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arXiv:2305.11860공식 코드 · Papers with Code

Let's Sample Step by Step: Adaptive-Consistency for Efficient Reasoning and Coding with LLMs

A popular approach for improving the correctness of output from large language models (LLMs) is Self-Consistency - poll the LLM multiple times and output the most frequent solution. Existing Self-Consistency techniques always generate a constant number of samples per question, where a better approach will be to non-uniformly distribute the available budget based on the amount of agreement in the samples generated so far. In response, we introduce Adaptive-Consistency, a cost-efficient, model-agnostic technique that dynamically adjusts the number of samples per question using a lightweight stopping criterion. Our experiments over 17 reasoning and code generation datasets and three LLMs demonstrate that Adaptive-Consistency reduces sample budget by up to 7.9 times with an average accuracy drop of less than 0.1%. Our code and data are available at https://www.sample-step-by-step.info

arXiv:2504.15257공식 코드 · Papers with Code

FlowReasoner: Reinforcing Query-Level Meta-Agents

This paper proposes a query-level meta-agent named FlowReasoner to automate the design of query-level multi-agent systems, i.e., one system per user query. Our core idea is to incentivize a reasoning-based meta-agent via external execution feedback. Concretely, by distilling DeepSeek R1, we first endow the basic reasoning ability regarding the generation of multi-agent systems to FlowReasoner. Then, we further enhance it via reinforcement learning (RL) with external execution feedback. A multi-purpose reward is designed to guide the RL training from aspects of performance, complexity, and efficiency. In this manner, FlowReasoner is enabled to generate a personalized multi-agent system for each user query via deliberative reasoning. Experiments on both engineering and competition code benchmarks demonstrate the superiority of FlowReasoner. Remarkably, it surpasses o1-mini by 10.52% accuracy across three benchmarks. The code is available at https://github.com/sail-sg/FlowReasoner.

arXiv:2410.23332

MoLE: Enhancing Human-centric Text-to-image Diffusion via Mixture of Low-rank Experts

Text-to-image diffusion has attracted vast attention due to its impressive image-generation capabilities. However, when it comes to human-centric text-to-image generation, particularly in the context of faces and hands, the results often fall short of naturalness due to insufficient training priors. We alleviate the issue in this work from two perspectives. 1) From the data aspect, we carefully collect a human-centric dataset comprising over one million high-quality human-in-the-scene images and two specific sets of close-up images of faces and hands. These datasets collectively provide a rich prior knowledge base to enhance the human-centric image generation capabilities of the diffusion model. 2) On the methodological front, we propose a simple yet effective method called Mixture of Low-rank Experts (MoLE) by considering low-rank modules trained on close-up hand and face images respectively as experts. This concept draws inspiration from our observation of low-rank refinement, where a low-rank module trained by a customized close-up dataset has the potential to enhance the corresponding image part when applied at an appropriate scale. To validate the superiority of MoLE in the context of human-centric image generation compared to state-of-the-art, we construct two benchmarks and perform evaluations with diverse metrics and human studies. Datasets, model, and code are released at https://sites.google.com/view/mole4diffuser/.

arXiv:2611.05192v1cs.CV

From Natural Images to Medical Scans: Transferability of Diffusion Models for Medical Image Generation

Transfer learning from natural images is standard in supervised and increasingly adopted in self-supervised medical image analysis, but its role in generative modelling, and in particular diffusion denoisers, remains underexplored. Medical diffusion models typically train the denoiser from scratch, with no systematic evaluation of natural-image transfer. We analyse this across latent and pixel paradigms, model sizes (131M-952M) and two radiology datasets (RadImageNet, BraTS), and ask which aspects of transfer support generation. We find that: i) Natural-image initialisation consistently improves generation, by 21-34% relative gFID in pixel space against 14% in latent space, where the tokeniser supplies much of the prior. gFID gains mirror downstream pathology classification and radiomic-feature FD, both proxies for clinical fidelity. ii) Benefits reflect spatial structure, not semantics: semantic probing does not predict generation quality, whereas a spatial-structure metric adapted to internal denoiser representations tracks gFID at $|r|=0.85$, positioning spatial organisation as a channel through which pretraining manifests. iii) Mixed-domain denoiser training shows that natural and medical images share similar layer-wise representations up to the late blocks, and mixing natural images into medical training improves fidelity. iv) Transfer benefit is tied to natural image initialisation, outperforming in-domain medical pretraining and several reinitialisation schemes. Overall, natural image denoisers transfer positively to medical ones in our setup. Code is available at https://github.com/CAIROLab-Bern/rad-dit

arXiv:2410.00773공식 코드 · Papers with Code

BabelBench: An Omni Benchmark for Code-Driven Analysis of Multimodal and Multistructured Data

