Large language models (LLMs) have demonstrated an impressive ability to generate code for various programming tasks. In many instances, LLMs can generate a correct program for a task when given numerous trials. Consequently, a recent trend is to do large scale sampling of programs using a model and then filtering/ranking the programs based on the program execution on a small number of known unit tests to select one candidate solution. However, these approaches assume that the unit tests are given and assume the ability to safely execute the generated programs (which can do arbitrary dangerous operations such as file manipulations). Both of the above assumptions are impractical in real-world software development. In this paper, we propose CodeRanker, a neural ranker that can predict the correctness of a sampled program without executing it. Our CodeRanker is fault-aware i.e., it is trained to predict different kinds of execution information such as predicting the exact compile/runtime error type (e.g., an IndexError or a TypeError). We show that CodeRanker can significantly increase the pass@1 accuracy of various code generation models (including Codex, GPT-Neo, GPT-J) on APPS, HumanEval and MBPP datasets.
Several recent advances in AI systems solve problems by providing a "scaffolding" program that structures multiple calls to language models (LMs) to generate better outputs. A scaffolding program is written in a programming language such as Python. In this work, we use a language-model-infused scaffolding program to improve itself. We start with a seed "improver" that improves an input program according to a given utility function by querying an LM several times and returning the best solution. We then run this seed improver to improve itself. Across a small set of downstream tasks, the resulting improved improver generates programs with significantly better performance than its seed improver. A variety of self-improvement strategies are proposed by the language model, including beam search, genetic algorithms, and simulated annealing. Since the language models themselves are not altered, this is not full recursive self-improvement. Nonetheless, it demonstrates that a modern language model, GPT-4 in our experiments, is capable of writing code that can call itself to improve itself. We consider concerns around the development of self-improving technologies and evaluate the frequency with which the generated code bypasses a sandbox.
Adversarial training (AT) is always formulated as a minimax problem, of which the performance depends on the inner optimization that involves the generation of adversarial examples (AEs). Most previous methods adopt Projected Gradient Decent (PGD) with manually specifying attack parameters for AE generation. A combination of the attack parameters can be referred to as an attack strategy. Several works have revealed that using a fixed attack strategy to generate AEs during the whole training phase limits the model robustness and propose to exploit different attack strategies at different training stages to improve robustness. But those multi-stage hand-crafted attack strategies need much domain expertise, and the robustness improvement is limited. In this paper, we propose a novel framework for adversarial training by introducing the concept of "learnable attack strategy", dubbed LAS-AT, which learns to automatically produce attack strategies to improve the model robustness. Our framework is composed of a target network that uses AEs for training to improve robustness and a strategy network that produces attack strategies to control the AE generation. Experimental evaluations on three benchmark databases demonstrate the superiority of the proposed method. The code is released at https://github.com/jiaxiaojunQAQ/LAS-AT.
Powerful priors allow us to perform inference with insufficient information. In this paper, we propose an autoregressive prior for 3D shapes to solve multimodal 3D tasks such as shape completion, reconstruction, and generation. We model the distribution over 3D shapes as a non-sequential autoregressive distribution over a discretized, low-dimensional, symbolic grid-like latent representation of 3D shapes. This enables us to represent distributions over 3D shapes conditioned on information from an arbitrary set of spatially anchored query locations and thus perform shape completion in such arbitrary settings (e.g., generating a complete chair given only a view of the back leg). We also show that the learned autoregressive prior can be leveraged for conditional tasks such as single-view reconstruction and language-based generation. This is achieved by learning task-specific naive conditionals which can be approximated by light-weight models trained on minimal paired data. We validate the effectiveness of the proposed method using both quantitative and qualitative evaluation and show that the proposed method outperforms the specialized state-of-the-art methods trained for individual tasks. The project page with code and video visualizations can be found at https://yccyenchicheng.github.io/AutoSDF/.
Exploration in sparse-reward reinforcement learning is difficult due to the requirement of long, coordinated sequences of actions in order to achieve any reward. Moreover, in continuous action spaces there are an infinite number of possible actions, which only increases the difficulty of exploration. One class of methods designed to address these issues forms temporally extended actions, often called skills, from interaction data collected in the same domain, and optimizes a policy on top of this new action space. Typically such methods require a lengthy pretraining phase, especially in continuous action spaces, in order to form the skills before reinforcement learning can begin. Given prior evidence that the full range of the continuous action space is not required in such tasks, we propose a novel approach to skill-generation with two components. First we discretize the action space through clustering, and second we leverage a tokenization technique borrowed from natural language processing to generate temporally extended actions. Such a method outperforms baselines for skill-generation in several challenging sparse-reward domains, and requires orders-of-magnitude less computation in skill-generation and online rollouts. Our code is available at \url{https://github.com/dyunis/subwords_as_skills}.
