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arXiv:2306.07290

Value function estimation using conditional diffusion models for control

A fairly reliable trend in deep reinforcement learning is that the performance scales with the number of parameters, provided a complimentary scaling in amount of training data. As the appetite for large models increases, it is imperative to address, sooner than later, the potential problem of running out of high-quality demonstrations. In this case, instead of collecting only new data via costly human demonstrations or risking a simulation-to-real transfer with uncertain effects, it would be beneficial to leverage vast amounts of readily-available low-quality data. Since classical control algorithms such as behavior cloning or temporal difference learning cannot be used on reward-free or action-free data out-of-the-box, this solution warrants novel training paradigms for continuous control. We propose a simple algorithm called Diffused Value Function (DVF), which learns a joint multi-step model of the environment-robot interaction dynamics using a diffusion model. This model can be efficiently learned from state sequences (i.e., without access to reward functions nor actions), and subsequently used to estimate the value of each action out-of-the-box. We show how DVF can be used to efficiently capture the state visitation measure for multiple controllers, and show promising qualitative and quantitative results on challenging robotics benchmarks.

arXiv:2112.11217

Model-Based Safe Reinforcement Learning with Time-Varying State and Control Constraints: An Application to Intelligent Vehicles

Recently, safe reinforcement learning (RL) with the actor-critic structure for continuous control tasks has received increasing attention. It is still challenging to learn a near-optimal control policy with safety and convergence guarantees. Also, few works have addressed the safe RL algorithm design under time-varying safety constraints. This paper proposes a safe RL algorithm for optimal control of nonlinear systems with time-varying state and control constraints. In the proposed approach, we construct a novel barrier force-based control policy structure to guarantee control safety. A multi-step policy evaluation mechanism is proposed to predict the policy's safety risk under time-varying safety constraints and guide the policy to update safely. Theoretical results on stability and robustness are proven. Also, the convergence of the actor-critic implementation is analyzed. The performance of the proposed algorithm outperforms several state-of-the-art RL algorithms in the simulated Safety Gym environment. Furthermore, the approach is applied to the integrated path following and collision avoidance problem for two real-world intelligent vehicles. A differential-drive vehicle and an Ackermann-drive one are used to verify offline deployment and online learning performance, respectively. Our approach shows an impressive sim-to-real transfer capability and a satisfactory online control performance in the experiment.

arXiv:2306.03530공식 코드 · Papers with Code

RLtools: A Fast, Portable Deep Reinforcement Learning Library for Continuous Control

Deep Reinforcement Learning (RL) can yield capable agents and control policies in several domains but is commonly plagued by prohibitively long training times. Additionally, in the case of continuous control problems, the applicability of learned policies on real-world embedded devices is limited due to the lack of real-time guarantees and portability of existing libraries. To address these challenges, we present RLtools, a dependency-free, header-only, pure C++ library for deep supervised and reinforcement learning. Its novel architecture allows RLtools to be used on a wide variety of platforms, from HPC clusters over workstations and laptops to smartphones, smartwatches, and microcontrollers. Specifically, due to the tight integration of the RL algorithms with simulation environments, RLtools can solve popular RL problems up to 76 times faster than other popular RL frameworks. We also benchmark the inference on a diverse set of microcontrollers and show that in most cases our optimized implementation is by far the fastest. Finally, RLtools enables the first-ever demonstration of training a deep RL algorithm directly on a microcontroller, giving rise to the field of TinyRL. The source code as well as documentation and live demos are available through our project page at https://rl.tools.

arXiv:2306.02865

Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic

Learning high-quality $Q$-value functions plays a key role in the success of many modern off-policy deep reinforcement learning (RL) algorithms. Previous works primarily focus on addressing the value overestimation issue, an outcome of adopting function approximators and off-policy learning. Deviating from the common viewpoint, we observe that $Q$-values are often underestimated in the latter stage of the RL training process, potentially hindering policy learning and reducing sample efficiency. We find that such a long-neglected phenomenon is often related to the use of inferior actions from the current policy in Bellman updates as compared to the more optimal action samples in the replay buffer. To address this issue, our insight is to incorporate sufficient exploitation of past successes while maintaining exploration optimism. We propose the Blended Exploitation and Exploration (BEE) operator, a simple yet effective approach that updates $Q$-value using both historical best-performing actions and the current policy. Based on BEE, the resulting practical algorithm BAC outperforms state-of-the-art methods in over 50 continuous control tasks and achieves strong performance in failure-prone scenarios and real-world robot tasks. Benchmark results and videos are available at https://jity16.github.io/BEE/.

