover, service programs need to be pre-cached to meet immediate computing needs. Due to the limited caching capacity and variations in service program popularity, the BS must dynamically select which service programs to cache. Since service caching and pricing have different needs for adjustment time granularities, we propose a two-time scale framework to jointly optimize service caching, pricing and task offloading. For the large time scale, we propose a game-nested deep reinforcement learning algorithm to dynamically adjust service caching according to the estimated popularity information. For the small time scale, by modeling the interaction between the BS and users as a two-stage game, we prove the existence of the equilibrium under incomplete information and then derive the optimal pricing and offloading strategies. Extensive simulations based on a real-world dataset demonstrate the efficiency of the proposed approach.

arXiv:2407.03637

QET: Enhancing Quantized LLM Parameters and KV cache Compression through Element Substitution and Residual Clustering

The matrix quantization entails representing matrix elements in a more space-efficient form to reduce storage usage, with dequantization restoring the original matrix for use. We formulate the Quantization Error Minimization (QEM) problem as minimizing the distance between a matrix before and after quantization, under the condition that the quantized matrix occupies the same memory space. Matrix quantization is crucial in various applications, including Large Language Models (LLMs) weight quantization, vector databases, KV cache quantization, graph compression, and image compression. Recent advancements in LLMs, such as GPT-4 and BERT, have highlighted the importance of matrix compression due to the large size of parameters and KV cache, which are stored as matrices. We propose Quantum Entanglement Trees (QET) to address the QEM problem by leveraging the local orderliness of matrix elements, involving iterative element swapping to form a locally ordered matrix. This matrix is then grouped and quantized by columns. To enhance QET, we introduce two optimizations: further quantizing residuals to reduce MSE, and using masking and batch processing to accelerate the algorithm. Experimental results demonstrate that QET can effectively reduce MSE to 5.05%, 13.33%, and 11.89% of the current best method on the LLM dataset, K cache, and V cache, respectively. Our contributions include the abstraction of the QEM problem, the design of the QET algorithm, and the proposal of two optimizations to improve accuracy and speed.

arXiv:2407.04597

Feature Attenuation of Defective Representation Can Resolve Incomplete Masking on Anomaly Detection

In unsupervised anomaly detection (UAD) research, while state-of-the-art models have reached a saturation point with extensive studies on public benchmark datasets, they adopt large-scale tailor-made neural networks (NN) for detection performance or pursued unified models for various tasks. Towards edge computing, it is necessary to develop a computationally efficient and scalable solution that avoids large-scale complex NNs. Motivated by this, we aim to optimize the UAD performance with minimal changes to NN settings. Thus, we revisit the reconstruction-by-inpainting approach and rethink to improve it by analyzing strengths and weaknesses. The strength of the SOTA methods is a single deterministic masking approach that addresses the challenges of random multiple masking that is inference latency and output inconsistency. Nevertheless, the issue of failure to provide a mask to completely cover anomalous regions is a remaining weakness. To mitigate this issue, we propose Feature Attenuation of Defective Representation (FADeR) that only employs two MLP layers which attenuates feature information of anomaly reconstruction during decoding. By leveraging FADeR, features of unseen anomaly patterns are reconstructed into seen normal patterns, reducing false alarms. Experimental results demonstrate that FADeR achieves enhanced performance compared to similar-scale NNs. Furthermore, our approach exhibits scalability in performance enhancement when integrated with other single deterministic masking methods in a plug-and-play manner.

arXiv:2407.01086

Terahertz Communication Multi-UAV-Assisted Mobile Edge Computing System

Mobile edge computing (MEC) and terahertz (THz)enabled unmanned aerial vehicle (UAV) communication systems are gaining significant attention for improving user service delays in future mobile networks. This article introduces a novel multi-UAV-aided MEC system operating at THz frequencies to minimize expected user service delays, including communication and computation latency. We address this challenge by jointly optimizing UAV relay selection, power control, positioning, and user-resource association for task offloading and resource allocation. To tackle the problem's complexities, we decompose it into four subproblems, each solved optimally with our proposed algorithm. An iterative penalty dual decomposition (PDD) algorithm approximates the original problem's solution. Numerical results demonstrate that our PDD-based approach outperforms baseline algorithms in terms of expected user service delay.