Effectively addressing the challenge of industrial Anomaly Detection (AD) necessitates an ample supply of defective samples, a constraint often hindered by their scarcity in industrial contexts. This paper introduces a novel algorithm designed to augment defective samples, thereby enhancing AD performance. The proposed method tailors the blended latent diffusion model for defect sample generation, employing a diffusion model to generate defective samples in the latent space. A feature editing process, controlled by a ``trimap" mask and text prompts, refines the generated samples. The image generation inference process is structured into three stages: a free diffusion stage, an editing diffusion stage, and an online decoder adaptation stage. This sophisticated inference strategy yields high-quality synthetic defective samples with diverse pattern variations, leading to significantly improved AD accuracies based on the augmented training set. Specifically, on the widely recognized MVTec AD dataset, the proposed method elevates the state-of-the-art (SOTA) performance of AD with augmented data by 1.5%, 1.9%, and 3.1% for AD metrics AP, IAP, and IAP90, respectively. The implementation code of this work can be found at the GitHub repository https://github.com/GrandpaXun242/AdaBLDM.git
Understanding the reason for emotional support response is crucial for establishing connections between users and emotional support dialogue systems. Previous works mostly focus on generating better responses but ignore interpretability, which is extremely important for constructing reliable dialogue systems. To empower the system with better interpretability, we propose an emotional support response generation scheme, named $\textbf{E}$motion-Focused and $\textbf{S}$trategy-Driven $\textbf{C}$hain-$\textbf{o}$f-$\textbf{T}$hought ($\textbf{ESCoT}$), mimicking the process of $\textit{identifying}$, $\textit{understanding}$, and $\textit{regulating}$ emotions. Specially, we construct a new dataset with ESCoT in two steps: (1) $\textit{Dialogue Generation}$ where we first generate diverse conversation situations, then enhance dialogue generation using richer emotional support strategies based on these situations; (2) $\textit{Chain Supplement}$ where we focus on supplementing selected dialogues with elements such as emotion, stimuli, appraisal, and strategy reason, forming the manually verified chains. Additionally, we further develop a model to generate dialogue responses with better interpretability. We also conduct extensive experiments and human evaluations to validate the effectiveness of the proposed ESCoT and generated dialogue responses. Our data and code are available at $\href{https://github.com/TeigenZhang/ESCoT}{https://github.com/TeigenZhang/ESCoT}$.
Few-shot Font Generation (FFG) aims to create new font libraries using limited reference glyphs, with crucial applications in digital accessibility and equity for low-resource languages, especially in multilingual artificial intelligence systems. Although existing methods have shown promising performance, transitioning to unseen characters in low-resource languages remains a significant challenge, especially when font glyphs vary considerably across training sets. MX-Font considers the content of a character from the perspective of a local component, employing a Mixture of Experts (MoE) approach to adaptively extract the component for better transition. However, the lack of a robust feature extractor prevents them from adequately decoupling content and style, leading to sub-optimal generation results. To alleviate these problems, we propose Heterogeneous Aggregation Experts (HAE), a powerful feature extraction expert that helps decouple content and style downstream from being able to aggregate information in channel and spatial dimensions. Additionally, we propose a novel content-style homogeneity loss to enhance the untangling. Extensive experiments on several datasets demonstrate that our MX-Font++ yields superior visual results in FFG and effectively outperforms state-of-the-art methods. Code and data are available at https://github.com/stephensun11/MXFontpp.