Large language models (LLMs) have become increasingly pivotal across various domains, especially in handling complex data types. This includes structured data processing, as exemplified by ChartQA and ChatGPT-Ada, and multimodal unstructured data processing as seen in Visual Question Answering (VQA). These areas have attracted significant attention from both industry and academia. Despite this, there remains a lack of unified evaluation methodologies for these diverse data handling scenarios. In response, we introduce BabelBench, an innovative benchmark framework that evaluates the proficiency of LLMs in managing multimodal multistructured data with code execution. BabelBench incorporates a dataset comprising 247 meticulously curated problems that challenge the models with tasks in perception, commonsense reasoning, logical reasoning, and so on. Besides the basic capabilities of multimodal understanding, structured data processing as well as code generation, these tasks demand advanced capabilities in exploration, planning, reasoning and debugging. Our experimental findings on BabelBench indicate that even cutting-edge models like ChatGPT 4 exhibit substantial room for improvement. The insights derived from our comprehensive analysis offer valuable guidance for future research within the community. The benchmark data can be found at https://github.com/FFD8FFE/babelbench.

arXiv:2407.11555공식 코드 · Papers with Code

Self-Guided Generation of Minority Samples Using Diffusion Models

We present a novel approach for generating minority samples that live on low-density regions of a data manifold. Our framework is built upon diffusion models, leveraging the principle of guided sampling that incorporates an arbitrary energy-based guidance during inference time. The key defining feature of our sampler lies in its \emph{self-contained} nature, \ie, implementable solely with a pretrained model. This distinguishes our sampler from existing techniques that require expensive additional components (like external classifiers) for minority generation. Specifically, we first estimate the likelihood of features within an intermediate latent sample by evaluating a reconstruction loss w.r.t. its posterior mean. The generation then proceeds with the minimization of the estimated likelihood, thereby encouraging the emergence of minority features in the latent samples of subsequent timesteps. To further improve the performance of our sampler, we provide several time-scheduling techniques that properly manage the influence of guidance over inference steps. Experiments on benchmark real datasets demonstrate that our approach can greatly improve the capability of creating realistic low-likelihood minority instances over the existing techniques without the reliance on costly additional elements. Code is available at \url{https://github.com/soobin-um/sg-minority}.

arXiv:2504.13169공식 코드 · Papers with Code

Generate, but Verify: Reducing Hallucination in Vision-Language Models with Retrospective Resampling

Vision-Language Models (VLMs) excel at visual understanding but often suffer from visual hallucinations, where they generate descriptions of nonexistent objects, actions, or concepts, posing significant risks in safety-critical applications. Existing hallucination mitigation methods typically follow one of two paradigms: generation adjustment, which modifies decoding behavior to align text with visual inputs, and post-hoc verification, where external models assess and correct outputs. While effective, generation adjustment methods often rely on heuristics and lack correction mechanisms, while post-hoc verification is complicated, typically requiring multiple models and tending to reject outputs rather than refine them. In this work, we introduce REVERSE, a unified framework that integrates hallucination-aware training with on-the-fly self-verification. By leveraging a new hallucination-verification dataset containing over 1.3M semi-synthetic samples, along with a novel inference-time retrospective resampling technique, our approach enables VLMs to both detect hallucinations during generation and dynamically revise those hallucinations. Our evaluations show that REVERSE achieves state-of-the-art hallucination reduction, outperforming the best existing methods by up to 12% on CHAIR-MSCOCO and 28% on HaloQuest. Our dataset, model, and code are available at: https://reverse-vlm.github.io.

arXiv:2507.02857

AnyI2V: Animating Any Conditional Image with Motion Control

Recent advancements in video generation, particularly in diffusion models, have driven notable progress in text-to-video (T2V) and image-to-video (I2V) synthesis. However, challenges remain in effectively integrating dynamic motion signals and flexible spatial constraints. Existing T2V methods typically rely on text prompts, which inherently lack precise control over the spatial layout of generated content. In contrast, I2V methods are limited by their dependence on real images, which restricts the editability of the synthesized content. Although some methods incorporate ControlNet to introduce image-based conditioning, they often lack explicit motion control and require computationally expensive training. To address these limitations, we propose AnyI2V, a training-free framework that animates any conditional images with user-defined motion trajectories. AnyI2V supports a broader range of modalities as the conditional image, including data types such as meshes and point clouds that are not supported by ControlNet, enabling more flexible and versatile video generation. Additionally, it supports mixed conditional inputs and enables style transfer and editing via LoRA and text prompts. Extensive experiments demonstrate that the proposed AnyI2V achieves superior performance and provides a new perspective in spatial- and motion-controlled video generation. Code is available at https://henghuiding.com/AnyI2V/.

