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arXiv:2112.10526공식 코드 · Papers with Code

NetKet 3: Machine Learning Toolbox for Many-Body Quantum Systems

We introduce version 3 of NetKet, the machine learning toolbox for many-body quantum physics. NetKet is built around neural-network quantum states and provides efficient algorithms for their evaluation and optimization. This new version is built on top of JAX, a differentiable programming and accelerated linear algebra framework for the Python programming language. The most significant new feature is the possibility to define arbitrary neural network ans\"atze in pure Python code using the concise notation of machine-learning frameworks, which allows for just-in-time compilation as well as the implicit generation of gradients thanks to automatic differentiation. NetKet 3 also comes with support for GPU and TPU accelerators, advanced support for discrete symmetry groups, chunking to scale up to thousands of degrees of freedom, drivers for quantum dynamics applications, and improved modularity, allowing users to use only parts of the toolbox as a foundation for their own code.

arXiv:2303.00391

Grid-Forming Control Based On Emulated Synchronous Condenser Strategy Compliant With Challenging Grid Code Requirements

Future power systems will include high shares of inverter-based generation. There is a general consensus that for allowing this transition, the Grid-Forming (GFM) control approach would be of great value. This article presents a GFM control strategy which is based on the concept of an Emulated Synchronous Condenser in parallel with a controlled current source with an explicit representation of the swing equation. The advantage of this control is that it can cope with challenging grid code requirements such as severe phase jumps, balanced and unbalanced Fault Ride-Through (FRT), main grid disconnection and black start. All these scenarios can be surpassed with a single control structure with no further logic involved (e.g. fault detection to turn on or off different control parts, freezes, etc.). The proposed strategy is evaluated via time-domain simulations of a 2-MW Battery Energy Storage System (BESS).

arXiv:2501.00642

Enabling New HDLs with Agents

Large Language Models (LLMs) based agents are transforming the programming language landscape by facilitating learning for beginners, enabling code generation, and optimizing documentation workflows. Hardware Description Languages (HDLs), with their smaller user community, stand to benefit significantly from the application of LLMs as tools for learning new HDLs. This paper investigates the challenges and solutions of enabling LLMs for HDLs, particularly for HDLs that LLMs have not been previously trained on. This work introduces HDLAgent, an AI agent optimized for LLMs with limited knowledge of various HDLs. It significantly enhances off-the-shelf LLMs.

arXiv:2410.09584공식 코드 · Papers with Code

Toward General Instruction-Following Alignment for Retrieval-Augmented Generation

Following natural instructions is crucial for the effective application of Retrieval-Augmented Generation (RAG) systems. Despite recent advancements in Large Language Models (LLMs), research on assessing and improving instruction-following (IF) alignment within the RAG domain remains limited. To address this issue, we propose VIF-RAG, the first automated, scalable, and verifiable synthetic pipeline for instruction-following alignment in RAG systems. We start by manually crafting a minimal set of atomic instructions (<100) and developing combination rules to synthesize and verify complex instructions for a seed set. We then use supervised models for instruction rewriting while simultaneously generating code to automate the verification of instruction quality via a Python executor. Finally, we integrate these instructions with extensive RAG and general data samples, scaling up to a high-quality VIF-RAG-QA dataset (>100k) through automated processes. To further bridge the gap in instruction-following auto-evaluation for RAG systems, we introduce FollowRAG Benchmark, which includes approximately 3K test samples, covering 22 categories of general instruction constraints and four knowledge-intensive QA datasets. Due to its robust pipeline design, FollowRAG can seamlessly integrate with different RAG benchmarks. Using FollowRAG and eight widely-used IF and foundational abilities benchmarks for LLMs, we demonstrate that VIF-RAG markedly enhances LLM performance across a broad range of general instruction constraints while effectively leveraging its capabilities in RAG scenarios. Further analysis offers practical insights for achieving IF alignment in RAG systems. Our code and datasets are released at https://FollowRAG.github.io.