The increasing demand for AR/VR applications has highlighted the need for high-quality 360-degree panoramic content. However, generating high-quality 360-degree panoramic images and videos remains a challenging task due to the severe distortions introduced by equirectangular projection (ERP). Existing approaches either fine-tune pretrained diffusion models on limited ERP datasets or attempt tuning-free methods that still rely on ERP latent representations, leading to discontinuities near the poles. In this paper, we introduce SphereDiff, a novel approach for seamless 360-degree panoramic image and video generation using state-of-the-art diffusion models without additional tuning. We define a spherical latent representation that ensures uniform distribution across all perspectives, mitigating the distortions inherent in ERP. We extend MultiDiffusion to spherical latent space and propose a spherical latent sampling method to enable direct use of pretrained diffusion models. Moreover, we introduce distortion-aware weighted averaging to further improve the generation quality in the projection process. Our method outperforms existing approaches in generating 360-degree panoramic content while maintaining high fidelity, making it a robust solution for immersive AR/VR applications. The code is available here. https://github.com/pmh9960/SphereDiff
Recent advances in diffusion models have significantly improved conditional video generation, particularly in the pose-guided human image animation task. Although existing methods are capable of generating high-fidelity and time-consistent animation sequences in regular motions and static scenes, there are still obvious limitations when facing complex human body motions (Hypermotion) that contain highly dynamic, non-standard motions, and the lack of a high-quality benchmark for evaluation of complex human motion animations. To address this challenge, we introduce the \textbf{Open-HyperMotionX Dataset} and \textbf{HyperMotionX Bench}, which provide high-quality human pose annotations and curated video clips for evaluating and improving pose-guided human image animation models under complex human motion conditions. Furthermore, we propose a simple yet powerful DiT-based video generation baseline and design spatial low-frequency enhanced RoPE, a novel module that selectively enhances low-frequency spatial feature modeling by introducing learnable frequency scaling. Our method significantly improves structural stability and appearance consistency in highly dynamic human motion sequences. Extensive experiments demonstrate the effectiveness of our dataset and proposed approach in advancing the generation quality of complex human motion image animations. Code and dataset will be made publicly available.
A computational anatomy atlas is a set of internal organ geometries. It is based on data of real patients and complemented with virtual cases by using a some numerical approach. Atlases are in demand in computational physiology, especially in cardiological and neurophysiological applications. Usually, atlas generation uses explicit object representation, such as voxel models or surface meshes. In this paper, we propose a method of atlas generation using an implicit representation of 3D objects. Our approach has two key stages. The first stage converts voxel models of segmented organs to implicit form using the usual multilayer perceptron. This stage smooths the model and reduces memory consumption. The second stage uses a multilayer perceptron with Lipschitz regularization. This neural network provides a smooth transition between implicitly defined 3D geometries. Our work shows examples of models of the left and right human ventricles. All code and data for this work are open.
Automated floor plan generation has recently gained momentum with several methods that have been proposed. The CVAAD Floor Plan Auto-Completion workshop challenge introduced MSD, a new dataset that includes existing structural walls of the building as an additional input constraint. This technical report presents an approach for extending a recent work, HouseDiffusion (arXiv:2211.13287 [cs.CV]), to the MSD dataset. The adaption involves modifying the model's transformer layers to condition on a set of wall lines. The report introduces a pre-processing pipeline to extract wall lines from the binary mask of the building structure provided as input. Additionally, it was found that a data processing procedure that simplifies all room polygons to rectangles leads to better performance. This indicates that future work should explore better representations of variable-length polygons in diffusion models. The code will be made available at a later date.
As the utilization of large language models (LLMs) has proliferated world-wide, it is crucial for them to have adequate knowledge and fair representation for diverse global cultures. In this work, we uncover culture perceptions of three SOTA models on 110 countries and regions on 8 culture-related topics through culture-conditioned generations, and extract symbols from these generations that are associated to each culture by the LLM. We discover that culture-conditioned generation consist of linguistic "markers" that distinguish marginalized cultures apart from default cultures. We also discover that LLMs have an uneven degree of diversity in the culture symbols, and that cultures from different geographic regions have different presence in LLMs' culture-agnostic generation. Our findings promote further research in studying the knowledge and fairness of global culture perception in LLMs. Code and Data can be found here: https://github.com/huihanlhh/Culture-Gen/
Generating synthetic text addresses the challenge of data availability in privacy-sensitive domains such as healthcare. This study explores the applicability of synthetic data in real-world medical settings. We introduce MedSyn, a novel medical text generation framework that integrates large language models with a Medical Knowledge Graph (MKG). We use MKG to sample prior medical information for the prompt and generate synthetic clinical notes with GPT-4 and fine-tuned LLaMA models. We assess the benefit of synthetic data through application in the ICD code prediction task. Our research indicates that synthetic data can increase the classification accuracy of vital and challenging codes by up to 17.8% compared to settings without synthetic data. Furthermore, to provide new data for further research in the healthcare domain, we present the largest open-source synthetic dataset of clinical notes for the Russian language, comprising over 41k samples covering 219 ICD-10 codes.
This paper introduces an advanced methodology for machine translation (MT) corpus generation, integrating semi-automated, human-in-the-loop post-editing with large language models (LLMs) to enhance efficiency and translation quality. Building upon previous work that utilized real-time training of a custom MT quality estimation metric, this system incorporates novel LLM features such as Enhanced Translation Synthesis and Assisted Annotation Analysis, which improve initial translation hypotheses and quality assessments, respectively. Additionally, the system employs LLM-Driven Pseudo Labeling and a Translation Recommendation System to reduce human annotator workload in specific contexts. These improvements not only retain the original benefits of cost reduction and enhanced post-edit quality but also open new avenues for leveraging cutting-edge LLM advancements. The project's source code is available for community use, promoting collaborative developments in the field. The demo video can be accessed here.