arXiv:2306.01460공식 코드 · Papers with Code

ReLU to the Rescue: Improve Your On-Policy Actor-Critic with Positive Advantages

This paper proposes a step toward approximate Bayesian inference in on-policy actor-critic deep reinforcement learning. It is implemented through three changes to the Asynchronous Advantage Actor-Critic (A3C) algorithm: (1) applying a ReLU function to advantage estimates, (2) spectral normalization of actor-critic weights, and (3) incorporating \emph{dropout as a Bayesian approximation}. We prove under standard assumptions that restricting policy updates to positive advantages optimizes for value by maximizing a lower bound on the value function plus an additive term. We show that the additive term is bounded proportional to the Lipschitz constant of the value function, which offers theoretical grounding for spectral normalization of critic weights. Finally, our application of dropout corresponds to approximate Bayesian inference over both the actor and critic parameters, which enables \textit{adaptive state-aware} exploration around the modes of the actor via Thompson sampling. We demonstrate significant improvements for median and interquartile mean metrics over A3C, PPO, SAC, and TD3 on the MuJoCo continuous control benchmark and improvement over PPO in the challenging ProcGen generalization benchmark.

arXiv:2306.00035공식 코드 · Papers with Code

ROSARL: Reward-Only Safe Reinforcement Learning

An important problem in reinforcement learning is designing agents that learn to solve tasks safely in an environment. A common solution is for a human expert to define either a penalty in the reward function or a cost to be minimised when reaching unsafe states. However, this is non-trivial, since too small a penalty may lead to agents that reach unsafe states, while too large a penalty increases the time to convergence. Additionally, the difficulty in designing reward or cost functions can increase with the complexity of the problem. Hence, for a given environment with a given set of unsafe states, we are interested in finding the upper bound of rewards at unsafe states whose optimal policies minimise the probability of reaching those unsafe states, irrespective of task rewards. We refer to this exact upper bound as the "Minmax penalty", and show that it can be obtained by taking into account both the controllability and diameter of an environment. We provide a simple practical model-free algorithm for an agent to learn this Minmax penalty while learning the task policy, and demonstrate that using it leads to agents that learn safe policies in high-dimensional continuous control environments.

arXiv:2305.18443

Off-Policy RL Algorithms Can be Sample-Efficient for Continuous Control via Sample Multiple Reuse

Sample efficiency is one of the most critical issues for online reinforcement learning (RL). Existing methods achieve higher sample efficiency by adopting model-based methods, Q-ensemble, or better exploration mechanisms. We, instead, propose to train an off-policy RL agent via updating on a fixed sampled batch multiple times, thus reusing these samples and better exploiting them within a single optimization loop. We name our method sample multiple reuse (SMR). We theoretically show the properties of Q-learning with SMR, e.g., convergence. Furthermore, we incorporate SMR with off-the-shelf off-policy RL algorithms and conduct experiments on a variety of continuous control benchmarks. Empirical results show that SMR significantly boosts the sample efficiency of the base methods across most of the evaluated tasks without any hyperparameter tuning or additional tricks.

arXiv:2305.18701공식 코드 · Papers with Code

Optimizing Attention and Cognitive Control Costs Using Temporally-Layered Architectures

The current reinforcement learning framework focuses exclusively on performance, often at the expense of efficiency. In contrast, biological control achieves remarkable performance while also optimizing computational energy expenditure and decision frequency. We propose a Decision Bounded Markov Decision Process (DB-MDP), that constrains the number of decisions and computational energy available to agents in reinforcement learning environments. Our experiments demonstrate that existing reinforcement learning algorithms struggle within this framework, leading to either failure or suboptimal performance. To address this, we introduce a biologically-inspired, Temporally Layered Architecture (TLA), enabling agents to manage computational costs through two layers with distinct time scales and energy requirements. TLA achieves optimal performance in decision-bounded environments and in continuous control environments, it matches state-of-the-art performance while utilizing a fraction of the compute cost. Compared to current reinforcement learning algorithms that solely prioritize performance, our approach significantly lowers computational energy expenditure while maintaining performance. These findings establish a benchmark and pave the way for future research on energy and time-aware control.