arXiv:2201.09405공식 코드 · Papers with Code

Improving Chest X-Ray Report Generation by Leveraging Warm Starting

Automatically generating a report from a patient's Chest X-Rays (CXRs) is a promising solution to reducing clinical workload and improving patient care. However, current CXR report generators -- which are predominantly encoder-to-decoder models -- lack the diagnostic accuracy to be deployed in a clinical setting. To improve CXR report generation, we investigate warm starting the encoder and decoder with recent open-source computer vision and natural language processing checkpoints, such as the Vision Transformer (ViT) and PubMedBERT. To this end, each checkpoint is evaluated on the MIMIC-CXR and IU X-Ray datasets. Our experimental investigation demonstrates that the Convolutional vision Transformer (CvT) ImageNet-21K and the Distilled Generative Pre-trained Transformer 2 (DistilGPT2) checkpoints are best for warm starting the encoder and decoder, respectively. Compared to the state-of-the-art ($\mathcal{M}^2$ Transformer Progressive), CvT2DistilGPT2 attained an improvement of 8.3\% for CE F-1, 1.8\% for BLEU-4, 1.6\% for ROUGE-L, and 1.0\% for METEOR. The reports generated by CvT2DistilGPT2 have a higher similarity to radiologist reports than previous approaches. This indicates that leveraging warm starting improves CXR report generation. Code and checkpoints for CvT2DistilGPT2 are available at https://github.com/aehrc/cvt2distilgpt2.

arXiv:2303.09119공식 코드 · Papers with Code

Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generation

Animating virtual avatars to make co-speech gestures facilitates various applications in human-machine interaction. The existing methods mainly rely on generative adversarial networks (GANs), which typically suffer from notorious mode collapse and unstable training, thus making it difficult to learn accurate audio-gesture joint distributions. In this work, we propose a novel diffusion-based framework, named Diffusion Co-Speech Gesture (DiffGesture), to effectively capture the cross-modal audio-to-gesture associations and preserve temporal coherence for high-fidelity audio-driven co-speech gesture generation. Specifically, we first establish the diffusion-conditional generation process on clips of skeleton sequences and audio to enable the whole framework. Then, a novel Diffusion Audio-Gesture Transformer is devised to better attend to the information from multiple modalities and model the long-term temporal dependency. Moreover, to eliminate temporal inconsistency, we propose an effective Diffusion Gesture Stabilizer with an annealed noise sampling strategy. Benefiting from the architectural advantages of diffusion models, we further incorporate implicit classifier-free guidance to trade off between diversity and gesture quality. Extensive experiments demonstrate that DiffGesture achieves state-of-theart performance, which renders coherent gestures with better mode coverage and stronger audio correlations. Code is available at https://github.com/Advocate99/DiffGesture.

arXiv:2310.02714

GETAvatar: Generative Textured Meshes for Animatable Human Avatars

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate geometries with rich realistic details such as the wrinkles of garments; ii) they typically utilize volumetric radiance fields and neural renderers in the synthesis process, making high-resolution rendering non-trivial. To overcome these problems, we propose GETAvatar, a Generative model that directly generates Explicit Textured 3D meshes for animatable human Avatar, with photo-realistic appearance and fine geometric details. Specifically, we first design an articulated 3D human representation with explicit surface modeling, and enrich the generated humans with realistic surface details by learning from the 2D normal maps of 3D scan data. Second, with the explicit mesh representation, we can use a rasterization-based renderer to perform surface rendering, allowing us to achieve high-resolution image generation efficiently. Extensive experiments demonstrate that GETAvatar achieves state-of-the-art performance on 3D-aware human generation both in appearance and geometry quality. Notably, GETAvatar can generate images at 512x512 resolution with 17FPS and 1024x1024 resolution with 14FPS, improving upon previous methods by 2x. Our code and models will be available.