Retrieval-Augmented Generation (RAG) has emerged as a widely adopted approach for knowledge integration during large language model (LLM) inference in recent years. However, current RAG implementations face challenges in effectively addressing noise, repetition and redundancy in retrieved content, primarily due to their limited ability to exploit fine-grained inter-document relationships. To address these limitations, we propose an \textbf{E}fficient \textbf{D}ynamic \textbf{C}lustering-based document \textbf{C}ompression framework (\textbf{EDC\textsuperscript{2}-RAG}) that effectively utilizes latent inter-document relationships while simultaneously removing irrelevant information and redundant content. We validate our approach, built upon GPT-3.5, on widely used knowledge-QA and hallucination-detected datasets. The results show that this method achieves consistent performance improvements across various scenarios and experimental settings, demonstrating strong robustness and applicability. Our code and datasets can be found at https://github.com/Tsinghua-dhy/EDC-2-RAG.
This work presents a forward-only diffusion (FoD) approach for generative modelling. In contrast to traditional diffusion models that rely on a coupled forward-backward diffusion scheme, FoD directly learns data generation through a single forward diffusion process, yielding a simple yet efficient generative framework. The core of FoD is a state-dependent linear stochastic differential equation that involves a mean-reverting term in both the drift and diffusion functions. This mean-reversion property guarantees the convergence to clean data, naturally simulating a stochastic interpolation between source and target distributions. More importantly, FoD is analytically tractable and is trained using a simple stochastic flow matching objective, enabling a few-step non-Markov chain sampling during inference. The proposed FoD model, despite its simplicity, achieves competitive performance on various image-conditioned (e.g., image restoration) and unconditional generation tasks, demonstrating its effectiveness in generative modelling. Our code is available at https://github.com/Algolzw/FoD.
We propose Visualize-then-Retrieve (VisRet), a new paradigm for Text-to-Image (T2I) retrieval that mitigates the limitations of cross-modal similarity alignment of existing multi-modal embeddings. VisRet first projects textual queries into the image modality via T2I generation. Then, it performs retrieval within the image modality to bypass the weaknesses of cross-modal retrievers in recognizing subtle visual-spatial features. Experiments on three knowledge-intensive T2I retrieval benchmarks, including a newly introduced multi-entity benchmark, demonstrate that VisRet consistently improves T2I retrieval by 24.5% to 32.7% NDCG@10 across different embedding models. VisRet also significantly benefits downstream visual question answering accuracy when used in retrieval-augmented generation pipelines. The method is plug-and-play and compatible with off-the-shelf retrievers, making it an effective module for knowledge-intensive multi-modal systems. Our code and the new benchmark are publicly available at https://github.com/xiaowu0162/Visualize-then-Retrieve.
In recent years, protein-text models have gained significant attention for their potential in protein generation and understanding. Current approaches focus on integrating protein-related knowledge into large language models through continued pretraining and multi-modal alignment, enabling simultaneous comprehension of textual descriptions and protein sequences. Through a thorough analysis of existing model architectures and text-based protein understanding benchmarks, we identify significant data leakage issues present in current benchmarks. Moreover, conventional metrics derived from natural language processing fail to accurately assess the model's performance in this domain. To address these limitations, we reorganize existing datasets and introduce a novel evaluation framework based on biological entities. Motivated by our observation, we propose a retrieval-enhanced method, which significantly outperforms fine-tuned LLMs for protein-to-text generation and shows accuracy and efficiency in training-free scenarios. Our code and data can be seen at https://github.com/IDEA-XL/RAPM.
Autoregressive large language models (LLMs) scale well by expressing diverse tasks as sequences of discrete natural-language tokens and training with next-token prediction, which unifies comprehension and generation under self-supervision. Extending this paradigm to multimodal data requires a shared, discrete representation across modalities. However, most vision-language models (VLMs) still rely on a hybrid interface: discrete text tokens paired with continuous Vision Transformer (ViT) features. Because supervision is largely text-driven, these models are often biased toward understanding and cannot fully leverage large-scale self-supervised learning on non-text data. Recent work has explored discrete visual tokenization to enable fully autoregressive multimodal modeling, showing promising progress toward unified understanding and generation. Yet existing discrete vision tokens frequently lose information due to limited code capacity, resulting in noticeably weaker understanding than continuous-feature VLMs. We present Kelix, a fully discrete autoregressive unified model that closes the understanding gap between discrete and continuous visual representations.