arXiv:2401.02142공식 코드 · Papers with Code

GUESS:GradUally Enriching SyntheSis for Text-Driven Human Motion Generation

In this paper, we propose a novel cascaded diffusion-based generative framework for text-driven human motion synthesis, which exploits a strategy named GradUally Enriching SyntheSis (GUESS as its abbreviation). The strategy sets up generation objectives by grouping body joints of detailed skeletons in close semantic proximity together and then replacing each of such joint group with a single body-part node. Such an operation recursively abstracts a human pose to coarser and coarser skeletons at multiple granularity levels. With gradually increasing the abstraction level, human motion becomes more and more concise and stable, significantly benefiting the cross-modal motion synthesis task. The whole text-driven human motion synthesis problem is then divided into multiple abstraction levels and solved with a multi-stage generation framework with a cascaded latent diffusion model: an initial generator first generates the coarsest human motion guess from a given text description; then, a series of successive generators gradually enrich the motion details based on the textual description and the previous synthesized results. Notably, we further integrate GUESS with the proposed dynamic multi-condition fusion mechanism to dynamically balance the cooperative effects of the given textual condition and synthesized coarse motion prompt in different generation stages. Extensive experiments on large-scale datasets verify that GUESS outperforms existing state-of-the-art methods by large margins in terms of accuracy, realisticness, and diversity. Code is available at https://github.com/Xuehao-Gao/GUESS.

arXiv:2411.04079

Textual Decomposition Then Sub-motion-space Scattering for Open-Vocabulary Motion Generation

Text-to-motion generation is a crucial task in computer vision, which generates the target 3D motion by the given text. The existing annotated datasets are limited in scale, resulting in most existing methods overfitting to the small datasets and unable to generalize to the motions of the open domain. Some methods attempt to solve the open-vocabulary motion generation problem by aligning to the CLIP space or using the Pretrain-then-Finetuning paradigm. However, the current annotated dataset's limited scale only allows them to achieve mapping from sub-text-space to sub-motion-space, instead of mapping between full-text-space and full-motion-space (full mapping), which is the key to attaining open-vocabulary motion generation. To this end, this paper proposes to leverage the atomic motion (simple body part motions over a short time period) as an intermediate representation, and leverage two orderly coupled steps, i.e., Textual Decomposition and Sub-motion-space Scattering, to address the full mapping problem. For Textual Decomposition, we design a fine-grained description conversion algorithm, and combine it with the generalization ability of a large language model to convert any given motion text into atomic texts. Sub-motion-space Scattering learns the compositional process from atomic motions to the target motions, to make the learned sub-motion-space scattered to form the full-motion-space. For a given motion of the open domain, it transforms the extrapolation into interpolation and thereby significantly improves generalization. Our network, $DSO$-Net, combines textual $d$ecomposition and sub-motion-space $s$cattering to solve the $o$pen-vocabulary motion generation. Extensive experiments demonstrate that our DSO-Net achieves significant improvements over the state-of-the-art methods on open-vocabulary motion generation. Code is available at https://vankouf.github.io/DSONet/.

arXiv:2311.14808공식 코드 · Papers with Code

Data-to-Text Bilingual Generation

This document illustrates the use of pyrealb for generating two parallel texts (English and French) from a single source of data. The data selection and text organisation processes are shared between the two languages. only language dependent word and phrasing choices are distinct processes. The realized texts thus convey identical information in both languages without the risk of being lost in translation. This is especially important in cases where strict and simultaneous bilingualism is required. We first present the types of applications targeted by this approach and how the pyrealb English and French realizer can be used for achieving this goal in a natural way. We describe an object-oriented organization to ensure a convenient realization in both languages. To illustrate the process, different types of applications are then briefly sketched with links to the source code. A brief comparison of the text generation is given with the output of an instance of a GPT.

arXiv:1701.07232

Learn&Fuzz: Machine Learning for Input Fuzzing

Fuzzing consists of repeatedly testing an application with modified, or fuzzed, inputs with the goal of finding security vulnerabilities in input-parsing code. In this paper, we show how to automate the generation of an input grammar suitable for input fuzzing using sample inputs and neural-network-based statistical machine-learning techniques. We present a detailed case study with a complex input format, namely PDF, and a large complex security-critical parser for this format, namely, the PDF parser embedded in Microsoft's new Edge browser. We discuss (and measure) the tension between conflicting learning and fuzzing goals: learning wants to capture the structure of well-formed inputs, while fuzzing wants to break that structure in order to cover unexpected code paths and find bugs. We also present a new algorithm for this learn&fuzz challenge which uses a learnt input probability distribution to intelligently guide where to fuzz inputs.