arXiv:2404.11999공식 코드 · Papers with Code

Token-level Direct Preference Optimization

Fine-tuning pre-trained Large Language Models (LLMs) is essential to align them with human values and intentions. This process often utilizes methods like pairwise comparisons and KL divergence against a reference LLM, focusing on the evaluation of full answers generated by the models. However, the generation of these responses occurs in a token level, following a sequential, auto-regressive fashion. In this paper, we introduce Token-level Direct Preference Optimization (TDPO), a novel approach to align LLMs with human preferences by optimizing policy at the token level. Unlike previous methods, which face challenges in divergence efficiency, TDPO incorporates forward KL divergence constraints for each token, improving alignment and diversity. Utilizing the Bradley-Terry model for a token-based reward system, TDPO enhances the regulation of KL divergence, while preserving simplicity without the need for explicit reward modeling. Experimental results across various text tasks demonstrate TDPO's superior performance in balancing alignment with generation diversity. Notably, fine-tuning with TDPO strikes a better balance than DPO in the controlled sentiment generation and single-turn dialogue datasets, and significantly improves the quality of generated responses compared to both DPO and PPO-based RLHF methods. Our code is open-sourced at https://github.com/Vance0124/Token-level-Direct-Preference-Optimization.

arXiv:2505.07449공식 코드 · Papers with Code

Ophora: A Large-Scale Data-Driven Text-Guided Ophthalmic Surgical Video Generation Model

In ophthalmic surgery, developing an AI system capable of interpreting surgical videos and predicting subsequent operations requires numerous ophthalmic surgical videos with high-quality annotations, which are difficult to collect due to privacy concerns and labor consumption. Text-guided video generation (T2V) emerges as a promising solution to overcome this issue by generating ophthalmic surgical videos based on surgeon instructions. In this paper, we present Ophora, a pioneering model that can generate ophthalmic surgical videos following natural language instructions. To construct Ophora, we first propose a Comprehensive Data Curation pipeline to convert narrative ophthalmic surgical videos into a large-scale, high-quality dataset comprising over 160K video-instruction pairs, Ophora-160K. Then, we propose a Progressive Video-Instruction Tuning scheme to transfer rich spatial-temporal knowledge from a T2V model pre-trained on natural video-text datasets for privacy-preserved ophthalmic surgical video generation based on Ophora-160K. Experiments on video quality evaluation via quantitative analysis and ophthalmologist feedback demonstrate that Ophora can generate realistic and reliable ophthalmic surgical videos based on surgeon instructions. We also validate the capability of Ophora for empowering downstream tasks of ophthalmic surgical workflow understanding. Code is available at https://github.com/mar-cry/Ophora.

arXiv:2506.14580공식 코드 · Papers with Code

GenerationPrograms: Fine-grained Attribution with Executable Programs

Recent large language models (LLMs) achieve impressive performance in source-conditioned text generation but often fail to correctly provide fine-grained attributions for their outputs, undermining verifiability and trust. Moreover, existing attribution methods do not explain how and why models leverage the provided source documents to generate their final responses, limiting interpretability. To overcome these challenges, we introduce a modular generation framework, GenerationPrograms, inspired by recent advancements in executable "code agent" architectures. Unlike conventional generation methods that simultaneously generate outputs and attributions or rely on post-hoc attribution, GenerationPrograms decomposes the process into two distinct stages: first, creating an executable program plan composed of modular text operations (such as paraphrasing, compression, and fusion) explicitly tailored to the query, and second, executing these operations following the program's specified instructions to produce the final response. Empirical evaluations demonstrate that GenerationPrograms significantly improves attribution quality at both the document level and sentence level across two long-form question-answering tasks and a multi-document summarization task. We further demonstrate that GenerationPrograms can effectively function as a post-hoc attribution method, outperforming traditional techniques in recovering accurate attributions. In addition, the interpretable programs generated by GenerationPrograms enable localized refinement through modular-level improvements that further enhance overall attribution quality.

arXiv:2610.38822v1cs.CL

CopyLoop: Fast Looped Transformer Decoding via Context Copying and Shallow Screening