arXiv:2407.00080

Decentralized Task Offloading and Load-Balancing for Mobile Edge Computing in Dense Networks

We study the problem of decentralized task offloading and load-balancing in a dense network with numerous devices and a set of edge servers. Solving this problem optimally is complicated due to the unknown network information and random task sizes. The shared network resources also influence the users' decisions and resource distribution. Our solution combines the mean field multi-agent multi-armed bandit (MAB) game with a load-balancing technique that adjusts the servers' rewards to achieve a target population profile despite the distributed user decision-making. Numerical results demonstrate the efficacy of our approach and the convergence to the target load distribution.

arXiv:2407.02988

YOLOv5, YOLOv8 and YOLOv10: The Go-To Detectors for Real-time Vision

This paper presents a comprehensive review of the evolution of the YOLO (You Only Look Once) object detection algorithm, focusing on YOLOv5, YOLOv8, and YOLOv10. We analyze the architectural advancements, performance improvements, and suitability for edge deployment across these versions. YOLOv5 introduced significant innovations such as the CSPDarknet backbone and Mosaic Augmentation, balancing speed and accuracy. YOLOv8 built upon this foundation with enhanced feature extraction and anchor-free detection, improving versatility and performance. YOLOv10 represents a leap forward with NMS-free training, spatial-channel decoupled downsampling, and large-kernel convolutions, achieving state-of-the-art performance with reduced computational overhead. Our findings highlight the progressive enhancements in accuracy, efficiency, and real-time performance, particularly emphasizing their applicability in resource-constrained environments. This review provides insights into the trade-offs between model complexity and detection accuracy, offering guidance for selecting the most appropriate YOLO version for specific edge computing applications.

arXiv:2407.02342공식 코드 · Papers with Code

Optimizing Age of Information in Vehicular Edge Computing with Federated Graph Neural Network Multi-Agent Reinforcement Learning

With the rapid development of intelligent vehicles and Intelligent Transport Systems (ITS), the sensors such as cameras and LiDAR installed on intelligent vehicles provides higher capacity of executing computation-intensive and delay-sensitive tasks, thereby raising deployment costs. To address this issue, Vehicular Edge Computing (VEC) has been proposed to process data through Road Side Units (RSUs) to support real-time applications. This paper focuses on the Age of Information (AoI) as a key metric for data freshness and explores task offloading issues for vehicles under RSU communication resource constraints. We adopt a Multi-agent Deep Reinforcement Learning (MADRL) approach, allowing vehicles to autonomously make optimal data offloading decisions. However, MADRL poses risks of vehicle information leakage during communication learning and centralized training. To mitigate this, we employ a Federated Learning (FL) framework that shares model parameters instead of raw data to protect the privacy of vehicle users. Building on this, we propose an innovative distributed federated learning framework combining Graph Neural Networks (GNN), named Federated Graph Neural Network Multi-Agent Reinforcement Learning (FGNN-MADRL), to optimize AoI across the system. For the first time, road scenarios are constructed as graph data structures, and a GNN-based federated learning framework is proposed, effectively combining distributed and centralized federated aggregation. Furthermore, we propose a new MADRL algorithm that simplifies decision making and enhances offloading efficiency, further reducing the decision complexity. Simulation results demonstrate the superiority of our proposed approach to other methods through simulations.

arXiv:2407.00131공식 코드 · Papers with Code

RepAct: The Re-parameterizable Adaptive Activation Function

Addressing the imperative need for efficient artificial intelligence in IoT and edge computing, this study presents RepAct, a re-parameterizable adaptive activation function tailored for optimizing lightweight neural networks within the computational limitations of edge devices. By employing a multi-branch structure with learnable adaptive weights, RepAct enriches feature processing and enhances cross-layer interpretability. When evaluated on tasks such as image classification and object detection, RepAct notably surpassed conventional activation functions in lightweight networks, delivering up to a 7.92% accuracy boost on MobileNetV3-Small for the ImageNet100 dataset, while maintaining computational complexity on par with HardSwish. This innovative approach not only maximizes model parameter efficiency but also significantly improves the performance and understanding capabilities of lightweight neural networks, demonstrating its potential for real-time edge computing applications.