arXiv:2305.17109

Reinforcement Learning with Simple Sequence Priors

Everything else being equal, simpler models should be preferred over more complex ones. In reinforcement learning (RL), simplicity is typically quantified on an action-by-action basis -- but this timescale ignores temporal regularities, like repetitions, often present in sequential strategies. We therefore propose an RL algorithm that learns to solve tasks with sequences of actions that are compressible. We explore two possible sources of simple action sequences: Sequences that can be learned by autoregressive models, and sequences that are compressible with off-the-shelf data compression algorithms. Distilling these preferences into sequence priors, we derive a novel information-theoretic objective that incentivizes agents to learn policies that maximize rewards while conforming to these priors. We show that the resulting RL algorithm leads to faster learning, and attains higher returns than state-of-the-art model-free approaches in a series of continuous control tasks from the DeepMind Control Suite. These priors also produce a powerful information-regularized agent that is robust to noisy observations and can perform open-loop control.

arXiv:2305.16717

Shape-based pose estimation for automatic standard views of the knee

Surgical treatment of complicated knee fractures is guided by real-time imaging using a mobile C-arm. Immediate and continuous control is achieved via 2D anatomy-specific standard views that correspond to a specific C-arm pose relative to the patient positioning, which is currently determined manually, following a trial-and-error approach at the cost of time and radiation dose. The characteristics of the standard views of the knee suggests that the shape information of individual bones could guide an automatic positioning procedure, reducing time and the amount of unnecessary radiation during C-arm positioning. To fully automate the C-arm positioning task during knee surgeries, we propose a complete framework that enables (1) automatic laterality and standard view classification and (2) automatic shape-based pose regression toward the desired standard view based on a single initial X-ray. A suitable shape representation is proposed to incorporate semantic information into the pose regression pipeline. The pipeline is designed to handle two distinct standard views simultaneously. Experiments were conducted to assess the performance of the proposed system on 3528 synthetic and 1386 real X-rays for the a.-p. and lateral standard. The view/laterality classificator resulted in an accuracy of 100\%/98\% on the simulated and 99\%/98\% on the real X-rays. The pose regression performance was $d\theta_{a.-p}=5.8\pm3.3\degree,\,d\theta_{lateral}=3.7\pm2.0\degree$ on the simulated data and $d\theta_{a.-p}=7.4\pm5.0\degree,\,d\theta_{lateral}=8.4\pm5.4\degree$ on the real data outperforming intensity-based pose regression.

arXiv:2305.13122공식 코드 · Papers with Code

Policy Representation via Diffusion Probability Model for Reinforcement Learning

Popular reinforcement learning (RL) algorithms tend to produce a unimodal policy distribution, which weakens the expressiveness of complicated policy and decays the ability of exploration. The diffusion probability model is powerful to learn complicated multimodal distributions, which has shown promising and potential applications to RL. In this paper, we formally build a theoretical foundation of policy representation via the diffusion probability model and provide practical implementations of diffusion policy for online model-free RL. Concretely, we character diffusion policy as a stochastic process, which is a new approach to representing a policy. Then we present a convergence guarantee for diffusion policy, which provides a theory to understand the multimodality of diffusion policy. Furthermore, we propose the DIPO which is an implementation for model-free online RL with DIffusion POlicy. To the best of our knowledge, DIPO is the first algorithm to solve model-free online RL problems with the diffusion model. Finally, extensive empirical results show the effectiveness and superiority of DIPO on the standard continuous control Mujoco benchmark.

arXiv:2305.11484

Dive into the Power of Neuronal Heterogeneity

The biological neural network is a vast and diverse structure with high neural heterogeneity. Conventional Artificial Neural Networks (ANNs) primarily focus on modifying the weights of connections through training while modeling neurons as highly homogenized entities and lacking exploration of neural heterogeneity. Only a few studies have addressed neural heterogeneity by optimizing neuronal properties and connection weights to ensure network performance. However, this strategy impact the specific contribution of neuronal heterogeneity. In this paper, we first demonstrate the challenges faced by backpropagation-based methods in optimizing Spiking Neural Networks (SNNs) and achieve more robust optimization of heterogeneous neurons in random networks using an Evolutionary Strategy (ES). Experiments on tasks such as working memory, continuous control, and image recognition show that neuronal heterogeneity can improve performance, particularly in long sequence tasks. Moreover, we find that membrane time constants play a crucial role in neural heterogeneity, and their distribution is similar to that observed in biological experiments. Therefore, we believe that the neglected neuronal heterogeneity plays an essential role, providing new approaches for exploring neural heterogeneity in biology and new ways for designing more biologically plausible neural networks.