Looped Transformers increase computational capacity through the repeated application of shared blocks, but their recurrent depth makes conventional full-depth decoding expensive. While existing speculative pipelines accelerate generation by processing consecutive token positions at varying depths, they are typically limited by sequential decoding overheads. We introduce CopyLoop, a training-free decoding algorithm that combines low-cost context-copy proposals with shallow screening and continuous recurrent scheduling. Rather than step-by-step generation, CopyLoop proposes multi-token suffixes from repeated context. It then evaluates them early at a shallow recurrent depth to efficiently filter out incorrect branches, processing newer blocks concurrently while earlier blocks are still progressing toward full-depth verification. We evaluate CopyLoop across six model checkpoints from the Ouro, Raven, and Huginn families, covering code generation and multi-step mathematical reasoning. CopyLoop achieves decoding speedups of 2.98x--10.70x over full-depth autoregressive decoding on Base models and 2.74x--3.52x on Thinking models, consistently outperforming or closely matching all competing baselines across evaluation tasks. Furthermore, ablation studies confirm a strong synergy between shallow screening and continuous scheduling, while our analyses show that CopyLoop requires only lightweight model calibration and yields greater speedups on longer generations with reusable contexts.

arXiv:2207.09649

GenText: Unsupervised Artistic Text Generation via Decoupled Font and Texture Manipulation

Automatic artistic text generation is an emerging topic which receives increasing attention due to its wide applications. The artistic text can be divided into three components, content, font, and texture, respectively. Existing artistic text generation models usually focus on manipulating one aspect of the above components, which is a sub-optimal solution for controllable general artistic text generation. To remedy this issue, we propose a novel approach, namely GenText, to achieve general artistic text style transfer by separably migrating the font and texture styles from the different source images to the target images in an unsupervised manner. Specifically, our current work incorporates three different stages, stylization, destylization, and font transfer, respectively, into a unified platform with a single powerful encoder network and two separate style generator networks, one for font transfer, the other for stylization and destylization. The destylization stage first extracts the font style of the font reference image, then the font transfer stage generates the target content with the desired font style. Finally, the stylization stage renders the resulted font image with respect to the texture style in the reference image. Moreover, considering the difficult data acquisition of paired artistic text images, our model is designed under the unsupervised setting, where all stages can be effectively optimized from unpaired data. Qualitative and quantitative results are performed on artistic text benchmarks, which demonstrate the superior performance of our proposed model. The code with models will become publicly available in the future.

arXiv:2310.18342공식 코드 · Papers with Code

MIRACLE: Towards Personalized Dialogue Generation with Latent-Space Multiple Personal Attribute Control

Personalized dialogue systems aim to endow the chatbot agent with more anthropomorphic traits for human-like interactions. Previous approaches have explored explicitly user profile modeling using text descriptions, implicit derivation of user embeddings, or utilizing handicraft prompts for ChatGPT-like models. However, textual personas are limited in describing multi-faceted attributes (\emph{e.g.}, \emph{language style, inner character nuances}), implicit embedding suffers from personality sparsity, and handicraft prompts lack fine-grained and stable controllability. Hence, these approaches may struggle with complex personalized dialogue generation tasks that require generating controllable responses with multiple personal attributes. To this end, we propose \textbf{\textsc{Miracle}}, a novel personalized dialogue generation method through \textbf{M}ult\textbf{I}ple Pe\textbf{R}sonal \textbf{A}ttributes \textbf{C}ontrol within \textbf{L}atent-Space \textbf{E}nergy-based Models. ttributes \textbf{C}ontrol within \textbf{L}atent-Space \textbf{E}nergy-based Models. Specifically, our approach first disentangles complex personality into multi-faceted attributes. Subsequently, we employ a conditional variational auto-encoder to align with the dense personalized responses within a latent joint attribute space. We have also tailored a dedicated energy function and customized the ordinary differential equations sampling method to offer flexible attribute composition and precise attribute control. Extensive experiments demonstrate that \textsc{Miracle} outperforms several strong baselines in terms of personality controllability and response generation quality. Our dataset and code are available at \url{https://github.com/LZY-the-boys/MIRACLE}