arXiv:2409.16299공식 코드 · Papers with Code

HyperAgent: Generalist Software Engineering Agents to Solve Coding Tasks at Scale

Large Language Models (LLMs) have revolutionized software engineering (SE), showcasing remarkable proficiency in various coding tasks. Despite recent advancements that have enabled the creation of autonomous software agents utilizing LLMs for end-to-end development tasks, these systems are typically designed for specific SE functions. We introduce HyperAgent, an innovative generalist multi-agent system designed to tackle a wide range of SE tasks across different programming languages by mimicking the workflows of human developers. HyperAgent features four specialized agents-Planner, Navigator, Code Editor, and Executor-capable of handling the entire lifecycle of SE tasks, from initial planning to final verification. HyperAgent sets new benchmarks in diverse SE tasks, including GitHub issue resolution on the renowned SWE-Bench benchmark, outperforming robust baselines. Furthermore, HyperAgent demonstrates exceptional performance in repository-level code generation (RepoExec) and fault localization and program repair (Defects4J), often surpassing state-of-the-art baselines.

arXiv:2104.04087공식 코드 · Papers with Code

A Sketch-Based Neural Model for Generating Commit Messages from Diffs

Commit messages have an important impact in software development, especially when working in large teams. Multiple developers who have a different style of writing may often be involved in the same project. For this reason, it may be difficult to maintain a strict pattern of writing informative commit messages, with the most frequent issue being that these messages are not descriptive enough. In this paper we apply neural machine translation (NMT) techniques to convert code diffs into commit messages and we present an improved sketch-based encoder for this task. We split the approach into three parts. Firstly, we focus on finding a more suitable NMT baseline for this problem. Secondly, we show that the performance of the NMT models can be improved by training on examples containing a specific file type. Lastly, we introduce a novel sketch-based neural model inspired by recent approaches used for code generation and we show that the sketch-based encoder significantly outperforms existing state of the art solutions. The results highlight that this improvement is relevant especially for Java source code files, by examining two different datasets introduced in recent years for this task.

arXiv:2401.16467공식 코드 · Papers with Code

ReGAL: Refactoring Programs to Discover Generalizable Abstractions

While large language models (LLMs) are increasingly being used for program synthesis, they lack the global view needed to develop useful abstractions; they generally predict programs one at a time, often repeating the same functionality. Generating redundant code from scratch is both inefficient and error-prone. To address this, we propose Refactoring for Generalizable Abstraction Learning (ReGAL), a gradient-free method for learning a library of reusable functions via code refactorization, i.e., restructuring code without changing its execution output. ReGAL learns from a small set of existing programs, iteratively verifying and refining its abstractions via execution. We find that the shared function libraries discovered by ReGAL make programs easier to predict across diverse domains. On five datasets -- LOGO graphics generation, Date reasoning, TextCraft (a Minecraft-based text-game) MATH, and TabMWP -- both open-source and proprietary LLMs improve in accuracy when predicting programs with ReGAL functions. For CodeLlama-13B, ReGAL results in absolute accuracy increases of 11.5% on LOGO, 26.1% on date understanding, and 8.1% on TextCraft, outperforming GPT-3.5 in two of three domains. Our analysis reveals ReGAL's abstractions encapsulate frequently-used subroutines as well as environment dynamics.

arXiv:2410.16292

An evaluation of LLM code generation capabilities through graded exercises

Large Language Models have shown prominent capabilities in generating functional code from natural language descriptions. However, a standardized way to evaluate these capabilities in an objective and unbiased manner is still to be found. In this paper we review the current evaluation methods available to this end, and run a new evaluation of the performance of one state-of-the-art model (GPT4-o-mini) in solving curated coding challenges in 8 programming languages, obtained from Codewars, a software development community. Our analysis shows that the chance of success of the model has a positive correlation with the task difficulty, the popularity of the programming language being used and the time elapsed since the publication of the challenge. A further approximate explanatory analysis in terms of high-level features hints that while 46.6% of the model performance could be attributed to task difficulty, a 37.4% seems to be related to leakage of the challenge solutions into the model training set, while the remaining 16% depends on the programming language. These results suggest that current evaluation methodologies might be overestimating the actual skill of Large Language Models for generating functional code.

arXiv:2502.16395공식 코드 · Papers with Code

An Analyst-Inspector Framework for Evaluating Reproducibility of LLMs in Data Science