arXiv:2305.05666공식 코드 · Papers with Code

Policy Gradient Methods in the Presence of Symmetries and State Abstractions

Reinforcement learning (RL) on high-dimensional and complex problems relies on abstraction for improved efficiency and generalization. In this paper, we study abstraction in the continuous-control setting, and extend the definition of Markov decision process (MDP) homomorphisms to the setting of continuous state and action spaces. We derive a policy gradient theorem on the abstract MDP for both stochastic and deterministic policies. Our policy gradient results allow for leveraging approximate symmetries of the environment for policy optimization. Based on these theorems, we propose a family of actor-critic algorithms that are able to learn the policy and the MDP homomorphism map simultaneously, using the lax bisimulation metric. Finally, we introduce a series of environments with continuous symmetries to further demonstrate the ability of our algorithm for action abstraction in the presence of such symmetries. We demonstrate the effectiveness of our method on our environments, as well as on challenging visual control tasks from the DeepMind Control Suite. Our method's ability to utilize MDP homomorphisms for representation learning leads to improved performance, and the visualizations of the latent space clearly demonstrate the structure of the learned abstraction.

arXiv:2305.04477공식 코드 · Papers with Code

Behavior Contrastive Learning for Unsupervised Skill Discovery

In reinforcement learning, unsupervised skill discovery aims to learn diverse skills without extrinsic rewards. Previous methods discover skills by maximizing the mutual information (MI) between states and skills. However, such an MI objective tends to learn simple and static skills and may hinder exploration. In this paper, we propose a novel unsupervised skill discovery method through contrastive learning among behaviors, which makes the agent produce similar behaviors for the same skill and diverse behaviors for different skills. Under mild assumptions, our objective maximizes the MI between different behaviors based on the same skill, which serves as an upper bound of the previous MI objective. Meanwhile, our method implicitly increases the state entropy to obtain better state coverage. We evaluate our method on challenging mazes and continuous control tasks. The results show that our method generates diverse and far-reaching skills, and also obtains competitive performance in downstream tasks compared to the state-of-the-art methods.

arXiv:2305.04073공식 코드 · Papers with Code

Explaining RL Decisions with Trajectories

Explanation is a key component for the adoption of reinforcement learning (RL) in many real-world decision-making problems. In the literature, the explanation is often provided by saliency attribution to the features of the RL agent's state. In this work, we propose a complementary approach to these explanations, particularly for offline RL, where we attribute the policy decisions of a trained RL agent to the trajectories encountered by it during training. To do so, we encode trajectories in offline training data individually as well as collectively (encoding a set of trajectories). We then attribute policy decisions to a set of trajectories in this encoded space by estimating the sensitivity of the decision with respect to that set. Further, we demonstrate the effectiveness of the proposed approach in terms of quality of attributions as well as practical scalability in diverse environments that involve both discrete and continuous state and action spaces such as grid-worlds, video games (Atari) and continuous control (MuJoCo). We also conduct a human study on a simple navigation task to observe how their understanding of the task compares with data attributed for a trained RL policy. Keywords -- Explainable AI, Verifiability of AI Decisions, Explainable RL.

arXiv:2305.04750

Sense, Imagine, Act: Multimodal Perception Improves Model-Based Reinforcement Learning for Head-to-Head Autonomous Racing

Model-based reinforcement learning (MBRL) techniques have recently yielded promising results for real-world autonomous racing using high-dimensional observations. MBRL agents, such as Dreamer, solve long-horizon tasks by building a world model and planning actions by latent imagination. This approach involves explicitly learning a model of the system dynamics and using it to learn the optimal policy for continuous control over multiple timesteps. As a result, MBRL agents may converge to sub-optimal policies if the world model is inaccurate. To improve state estimation for autonomous racing, this paper proposes a self-supervised sensor fusion technique that combines egocentric LiDAR and RGB camera observations collected from the F1TENTH Gym. The zero-shot performance of MBRL agents is empirically evaluated on unseen tracks and against a dynamic obstacle. This paper illustrates that multimodal perception improves robustness of the world model without requiring additional training data. The resulting multimodal Dreamer agent safely avoided collisions and won the most races compared to other tested baselines in zero-shot head-to-head autonomous racing.