arXiv:2504.13074공식 코드 · Papers with Code

SkyReels-V2: Infinite-length Film Generative Model

Recent advances in video generation have been driven by diffusion models and autoregressive frameworks, yet critical challenges persist in harmonizing prompt adherence, visual quality, motion dynamics, and duration: compromises in motion dynamics to enhance temporal visual quality, constrained video duration (5-10 seconds) to prioritize resolution, and inadequate shot-aware generation stemming from general-purpose MLLMs' inability to interpret cinematic grammar, such as shot composition, actor expressions, and camera motions. These intertwined limitations hinder realistic long-form synthesis and professional film-style generation. To address these limitations, we propose SkyReels-V2, an Infinite-length Film Generative Model, that synergizes Multi-modal Large Language Model (MLLM), Multi-stage Pretraining, Reinforcement Learning, and Diffusion Forcing Framework. Firstly, we design a comprehensive structural representation of video that combines the general descriptions by the Multi-modal LLM and the detailed shot language by sub-expert models. Aided with human annotation, we then train a unified Video Captioner, named SkyCaptioner-V1, to efficiently label the video data. Secondly, we establish progressive-resolution pretraining for the fundamental video generation, followed by a four-stage post-training enhancement: Initial concept-balanced Supervised Fine-Tuning (SFT) improves baseline quality; Motion-specific Reinforcement Learning (RL) training with human-annotated and synthetic distortion data addresses dynamic artifacts; Our diffusion forcing framework with non-decreasing noise schedules enables long-video synthesis in an efficient search space; Final high-quality SFT refines visual fidelity. All the code and models are available at https://github.com/SkyworkAI/SkyReels-V2.

arXiv:2605.12309v4cs.CV

G$^2$TR: Generation-Guided Visual Token Reduction for Separate-Encoder Unified Multimodal Models

The development of separate-encoder Unified multimodal models (UMMs) comes with a rapidly growing inference cost due to dense visual token processing. In this paper, we focus on understanding-side visual token reduction for improving the efficiency of separate-encoder UMMs. While this topic has been widely studied for MLLMs, existing methods typically rely on attention scores, text-image similarity and so on, implicitly assuming that the final objective is discriminative reasoning. This assumption does not hold for UMMs, where understanding-side visual tokens must also preserve the model's capabilities for editing images. We propose G$^2$TR, a generation-guided visual token reduction framework for separate-encoder UMMs. Our key insight is that the generation branch provides a task-agnostic signal for identifying understanding-side visual tokens that are not only semantically relevant but also important for latent-space image reconstruction and generation. G$^2$TR estimates token importance from consistency with VAE latent, performs balanced token selection, and merges redundant tokens into retained representatives to reduce information loss. The method is training-free, plug-and-play, and applied only after the understanding encoding stage, making it compatible with existing UMM inference pipelines. Experiments on image understanding and editing benchmarks show that G$^2$TR substantially reduces visual tokens and prefill computation by 1.94x while maintaining both reasoning accuracy and editing quality, outperforming baselines on almost all benchmarks. Code is at: https://github.com/lijunxian111/G2TR.

arXiv:2610.38231v1cs.CL

3DCodeEdit: Benchmarking Instruction-Guided 3D Program Editing

Language models increasingly create 3D content through code, with practical workflows often relying on editing existing programs rather than regenerating them, for speed and precise control. Such edits require understanding what a program builds and foreseeing how a change reshapes it, yet prior benchmarks mostly evaluate generation or simple edits against a reference. In this paper, we introduce 3DCodeEdit, a benchmark of 2,592 instruction-guided editing tasks over 108 Blender programs that construct objects entirely in code. Its edits range from parameter to structural changes, style redesign, and scene composition, and are judged from renders against human-reviewed checklists. Across 17 models, the average success rate is only 37%, and even the strongest models complete fewer than 60% of structural and style edits. As models become more capable, their failures shift to geometric foresight, where the code runs but builds the wrong shape. We therefore study whether multi-turn feedback can compensate for this missing foresight. Feedback from a separate reviewer model that describes how the renders differ from the request helps most, more than maximum reasoning effort or an agent harness, and can let a 27B model surpass the single-shot rate of a 2.8T-parameter model.