Large Language Models (LLMs) have demonstrated potential for data science tasks via code generation. However, the exploratory nature of data science, alongside the stochastic and opaque outputs of LLMs, raise concerns about their reliability. While prior work focuses on benchmarking LLM accuracy, reproducibility remains underexplored, despite being critical to establishing trust in LLM-driven analysis. We propose a novel analyst-inspector framework to automatically evaluate and enforce the reproducibility of LLM-generated data science workflows - the first rigorous approach to the best of our knowledge. Defining reproducibility as the sufficiency and completeness of workflows for reproducing functionally equivalent code, this framework enforces computational reproducibility principles, ensuring transparent, well-documented LLM workflows while minimizing reliance on implicit model assumptions. Using this framework, we systematically evaluate five state-of-the-art LLMs on 1,032 data analysis tasks across three diverse benchmark datasets. We also introduce two novel reproducibility-enhancing prompting strategies. Our results show that higher reproducibility strongly correlates with improved accuracy and reproducibility-enhancing prompts are effective, demonstrating structured prompting's potential to enhance automated data science workflows and enable transparent, robust AI-driven analysis. Our code is publicly available.

arXiv:2110.03392공식 코드 · Papers with Code

Enhanced Memory Network: The novel network structure for Symbolic Music Generation

Symbolic melodies generation is one of the essential tasks for automatic music generation. Recently, models based on neural networks have had a significant influence on generating symbolic melodies. However, the musical context structure is complicated to capture through deep neural networks. Although long short-term memory (LSTM) is attempted to solve this problem through learning order dependence in the musical sequence, it is not capable of capturing musical context with only one note as input for each time step of LSTM. In this paper, we propose a novel Enhanced Memory Network (EMN) with several recurrent units, named Enhanced Memory Unit (EMU), to explicitly modify the internal architecture of LSTM for containing music beat information and reinforces the memory of the latest musical beat through aggregating beat inside the memory gate. In addition, to increase the diversity of generated musical notes, cosine distance among adjacent time steps of hidden states is considered as part of loss functions to avoid a high similarity score that harms the diversity of generated notes. Objective and subjective evaluation results show that the proposed method achieves state-of-the-art performance. Code and music demo are available at https://github.com/qrqrqrqr/EMU

arXiv:2207.08164공식 코드 · Papers with Code

Action-conditioned On-demand Motion Generation

We propose a novel framework, On-Demand MOtion Generation (ODMO), for generating realistic and diverse long-term 3D human motion sequences conditioned only on action types with an additional capability of customization. ODMO shows improvements over SOTA approaches on all traditional motion evaluation metrics when evaluated on three public datasets (HumanAct12, UESTC, and MoCap). Furthermore, we provide both qualitative evaluations and quantitative metrics demonstrating several first-known customization capabilities afforded by our framework, including mode discovery, interpolation, and trajectory customization. These capabilities significantly widen the spectrum of potential applications of such motion generation models. The novel on-demand generative capabilities are enabled by innovations in both the encoder and decoder architectures: (i) Encoder: Utilizing contrastive learning in low-dimensional latent space to create a hierarchical embedding of motion sequences, where not only the codes of different action types form different groups, but within an action type, codes of similar inherent patterns (motion styles) cluster together, making them readily discoverable; (ii) Decoder: Using a hierarchical decoding strategy where the motion trajectory is reconstructed first and then used to reconstruct the whole motion sequence. Such an architecture enables effective trajectory control. Our code is released on the Github page: https://github.com/roychowdhuryresearch/ODMO

arXiv:2210.03985공식 코드 · Papers with Code

Bird-Eye Transformers for Text Generation Models

Transformers have become an indispensable module for text generation models since their great success in machine translation. Previous works attribute the~success of transformers to the query-key-value dot-product attention, which provides a robust inductive bias by the fully connected token graphs. However, we found that self-attention has a severe limitation. When predicting the (i+1)-th token, self-attention only takes the i-th token as an information collector, and it tends to give a high attention weight to those tokens similar to itself. Therefore, most of the historical information that occurred before the i-th token is not taken into consideration. Based on this observation, in this paper, we propose a new architecture, called bird-eye transformer(BET), which goes one step further to improve the performance of transformers by reweighting self-attention to encourage it to focus more on important historical information. We have conducted experiments on multiple text generation tasks, including machine translation (2 datasets) and language models (3 datasets). These experimental~results show that our proposed model achieves a better performance than the baseline transformer architectures on~all~datasets. The code is released at: \url{https://sites.google.com/view/bet-transformer/home}.