arXiv:2305.03272

Robust Model Predictive Techno-Economic Control of Active Distribution Networks

Stochastic controllers are perceived as a promising solution for techno-economic operation of distribution networks having higher generation uncertainties at large penetration of renewables. These controllers are supported by forecasters capable of predicting generation uncertainty by means of lower/upper bounds rather than by probability density function (PDF). Hence, the stochastic controller assumes a suitable PDF for scenario creation and optimization, requiring validation of the assumption. To effectively bridge the forecaster's capability and resolve the assumption issues, the paper proposes a robust model prediction-based techno-economic controller, which essentially utilizes only the lower/upper bounds of the forecast, eliminating the necessity of PDF. Both discrete and continuous control resources such as tap-changers and DERs are utilized for regulating the lower/upper bounds of the network states and robustly minimizing the cost of energy import. The proposed controller is implemented for UKGDS network and validated by comparing performance at various confidence levels of lower/upper bound forecast.

arXiv:2305.03097공식 코드 · Papers with Code

Federated Ensemble-Directed Offline Reinforcement Learning

We consider the problem of federated offline reinforcement learning (RL), a scenario under which distributed learning agents must collaboratively learn a high-quality control policy only using small pre-collected datasets generated according to different unknown behavior policies. Na\"{i}vely combining a standard offline RL approach with a standard federated learning approach to solve this problem can lead to poorly performing policies. In response, we develop the Federated Ensemble-Directed Offline Reinforcement Learning Algorithm (FEDORA), which distills the collective wisdom of the clients using an ensemble learning approach. We develop the FEDORA codebase to utilize distributed compute resources on a federated learning platform. We show that FEDORA significantly outperforms other approaches, including offline RL over the combined data pool, in various complex continuous control environments and real-world datasets. Finally, we demonstrate the performance of FEDORA in the real-world on a mobile robot. We provide our code and a video of our experiments at \url{https://github.com/DesikRengarajan/FEDORA}.

arXiv:2305.02968공식 코드 · Papers with Code

Masked Trajectory Models for Prediction, Representation, and Control

We introduce Masked Trajectory Models (MTM) as a generic abstraction for sequential decision making. MTM takes a trajectory, such as a state-action sequence, and aims to reconstruct the trajectory conditioned on random subsets of the same trajectory. By training with a highly randomized masking pattern, MTM learns versatile networks that can take on different roles or capabilities, by simply choosing appropriate masks at inference time. For example, the same MTM network can be used as a forward dynamics model, inverse dynamics model, or even an offline RL agent. Through extensive experiments in several continuous control tasks, we show that the same MTM network -- i.e. same weights -- can match or outperform specialized networks trained for the aforementioned capabilities. Additionally, we find that state representations learned by MTM can significantly accelerate the learning speed of traditional RL algorithms. Finally, in offline RL benchmarks, we find that MTM is competitive with specialized offline RL algorithms, despite MTM being a generic self-supervised learning method without any explicit RL components. Code is available at https://github.com/facebookresearch/mtm

arXiv:2305.01461공식 코드 · Papers with Code

Mixed-Integer Optimal Control via Reinforcement Learning: A Case Study on Hybrid Electric Vehicle Energy Management

Many optimal control problems require the simultaneous output of discrete and continuous control variables. These problems are usually formulated as mixed-integer optimal control (MIOC) problems, which are challenging to solve due to the complexity of the solution space. Numerical methods such as branch-and-bound are computationally expensive and undesirable for real-time control. This paper proposes a novel hybrid-action reinforcement learning (HARL) algorithm, twin delayed deep deterministic actor-Q (TD3AQ), for MIOC problems. TD3AQ combines the advantages of both actor-critic and Q-learning methods, and can handle the discrete and continuous action spaces simultaneously. The proposed algorithm is evaluated on a plug-in hybrid electric vehicle (PHEV) energy management problem, where real-time control of the discrete variables, clutch engagement/disengagement and gear shift, and continuous variable, engine torque, is essential to maximize fuel economy while satisfying driving constraints. Simulation outcomes demonstrate that TD3AQ achieves control results close to optimality when compared with dynamic programming (DP), with just 4.69% difference. Furthermore, it surpasses the performance of baseline reinforcement learning algorithms.