arXiv:1908.02402공식 코드 · Papers with Code

Flexibly-Structured Model for Task-Oriented Dialogues

This paper proposes a novel end-to-end architecture for task-oriented dialogue systems. It is based on a simple and practical yet very effective sequence-to-sequence approach, where language understanding and state tracking tasks are modeled jointly with a structured copy-augmented sequential decoder and a multi-label decoder for each slot. The policy engine and language generation tasks are modeled jointly following that. The copy-augmented sequential decoder deals with new or unknown values in the conversation, while the multi-label decoder combined with the sequential decoder ensures the explicit assignment of values to slots. On the generation part, slot binary classifiers are used to improve performance. This architecture is scalable to real-world scenarios and is shown through an empirical evaluation to achieve state-of-the-art performance on both the Cambridge Restaurant dataset and the Stanford in-car assistant dataset\footnote{The code is available at \url{https://github.com/uber-research/FSDM}}

arXiv:1908.05794

Structured Coupled Generative Adversarial Networks for Unsupervised Monocular Depth Estimation

Inspired by the success of adversarial learning, we propose a new end-to-end unsupervised deep learning framework for monocular depth estimation consisting of two Generative Adversarial Networks (GAN), deeply coupled with a structured Conditional Random Field (CRF) model. The two GANs aim at generating distinct and complementary disparity maps and at improving the generation quality via exploiting the adversarial learning strategy. The deep CRF coupling model is proposed to fuse the generative and discriminative outputs from the dual GAN nets. As such, the model implicitly constructs mutual constraints on the two network branches and between the generator and discriminator. This facilitates the optimization of the whole network for better disparity generation. Extensive experiments on the KITTI, Cityscapes, and Make3D datasets clearly demonstrate the effectiveness of the proposed approach and show superior performance compared to state of the art methods. The code and models are available at https://github.com/mihaipuscas/ 3dv---coupled-crf-disparity.

arXiv:2108.08815공식 코드 · Papers with Code

Click to Move: Controlling Video Generation with Sparse Motion

This paper introduces Click to Move (C2M), a novel framework for video generation where the user can control the motion of the synthesized video through mouse clicks specifying simple object trajectories of the key objects in the scene. Our model receives as input an initial frame, its corresponding segmentation map and the sparse motion vectors encoding the input provided by the user. It outputs a plausible video sequence starting from the given frame and with a motion that is consistent with user input. Notably, our proposed deep architecture incorporates a Graph Convolution Network (GCN) modelling the movements of all the objects in the scene in a holistic manner and effectively combining the sparse user motion information and image features. Experimental results show that C2M outperforms existing methods on two publicly available datasets, thus demonstrating the effectiveness of our GCN framework at modelling object interactions. The source code is publicly available at https://github.com/PierfrancescoArdino/C2M.

arXiv:2302.07865공식 코드 · Papers with Code

Dataset Interfaces: Diagnosing Model Failures Using Controllable Counterfactual Generation

Distribution shift is a major source of failure for machine learning models. However, evaluating model reliability under distribution shift can be challenging, especially since it may be difficult to acquire counterfactual examples that exhibit a specified shift. In this work, we introduce the notion of a dataset interface: a framework that, given an input dataset and a user-specified shift, returns instances from that input distribution that exhibit the desired shift. We study a number of natural implementations for such an interface, and find that they often introduce confounding shifts that complicate model evaluation. Motivated by this, we propose a dataset interface implementation that leverages Textual Inversion to tailor generation to the input distribution. We then demonstrate how applying this dataset interface to the ImageNet dataset enables studying model behavior across a diverse array of distribution shifts, including variations in background, lighting, and attributes of the objects. Code available at https://github.com/MadryLab/dataset-interfaces.